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Wish You Were Here
Wish You Were Here
2018 | Deduction, Puzzle
I thought I was smart. I thought my wife was smarter. I thought that combined, we would have a great shot at figuring out anything thrown at us. Then The Enigma Emporium threw Wish You Were Here at us, and now we feel the American school system has failed us miserably. The level of defeat we feel is immense and can only hope to redeem ourselves during the next game.

Wish You Were Here is a puzzle-on-some-postcards-that-make-you-feel-like-a-Kindergarten-version-of-Indiana-Jones-minus-the-physical-adventuring game. I really cannot describe it any better for you, but will let you know what to expect and how we fared.

DISCLAIMER: We were provided a copy of the entire Wish You Were Here series of games for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your envelope. I do not intend to cover every single rule included in the rulebook, as there is no rulebook. For more information and to order your own, visit the publisher’s website. Also, I am purposely hiding or not showing certain things because I wish to avoid any spoilers. -T


To setup, make sure your phone or tablet are fully charged, grab yourself a nice chai tea latte (or three), a pad of paper and writing utensil, open the game envelope and pull out the five postcards. You are now ready to “play” Wish You Were Here.
Why am I being so sparse and cryptic? Well, Wish You Were Here is a game that is played by figuring out puzzles and clues printed on postcards to catch a criminal and suss out their crime(s). The postcards are simply full of different puzzles and different TYPES of puzzles. I am really unable to go into much further detail for fear of spoilers, but before you tackle this adventure, I would brush up on your Dan Brown to channel your inner Robert Langdon (the guy from the Da Vinci Code books and movies).

Inside the envelope are five postcards from which you will need to assemble a working idea of what is actually going on and what is being communicated to you through these clues. Speaking of clues, the publisher has thankfully included their website to visit when you are simply stuck on something provided.


Players will be tackling the puzzles provided by attacking separately or as a group and putting together their thoughts and findings. Once the players have it figured out (good luck) then they must collaborate their answers within the game.
Components. This game is five postcards in a paper envelope. The envelope is fine and holds the postcards well. The postcards themselves are normal postcard stock, but every little item on them may be important toward solving the case. They are all vastly different in style and, I’ll give you a tiny hint, each card may have its own theme. The components here are strange to try to review, but for being the type of game it is, the components are excellent..?

Okay so like I said in my intro, I found my wife and I to be highly intelligent people. We both have college degrees and one of us was a high school valedictorian (not me). So imagine my surprise as we are cookin’ on the first postcard, have some items and ideas written down, but then get super stuck on what it is trying to tell us. So we think that there is no harm in checking out the clues on the publisher website and check it out. Once we find what we are looking for, we realize that maybe we are in way over our heads here.

The clues are incredibly helpful to solving the information provided on each postcard. I just wish we didn’t become so dependent on them to figure out each card. Once we pulled up the clues site the first time, it became more and more tempting to just get as many clues as we could there and then the game became more an activity of following clue instructions and applying their suggestions than us actually trying to figure them out ourselves. It might have had something to do with the fact that we started the game at 10pm, and were nowhere near finished at midnight, but the chai and cookies helped a little.

All in all, this game is incredibly unique and really really tough, unless the players are all into ciphers and codices. Being able to recognize what puzzle style is being employed is the first step in solving each one. Using that information to apply to the puzzle at hand is the other side of that coin. That said, we at Purple Phoenix Games give this one a solid, but hidden 12 / 18. Our brains are still reeling from that playthrough, but we are determined to figure out more items independently once we attempt the next game in the series. If you are looking for a small footprint, brain-wrecking, incredibly thinky game to pull out with your more academic friends, then definitely order your copy of Wish You Were Here from theenigmaemporium.com, and grab all the others while you are there as well.
  
Wounds (2019)
Wounds (2019)
2019 | Drama, Horror, Mystery
Armie Hammer and Zazie Beetz on-screen chemistry. (0 more)
The main base for the story isn't very consistent. (0 more)
Will's life isn't that complicated, he does his shifts at the bar, comes home to his girlfriend Carrie and in between he flirts with one of the regulars, Alicia.

