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Over the Holidays
4
4.0 (1 Ratings)
Book Rating
Summary: Vanessa is experiencing craziness from the holidays like she never has before: her husband’s relatives (who are extremely annoying) are visiting and taking over her holiday while he is out of town until Christmas eve, which means she has to entertain them, her sister is acting like she’s unrelated because she’s so wrapped up in her art (which she’s struggling with) and she’s trying desperately not to have an affair with the hansom playwright she’s working with…

My thoughts: It was really hard for me to see what the point of this book was, but i think it centered around holiday traditions, gifts, really weird relatives, and baking your pies instead of buying them from a store. there was no focus on the meaning of Christmas (Christ. hence, Christmas.) and i felt like the character’s decisions were not made based on what was right and the reason behind why it was right, but only to keep their dignity. the book seemed shallow in that sense. I really have a hard time understanding what these people were celebrating during Christmas—if you’re not celebrating the baby Jesus, what are you eating turkey for anyway?

The Plot: this book was a path through Christmas and New Year celebrations, so it took the four most important characters (Vanessa, her sister Thea, mother in-law Patience, and Patience’s daughter Libby) and told their Christmas stories from each of their perspectives. there were parts of the story that were really surprising—for instance, i didn’t expect what happened with Neil or Cal, and was very anxious to find out what happened.

The Characters: there were so many new characters all thrown at you at once in the beginning of the book, it’s a little tough to keep up with. Vanessa seemed to have her head on reasonably straight, which i liked. Thea though, out of all the characters, was the one who had the best grip on reality (maybe that’s just because she and I are both crazy temperamental artists, though). Patience (who was not patient) seemed trivial and silly and a little ditzy, which was perfect for her. I don’t think i was supposed to particularly like her. at least, i hope that’s the case. (because i didn’t.) Libby seemed melodramatic and had an overrated view of sex. but her love for her cousins made her endearing.

The Writing: there was a lot of swearing in this book. a lot. which really doesn’t bother me that much, because when i’m reading i skip over it and don’t really register it, but it might bother other people. the writing style in general seemed very casual, and some things were over described—i really don’t care if the toilet that she peed into was stainless steel or porcelain, and i don’t really want to know every detail of a woman’s Christmas shopping.

Recommendation and rating: I gave this book a 2 out of five, if you look on my side bar you see that I wrote “you might enjoy it, but you're really not missing anything if you skip it.” I rated it that way because I personally didn’t connect with this book (probably because of my view of Christmas being centered around Christ, not pie.) and would have lived to see tomorrow if I hadn’t read it. however, if you look below, there is a list of other blogs on this tour, and other people may tell you that it was fantastic. I guess this one just wasn’t for me. I would recommend this book to anyone who wants a light quick fun read, ages 16+

check out the rest of the blog tour:

*Rundpinne: http://www.rundpinne.blogspot.com
*Frugal Plus: http://frugalplus.com/
*The Life (And Lies) of an Inanimate Flying Object:
http://haleymathiot.blogspot.com/
*Drey’s Library: http://dreyslibrary.blogspot.com/
*Wendi’s Book Corner: http://wendisbookcorner.blogspot.com/
*Opinionated? Me? : http://readingwatchingliving.blogspot.com/
*Me, My Book and the Couch:
http://memybookandthecouch.blogspot.com/
*Libby’s Library News: http://www.libslibrary.blogspot.com/
*Bookin’ With Bingo: http://bookinwithbingo.blogspot.com/
*Books, Movies, and Chinese Food:
http://books-movies-chinesefood.blogspot.com/
*Psychotic State: http://www.psychoticstate.blogspot.com/
*Readaholic: http://bridget3420.blogspot.com/
*That’s A Novel Idea: http://thatsanovelidea.blogspot.com
*All About {N}: http://www.bookwormygirl.blogspot.com/
*Starting Fresh: http://startingfresh-gaby317.blogspot.com/
*A Sea of Books: http://aseaofbooks.blogspot.com/
*Just Another New Blog: http://justanothernewblog.blogspot.com/
*Blog Business World: http://www.blogbusinessworld.blogspot.com
*My Friend Amy: http://www.myfriendamysblog.com
*Cheryl’s Book Nook: http://cherylsbooknook.blogspot.com/
*One Person’s Journey Through A World of Books:
http://bookjourney.wordpress.com/
*I Read: http://sumanam.wordpress.com/
*So Many Books, So Little Time:
http://purplg8r-somanybooks.blogspot.com/
*Keep on Booking: http://keeponbooking.blogspot.com
*Reading at the Beach: http://ilratb.blogspot.com/
*Found Not Lost: http://jmomfinds.amoores.com/
*Brizmus Blogs Books: http://brizmusblogsbooks.blogspot.com/
*Book Reviews by Buuklvr81: http://www.buuklvr81.blogspot.com/


Thank you to Sarah Reidy from Pocket Books for providing me with my review copy.
win this copy of my book at haleymathiot.blogspot.com
  
Raccoon Tycoon
Raccoon Tycoon
2018 | Animals, Economic
ALERT! This game has railroads! ALERT #2! This is NOT a train game! That makes ME feel lots better. Right now in my life train games and war games scare me. I don’t have the time, and frankly I do not think I am quite smart enough for either. But then this game comes along and it looks intimidating at first. Like games I am not smart enough to play, and that’s a huge compliment. Not because I think I am smart, but because this game seems like it would be way more complex than it actually is.

Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.

What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.

I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.

Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).

I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.

https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
  
Earth Abides
Earth Abides
George F. Stewart | 1949 | Dystopia, Science Fiction/Fantasy
9
9.5 (2 Ratings)
Book Rating
Truly a classic, and a must read.
Earth Abides is not an entertaining book. It is not perfect. It is a tad long-winded at some points, sometimes decidedly dated feeling, and has a serious lack of everything that generally entertains me. It is, at it’s base, a look at the post-apocalyptic world through one man’s eyes. It was first published in 1949, and according to Goodreads, currently has 55 editions. It is considered a sci-fi book, but there’s nothing science fiction about the book. A disease hits, wipes out most of the world’s population, and the few that survive are left to pick up the pieces. That’s it. But that’s not all there is to it. A lot happens, but it’s over the life of one man. There’s no grand battles, no good versus evil in the ruins of the old world, just the quiet puttering of one of the last embers of humanity as it strives to not die out completely. And yet it won’t let you alone until you finish it.

I think this book had to have made some waves when people first started reading in. Published in 1949 and it features an interracial union and espouses a life better without God in it? Yowzers.

I frequently disliked the main character. Isherwood Williams is the type of man that – while I might admire his mind – I would frequently want to thump. He’s full of himself. He’s so cynical about the ‘simplicity’ of the people around him. And, of course, he’s completely human, and there’s the rub. We look for a ‘hero’ in these types of books. Ish is no hero. He’s someone who had the ‘luck’ to survive the end of the world, and now he’s got to live in it. But the world changes – doesn’t it always? And Ish isn’t a King of old. He’s just the head of his Tribe.

Earth Abides feels timeless. I have read many post-apocalyptic books, and they’ve grown tiresome. I approached this book with some caution, because I was afraid of more of the same drivel that is wonderful the first few times you read it, and then swiftly approaches “Been there done that” with disturbing ease. I didn’t want to dislike this book because I was bone-weary of the sub-genre. Thankfully, that wasn’t the case. Because, for all the post-apocalyptic books I’ve read, I don’t think that I’ve ever read a novel like Earth Abides. It also feels the most real. This is how the world goes on; earth abides while humanity fumbles along.

I won’t deny that the main reason I’m making the connection between the two is because I just recently read it, but I could not help but think of McCammon’s Boy’s Life when I finished Earth Abides. I am not someone who self-describes as liking ‘literary fiction’. I’m happy with my genre jollies, thankyouverymuch. I’ll admit to even wrinkling my nose at the idea of reading ‘literature’. However, I think both Earth Abides and Boy’s Life are perfect examples of books that show the appeal of that type of book. They’re not 600 pages long and packed with five dollar words, yet they don’t fit into any particular genre, and they make you think far more than they entertain you.

Here are a few of my favorite quotes:

“If there is a God who made us and we did wrong before His eyes—as George says—at least we did wrong only because we were as God made us, and I do not think that He should set traps. Oh, you should know better than George! Let us not bring all that back into the world again—the angry God, the mean God—the one who does not tell us the rules of the game, and then strikes us when we break them. Let us not bring Him back.”

“Man has been growing more stupid for several thousand years; I myself shall waste no tears at his demise.”

“During ten thousand years his numbers have been on the upgrade in spite of wars, pestilences, and famines. This increase in population has become more and more rapid. Biologically, man has for too long a time been rolling an uninterrupted run of sevens.”

Earth Abides really does deserve it’s spot on the “Must Read” list folks. Its hard to talk about but easy to read. You’ll need some quiet to be able to really appreciate it. Take as long as you need to take with it. I actually walked away from it for a week or so because I have an attention span the length of a gnat, but was drawn back to it, and able to pick up right where I left off.
  
I, Robot (2004)
I, Robot (2004)
2004 | Action, Mystery, Sci-Fi
Tales of a dark and foreboding future where technology has run amuck have been cautioning viewers ever since Orwell made the phrase “Big Brother” a household expression. Other films such as ?”, “Westworld”, “Blade Runner” and “The Terminator” often show a dark and dangerous future where dependence upon technology created to serve mankind has lead to its eventual downfall.

In the film “I Robot” Director Alex Proyas who’s past work includes “The Crow” and “Dark City” tells the tale of a near future where robots have become commonplace and are entrusted to do all manner of tasks ranging from package delivery to waiting table and caring for households. The robots are assured to be safe as they are governed by a set of behavioral restrictors that require them to obey all human commands save for those to harm another human, as robots are not allowed to harm or by inaction allow to be harmed any human.

