
If You Want to Walk on Water, You've Got to Get Out of the Boat
Book
Based on John Ortbergs award-winning best-seller. Youre One Step Away from the Adventure of Your...

Card Wars Kingdom - Adventure Time
Games and Entertainment
App
NOTE: This game requires an iPad 4 / iPhone 5s / iPod Touch 6th Gen or above. Take Card Wars to the...

Golf Swing Coach PRO - Tips to improve putting, drive, tee-off, time
Sports and Health & Fitness
App
*** SALE!! SPECIAL LAUNCH PRICING LIMITED TIME OFFER *** *** Reg. $49.99 -> Today Only $29.99 ***...

Secret Files+
Photo & Video and Productivity
App
This application was developed in order to protect your secrets. Protect your private photos and...

Skull Tales: Full Sail!
Tabletop Game
Skull Tales: Full Sail! Is a semi-cooperative pirate adventure game for 1 to 5 players. In Skull...
Boardgames Pirategames 2018Games

Atlantis: Island of the Gods
Tabletop Game
Before the civilizations that we know of there was a great island, called by contemporary scientists...
Boardgames MythologyGames 2018Games

TheFiend13420 (21 KP) rated Where The Scary Things Are (2022) in Movies
Jun 28, 2022 (Updated Jun 28, 2022)
A group of friends, led by angry disruptive Ayla, venture out to the closed down Field of Screams Halloween Haunt in search of a local urban legend. Prompted by one of their teachers, They are asked to make up their own Legend and try to bring it to life to prove how false facts can create a sort of mass hysteria. And eventually. They become real... Like local urban legend, Lockjaw.
First off... These fucking kids
None of them are likable. They all have something that makes them horrible. There's no smiles and laughs while walking down the fucking train tracks in this not so feel good movie. The performances by these kids. Even the youngest one... Who you kind of want to kick in the face... puts in a stellar showing. The lead girl. With her serial killer like lack of emotion and empathy. If there were Oscars for horror. She would most definitely be nominated. Even the one kid who shows some form of common sense. Has not one real redeeming quality. These kids are just plain horrid. You literally wish death upon these teenagers
Second. The originality of the whole thing. I know it will probably garner some comparisons to Psycho Goreman. But... Believe me when i tell you... There is no similarity. These are two completely seperate entities.
The idea of Urban Legends coming true. And not being projected by some killer in a parka. makes me extremely happy. Not a slight against the series of Urban Legend movies... I love them... But...
Third. I love the pace of the film. It keeps going, doesn't let up in the slightest. Just when you think you've seen it all. The little bastards just break down the morality wall a little bit more. Such a fun ride to be on.
Was it worth the wait. Absolutely.
Would I recommend it to my friends.... 100%.
Will it be something I'd watch again... I'm actually watching it again... Right now... While I do this review.
Mr. Smith, you've done it again.
You have kept my interest and left me utterly satisfied with an hour and a half of pure horrific pleasure.
Not one stitch of disappointment here...

Merissa (12911 KP) rated Dream Weaver (Mystic Beach #2) in Books
Jul 15, 2022 (Updated Jul 17, 2023)
Hunter is back in Brighid's life, determined to put all his past wrongs right with her - still as his best friend though. By this time, Brighid is happy to get what she can. Life has a way of happening though, and things definitely don't go smoothly.
One thing that bugged me is Hunter's reaction to Holly's ultimatum. Gah! I wanted to slap him upside the head! He knows Marina is on his side, and he knows Billy will do whatever he can to help, but does he speak to them? No! He falls for the old 'if you tell anyone, I will know' routine. And a blind man could see that Holly would release the video at some point because that's just who she is.
Anyway, moving on LOL. I loved how assumptions Hunter had made about how his bandmates saw Brighid were shot out of the water. In fact, that whole part with him seeing the restrictions he'd placed on them both was brilliantly written. I liked how Brighid turned it around when she was with her circle, to get an honest opinion from them. I understood her reaction but felt as though she'd taken a bit much on her shoulders as her responsibility. How other people speak/act/feel isn't all down to you, but then, I've had this conversation recently with my hubby so that may have bled over into this!
I loved their story and thought the ending was perfect for them. Hunter's tattoo sounds gorgeous and I'm so happy they have finally worked it through. Now I have to wait (im) patiently for the next one. Ah, Ms. Archer, what have you done to me? You've got me hooked on #RockstarRomance when I don't even like it that much! Highly recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 13, 2022

