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Tranquility
Tranquility
2020 | Card Game, Numbers Game
Are you a boat person? As in, do you enjoy lounging on a boat, floating to nowhere in particular, just enjoying the day? Or are you a thrill-seeking water-skiier or tuber that enjoys shredding the waves and nearly drowning? Perhaps you are neither. I am definitely in the first category. I would rather just toot around a lake in a boat, maybe throw out a fishing pole, and just enjoy being out on the water with little care for what may be happening in the world around me. So when I heard that Lucky Duck Games was planning on publishing Tranquility I just had to jump at the opportunity to get it on my table. And I was definitely impressed.

Tranquility is a cooperative hand management, tile placement card game for one to five players. In it players will be attempting to create a sea of islands around which they sail their boat towards infinite paradise. They will accomplish this by laying numbered cards from their hand in numerical order before any of the players run out of chances to play a card. Oh, and there’s also no talking during the game. That’s kind of a big deal.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup the standard game, place all the border cards around a 6×6 grid, as in the photo below. Shuffle the appropriate number of Start and Finish cards into the deck of Island cards and place that beside the grid. Draw a hand of five cards and the game may begin. Setup is similar to the multiplayer setup, with a few changes. Once the hand of cards has been drawn, the game may begin! It is the solo player’s goal to build the sea of island cards, and place the Start and Finish cards before they run out of cards to be legally played.
The game is played over many turns. Each turn players will be either playing a card from hand or discarding two cards. When a player plays a card from hand to the grid, they may place it anywhere they wish within the grid. The goal is to have each card placed numerically in order beginning from the lower left of the grid in a zig-zag pattern left to right, then ascending to the next highest level. In other words, the play area would be ordered numerically as English-speaking people read, but from the bottom up instead of the top down – like a reverse typewriter.

When a card is played, the player may choose to place it in its own area, or immediately next to another card already in play. If the new card is placed adjacent to an existing card, the player must discard cards equal to the difference between the values of the two adjacent cards. For example, if a 12 is placed next to a 14, then the player would need to discard two cards after placement. If a card is placed that is already in direct numerical order, no discards are needed. Again, a card at the right-hand edge of a row is adjacent to the card on the next row higher on the left-hand edge, and this is the most difficult aspect of the game to grasp for new players.

Should a player instead wish to discard two cards for their turn, they do so to their discard pile. After each action (playing a card or discarding two cards) the player will draw back up to their hand of five cards.


Eventually, the player will happen across the Start and Finish cards. In the solo game, when a Start card is placed (outside the grid, but in amongst the border cards in the lower left-hand corner), the player will need to draw eight cards from the draw deck, keep four, and discard the remaining eight. This eats up cards from the draw pile and draws the game closer to the end. When the grid is completed and all the numbered cards are in numerical order, the player may then play the Finish card to end the game. If all cards are properly placed the player wins! If not, they must try again. Probably immediately, because it is that kind of game.
Components. This game is a bunch of square cards in a cubic box. Now, while that doesn’t sound super exciting, the art on the cards certainly make up for the lack of component diversity. Each card is matte finished, which I prefer for cards with great art on them. And oh man, that art is something wonderful! I have always been a fan of Tristam Rossin’s art, and it is on full display here. The cards are, well, I guess I cannot find the correct word because they aren’t double-sided, but split on the horizontal, with a daytime scene on the “top” and a nighttime scene on the “bottom” (or vice-versa, however you feel). I have nothing but praise for the components here.

The gameplay is familiar in feel, but definitely a little different and a whole lot of fun. Fans of The Mind will find this familiar in that the game is structured around silent players building a grid/stack of numerically appropriate cards until the win condition is met. However, I have not been able to play The Mind solo, and Tranquility comes with solo rules in the box. So that’s a win in my book.

Now, Tranquility solo is no cakewalk. No, there are no other players to make crazy decisions to throw off any tactics planned, but you most certainly can misjudge where to place a card, and then be married to its position as you try to fill in all the appropriate cards around it. I learned that all too early when I decided my first game that I should try to divide the grid into equal sections and approximate where a 48 should go. Well, I’ll tell you now that a 48 has absolutely no business being a row above a 19 (check the photo above if you don’t believe me). Silly choices like this make for an afternoon of pondering optimal placements when unboxing your next play, and that brings a smile to my face. Any time I think about a game the next day or several days later and it entices me to play again with a different strategy, I feel is the mark of a great game.

