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Purple Phoenix Games (2266 KP) rated Extraordinary Adventures: Pirates in Tabletop Games
Jul 16, 2021
Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.
When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.
But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.
It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
Genre: Exercise
ISBN: 9780446562041
Published:September 20th 2010 by Grand Central Life & Style
Rating: 4.5
When reviewing fitness books, I look for books that tell the reader how to fully use their bodies. I really like Anderson's method for two reasons:
1. She knows muscles. She knows how they work, she knows how to train them. In the book, the concept of using certain muscles to perform an exercise is clearly explained. This is a crucial part of muscle training.
2. She had a good balance between aerobic exercise and anaerobic exercise, and she has put them together in a good way.
Anderson was a dancer, she also took Pilates (the right way) and I could see both of those influences in her method. Don't get scared away by that—even if you've never seen the inside of a ballet studio, you'd be just fine working her method! But there is a reason that it is said that dancers are the athletes of God: because they are. Combining cardio (aerobic exercise) with Pilates (conditioning) and dance (alternating engage-disengage exercise to increase stamina) is the perfect combination for weight loss and muscle toning.
Now how to get there if you have never experienced any of that?
Anderson breaks the book down into different sections. The exercise portion, where she fully explains every stretch, position, and movement, is well described for the absolute beginner. More athletic users or advanced athletes would benefit also, but they wouldn't have to read the descriptions of the movements in their entirety.
The DVD is very good: It features Anderson working the exercises in the book enough time to hear the description, see all the details, and do it yourself.
There is also a section in the book with some great meals. The first section is a very thorough introduction that I do not recommend skipping! You'll learn tons about your body! I was also amazed at how much research Anderson did to create this method.
The only thing I don't like: The cardio routine has no verbiage. I expected some talking, either voiceover or real time, with some counting or some description of what you should be doing. However, it was just music and Anderson dancing. It would take me, who has been dancing for almost five years, two or three times doing the DVD to get the combination. It would be a lot more difficult and confusing for someone who doesn't have practice taking what they see and converting it for themselves.
The other thing I wanted to see more of was proper stretching techniques. I honestly have yet to find a book that explains how to properly stretch without injury (it is possible!). My recommendation to anyone who uses this awesome program: stretch well. Stretch correctly. Get a dancer or a sports doctor to give you advice if you need it.
Recommendation: Ages 14+ for anyone serious. This program takes time, energy, and commitment. If you can't commit to about two hours of your day, it's not for you. If you use the program, make sure you follow instructions very carefully to avoid injury! doing exercises incorrectly is a very fast way to end up in the physical therapists office (I can tell you that from personal experience, though not experience from this book).

Heather Cranmer (2721 KP) rated Morgwel Hall in Books
Feb 20, 2019
I really enjoyed the plot for Morgwel Hall. Captain Williamson sees a girl dancing on the battlements of the ruined castle he is about to purchase. He is instantly mesmerized by her. He learns her name is Anna and begins to fall in love with her. The only problem is she's a ghost. However, there's a bit more paranormal happenings going on at Morgwel Hall. Desperate to learn the history of the place, he seeks out two locals who tell him of the horrible history of Morgwel Hall and of Anna's demise. I wouldn't say the plot was scary. It was spooky and a bit creepy at times, but it wasn't overly scary which I didn't mind. It was still very interesting! I didn't really read any major plot twists, but that didn't take away from the story. All of my questions and wondering were answered by the end of the book even my questions about Williamson's cat and dog which was a nice touch. I wish there was more detail as to why Anna took a shining to Captain Williamson and what made her fall in love with him though. The world building was done very well as well. The story takes place almost completely in Cornwall not long after World War I. It was definitely believable.
The characters of Morgwel Hall were very well written and realistic. Captain Williamson is a great character although sometimes it was hard to tell if he was supposed to be an older man or a younger man. It would have been nice to know his actual age in the book because I struggled to picture him in my mind age wise. Other than that, everything about Williamson was great. It was interesting learning with Williamson about Morgwell Hall. Albert and Nancy were also fantastic characters. I really liked Nancy for some reason. I guess it was just how humble she was. Dougy was my absolute favorite though. He sounded like such a sweet dog!