The film stars Will Smith as Del Spooner, a Chicago Homicide detective who does not trust robots and is highly suspicious of them. The fact that in 2035 there has yet to be one documented case worldwide of a robot ever being involved in a crime is of little concern to Del as he sees the potential for danger in technology that is so widely spread.

Del is in many ways a technophobe as aside from his modern car, he has a retro lifestyle including an old fashioned alarm clock, vintage 2004 shoes, and a fondness for music from the 1970’s. An incident in Del’s past has kept him off the force for a while and has only furthered his distaste for robotics and their growing place in society.

No sooner is Del back at work than an apparent suicide at U.S. Robotics by a friend sets the film into motion. What to all seems to be an open and shut case of suicide only causes Del to become more suspicious. Del soon discovers a new model robot locked in the office of the victim, who flees from crime scene and refuses to obey the orders to halt given to him.

The fact that the robot ignores command given by a human thus violating his central laws of programming is put off as a simple malfunction by Billionaire Lawrence Robertson (Bruce Greenwood), who does not want Del’s suspicions to disrupt his business plans on the eve of the largest rollout of new robots in history. It is explained that the new NX-5 model is about to be released to the public and soon there will be one robot for every 5 humans in the world and with so much invested in this, Robertson places a gag order on Del and the entire police force to forget about the renegade robot and not say a word to anyone.

Naturally Del does not follow this command and he suspects that there is a larger and much more serious threat posed to the public even though everyone around his says that he is paranoid and desperate to find or create any evidence to support his theory that robots are not as safe as everyone believes they are.

What follows is an action packed game of cat and mouse as Del and a U.S. Robotics scientist named Susan (Bridget Moynahan), start to uncover a deeper mystery, once in which the very world they have taken for granted is about to change.

The film is a visual marvel that shows you a fairly realistic view of the future as aside from the robots and futuristic highways, the world of 2035 does not look that much different than today.

Proyas knows that Smith is his star and he does a great job allowing him to carry the picture without allowing the visual effects to dominate the film, though they are spectacular. The futuristic highways and a great chase sequence were highlights of the film and had a surprising amount of tension and drama mixed into what was a solid action sequence.

Smith plays Spooner, as a man with demons yet never ceases to become a sensitive character despite his hard edge. He is a man that is determined to follow his instincts and do what is best for the people he is sworn to protect.

The film does only play lip service to the series of novels by Asimov, but it does tell a very good cautionary tale of human’s interaction and dependence upon technology without becoming preachy or losing site of the message that society must ensure to have a balance between humanity and technology in order to thrive.

If I had to find fault, it would be that many of the supporting roles were fairly bland, as Moynahan was not given much to do aside from play a Damsel in distress and the always solid James Cromwell and Bruce Greenwood were not used nearly enough. That being said “I Robot” delivers everything you want in a summer film and more.
  
Bermuda Pirates
Bermuda Pirates
2019 | Action, Kids Game, Pirates, Transportation
The Bermuda Triangle. The area within the Atlantic Ocean that is rumored to be home of an aquatic black hole through which people and ships have gone inexplicably missing for years. What an excellent theme for a board game! I must admit, I learned of this game via one of Marco Arnaudo’s con videos and just had to have it. Was I bamboozled or is this a great game? Well, the ratings graphic above spoils that, but why is it so?


Bermuda Pirates pits players against each other in a mad dash to collect a set of colored gems from the middle island and bring them back to the home port first. Pirates (the players) will be encountering whirlpool vortexes along the way and can even place buoys to remind themselves to steer clear. The first player to bring back a whole set of gems successfully will be the winner!
To setup, first place the bracket piece (can only be seen partially in the final photo) in the middle of the table. Next orient the first layer of four square tiles (unseen in photos) on the bracket and then place the game board atop the tiles. Place flags upon the bracket nubs and matching gems at their bases. Each player chooses a color, takes the boat and buoys of that color and places them near the land with the matching dock color. The game may now begin!

On a player’s turn they must begin their journey from their home dock toward the center island to collect gems. They move their boat using one finger at the stern of the boat and pushing it across the board. Players will know when the boat has hit a hidden whirlpool when the magnets within the boat and within the board meet and create sudden resistance. The player may then place a buoy on that spot to remind themselves, and opponents, where a potential whirlpool spot is located. Should the player make a whirlpool-free trek to the central island, they must dock and collect a gem. From here the player must decide to either return back to their home dock to bank the gem or continue to collect gems before returning home.


