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Focus (2015)
Focus (2015)
2015 | Comedy, Drama
6
6.2 (6 Ratings)
Movie Rating
The problem with Focus is that it treats its audience like we're all as dumb as nails. While the film itself is entertaining, its cons are unconvincing, and it's not nearly as smart as it thinks it is.
After watching Focus, I thought back to a great line from Will Smith’s con artist character Nicky Spurgeon, in which he proclaims, “There’s two kinds of people in this world. There’s hammers and nails. You decide which one you want to be.” It’s a powerful and chilling line of dialogue that emphasizes Nicky’s need to exert power and control over others in order to be successful in his indecent business. The problem with the film, however, is that it treats its audience like we’re all as dumb as nails.

Unfortunately, therein lies the film’s biggest problem. While I do think there is some merit in its depiction of the con game, Focus for the most part is unconvincing. Not only did I feel like I was being conned by the characters, but I felt like I was being conned by the legitimacy of the cons themselves. Most of them are quite a stretch, to say the least, but more troublesome is that their successful outcomes don’t ever feel truly earned. Everything just cleans up too neatly, due to some inane level of planning that relies on far too many improbable factors and additionally treats every mistake as if it was part of the plan all along. Therefore, trying to take Focus seriously is something of a brain-numbing exercise. While the film itself is fairly entertaining, it’s not nearly as smart as it thinks it is.

As a viewer, it feels like there’s not much of a pay-off in watching them pull off their successful schemes, and that’s largely because we’re left out of the loop. We the audience are being played the whole time. We’re not given any room for our own participation and guesswork because the movie gives us no clues to help us solve the puzzle. Yet it’s inviting us to look for answers by emphasizing the importance of being focused and aware, while withholding any and all necessary clues to help us make sense of what is happening along the way.

In Focus, Will Smith plays con-man Nicky, who meets a beautiful woman named Jess (Margot Robbie) while dining alone one night. After inviting Nicky to her hotel room, Jess attempts to con him with the help of a friend, but ultimately fails. After all, you can’t hustle a hustler. Being eager to learn more, Jess wants Nicky to take her under his wing and teach her the art of his craft. What ensues is a steamy relationship and a partnership in deception.

Jess proves to be a natural in the con game, quickly earning the respect and admiration of Nicky, who allows her to join his thirty-strong crew. This team of crooks racks up millions through swindling, hustling, and pickpocketing. It’s fun to watch the action unfold, but a little disconcerting that it glorifies these criminals while they’re plainly stealing from innocent strangers. Make no mistake about it, Focus portrays them as the good guys, and offers little to no consequence for their devious actions. Still, it’s hard to root against this cast of con-artists, and you’ll want to see how they manage to get away with it all.

Instead, Focus tries to make you believe there isn’t any con in play at all, only to later pull out the rug to reveal a highly ludicrous scenario. It feels dishonest and cheap, like it’s essentially cheating its way to the desired outcome without doing the work to get there. It’s selling its own capers short and taking the fun out of them. Thus even the climax of the film feels disjointed because we can’t believe what we’re seeing and just have to watch incredulously as we wait for the inevitable far-fetched explanation.

Despite the shortcomings of the cons, I would like to express that the film still does plenty of things right. First and foremost, Will Smith shines in his performance, adding enough perplexity to his character to keep you on your toes. He makes it hard to tell whether or not his character Nicky is bluffing, which helps add to the tension of scenes. Even when Nicky appears to break character and let his guard down, I still found myself guessing about his true intentions. While the movie is overall somewhat of a letdown, I can safely say that Will Smith absolutely nails it.

The only issue I had with Will Smith is his character’s obsession with Margot Robbie’s Jess. I’m sure many guys could attest to a Margot Robbie obsession, but I’m not one of those guys. While the chemistry between Smith and Robbie was fairly good, it did seem more than a tad blown out of proportion. The romance between them felt rushed and more lustful than loving. Still, Robbie gives a respectable performance of deception and allure.