The pacing in Morgwel Hall was set decently. There were a few times when the story got a bit too wordy and descriptive which would slow the pacing down a little, but for the most part, the pacing stayed strong, and I was desperate to learn more about Morgwel Hall and the history.
Trigger warnings for Morgwel Hall include alcoholism (Captain Williamson came across as being addicted to whiskey), minor profanities, death, suicide, and implied murder.
Overall, Morgwel Hall is a very interesting read. The plot is written very well, and the characters are interesting to read about. I would definitely recommend Morgwel Hall by Michael Hutchins to those aged 15+ who are fans of ghost stories but don't want to be too scared.
--
(A special thank you to the author for providing me with a paperback of Morgwel Hall in exchange for an honest and unbiased review.)

Phillip McSween (751 KP) rated Glengarry Glen Ross (1992) in Movies
Feb 21, 2019
Acting: 10
Beginning: 10
You think the beginning is going to be weak…until Blake (Alec Baldwin) walks in. He is filled with such passion and rage, but the one thing he is lacking is fucks. Blake has zero fucks to give about anyone’s feelings or their jobs. “Fuck you, that’s my name!” he screams at someone thinking they will get the upperhand on him. Classic.
Characters: 10
Aside from Blake, the rest of the characters add depth to the movie. With their different personalities, each character has a distinctly different approach to the way that they sell and go about winning. Their choices and reactions hold sway over which direction the movie turns and what the audience thinks is going to happen next. As things unfold and they end up being questioned by the Detective (Jude Ciccolella), it’s interesting to watch them have different responses to the pressure.
Cinematography/Visuals: 9
I love the cinematic work here. The entire film has a dreary feel, almost like there’s a fog being cast over the characters and their dilemma. The light comes in small glimpses and you mostly see rain throughout. It has a suffocating feel, adding even more certainty that the characters are resigned to their own fate.
Conflict: 10
Look, I’m in sales and few things institute conflict like sales situations. Tell a bunch of guys that they either hit their numbers or they’re fired and there’s bound to be problems. As the film drags on, the desperation becomes even heavier. You feel for these guys, but not so much so that you don’t get the enjoyment of watching them crumble in high pressure situations. As douchey as it sounds, it’s actually kind of fun.
Genre: 7
Memorability: 7
Pace: 10
Once Blake enters the scene, the movie maintains its pace from start to finish. Fueled by conflict and desperation, the characters ultimately create a mystery that you want to get to the bottom of before the movie reaches its end. It’s refreshing when you watch a movie that doesn’t have any dead spots and director James Foley succeeded in making that a reality.
Plot: 10
What happens when you put a bunch of different personalities in a room and tell them they have a certain amount of time to complete a goal or else? The story is ultimately moved by how people respond to pressure situations. I can imagine when this was written, the direction may have changed directions a couple of times due to the personalities of the characters. Memorable characters can alter the direction of a plot for the sake of staying true to the characters.
Resolution: 4
Overall: 87
I hadn’t even heard of this movie until a couple of years ago. It’s funny, this movie was recommended to me by a Sales Manager who thought, “This is how the sales team should go after it!” After watching it, I thought, “This isn’t how selling should be at all!” Glengarry Glen Ross succeeds because it appeals to people for different reasons. Some see it as a cautionary tale while others view it as inspiration. I am in the camp of the former. I’m also in the popular majority that think the movie is awesome.

Christina Haynes (148 KP) rated A Shiver of Snow and Sky in Books
Feb 10, 2018
LISA LUEDDECKE
341
YA / FANTASY
Sypnosis:
On the frozen island of Skane, the sky speaks. Beautiful lights appear on clear nights and their colours having meanings: Green means all is well, and the Goodness is happy. Blue means a snowstorm is on the way. And then there's red. Red is rare. A warning.