Once a player has decided to return home with gem(s) aboard, they must take care not to hit whirlpools along the way because once the boat and whirlpool meet the boat will stop and the gems will fly across the board or even off the board. Those gems that land in the sea stay on the board to be collected by ANY player, and those gems that leave the board are lost forever. Herein lies the fun of Bermuda Pirates. Seeing gems flying will give players of any age and ability a giant piratey smile. The game ends once all players have had an equal amount of turns, and those pirates who have collected a set of one gem of each color will be the winners!
Components. I would certainly be remiss if I did not congratulate the designer and manufacturer of Bermuda Pirates for an absolutely gorgeous game with ingenious components. You see, the magnets that trip up the boats are hidden within that first layer of tiles that are placed on the bracket underneath the main game board. But even if you were to inspect these tiles, you would not necessarily know exactly where the magnets are placed. So every game will be different because of the order and orientation of the tiles setup. Bravo! Truly wonderful outside-the-box designing here. Yes, all the cardboard and plastic pieces are also great quality, but the ingenuity is what makes this one special.

I cannot say enough good things about Bermuda Pirates. My 4-year-old has a BLAST playing this one (even though the box says 7+. Shh, don’t tell anyone)! Seeing his face light up every time the gems go a-flying is just pure joy for a parent. Even when my wife and I played just the two of us, we were smiling the entire time we played. It’s that kind of game.

Bermuda Pirates will probably never reach my Top 10 Games of All Time list, but I certainly will hold onto it and cherish it in my collection. I think this game can work with any group of gamers of any skill or experience level. It is simply a joy to play as you push along your little boat hoping upon hope not to run into the whirlpool and have your four gems strewn about the ocean. Or placing the buoys just ever so slightly in the wrong location so that your opponents accidentally run into the whirlpool by trying a tangential approach. My family loves this game, and that is why Purple Phoenix Games gives this a very family-friendly piratey 10 / 12. If you are looking for something light and dextrous, with a great theme and excellent production quality, please check out Bermuda Pirates. It will definitely be a hit with anyone you introduce to it.
  
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Hadley (567 KP) rated Pet Sematary in Books

Jul 31, 2019  
Pet Sematary
Pet Sematary
Stephen King | 2011 | Fiction & Poetry, Horror
8
8.4 (53 Ratings)
Book Rating
Realistic horror scenes (1 more)
Great writing
Overuse of some words (1 more)
Some contradictions
Louis Creed, the main character of Stephen King's 'Pet Sematary,' wants a good life for his family. He's starting his first term as a newly appointed doctor for the University of Maine. Louis' family moved from Chicago to Maine for this very job, which consists of his young daughter, Ellie, his wife, Rachel, his infant son, Gage, and Ellie's black cat, Church (which is short for Winston Churchill). This cat quickly becomes the topic of conversation when the Creeds' new neighbor, Jud Crandall, warns them about the road in front of their house: " 'I'd get him fixed, ' Crandall said, crushing his smoke between his thumb and forefinger. 'A fixed cat don't tend to wander as much. But if it's all the time crossing back and forth, its luck will run out, and it'll end up there with the Ryder kids' coon and little Timmy Dessler's cocker spaniel and Missus Bradleigh's parakeet. Not that the parakeet got run over in the road, you understand. It just went feet up one day.' "

When Louis becomes curious about a trail behind his new home that leads into the woods, Jud gladly introduces the Creed family to the infamous 'Pet Sematary.' A place where children, for years, have buried their pets when they die. This place, and the death of Church, form the starting basis of King's amazing novel.

Louis' life suddenly changes after the death of a University student named Victor Pascow, and gets even worse when Louis starts to have dreams about him. One night, even the ghost of Pascow shows up at Louis' house: " He stood there with his head bashed in behind the left temple. The blood had dried on his face in maroon stripes like Indian warpaint. His collarbone jutted whitely. He was grinning. 'Come on, Doctor,' Pascow said. 'We got places to go.' " Louis ends up following Pascow to the pet sematary where he tells him: " 'I come as a friend,' Pascow said--- but was friend actually the word Pascow had used? Louis thought not. It was as if Pascow had spoken in a foreign language which Louis could understand through some dream magic... and friend was as close as to whatever word Pascow had actually used that Louis's struggling mind could come. ' Your destruction and the destruction of all you love is very near, Doctor.' He was close enough for Louis to be able to smell death on him. "

Later on, Louis feels Pascow's premonition might be coming true when he finds that Church has been killed by a passing vehicle. Jud, who happened to find Church, tells him to follow him so that they can bury the cat, but Jud doesn't stop at the pet sematary as expected, instead he goes past a deadfall barrier and continues on to a place he calls the Micmac Burial Ground, a burial ground that was made by the Micmac Indians. Through this entire scene, Louis experiences paranormal-type things, including the maniacal laughter of a disembodied voice. Jud warns Louis to not pay any attention to anything he experiences here: " 'You might see St. Elmo's fire- - - what the sailors call foo-lights. It makes funny shapes, but it's nothing. If you should see some of those shapes and they bother you, just look the other way. You may hear sounds like voices, but they are the loons down south toward Prospect. The sound carries. It's funny.' "

Now, the real story begins when Church returns to the house after his burial, where Louis finds dried blood on the cat's face and small pieces of plastic from the garbage bag his body had been in. Breathing and eating, the cat has certainly come back to life, but Louis notices that Church isn't the same as he was before; while Louis is in a hot bath, Church takes a seat on the toilet, where we witness him swaying back and forth, from this point on, Louis starts to regret following Jud to the Micmac burial ground.