I have yet to play this with a group (damn COVID), but I know the people I play with are going to love this one. And, honestly, I am going to love the peace and quiet as the game plays out, so I can think about my turn and then think about a different possibility once someone ruins my plans. But I tell you what, even as a solo game, this one is great. I am quite happy to keep this as a pure solo experience, but I do want to try it once with others. We do not typically give out ratings for Solo Chronicles reviews, but this one would be pretty high, I’m telling you now. Okay, I have to go get the boat ready and pack my cooler. Enjoy Tranquility!
  
Kubo and the Two Strings (2016)
Kubo and the Two Strings (2016)
2016 | Action, Animation, Sci-Fi
A great film for any family night
Contains spoilers, click to show
Kubo and the two strings is a heart warming, coming of age movie, for the whole family. Adults, you will appericate the story line and the plight that Kubo undergoes. Kids will love the animation and the characters. From the moment that the movie started, I fought back the tears. You see a mother and baby in the middle of the ocean one moment and the next, you see them ship wrecked on a beach. You skip forward a few years to when Kubo is about the age of ten. He is now a caregiver for his mother who you come to understand as mentally ill, with something like alzheimer's or dementia. Daily young Kubo goes into the neighboring village and tells fantastic stories of a Samurai Knight, and how he battles the evil Moon King and his army, all while playing his Sangen (a Japanese Guitar) and creating Origami creatures for the story. But as the bells ring for night to come forth, Kubo runs home.

It seems that his mother only "comes to life" when its night time. And then shortly there after returns to a catatonic state. One day while in the village an old beggar woman who befriended him tells him a story of how she speaks with her dead husband at night during a certain ritual. Kubo, who is confused and longing to know anything about his father who was said to be the greatest Samurai, goes to the ancestral resting place and tries to summon his father.

Time gets away from him and night befalls rather quickly. Soon two masked spectral spirits appear, and tell him that they are his aunts. Kubo is then told the reason he is missing an eye is due to his grandfather who only wanted to have his other eye so that he could join them in the heavens. Kubo begins running back to the village. The two spirits attack and destroy the village. When they are almost upon him, his mother shows up and uses the last of her magics to activate a totem and to create wings to whisk him away to safety, far away from his blood thirsty aunts. Kubo then wakes up in a vast frozen waste land with a monkey looking after him. The monkey begins to address Kubo, telling him that they need to go on this quest to find a magical suite of armor that his father once wore. So Kubo and Monkey set off on a quest. Kubo is awaken by the monkey, saying that the origami papers that he carried in his pack, were flying around and that in his sleep he created an origami Samurai. The same Samurai from his stories. This little paper guardian, shows them the way to the armor's pieces, which consist of a sword, a breast plate, and a helmet. Along the way they come across a Beetle who was once a Samurai who was cursed to live the rest of his life as a beetle. After that the unlikely foursome come across a cave that has the sword in it. But much like Kubos life, it was not an easy task to retrieve it as it awakened a tall skeleton warrior, which they had to defeat. They then come to a large body of water, which Kubo uses his magic and his Samgen to create a boat made out of leaves. Monkey exclaims to him how his power is growing. As they set sail, the little paper Samurai point out that the breast plate is at the bottom of the water. Kubo remembering a story that his mother told him, of eyes that show you what you want to see most, lived at the bottom of the water. Beetle offers to dive in and look for the breast plate as "beetles can hold their breaths for a really long time under water, and are great swimmers." After quite some time passes Kubo dives in after Beetle and the breast plate. Monkey is then attacked by one of the evil aunts. While Kubo is under the water he finds the breast plate, and the eyes. They show him that the Monkey is actually his mother in the form of a spirit totem (MIND BLOWN)...Becoming dazzled by the eyes, he begins to drowned. Beetle swoops in and begins shooting the eyes and rescues Kubo. During this time Monkey is battling one of the aunts and defeats her. Kubo and the gang then continue their quest to find the helmet, which is back at his fathers fort. Once back at the fort one of the aunts reveals to Kubo and to Monkey that Beetle is actually Kubos father. So Kubo now armed with this new knowledge is able to defeat his aunt, but not after losing both his parents again. Kubo then uses his magic, to fly back to his village to adorn the helmet to complete his suite of armor. He then has to battle his grandfather The Moon King. At which point The Moon King transforms into a giant centipede like demon. Kubo uses his wits, and magic, to defeat his grandfather and makes him mortal. In his mortal state he loses his memories, and the village people tell him how he was a just and honest man, and how he was kind. The story ends on an upswing.

