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Purple Phoenix Games (2266 KP) rated Funkoverse Strategy Game: Harry Potter 100 in Tabletop Games
Aug 30, 2021
Because I haven’t given my readers enough insight into my nerdiness, here are a few more things I’m into: Harry Potter, the MCU, and Doctor Who. I also have several Funko Pops! characters somewhere here in this house: the Tenth Doctor, the Twelfth Doctor, Captain America, Ms. Marvel, Ant-Man, and Dr. Strange to name a few. So when I heard that a game was coming out where I could possibly use my Funkos for something other than sitting on my armoire, I got excited. Oh, also it’s Harry Potter themed? COUNT ME IN!
Funkoverse Strategy Game: Harry Potter (which I will now refer to as HP Funko) is a tactics-based strategy game where effectively using Action Points is the determining factor in victory. Each player will take charge of a 2- or 3-character team engaged in one of four included scenarios to gain VP (the awesome teal shards). This is done in different fashions, and for this review we used the “Territories” scenario.
DISCLAIMER: The Tenth Doctor and Dr. Strange are not included in the game, I supplied them. In the box are discs to represent a generic Auror (Ten) and Death Eater (Strange). If you choose to use a supplementary Funko Pop! please know that they may be much larger in size and difficult to maneuver on the board. Also, I will not be detailing every rule in the rulebook as there are just too many. For full rules, download the rulebook today or pick up a copy at your FLGS! -T
To setup follow the instructions in the rulebook and the chosen scenario. For Territories, it will look similar to the setup below, but the characters may not be facing a camera, as mine are. Once the players are satisfied with setup, the first player token is flipped coin-toss style to see which team will lead the first round. The game is now underway!
Turns are somewhat simple: each character can do two actions, which include: Move, Challenge, Interact, Assist, Rally, and Use Ability/Items. Movement is two squares, with diagonals allowed, but not through any part of an obstruction. In fact, obstructions and line-of-sight are big parts of the game, as several pages of the rulebook are devoted to them. To Challenge another character is the combat of the game. The attacker will typically throw two dice to initiate an attack and the defender will use as many dice as is printed on their character card. However, this is a Harry Potter game, so Challenges will also allow characters to use magic spells to augment their attacks or inflict other debilitations or statuses on their targets. Simple majority of successful results rolled wins the Challenge. Characters may be knocked down as a result of a Challenge, and if already knocked down and successfully attacked again, may also be knocked out of the game for a certain number of rounds (usually one).
To Interact with a token on the board a character will need to position themselves either directly on the token or one space adjacent. These tokens could be merely points on the board that earn points, as in the current scenario.
If adjacent to a downed ally, a player could use an Assist action to stand up the ally. However, a character may stand themselves up on their turn by using both actions to Rally. This is the character’s entire turn worth of actions, but may be necessary to avoid being knocked out and placed on the Cooldown Track.
Lastly, characters may need to spend actions to use an ability or an item in their possession. Each ability and item will have its own instructions written on their respective cards. These will be instantly recognizable to fans of the HP universe and will use Ability Tokens or require the user to place the Item Card on the Cooldown Track to be used on a future turn.
After alternating characters on each team has exhausted every character, the round ends. Players will refresh their characters and move all tokens or cards down a space on the Cooldown Track. Should end of turn activities score teams VPs, they will claim the shards for their collection. Once the scenario’s objective has been met a player will be crowned victor and forced to cast Riddikulus on their opponent(s).
Components. This game does not ship with a ton of components, but the bits and pieces contained in the box are wonderful. The cardboard map and pieces are nice, the cards are good quality, and all the tokens are great as well. I really enjoy the VP shards and of course the smaller Pops! that are the main characters. They are a bit smaller than all the Pops! I have, but I’m not really a huge Pops! collector, so that may be the norm nowadays. The art throughout is really well-done and evocative of the theme. Overall the components are brilliant.
I am no fan of Mage Wars style games, as I typically find those types of tactical games tiresome. I usually end up just moving around and casting a spell every once in a while, but then it’s just a tedious game of cat and mouse that I just don’t feel like ever playing. However, with the scenarios provided with HP Funko I feel like I have a mission other than knocking out my opponents. Yes, I could still do that during a scenario, but that’s not the main focus. I like that quite a bit. In fact, there are generic tokens in the game that would even allow players to create their own scenarios. I might be interested in creating my own to play with a younger crowd even.
Moving those big heads around is fun and makes me giggle a bit, especially when they knock into each other and fall down because of the elephantitis of the noggin. I also like being able to send in my Tenth Doctor to use his Sonic Screwdriver to take out he-who-must-not-be-named whilst Dr. Strange looks on in amusement. Being able to use your own Pops! is a great twist and I am definitely a fan.
I guess I DO like tactical move-around-the-board-and-do-stuff games after all! I just needed a little direction and a good theme to pull me into the genre. I also have the expandalone for the HP version of this that includes Malfoy and Ron, and can’t wait to add those in as well. And let me tell you how much I need the next expandalone that includes Dumbledore, Hagrid, Snape, and Umbridge. I need, like, I NEED to deal some damage to that pink witch SO MUCH. In any case, Purple Phoenix Games gives this one a patronus-fueled 10 / 12. If you are on the fence about this gimmicky-looking game, then let me help you – get it. Play it a lot and play it with lots of other people (when possible). Extra points to Hufflegriffinsnake if you yell out the spell names a la Harold Potter in the movies.
Funkoverse Strategy Game: Harry Potter (which I will now refer to as HP Funko) is a tactics-based strategy game where effectively using Action Points is the determining factor in victory. Each player will take charge of a 2- or 3-character team engaged in one of four included scenarios to gain VP (the awesome teal shards). This is done in different fashions, and for this review we used the “Territories” scenario.
DISCLAIMER: The Tenth Doctor and Dr. Strange are not included in the game, I supplied them. In the box are discs to represent a generic Auror (Ten) and Death Eater (Strange). If you choose to use a supplementary Funko Pop! please know that they may be much larger in size and difficult to maneuver on the board. Also, I will not be detailing every rule in the rulebook as there are just too many. For full rules, download the rulebook today or pick up a copy at your FLGS! -T
To setup follow the instructions in the rulebook and the chosen scenario. For Territories, it will look similar to the setup below, but the characters may not be facing a camera, as mine are. Once the players are satisfied with setup, the first player token is flipped coin-toss style to see which team will lead the first round. The game is now underway!
Turns are somewhat simple: each character can do two actions, which include: Move, Challenge, Interact, Assist, Rally, and Use Ability/Items. Movement is two squares, with diagonals allowed, but not through any part of an obstruction. In fact, obstructions and line-of-sight are big parts of the game, as several pages of the rulebook are devoted to them. To Challenge another character is the combat of the game. The attacker will typically throw two dice to initiate an attack and the defender will use as many dice as is printed on their character card. However, this is a Harry Potter game, so Challenges will also allow characters to use magic spells to augment their attacks or inflict other debilitations or statuses on their targets. Simple majority of successful results rolled wins the Challenge. Characters may be knocked down as a result of a Challenge, and if already knocked down and successfully attacked again, may also be knocked out of the game for a certain number of rounds (usually one).
To Interact with a token on the board a character will need to position themselves either directly on the token or one space adjacent. These tokens could be merely points on the board that earn points, as in the current scenario.