Ellie, Louis' daughter, begins to suspect that something is different about Church, but she shrugs it off and doesn't necessarily question it:

" 'Daddy?' Ellie said in a low, subdued voice.

'What, Ellie? '

'Church smells funny.'

'Does he?' Louis asked, his voice carefully neutral.

'Yes!' Ellie said, distressed. 'Yes, he does! He never smelled funny before! He smells like... he smells like ka-ka!'

'Well, maybe he rolled in something bad, honey,' Louis said. 'Whatever that bad smell is, he'll lost it.'

'I certainly hope so,' Ellie said in a comical dowager's voice. She walked off. " King spends a majority of 'Pet Sematary' addressing everyone's fear of death; he discusses parents' fear of explaining death to their children for the first time, and even makes readers face the real nightmare of losing a child.

And the realism that King writes about is what makes him the great writer that he is today. King writes about the death of a child, but also makes Louis into a very real character that any parent could relate to. While many books touch on this subject, none can touch on grief like King does: " It was well for Louis- - - well for all three of the remaining family members--- that Steve had shown up as promptly as he had, because Louis was at least temporarily unable to make any kind of decision, even one so minor as giving his wife a shot to mute her deep grief. Louis hadn't even noticed that Rachel had apparently meant to go to the morning viewing in her housecoat, which she had misbuttoned. Her hair was uncombed, unwashed, tangled. Her eyes, blank brown orbits, bulged from sockets so sunken that they had almost become the eyes of a living skull. Her flesh was doughy. It hung from her face. She sat at the breakfast table that morning, munching unbuttered toast and talking in disjointed phrases that made no sense at all. At one point she had said abruptly, 'About that Winnebago you want to buy, Lou---' Louis had last spoken about buying a Winnebago in 1981. "

Yet, this isn't a book about grief, but a horror book about grief, which King masterfully put together. He molds the darkness of losing a child with the horror of making zombies, but King makes the story seem so realistic that any parent would go to the lengths that Louis did - - -and Jud, for that matter - - - even with the dire consequences at stake: " You're slanting all the evidence in favor of the conclusion you want to produce, his [Louis] mind protested. At least tell yourself the goddamned truth about the change in Church. Even if you want to disqualify the animals--- the mice and the birds--- what about the way he is? Muddled... that's the best word of all, that sums it up. The day we were out with the kite. You remember how Gage was that day? How vibrant and alive he was, reacting to everything? Wouldn't it be better to remember him that way? Do you want to resurrect a zombie from a grade-B horror picture? Or even something so prosaic as a retarded little boy? A boy who eats with his fingers and stares blankly at images on the TV screen and who will never learn to write his own name? What did Jud say about his dog? 'It was like washing a piece of meat.' Is that what you want? A piece of breathing meat? And even if you're able to be satisfied with that, how do you explain the return of your son from the dead to your wife? To your daughter? To Steve Masterton? To the world? What happens the first time Missy Dandridge pulls into the driveway and sees Gage riding his trike in the yard? Can't you hear her screams, Louis? Can't you see her harrowing her face with her fingernails? What do you say to the reporters? What do you say when a film crew from 'Real People' turns up on your doorstep, wanting to shoot film of your resurrected son? "

Pet Sematary is an emotional thrill ride, with Louis as a very relatable character, and the writing makes this a must-read book for all readers. With one of my favorite descriptive parts taking place in the 'Little God Swamp' that exists just outside of the Micmac Burial Ground when King describes the legendary Wendigo:

" The mist stained to a dull slate- gray for a moment, but this diffuse, ill-defined watermark was better than sixty feet high. It was no shade, no insubstantial ghost; he could feel the displaced air of its passage, could hear the mammoth thud of its feet coming down, the suck of mud as it moved on. For a moment he believed he saw twin yellow- orange sparks high above him. Sparks like eyes. "

The novel is so well-written that it reads easily, and King's descriptions put the reader right inside of the book.

With a few inconsistencies here and there, and overuse of some words, Pet Sematary is a very enjoyable book for lovers of the horror genre. I highly recommend this book!
  