Over all the movie was really good. I love how engaging it was, and all the attention to detail they provided in it since it was a stop motion claymation. I highly recommend this for any family night.
  
The Thing: Infection at Outpost 31
The Thing: Infection at Outpost 31
2017 | Entertainment, Horror
Good game. Could be great with some house rule tweaking.
The Thing: Infected at Outpost 31 is a good game. It really gets the feel of John Carpenter's movie a far as the characters, the props & the look and layout of the outpost. That being said, the game has none of the suspense the movie has. But it can, with some house rules.
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.


Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.


So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.


And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.


Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.
  
Spider-Man: Far From Home (2019)
Spider-Man: Far From Home (2019)
2019 | Action, Sci-Fi
Director: Jon Watts
Writer: Chris McKenna, Erik Sommers (Screenplay) Steve Ditko, Stan Lee (Comic Book)
Starring: Tom Holland, Jake Gyllenhaal, Zendaya, Samuel L Jackson, Jon Favreau, Angourie Rice, Jacob Batalon, Tony Revolori
 
Plot: Following the events of Avengers: Endgame, Spider-Man must step up to take on new threats in a world that has changed forever.
 
Runtime: 2 Hours 9 Minutes
 
There may be spoilers in the rest of the review
 
Verdict: An Entertaining Jumble
 
Story: Spider-Man Far from Home starts when Peter Parker (Holland) and his classmates MJ (Zendaya), Ned (Batalon), Flash (Revolori) and others head off to Europe for a scientific school trip, Peter’s plan is to finally tell MJ how he feels, but things don’t go to plan.
Peter finds himself recruited by Nick Fury (Jackson) to help new superhero Quentin Beck known as Mysterio (Gyllenhaal) fight a new threat that is attacking cities in Europe, trying to decide if he is ready to tackle the added responsibility of being a superhero.
 
Thoughts on Spider-Man Far from Home
 
Characters – Peter Parker has two main storylines going on in this film, one side of him is the high school student that wants to tell the girl he likes his feeling, nervous and social awkward. The second one sees him facing the reality that he was hand picked to step up and help save the world, a decision which sees him wanting to just take a break from. Watching Peter balance the two is interesting because the high school one was the weaker side, the superhero side is very interesting to follow. Nick Fury is also adapting to life after the snap, where he isn’t in the same level of control on everything going on in the world, he wants Peter to come and work for him and doesn’t like being told no. They did try to recapture certain elements of the chemistry he had with Captain Marvel too. Quentin Beck is the new superhero dubbed Mysterio because of his powers and ability to defeat the elementals that have started attacking the major cities, he offers Peter a chance to discuss his position with having powers like nobody else has since Tony’s death. MJ is the girl of Peter’s dreams, she is very different to both versions of MJ we have seen before, being very distant to the rest of the class, but always manages to capture Peter watching her.
Performances – Tom Holland does do a very good job in the leading role, if it was just the high school side of the film, he does struggle at times, but it is the human effect of being a superhero that completely makes you believe what he is going through. Samuel L Jackson does what we expect from him in a supporting role, as does Zendaya who does everything without standing out. Jake Gyllenhaal though, he was a joy to watch especially in the second half of the film, he just takes his role and runs with it.
Story – The story here follows Peter Parker on his high school trip that gets interrupted to help try and save the world from a new threat, testing him to see if he is ready to replace Iron-Man. This like the character of Peter Parker can be broken down into two simple positives and negatives, the high school trip stuff, is there, most of it gets pretty boring quickly, it is here to help show a human life that he could have though. The superhero side of the story is the highlight because it does get to show how the once confident Peter is starting to question if he is ready to step up after seeing the consequences to what has happened to people in their lives. The villain is a surprise and while I won’t get into details, it is very entertaining to watch and could be one of the best they have bought to a stand alone film.
Action/Sci-Fi – The action in this film is brilliant to watch, it blends with the special effects and doesn’t turn into anything as ridiculous as it could be when you see the fights. The sci-fi element of the film does address the dangers of technology being in the wrong hands once again, but it all works for the story being shown here.
Settings – The film gives us the basic European settings, we have Venice, Prague, Berlin and London, you know well know locations that have large populations which could get destroyed.
Special Effects – The effects in the film did seem flawless, we do have large scale, dust, water and fire monsters used for battles which all look like they could be real along with certain twists in the story which only add to the effects.