If adjacent to a downed ally, a player could use an Assist action to stand up the ally. However, a character may stand themselves up on their turn by using both actions to Rally. This is the character’s entire turn worth of actions, but may be necessary to avoid being knocked out and placed on the Cooldown Track.
Lastly, characters may need to spend actions to use an ability or an item in their possession. Each ability and item will have its own instructions written on their respective cards. These will be instantly recognizable to fans of the HP universe and will use Ability Tokens or require the user to place the Item Card on the Cooldown Track to be used on a future turn.
After alternating characters on each team has exhausted every character, the round ends. Players will refresh their characters and move all tokens or cards down a space on the Cooldown Track. Should end of turn activities score teams VPs, they will claim the shards for their collection. Once the scenario’s objective has been met a player will be crowned victor and forced to cast Riddikulus on their opponent(s).
Components. This game does not ship with a ton of components, but the bits and pieces contained in the box are wonderful. The cardboard map and pieces are nice, the cards are good quality, and all the tokens are great as well. I really enjoy the VP shards and of course the smaller Pops! that are the main characters. They are a bit smaller than all the Pops! I have, but I’m not really a huge Pops! collector, so that may be the norm nowadays. The art throughout is really well-done and evocative of the theme. Overall the components are brilliant.
I am no fan of Mage Wars style games, as I typically find those types of tactical games tiresome. I usually end up just moving around and casting a spell every once in a while, but then it’s just a tedious game of cat and mouse that I just don’t feel like ever playing. However, with the scenarios provided with HP Funko I feel like I have a mission other than knocking out my opponents. Yes, I could still do that during a scenario, but that’s not the main focus. I like that quite a bit. In fact, there are generic tokens in the game that would even allow players to create their own scenarios. I might be interested in creating my own to play with a younger crowd even.
Moving those big heads around is fun and makes me giggle a bit, especially when they knock into each other and fall down because of the elephantitis of the noggin. I also like being able to send in my Tenth Doctor to use his Sonic Screwdriver to take out he-who-must-not-be-named whilst Dr. Strange looks on in amusement. Being able to use your own Pops! is a great twist and I am definitely a fan.
I guess I DO like tactical move-around-the-board-and-do-stuff games after all! I just needed a little direction and a good theme to pull me into the genre. I also have the expandalone for the HP version of this that includes Malfoy and Ron, and can’t wait to add those in as well. And let me tell you how much I need the next expandalone that includes Dumbledore, Hagrid, Snape, and Umbridge. I need, like, I NEED to deal some damage to that pink witch SO MUCH. In any case, Purple Phoenix Games gives this one a patronus-fueled 10 / 12. If you are on the fence about this gimmicky-looking game, then let me help you – get it. Play it a lot and play it with lots of other people (when possible). Extra points to Hufflegriffinsnake if you yell out the spell names a la Harold Potter in the movies.

Kristy H (1252 KP) rated Our Little Racket: A Novel in Books
Feb 8, 2018
The idyllic community of Greenwich, Connecticut is shaken when the investment bank, Weiss & Partners, fails. Its CEO, Bob D'Amico--a man known throughout the banking community for his loyalty to his employees--is at the center of the storm: did Bob know this was coming? And even worse, did things fall apart due to criminal actions on his part? Meanwhile, Bob's teenage daughter, Madison, struggles to understand what this all means, both for her father and her family. She gets little help from her mother, Isabel, who offers Madison no comfort during this crazy time. Madison's nanny, Lily, is busy caring for her younger twin brothers. Isabel's best friend, Mina, wants to help, but is still too afraid of offending Isabel: a pillar of the Greenwich scene. And Madison and her best friend, Amanda, seem to be drifting further apart every day. Madison and her family are under intense scrutiny, yet she's still just a girl trying to navigate being a teen. She's sure her father didn't do anything wrong; right?
I had a tough time with this book. There were several points where I considered setting it down for others in my always growing "to be read" pile, but I soldiered on. <i>I can't say I really enjoyed it, though I did find parts of it interesting.</i> It's clearly influenced by the Madoff scandal, which is referenced in the novel, and there is a lot of financial lingo in the book, even if it's really a story of a troubled family at its core.
The problem is that so few of the characters are really engaging, and the story seems to drag on endlessly at points. It's a peek in the world of the truly wealthy (think household servants, golf courses at their homes, multiple residences, hired cars, etc.), but I found myself unable to care for most of the characters. None of them are very nice to each other, and Bob and Isabel come across as neglectful and awful parents for the majority of the story. Even worse is the gaggle of Greenwich women, who gossip about the situation, feel like they are unable to continue to purchase expensive clothing and wares after Bob's "situation," and generally just annoy you with their harping. They don't understand anything about what their husbands do, but they run their households (well, they delegate it all) and fear that their carefully polished way of life is in jeopardy. You understand that this is a serious event for them, but you don't really care. Was I supposed to feel sorry for them? The novel is confusing at times in this facet. Perhaps I missed a great point somewhere: is it profound or just pretentious? Hard to tell.
The one thing that kept me reading was Madison. While she could be hateful at times, the story of her coming of age in a very strange environment, with a spotlight shining on her, was the most interesting part of the novel. Her dynamic with her father, whom she clearly adored, and her cold, distant mother, was far more fleshed out than any of the other characters. You could see her struggling to find her place in the world: she was just doing it under the watchful eye of the community (and a security detail hired to keep the press away from her family). Baker deftly portrays Madison's heartbreaking forays in romance, as well as some great scenes in which the teen shows off some spunk that will have you rooting for her. I couldn't help but want to give her a hug: even though I could see that her mother was a complicated individual, her parents were pretty awful, and poor Madison was forced to confront that in some terrible ways.
Still, despite Madison's story, most of this book fell flat for me. The epilogue was interesting and tied up some loose ends, but it ended things very abruptly as well. So much of the novel was about how Greenwich was nothing but smoke and mirrors: nothing was real in this world. Yet, I would have enjoyed some characters who felt more human, whom I could relate to in some way, whom I wanted to care for and to see come out of this "crisis" intact. Rating a 3-star due to Madison and the intricate story, but probably more of a 2.5-star on the overall enjoyment level scale for me.
I received a copy of this novel from the publisher and Edelweiss (thank you!) in return for an unbiased review; it is available everywhere as of 06/20/2017.
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I had a tough time with this book. There were several points where I considered setting it down for others in my always growing "to be read" pile, but I soldiered on. <i>I can't say I really enjoyed it, though I did find parts of it interesting.</i> It's clearly influenced by the Madoff scandal, which is referenced in the novel, and there is a lot of financial lingo in the book, even if it's really a story of a troubled family at its core.
The problem is that so few of the characters are really engaging, and the story seems to drag on endlessly at points. It's a peek in the world of the truly wealthy (think household servants, golf courses at their homes, multiple residences, hired cars, etc.), but I found myself unable to care for most of the characters. None of them are very nice to each other, and Bob and Isabel come across as neglectful and awful parents for the majority of the story. Even worse is the gaggle of Greenwich women, who gossip about the situation, feel like they are unable to continue to purchase expensive clothing and wares after Bob's "situation," and generally just annoy you with their harping. They don't understand anything about what their husbands do, but they run their households (well, they delegate it all) and fear that their carefully polished way of life is in jeopardy. You understand that this is a serious event for them, but you don't really care. Was I supposed to feel sorry for them? The novel is confusing at times in this facet. Perhaps I missed a great point somewhere: is it profound or just pretentious? Hard to tell.
