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Exit: The Game – The Polar Station
Exit: The Game – The Polar Station
2017 | Deduction, Puzzle, Real-time
One thing that has grown in popularity over the recent years are Escape Rooms. You know, where you’re physically trapped inside a room and have to solve various puzzles, crack codes, and beat the clock in an effort to get out before it’s game over. It should come as no surprise that this premise has made its way into the world of board gaming. Yeah, you’re not physically trapped somewhere, but you still have tons of puzzles to sort out in the fastest time you can. So how does this EXIT game hold up when compared with a real-life escape room? Keep reading to find out!

Disclaimer: In order to avoid spoilers, I will not be going too in depth with this review, but rather provide a general overview of the type of gameplay involved. Also, this review covers one specific EXIT game, but the general mechanics and gameplay are the same across the entire EXIT family.

In EXIT: The Game – The Polar Station (simply referred to as just EXIT from hereon out), you are a member of a research team stationed in the Arctic. One morning, the evacuation alarm goes off unexpectedly, and everyone makes a break for the helicopters. Just one problem for your crew – your exit door is already locked and sealed! You make your way to another section of the lab to look for an alternate escape route. What you find is a room full of locked drawers/doors. You must quickly crack these codes, in hopes that the materials contained within will aid you in your attempts to escape before the final rescue helicopter takes off.

To setup for a game, sort the cards into their appropriate decks – Riddle cards, Answer cards, and Help cards. Place the Decoder disk and the Book in the center of the table. Leave the other items in the game box, to be introduced later in the gameplay. You will also most likely need a pen/pencil and paper to help you as you solve the riddles. And bam! You’re ready to start. You may then open the Book and begin the game. The game ends if or when players are able to successfully solve all of the riddles/puzzles and make their escape from the polar station.

Without spoilers, that’s basically as much detail as I can provide. Over the course of the gameplay, players will be using the pages of the Book to find clues, solve puzzles, or even identify secret symbols. Riddle cards will be drawn and used as ciphers, puzzles, or clues to help crack a code. When you think you have the correct 3-digit code for a specific Riddle Card, enter the code onto the Decoder disk. The disk will then provide the number of an Answer card, which you will draw and check to see if you were correct or incorrect. If your answer is incorrect, you simply keep trying to solve the Riddle card. If your answer is correct, you will then be instructed to draw other Riddle Cards, or the other items from the game box, and will continue with these new puzzles. If at any point in time you feel stuck, you may draw a Help card for the corresponding puzzle. The first and second Help cards will give you hints, and the final Help card will tell you the solution to the puzzle. Draw these sparingly if you can, as they affect your end-game score!


When all puzzles/riddles/codes have been completed and cracked, the game is over. Players will then check the rulebook to see how many Stars were earned, out of 10. The number of Help cards you use, as well as how much time you took to complete the game, will affect the overall score.
All in all, I think that EXIT is a unique game. The games of the series have varying difficulty levels, and this particular EXIT is rated a 3 out of 5. So this one isn’t the most difficult game in the bunch, but it wasn’t easy either! All of the puzzles require creative solutions, and the answers are rarely ever as straight-forward as they appear. Some puzzles are more logical than others, while some require you to physically manipulate components to be used in creative ways. I guess that’s as good a segue as any to get into components. This game consists of a deck of cards, a Decoder disk, a Book, and a couple of special ‘items.’ All decent quality overall. But here’s the thing – you will have to bend/cut/manipulate/destroy many of the components to help you in your mission to solve the riddles. So this game is literally a one-and-done. It cannot be played again.

Did I enjoy my play of this EXIT game? Yes. It was uniquely challenging, while forcing me to think creatively when addressing the different riddles. The method used to solve one riddle is not necessarily the same to solve the next, so you have be able to adjust on the fly. And often times you will have several riddles in play at once, so you have to decide which to address and when, when do you have the right information, which riddle it goes with, etc.

