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Merissa (13659 KP) rated Beauty's Beasts in Books
Oct 6, 2023
BEAUTY'S BEASTS is a why choose romance that, although it's long, just isn't long enough! I'm not ready to leave them. I need more! (I feel like Oliver Twist!)
We start off in the village with Evan. They go to the shop and meet Will, their best friend. It's through this first scene that we understand just what is going on, how they are living, what they are up against, what the village thinks, and how it could be an Eve, Evangeline, or Evan day. Even though I knew what was coming, it still shocked me. It was so well-written, and that's only in the first few pages!!!
One thing I need to say. It would have been so easy for this author to split the book up, but I'm SO glad they didn't! I loved that it was chunky, and I loved even more that nothing stopped me from turning the pages and continuing with the story.
The four Gryxen are perfect. Very different personalities which came through clearly. There was never any doubt about which one they were interacting with. My favourites were Caliborne and Drixus, I guess I go for the quieter ones! Seerraf though? He's one dark horse that I want to know more about. Oh yes! I'm so glad that Caliborne stayed the way he was. It would have been an easy fix to make him different. It was how he was that made me fall in love with him. And Drixus? Well, he definitely deserved to change.
I will tell you, this book hit me right in the feels and absolutely made my eyes leak. It about killed me, before making it all right again. And don't get me started on the epilogue! This is why I need more!!!
So so good. I didn't want this book to finish. Definitely one I'll be buying in paperback or hardcover format, as I want to keep it and re-read whenever I want to. But, you know, if there was something to add to it, that would be good. đ
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Oct 6, 2023
We start off in the village with Evan. They go to the shop and meet Will, their best friend. It's through this first scene that we understand just what is going on, how they are living, what they are up against, what the village thinks, and how it could be an Eve, Evangeline, or Evan day. Even though I knew what was coming, it still shocked me. It was so well-written, and that's only in the first few pages!!!
One thing I need to say. It would have been so easy for this author to split the book up, but I'm SO glad they didn't! I loved that it was chunky, and I loved even more that nothing stopped me from turning the pages and continuing with the story.
The four Gryxen are perfect. Very different personalities which came through clearly. There was never any doubt about which one they were interacting with. My favourites were Caliborne and Drixus, I guess I go for the quieter ones! Seerraf though? He's one dark horse that I want to know more about. Oh yes! I'm so glad that Caliborne stayed the way he was. It would have been an easy fix to make him different. It was how he was that made me fall in love with him. And Drixus? Well, he definitely deserved to change.
I will tell you, this book hit me right in the feels and absolutely made my eyes leak. It about killed me, before making it all right again. And don't get me started on the epilogue! This is why I need more!!!
So so good. I didn't want this book to finish. Definitely one I'll be buying in paperback or hardcover format, as I want to keep it and re-read whenever I want to. But, you know, if there was something to add to it, that would be good. đ
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Oct 6, 2023
Merissa (13659 KP) rated Silas's Sweetheart (Divergent Omegaverse #4) in Books
Aug 14, 2025
SILAS'S SWEETHEART is the fourth book in the Divergent Omegaverse series. For the majority of this book, it takes place at the same time as Taylin's Temptation and Booker's Bliss. So while I suggest you do read those books first, it isn't 100% necessary. You just might miss little parts of the story, for example, the Omegas in the factory. That had a massive impact on me in the first book, less so in Booker's, and even less in this one.
Silas is the oldest of the brothers and a divergent. He has his concerns about taking over from Derick as the 'face' of Starling, as well as 101 concerns about working with his brothers. Throw in an Omega he met at Hidden Desires and can't get out of his mind, who turns up at his PA, and Silas has it all going on.
There were so many parts to their story that I enjoyed. Ziggy and his relationship with the other PAs, learning to be in a family, Silas learning to trust, to name just a few.
I just couldn't stretch to five stars for a couple of reasons, and let me tell you why. Firstly, the constant bickering between the brothers. Now, I know some families are like this in real life, but for me, it's just plain exhausting, and I found myself skipping over parts where they were acting like immature Alphaholes, instead of the adults they were supposed to be. And secondly, while I enjoyed reading events from Silas and Ziggy's point of view, I felt like it took up too much of their story. They didn't even get to the ranch, something I haven't yet read about, until 70% in. Add those things together, and it's a 4-star read from me.
Maybe I will enjoy the overlap more for the next book, when I haven't read the others so close together? I don't know. What I can say is I did enjoy this story and have no hesitation in recommending it. I look forward to returning to their world and seeing how the next one falls.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Aug 14, 2025
Silas is the oldest of the brothers and a divergent. He has his concerns about taking over from Derick as the 'face' of Starling, as well as 101 concerns about working with his brothers. Throw in an Omega he met at Hidden Desires and can't get out of his mind, who turns up at his PA, and Silas has it all going on.
There were so many parts to their story that I enjoyed. Ziggy and his relationship with the other PAs, learning to be in a family, Silas learning to trust, to name just a few.
I just couldn't stretch to five stars for a couple of reasons, and let me tell you why. Firstly, the constant bickering between the brothers. Now, I know some families are like this in real life, but for me, it's just plain exhausting, and I found myself skipping over parts where they were acting like immature Alphaholes, instead of the adults they were supposed to be. And secondly, while I enjoyed reading events from Silas and Ziggy's point of view, I felt like it took up too much of their story. They didn't even get to the ranch, something I haven't yet read about, until 70% in. Add those things together, and it's a 4-star read from me.
Maybe I will enjoy the overlap more for the next book, when I haven't read the others so close together? I don't know. What I can say is I did enjoy this story and have no hesitation in recommending it. I look forward to returning to their world and seeing how the next one falls.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Aug 14, 2025
Debbiereadsbook (1630 KP) rated Pomegranate Kiss (Charmed In Charleston #2) in Books
Feb 8, 2025
so sweet, how Lex fell first!
I was gifted my copy of this book.
This is book 2 in the Charmed In Charleston series and I have not read book 1, Taking Root. My only thing to say would be, other than massive spoilers for THAT book you don't need to have read it before THIS book. I want to, though. Lex is Adrian's sister, and Cam is Danny's best friend.
Lex and Cam hook up, and neither can forget the event. When thrown together for Adriana dn Danny's wedding as maid of honour and bridesmaid, they quickly set a time line for the interlude. More pressing, Cam is in the closet and her parents want her to marry a nice man of their chosing. Returning to college looks better and better for Cam. But how can she tell lex, when this was only supposed to be a fling?
I liked this, I liked this A LOT. I couldn't quite love it though, but I haven't been able to love anything at the moment due to ill health, so take this review as a very good one, please!
I loved that Lex, the love em and leave queen, falls first. She knew Cam was special after that one time, and having tasted her once, she wants more. Far more than she ever wanted before, with anyone. Cam has more pressing issues. Her parents wants her to marry a nice man of their chosing and their faith is very against same sex relationships. She doesn't want to lose them, but things move at a pace she doesn't see coming and flips.
But I loved that the flip comes AFTER she returns to college, after she and Lex break up. And I loved that Cam didn't immediately run to Lex. Oh she wanted to, she really did. But she waits for Lex to come to her and that scene, on the harbour, where it all began, was amazing.
It's steamy, and smexy. Some drama and full of the found and realted families that McIntyre is so good at! I did find it kinda sweet, too, how Lex fell. She really did NOT see that coming!
4 very VERY good stars (my apologises!)
*same worded review will appear elsewhere
This is book 2 in the Charmed In Charleston series and I have not read book 1, Taking Root. My only thing to say would be, other than massive spoilers for THAT book you don't need to have read it before THIS book. I want to, though. Lex is Adrian's sister, and Cam is Danny's best friend.
Lex and Cam hook up, and neither can forget the event. When thrown together for Adriana dn Danny's wedding as maid of honour and bridesmaid, they quickly set a time line for the interlude. More pressing, Cam is in the closet and her parents want her to marry a nice man of their chosing. Returning to college looks better and better for Cam. But how can she tell lex, when this was only supposed to be a fling?
I liked this, I liked this A LOT. I couldn't quite love it though, but I haven't been able to love anything at the moment due to ill health, so take this review as a very good one, please!
I loved that Lex, the love em and leave queen, falls first. She knew Cam was special after that one time, and having tasted her once, she wants more. Far more than she ever wanted before, with anyone. Cam has more pressing issues. Her parents wants her to marry a nice man of their chosing and their faith is very against same sex relationships. She doesn't want to lose them, but things move at a pace she doesn't see coming and flips.
But I loved that the flip comes AFTER she returns to college, after she and Lex break up. And I loved that Cam didn't immediately run to Lex. Oh she wanted to, she really did. But she waits for Lex to come to her and that scene, on the harbour, where it all began, was amazing.
It's steamy, and smexy. Some drama and full of the found and realted families that McIntyre is so good at! I did find it kinda sweet, too, how Lex fell. She really did NOT see that coming!
4 very VERY good stars (my apologises!)
*same worded review will appear elsewhere
Ivana A. | Diary of Difference (1171 KP) rated The Language Of Thorns in Books
Feb 3, 2020
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<b>3.8 â , to be exact. </b>
Sometimes, we enter a library, not really knowing what we are looking for. One day, I entered the library, only to return a few books. Instead, I returned with two more. The first one didnât impress me, but the second one was this book â The Language of Thorns by Leigh Bardugo. I only picked it up, because I liked the cover. And I know, we shouldnât judge a book by its cover, but I guess the magic worked on me this time around.
This book featured six stories, all six magical and beautiful in their own way. Some attracted me more, some a bit less, but I, overall, feel delighted to have read this book. I havenât read Leighâs previous books, so I didnât know about this world before, but these are apparently the same woods featured in those books as well.
