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Toy Story 4 (2019)
Toy Story 4 (2019)
2019 | Animation, Comedy, Sci-Fi
About Life and Letting Go...
In yet another crazy adventure, Toy Story 4 sees Woody and the gang protecting Forky, Bonnie’s new toy she created from a spork in Kindergarten class.

Acting: 10
I mentioned this in my review of Toy Story 3, but it bears repeating: the ability to bring back the same cast from one movie to the next guarantees stellar voice-acting performances. Tom Hanks and Tim Allen have perfected their roles as Woody and Buzz and their performances take you out of the realm of thinking these are mere toys, but actual sentient beings. Beyond these two and the rest of the traditional gang you have rib-splitting performances from Keegan-Michael Key and Jordan Peele as Bunny and Ducky along with more hilarity from Keanu Reeves playing Duke Caboom, a stunt toy. Their ability to make their characters as endearing as they are funny makes the viewing experience that much more enjoyable.

Beginning: 10

Characters: 10
To expand on the above, it’s not just about the characters but how they develop as the story progresses. These are animated movies meant for kids yet these characters manage to grow as they would in a typical (great) movie. Characters like Woody are faced with difficult choices they have to make and I found myself wondering if they would have made those same choice two or three movies ago.

On another note, I appreciate that the movies have grown since the first in the way of their villains. It’s always refreshing when villains aren’t just innately bad and they have a backstory of some sort. Gabby Gabby, the babydoll with a broken voicebox, is no exception here.

Cinematography/Visuals: 10

Conflict: 10
Like its predecessors, Toy Story 4 is meant to take you on an adventure and it doesn’t disappoint. Continuing from a similar motif of the third movie, the gang is involved in a heist that includes great stakes. From the planning to the execution of it all, it’s nonstop great fun.

Entertainment Value: 10
Some of the most fun I’ve had in the theater in 2019. This movie has everything you want. There’s action, laughter, and yes maybe a tear or two. This movie doesn’t disappoint in the slightest.

Memorability: 8
From the beautiful visuals (seriously, it’s not even fair at this point) to a number of hilarious and touching moments, this one is absolutely one to remember. In a message that spoke to me directly, it’s all about being willing to let go and start new chapters of your life, getting out of your comfort zone and starting fresh. I dig it.

Pace: 10
For the most part, things are smooth sailing here as this film very rarely gets boring. There is a minor blip where I felt like they could have sped things along a little quicker, but big emphasis on “minor”. I was invested the whole way.

Plot: 10
Yet another great story that’s believable and doesn’t harbor any major holes. Seriously, how do they keep doing this? How do they keep creating brand new experiences that are vastly different from the last? Beyond impressed.

Resolution: 10

Overall: 98
This series truly answers the question: How long should a movie series go before you call it quits? The answer: As long as you have a good story, tell it! What was once one of the greatest trilogies of all time is now one of the greatest quadrilogies of all time. Toy Story 4 is a masterpiece.
  
The Hitman's Omega Priest (River City Omegas #1)
The Hitman's Omega Priest (River City Omegas #1)
A.M. Arthur | 2025 | LGBTQ+, Romance
8
8.0 (2 Ratings)
Book Rating
A welcome return to Arthur's omegaverse world
Independent reviewer for GRR, I was gifted my copy of this book.

I found AM Arthur through the Breaking Free series, and I loved them. Painful reading in places, but amazingly written and well delivered. I found myself comparing those books to this and found this a little . . . different. So bare with me while I try to get out of my book brain what it needs to say.

Kensley presented as omega at 14, and in this world, a male omega is shut away for his own good, forced into the priesthood. He hated it, and it never really believed, he was basically paying lip service and keeping his head above water. He never forgave his brother, King, nor Bishop,King's 2nd in command. He still grieved when he heard Bishop had died. Except why does the man standing in front of him make him feel like Bishop did? And who wants Kensley dead?

There is much darkness in Kensley's world and being a male omega puts him way at the bottom of the totem pole. But he should be safe in the church. Until he isn't and the man who comes to save him, he thought dead. But he trusts Bishop, right from the very beginning and things spiral and they have to go into hiding until Kensley is safe.

And therein lies my biggest issue with this book. We never did find out who wants Kens gone, or why. I got that the Master person wanted him cos he is omega, but still. Questions, people, my brain has questions and I cannot dig any more out, no matter how many times I type this paragraph!

So, what I did like?? So much with the steam! It does tend to take over a bit, in places though. Emotional in places, both Kens and Bishop have some deep feelings towards the other that were never resolved and this is the perfect opportunity. But there are other emotions as well, Kensley's life as a priest, Bishop's reasons for disappearing. What King will do when he finds out his best friend ahs defiled his younger brother? And that, I saw coming! I was surprised King waited, but Bishop had just been shot after all. ANd Bishop took it, like a trooper, but he made his point to King and when King sees how Bishop is with Kens gone, he really knows that Bishop loves his brother.