The one thing that kept me reading was Madison. While she could be hateful at times, the story of her coming of age in a very strange environment, with a spotlight shining on her, was the most interesting part of the novel. Her dynamic with her father, whom she clearly adored, and her cold, distant mother, was far more fleshed out than any of the other characters. You could see her struggling to find her place in the world: she was just doing it under the watchful eye of the community (and a security detail hired to keep the press away from her family). Baker deftly portrays Madison's heartbreaking forays in romance, as well as some great scenes in which the teen shows off some spunk that will have you rooting for her. I couldn't help but want to give her a hug: even though I could see that her mother was a complicated individual, her parents were pretty awful, and poor Madison was forced to confront that in some terrible ways.
Still, despite Madison's story, most of this book fell flat for me. The epilogue was interesting and tied up some loose ends, but it ended things very abruptly as well. So much of the novel was about how Greenwich was nothing but smoke and mirrors: nothing was real in this world. Yet, I would have enjoyed some characters who felt more human, whom I could relate to in some way, whom I wanted to care for and to see come out of this "crisis" intact. Rating a 3-star due to Madison and the intricate story, but probably more of a 2.5-star on the overall enjoyment level scale for me.
I received a copy of this novel from the publisher and Edelweiss (thank you!) in return for an unbiased review; it is available everywhere as of 06/20/2017.
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Christina Haynes (148 KP) rated Bruja in Books
Jun 29, 2018
Bruja
This book is about Tessa's cousin Claudia. We travel with her to Peru to find a cure for her twin brother, Raphael.
After Lucinda's son, Daniel is killed in the last book, she some how manages to bring him back to life. But as some sort of zombie, demon creature. He then infects Raphael. Making him become the same kind of creature as Daniel. In order to cure him, we need to find ancient white magic. And that leads us to Peru.
The only person who can go is Claudia, even Tessa agrees after she has a vision, showing that if she goes they will all die. Why we don't know. But Claudia going to me was perfect.
Before I talk to you about Peru. Let me tell you a little about Claudia and why I liked her, because by the end of this book you will too. I really find her great character, and to be honest. I kind of like her more than Tessa.
Claudia is Tessa's cousin via her mother's sister. She's lived in the witches compound all her life. She was there when her grandmother ruled the cover and she was there when Lucinda took over and make it what it is today. A scary, terrible place to be.
She gave her life by agreeing to an oath with Lucinda, to keep her parents safe so they could leave the coven and compound. Her brother stayed with her, because he didn't want her to be alone, in that horrible place. But her parents are no where to been seen.
She found away to get Tessa to the compound so she could help to either be their leader or find the next one. Tessa wasn't happy with her but she did what she needed to do. She helped the Werewolf pack and Tessa fight the vampires, without been asked. She's helped Tessa a lot, along with other people, and for what? To be left by her parents. To be tied to Lucinda via a oath that keeps her apart of her coven, which allows Lucinda to drain her power.
She's the fiance of a terrible ass, because Lucinda made it happen, and now her brother is in danger of dying and she has to go to Peru with an ancient werewolf, she hardly knows.
Already to me Claudia is a great character.
Now back to Peru and the actual story. Claudia sets off to Peru to find ancient white magic. But finding it is the hard part, let alone actually getting it and bringing it back. She has very little time to find and bring it back as her brother is quickly getting worst! - She also wants to break this oath with her a Lucinda, so the rest of the witches who left with her can break theirs too.
When she gets to Peru we are introduced to another werewolf called 'Mr July' only kidding that's a nickname she makes up for him whilst she is drooling like a wolf... His name is Lucas. Together they go on search of this white magic. But when she arrives at the hotel, who is there, none other than... HER FIANCE the rude, snobby, old fashioned ass called Matt. But why is he there? She never told him, Tessa wouldn't. No one would... Only someone did. - Why is he there, and what the hell is he up too!?
Claudia starts to fall for Lucas, she tries not too. But it's very hard. She know nothing can happen, he's a Werewolf and she's well a witch. But if she wants to break the bond/oath with Lucinda she could mate with a werewolf... But she can't just find anyone, she wants to find the one. But even then to her that's not really an option... Yet.
She gets into a lot of trouble with a local coven and again Matt is involved. Lucas saves her life a few time and she saves his. This love story between them both, for me was a better story than Tessa and Dastien's.
This story I really liked, not only did I love the idea, but I loved the characters. I loved how it was just about Claudia and Lucas. I loved how we didn't have other people around, we had some of course. But not other people who were apart of the main goal. We had two people working together, whether they liked eachother or not. Just working together to save her brother. Lucas had nothing to do with Raphael. He doesn't even know him, but he helps Claudia anyway.
The ending was lovely and it made way for the next book. Which is back to being about Tessa. I hope we have more of Claudia. She's definitely my favourite character!
3☕ – NOT A BAD BOOK
Love, Christina ?
After Lucinda's son, Daniel is killed in the last book, she some how manages to bring him back to life. But as some sort of zombie, demon creature. He then infects Raphael. Making him become the same kind of creature as Daniel. In order to cure him, we need to find ancient white magic. And that leads us to Peru.
The only person who can go is Claudia, even Tessa agrees after she has a vision, showing that if she goes they will all die. Why we don't know. But Claudia going to me was perfect.
Before I talk to you about Peru. Let me tell you a little about Claudia and why I liked her, because by the end of this book you will too. I really find her great character, and to be honest. I kind of like her more than Tessa.
Claudia is Tessa's cousin via her mother's sister. She's lived in the witches compound all her life. She was there when her grandmother ruled the cover and she was there when Lucinda took over and make it what it is today. A scary, terrible place to be.
She gave her life by agreeing to an oath with Lucinda, to keep her parents safe so they could leave the coven and compound. Her brother stayed with her, because he didn't want her to be alone, in that horrible place. But her parents are no where to been seen.
She found away to get Tessa to the compound so she could help to either be their leader or find the next one. Tessa wasn't happy with her but she did what she needed to do. She helped the Werewolf pack and Tessa fight the vampires, without been asked. She's helped Tessa a lot, along with other people, and for what? To be left by her parents. To be tied to Lucinda via a oath that keeps her apart of her coven, which allows Lucinda to drain her power.
She's the fiance of a terrible ass, because Lucinda made it happen, and now her brother is in danger of dying and she has to go to Peru with an ancient werewolf, she hardly knows.
Already to me Claudia is a great character.
Now back to Peru and the actual story. Claudia sets off to Peru to find ancient white magic. But finding it is the hard part, let alone actually getting it and bringing it back. She has very little time to find and bring it back as her brother is quickly getting worst! - She also wants to break this oath with her a Lucinda, so the rest of the witches who left with her can break theirs too.
When she gets to Peru we are introduced to another werewolf called 'Mr July' only kidding that's a nickname she makes up for him whilst she is drooling like a wolf... His name is Lucas. Together they go on search of this white magic. But when she arrives at the hotel, who is there, none other than... HER FIANCE the rude, snobby, old fashioned ass called Matt. But why is he there? She never told him, Tessa wouldn't. No one would... Only someone did. - Why is he there, and what the hell is he up too!?
Claudia starts to fall for Lucas, she tries not too. But it's very hard. She know nothing can happen, he's a Werewolf and she's well a witch. But if she wants to break the bond/oath with Lucinda she could mate with a werewolf... But she can't just find anyone, she wants to find the one. But even then to her that's not really an option... Yet.
