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Between Burning Worlds (System Divine #2)
Between Burning Worlds (System Divine #2)
Jessica Brody, Joanne Rendell | 2020 | Science Fiction/Fantasy, Young Adult (YA)
9
8.0 (2 Ratings)
Book Rating
Sky Without Stars launched me onto another planet last year with the authors’ retelling of Les Misérables in space.
I’m super excited to get the chance to read the sequel in the System Divine trilogy because the first book promised some shenanigans are going to be in store. And I definitely don’t remember what happened in the first book, so cracking open to an overview of the first book is a blessing. If you’re like me and you reread maybe 1% of the time, you’re in good hands.

The second book in the System Divine trilogy starts right where Sky Without Stars ends, with each of the characters on their own path:


🚀 Marcellus secretly working with the Vanguarde, with the desire to stop General Bonnefacon from overthrowing the Patriarche of Laterre and taking the planet for his own.

🚀 Chatine ends up on Bastille’s harsh working conditions and wants to get out; even if it means getting herself indirectly involved with the Vanguarde.

🚀 Alouette is searching for the answers of her past with what little information she has; she’s not thrilled she’s been lied to by the sisters her entire life… but let’s be honest: who’s ever thrilled?

Much of Between Burning Worlds is further building up the world Brody and Rendell first introduced us to in Sky Without Stars, taking us to other planets and unknown places of Laterre. While it may seem the trio are on different paths, they’re more intertwined than they think.

Brody and Rendell kept me on my feet constantly.
I never liked General Bonnefacon, and if you want my honest opinion, he deserves charred bacon and nothing but charred bacon. Everyone just gets screwed over by him for his own gain. But Marcellus’ grandfather is seriously one of the most cunning characters of the series; he’s always upending everyone’s plans. It’s no wonder he’s still going. In this sequel to Sky Without Stars, the General continues being a key character constantly plotting his next move.

What a strategist and sharp mastermind. If I had to stan villains, he would be one of them. 11/10 would not mess with grandpa.

I’m in love with the new characters.
Between Burning Worlds introduces us to quite a few new characters in addition to the returning cast: Cerise, Gabriel, Etienne. I loved every second they were on the page; there are moments of banter and humor involved and it made this whopping sequel go by much quicker. 600+ pages felt like nothing. Someone protect Gabriel though, he’s such a cinnamon roll and I’m worried about what will happen to him in the third book. 🥺

Then again, none of the characters get a break or room to breathe, not with General Bonnefacon around at least. While Chatine and Alouette grow as characters from when we first meet them in book one, Marcellus undergoes the most character development here as he goes head to head with his grandfather. (Gabriel should still be protected though.) I’m hoping for the chance to see the three of them again in the next book.

Between Burning Worlds is an absolute trip, and it’s a good type of trip.
With new characters to the series and a brewing revolution on a corrupted planet, Brody and Rendell continue bringing readers on a trip through space while constantly keeping them on their toes until the very end.
  
These Shallow Graves
These Shallow Graves
Jennifer Donnelly | 2015 | Fiction & Poetry, Mystery, Young Adult (YA)
8
8.0 (2 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>

Known for her young adult series about mermaids, Jennifer Donnelly also proves she is an excellent writer of historical murder mysteries. <i>These Shallow Graves</i> is set in the USA during the late 1800s where Josephine Montfort, a headstrong seventeen-year-old from a respectable family, is expected to marry well and produce a male heir. However, Jo’s innocent lifestyle is disrupted after her father’s mysterious death. With her passion for writing at the forefront of her mind, Jo rejects social etiquette and begins searching for answers.

Jo meets Eddie, a young, ambitious newspaper reporter who agrees to assist with her enquiries. However it is not as straightforward as Jo expects it to be. As the pair begin to uncover dangerous secrets, Jo is also witness to the injustices in the world. Life for the rich was a whole different world from that of the poor, but as Jo learns, that does not make anyone less worthy of being treated as a person.

<i>These Shallow Graves</i> is an exciting story that is gripping from beginning to end. Not only is there a crime to solve, Jo also ends up in a forbidden relationship that crosses the boundaries of her social status. From an historical point of view it is refreshing to read of a female challenging her position in society rather than being the naïve protagonist that many novels written during this time period contain. In some ways she is comparable to Jo March in <i>Little Women</i>, and not only because of their shared name.

Having read the first two books in the <i>Waterfire</i> saga, and been slightly disappointed with the writing style, I was a little apprehensive when beginning to read <i>These Shallow Graves</i>. I presumed I would get bored part way through, or find the narrative dreary, however I was pleasantly surprised. Donnelly is significantly better at historical fiction. The book was greatly researched thus the setting and dialogue were perfectly in keeping with the time period.

As with most murder mysteries the murderer is only revealed at the very end of the story. I guessed who it was fairly early on, however that is all it was, a guess. Most readers will be left hanging until the final chapters – will you work out who it was before then?
  
Chronicles of Crime: 2400
Chronicles of Crime: 2400
2021 | Adventure, Deduction, Murder & Mystery, Science Fiction
I have reviewed and previewed the base Chronicles of Crime, and each of the entries in the Millennium Series (1400, 1900, and now 2400). I have the Noir expansion coming in my next order from an online retailer once another title gets off the pre-order list, and will most likely be ordering Welcome to Redvale soon as well. To say I am a fan of the series is a massive understatement. The system is just so unique and I love exploring the games inside. Now, I definitely prefer 1400 to 1900, but where does this newest entry fall in the pecking order? I bet you’re… dying… to find out!

Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.

The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.