I would like to particularly applaud the work of B.D. Wong, who plays a high-stakes roller that gambles with Nicky during the Super Bowl, in what is my personal favorite scene of the movie. The tension between Wong and Smith is absolutely electrifying, and they play off of each other extraordinarily well. I was on the edge of my seat throughout their whole encounter, only to have the moment spoiled by an absurd and unlikely final outcome.

The other performances are all adequate, though most of the characters are given little screen time, aside from Nicky’s perverted, overweight associate Farhad (Adrian Martinez) who musters up a few laughs. The dialogue can be pretty hit-or-miss, and the plot is rather thin, but the production values are outstanding. This is a film that is unmistakably beautiful to look at, with gorgeous sets and superb camera work. One particularly admirable scene has the camera placed in the passenger seat focused on a man who is gearing himself up before he deliberately crashes his car head-on into another. It’s a moment that feels like a strange detour, and yet it’s so bizarre and memorable that it just works.

Focus has the makings of an excellent film, but it regrettably drops the ball by fumbling the con game. If only the cons themselves weren’t so far-fetched and sloppy, the whole movie would have been a whole lot more effective. Despite the film’s insistence that you look closely, its most pivotal moments don’t hold up to any sort of analysis or scrutiny. In other words, this is a film that would be best enjoyed out of focus.

(This review was originally posted at 5mmg.com on 1.31.16.)
  
Zombie Kidz Evolution
Zombie Kidz Evolution
2018 | Horror, Kids Game, Zombie / Survivalist
You know how you are just browsing BGG and come across some surprising statistics? For example, if you click on a ranking number on a game’s profile page, it will take you to the entire list of games including that search term. I do not believe I had checked on “Children’s Game” ranks for quite some time, so I was taken aback when I noticed that Zombie Kidz Evolution ranks #1 overall, per BGG users. Well, heck. I have children. They like games. I should probably check this out, right? Absolutely!

Zombie Kidz Evolution is a cooperative, horror/zombies, dice rolliling, variable player powers, LEGACY game… for children?? Those mechanics do not scream “children” to me at all! What gives here? In this one, players take on the role of children protecting their schoolhouse from infiltrating zombies, and all players win or lose together. Through multiple plays, however, the game evolves and the way in which the game is played also evolves. Oh, and there’s also stickers, which ALL children love.


To setup, determine play count and which side of the board to play. Each player chooses a standee to represent them, place out one zombie tile in each area with a fence gate, and the other zombies randomly in a line near the board. The lock tokens should be placed nearby and the die is given to the starting player (in our house, my son, as he will cry if we didn’t). The player standees, “kids” from here out, are placed in the central room of the schoolhouse and the game is ready to begin!
Zombie Kidz Evolution is played over several turns, and each turn consists of three or four actions. First, the active player rolls the die. The die face determines in which school zone a zombie tile will spawn. There are five colored spaces relating to five of the six die faces, with one die face being blank – no zombies spawn on that roll. After placing the zombie tile in the appropriate zone, the player may move their kid to an adjacent zone or leave them where they are. However, if a zone contains three or more zombies, the kids cannot enter.

After movement, the player may then eliminate one or two zombies in their zone. This happens automatically – there are no combat mechanics. The player simply removes one or two zombie tiles and places them at the end of the line off-board. Should two kids occupy the same zone outside the school where a fence gate is unlocked, they may high-five and place a lock token on the gate. After this step, the die is passed to the next player for their turn.


The game continues in this fashion of taking turns spawning and eliminating zombies until the players have locked all four gates outside the schoolhouse. A brain sticker is applied to the appropriate space on the back of the rulebook to track victories, and if enough stickers have been applied, players may be allowed to open one of the 13 sealed envelopes. Inside these envelopes are an assortment of items, most of which I am unable to disclose. However, more stickers may be applied to certain components, thus changing their functions completely for subsequent plays – just as all good legacy games provide. If playing with children, expect to play several games in sequence, as it is very addicting.
Components. The physical components in this game are all fine. The standees, board, and tokens are unspectacular, but do their job. The die is cool, but under weak lighting the blue and green can be difficult to differentiate. I will not discuss anything contained in the envelopes, and I apologize for that, but I do not want to spoil anything. The art style, though, is what does it for me. Every component proudly displays amazing artwork, and half the fun is watching little ones stare and smile at the components on the table. My only request here, and I cannot believe I am saying this, is that I do wish the player pieces were minis instead of standees, but I understand the decision to keep the cardboard standees in to keep the price point super reasonable. Outside that, this little box has a ton of game inside it.