I will give a brief opinion on all stories, and the main rating will be the average from them all. Letâs go.
<b><i>1. Ayama and the Thorn Wood â â â â â â </i></b>
<b>ââInteresting things only happen to pretty girls.ââ</b>
A beautiful tale that will show you how beauty comes from within. The King and Queen have two sons â one is a beautiful man, the future king, and the other one is a monster. They are scared and ashamed of the monster-boy, and let him live his life in the labyrinth they made for him. In the village, in a poor family, there are two daughters, one as beautiful as the sun, and the other one ugly. When the monster escapes the labyrinth and starts ruining fields and make disasters, everyone is scared to go and talk to him and beg for forgiveness, so the ugly lady is sent to her woods â quite certain she will never returnâŚ
<b>ââThis little prince was shaped a bit like a boy but more like a wolf, his body covered in slick black fur from crown to clawed foot. His eyes were red as blood, and the nubs of two budding horns protruded from his head.ââ</b>
<b><i>2. The Too-Clever Fox â â â â â â </i></b>
<b>ââFreedom is a burden, but you will learn to bear it.ââ</b>
I loved this story the most, out of all six of them. It reminded me of home, and of how we tell stories back there. The whole ââOnce Upon a Timeââ is real, and I enjoyed every moment of it. The winter theme, the hunting, the girl and the fox. This is a story that will teach you to not be assured you can outsmart everyone. Foxes in stories have always been presented as the smart ones, outsmarting every animal in the woods. This reminds me of Aesopâs Tales, which I really loved as a little girl. But sometimes, you will get outsmarted, and it might cost you your life. The twist was definitely unexpected, but indeed satisfying.
<b><i>3. The Witch of Duva â â â â </i></b>
A story where girls disappear, and one girl decides to go into the woods and try to figure out why. This story upset me, and I didnât like it. But deep inside, itâs a good one. Very creepy though, and very horror-y, but worth reading. Turn the lights off, get under a blanket, turn your torch on, and only then you will be ready to know the deep secrets this story tells you.
<b><i>4. Little Knife â â â â â </i></b>
The shortest story in the book, but by all means not the least intriguing. A story that features a woman that is too beautiful, that men lose their mind as soon as they see her. To get the chance to marry her, men will have to go through a various of tasks. The twist at the end is incredible, and I really liked it. It starts off as a usual story, but it goes wild.
<b><i>5. The Soldier Prince â â â </i></b>
This was a story I enjoyed the least. It all screamed ââThe Nutcrackerââ to me, and I couldnât see it as original. It was a re-make, and it was very different that the story we know, but it just didnât work for me. This is a story about a man who makes toys and gives them life. And when one toy sort of ââwakes upââ, interesting things start to happen. Quite a creepy story. I usually like those, but this one was not my cup of tea.
<b><i>6. When Water Sand Fire â â â â â </i></b>
<b>ââ We were not made to please princes.ââ</b>
This one is the longest story in the book. It features a world of creatures living underwater, and Ulla, who can sing and create magic, but who, as the people believe, is not a true born, but a mix between the underwater world and the humans. She is asked to help the prince become a king, but when the magic price is too high to paid, it doesnât seem like she has a choice. I truly enjoyed this story, as itâs a beautiful mix of emotions while you read it. It was a bit disappointing that it seems as a remake of the creation of the character of Ursula from The Little Mermaid, at least to me.
Have you read this book, or any of Leigh Bardugoâs books? Let me know in the comments, I love to chat with you!
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<b>3.8 â , to be exact. </b>
Sometimes, we enter a library, not really knowing what we are looking for. One day, I entered the library, only to return a few books. Instead, I returned with two more. The first one didnât impress me, but the second one was this book â The Language of Thorns by Leigh Bardugo. I only picked it up, because I liked the cover. And I know, we shouldnât judge a book by its cover, but I guess the magic worked on me this time around.
This book featured six stories, all six magical and beautiful in their own way. Some attracted me more, some a bit less, but I, overall, feel delighted to have read this book. I havenât read Leighâs previous books, so I didnât know about this world before, but these are apparently the same woods featured in those books as well.
I will give a brief opinion on all stories, and the main rating will be the average from them all. Letâs go.
<b><i>1. Ayama and the Thorn Wood â â â â â â </i></b>
<b>ââInteresting things only happen to pretty girls.ââ</b>
A beautiful tale that will show you how beauty comes from within. The King and Queen have two sons â one is a beautiful man, the future king, and the other one is a monster. They are scared and ashamed of the monster-boy, and let him live his life in the labyrinth they made for him. In the village, in a poor family, there are two daughters, one as beautiful as the sun, and the other one ugly. When the monster escapes the labyrinth and starts ruining fields and make disasters, everyone is scared to go and talk to him and beg for forgiveness, so the ugly lady is sent to her woods â quite certain she will never returnâŚ
<b>ââThis little prince was shaped a bit like a boy but more like a wolf, his body covered in slick black fur from crown to clawed foot. His eyes were red as blood, and the nubs of two budding horns protruded from his head.ââ</b>
<b><i>2. The Too-Clever Fox â â â â â â </i></b>
<b>ââFreedom is a burden, but you will learn to bear it.ââ</b>
I loved this story the most, out of all six of them. It reminded me of home, and of how we tell stories back there. The whole ââOnce Upon a Timeââ is real, and I enjoyed every moment of it. The winter theme, the hunting, the girl and the fox. This is a story that will teach you to not be assured you can outsmart everyone. Foxes in stories have always been presented as the smart ones, outsmarting every animal in the woods. This reminds me of Aesopâs Tales, which I really loved as a little girl. But sometimes, you will get outsmarted, and it might cost you your life. The twist was definitely unexpected, but indeed satisfying.
<b><i>3. The Witch of Duva â â â â </i></b>
A story where girls disappear, and one girl decides to go into the woods and try to figure out why. This story upset me, and I didnât like it. But deep inside, itâs a good one. Very creepy though, and very horror-y, but worth reading. Turn the lights off, get under a blanket, turn your torch on, and only then you will be ready to know the deep secrets this story tells you.
<b><i>4. Little Knife â â â â â </i></b>
The shortest story in the book, but by all means not the least intriguing. A story that features a woman that is too beautiful, that men lose their mind as soon as they see her. To get the chance to marry her, men will have to go through a various of tasks. The twist at the end is incredible, and I really liked it. It starts off as a usual story, but it goes wild.
<b><i>5. The Soldier Prince â â â </i></b>
This was a story I enjoyed the least. It all screamed ââThe Nutcrackerââ to me, and I couldnât see it as original. It was a re-make, and it was very different that the story we know, but it just didnât work for me. This is a story about a man who makes toys and gives them life. And when one toy sort of ââwakes upââ, interesting things start to happen. Quite a creepy story. I usually like those, but this one was not my cup of tea.
<b><i>6. When Water Sand Fire â â â â â </i></b>
<b>ââ We were not made to please princes.ââ</b>
This one is the longest story in the book. It features a world of creatures living underwater, and Ulla, who can sing and create magic, but who, as the people believe, is not a true born, but a mix between the underwater world and the humans. She is asked to help the prince become a king, but when the magic price is too high to paid, it doesnât seem like she has a choice. I truly enjoyed this story, as itâs a beautiful mix of emotions while you read it. It was a bit disappointing that it seems as a remake of the creation of the character of Ursula from The Little Mermaid, at least to me.
Have you read this book, or any of Leigh Bardugoâs books? Let me know in the comments, I love to chat with you!
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Hadley (567 KP) rated Stranger Things: Runaway Max in Books
Feb 16, 2020
More of Max & Billy's relationship (1 more)
Max's life in California
Brenna Yovanoff wrote this novel after season two of Stranger Things debuted on Netflix. And it reads exactly like season two, but from Max's point-of-view with some flashbacks of her life before Hawkins mixed in to make a pleasurable meal for the eyes.
Max Mayfield is a pre-teen that just moved to Hawkins, Indiana after her mother remarried and added an abusive step-father and step-brother to the family equation. She spends most of her time trying to not want to fit in with the kids at her new school, riding her trusty skateboard behind the building during recess and telling a group of boys who can't stop staring at her to leave her alone. Max's home life has become unbearable to the point that she debates running back to her real father in California. Fortunately, two of those boys that couldn't stop staring try to be friends with her, but when she begins to hang around them, she learns that things are not what they seem in Hawkins, Indiana. Merging with this group of boys, Max's life is forever changed, and probably for the better.
Runaway Max doesn't focus on the supernatural aspect that Stranger Things is known for. Instead, the focus is on a girl's life that gets turned upside down [pun intended] by the introduction of two abusive people that enter it with the intent of either destroying her or making her compliant, the struggle with who she is and who everyone else says she should be, to the desperation for just one real friend. Personally, I believe Yovanoff did an amazing job at telling Stranger Things fans the backstory of our Mad Max. As a result, I have no complaints about this novel whatsoever.
Yovanoff starts readers off with Max riding her skateboard through downtown Hawkins, with Max telling us how she was happy there was an arcade in this small town. Max wipes out on her skateboard, where a woman who will be very familiar to fans, runs out of a store to help her to her feet until the loud sound of engine comes pulling up; enter Billy and his Camaro. All throughout the story, readers get to see more of what was going on inside the Mayfield/Hargrove's household, which viewers of the series were only witness to one of the abuses happening to Billy by his father.