Seventeen years ago the sky turned red just as Osa was born, unleashing a plague that claimed the lives of hundreds of villagers, including her own mother. This time, when the night sky once again bleeds crimson, she must discover how to stop the onslaught before so many lives are lost again.
Main characters:
- Osa
- Ivar
Main events:
Osa and Ivar go to visit the caves after they see the red lights appear in the sky. In the caves they try and find out if there is any writing that explains about the red lights and the Goddess. Whilst there they figure out that they will find the Goddess up in the mountains. Osa decides that's where she must go.
Returning from the caves they encounter the Or. Who are invaders from another land. Many years before Osa, her ancestors were driven away from their land of Loska and found sanctuary on the island of Skane. - Because of this they hate the Or.
Both Osa and Ivar fight the Or and win, they return back to their village and inform everyone that the Or are back. This is when Osa tells them she is going to find the Goddess in the mountains and ask for her help. Because they can't fight the Or and survive the red sky.
The rest of the story is about Osa finding the Goddess and Ivar helping to train the village to fight the incoming invasion of the Or.
Most exciting part:
When you reach the Goddess in the mountains.
My favourite part:
If I tell you, I'll spoil it. But it has to be when she returns to the village on a dragon!
My summary:
I really loved the story. I loved the idea of how simple it was yet so filling. I love how each chapter was different, one would be with Ivar in the village. And one with Osa on her journey. How both characters care and love eachother but will never tell the other character until the end. It wasn't a love story that dragged. But it featured a small amount of love just to give it a real feel.
You go with Osa to the mountains, feeling her pain of her father and sisters hate towards her and the blame of her mother's death. To her determination to reach the mountains and overcome any obstacles she encounters along the way.
The ending is truly wonderful.
Red, red the lights glow red, beware of the danger up ahead.
My Review:
I loved this book. I can't wait for the sister book next year.
Red are the lights that darken in the stars, and cold of the days that follow.
Frightened are those who have seen a red sky, that means there won't be a tomorrow.
Fear is a beast that wants darkest of nights, and Swallows and Minds one by one,
But hope is a light that takes root in the heart and can grow to be strong as the sun.
Rating:
4 ★ – I REALLY LIKED IT
Love, Christina ?
This book had an interesting premise: linking two sets of crimes in the past and present, but I felt like that premise was a little forced/falsified, and I never got into the book, or the characters. As a reader, you'll probably find the way it's written either brilliant or incredibly irritating, and I fell squarely into the irritating camp. There are very abrupt chapter switches between the present and the past that are quite annoying, making it difficult to tell exactly where you are in time. The changes in point of view aren't as bad, allowing you to hear from Dustin, his son, and others, but it still gets confusing quickly. (Sidebar: doesn't anyone just tell a linear story from one person's point of view anymore?)
Even more, the story is written quite like the characters think--which is fine in theory--for instance, this includes Dustin's tendency to just stop mid-sentence, something his family teases him about. After a bit you get somewhat used to the random sentences that end mid-thought, or the weird white spaces, but it's still strange. Other parts are the story are split into two or three parts on a page and told almost in parallel, causing you to flip back and forth to read each set. I never was quite sure of the point of that. Yes, people in the novel are going crazy and on drugs. I could get that concept and not have to flip back and forth constantly to read chunks of the story. It's one of those storytelling devices that, to me, could be amazing, but just winds up driving you slightly insane.
This novel is also very dark. Again, that's fine. I just finished The Roanoke Girls, which was incredibly dark, and loved it. But this one: I just didn't find it that interesting. I found myself finishing it more out of a vague curiosity and duty than anything else. I figured out one of the main plot points pretty on and wasn't engaged with any of the characters. Then, after all of this, the ending is awful and vague, and there's no resolution, and I found myself just throwing the whole thing down in disgust. Definitely not one of my favorites. I can see the potential for others, but it wasn't for me.
I received a copy of this novel from the publisher and Netgalley (thank you) in return for an unbiased review.

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