My 5-year-old son is completely addicted to this game! He requests we play almost every night, and I happily oblige, as I really enjoy it as well. Yes, it is very light. Hardcore gamers probably will not get much enjoyment out of it, though I could certainly be wrong as well. We have found it to provide so much joy to our family, and though the box says it is intended for ages 7+, I encourage parents of younger children to give it a try as well. The turns are simple: roll, spawn, move, remove, and possibly lock. We are a modern household, so zombies in this game are just “taken care of” instead of “killed,” so we are able to skirt our problematic verbiage. There isn’t much we can do to soften the art of all the kids wielding weapons, though, so beware if that is against your parenting style.

As a game, and especially as a children’s game, this one is just incredible. I can certainly understand why it is rated #1 in Children’s Games on BGG. The game tackles more advanced mechanics and throws them into a game meant for little ones. And it does this beautifully. Unfortunately, though, I have noticed that my son now is exhibiting some completionist behaviors, as he likes to complete missions in the rulebook so we can advance toward opening more and more envelopes. It is so very easy for Purple Phoenix Games to give this one a well-deserved 20 / 24. That score includes opinions from not only Laura and me, but also my wife and son. We all love it!

If you are looking for an lighter (at first) legacy game to get your feet wet, I cannot recommend Zombie Kidz Evolution enough. Adults may be able to breeze through a few games in a night, but don’t expect it to be a pushover. The die will still roll against your wishes and fill up zones you wanted to clear, and then that blocks your movement through that zone, or you may find it difficult to travel around the board very easily, as kids can only move one zone each turn, so when they are three zones away from trauma, the pressure becomes real. We have probably lost almost as many games as we have won, but we have always had a great time. And when you are spending this quality time with the people you love, “taking care of” zombies, you want to tell the whole world to enjoy the game as much as you have. So, go grab yourselves a copy right now!
  
Captain America: The Winter Soldier (2014)
Captain America: The Winter Soldier (2014)
2014 | Action, Sci-Fi
Chris Evan as Steve Rogers/Captain America Scarlett Johansson as Black Widow Sebastian stan as Bucky Barnes/The winter soldier The rest of the cast Fury's car chase The elevator scene (1 more)
The highway fight scene Cap and Bucky's final fight Cap and Bucky's relationship The political intrigue Antony Mackie as Falcon
Nothing (0 more)
"i'm with you till the end of the line"
Man 2014 sure was a fantastic year for Marvel! Not only did we get Guardians of the Galaxy, but also Captain America the Winter Soldier, a film that I honestly didn’t really appreciate all that much when I first saw it, as back then I wasn’t all that interested in the plots of these films more then I was just seeing the cool characters and fight scenes. But upon rewatching this I was legitimately blown away by how jaw dropping good this was, because not only is this an amazing movie that completely surpasses the first film on every level with it’s excellent story and standout action sequences, but also serves as a great action thriller, and surprisingly, a political satire that reflects the corruption that lies in our very own government. And sure Jon Favreau and Joss Whedon did great jobs with their inclusions in the franchise, but the Russo brothers just absolutely nailed it with this film.

And what makes Winter Soldier so good and entertaining, is it’s extremely captivating story. I was so invested in it that I couldn’t take my eyes off of the screen, I focused and paid attention to every line of dialogue that was said by these characters, as well as every easter egg and reference, which trust me, there are a lot of! This film also features a ton of different twists and turns which on my first viewing way back in 2014, really had me shocked, and though rewatching it five years later doesn’t at all have the same impact on me that it once did, it still is highly entertaining, and some scenes do actually still hold that element of surprise with their abrupt sequences. And while technically they’re not in that jump scare category, the were some parts of the movie that really caught me off guard and made my heart stop for a moment. One aspect about this movie that I thought was very interesting and added a sense of realism to the plot, was the political satire that was excellently interwoven into the storyline of the movie, and like I said, really made the film feel very grounded because it reflects all of the corruption lying within our very own government, and for Captain America to want to expose that and put a stop to it really when you think about it lines up perfectly with Steve’s very patriotic attitude and outlook. I mean he’s Captain America for crying out loud!