Runaway Max picks up the pace when a familiar scene happens with Max joining Stranger Things regulars: Lucas and Dustin, for Halloween around Hawkins. But with this story, we follow Max home after Will's encounter with a creature from the Upside Down. We learn that Billy never picked Max up, as he was suppose to, and that his father, Neil, is beyond angry when Billy comes home drunk and high:
" When Billy came slamming into the house, the smell came with him, rolling like the clouds of smoke and alcohol wafting out of a dive bar. Like bad weather. He was stumbling a little. His eyes were red-rimmed and heavier than ever, and he still had the leather jacket on, but he wasn't wearing a shirt. The light from the stained-glass lamp on the end table made him look deranged.
Neil breathed in through his nose and heaved himself out of his chair. 'And where the hell have you been?'
'Nowhere,' Billy muttered, and tried to brush past him, but Neil stepped in front of him and stopped him with a hand on his chest.
'What was that?'
Billy ducked his head and mumbled something about a flat tire. I couldn't tell if he was being honest or not - - - probably not - - - but as soon as he said it, it was pretty obvious that I had been lying. Whatever he'd been doing, it definitely hadn't been giving a school friend a ride home.
Neil had stayed ominously quiet, but now he drew himself up and took a step forward so he had Billy trapped against the wall. 'I'm curious to know where you learned to be so disobedient.'
Billy stared back at him. He was standing with his chin down and his jacket open, looking mutinous. He smelled like beer and the dry-skunk smell of Nate's brother, Silas, and all the other eighth-grade boys who got stoned behind the baseball diamond back home. It was the smell of not caring. 'Bite me, Neil. I'm not in the mood.'
For a second, they just stood looking at each other.
Then Neil spoke in a low, dangerous voice. The air was heavy and metallic, like right before a thunderstorm. 'I don't know where you've been or what you've been up to, but you will show me some respect!'
He shouted the last part. His voice sounded much too big in the smallness of the living room, and I winced, even though I was willing myself not to."
After Max quickly heads to her room to count her Halloween candy...
"Out in the living room, Neil was tuning up. For a while, it was just a rumble of voices, softer sometimes, then louder. There was a short, sharp cry and then a flat, meaty sound, like punching the pocket of a baseball glove. "
Runaway Max does a superb job of detailing abuse and the psychology that plays a role in it. Readers, also, get to see more of Billy's abuse towards Max. Focusing on the shift of personality Billy goes through (those who have watched season three of Stranger Things will have more of an understanding behind Billy, I recommend that if you haven't watched that season yet, that you do after reading this book). While all of this is going on, Yovanoff also retells season two, winding it within Max's story effortlessly and concisely:
"Dustin bent over the table, gazing at the creature in his hands like it was the sweetest, most adorable thing. He kept calling it a he, even though it was so weird and shapeless that how could you tell?
When he saw me staring, he asked if I wanted to hold it, and I shook my head, but he turned and tipped it out of his cupped palms and into mine.
It felt cool and squishy, heavier than it looked, and I passed it to Lucas fast. Lucas handed it off to Will, and it made its way around the circle. I was a little relieved to see that I wasn't the only one shrinking back from it. Will was looking at it like it had some kind of disease, and even Mike didn't exactly seem thrilled to touch it. He was the bravest, though, and held it up for a closer look. "
All-in-all, Runaway Max is season two of Stranger Things to-a-tee. But with Max's relationship with Billy being molded more by this novel, it can make even the most die-hard fans look at the two in a different way. There are even small splotches of scenes where Billy seems to want Max as a little sister, one such, when Max catches him in the garage of their California home, working on his car and smoking a cigarette:
" I leaned forward with my knees on my elbows and cupped my chin in my hands. 'At the health assembly in school, they told us that we're not supposed to smoke.'
Billy straightened and closed the hood, wiping his hands with a rag. 'And do you always do everything your teachers tell you?'
That idea was so wrong it was hilarious. My grades were usually okay, but my conduct cards were a mess. I was always in trouble for something- - - talking back, or drawing cartoon hot rods on my desk with a felt pen. I laughed and shook my head.
That seemed to make him happy. He smiled in a slow, lazy way, then pulled the pack of Parliaments out of his shirt pocket. He held it out to me and waited, watching my face until I took one." When readers get to see the small moments between the two, it hurts more to know that Billy is just an abused young man that is reflecting his father's behavior.
Overall, I really enjoyed Max's story, but was it needed? Before season three, I would have said yes, but with what we learned of Billy in season three, I don't think it was completely necessary. I think only die-hard fans of the show will enjoy this book, otherwise watching the series is the majority of the novel.
Max Mayfield is a pre-teen that just moved to Hawkins, Indiana after her mother remarried and added an abusive step-father and step-brother to the family equation. She spends most of her time trying to not want to fit in with the kids at her new school, riding her trusty skateboard behind the building during recess and telling a group of boys who can't stop staring at her to leave her alone. Max's home life has become unbearable to the point that she debates running back to her real father in California. Fortunately, two of those boys that couldn't stop staring try to be friends with her, but when she begins to hang around them, she learns that things are not what they seem in Hawkins, Indiana. Merging with this group of boys, Max's life is forever changed, and probably for the better.
Runaway Max doesn't focus on the supernatural aspect that Stranger Things is known for. Instead, the focus is on a girl's life that gets turned upside down [pun intended] by the introduction of two abusive people that enter it with the intent of either destroying her or making her compliant, the struggle with who she is and who everyone else says she should be, to the desperation for just one real friend. Personally, I believe Yovanoff did an amazing job at telling Stranger Things fans the backstory of our Mad Max. As a result, I have no complaints about this novel whatsoever.
Yovanoff starts readers off with Max riding her skateboard through downtown Hawkins, with Max telling us how she was happy there was an arcade in this small town. Max wipes out on her skateboard, where a woman who will be very familiar to fans, runs out of a store to help her to her feet until the loud sound of engine comes pulling up; enter Billy and his Camaro. All throughout the story, readers get to see more of what was going on inside the Mayfield/Hargrove's household, which viewers of the series were only witness to one of the abuses happening to Billy by his father.
Runaway Max picks up the pace when a familiar scene happens with Max joining Stranger Things regulars: Lucas and Dustin, for Halloween around Hawkins. But with this story, we follow Max home after Will's encounter with a creature from the Upside Down. We learn that Billy never picked Max up, as he was suppose to, and that his father, Neil, is beyond angry when Billy comes home drunk and high:
" When Billy came slamming into the house, the smell came with him, rolling like the clouds of smoke and alcohol wafting out of a dive bar. Like bad weather. He was stumbling a little. His eyes were red-rimmed and heavier than ever, and he still had the leather jacket on, but he wasn't wearing a shirt. The light from the stained-glass lamp on the end table made him look deranged.
Neil breathed in through his nose and heaved himself out of his chair. 'And where the hell have you been?'
'Nowhere,' Billy muttered, and tried to brush past him, but Neil stepped in front of him and stopped him with a hand on his chest.
'What was that?'
Billy ducked his head and mumbled something about a flat tire. I couldn't tell if he was being honest or not - - - probably not - - - but as soon as he said it, it was pretty obvious that I had been lying. Whatever he'd been doing, it definitely hadn't been giving a school friend a ride home.
Neil had stayed ominously quiet, but now he drew himself up and took a step forward so he had Billy trapped against the wall. 'I'm curious to know where you learned to be so disobedient.'
Billy stared back at him. He was standing with his chin down and his jacket open, looking mutinous. He smelled like beer and the dry-skunk smell of Nate's brother, Silas, and all the other eighth-grade boys who got stoned behind the baseball diamond back home. It was the smell of not caring. 'Bite me, Neil. I'm not in the mood.'
For a second, they just stood looking at each other.
Then Neil spoke in a low, dangerous voice. The air was heavy and metallic, like right before a thunderstorm. 'I don't know where you've been or what you've been up to, but you will show me some respect!'
He shouted the last part. His voice sounded much too big in the smallness of the living room, and I winced, even though I was willing myself not to."
After Max quickly heads to her room to count her Halloween candy...
"Out in the living room, Neil was tuning up. For a while, it was just a rumble of voices, softer sometimes, then louder. There was a short, sharp cry and then a flat, meaty sound, like punching the pocket of a baseball glove. "
Runaway Max does a superb job of detailing abuse and the psychology that plays a role in it. Readers, also, get to see more of Billy's abuse towards Max. Focusing on the shift of personality Billy goes through (those who have watched season three of Stranger Things will have more of an understanding behind Billy, I recommend that if you haven't watched that season yet, that you do after reading this book). While all of this is going on, Yovanoff also retells season two, winding it within Max's story effortlessly and concisely:
"Dustin bent over the table, gazing at the creature in his hands like it was the sweetest, most adorable thing. He kept calling it a he, even though it was so weird and shapeless that how could you tell?
When he saw me staring, he asked if I wanted to hold it, and I shook my head, but he turned and tipped it out of his cupped palms and into mine.
It felt cool and squishy, heavier than it looked, and I passed it to Lucas fast. Lucas handed it off to Will, and it made its way around the circle. I was a little relieved to see that I wasn't the only one shrinking back from it. Will was looking at it like it had some kind of disease, and even Mike didn't exactly seem thrilled to touch it. He was the bravest, though, and held it up for a closer look. "
All-in-all, Runaway Max is season two of Stranger Things to-a-tee. But with Max's relationship with Billy being molded more by this novel, it can make even the most die-hard fans look at the two in a different way. There are even small splotches of scenes where Billy seems to want Max as a little sister, one such, when Max catches him in the garage of their California home, working on his car and smoking a cigarette:
" I leaned forward with my knees on my elbows and cupped my chin in my hands. 'At the health assembly in school, they told us that we're not supposed to smoke.'
Billy straightened and closed the hood, wiping his hands with a rag. 'And do you always do everything your teachers tell you?'