Purple Phoenix Games (2266 KP) rated TEN in Tabletop Games
Nov 28, 2021
Disclaimer: We were provided with a copy of TEN for the purposes of this review. This is a final production copy, so what you see pictured is what you would receive in a retail copy of the game. -L
TEN is a push-your-luck game of set collection and auction/bidding in which players are trying to amass the most points by the end of the game. Points are earned by collecting sets of numeric sequences in the 4 colors of the game: Blue, Green, Pink, and Orange. Played over a series of turns, players will be drawing/collecting cards from the tableau, buying cards from the Market, or Busting if they push their luck a bit too far. To setup for a game, assemble the deck of cards as dictated by the player count and set it in the play area. Each player gets 5 Currency tokens with which to start the game, and are all dealt a random reference card. The player who was dealt the reference card with the Starting Player symbol will begin the game. Before getting into the actual gameplay, I want to mention the different card types, as to provide a better understanding when reading this review. In each of the 4 colors, there are card values numbered 1-9, with more copies of the lower numbers and fewer of the higher numbers. There are also Wildcards that can be used to represent any #/color, depending on the card. Some cards in the deck are Currency cards and show a value of 1-5 Currency. Should you choose to take these from the tableau, you collect that amount of Currency to be used for auctions or buying cards in later turns.
On your turn, you will perform a series of actions, the first of which is Draw a Card. You will draw a card from the top of the deck and place it in the tableau. If the card is a # card or a Currency card, you will then decide if you wish to continue drawing cards. If you do, draw the next card, and so on, until either you decide to stop or you Bust (more on this in a bit). As long as you do not Bust, you can decide when to stop drawing cards to the tableau. You may then take one of the following rewards: take all the # cards to your play area, or take Currency tokens (equal to the amount shown on the Currency cards in the tableau). When you take the # cards, they go into your play area and all other players will collect Currency tokens. You then have the opportunity to Buy a card from the Market (by paying the numeric value of the card) and add it to your play area. If you instead choose to collect Currency, you will take Currency equal to the total value of Currency in the tableau, and all other players receive nothing from your turn. All # cards are moved to the Market, and your turn ends. In the picture below, if I choose to take the # cards, I would take the Orange 2 and Blue 6 to my play area, and all other players would collect 7 Currency. Conversely, I could choose to take 7 Currency, and the # cards are added to the Market (on the right-hand side of the picture).
So how does Busting work? The tableau may never have a value of more than 10. Every # card you draw adds to your total value, and any Currency card drawn subtracts from the total. If you were to draw a # card that would give you a total value of more than 10, you Bust! OR if you ever have Currency cards that total more than 10, you Bust as well. So there’s a bit of math involved, with addition and subtraction, but you have to make sure you never get more than 10! For example, in the picture below, the net total value of the tableau is 1. (8 from # cards, -7 from Currency cards) If I were to draw a Currency card of 4-5, I would Bust, because that totals more than 10. In this pictured instance, any # card I draw would not make me Bust, as the highest total would only be a 10, given the current cards in play. If you ever push your luck too far and end up Busting, all # cards in the tableau are moved to the Market, and you gain a Bust token (worth 3 Currency). If you Busted with # cards, then all other players will collect Currency tokens, but if you Bust with Currency cards, nobody receives anything. After resolving a Bust, your turn ends and the game continues to the next player.