All of the performances in this film are absolutely phenomenal! Chris Evans, Scarlet Johansson, Robert Redford, Sebastian Stan, as well as Anthony Mackie. And if that’s not good enough we’ve got freaking Samuel L. Jackson reprising he role as Nick Fury. What more could you possibly ask for in terms of casting, I mean seriously! There is not a single bad or bland performance, and everyone gets to shine with their own great and memorable moments. But for me the standout of this movie is Sebastian Stan as the Winter Soldier. Holy crap! This is the definition of a badass villain, and he owns every scene he is in. Whenever he shows up on screen and starts taking down guys your heart just starts beating faster and faster, and I was on the edge of my seat when watching the nail biting action scenes he shows up in. So gold star to the Russo brothers for not giving us another two dimensional baddie just there to be evil, as well as being a typical MCU villain. Yeah I’m looking at you Darren Cross! Overall just fantastic performances.

The action scenes in this movie are amazing, and you can really tell that the filmmakers as well as the Russos really put a lot of effort in these sequences, as they are choreographed and shot so well, and the way the directors move the camera really adds a whole other intense and exhilarating edge to these already intense scenes. The highway scene in particular is probably one of, if not the best part of the movie, I mean it’s just perfection, and that’s mainly because of the excellent choreography and directing, that Joe and Anthony Russo definitely put a lot of time into getting just right. And they not only did it right, they did it masterfully! Henry Jackman’s score for the film is so good as well, and it may just be in my top ten favorite soundtracks of all time. And the Winter Soldier’s theme is just downright fantastic as well as absolutely terrifying!

So that’s my review. This is a film that really surpassed my low expectations when rewatching this for the first time in a few years. And with it’s great storyline and characters, as well as it’s amazing performances and action sequences, which kept me enthralled and entertained the entire time, Winter Soldier proves that it is not just a great Captain America movie, or MCU addition, and that it is just an amazing film in general.
  
Psycho (1960)
Psycho (1960)
1960 | Horror, Mystery, Thriller
An all-time great performance by Anthony Perkins
I'm sure all of you have (at least) heard of the 1960 Alfred Hitchcock film, PSYCHO. And I'm sure most of you have seen (at least in part) the famous "shower scene". But when was the last time you really sat down and watched this film? It had been awhile for me and I walked away with the following impression:

PSYCHO is not all that scary, but it is suspenseful as heck with strong Direction by the "Master of Suspense" and very strong performances anchoring the front and back end of the film.

PSYCHO was billed when it came out as a "Janet Leigh Film". So, to give this review context, let's look at who Janet Leigh was at the time. Before shooting PSYCHO, Leigh was generally cast as the ingenue and/or love interest in mainstream fair such as LITTLE WOMEN, ANGELS IN THE OUTFIELD and HOUDINI (a modern "comp" to her might be someone like Anne Hathaway before she started doing "edgier" work). Leigh did show that there was more to her than just being an ingenue when she played the morally ambiguous wife of Charlton Heston's character in Orson Welles' TOUCH OF EVIL. This film (probably) gave Hitchcock the idea to cast Leigh in PSYCHO.

When 1960's audiences first saw Leigh on screen in PSYCHO, I'm sure that most of them were shocked for, instead of being the pure and wholesome ingenue and wife, she plays the entire first scene in a bra and slip. Her character, Marion Crane, is not morally ambiguous, she is morally corrupt - and when Leigh's character has a chance to act on her moral corruptness, she jumps at the chance. The rest of the first half of this film is Leigh trying to get away with her "crime". She is quite good in this part of the film and was nominated for an Oscar for Best Supporting Actress (deservedly so).