That idea was so wrong it was hilarious. My grades were usually okay, but my conduct cards were a mess. I was always in trouble for something- - - talking back, or drawing cartoon hot rods on my desk with a felt pen. I laughed and shook my head.
That seemed to make him happy. He smiled in a slow, lazy way, then pulled the pack of Parliaments out of his shirt pocket. He held it out to me and waited, watching my face until I took one." When readers get to see the small moments between the two, it hurts more to know that Billy is just an abused young man that is reflecting his father's behavior.
Overall, I really enjoyed Max's story, but was it needed? Before season three, I would have said yes, but with what we learned of Billy in season three, I don't think it was completely necessary. I think only die-hard fans of the show will enjoy this book, otherwise watching the series is the majority of the novel.
Bong Mines Entertainment (15 KP) rated Damn. by Kendrick Lamar in Music
Jun 7, 2019
Kendrick Lamar is an iconic hip-hop artist outta Compton, California. Not too long ago, he released his fourth studio album, entitled, âDAMN.â.
1) Kendrick Lamar â âBLOOD.â
Lamar tackles the issue of life and death. He poses several questions over a melodic instrumental produced by Lamar, BÄkon, and Anthony âTop Dawgâ Tiffith. One of them being, âAre we gonna live or die?â Lamar tells a brilliant story about him walking down a block, and he sees a blind lady in search of something she had lost. He goes over to help, and then he asks, âHello, maâam, can I be of any assistance? It seems to me that you have lost something. I would like to help you find it.â She replied, âOh yes, you have lost something. Youâve lost your life.â And then we hear a gunshot. Lamar is shot. Did he lose his life? The dire ending answers the probing question posed in the beginningâwe gonna die.
2) Kendrick Lamar â âDNA.â
Lamar explains why his DNA differs from a suckerâs DNA. His deoxyribonucleic acid consists of going through the school of hard knocks. He endured a rugged street life, prisons, money, drugs, alcohol, sex, murder, mayhem, loyalty, royalty, joy, etc. This is because his DNA comprises of things shared collectively by African-Americans who have been through the struggle. Lyrically, Lamar leaves earth, while rapping over an explosive track produced by Mike WiLL Made-It. From beginning to end, he doesnât take a bar off and shows why conscience rap has resurrected into the new norm.
3) Kendrick Lamar â âYAH.â
Lamar let it be known that heâs diagnosed with real ni^^a conditions, and keeps it a hunnit by calling out Geraldo Rivera because of criticism Lamar received from a FOX NEWS segment. The kid Capri intro adds a classic east coast authenticity over a laid-back track produced by BÄkon, Anthony âTop Dawgâ Tiffith, Sounwave, and DJ Dahi. Preconceived lies told by White slave masters to African slaves are melting like hot butter in the sun. Lamar, a descendant of those slaves, has awakened and knows himself.
4) Kendrick Lamar â âELEMENT.â
Lamar, who Capri calls the âNew Kung Fu Kennyâ, continues his Shaolin-rap assault over a Wu-Tang-like track produced by BÄkon, Tae Beast, James Blake, Sounwave, and Ricci Riera. Lamar is simply on another level than his peers. Heâs been through more sh*t than them, and heâs ready to put the Bible down and go eye for an eye for this sh*t. When he said, âI been stomped out in front of my mama / my daddy commissary made it to commas / B*tch, all my grandmas dead / So, ainât nobody prayinâ for me, Iâm on your head.â
5) Kendrick Lamar â âFEEL.â
Lamar beautifully expresses how he feels on a dope Sounwave-produced track, where Lamar raps, âI feel like the whole world want me to pray for âem / But who the f*ck prayinâ for me?â Lamar feels that nobody ainât prayinâ for him, and this void has him with a chip on his shoulders, looking at life from a dark, and troubled point of view. He feels pain and doesnât see hope. Did the incident with the blind lady cause him to feel this way? Why does he feel this way? Kendrick raps, âI feel like it ainât no tomorrow f*ck the world / The world is endinâ, Iâm done pretendinâ⌠I feel like this gotta be the feelinâ what âPac wasâŚâ
But Lamar knows ill-thinking is bad for his health, and he acknowledges the source of his negative thinking, âThe feelinâ is toxic, I feel like Iâm boxinâ demons / Monsters, false prophets scheminâ,â and the list goes on and on. If no one is, just know that we are praying for you Kendrick, YAH-willing.
6) Kendrick Lamar â âLOYALTYâ (FEAT. RIHANNA.)
Lamar and Rihanna explore one of the key elements in Lamarâs DNA, loyalty; and they pose a simple questionâwho are you loyal to? Is it your family? Friends? Or yourself? Maybe itâs money, weed, or alcoholic? Where does it begin and where does it end? Lamar and Rihanna do a wonderful job over a beautify track produced by Anthony âTop Dawgâ Tiffith, Terrace Martin, Sounwave, and DJ Dahi.
7) Kendrick Lamar â âPRIDE.â
The Steve Lacyâs intro, âLoveâs gonna get you killed, but prideâs gonna be the death of you and me,â fits perfect in the scheme of things. Lamar, a spiritual intellectual, understands Proverbs 16: 18, which states, âPride goes before destruction, and a haughty spirit before a fall.â So, Lamar uses those reference points to further expound his faith. In the beginning, Lamarâs love for the blind lady got him shot. And now, will his pride, the great satisfaction he feels when he reviews all that he has achieved, will that be the death of him? Over a smooth/laid-back track produced by BÄkon, Anthony âTop Dawgâ Tiffith, and Steve Lacy, Lamar states that he canât fake being humble, just because people are insecure.
He answers the question of pride
Lamar raps, âSick venom in men and women overcome with pride. A perfect world is never perfect, only filled with lies. Promises are broken and more resentment come alive. Race barriers make inferior of you and I. See, in a perfect world, Iâll choose faith over riches. Iâll choose work over b*tches, Iâll make schools out of prison. Iâll take all the religions and put âem all in one service. Just to tell âem we ainât sh*t, but Heâs been perfect.â
If Lamar maintains his Israelite faith over riches, and keep that equation as the top priority, he wonât be a victim of pride. But the question isâcan Lamar remain humble amidst all the madness?
8) Kendrick Lamar â âHUMBLE.â
Lamar shows that being humble is easier said than done. Over a bouncy-head-nodding track produced by Mike WiLL Made-It, Lamar speaks his mind and gives zero f*cks on what people think about him. Heâs braggadocios, confident, and asserts himself as the king of rap music. He sends a cryptic message to his competition, âWatch my soul speak, you let the meds talk. If I kill a ni^^a, it wonât be the alcohol. Iâm the realest ni^^a after all, b*tch, be humble.â
9) Kendrick Lamar â âLUST.â
Lamar tackles the issue of lust, one of the main causes that fuel what we do. He begins by creating a scene, where lust has him trying to stick the tip of his phallus inside a womanâs vagina. She agrees, causing blood to run through his favorite vein. His logic, it doesnât matter what you doâjust make it count.
So, over a chilled- track produced by BADBADNOTGOOD, Sounwave, and DJ Dahi, Lamar raps, âHop in the shower, put on your makeup, lace your weave up. Touch on yourself, call up your ni^^a, tell him he ainât sh*t. Credit card scam, get you a Visa, make him pay your rent. Hop on the âGram, flex on the b*tches that be hatinâ on you. Pop you a pill, call up your b*tches, have âem waitinâ on you. Go to the club, have you some fun, make that ass bounce. Itâs whatever, just make it count.â
10) Kendrick Lamar â âLOVE.â (FEAT. ZACARI.)
Lamar turns the lights down over a contemporary R&B love song, produced by Anthony âTop Dawgâ Tiffith, Greg Kurstin, Sounwave, and Teddy Walton. The theme of love and lust continues, but this time, into a more unchartered direction. Zacariâs melodic cadence compliments Kung Fu Kennyâs intimate love-lyrics to the love of his life, probably his fiancĂŠ Whitney Alford, Lamarâs high school sweetheart.
11) Kendrick Lamar â âXXX.â (FEAT. U2.)
Lamar gets political over an NWA-type track produced By BÄkon, Anthony âTop Dawgâ Tiffith, DJ Dahi, Sounwave, and Mike WiLL Made-It. The theme is America and the plight and strife of young African-American males trying to make ends meet. Lamar talks about a man who calls him, needing prayer and advice because his son had been murdered. He wants to know what to do and seeks advice from Lamar because heâs anointed.
But Lamar doesnât sugarcoat his advice. He tells the man straight up, âIf somebody kills my son, that means somebodyâs gettinâ killed.â Then, Lamar goes on to tell the man how he would go about doing the killing. America is an eye-for-an-eye nation, and forgiveness is hardly practiced.
12) Kendrick Lamar â âFEAR.â
Lamar deeps dig into his soul to confront his fears. He does so over a conversation track produced by The Alchemist. Lamar uses Deuteronomy 28:28 to make sense of his damnation, where the title track derived from. âThe Lord shall smite thee with madness, and blindness, and astonishment of heartâŚ,â states the biblical commandment. Lamar reasons that YAH cursed the Israelites (so-called Blacks, Hispanics, and Native American Indians) because of their iniquity. So, that explains their conditions in the wilderness of North America.
Pride
So, Lamarâs fear of lose it all like the biblical character forced him or scared him to not spend a dime. Not because he is cheap, but because he didnât want to spend money because he feared running out of money, and going back to Section 8. Lamar raps, â30 shows a month and I still wonât buy me no Lexus.â Not a lot of people can say this.