She gets into a lot of trouble with a local coven and again Matt is involved. Lucas saves her life a few time and she saves his. This love story between them both, for me was a better story than Tessa and Dastien's.
This story I really liked, not only did I love the idea, but I loved the characters. I loved how it was just about Claudia and Lucas. I loved how we didn't have other people around, we had some of course. But not other people who were apart of the main goal. We had two people working together, whether they liked eachother or not. Just working together to save her brother. Lucas had nothing to do with Raphael. He doesn't even know him, but he helps Claudia anyway.
The ending was lovely and it made way for the next book. Which is back to being about Tessa. I hope we have more of Claudia. She's definitely my favourite character!
3☕ – NOT A BAD BOOK
Love, Christina ?

Purple Phoenix Games (2266 KP) rated Go Extinct!: Stardust Catches the Carnivores in Tabletop Games
Mar 26, 2020
“Yo, uhh, got any sevens?” “Naw, go fish.” “Dag, yo.” “Hmm, got any Queens?” “Nope, go fish.” “*&%#@!!” While this may be many of us during the social distancing or self-isolation using meager playing cards, there is now another option – Go Extinct!: Stardust Catches the Carnivores. The title is long, but the playtime isn’t, and the Go Fish is there, but it is masked by an educational skin. Does this one make a case for our collection?
In Go Extinct!: Stardust Catches the Carnivores (which I will shorten to Go Extinct from here on out) players are attempting to score the most points at the end of the game by collecting runs(?) of animals within the same biological family, called “clades.” More points are gained by collecting families with more members, and the game has a known end timeline – when the players’ cards run out.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give a feel for how the game generally plays. You are invited to back the game through the Kickstarter campaign running until April 16, 2020, purchase from your FLGS upon release, or through any retailers stocking it after fulfillment. -T
To setup, place the large board on the table for all to see. Follow the setup rules per player count listed in the rule book (because it’s different for three players and for 4+). Shuffle the cards and deal each player six cards. The rest of the deck becomes the central draw deck. You are now ready to begin!
A game of Go Extinct is played over several rounds where players are trying to collect and play complete clades of animals. Only clades played to the players’ personal score piles can be scored at the end of the game, and once in the score pile, can no longer be stolen (asked for) by other players – just like in Go Fish.
Go Extinct becomes a bit more distinct when asking for cards. A player can ask a specific player for a specific animal (Wolverine, Polar Bear, etc) or can ask for cards within the same family (a cub of Delicate Dog or Ancestor of Ursidae). If a player is given a specific animal species, the asking player may take another turn to ask for more animals or clade members. If the ask is unsuccessful, the asked player announces, “Go Extinct” to indicate that the asking player must hunt for animals elsewhere, namely, the draw pile. Redraw at the end of a turn to a hand size of six and the game continues with the next player.
Again, the game ends once all the cards are played, but when the draw deck runs out, a new rule enters play. When asked for a clade, the asked player must give up to three of their cards, if they have that many of that clade. Once a player runs out of cards in their hand, they are finished, and the game ends when every player is out of cards. Tally up the points per clade size, and determine who is the best at collecting animal clades!
Components. Again, we were provided a prototype copy of this game, which is on Kickstarter now, so the components may be different from what will be produced via a successful KS campaign. That said, the components we received are great! The cards are good quality with excellent card art depicting extinct and current animals. The graphic layout is good, and once you can read the cards, the board is no longer really necessary for play. That board. It is absolutely beautiful, though not overly ornate, and is also completely unnecessary for play. We did enjoy having it on the table while we played, but players never actually interact with it or use for anything other than reference. It is a nice touch, though.
Being a family man, myself, and having young children, this will be great for when my kids learn to read. Learning the names of ancestral animals and scientific nomenclature of current animals is something I cannot wait to teach my kids. I really see no reason for me to ever teach them Go Fish while I have Go Extinct in my collection, and I do believe I will keep it there for a long time. If you enjoy light games with a heavy dose of education and direct player interaction without conflict, then Go Extinct is for you. It may be too light for hardcore gamers, but those gamers are not the intended audience. If you are looking for games to bond with your kids over, then you simply must check out Go Extinct. Or if you just want to learn a little something yourself, go ahead and pick up a copy or three. I recommend it. Visit the Kickstarter campaign here and tell them Purple Phoenix Games sent you!
In Go Extinct!: Stardust Catches the Carnivores (which I will shorten to Go Extinct from here on out) players are attempting to score the most points at the end of the game by collecting runs(?) of animals within the same biological family, called “clades.” More points are gained by collecting families with more members, and the game has a known end timeline – when the players’ cards run out.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give a feel for how the game generally plays. You are invited to back the game through the Kickstarter campaign running until April 16, 2020, purchase from your FLGS upon release, or through any retailers stocking it after fulfillment. -T
To setup, place the large board on the table for all to see. Follow the setup rules per player count listed in the rule book (because it’s different for three players and for 4+). Shuffle the cards and deal each player six cards. The rest of the deck becomes the central draw deck. You are now ready to begin!
A game of Go Extinct is played over several rounds where players are trying to collect and play complete clades of animals. Only clades played to the players’ personal score piles can be scored at the end of the game, and once in the score pile, can no longer be stolen (asked for) by other players – just like in Go Fish.
Go Extinct becomes a bit more distinct when asking for cards. A player can ask a specific player for a specific animal (Wolverine, Polar Bear, etc) or can ask for cards within the same family (a cub of Delicate Dog or Ancestor of Ursidae). If a player is given a specific animal species, the asking player may take another turn to ask for more animals or clade members. If the ask is unsuccessful, the asked player announces, “Go Extinct” to indicate that the asking player must hunt for animals elsewhere, namely, the draw pile. Redraw at the end of a turn to a hand size of six and the game continues with the next player.
Again, the game ends once all the cards are played, but when the draw deck runs out, a new rule enters play. When asked for a clade, the asked player must give up to three of their cards, if they have that many of that clade. Once a player runs out of cards in their hand, they are finished, and the game ends when every player is out of cards. Tally up the points per clade size, and determine who is the best at collecting animal clades!
Components. Again, we were provided a prototype copy of this game, which is on Kickstarter now, so the components may be different from what will be produced via a successful KS campaign. That said, the components we received are great! The cards are good quality with excellent card art depicting extinct and current animals. The graphic layout is good, and once you can read the cards, the board is no longer really necessary for play. That board. It is absolutely beautiful, though not overly ornate, and is also completely unnecessary for play. We did enjoy having it on the table while we played, but players never actually interact with it or use for anything other than reference. It is a nice touch, though.
Being a family man, myself, and having young children, this will be great for when my kids learn to read. Learning the names of ancestral animals and scientific nomenclature of current animals is something I cannot wait to teach my kids. I really see no reason for me to ever teach them Go Fish while I have Go Extinct in my collection, and I do believe I will keep it there for a long time. If you enjoy light games with a heavy dose of education and direct player interaction without conflict, then Go Extinct is for you. It may be too light for hardcore gamers, but those gamers are not the intended audience. If you are looking for games to bond with your kids over, then you simply must check out Go Extinct. Or if you just want to learn a little something yourself, go ahead and pick up a copy or three. I recommend it. Visit the Kickstarter campaign here and tell them Purple Phoenix Games sent you!