And then...Anthony Perkins shows up.

We are about 45 minutes into the 1 hour and 49 minute film when Perkins' Norman Bates first appears on screen and an interesting thing happened - I couldn't take my eyes off of him. I was enjoying Leigh's performance but instantly pushed her aside (and to the background) when Perkins shows up. Without giving plot away, let me say that there is much, much going behind Norman's eyes and the performance by Perkins strongly suggests this, without going over-the-top or being melodramatic. It is a perfect blend of actor, character and performance and I was shocked that he was not even NOMINATED for an Oscar (Peter Ustinov would win for SPARTACUS). Perkins performance is one of the all-time greats with one of the most interesting and unusual characters - and portrayals - of all time.

Much of the credit for Perkins' and Leigh's strong performances have to go to Director Hitchcock who was at the height of his Directing powers (and power). From the "get go", you can feel the Director's hand in this film, building suspense from scene to scene and shot to shot, first with Leigh's character and, later, with Perkins. Both characters are trying to get away with something and Hitchcock pulls his camera in close to make a point - from a distance all seems good, but when you get up close, you can tell that things are very bad, indeed.

The filming of the famous "shower scene" is well documented and is a Master Class in film and editing. It is worth the price of admission on it's own - as is a scene on a staircase with Private Detective Arbogast, played by Martin Balsam. Hitchcock chooses to heighten the realism in this scene on the staircase by going a more esoteric route (rather than traditional filming of the events) and, one can argue, it doesn't belong in this film. Until, that is, you think about it and then it makes great sense and absolutely, positively has to be in this film in that way.

Another aspect of this film that begs to be mentioned is the Film Score by the great Bernard Herrmann - Hitchcock's regular collaborator. The music in this film punctuates the action on the screen - from the persistent beat and pacing of the opening credits music - driving the audience forward into the action - that does not let go, reaching it's peak and crescendo in the shower scene and then floating down gently like an animal catching it's breath after great activity.

Does the entire film hold up almost 60 years later? Almost...but not quite. Most annoying to me was the "wrap-up" scene at the end where a character spells out everything for the audience. As if we are not smart enough to "get it" - and perhaps the audiences in 1960 weren't.

But that is a quibble for a film that is a classic and is one that, if you have not seen (or seen for awhile), begs to be seen. Check out this film, not for the scares, but rather, the suspense that is generated by Hitchcock and his performers throughout. A GREAT entree into the world of Alfred Hitchcock films.

Letter Grade: A

9 (out of 10) stars and you can take that to the Bank (ofMarquis)
  
High Noon
High Noon
2021 | American West, Fighting
Howdy partners, and welcome to the (fictional) state of Saratoga. There’s 4 main posses ’round these parts, and they’re all willing to fight to the bitter end to settle scores and collect gold. Who will y’all side with in this cut-throat town, and who will come out victorious? Only time will tell, and I reckon that time to be High Noon.

Disclaimer: We were provided with a copy of the game for the purposes of this preview. This is a finalized production copy, and the components you see pictured are those you will receive in your own game! Also, we were provided the 4-player starter set – the game is playable with more people when expansions are included. -L