Scene of the Movie – What is real?
That Moment That Annoyed Me – Most of the high school stuff.
Final Thoughts – This is a real mixed bag of a superhero movie, it could have been fantastic, only it gets too carried away dealing with the high school world which does drag things down.
 
Overall: Entertaining enough.
Rating
  
40x40

Daniel Boyd (1066 KP) rated NieR: Automata in Video Games

Oct 2, 2017 (Updated Oct 25, 2017)  
NieR: Automata
NieR: Automata
2017 | Role-Playing
Well developed characters, with a good amount of depth. (3 more)
Character motivations are clear and logical.
A visual feast.
A stunningly effective score.
A Genre Bending Masterclass In Game Design
There have been a good number of excellent games this year and before I played Nier it was difficult to choose my favourite game of the year so far. It is now extremely obvious.
This is one of the best games I have ever had the pleasure of playing through and it has pushed the boundaries of what I thought action RPG's could do. I had heard a lot of amazing things about this game before picking it up and I was sceptical that it was going to meet my expectations. I am happy to report that not only did it meet my expectations, but it greatly exceeded them.


The characters in this game are so well crafted. You will form an immediate opinion on each of the characters when you are first introduced to them, but be prepared to have your opinion changed multiple times. Initially likeable characters will commit despicable acts and the character you thought was a cold machine, will do something genuinely heart-warming. Even though these characters are prone to committing acts that don't necessarily match their character type, character motivations are always understandable, which is a mark of great writing.


The visuals in this game are incredible, not only in the graphical sense. The way that certain shots are framed, the way that lighting is implemented in certain environments, the fluid animations, the vast, lush natural environment; all of it is utterly stunning. Combat looks incredible, cutscenes are well timed and effective, character design is fantastic, all of this adds to the impressive visual flair of the game overall.


The audio is also significant during your playthrough, the soundtrack is so effective and well implemented. The tone is complimented by a different piece of music in each area of the game to the point that the music alone could tell you what area of the game that you are in without having to look at the screen.


The only negative feeling I have towards the game after finally completing it, was the exhaustion I felt towards the game's ending. Without spoiling anything, this game ends multiple times, each of them emotionally draining and leading to another even more complex layer of the game's overall story, to the point that finishing the entire thing feels like an endurance test and I'm not even anywhere near earning the platinum trophy! I didn't know exactly what I was getting into when I started the game and that is how I would recommend most players go into this game because you will truly be blown away, but you should know how much of your life this game is going to demand from you. If you don't have between 60-100 hours to spend, (depending on what completion rate you are aiming for,) then this will probably be too vast of an experience for you. And after finally completing the game in it's entirety, I feel exhausted and I'm not in any hurry right now to go back to the game to tackle the remaining sidequests. I feel that I have earned some time away from the game, at least for a few weeks. Normally I relish an epically long adventure, but even this pushed my limits of what a lengthy saga should be. This is the only thing that keeps me from scoring the game a perfect 10.


There is no denying that this game is very close to being a masterpiece and for those that do regard the game to be a perfect 10, I can see your point. There aren't any flaws within the game itself, mine is more of a personal problem and is proof to me at least, that you can have too much of a good thing. However, this doesn't disregard what I said previously in any way, this game does so many unique things and it does all of them impressively well. This is definitely Platinum's best game and I am glad that this fantastic experience is receiving the high level of praise that it deserves.
  