Life in the bar is pretty predictable, everyone drinks too much and there's the occasional fight. On this particular evening things get even stranger. When Eric and his friends arrive already drunk Will leaves them be, he's more intrigued by the group of college kids who arrive looking quite out of place. Everything is turned upside down when Eric and his friends start fighting and bring the night to a quick end.

Clearing up the debris Will finds a phone belonging to one of the kids, he takes it home intending to put it in lost property the next day but before that happens he discovers some shocking images that lead him and Carrie down a terrifying rabbit hole.

Wounds has a nice idea behind it but once I came out of the film and started thinking about it I began realising that somehow it's all just a little vague. One of the things I like about films with sci-fi and supernatural leanings is finding out about where the "things" have come from, in Wounds they give you a hint about it but nothing solid to go on. Will and Carrie are only given the vaguest of clues about what is happening and it's surprisingly frustrating. It felt very much like we'd been handed film two in a series and somewhere along the line we'd be handed the first film as a prequel and watch it end as they drop the phone in the bar.

We're also probably subjected to a little too much drama. The beginning takes a while to get to the horror aspect of things. By the time it came out I was genuinely surprised. I'd assumed the horror tag was added at a stretch as it was coming across as a thriller more than everything else. Certainly the drama portion seemed to be unnecessary to most of what was going on by the end of the film.

Armie Hammer plays Will in the main role of the movie. Will's journey goes through a lot of stages, potentially too many. It does at least work in a sensible progression rather than jumping around. Hammer is convincing in all stages even if they do seem a little far fetched but I would personally have axed some of it.

Here's what I would have done... Zazie Beetz was great and I love her in everything I've seen, in my opinion she was underused in this film. I'd have given her the role of Carrie and expanded it slightly while cutting Alicia and her boyfriend out completely. Beetz's performance was great but there wasn't really anything to get her teeth into when it came to the horror side of everything. She had great chemistry with Hammer onscreen which I didn't get from his performances with Johnson. Johnson's performance in general felt underwhelming, Carrie wasn't going to be a likeable character but she could have been so much more.

Sound plays a very big part in the film. As I mentioned at the beginning creepy crawlies play a big part in Wounds, and even when they're not there you know they're there. It's incredibly well done because more than once I found myself getting twitchy that I could hear them in the background of scenes. The other noticeable sound related issue was around the phone, at one point Will answers the mobile and we're subjected to a loud piercing tone that cuts right through you. Again, fantastic use of sound, but in this instance while it makes you feel the unease of Will as it happens it is also painfully loud for anyone who is even slightly sensitive to things like that.

The film uses effects to create the swarms of bugs... although saying that, if they didn't then it's a very impressive bunch of cockroach wranglers they have on staff. The effects themselves aren't fantastic but when they happen it's so fast that it kind of works in the moment.

It might not be the best horror film but it certainly wasn't a bad watch. It comes out on Netflix tomorrow, I won't be seeing it again right away but it's definitely going onto the Watchlist for the future.

Originally posted on: http://emmaatthemovies.blogspot.com/2019/10/wounds-movie-review.html
  
Thorn
Thorn
Intisar Khanani | 2020 | Fiction & Poetry, Science Fiction/Fantasy, Young Adult (YA)
10
10.0 (2 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/3214627135">Thorn</a>; - ★★★★★

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Thorn by Intisar Khanani is such a powerful story about finding your true self, fighting against the injustice and loving with your whole heart. 

<b>Synopsis</b>

Princess Alyrra grew up in a cruel family, fearing that her brother might hurt her every day. She despises the fact that she needs to behave in a certain way to appeal to the court. Her despise grows even more when she learns that she's been betrothed to the powerful Prince Kestrin, a stranger from another kingdom.

But when a sorceress robes Alyrra of her true identity, she sees this as an opportunity to start a new life as a goose girl, where she doesn't have to pretend in front of everyone and be her true self. 

Soon enough, she realises what is actually going on with the regular people in the kingdom. The poverty, the crimes, the fact that the royal guards don't care at all. The fact that the street thieves have to make their own sets of rules in order to keep the peace on the streets. 

When a big tragedy hits home, Alyrra knows she needs to make a choice. Stay here and give up the identity of the princess forever, or go back to being a princess, only for the sake of saving the people.

