
Matthew Krueger (10051 KP) rated A Nightmare on Elm Street in Video Games
Feb 26, 2020 (Updated Feb 26, 2020)
So what do think the genre for A Nightmare on Elm Street should be then? Platformer, you say. Yes Platformer, you heard that right. A platformer, for a horror film thats now turned into a video game and whats the first thing you think when you think of A Nighmare on Elm Street? Platforming, no, well tell the people who made this video game then.
The plot: "The game manual contains the following synopsis...
You ARE Freddy Krueger. A horde of obnoxious teenagers is trying to get rid of you by finding your scattered bones and burying them. The only way to stop them is to kill them. You can travel along Elm Street through the electrical and plumbing lines or step into a mirror and step in another room.
The kids have weapons to battle you with and some of them even possess powerful "Dream Alter Egos" ...but if you can strike before they wake, they'll trouble you no more. So sharpen up your finger razors and get ready to slash, 'cause Freddy's here!"
Gameplay:
The player takes on the role of an ordinary teenager. 7 Additional teenagers can be controlled by up to three other players with the use of the NES Four Score. The objective is to scour the vicinity of Elm Street, collect the bones of the supernatural serial killer Freddy Krueger and dispose of them in the local high school's furnace.
The game takes place in the neighborhood of Elm Street and is played from a side-scrolling perspective.
Being attacked a certain number of times will cause the player to lose a life. Because the game takes place around midnight, certain areas are initially locked off from the player and require a key to be collected for later access.
When all the bones are collected, a boss battle with Freddy will commence. Defeating Freddy will both allow the player to exit the area and earn the player a key that allows access to a new area.
A game mechanic unique to the title is the "Sleep Meter". The meter indicates how close the player character is to falling asleep. If even one of the player characters falls asleep, all of the player characters will be transported to an alternate version of the environment referred to as the "Dream World", where the player is more vulnerable to attacks from Freddy. The Sleep Meter decreases automatically, but does so at a slower pace when the player character stays in motion.
I have played thia game, time and time again and overall, i would rather watch the movies than this game.

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I've been sitting on this review, because I honestly cannot tell if this book was amazing or terrible. I know, I know--how is that possible? Helnwein has written something very different here, in many ways: a raw, awkward story that often makes you cringe and want to look away. She spares no detail (or language) when covering Gracie's forays into friendship, drinking, and sex. You forget she's fifteen/sixteen, which is probably what makes it so hard, at times. Yes, she's alone at boarding school, but still? Is this what happens at boarding school? Perhaps that's my problem with all boarding school tales. (At least no one gets murdered.) It's a paradox. Grace falls in love with her biology teacher, which seems sweetly realistic. But when he rejects her, she curses him, destroys his property, and more--is this truly allowed, even at a third rate school? Every thing is excused as "needing the tuition money." Not so realistic.
If you're able to overlook the terrifying behavior of these young students (perhaps made all the more frightening to me, as the mother of young daughters, one of whom is actually named Grace), there are some poignant moments here. Helnwein really does capture the beauty and absolute fear of falling in love for the first time, and Grace and Wade's relationship is pretty magical. The self-centeredness of adolescence--how the world revolves around nothing else. Much of Grace's coming of age is realizing that a great big world exists beyond her. But it's tender and sweet watching her fall. There are some cute friendships too.
At many times, this is a funny and heartbreaking book. There are a lot of serious topics hidden between the craziness. Gracie and Wade are truly lovely characters, and I cared for both of them deeply. I think I was just thrown by some of the characters acting/speaking older than their age and the fact that the book truly tells it how it is, right in your face. It takes a bit of an adjustment. I'm not sure this book is for everyone, but there's a tenderness and beauty to it, and I think many teens would enjoy it. 3 stars.

Shelle Perry (66 KP) rated Murder at Sea Captain’s Inn in Books
Jul 23, 2021
In Murder at Sea Captain’s Inn, Pippin and her brother Grey are the latest descendents of the Lane family. Pippin is desperate to find a way to break the family curse if only to save her brother from his seemingly preordained fate. She has turned the house they inherited from their parents into a bed and breakfast and she has her hands full with the grand opening. It is bad enough that one of her guests has turned up dead, but as Pippin gets pulled into investigating, it turns out that the woman may have known something about the curse that has been following the Lanes for the past two millennia.
Melissa Bourbon knows how to tell a story. Honestly, that is all that needs to be said.
There is so much going on in the 250+ pages of this book. Pippin has picked up her father’s investigation into her lineage and is learning to have confidence in her role as a biblimancer. That narrative alone is fascinating. I could read a 500 page book on that aspect of the story alone. The Lane women are so genuinely interesting, I keep coming back for more.
I truly enjoyed the tidbits of archeology and history laced into the plot. With a budding archaeologist in the house, I admit to being just a little too excited to read about optically stimulated luminescence in the course of a mystery novel. I mean that doesn’t just pop up in a typical conversation. I also love that I didn’t see whodunnit until it was explained. When Pippin figured it out, I was hoping she was wrong because I just didn’t want to believe it, but of course it was there in the clues the whole time. How did I miss it? Simply put, the clues are so subtly woven into the story that it is easy to forget that we, as readers, are here to help Pippen solve a mystery.
I do think this reads well as a stand alone if this is your first experience with the series. Still, book 1 and its prequel are so worth the effort. The story isn’t all told yet, so I will be back for more.
⭐⭐⭐⭐⭐
Rating: 4.5 out of 5.
I received an advance review copy for free through Great Escapes Virtual Book Tours, and I am leaving this review voluntarily