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Erika (17788 KP) rated Loki - Season 1 in TV

Jul 16, 2021 (Updated Jul 16, 2021)  
Loki - Season 1
Loki - Season 1
2021 | Adventure, Fantasy, Sci-Fi
I’ll stick with Loki’s original story-arc.
Contains spoilers, click to show
Loki, featuring the return of Tom Hiddleston to the MCU, has escaped with the tesseract, and is subsequently caught by the TVA. He agrees to help Owen Wilson’s Mobius track down a variant that is conveniently a version of himself. What ensues is a painful setup for Ironman with Magic… oh, sorry, Dr. Strange and the Multiverse of Madness.
On one hand, my ma always told me, if you don’t have anything nice to say, don’t say anything at all, but on the other hand, I haven’t been this pissed off at a major franchise since Star Wars: The Last Jedi. My visceral, negative reaction was caused by many things.
First, this series did not need to be made. Loki had a perfect ending to his overall arc, and it really didn’t need to be messed with. I am a huge Tom Hiddleston fan, I went to NYC to see him in a play, waited outside freezing my butt off to meet him, all of that. I was so glad when Loki was killed off, so he’d be free to do other things, and not just be known for Loki. Alas, that did not happen.
This series was made for two subsets of fans: the fans that can’t accept the death of their favorite character, and the fans that are absolutely, irrationally obsessed with having their favorite character paired up romantically. I fall into neither of these categories. ‘More Stories to Tell’ was the tagline… it should have been ‘More Money to be Made’.
After watching the same movie in a different flavor for over ten years, I realized that maybe the MCU wasn’t for me anymore. But, when Loki was announced, I was promised something new and weird! I thought, maybe this will be the show to get me back into the MCU. That was not the case. I cannot believe the rave reviews about this series; did we all watch the same thing?
The first warning sign for me was when it was announced that Michael Waldron, who was a writer for Rick & Morty was going to be helming this series. Rick & Morty is funny… if you’re a dude-bro, drunk, or high. When I read a few of his interviews prior to the release of Loki, another warning sign, this guy kind of sounded like a huge douchebag. I was then calmed and reassured that maybe it wouldn’t be a train-wreck because Hiddleston was heavily involved in the series.
As I’ve mentioned before, we were promised something new, different, and weird. Don’t make promises you can’t keep, creative team behind Loki.
Episode 1 was cheap; did I need to see clips from previous movies used in a very uncreative way? No, I did not. There was also something just off about the casting of Wilson. Now, this may be on me because my teen-years were spent quoting Owen Wilson films. There were a few things I liked about Episode 1, like the Blade Runner robot reference. There was a red flag in this episode though. Pro-tip: never, EVER have a character verbalize/confirm that they’re smart. Because it’s probably not the case.
Episode 2 was the bright spot, it was my favorite, by far. It was fast-paced, amusing, and the most interesting episode out of the whole series. The Mt Vesuvius/unleashing of the goats thing was the sort of thing I was looking for in this series. I actually chuckled a little, which rarely happens. It moved the story along, and we get the big reveal of the Loki variant that’s causing all the havoc.
 
Episode 3 was, for lack of a better word, boring. The pace slowed, and it was the infamous Disney+ show filler episode. We’re introduced to Mary Sue, sorry, I mean Lady Loki, but not really, Sylvie, the Enchantress, right? No, wait, she’s a completely different, new character. Probably shouldn’t have opted for the name Sylvie in that case. She’s a brand new, *strong* female, that shows her strength by punching people and has no personality (see: Carol Danvers - Captain Marvel, Hope van Dyne - Ant-Man). Y’all, you told me you were going to give me something different, new, weird. A Mary Sue isn’t new, different, or weird. This episode was a get-to-know-each-other, and build a pseudo-sibling relationship, right? Because anything else would be weird in a bad way, not an interesting way. There was a considerable shift in our TVA ‘Smart’ Loki character evolution, he opened-up, announced that he was a member of the LGBTQQIAAP nation, progress! First bi-sexual character in the MCU, way to go Disney, getting with the times! It was still a filler episode though, and while the stakes seemed high, you knew that there were three more episodes to go, of course they would live.
Again, I was reassured after this lackluster episode by Hiddleston, that 4 and 5 were his favorite. That fact is now disturbing.
Episode 4 was the death knell. I think the response from the creative team afterwards was also incredibly tone-deaf, and, quite frankly, insulting. The 4th episode was so bad, I legitimately had to go cleanse my eyes and brain with a GBBO marathon. The fact that the creative team had no idea that the insta-love (see: Jane and Thor - Thor) between two characters that had seemingly formed a pseudo-sibling relationship wouldn’t come off a little incest-y is really strange to me. If a pseudo-sibling relationship was not the intention, then it was poor writing, directing and acting by all parties involved. Sometimes, when a Mary Sue punches our main character, he falls in love with her (see: Hope and Scott - Ant-Man). The whole narcissism thing was hilarious, I’m glad our TVA ‘Smart’ Loki was cured of that by Sylvie and another *strong* personality-lacking woman (see: Sif -Thor/Thor: the Dark World) kicking him between the legs was what he’d needed all along. If a small portion of this episode was actually utilizing the myth of Narcissus, then I’m glad they followed it through to the dying part. This is when everything clicked for me. Our TVA ‘Smart’ Loki’s character evolution made him a big ol’ bowl of mushy, overcooked oatmeal. HOW and WHY would you take one of the best anti-heroes in the MCU, or any superhero franchise, and make him so mushy? More importantly, I didn’t care about what happened to any of the characters, except B-15. Normally, that’s my cue to stop watching a show, but I wanted to see if they tried to convince audiences that this Oatmeal Loki was actually smart and logical.
Episode 5 was when things slightly improved. Again, I couldn’t forgive the events of Episode 4, and I totally fast-forwarded during whatever talk Loki and Mary Sue, sorry, Sylvie, had with a blankie around their shoulders. All of the other Lokis were better in their tiny amount of screen time than Oatmeal Loki and Mary Sue Loki. Alligator Loki had more personality than Sylvie. Richard Grant is the superior Loki in my opinion. This episode also reintroduced hand holding with CGI colors swirling around characters (see: Guardians of the Galaxy).
Episode 6 was our finale. Thank God. We’re introduced to the real head of the TVA, which was who everyone was expecting. This episode was a little slow-paced, with a lot of interesting chit-chat. Oatmeal Loki actually seemed like he had a brain cell or two for a few brief, fleeting moments. He even showed off some of his powers, which, by the way, we were told we’d see more of… but didn’t. Then, our Oatmeal Loki was distracted by his Mary Sue, went for a kiss, and plopped right on his ass, looking like a fool. I almost snorted my coffee as I watched. Then, they confirmed a Season 2.
Honestly, I was hoping Oatmeal Loki and Mary Sue Loki would get killed off. Sadly, it didn’t happen, and they’re getting another series, and an appearance in Ironman with Magic. I’m so glad this series was something new, different, and weird, not just the bog-standard, MCU drivel we normally get. Oh, wait… I probably don’t even need to state that this wasn’t my cup of tea, and, again, solidified the fact that I’m over the MCU. I also know that I should avoid anything Michael Waldron and Kate Herron touch. Eventually, I’ll stop feeling betrayed by Hiddleston, but it may take a while. Is that ridiculous? Probably.
  