Kristy H (1252 KP) rated Better Together in Books
Jun 10, 2021
A cute albeit long read about family and finding yourself
Jamie and Siri wind up at the same Re-Discover Yourself Retreat at Colorado because their lives are both slowly crumbling. Jamie is an aspiring comic in LA, but she can't seem to make it through her set without throwing up. She's been kicked out of her apartment and is back at home, stuck living under her famous father's oppressive thumb. As for Siri, ballet is her entire life. But when she suffers a career-ending injury, everything she's planned for falls apart. Jamie and Siri also happen to be sisters. They've grown up entirely apart: Jamie lives with their dad in LA and Siri with their mom in New Jersey. When they reunite at the retreat, they decide to switch places and seek revenge on their estranged parents. With the help of a little magic (yes, actual magic), Jamie shows up in New Jersey, looking just like Siri and Siri arrives in LA, looking like Jamie. Before they know it, Siri's hanging out with (and falling for) Jamie's best friend Dawn. And independent Jamie might be making an actual attachment with Zarar, their instructor from camp. But can Jamie and Siri set out to do what they planned--right their childhood wrongs?
"The day everything fell apart three months ago, I tripped into this anger ditch, and I can't seem to find my way out." -Siri
I stumbled across this book because it was billed as The Parent Trap meets Freaky Friday and well, sign me up. To me, there's not a ton of The Parent Trap here, as the goal isn't to reunite Siri and Jamie's parents, but rather seek some sort of vengeance on them, as they basically split the kids up when they were six and four and then each parent abandoned one of the siblings. Jamie and Siri never saw each other again, and Siri's mom told her Jamie was imaginary. So, um, yeah she has some baggage. The parents come across as pretty hideous here, to tell you the truth! (Reexamining The Parent Trap as an adult and parent is quite eye-opening!)
Also, reading some of the other reviews for this book, apparently there is some sort of rating controversy and issue with the author? I had no clue about any of this. I have no idea who Christine Riccio is. I am one of those people who dislikes videos of all kinds. News article is only a video? Won't watch. I don't even really like Instagram reels let alone Youtube. I don't even love that my car has a backup camera. So whatever drama surrounds this book totally escapes me. If you don't like a book about magic, I guess don't read a book about magic? I thought this was pretty cute. Anyway, just a disclaimer, I guess, that my review has nothing to do with any of whatever that drama is.
You need to go into BETTER TOGETHER prepared to suspend a little disbelief if you want to fully enjoy it. There is magic involved--a happy haunted trail at the retreat that leads to the sisters looking like each other. Jamie and Siri already look really similar, so it didn't seem like maybe they needed that? (You don't in the The Parent Trap, this purist says!) Then there is their terrible parents. It's sort of hard to believe people that awful exist.
But if you accept the magic and the awful parents, this is a cute book. Is it weird? Sure. But it was definitely better than I expected after reading all the hater reviews. I liked Jamie and Siri. They were flawed (pretty expected after those parents) but funny. There's some great bisexual representation and while the book is about family, forgiveness, and reuniting, there's some sweet side romantic plots, too. Siri and Dawn were pretty adorable. And Zarar, their canoe instructor who winds up in New York, is just a cutie. Siri and Dawn each have a grandparent living near/with them who offers some great comedic relief, as well.
The story is told from Jamie and Siri's perspectives and sometimes it takes a moment to remember which sister is speaking, though the chapters are labeled. As the book progresses, you get more used to which sister is which. Siri has a very annoying quirk where she says things like "intercoursing" instead of the f-word, which grew old quickly. The book was long--there definitely could have been some cutting down.
Still, this was a cute read and I enjoyed Siri and Jamie's story and watching each of them come into their own. I have Riccio's first book on my shelf, and I'll definitely pick it up at some point. 3.5 stars.
I received a copy of this book from Wednesday Books and Netgalley, along with Goodreads, in return for an unbiased review. Look for BETTER TOGETHER on 06/01/2021!
"The day everything fell apart three months ago, I tripped into this anger ditch, and I can't seem to find my way out." -Siri
I stumbled across this book because it was billed as The Parent Trap meets Freaky Friday and well, sign me up. To me, there's not a ton of The Parent Trap here, as the goal isn't to reunite Siri and Jamie's parents, but rather seek some sort of vengeance on them, as they basically split the kids up when they were six and four and then each parent abandoned one of the siblings. Jamie and Siri never saw each other again, and Siri's mom told her Jamie was imaginary. So, um, yeah she has some baggage. The parents come across as pretty hideous here, to tell you the truth! (Reexamining The Parent Trap as an adult and parent is quite eye-opening!)
Also, reading some of the other reviews for this book, apparently there is some sort of rating controversy and issue with the author? I had no clue about any of this. I have no idea who Christine Riccio is. I am one of those people who dislikes videos of all kinds. News article is only a video? Won't watch. I don't even really like Instagram reels let alone Youtube. I don't even love that my car has a backup camera. So whatever drama surrounds this book totally escapes me. If you don't like a book about magic, I guess don't read a book about magic? I thought this was pretty cute. Anyway, just a disclaimer, I guess, that my review has nothing to do with any of whatever that drama is.
You need to go into BETTER TOGETHER prepared to suspend a little disbelief if you want to fully enjoy it. There is magic involved--a happy haunted trail at the retreat that leads to the sisters looking like each other. Jamie and Siri already look really similar, so it didn't seem like maybe they needed that? (You don't in the The Parent Trap, this purist says!) Then there is their terrible parents. It's sort of hard to believe people that awful exist.
But if you accept the magic and the awful parents, this is a cute book. Is it weird? Sure. But it was definitely better than I expected after reading all the hater reviews. I liked Jamie and Siri. They were flawed (pretty expected after those parents) but funny. There's some great bisexual representation and while the book is about family, forgiveness, and reuniting, there's some sweet side romantic plots, too. Siri and Dawn were pretty adorable. And Zarar, their canoe instructor who winds up in New York, is just a cutie. Siri and Dawn each have a grandparent living near/with them who offers some great comedic relief, as well.
The story is told from Jamie and Siri's perspectives and sometimes it takes a moment to remember which sister is speaking, though the chapters are labeled. As the book progresses, you get more used to which sister is which. Siri has a very annoying quirk where she says things like "intercoursing" instead of the f-word, which grew old quickly. The book was long--there definitely could have been some cutting down.
Still, this was a cute read and I enjoyed Siri and Jamie's story and watching each of them come into their own. I have Riccio's first book on my shelf, and I'll definitely pick it up at some point. 3.5 stars.
I received a copy of this book from Wednesday Books and Netgalley, along with Goodreads, in return for an unbiased review. Look for BETTER TOGETHER on 06/01/2021!

Allison Anders recommended Monterey Pop (1968) in Movies (curated)

Marc Riley recommended Hex Enduction Hour by The Fall in Music (curated)

Bob Mann (459 KP) rated Ant-Man and the Wasp (2018) in Movies
Sep 28, 2021
Large and Small on screen, but just ends up middling.
So, for the first time we divided last night at the cinema. I went off to watch “Ant-Man and the Wasp” and my wife – not a Marvel fan – went to see “Mamma Mia! Here We Go Again” (for the THIRD time!). Incidentally, Mamma Mia 2 seems to be the movie phenomenon of the summer, taking over from “The Greatest Showman” as the movie phenomenon of the winter. It’s been out three weeks now and the shows are still selling out, with people (mostly groups of women) being turned away at the ticket desk. I can see this one running in theatres until October, when they bring out a sing-a-long edition and it carries on running ‘til Christmas. Extraordinary.