13) Kendrick Lamar â âGOD.â
Lamar talks about the success that he doesnât want to lose. He compares it to what it was like when he didnât have fame and fortune. Even though he chooses faith over riches, heâs still feeling good laughing to the bank like aha. Over a laid-back track produced by BÄkon, Anthony âTop Dawgâ Tiffith, Cardo, Sounwave, Ricci Riera, and DJ Dahi, Lamar tells listeners, âDonât judge me,â because this is what God feels like. Matthew 7:1 states,
14) Kendrick Lamar â âDUCKWORTH.â
Lamar uses his last name, Duckworth, as a song to explain the relationship between his father, Ducky, and Anthony Tiffith, CEO of Top Dawg Entertainment. Lamar explained if Tiffith had killed Ducky, then he would be serving life, and Lamar wouldâve grown up without a father. And there would have been no Top Dawg Entertainment, and probably no Kendrick Lamar.
1) Kendrick Lamar â âBLOOD.â
Lamar tackles the issue of life and death. He poses several questions over a melodic instrumental produced by Lamar, BÄkon, and Anthony âTop Dawgâ Tiffith. One of them being, âAre we gonna live or die?â Lamar tells a brilliant story about him walking down a block, and he sees a blind lady in search of something she had lost. He goes over to help, and then he asks, âHello, maâam, can I be of any assistance? It seems to me that you have lost something. I would like to help you find it.â She replied, âOh yes, you have lost something. Youâve lost your life.â And then we hear a gunshot. Lamar is shot. Did he lose his life? The dire ending answers the probing question posed in the beginningâwe gonna die.
2) Kendrick Lamar â âDNA.â
Lamar explains why his DNA differs from a suckerâs DNA. His deoxyribonucleic acid consists of going through the school of hard knocks. He endured a rugged street life, prisons, money, drugs, alcohol, sex, murder, mayhem, loyalty, royalty, joy, etc. This is because his DNA comprises of things shared collectively by African-Americans who have been through the struggle. Lyrically, Lamar leaves earth, while rapping over an explosive track produced by Mike WiLL Made-It. From beginning to end, he doesnât take a bar off and shows why conscience rap has resurrected into the new norm.
3) Kendrick Lamar â âYAH.â
Lamar let it be known that heâs diagnosed with real ni^^a conditions, and keeps it a hunnit by calling out Geraldo Rivera because of criticism Lamar received from a FOX NEWS segment. The kid Capri intro adds a classic east coast authenticity over a laid-back track produced by BÄkon, Anthony âTop Dawgâ Tiffith, Sounwave, and DJ Dahi. Preconceived lies told by White slave masters to African slaves are melting like hot butter in the sun. Lamar, a descendant of those slaves, has awakened and knows himself.
4) Kendrick Lamar â âELEMENT.â
Lamar, who Capri calls the âNew Kung Fu Kennyâ, continues his Shaolin-rap assault over a Wu-Tang-like track produced by BÄkon, Tae Beast, James Blake, Sounwave, and Ricci Riera. Lamar is simply on another level than his peers. Heâs been through more sh*t than them, and heâs ready to put the Bible down and go eye for an eye for this sh*t. When he said, âI been stomped out in front of my mama / my daddy commissary made it to commas / B*tch, all my grandmas dead / So, ainât nobody prayinâ for me, Iâm on your head.â
5) Kendrick Lamar â âFEEL.â
Lamar beautifully expresses how he feels on a dope Sounwave-produced track, where Lamar raps, âI feel like the whole world want me to pray for âem / But who the f*ck prayinâ for me?â Lamar feels that nobody ainât prayinâ for him, and this void has him with a chip on his shoulders, looking at life from a dark, and troubled point of view. He feels pain and doesnât see hope. Did the incident with the blind lady cause him to feel this way? Why does he feel this way? Kendrick raps, âI feel like it ainât no tomorrow f*ck the world / The world is endinâ, Iâm done pretendinâ⌠I feel like this gotta be the feelinâ what âPac wasâŚâ
But Lamar knows ill-thinking is bad for his health, and he acknowledges the source of his negative thinking, âThe feelinâ is toxic, I feel like Iâm boxinâ demons / Monsters, false prophets scheminâ,â and the list goes on and on. If no one is, just know that we are praying for you Kendrick, YAH-willing.
6) Kendrick Lamar â âLOYALTYâ (FEAT. RIHANNA.)
Lamar and Rihanna explore one of the key elements in Lamarâs DNA, loyalty; and they pose a simple questionâwho are you loyal to? Is it your family? Friends? Or yourself? Maybe itâs money, weed, or alcoholic? Where does it begin and where does it end? Lamar and Rihanna do a wonderful job over a beautify track produced by Anthony âTop Dawgâ Tiffith, Terrace Martin, Sounwave, and DJ Dahi.
7) Kendrick Lamar â âPRIDE.â
The Steve Lacyâs intro, âLoveâs gonna get you killed, but prideâs gonna be the death of you and me,â fits perfect in the scheme of things. Lamar, a spiritual intellectual, understands Proverbs 16: 18, which states, âPride goes before destruction, and a haughty spirit before a fall.â So, Lamar uses those reference points to further expound his faith. In the beginning, Lamarâs love for the blind lady got him shot. And now, will his pride, the great satisfaction he feels when he reviews all that he has achieved, will that be the death of him? Over a smooth/laid-back track produced by BÄkon, Anthony âTop Dawgâ Tiffith, and Steve Lacy, Lamar states that he canât fake being humble, just because people are insecure.
He answers the question of pride
Lamar raps, âSick venom in men and women overcome with pride. A perfect world is never perfect, only filled with lies. Promises are broken and more resentment come alive. Race barriers make inferior of you and I. See, in a perfect world, Iâll choose faith over riches. Iâll choose work over b*tches, Iâll make schools out of prison. Iâll take all the religions and put âem all in one service. Just to tell âem we ainât sh*t, but Heâs been perfect.â
If Lamar maintains his Israelite faith over riches, and keep that equation as the top priority, he wonât be a victim of pride. But the question isâcan Lamar remain humble amidst all the madness?
8) Kendrick Lamar â âHUMBLE.â
Lamar shows that being humble is easier said than done. Over a bouncy-head-nodding track produced by Mike WiLL Made-It, Lamar speaks his mind and gives zero f*cks on what people think about him. Heâs braggadocios, confident, and asserts himself as the king of rap music. He sends a cryptic message to his competition, âWatch my soul speak, you let the meds talk. If I kill a ni^^a, it wonât be the alcohol. Iâm the realest ni^^a after all, b*tch, be humble.â
9) Kendrick Lamar â âLUST.â
Lamar tackles the issue of lust, one of the main causes that fuel what we do. He begins by creating a scene, where lust has him trying to stick the tip of his phallus inside a womanâs vagina. She agrees, causing blood to run through his favorite vein. His logic, it doesnât matter what you doâjust make it count.
So, over a chilled- track produced by BADBADNOTGOOD, Sounwave, and DJ Dahi, Lamar raps, âHop in the shower, put on your makeup, lace your weave up. Touch on yourself, call up your ni^^a, tell him he ainât sh*t. Credit card scam, get you a Visa, make him pay your rent. Hop on the âGram, flex on the b*tches that be hatinâ on you. Pop you a pill, call up your b*tches, have âem waitinâ on you. Go to the club, have you some fun, make that ass bounce. Itâs whatever, just make it count.â
10) Kendrick Lamar â âLOVE.â (FEAT. ZACARI.)
Lamar turns the lights down over a contemporary R&B love song, produced by Anthony âTop Dawgâ Tiffith, Greg Kurstin, Sounwave, and Teddy Walton. The theme of love and lust continues, but this time, into a more unchartered direction. Zacariâs melodic cadence compliments Kung Fu Kennyâs intimate love-lyrics to the love of his life, probably his fiancĂŠ Whitney Alford, Lamarâs high school sweetheart.
11) Kendrick Lamar â âXXX.â (FEAT. U2.)
Lamar gets political over an NWA-type track produced By BÄkon, Anthony âTop Dawgâ Tiffith, DJ Dahi, Sounwave, and Mike WiLL Made-It. The theme is America and the plight and strife of young African-American males trying to make ends meet. Lamar talks about a man who calls him, needing prayer and advice because his son had been murdered. He wants to know what to do and seeks advice from Lamar because heâs anointed.
But Lamar doesnât sugarcoat his advice. He tells the man straight up, âIf somebody kills my son, that means somebodyâs gettinâ killed.â Then, Lamar goes on to tell the man how he would go about doing the killing. America is an eye-for-an-eye nation, and forgiveness is hardly practiced.
12) Kendrick Lamar â âFEAR.â
Lamar deeps dig into his soul to confront his fears. He does so over a conversation track produced by The Alchemist. Lamar uses Deuteronomy 28:28 to make sense of his damnation, where the title track derived from. âThe Lord shall smite thee with madness, and blindness, and astonishment of heartâŚ,â states the biblical commandment. Lamar reasons that YAH cursed the Israelites (so-called Blacks, Hispanics, and Native American Indians) because of their iniquity. So, that explains their conditions in the wilderness of North America.
Pride
So, Lamarâs fear of lose it all like the biblical character forced him or scared him to not spend a dime. Not because he is cheap, but because he didnât want to spend money because he feared running out of money, and going back to Section 8. Lamar raps, â30 shows a month and I still wonât buy me no Lexus.â Not a lot of people can say this.
13) Kendrick Lamar â âGOD.â
Lamar talks about the success that he doesnât want to lose. He compares it to what it was like when he didnât have fame and fortune. Even though he chooses faith over riches, heâs still feeling good laughing to the bank like aha. Over a laid-back track produced by BÄkon, Anthony âTop Dawgâ Tiffith, Cardo, Sounwave, Ricci Riera, and DJ Dahi, Lamar tells listeners, âDonât judge me,â because this is what God feels like. Matthew 7:1 states,
14) Kendrick Lamar â âDUCKWORTH.â
Lamar uses his last name, Duckworth, as a song to explain the relationship between his father, Ducky, and Anthony Tiffith, CEO of Top Dawg Entertainment. Lamar explained if Tiffith had killed Ducky, then he would be serving life, and Lamar wouldâve grown up without a father. And there would have been no Top Dawg Entertainment, and probably no Kendrick Lamar.