The Blackbird Season
The Blackbird Season
Kate Moretti | 2017 | Mystery, Thriller
9
9.0 (3 Ratings)
Book Rating
character-driven (2 more)
well-written
compelling
Complicated character-driven mystery
It's just another day in Mount Oanoke, Pennsylvania when the birds start to fall. Hundreds of dead starlings, dropping from the sky during a baseball game. It seems like the birds started it all, but really the secrets and lies began much earlier. Nate Winters, high school teacher and baseball coach, is beloved in the town. That is, until a reporter, in town to cover the birds, catches Nate hugging a student at a local motel. Suddenly, the birds are forgotten, and the story becomes much juicier: Nate; his student, Lucia; and their supposed affair. Lucia fuels the fire by affirming the affair and suddenly Nate and his wife, Alecia, are swept up in the story. The only who believes in Nate's innocence, even a sliver, is his friend and co-worker, Bridget. As Lucia's creative writing teacher, she has unique insight into the girl's mind. But when Lucia suddenly goes missing--with Nate as the prime suspect in her disappearance--not even Bridget may be able to save Nate. But is there more to Lucia's disappearance than an affair with her teacher?

Wow, I was really impressed by this novel. It's a complicated novel that is just as much a character-driven study as it is a mystery. It's incredibly well-written, and Moretti expertly embodies the voice of each of her characters, from beleaguered Alecia, who is worn down from mothering her autistic son, Gabe; to the cast of teenager characters; to Bridget, who lost her husband to cancer a year ago. It's so well-done that often with each chapter (which skip from various points of view -- Bridget, Kate, Lucia, Nate, etc.), I found my myself veering between whom I preferred or believed, constantly second-guessing my allegiances or what happened. This is very rare for me: typically I find my "person" in a novel and stick with them, no matter what.

But here, I was confused, wondering. Was Nate really a cad, who cheated on his wife every second he got, or was he the sweet, affable teacher and baseball coach that the whole town admired and adored? And Alecia--was she more than just a weary mom, broken down by years of staying at home with her autistic son, Gabe, unable to give to anyone beyond him? Did she push Nate away, into the arms of others? Or was the truth more complicated that all of this? I have to hand it to Moretti--she was excellent at creating confusion and doubt. In addition to different perspectives, the novel shifts in time (before the birds fell, after the birds fell, before Lucia disappeared, etc.). It's a little tough to keep track of, but it also keeps you on your toes and always wondering, as you piece various parts of the puzzle together.

For me--even more than the mystery of what exactly happened with Lucia--the strength of this novel was the writing and the characters. I felt for them, even when I was frustrated with them. Moretti captures the angst and meanness of high school extremely well, portraying the cliques of a small town quite superbly. (I was reminded of WHEN WE WERE WORTHY, which I just finished.) I loved the juxtaposition of this being a small town, so the idea is that everyone knows everyone and everything, and yet there are so many secrets, so much unknown. Being a witness to Alecia and Nate's marriage is amazing-- you see firsthand how the events affect them and how they've reached this point. It's an incredibly realistic portrayal of marriage and of motherhood.

As you probably tell, I just really liked this novel. It's very well-written, with quite compelling characters. I worked out some of the plot, but it didn't stop me from reading at all. I think some of the emphasis on character development slows the story at places, but not in any detrimental way. This one will make you think, as well as intrigue you with what happened to Lucia. Quite worth the read.
  
It Comes At Night (2017)
It Comes At Night (2017)
2017 | Horror
Like feeling paranoid, tense and uneasy at the movies? This is for you! (0 more)
Slow build up fizzles to a pretty disappointing ending (0 more)
Tension packed, slow burner
I headed into ‘It Comes At Night’ in a similar way to when I saw ‘Get Out‘ a few months back – having seen a lot of positive four or five star buzz about it on my news feeds, but without actually seeing the trailer. I skimmed a couple of reviews this time, just to get a rough idea of what I was in for, and one of the words which seemed to crop up on a number of them was ‘unsettling’. Well, that sold it for me! Get Out is my favourite movie of the year so far, and I felt that my enjoyment of seeing that had been greatly improved having not seen the trailer, and with no expectations. So, I went into ‘It Comes At Night’ hoping for a similar experience.