If, on your turn, you ever draw a Wildcard, your turn pauses and the Wildcard is auctioned. Each player will have one chance to either bid (increasing the bid from the previous) or pass. Whomever wins the auction must pay their bid, and they collect the Wildcard to their play area. Once the auction has been resolved, your turn continues as normal. It is possible to have multiple auctions on your turn – it all depends on the cards. The game continues in this fashion, players taking turns drawing cards, collecting cards/Currency, buying from the Market, bidding in auctions, etc., until the draw deck has been depleted. The active player finishes their turn as normal, but may not draw any more cards. Points are then tallied. All players will arrange their cards to create consecutive sequences of numbers in the 4 different colors. You receive 1 point per card in your longest sequence of each color. If you have a complete set of numbers 1-9 in a color, you get a bonus point. Players count up all their points, and the player with the highest value is the winner!
That kind of seems like a lot, but I promise it’s actually pretty intuitive when you get playing. Also, huge shoutout to AEG for providing such a well-done reference card – it includes a little flowchart to help you with how the turns flow. The gameplay itself is essentially pretty straightforward. You draw a card, and then react based on what it is. Bust? Collect a Bust token and your turn ends. No Bust? Decide if you want to keep drawing. Done pushing your luck? Collect either the # cards or Currency. Try to make sequential runs of numbers in the different colors – the more cards you get in sequence, the more points you’ll get at the end of the game. The thing that elevates TEN beyond a simple push-your-luck game to me is that it requires more strategy than just luck. You can see what cards are available in the Market – is there something you need to buy? You can see everyone else’s playing area – do they need any of the numbers you just revealed? You know how much Currency every player has – do you bid high on this Wildcard because your neighbor can’t outbid you? There is so much more than just luck in this game, and that is what takes it to the next level for me. I know that Travis has reviewed No, Thanks! in the past, and I would say that this gives me similar vibes, but way better in my opinion.
When it comes to playing games, I am generally not a huge risk-taker. I like making logical choices based on known information and end-game strategy. But something about this game just gets me. I think one element that makes me love this game is the different types of cards – # cards and Currency cards. When you’re pushing your luck and drawing cards, there’s an added element of excitement, because the two different types of cards affect the net total differently. It doesn’t all positively add to the net total, which makes me more likely to keep drawing in hopes that things will cancel out and I can maximize the turn. If everything all added together, and you just couldn’t get more than 10, I would probably only ever draw 2 cards per turn, max., just to make sure I didn’t Bust. But the fact that Currency cards subtract from the net total encourages players to keep pushing their luck, and either earning a big payoff or a big Bust. This game is exciting, engaging, and entertaining to play, and that makes it fun!
To touch on components, AEG always hits it out of the park – and TEN is no exception. The game is mostly just a bunch of cards, and some white/black Currency tokens. The tokens themselves are nice plastic, and are smooth and chunky in hand. The cards are thick and sturdy, and hold up to shuffling pretty well. The colors of the game are bright and vibrant, and they are very clear to differentiate between. It’s a nice pop of color on the table, and that adds to the overall enjoyment of the game. Each of the 4 colors, and the Wildcards for that matter, have a unique background design – which can help our colorblind friends who may not necessarily be able to differentiate between the colors. Just an added plus to help the gamers tell what cards belong to what colors! The game box is equally as colorful, and is eye-catching on the shelf. All in all, I’d say AEG gets a 10 for their production quality here. (Get it?)
I spoke earlier about judging a game by its mechanics, and how TEN really challenged me on that. I was expecting a game that I would like, but would be kind of just ok overall for me. What I got is a game that is highly strategic, yet also unpredictable at times. I am definitely a planner when it comes to strategy, but the unpredictability of this game is light, fun, and engaging for all players at all times. It just is fun to play. This is a game that I see staying in my collection for a long time, and hopefully getting to the table quite often when I need a quick filler that isn’t so light that it’s mindless, but not heavy enough that it’s a brain-burner. If you’re in the market for a fun little game that challenges all players, I would definitely recommend checking out TEN. Purple Phoenix Games rates our games on a scale of 1-6 (not 10 unfortunately in this case), and we give this one a solid 5 / 6.