<b><i>"It is rare for someone who wants power to truly deserve it."</i></b>

<b>My Thoughts:</b>

Thorn is the first book of the Dauntless Path series, and I am so happy I had the chance to read it! Very powerful book, with a very strong female character, who is not afraid to say what she thinks and fight for what she believes in!

<b><i>"I've found that acting when you are afraid is the greatest sign of courage there is."</i></b>

What I loved about Alyrra's character is that it shows us how much of a hardship it can be to make a certain choice. It is not just black and white. At first, we all root for the - get your identity back. However, Alyrra has been abused all her life. Her brother abused her physically and her mother mentally. She then had to deal with the pressure of being a princess. Following rules. Not saying what she really thinks, but what others want to hear. She is then promised to marry someone she doesn't know and pretend to be someone she is not, again. 

<b><i>And suddenly, she can be someone else.</i></b>

She has the chance to start a brand new life. A person that is not in the spotlight. She can think and speak freely. And that is why I understand her choice to want to stay as a goose girl forever.

<b><i>"We all have our unspoken sorrows, hopes we cannot mention, choices we may yet regret."</i></b>

But then she sees the true picture of how people are treated in the kingdom. How people live. The injustice that happens on the streets every single day. And then she also gets the attention of the prince and being who she is, she is not afraid to say her mind. 

But to truly change things, she needs to become a princess again. And making such a choice comes not only with consequences, but with huge sacrifices too. 

The ending of Thorn was very well written and very satisfying. I am looking forward to reading more about Alyrra's story and get more answers in the next book. I cannot recommend Thorn enough!

Thank you to ReadersFirst and Hot Key Books, for sending me a copy of this book in exchange for an honest review.
  
A Court of Thorns and Roses
A Court of Thorns and Roses
Sarah J. Maas | 2015 | Young Adult (YA)
10
8.7 (107 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/2714338975">A Court of Thorns and Roses</a> - ★★★★★

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Here I am people! I can hang out with the cool kids now that I’ve read the book. It felt like I was hiding in a cave until now, refusing to read Sarah J. Maas, thinking the hype is too forced. But to be honest, this book surprised me a lot. <b>I enjoyed it with all my heart, and even though I wouldn’t cry and scream over it, I am very pleased that I read it, and I just can’t wait to read the rest of the series.</b>

A Court of Thorns And Roses is a story about a young lady, Feyre, who is a huntress and goes out in the woods to hunt food. The more she hunts, the better her family can eat. And when one day she kills a wolf, she learns the hard way that killing a magical creature has its price…

She is imprisoned in an enchanted court and she is free to walk around, but not allowed to escape. The creature that captures her is a beast with fighting skills, with a mask on his face and piercing eyes that make her heart beat fast.

As Feyre starts to grow warmer about Tamlin, danger lies nearby and secrets are all over the place, and Tamlin and his kind might not be who she thought they were.

Fighting to break a curse that might make her lose her true love forever, Feyre must fight with all her forces, but she is just a weak human in this faerie world. Will she be able to make it?

I have to start with mentioning that the beginning was extremely slow and I was almost on the point of asking all of these people why they love this book so much. But once the plot started revealing itself, and a few twists happened straight away, I was glued to my sofa, reading page after page.

It gives us a slight resemblance of the Beauty and the Beast, even though the plot is quite different. There is a powerful beast who locks the girl, and they fall in love, but there is so much more twists, adventures and danger that I can’t compare them beyond that.

I loved Feyre, for the fierce woman she is. I loved the fight she had in herself, despite being a tiny human in a world of powerful magical creatures. I loved the fact that she would stand up for what she believes in, no matter the consequences, though sometimes, quite recklessly done.

I loved Tamlin, and his warmth despite his cold appearance. The way he cared for Feyre was so heartwarming and cute. The love they feel for each other, and those scenes that made me cry – I will cherish that!

I am not sure how I felt about the ending – it was a bit forced, and too soppy, but it opened a space for another book, which I will be reading soon.