I did not see the thing with King and Malori coming at me. I don't think KING saw it coming to be honest! Malori will need a good deal of love to recover enough to have some sort of reasonable life and I hope King is up to the mark.

Hopefully I will get some answers in their book!

Despite the missing questions/answers to those questions, I really enjoyed this, but there are some trigger warnings and if you have any, you should check out the list.

4 very VERY good stars

*same worded review will appear elsewhere
  
    The IQ Test

    The IQ Test

    Education and Reference

    7.0 (1 Ratings) Rate It

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    "Don't be fooled, these simple questions can captivate you until your brain is humming. Decide if...

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Powerless (The Hero Agenda, #1)
6
6.0 (1 Ratings)
Book Rating
<strong>Guys, I've found the Fight Book of the Year.</strong> At this rate I'm actually wondering if there's such a thing as a Blogger's Choice Awards so I can actually <i>nominate</i> this.

(If there is one, point me there NOW. I'll love you forever. :p)

In a world with heroes and villains, Kenna Swift works as an intern in a lab. While working in the lab one night, Kenna gets attacked by villains and is even saved by one of them. Being saved by a villain causes her to think about what a hero or a villain really is, and she ends up teaming up with them after finding out that maybe heroes aren't exactly heroes.

<b>I actually like Kenna as a character. Considering her circumstances, she's actually pretty brilliant and resourceful</b> – when all else fails, kick butt by kneeing someone in the balls. She even had an experiment before everything went Inferno to try and become a hero as well instead of being powerless. <b>Her brilliance and intelligence sometimes fall short in the midst of chaos, but I pretty much approve her as a character.</b>

Except... I'm still irritated. <strong><i>Powerless</i> just has sooo many arguments and fights. The characters fight with each other constantly – verbally and physically. The fighting takes up over half of the book</strong> when Kenna, Rebel, and Jeremy team up with villains. Kenna is basically a bystander, Rebel is ironically the glue, and Jeremy is going neck to neck with Draven. Nitro and Dante already have some tension between them. <strong>There's boy drama and fighting thrown together, and it is SO. DARN. IRRITATING.</strong>

Have I mentioned <strong>it sounds completely immature?</strong> By some point in the book, I've deemed <i>Powerless</i> <b>a book unworthy of memorability in my brain simply because of the number of fights that belong in a playground with unruly little kids tugging each other consistently.</b> The amount was also great enough I mentally started to threaten poor A.G. Howard's <i>Unhinged</i>.

But of course, <i><a title="Splintered by A.G. Howard" href="https://bookwyrmingthoughts.com/review-splintered-by-ag-howard/"; target="_blank" rel="noopener">Splintered</a></i> has a love triangle to which I feel completely indifferent to regardless of the fact I like the world and read the second book to determine which, if any, corner actually deserves my complete and utmost devotion.

(It also inspired a few discussion posts for the future. *tucks posts in an invisible drawer*)

Anyways, back to the fights. The majority of book are the characters not getting along for most of the book – it's akin to the <a title="Lark by Erica Cope" href="https://bookwyrmingthoughts.com/review-lark-by-erica-cope/"; target="_blank" rel="noopener">romance overshadowing the plot</a> and I found it highly annoying. Meanwhile, <strong>I'm left with questions about the entire world after reading the book and none of them actually got answered.</strong><strong>
</strong>

How does this whole power thing work? Are powers inherited, or are they random? Is being a villain or hero random, or are they inherited (that seems to be yes)? Why was the hero/villain world created? HOW was it created? Was it an experiment gone awry? Is it similar to Captain America?

I got vague answers or no answers. Childs and Deebs may answer those questions in the sequels, or perhaps it's the overall plot of the series, but, I don't really see how it will all fit with what they've laid out in <i>Powerless</i>. <b>It's plot-driven and doesn't take too much time to develop the world or the characters, but makes you question what is considered good and evil.</b>

<a href="https://bookwyrmingthoughts.com/review-powerless-by-tera-lynn-childs-and-tracey-deebs/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
TC
10
10.0 (1 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


You know when you read the second book in a series, and think how much better the first book was? Well, this isn't the case with The Curse of Betrayal! In fact, I think this book was even better than its predecessor. I believe The Curse of Betrayal could be read as a stand alone, but it'd be much more enjoyable if you read The Thousand Year Curse which is the first book in the series.

I like the title. Ryder does feel a bit betrayed by her mother and someone else (to tell would be spoilers) in the book.