But, let’s turn from big things to small things. In a prologue we see a young Dr Hank Pym (Michael Douglas) and wife Janet (Michelle Pfeiffer) torn apart as Janet miniturises herself into the “quantum realm” to save the world from nuclear disaster. But in the present day Hank thinks there might be a way to find and retrieve Janet with the help of their superhero daughter Hope (“The Wasp”, played by Evangeline Lilly). (“What the f*** have you been thinking about instead for the last 30 years while I’ve been sat here avoiding neutrons”, would be the imagined response from Janet, but we don’t go there!).
But Scott Lang (aka “Ant Man”, Paul Rudd), having also been to the quantum realm, holds a key part of the puzzle. To add to their problems, a strange ghost-like girl called Ava has her own reasons for retrieving the lost soul, but in ways that will tear Janet limb from limb. Can Hank, Hope and Scott succeed, while dodging both The Ghost, the FBI and other criminal forces intent on seizing Pym’s technology?
I must admit that I’d somewhat forgotten how “Ant Man” ended three years ago, which together with the one film missing from my Marvel-watching canon being “Captain America: Civil War” left me somewhat confused by why we start the film with our hero Lang under two-year’s house arrest. But much fun is had with Lang’s curfew and the frustration of FBI agent Jimmy Woo (Randall Park) in trying to catch him breaking the rules.
For we are again at the comedic end of the Marvel universe. However the comedy is extremely uneven this time and doesn’t sit particularly well with the dramatic and emotional elements of the film. It’s certainly nowhere near the consistently funny content of the surprisingly good “Thor: Ragnarok”. Some of Rudd’s lines just smell of “trying too hard”.
Adding comedic value is Michael Peña returning here as Scott’s partner Luis. His motor-mouth routine after taking a truth drug (“not a truth drug”!) was hilarious, with the rest of the cast miming his words in flashback.
It has to be said though that there are some truly great sight-gags, to rival the Thomas the Tank Engine scenes in the first film. The expanding salt-cellar; the expanding / contracting car and building moments; and the “skateboard” scenes. But all – and I mean ALL – of these scenes were universally spoiled by the trailer, such that the reaction to them was “oh, that’s that bit then”. NEVER has there been a better case for a teaser trailer that basically said “Ant Man’s back; here’s ONE wow-factor visual”. It’s just criminal. Interestingly, re the trailer, there was also at least one scene (the “you go high, I’ll go low” one, which I thought was very funny) that didn’t make the cut I saw.
Acting wise you can’t fault the cast with Lilly just great as “The Wasp”. If I was her, I would have said “OK… I’ll do the film, but I get to keep the suit!”. That would be her age monitoring device for years to come…. “Does the zip still do up at the back? Do my impossibly pert breasts still align with these impossibly well-moulded contours?”. It’s also great to see Michael Douglas and Laurence Fishburne going head-to-head in the acting stakes. Walton Goggins again crops up as a believable bad-guy, a performance I really enjoyed, but the star turn for me in the whole film was a career-making performance by Hannah John-Kamen as Ava/The Ghost: she’s previously only had small supporting roles in “Tomb Raider” and “Ready Player One”. Looking like a Star Wars sand-person in her outfit she removes her mask to reveal a stunningly piercing gaze and great screen presence. One to watch for the future.
Directed by original “Ant Man” director Peyton Reed, it’s a perfectly entertaining watch for a summer night, but it is uneven in tone, perhaps the result of the team of five credited with the writing. Ask me in two months’ time to tell you anything about it and I will probably struggle. It’s a “meh” sort of film for me.
But, let’s turn from big things to small things. In a prologue we see a young Dr Hank Pym (Michael Douglas) and wife Janet (Michelle Pfeiffer) torn apart as Janet miniturises herself into the “quantum realm” to save the world from nuclear disaster. But in the present day Hank thinks there might be a way to find and retrieve Janet with the help of their superhero daughter Hope (“The Wasp”, played by Evangeline Lilly). (“What the f*** have you been thinking about instead for the last 30 years while I’ve been sat here avoiding neutrons”, would be the imagined response from Janet, but we don’t go there!).
But Scott Lang (aka “Ant Man”, Paul Rudd), having also been to the quantum realm, holds a key part of the puzzle. To add to their problems, a strange ghost-like girl called Ava has her own reasons for retrieving the lost soul, but in ways that will tear Janet limb from limb. Can Hank, Hope and Scott succeed, while dodging both The Ghost, the FBI and other criminal forces intent on seizing Pym’s technology?
I must admit that I’d somewhat forgotten how “Ant Man” ended three years ago, which together with the one film missing from my Marvel-watching canon being “Captain America: Civil War” left me somewhat confused by why we start the film with our hero Lang under two-year’s house arrest. But much fun is had with Lang’s curfew and the frustration of FBI agent Jimmy Woo (Randall Park) in trying to catch him breaking the rules.
For we are again at the comedic end of the Marvel universe. However the comedy is extremely uneven this time and doesn’t sit particularly well with the dramatic and emotional elements of the film. It’s certainly nowhere near the consistently funny content of the surprisingly good “Thor: Ragnarok”. Some of Rudd’s lines just smell of “trying too hard”.
Adding comedic value is Michael Peña returning here as Scott’s partner Luis. His motor-mouth routine after taking a truth drug (“not a truth drug”!) was hilarious, with the rest of the cast miming his words in flashback.
It has to be said though that there are some truly great sight-gags, to rival the Thomas the Tank Engine scenes in the first film. The expanding salt-cellar; the expanding / contracting car and building moments; and the “skateboard” scenes. But all – and I mean ALL – of these scenes were universally spoiled by the trailer, such that the reaction to them was “oh, that’s that bit then”. NEVER has there been a better case for a teaser trailer that basically said “Ant Man’s back; here’s ONE wow-factor visual”. It’s just criminal. Interestingly, re the trailer, there was also at least one scene (the “you go high, I’ll go low” one, which I thought was very funny) that didn’t make the cut I saw.
Acting wise you can’t fault the cast with Lilly just great as “The Wasp”. If I was her, I would have said “OK… I’ll do the film, but I get to keep the suit!”. That would be her age monitoring device for years to come…. “Does the zip still do up at the back? Do my impossibly pert breasts still align with these impossibly well-moulded contours?”. It’s also great to see Michael Douglas and Laurence Fishburne going head-to-head in the acting stakes. Walton Goggins again crops up as a believable bad-guy, a performance I really enjoyed, but the star turn for me in the whole film was a career-making performance by Hannah John-Kamen as Ava/The Ghost: she’s previously only had small supporting roles in “Tomb Raider” and “Ready Player One”. Looking like a Star Wars sand-person in her outfit she removes her mask to reveal a stunningly piercing gaze and great screen presence. One to watch for the future.
Directed by original “Ant Man” director Peyton Reed, it’s a perfectly entertaining watch for a summer night, but it is uneven in tone, perhaps the result of the team of five credited with the writing. Ask me in two months’ time to tell you anything about it and I will probably struggle. It’s a “meh” sort of film for me.