High Noon is a game of action points, grid movement, and fighting, played over a series of 12 rounds, in which players take on the roles of various posses in the Wild West who are battling to collect the most gold in town. To setup for the game, each player selects a posse and receives their corresponding deck of cards, character sheets, and minis. Character sheets are placed in front of each player, and a red Poker Chip is placed on each to track the Health of each character. Setup the map tiles as shown in the rulebook, or players may create their own map layout using at least 7 of the map tiles. Shuffle the Loot decks and place them to the side within reach of all players, and create a pool of Gold tokens and Poker Chips. The Loot Crate tokens are shuffled and randomly placed on the green squares of the board, and then players will take turns each placing 3 more Loot Crates following certain placement restrictions. All minis are placed on their starting squares on the map tiles, players draw 6 cards from their own posse decks, a starting player is selected, and the game is ready to begin!
Each turn is broken into 3 phases: Movement, Action, and Draw Cards. During the Movement phase, players may move any/all of their minis on the map up to the Speed value listed on their respective Character Sheets. Movement is always in straight lines, or can be diagonal. Diagonal movement costs 2 squares of movement though, so keep that in mind! The map tiles have various obstacles as well, and navigating over obstacles costs 2 squares of movement as well. After a player has moved their minis, they now move to the Action phase. In this phase, each individual character of your posse is allowed one action: Play a Card, Loot a Crate, Loot a Body, Equip an Item, Pass an Item, or Drop an Item. To Play a Card, select a card from your hand, perform the action listed on it (either an Attack or Special Action), and discard it. It is important to note that a character may only ‘Play a Card’ if you have one of their cards in your hand! Each posse deck is made up of action cards for the various posse members – so you might not always have a card in hand for every character. In order to Loot a Crate or Loot a Body, your mini must be in an adjacent square to the item to pick it up. Any Loot that is picked up is placed with the corresponding character’s Character Sheet – each character may only hold a specific amount of Loot! Certain Loot items need to be equipped, and thus you may make that character equip an item in lieu of any other actions this turn. Loot cards have various uses: Weapons, Consumables, or Ammunition. These can provide extra Attack damage, Healing powers, or Defense bonuses to characters. Loot is highly coveted!

Passing an Item allows you to hand off Loot between posse members, or Dropping an Item (a free action) removes that Loot from your Character and is discarded. After all of your characters have acted (if possible), your turn then moves to the Draw Cards phase. You will draw 3 cards from your posse deck. Once you have 12 cards in hand, you must discard 3 cards in order to draw 3 cards. You must always draw 3 cards at the end of your turn. The game then proceeds to the next player, and continues as such until the end of 12 rounds. So how do you win? By collecting Gold, of course! And the way to do that is by attacking your rival posses. Any time one of your characters deals at least 1 point of damage to an opponent, you collect 1 Gold token. Any time you kill an opposing character (reducing their Health on their Character Sheet to 0), you collect the amount of Gold listed on the deceased character’s Character Sheet. At the end of 12 rounds, the player/posse that has amassed the most Gold is the winner!

Ok, so I know that seems like a lot, but I promise that the gameplay is pretty streamlined once you actually get going. The Movement phase is very straightforward and simple to perform. The Action phase is logical, and the options are clear. Drawing cards is a no-brainer at the end of your turn. The real nitty-gritty part of play is in the strategy. You earn Gold by dealing damage or killing opponents, so naturally Combat is where the crux of the gameplay is centered. All characters are armed with weapons that have finite range. You may only ever attack opponents who are in direct Line-of-Sight – in a straight line away from you, or diagonally, each square costing 2 squares of range. If an opponent is not in either of those 2 directions from your character, you may not attack them! So movement and character placement becomes a lot more strategic and important in gameplay. There is also the concept of obstacles impeding the attacks of players. It makes logical sense, and I feel like the damage adjustments to incorporate obstacles feel realistic. When a player is attacked, they may choose to play a card from their hand to defend against some of the damage being dealt. As mentioned above, though, a character may only ever play a card that is specified for him! (Ex. Col. Rodgers cannot defend if you have no Col. Rodgers cards in hand) Are you willing to risk your only Leroy Gang card to defend 2 points of damage instead of using it to attack for 3 points of damage on your turn? You have to figure out exactly how to play the combat, and that strategy can turn in the blink of an eye.