The opening scene sets the tone for what’s to come. A sick old man listens to his daughter Sarah tell him she loves him. She’s wearing a protective gas mask, as are her husband and son. Husband Paul and son Travis then take grandpa out of the cabin they’re in, into the woods where they proceed to wrap him up in a sheet, shoot him in the head, roll him into a ditch and set fire to him. It becomes apparent that we’re in a post apocalyptic world where some kind of plague has taken hold, and Grandpa had unfortunately become infected. We’re not shown any TV news footage, we don’t hear any radio broadcast of any kind and there aren’t any zombies or infected people wandering around. There’s just this small family, out in the middle of nowhere and with no idea what state the rest of the world is currently in or how bad things are. They keep their cabin boarded up, with only one locked door for entry. They lead a lonely, basic existence, taking no chances with whatever is going on out in the rest of the world.

And then one night they’re awoken by somebody breaking in downstairs. A man who claims he thought the place was empty. He claims to be only out scavenging for water for his family. His name is Will and he says that he’s left his wife and young son behind some 50 miles away and is only interested in providing for them. Paul and his family don’t know whether to believe him and this feeling of uncertainty, paranoia and tension is something which takes hold and continues throughout the entire movie. Not knowing if Will is infected or not, they tie him to a tree overnight to see if infection sets in. When it doesn’t, they come to an understanding and agree to go and get Wills family and bring them back to the safety of the cabin. The family seem to integrate well, falling in line with Pauls strict routine of eating, washing and going to the toilet, and all seems to be going well for a while.

Sadly, I think the expectation of an experience similar to ‘Get Out’ affected my overall enjoyment of the movie. Sure I was tense and on edge for pretty much the whole movie, but I guess I was expecting it all to build up to something much more. It did reach a pretty intense finale of sorts, but then it just seemed to fizzle out until the credits rolled and a sense of overall disappointment set in. I don’t think I was the only one either. As I stood to leave the cinema, the guy across the aisle from me, along with a couple of others seated nearby, all kind of looked at each other in disbelief and with a ‘WTF?!’ expression. It was definitely a good movie, which deserves to be seen, but it just didn’t leave that much of a lasting impression on me.
  
MO
My One and Only
2
6.0 (3 Ratings)
Book Rating
I loved Kristin Higgins' last release, All I Ever Wanted. I loved that it was a good romance with good characters and no explicit sex scenes. I loved the dogs. I loved the quirks. I loved the family, I loved everything about it. I was psyched to get her new release.

Sadly, it was a huge disappointment.

There were a few things that stacked against her in the beginning and I figured they would be made up for later, but it didn't improve. First, the characters.

I didn't like the main character, Harper. She was pessimistic, nosey, had no filter from her brain to her mouth, and her view of marriage was slightly offensive to me (only because I'm a Christian and a romantic. Don't mess with me.). I figured by halfway through the story maybe she'd see things the way they were, or that at least someone would hit her over the head and tell her to get a grip, but nobody did. I didn't like her interior monologue either. She didn't swear, but she had a few expletives that were... raunchy. I don't mind the "d" word too much. But supplementing the word "Crotch" or other phrases of similar nature just doesn't sit well with me.

And her boyfriend had the mentality of a sixth grader. Not joking. We'll leave it at that. Moving on!

Then there was her Ex. He was hot stuff, and I could see how the two of them could make it work (their personalities played off each other) but I just didn't like him. He was totally ignorant of the mistakes he'd made, at the halfway through point where we finally learn the back-story of her and him I seriously wanted to beat him over the head with a baseball bat--or a Bible--and give him a lecture about what marriage meant because the guy didn't get it. I didn't want the two to get back together, because it would be a recipe for disaster all over again. By the looks of it, neither of them had learned from their mistakes!