Like the first book, I'm not a fan of the cover of this book either. It's just too plain for my liking, and for those that do judge a book by its cover (of which I have been guilty before), I think it will put them off reading this AMAZING book!

I enjoyed the world building. It seemed as if a place like the Demi God Academy could really exist. Plus, the world in this book answers most of my questions from the first book. The world building is definitely interesting in this book!

The pacing is spot on! I loved every page and couldn't wait to find out what would happen next. Even in the pages where there was no action, it was still very gripping.

The plot is just as interesting, if not more interesting, as the first book. In this book, we learn more about Ryder, Ryder's elusive mother, and Ari as well as a new cast of characters. We get to see Ryder's first year at Demi God Academy, and let's just say it is anything but uneventful. Ryder is still trying to work out her curse and find out which man is her soul mate. There's also another added danger that I won't go in to due to spoilers.

Miss Lavati does an excellent job of making sure her characters are well written and able to come to life. While I liked Ryder and found her to be a well rounded character, I thought she was being a bit too whiny and selfish with double standards. For example, it's okay for Ryder to flirt with and kiss both Ollie and Ari, but when one of them does it with another girl, Ryder gets insanely jealous. (There's one scene at a restaurant where this is very apparent and a bit over the top). I do feel bad for Ryder though. While some may think it'd be amazing to have two hot guys pine after your affections, Ryder doesn't want to hurt either one of them and hates seeing each one miserable. Plus, her life is in danger thanks to the curse Hades has put on her. I was glad that Ari was featured a lot in this book because I'm definitely Team Ari, and I really want Ryder to pick him. Ari is just a smooth kind of guy. He's funny and witty. Ollie is in the book just not as much as Ari. I do like Ollie also, but just not as much as Ari. Ollie is very caring and everything, but I just feel like Ari would make a better boyfriend. I also liked Kara in this book. She was such an awesome best friend, and I loved the way she really cared about Ryder.

The dialogue fits perfectly for a mature young adult/new adult book. I enjoyed every single scene. There are a few grammatical errors, but it doesn't take away from the book at all. There's also swearing and sexual references, but nothing over the top.

Overall, The Curse of Betrayal by Taylor Lavati is a fantastic read. This book has a great cast of characters, a super interesting plot, and a very immersive world. Miss Lavati is a very talented writer, and I enjoy reading her work. Will I be reading the next book in the series? Most definitely!

I'd recommend this book to those aged 17+ who enjoy reading about Greek mythology, hot guys, and/or great characters.

<b>I'd give The Curse of Betrayal (Curse Books #2) by Taylor Lavati a 4.75 out of 5.</b>
  
Chronicles of Crime: 1900
Chronicles of Crime: 1900
2021 | Adventure, Deduction, Murder & Mystery, Puzzle
WARNING: Extremely minor spoilers ahead (in the photos)! Don’t say I didn’t warn you (they aren’t big spoilers).

If you have been following us for a while now you have probably noticed we have published another title from the Millennium Series – Chronicles of Crime: 1400. While that title takes place in the year, well, 1400, this new title is set 500 years later in Paris. How do these games compare? What about the link to the original Chronicles of Crime (review to be posted later)? Should one purchase copies of all Chronicles of Crime games?

Chronicles of Crime: 1900 (which I shall refer to as CoC1900 from here) is a cooperative campaign, deduction, storytelling, puzzle solving adventure game, but I prefer to play it, and its relatives, solo. In it, the player(s) take control of the journalist Victor Lavel, a descendent of the main character from CoC1400. Victor has a limited amount of time to complete his investigation and return the scoop to the local newspaper by which he is employed. Players will be tackling the investigations of our noble hero in attempts to solve the case that is presented.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the main card holder board on the table. Anywhere. I called it. Next, keep the card decks in order (or don’t) and place them near the board. Similarly, place the location boards on the table and ready the main newspaper board for play. Launch the Chronicles of Crime app on a device, choose 1900, and select the scenario you wish to play. The app will drive the remainder of the game, so hold onto your butts!
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1900 version, Puzzle Cards that players will need to solve or use in special ways in order to progress with certain leads. These Puzzle Cards do not really give the story away or anything, but are merely tools to be used to help solve the cases.


By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, and chatting up locals for information. Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return to the paper’s office to report to their coworkers all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. Based on the score achieved players can play again to pick up clues they missed along the way or try another scenario entirely.

Components. As with all CoC games I have played, the components are simply wonderful. Most of what is in the box is cardstock of varying thickness, but the art is what really stands out. This is a gorgeous game and when it is displayed on the table, people become fascinated by its presence. Then when the onlookers see an app driving the gameplay they are hooked. I have heard complaints from other reviewers that the Character cards in the game are lacking in variation, and I would have to agree. Yes, it is set in 1900 Paris, but all the Character cards feature white people, most of whom seem to be upper crust, and with most of the males sporting an awful mustache. So I get that complaint and agree. With inclusivity and diversity being major hot issues currently, you would expect to see more of it in our industry. I would have liked to have come across more diverse characters, and maybe a mini expansion can add many alternate art characters to the game.