5 Minute Movie Guy (379 KP) rated Tomorrowland (2015) in Movies
Jun 29, 2019
With Tomorrowland's lifeless fantasy world, bland characters, second-rate special effects, forced dialogue, and uninspired story, your future will undoubtedly be better off if it doesn't involve watching this movie.
Disneyâs Tomorrowland implores us to imagine a world without limitation. One where nothing is impossible, and all of our wildest dreams can come true. (Sounds very trademark Disney, doesnât it?) In the movie, that world exists in the form of a secret utopian society that has been built by only the brightest of minds. It is a place that exists free of politics and corruption, where people can push the boundaries of possibility as far as their imaginations will take them. Tomorrowland is a world meant to inspire, to evoke wonder, and to nurture creativity. Itâs a stunning shame then, that all I ever felt while watching the movie was sheer boredom. For all of its endless opportunity, Tomorrowland ends up being almost completely uninteresting. With Tomorrowlandâs lifeless fantasy world, bland characters, second-rate special effects, forced dialogue, and uninspired story, your own future will undoubtedly be better off if it doesnât involve ever watching this movie.
With the star talent of George Clooney, the directorial skill of Brad Bird, and the filmâs promising trailers, I must admit that I was caught off guard by Tomorrowlandâs lackluster execution. The greatest compliment I can give the film is that itâs blandly passable, but in no area is it particularly good, engaging, or thought-provoking. For being a film that is about celebrating creativity, it sure is lacking in that regard. Tomorrowland itself feels like a poorly-realized pipe dream. Itâs supposed to be this wonderfully ingenious world of innovation, but nothing about it struck me as notably exciting or exceptional. From the surface, it looks like your typical futuristic metropolis, complete with jetpacks and flying cars. Beyond that, I couldnât really tell you what makes Tomorrowland so special, and I believe thatâs largely because weâre given so little access to it. The movie treats us as outsiders to this place, and we spend the majority of the film tagging alongside the two main characters as they try to get in, but weâre never given any sort of rewarding payoff once we get there. The world of Tomorrowland is practically nothing more than a shallow, fantasy world facade.
The movie starts off with an uncomfortably awkward recruitment video recorded by Tomorrowlandâs two main characters, Frank Walker (George Clooney) and Casey Newton (Britt Robertson), in which they argue over how they should tell their story. Itâs a poor attempt at humor with banter that feels entirely forced. If anything, this overly long introduction should have served as an early indicator that I was about to embark on a two-hour snooze-fest. From there we transition to each of their characterâs respective origin stories, and their separate journeys that led them to Tomorrowland.
Frankâs story takes us to the 1964 Worldâs Fair at Disneyland where as a young boy heâs trying to enter with his faulty jetpack creation. His invention is rejected, but he still manages to catch the attention of a girl named Athena, who gives him a special pin with the Tomorrowland logo. Young Frank is ordered to secretly follow her in the theme park, leading to the âItâs A Small Worldâ ride, where heâs magically transported to Tomorrowland. Here weâre given our first glimpse of this futuristic world, but the entire sequence isnât nearly as fun or awe-inspiring as it should be. Frank takes to the skies in his newly-repaired jetpack and yet this significant moment somehow winds up feeling surprisingly empty. The movie fails to capture that youthful element of whimsy and excitement that comes from discovery.
Next we learn the much more recent story of Casey, an enthusiastic high school student with a passion for making the world a better place. Sheâs the daughter of a struggling inventor who gets herself in trouble with the law after trying to sabotage the governmentâs planned demolition of a NASA launch pad. Once bailed out of jail, Casey finds a mysterious Tomorrowland token among her belongings, and upon touching it, she is magically transported to a wheat field with the distinguished metropolis of Tomorrowland in the distance. However, when trying to reach this futuristic city, she finds that boundaries in the real world inhibit her in this golden future world, even though she cannot see them while holding the token. Itâs a novel idea, and one of the movieâs better moments, but if youâve seen the filmâs trailers then youâve already seen most of how it plays out.
The trailers also spoiled Tomorrowlandâs best, and arguably only good action sequence, in which androids invade Frankâs house in an attempt to capture Casey, who possesses that coveted Tomorrowland token. Itâs a well-crafted and exciting moment that demonstrates Brad Birdâs talent, but itâs also an unfortunately rare instance of entertainment in what is otherwise a dull film. As for the aforementioned androids, theyâre unbelievably cheesy and lame. These robot villains are sourced from the pinnacle of technological advancement, and yet theyâre remarkably derivative and hokey. The most original thing about them is that they blink their eyelids alternatively. Thatâs some real cutting edge creativity right there! To top it off, Tomorrowland even throws in an android-to-human love story for good measure, because why not? Robots need love too, you guys!
You know what the most troubling thing about Tomorrowland is for me? The fact that Brad Bird was the very first choice to direct Star Wars: Episode 7 and he turned it down to make this movie instead. That is almost incomprehensible to me. Even more so when you consider that Tomorrowland features a comic book store scene that is literally brimming with Star Wars props. Itâs a decision that may come back to haunt him, but given how poor this movie is, Iâm now actually thanking my lucky Death Stars that heâs not the one making the upcoming Star Wars: The Force Awakens.
In the end, Tomorrowland is a movie that I donât feel any connection to. I wasnât captivated by the characters or the performances (not even George Clooney could save this one). The plot was a total bore. The sci-fi elements missed the mark. The visuals were mostly just decent, and tended to look more fake than impressive. The underlying message of hope was weak, and please, donât even get me started on that clichĂŠ âtwo wolvesâ story that was needlessly tacked in. Nothing about the movie ever reminded me of the actual Tomorrowland from Disneyland Park, nor did it share its level of creativity. The longer the movie went on, the more I wanted it to end. I can honestly tell you that I have had more enjoyment standing in line for two hours for a ride in Disneylandâs Tomorrowland than I ever had while watching this movie. If this is how dull our ideal future is going to be, then sign me up for a front row ticket to the apocalypse where the future belongs to the mad!
(This review was originally posted at 5mmg.com on 5.26.15.)
With the star talent of George Clooney, the directorial skill of Brad Bird, and the filmâs promising trailers, I must admit that I was caught off guard by Tomorrowlandâs lackluster execution. The greatest compliment I can give the film is that itâs blandly passable, but in no area is it particularly good, engaging, or thought-provoking. For being a film that is about celebrating creativity, it sure is lacking in that regard. Tomorrowland itself feels like a poorly-realized pipe dream. Itâs supposed to be this wonderfully ingenious world of innovation, but nothing about it struck me as notably exciting or exceptional. From the surface, it looks like your typical futuristic metropolis, complete with jetpacks and flying cars. Beyond that, I couldnât really tell you what makes Tomorrowland so special, and I believe thatâs largely because weâre given so little access to it. The movie treats us as outsiders to this place, and we spend the majority of the film tagging alongside the two main characters as they try to get in, but weâre never given any sort of rewarding payoff once we get there. The world of Tomorrowland is practically nothing more than a shallow, fantasy world facade.
The movie starts off with an uncomfortably awkward recruitment video recorded by Tomorrowlandâs two main characters, Frank Walker (George Clooney) and Casey Newton (Britt Robertson), in which they argue over how they should tell their story. Itâs a poor attempt at humor with banter that feels entirely forced. If anything, this overly long introduction should have served as an early indicator that I was about to embark on a two-hour snooze-fest. From there we transition to each of their characterâs respective origin stories, and their separate journeys that led them to Tomorrowland.
Frankâs story takes us to the 1964 Worldâs Fair at Disneyland where as a young boy heâs trying to enter with his faulty jetpack creation. His invention is rejected, but he still manages to catch the attention of a girl named Athena, who gives him a special pin with the Tomorrowland logo. Young Frank is ordered to secretly follow her in the theme park, leading to the âItâs A Small Worldâ ride, where heâs magically transported to Tomorrowland. Here weâre given our first glimpse of this futuristic world, but the entire sequence isnât nearly as fun or awe-inspiring as it should be. Frank takes to the skies in his newly-repaired jetpack and yet this significant moment somehow winds up feeling surprisingly empty. The movie fails to capture that youthful element of whimsy and excitement that comes from discovery.
Next we learn the much more recent story of Casey, an enthusiastic high school student with a passion for making the world a better place. Sheâs the daughter of a struggling inventor who gets herself in trouble with the law after trying to sabotage the governmentâs planned demolition of a NASA launch pad. Once bailed out of jail, Casey finds a mysterious Tomorrowland token among her belongings, and upon touching it, she is magically transported to a wheat field with the distinguished metropolis of Tomorrowland in the distance. However, when trying to reach this futuristic city, she finds that boundaries in the real world inhibit her in this golden future world, even though she cannot see them while holding the token. Itâs a novel idea, and one of the movieâs better moments, but if youâve seen the filmâs trailers then youâve already seen most of how it plays out.
The trailers also spoiled Tomorrowlandâs best, and arguably only good action sequence, in which androids invade Frankâs house in an attempt to capture Casey, who possesses that coveted Tomorrowland token. Itâs a well-crafted and exciting moment that demonstrates Brad Birdâs talent, but itâs also an unfortunately rare instance of entertainment in what is otherwise a dull film. As for the aforementioned androids, theyâre unbelievably cheesy and lame. These robot villains are sourced from the pinnacle of technological advancement, and yet theyâre remarkably derivative and hokey. The most original thing about them is that they blink their eyelids alternatively. Thatâs some real cutting edge creativity right there! To top it off, Tomorrowland even throws in an android-to-human love story for good measure, because why not? Robots need love too, you guys!