<b><i>A wonderful magical tale, a fierce woman, a fiercer love, and even fiercer danger, this one won’t let you sleep at night, and it will haunt you to find answers. A true masterpiece!</i></b>

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Cloverfield (2008)
Cloverfield (2008)
2008 | Action, Mystery, Sci-Fi
Shrouded in mystery and riding a wave of fan hype, “Cloverfield” has at last arrived in theaters and delivers the goods. The film is produced by J.J. Abrams who is the mastermind behind “LOST”, “Alias”, “Mission Impossible 3”, and the next “Star Trek Film”. With a pedigree like this, it is clear that Abrams has a clear understanding of what fans want in their action/fantasy and he supplies it in droves.

The film cleverly tells the story through footage from a video camera that has been recovered in what used to be Central Park. The audience informed of this in the opening scenes when a series of coded missives against a Government warning indicates that this footage is now classified.
The footage in the camera is footage of a group of friends preparing a surprise party for their friend Rob (Michael Stahl-David), who is about to go to Japan as part of his new job as a V.P. of his company. The fact that such a young man has raised to such a prestigious position shows that Rob is clearly a motivated young man with a future, and based on the large turnout at his party, a very popular one at that.

Through footage that has been recorded over and pops up occasionally in the film, we learn that Rob and his friend Beth (Odette Yustman) had a recent physical relationship that has caused issues between them due to Rob’s pending departure for Japan. This becomes heated at the party, as amongst the throngs of well wishers, Rob and Beth have a fight that ends with Beth leaving and Rob verbally lashing out at her.

As his brother Jason (Mike Vogel), and best friend Hud (T.J. Miller), try to console Rob, the party is wracked by a sever jolt, that startles everyone in attendance. Thinking it is an earthquake, the guests are informed via television that there has been a platform overturned in the harbor, and before the guests know what hit them, there is an explosion followed by the head of the Statue of Liberty hurling through the streets.

Horrified by the noise and destruction about them, many of the guests as well as the local populace seek to exit the city, and make their way toward bridges out of Manhattan. Things go from bad to worse, and Rob, Hud, Jason, and their friends soon find themselves trapped.

Wracked by guilt over his conversation with Beth, Rob is surprised when she calls him saying that she is injured and trapped, which forces Rob to make a decision, as he and his friends, race back towards the carnage, in an effort to save Beth instead of seeking the safety before them.

Thus the stage is set for one of the more entertaining films of this genre in recent memory. The film moves along briskly, as with a running time of an hour and ten minutes, never becomes dull or overstays its welcome.

The action is intense as Rob and his friends are faced with a world gone mad, as what was once thought to be a terrorist attack goes madly astray when they see a giant creature wrecking havoc on Manhattan despite the best efforts of the military.

The intense action combined with the constant unknown as well as the suspense of the situation helps place the audience into the shoes of the characters, who unlike most genre films, come across as very real characters, despite little attention to their histories. This works very well, as we know what we need to about them as they are clearly close friends who when faced in an amazing situation, support and listen to each other without turning on one another.

Some may question the lack of answers in the film as many of the who, what, when, and why’s of the situation are not clearly explained, but the film works this in, as the audience learns and sees, only what the group of ordinary people see as they flee the streets. Since they are not high ranking military or government types, they are not given the answer, nor do they become fixated on finding them, as they are simply trying to survive.

Since the film is shot from a video camera, there are many scenes that are very herky-jerky, and some people exiting our screener mentioned that they were a bit dizzy from all of the motion. While it was at times difficult, it was also very realistic, and added to the immersion process, as you at times truly felt like you were right at Rob’s side with his friends. I did have to question how the camera, which was on constantly during the ordeal, never lost charge or needed to have the battery replaced, but in fantasy, suspension of belief is often a key criteria to propel the plot.

Much has been speculated as to the creature that is key to the plot of the film as very fan sites have run wild with speculation and claims to have the inside story. While I will not ruin the surprise, I will say that it turns out to be highly effective and engaging, and only adds to the mystery and horror of the situation. Once again, Abrams and company are to be applauded for taking an old formula of a creature on the loose in a large city, and making it fresh and invigorating.

“Cloverfield” is a solid and highly entertaining film, that would stand up with any of the past summer blockbusters and was a very welcome and refreshing way to kick off the 08 movie year, and a nice change from the comedies and dramas that usually dominate theaters this time of year.
  