Jordan Binkerd (567 KP) rated American Vampire, Vol. 6 in Books
Jul 21, 2019 (Updated Jul 21, 2019)
Not all the art works (for me) (1 more)
Adult content.... but if you made it this far in the series, that's not a surprise
Filler Anthology, but still fun...
Note: this review is transposted from my personal review blog, and so was originally written several years ago.
So, it has come to this. The sixth and latest collection of American Vampire comics. Now it’s not just my library’s slow acquisition policies holding me back, but the fact that there haven’t been any more published yet! Apparently the creators put the book on hiatus for a while, but they’ve at least started publishing again. I just have to wait for it to hit the collections….This particular collection is a couple of one-shots they put out in the meantime to keep our appetites whetted–one from the main American Vampire team, one with them letting a whole bunch of other comics creators play in their sandbox. Obviously, this review could spoil events from the previous collections.
First off, we have THE LONG ROAD TO HELL. Snyder and Albuquerque set out the story for this one together, with Albuquerque taking over to script and draw the story. Billy Bob and Jo are the Bonnie and Clyde of petty thieves, picking pockets by night to add to their stash. They’re hoping to have enough soon to cover the cost of renting a chapel, but one fateful encounter with a vampire coven recruitment team and everything changes…not for the better, I’m afraid. Jasper Miller is a young orphan, favorite target of a group of bullies. It seems that young Jasper is a very insightful young man, and some of what he knows makes these bullies very nervous, and he decides that the open road would be safer for him than the old orphanage. Vampire hunter Travis Kidd we’ve already met back in Vol. IV, and it’s good to see that he survived the ambush he willingly dove into at the end of that book. Seems to have picked up a katana somewhere in the interim too, which is always cool. Fate has these four on a collision course, and blood will be spilled by the time they reach the end of the road….
Moving on to the American Vampire Anthology, we open with the frame story by Snyder and Albuquerque. THE MAN COMES AROUND is set in 1967 as Skinner Sweet hides out in the middle of nowhere, hoping to avoid the major events he can sense just over the horizon. Seems there’s always someone trying to kill him, though…. Jason Aaron and Declan Shalvey then enlighten us as to what really happened on Roanoke Island in THE LOST COLONY. Here’s a hint, vampires were involved. We then move on to BLEEDING KANSAS, where Albuquerque puts down his pencil and takes a shot at writing the story, leaving the art to Ivo Milazzo. Set against that tumultuous time and place, Albuquerque and Milazzo set down for us a tale of what I can only assume are Henry Jones’ grandparents. Next up, Jeff Lemire and Ray Fawkes serve up a tale of terror in the frozen north with CANADIAN VAMPIRE as ex-Mountie-turned-bounty-hunter Jack Warhammer is hired to find out what happened to a German fur trading expedition missing in the wild. Becky Cloonan handles both the writing and art for GREED, starring Skinner Sweet and featuring his first encounter with those crazy folks who hail from a place called “Hollywood….” Francesco Francavilla then pulls the same trick for THE PRODUCERS, detailing the birth of a star as he makes a shady deal in exchange for fame and fortune. Gail Simone and Tula Lotay treat us to Hattie Hargrove’s origin story in ESSENCE OF LIFE, showing us just what happened to her that made her willing to screw over her best friend in the world. Gabriel Ba and Fabio Moon share both the writing and artist credits for LAST NIGHT, as a lounge singer describes to a reporter the events leading up to the previous evening’s massacre at the club. Finally, Greg Rucka and JP Leon tell the tale of a dying drunk and the lowlifes who try and shanghai him in PORTLAND, 1940.
On the whole, I really enjoyed this as per the usual for this series. The writing was stellar, and the anthology format really served well for the world being depicted. As with any comics anthology, there’s a wide variety of artistic styles represented, and some of those styles I’m not really a fan of, but that’s largely a matter of taste. I could sit here and tell you that I really wasn’t a fan of Ivo Milazzo’s art on BLEEDING KANSAS (which is true), but the next guy might have loved it. I could laud Tula Lotay’s work on ESSENCE OF LIFE (also true), but the next guy may not have been a fan. That’s kind of how it works–peoples’ tastes are pretty subjective. I did enjoy getting into Hattie’s head a bit more than we were able to back when she was introduced, and Skinner Sweet’s adventures are always fun–I’ve mentioned before my weakness for antiheroes. As a historian, Roanoke’s lost colony is always a fascinating topic, and a number of the plot twists contained here were very satisfying if not always surprising. I really can’t wait for the next volume to come out so I can see the payoff to some of the plot threads being set up both here and in the teaser from the end of volume V….
CONTENT: R-rated language. Brutal, bloody vampire violence–these aren’t sparkly, angst-ridden pretty boys, these are monsters through and through. Some explicit and implicit sexual content, including what more or less constitutes a rape. No real occult content, as there isn’t a spiritual element to this version of vampirism.
Original review link: https://jordanbinkerd.wordpress.com/2014/08/15/review-american-vampire-volume-vi-by-scott-snyder-rafael-albuquerque/
So, it has come to this. The sixth and latest collection of American Vampire comics. Now it’s not just my library’s slow acquisition policies holding me back, but the fact that there haven’t been any more published yet! Apparently the creators put the book on hiatus for a while, but they’ve at least started publishing again. I just have to wait for it to hit the collections….This particular collection is a couple of one-shots they put out in the meantime to keep our appetites whetted–one from the main American Vampire team, one with them letting a whole bunch of other comics creators play in their sandbox. Obviously, this review could spoil events from the previous collections.
First off, we have THE LONG ROAD TO HELL. Snyder and Albuquerque set out the story for this one together, with Albuquerque taking over to script and draw the story. Billy Bob and Jo are the Bonnie and Clyde of petty thieves, picking pockets by night to add to their stash. They’re hoping to have enough soon to cover the cost of renting a chapel, but one fateful encounter with a vampire coven recruitment team and everything changes…not for the better, I’m afraid. Jasper Miller is a young orphan, favorite target of a group of bullies. It seems that young Jasper is a very insightful young man, and some of what he knows makes these bullies very nervous, and he decides that the open road would be safer for him than the old orphanage. Vampire hunter Travis Kidd we’ve already met back in Vol. IV, and it’s good to see that he survived the ambush he willingly dove into at the end of that book. Seems to have picked up a katana somewhere in the interim too, which is always cool. Fate has these four on a collision course, and blood will be spilled by the time they reach the end of the road….
Moving on to the American Vampire Anthology, we open with the frame story by Snyder and Albuquerque. THE MAN COMES AROUND is set in 1967 as Skinner Sweet hides out in the middle of nowhere, hoping to avoid the major events he can sense just over the horizon. Seems there’s always someone trying to kill him, though…. Jason Aaron and Declan Shalvey then enlighten us as to what really happened on Roanoke Island in THE LOST COLONY. Here’s a hint, vampires were involved. We then move on to BLEEDING KANSAS, where Albuquerque puts down his pencil and takes a shot at writing the story, leaving the art to Ivo Milazzo. Set against that tumultuous time and place, Albuquerque and Milazzo set down for us a tale of what I can only assume are Henry Jones’ grandparents. Next up, Jeff Lemire and Ray Fawkes serve up a tale of terror in the frozen north with CANADIAN VAMPIRE as ex-Mountie-turned-bounty-hunter Jack Warhammer is hired to find out what happened to a German fur trading expedition missing in the wild. Becky Cloonan handles both the writing and art for GREED, starring Skinner Sweet and featuring his first encounter with those crazy folks who hail from a place called “Hollywood….” Francesco Francavilla then pulls the same trick for THE PRODUCERS, detailing the birth of a star as he makes a shady deal in exchange for fame and fortune. Gail Simone and Tula Lotay treat us to Hattie Hargrove’s origin story in ESSENCE OF LIFE, showing us just what happened to her that made her willing to screw over her best friend in the world. Gabriel Ba and Fabio Moon share both the writing and artist credits for LAST NIGHT, as a lounge singer describes to a reporter the events leading up to the previous evening’s massacre at the club. Finally, Greg Rucka and JP Leon tell the tale of a dying drunk and the lowlifes who try and shanghai him in PORTLAND, 1940.