You know what the most troubling thing about Tomorrowland is for me? The fact that Brad Bird was the very first choice to direct Star Wars: Episode 7 and he turned it down to make this movie instead. That is almost incomprehensible to me. Even more so when you consider that Tomorrowland features a comic book store scene that is literally brimming with Star Wars props. Itâs a decision that may come back to haunt him, but given how poor this movie is, Iâm now actually thanking my lucky Death Stars that heâs not the one making the upcoming Star Wars: The Force Awakens.
In the end, Tomorrowland is a movie that I donât feel any connection to. I wasnât captivated by the characters or the performances (not even George Clooney could save this one). The plot was a total bore. The sci-fi elements missed the mark. The visuals were mostly just decent, and tended to look more fake than impressive. The underlying message of hope was weak, and please, donât even get me started on that clichĂŠ âtwo wolvesâ story that was needlessly tacked in. Nothing about the movie ever reminded me of the actual Tomorrowland from Disneyland Park, nor did it share its level of creativity. The longer the movie went on, the more I wanted it to end. I can honestly tell you that I have had more enjoyment standing in line for two hours for a ride in Disneylandâs Tomorrowland than I ever had while watching this movie. If this is how dull our ideal future is going to be, then sign me up for a front row ticket to the apocalypse where the future belongs to the mad!
(This review was originally posted at 5mmg.com on 5.26.15.)
Purple Phoenix Games (2266 KP) rated Doctor Who: Time of the Daleks in Tabletop Games
Sep 2, 2021
I cannot tell you what a big fan of Doctor Who I am. I have one sticker on my car, and itâs a DW TARDIS right there in the upper left. They say youâll never forget your first Doctor, and I only started watching several years into the reboot, but started with 9. And then 10 stole my heart. 11 was also quite amazing and I always reference people who have never seen the show to please please please watch, âVincent and the Doctor.â If you watch that episode and are not moved to tears by the sheer beauty of the story being told, you absolutely have no soul. And if after watching that episode you are not an immediately-converted Whovian, then it was never meant to be. So why then is my rating on this game so lackluster if I love the IP so?
Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions â there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.
On a playerâs turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.
Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.
This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply donât mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).
Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe itâs how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctorâs dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.
Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (letâs not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.
While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, Iâm sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor â you will thank me later. Spoilers, sweetie, thatâs coming in tomorrowâs post.
Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions â there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.
On a playerâs turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.
Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.
This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply donât mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).
Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe itâs how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctorâs dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.
Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (letâs not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.
While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, Iâm sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor â you will thank me later. Spoilers, sweetie, thatâs coming in tomorrowâs post.
okletmereviewit (4 KP) rated Kubo and the Two Strings (2016) in Movies
May 11, 2018
A great film for any family night
Contains spoilers, click to show
Kubo and the two strings is a heart warming, coming of age movie, for the whole family. Adults, you will appericate the story line and the plight that Kubo undergoes. Kids will love the animation and the characters. From the moment that the movie started, I fought back the tears. You see a mother and baby in the middle of the ocean one moment and the next, you see them ship wrecked on a beach. You skip forward a few years to when Kubo is about the age of ten. He is now a caregiver for his mother who you come to understand as mentally ill, with something like alzheimer's or dementia. Daily young Kubo goes into the neighboring village and tells fantastic stories of a Samurai Knight, and how he battles the evil Moon King and his army, all while playing his Sangen (a Japanese Guitar) and creating Origami creatures for the story. But as the bells ring for night to come forth, Kubo runs home.
It seems that his mother only "comes to life" when its night time. And then shortly there after returns to a catatonic state. One day while in the village an old beggar woman who befriended him tells him a story of how she speaks with her dead husband at night during a certain ritual. Kubo, who is confused and longing to know anything about his father who was said to be the greatest Samurai, goes to the ancestral resting place and tries to summon his father.
Time gets away from him and night befalls rather quickly. Soon two masked spectral spirits appear, and tell him that they are his aunts. Kubo is then told the reason he is missing an eye is due to his grandfather who only wanted to have his other eye so that he could join them in the heavens. Kubo begins running back to the village. The two spirits attack and destroy the village. When they are almost upon him, his mother shows up and uses the last of her magics to activate a totem and to create wings to whisk him away to safety, far away from his blood thirsty aunts. Kubo then wakes up in a vast frozen waste land with a monkey looking after him. The monkey begins to address Kubo, telling him that they need to go on this quest to find a magical suite of armor that his father once wore. So Kubo and Monkey set off on a quest. Kubo is awaken by the monkey, saying that the origami papers that he carried in his pack, were flying around and that in his sleep he created an origami Samurai. The same Samurai from his stories. This little paper guardian, shows them the way to the armor's pieces, which consist of a sword, a breast plate, and a helmet. Along the way they come across a Beetle who was once a Samurai who was cursed to live the rest of his life as a beetle. After that the unlikely foursome come across a cave that has the sword in it. But much like Kubos life, it was not an easy task to retrieve it as it awakened a tall skeleton warrior, which they had to defeat. They then come to a large body of water, which Kubo uses his magic and his Samgen to create a boat made out of leaves. Monkey exclaims to him how his power is growing. As they set sail, the little paper Samurai point out that the breast plate is at the bottom of the water. Kubo remembering a story that his mother told him, of eyes that show you what you want to see most, lived at the bottom of the water. Beetle offers to dive in and look for the breast plate as "beetles can hold their breaths for a really long time under water, and are great swimmers." After quite some time passes Kubo dives in after Beetle and the breast plate. Monkey is then attacked by one of the evil aunts. While Kubo is under the water he finds the breast plate, and the eyes. They show him that the Monkey is actually his mother in the form of a spirit totem (MIND BLOWN)...Becoming dazzled by the eyes, he begins to drowned. Beetle swoops in and begins shooting the eyes and rescues Kubo. During this time Monkey is battling one of the aunts and defeats her. Kubo and the gang then continue their quest to find the helmet, which is back at his fathers fort. Once back at the fort one of the aunts reveals to Kubo and to Monkey that Beetle is actually Kubos father. So Kubo now armed with this new knowledge is able to defeat his aunt, but not after losing both his parents again. Kubo then uses his magic, to fly back to his village to adorn the helmet to complete his suite of armor. He then has to battle his grandfather The Moon King. At which point The Moon King transforms into a giant centipede like demon. Kubo uses his wits, and magic, to defeat his grandfather and makes him mortal. In his mortal state he loses his memories, and the village people tell him how he was a just and honest man, and how he was kind. The story ends on an upswing.
Over all the movie was really good. I love how engaging it was, and all the attention to detail they provided in it since it was a stop motion claymation. I highly recommend this for any family night.
It seems that his mother only "comes to life" when its night time. And then shortly there after returns to a catatonic state. One day while in the village an old beggar woman who befriended him tells him a story of how she speaks with her dead husband at night during a certain ritual. Kubo, who is confused and longing to know anything about his father who was said to be the greatest Samurai, goes to the ancestral resting place and tries to summon his father.
Time gets away from him and night befalls rather quickly. Soon two masked spectral spirits appear, and tell him that they are his aunts. Kubo is then told the reason he is missing an eye is due to his grandfather who only wanted to have his other eye so that he could join them in the heavens. Kubo begins running back to the village. The two spirits attack and destroy the village. When they are almost upon him, his mother shows up and uses the last of her magics to activate a totem and to create wings to whisk him away to safety, far away from his blood thirsty aunts. Kubo then wakes up in a vast frozen waste land with a monkey looking after him. The monkey begins to address Kubo, telling him that they need to go on this quest to find a magical suite of armor that his father once wore. So Kubo and Monkey set off on a quest. Kubo is awaken by the monkey, saying that the origami papers that he carried in his pack, were flying around and that in his sleep he created an origami Samurai. The same Samurai from his stories. This little paper guardian, shows them the way to the armor's pieces, which consist of a sword, a breast plate, and a helmet. Along the way they come across a Beetle who was once a Samurai who was cursed to live the rest of his life as a beetle. After that the unlikely foursome come across a cave that has the sword in it. But much like Kubos life, it was not an easy task to retrieve it as it awakened a tall skeleton warrior, which they had to defeat. They then come to a large body of water, which Kubo uses his magic and his Samgen to create a boat made out of leaves. Monkey exclaims to him how his power is growing. As they set sail, the little paper Samurai point out that the breast plate is at the bottom of the water. Kubo remembering a story that his mother told him, of eyes that show you what you want to see most, lived at the bottom of the water. Beetle offers to dive in and look for the breast plate as "beetles can hold their breaths for a really long time under water, and are great swimmers." After quite some time passes Kubo dives in after Beetle and the breast plate. Monkey is then attacked by one of the evil aunts. While Kubo is under the water he finds the breast plate, and the eyes. They show him that the Monkey is actually his mother in the form of a spirit totem (MIND BLOWN)...Becoming dazzled by the eyes, he begins to drowned. Beetle swoops in and begins shooting the eyes and rescues Kubo. During this time Monkey is battling one of the aunts and defeats her. Kubo and the gang then continue their quest to find the helmet, which is back at his fathers fort. Once back at the fort one of the aunts reveals to Kubo and to Monkey that Beetle is actually Kubos father. So Kubo now armed with this new knowledge is able to defeat his aunt, but not after losing both his parents again. Kubo then uses his magic, to fly back to his village to adorn the helmet to complete his suite of armor. He then has to battle his grandfather The Moon King. At which point The Moon King transforms into a giant centipede like demon. Kubo uses his wits, and magic, to defeat his grandfather and makes him mortal. In his mortal state he loses his memories, and the village people tell him how he was a just and honest man, and how he was kind. The story ends on an upswing.