Half Blood: The Complete Collection: Books 1-5
Half Blood: The Complete Collection: Books 1-5
Lauren Dawes | 2020 | Paranormal, Romance
9
9.0 (1 Ratings)
Book Rating
Thank you, Ms Dawes, for writing these books, I've thoroughly enjoyed delving into this world.
Independent reviewer for Archaeolibrarian, I was gifted all these books.


Book1, Half Blood
I enjoyed this, a lot. I didn't love for a couple of reasons.

CLIFFHANGER! It finishes on a cliffhanger, and if I KNOW is finishes as such, I'm usually ok, but I did NOT see this one coming at and I was somewhat annoyed about that!

I'm still not entirely sure whats going on, what the bigger picture is. It might just be me, but my brain didn't put everything together yet, and I was somewhat annoyed by that, too. I am certain that it will all become clear in the next few books, though! (or at least I hope so!)

There is some scene setting, for multiple characters who are side players. For a long while I wasn't sure why they even had a say, but all does become clear why they are there. Eventually. It took far too long for me though, to love that fact. I like hearing from everyone, I really do, but this reminded me a little of several series that take a long way round to get across the road.

I liked Indigo. She is a force of nature and when she fully becomes aware of what she is and what she can do, she will be invincible. Rhett, too, isn't fully aware of himself, I don't think yet. Some secrets he hasn't told us, and some I don't think have been revealed to him either.

I liked the twists to usual vampire/werewolf lore. Some major twists thrown up there!

I have to wait now, to get ahold of book 2. If you are reading this review, I recommend you wait til you at least have book 2 to hand, so you don't throw the hissy fit I did when I ran out of book!

Because of the cliff hanger and because of the not seeing the bigger picture (yet) . . .


4 stars



Book 2, Half Truths

This is book 2 in the Helheim Wolf Pak=ck series, and you really MUST read book one, HAlf Blood, first. This is a continuous story line and not everything is recapped.

And again, I really ENJOYED this, but I didn't quite love, and it's mostly ME that is the reason, not the book. (I think!)

I still cannot see the bigger picture, I really can't! It's driving me nuts that I can't even make one up, as I am prone to do, and I can't see where this is all going. AT. ALL!

Vaile is the focus of this book, and his new, human, FEMALE poilce partner. Dealing with the murders at the nightclub brings many questions for Larissa, and Vaile is hiding something. Something big. It's pissing her off and she will get to the bottom of it! Rhett and Indi's relationship begins to move at a much faster pace, especially once they sort out her food problem. I'm not sure I like the final solution, and I think Rhett might struggle with it too.

The search for Alpha's mate intensifies, throwing up some major spanners in the works, some twists I really didn't see coming.

It's dark and deadly. Bloody and emotional. Sexy and sweet. The violence is graphic and the sex explicit, and I loved that they were!

Lots of people again have a say, and I was ready for that this time, so I really enjoyed the stage setting in this book.

And another bloody (quite LITERALLY!) cliffhanger! *throws toys out the pram and spits dummy out*

Creeping up to 4.5 stars though!

Book 3, Half Life

This is book 3 in the Helheim Wolf Pack series, and I STRONGLY recommend you read book one, Half Blood and two, Half Truths before you read this one. There is an underlaying story line that isn't fully recapped here.

Sabel, The Butcher of the Helheim pack, needs to find who killed a pack member. A non-pack female wolf wasn't supposed in the woods. When Sabel finds out who Ivy is, and what her visit means to her, he helps. But Ivy's past follows her, and there is something killing not just Helheim wolves, but other packs, and shifters, are suffering too.

So!

Now I have an idea of who/what is causing all this mayhem that the Helheim pack is suffering from, the picture is becoming clearer and so I'm starting to enjoy this series a little bit more!

Everyone gets a say again, Sabel and Ivy mostly, but many others too. This book also sets the scene for book four, so pay attention!

Sabel and Ivy are explosive together. They butt heads, right from the start and it's a great deal of fun watching them fall hard, and fall HARD for each other. Ivy brings some tension to Sabel's life and it is also fun watching him deal with that.