The biggest drawback for me is that it cannot be played again, The fact that you have to alter the components to a point of destroying the original card is something that was personally hard for me to get used to. I try to keep all my games so nice and pristine, that having to cut a card apart was tough! I got over it though. Having played a couple of the EXIT games, as well as a few of the Unlock! games, I would have to say I prefer the Unlock! system. The puzzles are just as challenging and creative, but you do not need to alter components to complete the game. That way, I can pass along an Unlock! game to a friend, as opposed to just tossing this EXIT game right in the recycling bin. I might pick up another EXIT game if I had a specific group/game night in mind, but in general I don’t think I’ll be grabbing any more of these, for the lack of replayability alone. The gameplay itself is pretty great, but the fact that I can’t play it again is a con I can’t ignore. Purple Phoenix Games gives this one a chilling 4 / 6.
  
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Moon Safari by Air
Moon Safari by Air
1998 | Electronic
8.7 (3 Ratings)
Album Favorite

"This was very, very hard to put together and I’ve left out so many great songs. I could do a list of 150 songs at least, but ‘La Femme D’argent’ really leapt out. It’s the most electronic of the songs that I’ve selected. To this day, every time I listen to Air, it makes me fall in love with electronic music but in a way that reminds me that you can marry electronic music and, let’s say, traditional instruments, especially the bass guitar. Air are absolute geniuses with basslines, they have a great tone and it’s such a good homage to Serge Gainsbourg and stuff like that. Their sense of melody and structure and building up a song is quite something. They make the best background music that you want to play louder than the conversation that you’re having. I love it for driving, if I don’t know what to listen to, I’ll probably stick on Moon Safari or Premiers Symptômes, which is an EP that’s not talked about that much. So many of their tracks - ‘La Femme D’argent’ being a strong example - are really inspiring from a production point of view. It’s all about the little world that these tracks live in, where it couldn’t be anyone but Air. Bands like Zero 7 have copied Air, but it’s just not as good. You know something has a really unique quality when if you were to try to write a song in that style, people would know straight away; it would be like, ‘Oh, that sounds like Air.’ I think there’s other bands that manage it, take The Strokes when they did Is This It - you can sound like Is This It, there’s a world that that record is in. I could literally go downstairs right now and make a song that’s like Air and people would definitely say it sounds like Air, but if I recorded a song in the style of a band that doesn’t really have a unique quality in terms of recording or production, people would say, ‘Oh, it just sounds like an indie band.’ I never go out and want to copy anything. Rather than listen to it, I basically fast on music when I’m writing and recording, because I’m afraid of subconsciously taking inspiration from somebody else. I mean, you do that any way - you can’t help it - but when I’m asked, ‘What music were you listening to when making this album?’ I tend to reply, ‘No one, really.’ Again, you can’t not listen to music as it’s everywhere, but it’s different in terms of immersing oneself. Like when I got into Scott Walker, I would just listen to his albums, Scott 1, 2, 3 and 4 all the time, but I don’t think you should do that when you’re recording your own music. A while back, I was listening to a song off the most recent Arctic Monkeys record, ‘Four Out of Five’ and it occurred to me that they obviously had been listening to Lou Reed, because there’s that one melody that sounds exactly like ‘Satellite of Love.’ The bit that goes, “Take it easy for a little while…” that’s very obviously “Satellite of Love”. It’s like, come on. They are very open about what they listen to, but that’s just lifted. I think it’s their best record, but in terms of that particular lift they were either aware of it or they were listening to Lou Reed on the tour bus or obsessed with the Bowie/Lou Reed partnership or something. Generally, I do worry about that, because people compare our songs to things. The worst is when people say ‘Shelter Song’ is just ‘Ticket to Ride’, it’s nothing like ‘Ticket To Ride', it’s got a twelve-string guitar on it, that’s like saying any guitar song sounds like Robert Johnson or the Edge or someone!"

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