Love, Death & Robots
Love, Death & Robots
2019 | Action, Animation, Comedy
CGI is amazing (1 more)
The Perfect Mix of Morbid Humour and Gore
The episodes are so short! (0 more)
A Masterpiece of the Weird and Fantastical
This is going to be a long one, I'm going to review each episode as they aren't linked or related in any way, but just know, they are all gorgeous works of art and you should totally go watch the whole thing ?.


Beyond the Aquila Rift - CGI was beautiful from the moment it started, I was like 'shiiiit this series is going to be everything I love'. This one is about a crew making a delivery in space, however nothing quite goes to plan. For me, it had a very 'Mass Effect' feel with the FTL travel. I was not expecting a full out sex scene in the first 6 minutes but then again the episodes are on average only 16 minutes long. It was rauncy yet somehow, still quite tasteful, but as with most animated stuff there was an excessive amount of topless boob shots. I won't spoil it, but it ended up as a horrific mind fuck that left a shiver down my spine ?.

Secret War - Again, CGI was epic and the story was the perfect mix of unsettling, gory, and tragic. It follows a platoon of Red Army soldiers who are hunting down mysterious 'monsters'. There's blood, there's guts, a guy has an arm off at one point - what more could you ask for?

Sonnie's Edge - Immediately feels hellishly grunge and rave. I absolutely adored the blacklight effects and a strong female styling, the fight is gorgeous, the monsters have almost a Kaju feel which really made me happy as I love Pacific Rim. Of course this epicness is immediately ruined by a sloppy scene (I won't spoil it) which cemented the fact in my mind this was written by a man (I checked later and found I was correct), it does save itself with a fantastic twist at the end though so it was still an amazing short.

Sucker of Souls - This had a great grungy cartooning that felt half Kill Bill, half 2003 TMNT. It ended up being a real bad day for an archaeological expedition. Gore injected with humour is always a favourite of mine and this ticked all those boxes, including a wisecracking explosives expert (looking at you Gary!) If we've learnt anything from Indiana Jones and Rick O'Connell it's, don't fuck with tombs. This time was no different.

Three Robots - There's something just so fucking fantastic about robots going on holiday and speculating about 'human' stuff. It's just the perfect injection of morbid humour and I love it. The twist at the end had me laughing harder than I had any right to ?.

Ice Age - I haven't seen Topher Grace since That 70's Show so I was like 'heeeey cool'. This was the first one that wasn't soley animation so that was really cool. They find a civilization in their freezer - yes, you read that right, their freezer - and the story is awesome ?. It's a neat reflection on humans and our place in the world.

The Witness - Set in a brightly coloured city the animation here feels very Borderlands-y, which is super cool because I fricking love that game ?. There's murder, full frontal nudity, erotic dancing, and an ending that will tear your head right off. Pretty neat all in all.