Second, I knew what was going to happen. She broke up with her boyfriend, she was going to fall for Nick again, and they were going to get married. Again. And because I didn't give a rat's poo about the characters, I didn't really care what happened to them.

Third, there were editorial mistakes. Now I know it's rude to point those out because when you read something dozens of times, you miss stuff like that. I understand that. I'm a writer. But I'm also a Professional Writing major and an editor, and I proofread stuff and I write promotional material and I edit things. It's what I do. It's my job. When I read a published book and I find things like "/= in the middle of the paragraph, or a grammatical error that is definitely not dialect or part of the character's personality, it makes me angry.

Fourth: I don't remember Kristin Higgins being a poor writer, but this book was poorly written and full of fragments. Sentences go like this: Subject, Verb, Direct Object. Or, Actor, Action, Description. Rearranging this causes passive voice, which is never fun to read, even though it does raise the word count. Ellipses should be used sparingly. Two or three per book: not per page or per paragraph.

And, no offense, but the dog was retarded. I know I shouldn't complain about the dog because now I'm just being whiney. But really? Maybe I'm biased about dogs, but I can't stand anything that bounces when it barks, even when it is in a book.

So those are five reasons why I stopped halfway through the book. This one is going to PBS. Don't get me wrong, I will continue to read Kristin's books. I've got a few more of hers that I hope will be as great as All I Ever Wanted, but this book was not her best work.

Recommended: Ages 18+ (Please note I don't know what sort of content was in the second half of the book.)
  
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Becs (244 KP) rated Fawkes in Books

Sep 17, 2018  
Fawkes
Fawkes
Nadine Brandes | 2018 | Young Adult (YA)
10
9.5 (4 Ratings)
Book Rating
The story. (3 more)
The writing.
Thomas Fawkes.
The emotions I went through reading this. (Yes it's here twice for a reason.)
The emotions I went through reading this. (Yes it's here twice for a reason.) (0 more)
A gripping, heartfelt historical read that will take you on an adventure. 
When I first picked up Fawkes by Nadine Brandes, it was for a blog tour that I was lucky enough to get (thank you so much!). I started reading it and only got three chapters read before I had to put it down because I just. Could. Not. Get. Into. It. I'm awfully glad that I picked it back up to actually reread the first three chapters and finish the book because this is my favorite book of September.

Legit, this is a five-star read for me. There's so much sarcasm, humor, history packed into this little story that I just didn't want it to end. If Nadine Brandes ever creates a second book regarding this storyline, I will be the first person to buy it and support it. Because dang woman, you have a way to make me tear up and then get all angry at a character in a matter of pages.

Okay, let's talk about some of these humorous quotes that I just can't get over.

"If you do not agree to all my terms, Thomas Fawkes, then I shall tell my guardian that you forced yourself upon me and - after he castrates you - he will string you up on the gallows without a tongue!" Okay Emma, he knows not to mess with you. You strong and independent amazing human being. I think I love you. (Can you actually fall in love with a fictional character?)

" ' There's no we,' Kit muttered in Jack's ear. 'Percy didn't even detect an intruder - the boy did.' " - SHOTS FIRED!

" 'Annika! Gabriel! Do you want to turn to stone?' " I just think this is so funny but it's true. Like you keep messing with that plagued rat, you ain't gonna look much different.

Can we talk about how descriptive Nadine is with things?! Like for real, I haven't heard anybody talking about that! So, without further adieu here are some of my favorite descriptive quotes:

"The darkness twisted invisible chains around my chest." Holy poopers. Like dang. This is a great representation of anxiety if anybody wants to know.

" 'His past is not without its bloodstains.' I joined him at the window. The grime rested too thickly for us to see out into the night. Another thing for me to clean upon the morrow. ' Should we do something?' 'Our fists are no match for a rabid mutt's teeth. We must leave a man's actions to his one conscience.' " Okay, I got chills when reading this. This is one serious moment but at the same time a jab at how gross London used to be.

"A line of freckles ascended from her left upper lip and ended beneath her eye... like a constellation on a night sky." I dig it and what a way to describe somebody's feature. I wish my husband was all gooey like Thomas Fawkes when it came to Emma.