There is the amount of violence that is in the other books, but it really is needed more so here, I think. Sabel has a particular skill set and he puts it to use here. It is graphic, and dark and deadly. It's heartbreaking in places too, as the pack deals with not only the loss from the previous book, but a shocking, more painful one here.

I loved how things are starting to make (some) sense, and the picture is becoming clearer. Where it's going, though?? No bloody idea and I LOVED that!

Hit the top marks with this one, please keep it up!

5 full stars

Book 4, Half Cast

This is book 4 in the Helheim Wolf Pack Tale, and you really SHOULD read all three previous books before this one. There is MUCH that is referenced, but not fully covered here from those books. MUCH. So, don't say I didn't warn you!

We met both Alex and Saskia in book 3, and they met too. They fell in love over a single kiss and now Saskia is mated to another, and Alex is now Bitten.

So, in my review for the third book, I said things were beginning to make sense, and I could kinda see where this was all going. You read that, right? I said it?? Well, now? I lost it all again! I still got an inkling, but I've lost something in the couple of months since I read book three, I really did and I didn't pick it back up here, not fully.

To that end, I didn't enjoy this as much as book 3.

However, I don't think that me losing whatever I did is the full reason. There is more, and it revolves around what Alex and Saskia did, to Ezekiel, in their home. They both felt guilty about that, and well they should but it didn't sit well with me! I would like to see Ezekiel happy in a later book, he needs some happiness now.

Saxon (Saskia's brother) meets HIS mate, but this book ends on a cliffhanger about that. Brax is smitten by someone he meets but not sure where thats going.

As usual, everyone important has a say. And you really do need that here, more so than in the other books.

Like I said, I lost something, and didn't quite get it back and whatever it is, I missed it!

Books one and two got 4 and 4.5 stars respectively. Book 3 is by far my favourite of them all so far and got 5 stars. We've slipped a bit here, and so....

4 solid stars


Book 5, Half Bound.

This is book 5 in the Helheim Wolf Pack series, the last book and you do NEED to have read the other books before this one. This one pulls everything together but not everything important is recapped.

I found this one a much darker read than the others. The others are graphic and explicit but I thought this one was so much MORE. The violence Vivian expends to get what she wants is described in great detail, what she does and what she has others do. This is the only reason I gave it. . .oh . . no. . .wait, there is ANOTHER reason. Let me try that again! This is ONE of the reasons I gave it 4 stars. Oh but she does get her comeuppance, she really does!

Saxon is captured and Casey allows herself to be taken, on the condition Saxon is freed. Yeah, right, we did not see that one being double-crossed by Vivian! Vivian breaks Casey, she really does, physically and emotionally. It's painful reading, not just the physical stuff, but when Casey comes to terms with what Vivian does to her, what it means for her future, what it means she can never be. And then. . .not yet. . .I'll say soon.

Across the other side of the story, Brax, who left Rhett a while ago because he was addicted to Indi's bite, has to fetch a new pack member who affects him, and his wolf, deeply. But Andrea is damaged, both inside and out, and she doesn't think anyone will want her now her abusive ex has marked her as he did. Besides, all men are gonna hurt her, so she steers clear. When said ex gets too close, Brax and Drae bond, and when they do? Oh it's so beautiful, their bonding, it really is. Said ex also gets his comeuppance, but not quite how I thought he would!

Back to what Vivian does to break Casey emotionally. This is the other reason I gave it 4 stars. Casey loves Saxon and he loves her. But they never really got to tell each other that. After Casey gets free, I'm not surprised she has the thoughts she does. And then there was that "Besides. . . ." when Vivian was gloating! So now my mind is racing and I want answers! At least I know the questions this time!

A very fitting end, and one that spawns another series about Casey and her brothers. I hope to get my hands on them too.

Thank you, Ms Dawes, for writing these books, I've thoroughly enjoyed delving into this world.

4 stars

**same worded review will appear elsewhere, on individual listing**
  
Exit: The Game – The Polar Station
Exit: The Game – The Polar Station
2017 | Deduction, Puzzle, Real-time
One thing that has grown in popularity over the recent years are Escape Rooms. You know, where you’re physically trapped inside a room and have to solve various puzzles, crack codes, and beat the clock in an effort to get out before it’s game over. It should come as no surprise that this premise has made its way into the world of board gaming. Yeah, you’re not physically trapped somewhere, but you still have tons of puzzles to sort out in the fastest time you can. So how does this EXIT game hold up when compared with a real-life escape room? Keep reading to find out!