Honestly, for me, the trickiest part of the gameplay was keeping track of which character acted each turn. I ended up grabbing some of the extra Poker Chips and placing them on a Character Sheet once he had acted each turn. Not necessarily a knock on the game, just on my inability to control multiple characters I guess! Let me touch on components for a minute. The copy of the game that I received is a finalized production copy. There may be some updates to the rulebook, but component-wise, what you see is what you get. And what you get is pretty great. The posse and Loot decks are nice sturdy cards, and the cardboard chits (Poker Chips, Loot tokens, and Gold) are thick, if not a little too small for my taste. The Character Sheets are big, easy to read, and clear in their iconography. The map tiles are some nice thick card stock-like material that definitely will hold up to numerous plays. And the minis. They are so cool! Each posse has a designated color, and they are just fun to play with and move around the board. At first, I found it difficult to tell certain posse members apart, since some of the minis look alike. But then I realized that each mini has a number of nicks in the base to help players identify which mini corresponds to which character. That was definitely a lifesaver for me in my plays. The components make this feel like a luxury game, and that helps make it more exciting to play!
So all in all, how does High Noon fare? In my opinion, pretty well! The map grid and combat are reminiscent of Dungeons and Dragons, but with a Wild West theme that feels novel and unique. And according to the box, it can be played with more than 4 players if you incorporate expansions into the base game. So you can really turn this into an all-out Western showdown! The gameplay is smooth, the strategy ever-changing, and the concept and rules are fairly simple to learn and teach. High Noon definitely gets some high marks from me!
  
Warcross
Warcross
Marie Lu | 2017 | Fiction & Poetry
10
8.3 (17 Ratings)
Book Rating
Full review can be found on my blog: www.diaryofdifference.com

A fantasy of a virtual world, and a game that brings people together. A story of a girl that struggles to pay her rent, and her ability to hack the most important game of the year - Warcross. And when the creator of Warcross hires her, needing her help - she begins her adventure.

From the first moment that I read the synopsis of Warcross, I knew I wanted to have this book on my shelf and read it immediately. A couple of reasons stand behind this story:

* A girl is a main character, and a fierce one. As boring it might seem, I love a book with brave characters, especially if it’s a teen girl. I think when girls are featured as brave and fearless in books, it gives encouragement to a lot of girls reading the book, that are struggling through their teenage years.

* I am a vivid video games player. I play a lot of games, and this is something you might not have known about me. Feel free to ask me anything in the comments. I love the gaming community, and I believe that if it weren’t for the video games, I wouldn’t be who I am today.

* If you haven’t read it, you have all probably heard about Ready Player One. I absolutely loved it, and watched the movie, and I am still in love with it. And when book reviewers started comparing Warcross to Ready Player One, I had to see if this was true. I just had to check for myself.

And then, I got this book as a birthday gift from my boyfriend. So here we are, a few reasons after, me having read this book and telling you all what I thought.

Firstly, I feel like I need to say this - Warcross is nothing like Ready Player One.

Yes, we have a virtual world, and (surprise) virtual characters in the world. And yes, there is a game and the creator of the game is involved. But the whole plot and story are so much different in so many ways.

The descriptions of the virtual world, the story lines, the dialogues, the way the story flows, the romance - it is all unique and original.

And for you out there that compare this to Ready Player One - it is as if you are comparing Romeo and Juliet and Tristan and Isolde, only because they both have a plot of romance and forbidden love. It is ridiculous, let me tell you.

Even though the Warcross game as its own was brilliantly explained and described, I felt like we didn’t see much of the rest of the virtual world. I loved the way Marie Lu would talk about the world - so much passion in each chapter.

The discussion opens on virtual reality and the worlds that could be created. It is not a matter of whether it will happen, but when? I keep thinking I might be alive when we will live in a world of ''virtuality''. Would we be happier? Would we be smarter? Or would this just be another tool for people to get richer, by using its users? Is the future scary? Should it be?

Emika is a character I think many girls will relate to. Brave and fierce, even though she is afraid inside. A strong, young woman, that stands for what she believes in, even when this might mean losing the people she loves the most.

The story flows so quickly, and each end of the chapter begs you to start another one, and before you know it, it’s 4am and you keep reading, unable to stop. This book has some strange power right there!

The twists were interesting, even though some of them were predictable. Even with the knowledge of this, I would always miss something amazing, and even knowing what will happen, the experience was always pleasant.

I am so glad I got to read this book, and I am so excited to read Wildcard soon as well. I am definitely recommending this to all of you - I am sure you will enjoy it.

If you have read it, let me know what you think in the comments - I would love to discuss it!