
Gareth von Kallenbach (980 KP) rated New In Town (2009) in Movies
Aug 14, 2019
Now that I’ve had time to mull over my response, I can’t help but remember the time I overheard a coworker compliment another coworker with, “You look cute.” To which the complimented coworker replied, “Thank you, but cute is for puppies. I was hoping for great.” Her inability to accept compliments graciously aside, I suppose, when you’re in your mid-40s, as this coworker was, cute just doesn’t cut it anymore. There does come a time, with maturity, one would rather hear they made a more indelible impression.
So what made this movie simply cute and not great? Maybe because I can’t answer the following questions with “Great!” But I could certainly answer them with “Cute.”
How was Renee Zellwegger, who plays Lucy Hill, a determined and driven Miami executive presented with the opportunty to restructure a manufacturing plant in New Ulm, Minnesota? Cute. Okay, I can say she’s extremely fit. Dresses impeccably in tailored power suits and works designer stilletos something fierce. But the whole package, complete with a pretty, but oddly stiff, face that winces more than it smiles, is just…cute.
How was Harry Connick, Jr., who plays Ted Mitchell, the union rep Renee’s character must negotiate with to facilitate the reorganization. Cute. Real cute with that beard. But that’s as enthusiastic as I can get and I love love love Harry Connick, Jr. His role is lowkey and what charm it allows him to cast toward Lucy is from afar. Personally, I think he would’ve been great with a piano and some singing. But that’s HCJ the singer. Alas, HCJ the actor only had a truck, birdshot and malfunctioning factory equipment. Thus, he remained just darn cute.
How was the supporting cast, headed by Siobhan Fallon, who plays Lucy’s quirky secretary, Blanche, and J. K. Simmons as the dour factory foreman, Stu? Cute. The only thing not cute about the townfolk were the sweaters and wallpaper. Ghastly would work better there. Their Minnesotan accents were spot-on (well, as far as I know, considering the only other Minnesotans I’ve ever heard were in other movies). Apparently we’re to believe New Ulm is full of either scrapbooking, Christian do-gooders bearing food or joyless, implacable factory workers who would rather drink beer, ice-fish or shoot crow.
How was the storyline? Cute. Predictable. An unoriginal romantic comedy that attempts to have message. An ambitious up-and-comer has her eye on the CEO title and thinks playing the hardnose in a cost-cutting, streamlining reorganization project will impress the boss. Hardnose in high heels comes up against a tight-knit community in flannel that’s not impressed with her wardrobe, her multi-syllabic vocaulary or her city girl naivete at all. Despite the arctic attitudes and scenery, there’s thawing on both sides as Lucy is drawn into the fold by Blanche and her scrapbooking matchmakers. She and Ted take turns rescuing each other and eventually Lucy discovers there’s a time to be all-business and there’s a time to be human, and her success comes when she finds the balance between both.
So, while I was hoping I could tell you this movie was great, I can’t. Maybe with more story development, more tangible chemistry between Ted & Lucy, it would have made a more indelible impression. For this lighthearted rom-com, cute will just have to do.

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Purple Phoenix Games (2266 KP) rated Exit: The Game – The Polar Station in Tabletop Games
Mar 11, 2022
Disclaimer: In order to avoid spoilers, I will not be going too in depth with this review, but rather provide a general overview of the type of gameplay involved. Also, this review covers one specific EXIT game, but the general mechanics and gameplay are the same across the entire EXIT family.
In EXIT: The Game – The Polar Station (simply referred to as just EXIT from hereon out), you are a member of a research team stationed in the Arctic. One morning, the evacuation alarm goes off unexpectedly, and everyone makes a break for the helicopters. Just one problem for your crew – your exit door is already locked and sealed! You make your way to another section of the lab to look for an alternate escape route. What you find is a room full of locked drawers/doors. You must quickly crack these codes, in hopes that the materials contained within will aid you in your attempts to escape before the final rescue helicopter takes off.
To setup for a game, sort the cards into their appropriate decks – Riddle cards, Answer cards, and Help cards. Place the Decoder disk and the Book in the center of the table. Leave the other items in the game box, to be introduced later in the gameplay. You will also most likely need a pen/pencil and paper to help you as you solve the riddles. And bam! You’re ready to start. You may then open the Book and begin the game. The game ends if or when players are able to successfully solve all of the riddles/puzzles and make their escape from the polar station.
Without spoilers, that’s basically as much detail as I can provide. Over the course of the gameplay, players will be using the pages of the Book to find clues, solve puzzles, or even identify secret symbols. Riddle cards will be drawn and used as ciphers, puzzles, or clues to help crack a code. When you think you have the correct 3-digit code for a specific Riddle Card, enter the code onto the Decoder disk. The disk will then provide the number of an Answer card, which you will draw and check to see if you were correct or incorrect. If your answer is incorrect, you simply keep trying to solve the Riddle card. If your answer is correct, you will then be instructed to draw other Riddle Cards, or the other items from the game box, and will continue with these new puzzles. If at any point in time you feel stuck, you may draw a Help card for the corresponding puzzle. The first and second Help cards will give you hints, and the final Help card will tell you the solution to the puzzle. Draw these sparingly if you can, as they affect your end-game score!
When all puzzles/riddles/codes have been completed and cracked, the game is over. Players will then check the rulebook to see how many Stars were earned, out of 10. The number of Help cards you use, as well as how much time you took to complete the game, will affect the overall score.
All in all, I think that EXIT is a unique game. The games of the series have varying difficulty levels, and this particular EXIT is rated a 3 out of 5. So this one isn’t the most difficult game in the bunch, but it wasn’t easy either! All of the puzzles require creative solutions, and the answers are rarely ever as straight-forward as they appear. Some puzzles are more logical than others, while some require you to physically manipulate components to be used in creative ways. I guess that’s as good a segue as any to get into components. This game consists of a deck of cards, a Decoder disk, a Book, and a couple of special ‘items.’ All decent quality overall. But here’s the thing – you will have to bend/cut/manipulate/destroy many of the components to help you in your mission to solve the riddles. So this game is literally a one-and-done. It cannot be played again.
Did I enjoy my play of this EXIT game? Yes. It was uniquely challenging, while forcing me to think creatively when addressing the different riddles. The method used to solve one riddle is not necessarily the same to solve the next, so you have be able to adjust on the fly. And often times you will have several riddles in play at once, so you have to decide which to address and when, when do you have the right information, which riddle it goes with, etc.
The biggest drawback for me is that it cannot be played again, The fact that you have to alter the components to a point of destroying the original card is something that was personally hard for me to get used to. I try to keep all my games so nice and pristine, that having to cut a card apart was tough! I got over it though. Having played a couple of the EXIT games, as well as a few of the Unlock! games, I would have to say I prefer the Unlock! system. The puzzles are just as challenging and creative, but you do not need to alter components to complete the game. That way, I can pass along an Unlock! game to a friend, as opposed to just tossing this EXIT game right in the recycling bin. I might pick up another EXIT game if I had a specific group/game night in mind, but in general I don’t think I’ll be grabbing any more of these, for the lack of replayability alone. The gameplay itself is pretty great, but the fact that I can’t play it again is a con I can’t ignore. Purple Phoenix Games gives this one a chilling 4 / 6.

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