On the whole, I really enjoyed this as per the usual for this series. The writing was stellar, and the anthology format really served well for the world being depicted. As with any comics anthology, there’s a wide variety of artistic styles represented, and some of those styles I’m not really a fan of, but that’s largely a matter of taste. I could sit here and tell you that I really wasn’t a fan of Ivo Milazzo’s art on BLEEDING KANSAS (which is true), but the next guy might have loved it. I could laud Tula Lotay’s work on ESSENCE OF LIFE (also true), but the next guy may not have been a fan. That’s kind of how it works–peoples’ tastes are pretty subjective. I did enjoy getting into Hattie’s head a bit more than we were able to back when she was introduced, and Skinner Sweet’s adventures are always fun–I’ve mentioned before my weakness for antiheroes. As a historian, Roanoke’s lost colony is always a fascinating topic, and a number of the plot twists contained here were very satisfying if not always surprising. I really can’t wait for the next volume to come out so I can see the payoff to some of the plot threads being set up both here and in the teaser from the end of volume V….
CONTENT: R-rated language. Brutal, bloody vampire violence–these aren’t sparkly, angst-ridden pretty boys, these are monsters through and through. Some explicit and implicit sexual content, including what more or less constitutes a rape. No real occult content, as there isn’t a spiritual element to this version of vampirism.
Original review link: https://jordanbinkerd.wordpress.com/2014/08/15/review-american-vampire-volume-vi-by-scott-snyder-rafael-albuquerque/

Kristy H (1252 KP) rated Half Of What You Hear in Books
Mar 20, 2019
Captivating characters and story
Bess and Cole Warner arrive in Greyhill, Virginia from Washington, DC. Ostensibly they've come to take over the local inn from Cole's parents, Diane and Bradley, but they are also fleeing the city. Bess is leaving behind her job as a social secretary at the White House, which she left in disgrace. Greyhill, meanwhile, is a beautiful town, but also one of old money, tradition, and gossip. Bess literally lives across the stress from her in-laws, allowing Diane to pop in anytime, bringing with her her trademark mixture of judgement and condescension. Bess soon realizes that it's not easy to assimilate into Greyhill if you're deemed an "outsider." Her husband seems happy among his old friends--many of whom are more than glad to spread gossip about Bess. Her twin children are figuring out their way at the local private school--a challenge that seems harder for her daughter than son. When she's offered a chance to write an article on a local figure, Susannah Greyhill Lane, Bess jumps at the chance. She soon realizes Susannah is a bit of a kindred spirit: the town doesn't seem to like her much either. Susannah also has a lot of secrets, some of which involve Bess' in-laws. As Bess learns more about Greyhill's past, she starts to wonder exactly what she's gotten herself and her family into.
This was a really engaging, easy-to-read book that expertly captured the small town dynamic. Bess was a likeable character, struggling as an outsider in her husband's town. She's trying to put a mistake behind her at her former job, giving her even more trust issues. The novel is told mainly from Bess' point of view, but we also get snippets of town gossip, too. Ugh, having lived in such a town, I can tell you that Lewis really gets it right. I was wrapped up in the story from the beginning and felt awfully sorry for Bess--moving away from all she knew and having to deal with those hateful small town busybodies (sometimes there's nothing worse, really).
"It's like living in Stars Hollow, the charming small town on Gilmore Girls... Although honestly, so far, Greyhill feels a little more Desperate Housewives. The star character being me."
I was initially drawn to reading this book because the fake town of Greyhill, as written, is practically in my backyard. It frequently mentions my hometown of Madison (which, believe me, *never* shows up in books - it's not that big), as well as where I currently live. Even better, Lewis captures both quite well, as well as the moneyed, snobby atmosphere of Greyhill that will be intimately familiar to anyone who lives in Virginia. There's always something fun about reading about a place (or places) you know. My favorite sports team even gets a mention!
Bess is also a very realistic mother. The book does an excellent job of capturing how hard it is being a mom when your kid is going through a hard time, for example. Honestly, it does a good job of portraying parenthood in general--it's real and true throughout. I very much appreciated that. None of the sugarcoated parent/child relationships we get in some books.
This one was not completely what I expected. While it's character-driven and portrays Bess' struggle to fit in in Greyhill, it is almost a mystery at times. You can't really trust what you read and it's twisty, with some surprises thrown in. It makes for a fast, interesting read that delves into the history of Greyhill and Bess' family.
Overall, this was a really captivating book. I enjoyed the characters and the story--and the setting was a real bonus. This is the first book I've read by Krusek Lewis, but I definitely would like to read more.
I received a copy of this book from the publisher, Harper Collins, via LibraryThing in return for an unbiased review - thank you!
This was a really engaging, easy-to-read book that expertly captured the small town dynamic. Bess was a likeable character, struggling as an outsider in her husband's town. She's trying to put a mistake behind her at her former job, giving her even more trust issues. The novel is told mainly from Bess' point of view, but we also get snippets of town gossip, too. Ugh, having lived in such a town, I can tell you that Lewis really gets it right. I was wrapped up in the story from the beginning and felt awfully sorry for Bess--moving away from all she knew and having to deal with those hateful small town busybodies (sometimes there's nothing worse, really).
"It's like living in Stars Hollow, the charming small town on Gilmore Girls... Although honestly, so far, Greyhill feels a little more Desperate Housewives. The star character being me."
I was initially drawn to reading this book because the fake town of Greyhill, as written, is practically in my backyard. It frequently mentions my hometown of Madison (which, believe me, *never* shows up in books - it's not that big), as well as where I currently live. Even better, Lewis captures both quite well, as well as the moneyed, snobby atmosphere of Greyhill that will be intimately familiar to anyone who lives in Virginia. There's always something fun about reading about a place (or places) you know. My favorite sports team even gets a mention!
Bess is also a very realistic mother. The book does an excellent job of capturing how hard it is being a mom when your kid is going through a hard time, for example. Honestly, it does a good job of portraying parenthood in general--it's real and true throughout. I very much appreciated that. None of the sugarcoated parent/child relationships we get in some books.
This one was not completely what I expected. While it's character-driven and portrays Bess' struggle to fit in in Greyhill, it is almost a mystery at times. You can't really trust what you read and it's twisty, with some surprises thrown in. It makes for a fast, interesting read that delves into the history of Greyhill and Bess' family.
Overall, this was a really captivating book. I enjoyed the characters and the story--and the setting was a real bonus. This is the first book I've read by Krusek Lewis, but I definitely would like to read more.
I received a copy of this book from the publisher, Harper Collins, via LibraryThing in return for an unbiased review - thank you!