Disclaimer: In order to avoid spoilers, I will not be going too in depth with this review, but rather provide a general overview of the type of gameplay involved. Also, this review covers one specific EXIT game, but the general mechanics and gameplay are the same across the entire EXIT family.

In EXIT: The Game – The Polar Station (simply referred to as just EXIT from hereon out), you are a member of a research team stationed in the Arctic. One morning, the evacuation alarm goes off unexpectedly, and everyone makes a break for the helicopters. Just one problem for your crew – your exit door is already locked and sealed! You make your way to another section of the lab to look for an alternate escape route. What you find is a room full of locked drawers/doors. You must quickly crack these codes, in hopes that the materials contained within will aid you in your attempts to escape before the final rescue helicopter takes off.

To setup for a game, sort the cards into their appropriate decks – Riddle cards, Answer cards, and Help cards. Place the Decoder disk and the Book in the center of the table. Leave the other items in the game box, to be introduced later in the gameplay. You will also most likely need a pen/pencil and paper to help you as you solve the riddles. And bam! You’re ready to start. You may then open the Book and begin the game. The game ends if or when players are able to successfully solve all of the riddles/puzzles and make their escape from the polar station.

Without spoilers, that’s basically as much detail as I can provide. Over the course of the gameplay, players will be using the pages of the Book to find clues, solve puzzles, or even identify secret symbols. Riddle cards will be drawn and used as ciphers, puzzles, or clues to help crack a code. When you think you have the correct 3-digit code for a specific Riddle Card, enter the code onto the Decoder disk. The disk will then provide the number of an Answer card, which you will draw and check to see if you were correct or incorrect. If your answer is incorrect, you simply keep trying to solve the Riddle card. If your answer is correct, you will then be instructed to draw other Riddle Cards, or the other items from the game box, and will continue with these new puzzles. If at any point in time you feel stuck, you may draw a Help card for the corresponding puzzle. The first and second Help cards will give you hints, and the final Help card will tell you the solution to the puzzle. Draw these sparingly if you can, as they affect your end-game score!


When all puzzles/riddles/codes have been completed and cracked, the game is over. Players will then check the rulebook to see how many Stars were earned, out of 10. The number of Help cards you use, as well as how much time you took to complete the game, will affect the overall score.
All in all, I think that EXIT is a unique game. The games of the series have varying difficulty levels, and this particular EXIT is rated a 3 out of 5. So this one isn’t the most difficult game in the bunch, but it wasn’t easy either! All of the puzzles require creative solutions, and the answers are rarely ever as straight-forward as they appear. Some puzzles are more logical than others, while some require you to physically manipulate components to be used in creative ways. I guess that’s as good a segue as any to get into components. This game consists of a deck of cards, a Decoder disk, a Book, and a couple of special ‘items.’ All decent quality overall. But here’s the thing – you will have to bend/cut/manipulate/destroy many of the components to help you in your mission to solve the riddles. So this game is literally a one-and-done. It cannot be played again.

Did I enjoy my play of this EXIT game? Yes. It was uniquely challenging, while forcing me to think creatively when addressing the different riddles. The method used to solve one riddle is not necessarily the same to solve the next, so you have be able to adjust on the fly. And often times you will have several riddles in play at once, so you have to decide which to address and when, when do you have the right information, which riddle it goes with, etc.

The biggest drawback for me is that it cannot be played again, The fact that you have to alter the components to a point of destroying the original card is something that was personally hard for me to get used to. I try to keep all my games so nice and pristine, that having to cut a card apart was tough! I got over it though. Having played a couple of the EXIT games, as well as a few of the Unlock! games, I would have to say I prefer the Unlock! system. The puzzles are just as challenging and creative, but you do not need to alter components to complete the game. That way, I can pass along an Unlock! game to a friend, as opposed to just tossing this EXIT game right in the recycling bin. I might pick up another EXIT game if I had a specific group/game night in mind, but in general I don’t think I’ll be grabbing any more of these, for the lack of replayability alone. The gameplay itself is pretty great, but the fact that I can’t play it again is a con I can’t ignore. Purple Phoenix Games gives this one a chilling 4 / 6.
  