All in all I loved this theme of Chronicles of Crime. Being set in Paris and following a young investigative journalist is a nice twist on the protagonists commonly featured in these games. The gameplay is the same as previous versions of CoC, save for the new Puzzle cards. I do enjoy their addition, and look to find more of these in future versions. I love the Chronicles of Crime system so I was bound to love this one as well.

Now, should you buy this version if you already have base Chronicles of Crime? Sure! Why? I like this one because it adds a different mechanic to the game with all-new scenarios, and I enjoy having more of a good thing. I think I personally prefer the theme in 1400 more, but 1900 is a great addition to the family. If you are someone who has and enjoys the base CoC, or any of its iterations, and are looking for more content to devour, then definitely grab a copy of 1900. If you are new to the system, I say go ahead and start with 1900. The Puzzle cards do not add enough complexity to take it out of reach for beginner gamers or those who enjoy lighter games, but certainly add a new and welcome layer to the series. Purple Phoenix Games certainly recommends this one to all our fans. Can’t get enough Chronicles of Crime? Grab 1900. Want to start in the series but London or Medieval times don’t do it for you? Grab 1900. Like tons of portraits of mustachioed white dudes and floofy ladies? Grab 1900. Whatever your motivation, play the game and let me know how you score. I am not advertising my first score here because I am mortified by my performance. (I did get better on subsequent plays.)
  
    Herpes

    Herpes

    Medical and Health & Fitness

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    Choose This not That for Genital Herpes. Inside this colorful app, you will find easy to follow...

Deckscape: Crew vs Crew - The Pirate&#039;s Island
Deckscape: Crew vs Crew - The Pirate's Island
2021 | Card Game, Pirates, Puzzle, Real-time
Who out there has ever gone to an escape room and not enjoyed themselves? I know nobody (though if that’s you, it’s okay). I have only been to one in my life (eek!) and I absolutely loved it! I have watched videos of celebrities tackling escape rooms and have been riveted. I like the shows you can now find streaming of similar type activities and am always glued to the screen. Heck, I have played the EXIT and Unlock systems of board games and enjoyed them as well. So having the experience I have and having played two other Deckscape games, how did this one fare for me? Much better. Read on.

These one-shot escape room style games are difficult to explain without major spoilers, so I will try to explain what I can as best I can. Please don’t flame me for being vague. I am protecting you.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T


To setup, open the box and take out the cards. Done. Read Card 1.
This one is quite a bit different from previous Deckscape games I have played in several ways. First, this is a head-to-head game where two players (or teams of players) will be taking sides of two pirate captains and attempting to figure out the answers to puzzles offered on cards in the game. Each side will have equal time and opportunity to solve the puzzles, but the first side to claim that they have solved it will be able to flip over the puzzle card to check for accurate answers. If they have succeeded, they earn the booty. If they fail, the other team has a chance to complete the puzzle successfully.


Play continues through the deck of cards with each side engaging in battles of wits until the end of the game draws near. The side with the most booty earned will be the winner and the game can then be passed along to another group of players to enjoy.
Components. This is a box of cards. The cards are all bigger than normal playing cards and feature pretty great art and vivid colors. I totally dig the pirate theme, so I was already destined to enjoy to aesthetic, but I do believe this is the better-looking game of the ones I have tried in its family.

Gameplay is also so different from the other two games in the Deckscape system and that’s a great thing. Having this head-to-head style really suited my situation when I played it: my 10-year-old niece was bored while her twin brother was at baseball practice, so I invited her to play this with me. Long story short, she ended up beating me by one point in the end, so that made her incredibly happy. I also highly enjoyed my playthrough of it, even in defeat.

I wish I could speak more on the specifics why I liked this, but again, as River Song would say, “Spoilers.” Do know that of the three Deckscape games I have played, I believe this is the best of the group. The puzzles are all fantastic, and I feel like I had a good handle on the solutions, but my niece obviously beat me to them more often than I would have liked to have admitted. That said, I can recommend this one to anyone interested in the Deckscape system with one caveat: this is head-to-head instead of the typical cooperative experience in the series. So you have been warned. It’s very good, though, so do check it out. Purple Phoenix Games (with guest score from my niece Keira) gives this one a puzzly 10 / 12, If you are wanting a little different flavor in your bottle of rum, grab a copy of this and enjoy. Just play it with someone your own age, or prepare to BE owned.