Over all the movie was really good. I love how engaging it was, and all the attention to detail they provided in it since it was a stop motion claymation. I highly recommend this for any family night.
Purple Phoenix Games (2266 KP) rated Tranquility in Tabletop Games
Oct 21, 2021
Are you a boat person? As in, do you enjoy lounging on a boat, floating to nowhere in particular, just enjoying the day? Or are you a thrill-seeking water-skiier or tuber that enjoys shredding the waves and nearly drowning? Perhaps you are neither. I am definitely in the first category. I would rather just toot around a lake in a boat, maybe throw out a fishing pole, and just enjoy being out on the water with little care for what may be happening in the world around me. So when I heard that Lucky Duck Games was planning on publishing Tranquility I just had to jump at the opportunity to get it on my table. And I was definitely impressed.
Tranquility is a cooperative hand management, tile placement card game for one to five players. In it players will be attempting to create a sea of islands around which they sail their boat towards infinite paradise. They will accomplish this by laying numbered cards from their hand in numerical order before any of the players run out of chances to play a card. Oh, and thereâs also no talking during the game. Thatâs kind of a big deal.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup the standard game, place all the border cards around a 6Ă6 grid, as in the photo below. Shuffle the appropriate number of Start and Finish cards into the deck of Island cards and place that beside the grid. Draw a hand of five cards and the game may begin. Setup is similar to the multiplayer setup, with a few changes. Once the hand of cards has been drawn, the game may begin! It is the solo playerâs goal to build the sea of island cards, and place the Start and Finish cards before they run out of cards to be legally played.
The game is played over many turns. Each turn players will be either playing a card from hand or discarding two cards. When a player plays a card from hand to the grid, they may place it anywhere they wish within the grid. The goal is to have each card placed numerically in order beginning from the lower left of the grid in a zig-zag pattern left to right, then ascending to the next highest level. In other words, the play area would be ordered numerically as English-speaking people read, but from the bottom up instead of the top down â like a reverse typewriter.
When a card is played, the player may choose to place it in its own area, or immediately next to another card already in play. If the new card is placed adjacent to an existing card, the player must discard cards equal to the difference between the values of the two adjacent cards. For example, if a 12 is placed next to a 14, then the player would need to discard two cards after placement. If a card is placed that is already in direct numerical order, no discards are needed. Again, a card at the right-hand edge of a row is adjacent to the card on the next row higher on the left-hand edge, and this is the most difficult aspect of the game to grasp for new players.
Should a player instead wish to discard two cards for their turn, they do so to their discard pile. After each action (playing a card or discarding two cards) the player will draw back up to their hand of five cards.
Eventually, the player will happen across the Start and Finish cards. In the solo game, when a Start card is placed (outside the grid, but in amongst the border cards in the lower left-hand corner), the player will need to draw eight cards from the draw deck, keep four, and discard the remaining eight. This eats up cards from the draw pile and draws the game closer to the end. When the grid is completed and all the numbered cards are in numerical order, the player may then play the Finish card to end the game. If all cards are properly placed the player wins! If not, they must try again. Probably immediately, because it is that kind of game.
Components. This game is a bunch of square cards in a cubic box. Now, while that doesnât sound super exciting, the art on the cards certainly make up for the lack of component diversity. Each card is matte finished, which I prefer for cards with great art on them. And oh man, that art is something wonderful! I have always been a fan of Tristam Rossinâs art, and it is on full display here. The cards are, well, I guess I cannot find the correct word because they arenât double-sided, but split on the horizontal, with a daytime scene on the âtopâ and a nighttime scene on the âbottomâ (or vice-versa, however you feel). I have nothing but praise for the components here.
The gameplay is familiar in feel, but definitely a little different and a whole lot of fun. Fans of The Mind will find this familiar in that the game is structured around silent players building a grid/stack of numerically appropriate cards until the win condition is met. However, I have not been able to play The Mind solo, and Tranquility comes with solo rules in the box. So thatâs a win in my book.
Now, Tranquility solo is no cakewalk. No, there are no other players to make crazy decisions to throw off any tactics planned, but you most certainly can misjudge where to place a card, and then be married to its position as you try to fill in all the appropriate cards around it. I learned that all too early when I decided my first game that I should try to divide the grid into equal sections and approximate where a 48 should go. Well, Iâll tell you now that a 48 has absolutely no business being a row above a 19 (check the photo above if you donât believe me). Silly choices like this make for an afternoon of pondering optimal placements when unboxing your next play, and that brings a smile to my face. Any time I think about a game the next day or several days later and it entices me to play again with a different strategy, I feel is the mark of a great game.
I have yet to play this with a group (damn COVID), but I know the people I play with are going to love this one. And, honestly, I am going to love the peace and quiet as the game plays out, so I can think about my turn and then think about a different possibility once someone ruins my plans. But I tell you what, even as a solo game, this one is great. I am quite happy to keep this as a pure solo experience, but I do want to try it once with others. We do not typically give out ratings for Solo Chronicles reviews, but this one would be pretty high, Iâm telling you now. Okay, I have to go get the boat ready and pack my cooler. Enjoy Tranquility!
Tranquility is a cooperative hand management, tile placement card game for one to five players. In it players will be attempting to create a sea of islands around which they sail their boat towards infinite paradise. They will accomplish this by laying numbered cards from their hand in numerical order before any of the players run out of chances to play a card. Oh, and thereâs also no talking during the game. Thatâs kind of a big deal.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup the standard game, place all the border cards around a 6Ă6 grid, as in the photo below. Shuffle the appropriate number of Start and Finish cards into the deck of Island cards and place that beside the grid. Draw a hand of five cards and the game may begin. Setup is similar to the multiplayer setup, with a few changes. Once the hand of cards has been drawn, the game may begin! It is the solo playerâs goal to build the sea of island cards, and place the Start and Finish cards before they run out of cards to be legally played.
The game is played over many turns. Each turn players will be either playing a card from hand or discarding two cards. When a player plays a card from hand to the grid, they may place it anywhere they wish within the grid. The goal is to have each card placed numerically in order beginning from the lower left of the grid in a zig-zag pattern left to right, then ascending to the next highest level. In other words, the play area would be ordered numerically as English-speaking people read, but from the bottom up instead of the top down â like a reverse typewriter.
When a card is played, the player may choose to place it in its own area, or immediately next to another card already in play. If the new card is placed adjacent to an existing card, the player must discard cards equal to the difference between the values of the two adjacent cards. For example, if a 12 is placed next to a 14, then the player would need to discard two cards after placement. If a card is placed that is already in direct numerical order, no discards are needed. Again, a card at the right-hand edge of a row is adjacent to the card on the next row higher on the left-hand edge, and this is the most difficult aspect of the game to grasp for new players.
Should a player instead wish to discard two cards for their turn, they do so to their discard pile. After each action (playing a card or discarding two cards) the player will draw back up to their hand of five cards.
Eventually, the player will happen across the Start and Finish cards. In the solo game, when a Start card is placed (outside the grid, but in amongst the border cards in the lower left-hand corner), the player will need to draw eight cards from the draw deck, keep four, and discard the remaining eight. This eats up cards from the draw pile and draws the game closer to the end. When the grid is completed and all the numbered cards are in numerical order, the player may then play the Finish card to end the game. If all cards are properly placed the player wins! If not, they must try again. Probably immediately, because it is that kind of game.
Components. This game is a bunch of square cards in a cubic box. Now, while that doesnât sound super exciting, the art on the cards certainly make up for the lack of component diversity. Each card is matte finished, which I prefer for cards with great art on them. And oh man, that art is something wonderful! I have always been a fan of Tristam Rossinâs art, and it is on full display here. The cards are, well, I guess I cannot find the correct word because they arenât double-sided, but split on the horizontal, with a daytime scene on the âtopâ and a nighttime scene on the âbottomâ (or vice-versa, however you feel). I have nothing but praise for the components here.
The gameplay is familiar in feel, but definitely a little different and a whole lot of fun. Fans of The Mind will find this familiar in that the game is structured around silent players building a grid/stack of numerically appropriate cards until the win condition is met. However, I have not been able to play The Mind solo, and Tranquility comes with solo rules in the box. So thatâs a win in my book.
Now, Tranquility solo is no cakewalk. No, there are no other players to make crazy decisions to throw off any tactics planned, but you most certainly can misjudge where to place a card, and then be married to its position as you try to fill in all the appropriate cards around it. I learned that all too early when I decided my first game that I should try to divide the grid into equal sections and approximate where a 48 should go. Well, Iâll tell you now that a 48 has absolutely no business being a row above a 19 (check the photo above if you donât believe me). Silly choices like this make for an afternoon of pondering optimal placements when unboxing your next play, and that brings a smile to my face. Any time I think about a game the next day or several days later and it entices me to play again with a different strategy, I feel is the mark of a great game.
I have yet to play this with a group (damn COVID), but I know the people I play with are going to love this one. And, honestly, I am going to love the peace and quiet as the game plays out, so I can think about my turn and then think about a different possibility once someone ruins my plans. But I tell you what, even as a solo game, this one is great. I am quite happy to keep this as a pure solo experience, but I do want to try it once with others. We do not typically give out ratings for Solo Chronicles reviews, but this one would be pretty high, Iâm telling you now. Okay, I have to go get the boat ready and pack my cooler. Enjoy Tranquility!