The next few quotes are moments where I had to stop reading and just think, because they hit me with a burning passion for making me emotional.

"He said that he must bring on only those men who were necessary to the plot's fulfillment. The men who were irreplaceable. That spoke volumes about each man he'd chosen. Because he'd chosen me." Thomas is wanted, not just by his father but by a group of men that become his family. I feel you Thomas, you emotional man.

"I wanted my mask because I was ashamed of what people saw when they looked at me. I hated being defined by my plague and I was sick of being helpless. I wanted a future." STAY AWAY FROM MY THOMAS YOU NUGGETS. I KNOW KARATE AND I WILL USE IT. But seriously, why you gotta be so mean?

"If I was as inconspicuous as Catesby said I would be... why not simply kill the king on my own? In fact, why not turn his masquerade into an assassination?" Thomas you smart man. But don't go getting yourself killed. Emma (and I) need you to survive and stay with her (us).
  
Neofeud
Neofeud
Puzzle & Cards
Some of the most popular games to be released in the mid 80’s to mid 90’s were the point and click adventure games. Sierra Online ruled the 80’s with games such as Kings Quest and Leisure Suit Larry, while the 90’s was dominated by Lucasarts with their release of titles such as Day of the Tentacle and Full Throttle. These games were puzzle driven stories, where the main character interacted with their environment by clicking on items, pressing a button, and occasional mini games to complete the level. Sadly, except for very few remastered greats, there has been little to be excited about in this once popular and well-loved genre. This is where Neofued hopes to fill the gap with its mix of Blade Runner and District 9 storyline.

Neofeud is set in the not too distant future, a dystopian society where 1% of the wealthy Pureblood human megacorporation’s live in floating cities, and the other 99%, a mix of humans (Pure or otherwise), cyborgs and androids are barely able scrape by. Purebloods (those completely human) hold down low wage jobs, where those from the mechanical genepool (robots, androids, etc.) are treated as lower class citizens, living in Section 8 housing and off government food stamps.

You are Karl Carbon, a dishonorably discharged cop who now makes a living as social worker for Sentient Services. Karl is tasked by his boss (who for better or worse looks and sounds a lot like Emilio Estevez) to travel to a local ghetto to checkup on Johnny, an at-risk youth (artificial person). This will catapult Karl into an adventure, with a gangsta robot named Proto-J and Princess Cybil, a wealthy aristocrat who believes in equality for all sentient beings. Karl also travels to “The Arcade”, where robot gangsters and drug dealers hang out, and will even do a little time-traveling, but not more than 24 hours.

The game play is standard fare for this type of genre. The cursor can be changed from an eye icon to look at an item or object, hand icon to use an item, you get the idea. You collect various items that you then use on something in the environment to advance the story. Find a door knob on the ground? There will certainly be a door missing a knob to use it on. For any who have played point and click games in the past, the controls will be second nature to you.

The visuals are good, they aren’t great, but they are vibrant and gritty. There is a mix of 2D and 3D objects in the environment to tell the story. You will see lots of nods to the 80’s if you look close enough…”You made a time machine out of a DeLorean?”, Yes Marty, he did. I feel that someone familiar enough with classic 80’s movies will get more out of these little quips than those less familiar. That isn’t to say you can’t appreciate the game without this knowledge, you’ll just be missing a lot of the inside jokes that abound.

The voice acting is a mixed bag here. Some of the characters nail the dialog and help with character development. Unfortunately, the main character Karl tends to deliver an inconsistent performance which can seriously distract you during key moments in the game. That being said though, all the characters are voiced (no reading endless dialog boxes as you did in the 80’s) which is an achievement for any game. So while the voice acting isn’t always amazing, it’s still preferred to reading line after line of text when the characters speak.

The game clocks in around 15 hours, which is a pretty astonishing feat when you realize that the story, gameplay and art work was all done by one guy.

Is the game worth $14.99 on Steam? That depends on your nostalgia for a point and click adventure with a lot of references to 80’s films. The story is interesting, albeit a bit convoluted at times, and the characters range from likeable to annoying, but still have you rooting for them until the end.

http://sknr.net/2017/11/16/neofued/