Suits - Great Googamooga, this is my absolutely favourite so far, a perfectly normal looking farm, complete with adorable hick accents, discovers a breach in their fence. This isn't just any breach, this is an alien style swarm complete with Mech Warrior suits and a woman named Mel, who I'm convinced is Tank Girl as an old lady. 17 minutes of utter badassery you do not want to miss. Utterly LOVED it, and would 10/10 watch this as its own series.

When the Yogurt Took Over - Ok so the name - I was like 'should I take this seriously? Oooor' ?. Weirdly serious - yet hysterical. A five minute journey into what happened when Yogurt became sentient. You will not be disaappointed ?.

Good Hunting - With animation that reminds me of The Last Airbender, it's a story of magic, friendship, and the industrial age. A beautiful and tragic story, with horrific overtones of what greed and 'progress' can do.

The Dump - The animation this reminds me of would be sorta like, if the people at Pixar got high with Tim Burton. There was one random thing - I found Pearly's dick swing in the wind much funnier than any sane person probably would ?. A great story about man's best friend and let me tell ya, everyone needs an Otto ❤.

Shape-Shifter - There's something so deeply interesting about putting the supernatural into regular life. Two men, who are not human, in the US marines. Insanely intense story for under 15 minutes. Gorgeous CGI work too.

Helping Hand - This had a great "Gravity" feel to it, when everything goes wrong you just keep going, give a little and then a little more and you achieve the impossible. Breathtaking space visuals is just an added bonus ?.

Fish Night - Telltale style animation, depicts a story of a father and son on the road. The car breaks down and something both magical and tragic happens. The ending left me reeling ?.

Lucky 13 - The CGI in this one was so good it took me half the time to figure out that it wasn't real. Lucky 13 was to Cutter like the Normandy was to Joker. Just - the best goddamn ship ❤.

Zima Blues - Animated in a style similiar to Archer, this was an interesting piece about art and how it effects us, we search for meaning through it sometimes it's about appreciating the little things ❤.

Blindspot - 90's animation and a rad story about robots. This is my second favourite after Suits, would 10/10 watch as its own movie ?.

Alternate Histories - Did not stop laughing the entire time. Utter gold. I will recommend one thing - pause it at the blue screen bit, you won't be disappointed ?.

The only thing I'm sad about is there wasn't more of this to watch, it was incredible ?.
  
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Daniel Boyd (1066 KP) Apr 22, 2019

Really enjoyed reading through your individual reviews, agree with you 1000% about Sonnie's Edge

Journey of the Emperor
Journey of the Emperor
2019 | Card Game
Do you think you know how to party? I thought I did, too. Then I played Journey of the Emperor, where you are planning an exciting party of journeys for the Emperor and their friends. They are all relying on YOU to provide them with the best journeys seeing exciting animals, beautiful flowers, and colorful lanterns along the way. But will you be able to plan wisely in the limited time you have been given? Let’s find out.

We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.

So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.

On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!

While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…

Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.

DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.

This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.
  
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The Marinated Meeple (1848 KP) Jun 13, 2019

This is an amazing review, and I look forward to checking it out....

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Purple Phoenix Games (2266 KP) Jun 13, 2019

Thanks! It's a very solid game and I'm itching to get it backed as well! -T

Chronicles of Crime: 1400
Chronicles of Crime: 1400
2020 | Adventure, Deduction, Medieval, Murder & Mystery
Isn’t that box cover just awesome? I never open a preview with a comment about components, but this one warranted it because the box art is so good. Anyway, it’s Paris in the year, well, 1400 AD, and now some strange things are afoot at le Cercle K.

Chronicles of Crime: 1400 (which I shall shorten to 1400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already know how to play 1400. However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled Location Boards. Fire up the Chronicles of Crime app, choose “1400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview I played through The Missing Pages case. Also, to be completely upfront I got a 95/110 for a final score, but no big deal.
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1400 version, Vision Cards that may assist players in putting the case into focus. These Vision Cards do not really give the story away or anything, but are merely a vague framework of possible factors.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 1400: consulting with the goodest boi dog companion! The dog, Perceval, assists the knight (the players) in cases by sniffing items. A word of caution, though, when you play this game do NOT have Perceval sniff any items until you are completely done with a location because he may drag you to another completely different location right away before you were ready. Not that it happened to me, mind you… okay, it did.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to report to their family members all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 95/110 on my first play of 1400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at that Perceval card! And I already raved about the box cover in my opening statement. This art really speaks to me and it says, “I’m gorgeous.”

The app. I have only great things to say about the app. It’s the same app that you would use for original Chronicles of Crime, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, even for a game set in the year 1400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should bring it back to my Family Location Board and ask my merchant sister about it. Hmm, it’s religious in nature? Okay then, my Monkle (monk uncle) will know something about it. Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 1400 and discover more shenanigans happening in Paris. Perceval and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this era in history, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 1400. It has everything I love in a unique game and I just can’t get enough!