More Than We Can Tell (Letters to the Lost # 2)
More Than We Can Tell (Letters to the Lost # 2)
Brigid Kemmerer | 2018 | Contemporary, Romance, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
One of the things I don’t pay attention to when I read a book is if it is in a series. Most of the time I’ll catch it, but in this case, I didn’t know it was part of the LETTERS TO THE LOST verse. I didn’t catch it till the book REFERENCED a scene from that book. I adored LETTERS TO THE LOST. This book DID reference, but it is a stand alone story, so if you want to read it, you DO NOT have to read LETTERS TO THE LOST – although I HIGHLY recommend it.

Each chapter is told in separate POV’s

Rev Fletcher – He lives with his foster parents and is closed off due to physical torment from his highly religious nut father.

Emma Blue – Known as Azure M in her online game – She created this game and has made it public for other users to play, one user in particular is harassing her. Her parents are a different story. Her mother is a bit controlling while her father is more of a friend who designs video games.

This book, for starters, totally DID NOT use one of my least favorite tropes and have non existent parents in a world where it’s teenagers telling this story. Kudos for giving parents roles of being parents – with the exception of Emma’s father. He doesn’t really play the role of father, and it kind of makes it known in the story, which is fine with me.

Emma keeps this new game she created to herself mostly because her mother has tried to get her away from games, going as far as turning off the internet. See, if I were trying to do that, I would have taken the router/modem with me as well, not just unplugged it. That’s just me. She finds comfort in not only an online friend she made called, ETHAN, but also when she meets REV outside a church.

Rev has his own baggage. His father gave up his parental rights, and now, he’s emailing Rev and basically stirring up old resentment, but also feelings of wanting to please his father. I feel bad for Rev and I can’t even get frustrated with him when he completely shuts down even though his best friend tries to get him to talk and help him.

Emma was being stubborn, although most times I can understand with her mother, but when things escalate between her and ETHAN (and I mean they ESCALATED!) I wanted to just shake her for being so…stupid.

It is NEVER OKAY to not at least be supportive of your friend’s interest, even if you don’t find it all that interesting – just saying.

Despite a few annoyances, some from Emma and her mother, but also Rev on some occasions, I actually enjoyed this book. I liked how this story unraveled and how that while it’s told from another verse, it’s still a book by itself. I’m left with more questions than answers. I like how the author didn’t use one of my least favorite tropes even though she could have. I wind up really liking Emma’s mother and she has put up with A LOT – so it was nice seeing how Emma actually TRIES to let her mother into her life, even if there are still baby steps to be made.

Rev realizes that his father, despite being this man who tortured, he is just a man.

It was an enjoyable read with a couple of twists that maybe I should have seen coming, but I didn’t. I don’t think that’s a bad thing, however. You really get a sense of where Rev lives and his adoptive parents.

I won’t give away anymore than LETTERS TO THE LOST is worth the read. If anything, just so you can get all excited like I did when it’s referenced in this book.
  
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Mothergamer (1511 KP) rated the PlayStation 3 version of Fallout 3 in Video Games

Apr 3, 2019  
Fallout 3
Fallout 3
Role-Playing
I know. How could I have not played Fallout 3 or Fallout New Vegas? There are many games I haven't had a chance to play and as I've gotten older, I've become a little more discerning about which games I buy right away and sometimes I just miss a game or two here and there. I also wait until things go down in price and only really pay full price for a game if it's something I know I really want. Again, that comes with being an older nerd. At any rate, when I saw that I could buy Fallout 3 and Fallout New Vegas for 10 bucks, I did jump at the chance and I was excited to play. I started with Fallout 3 first of course and it was quite an interesting adventure.

The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.

So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.



16 and ready to take the G.O.A.T. test.

A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.

I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.



Enjoying the view of Megaton.

From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.



Taking down a Mirelurk.


My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.

Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.


Checking out the Jefferson Memorial with Dogmeat.

Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.



Cool, I got my own house!

Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.

I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.

Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!