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Logan (2017)
Logan (2017)
2017 | Action, Adventure
Hugh Jackman completes his journey as Wolverine (1 more)
An emotional journey
R.I.P Wolverine (0 more)
Mutant with Human emotion
There are so many superhero movies these days, that the genre becomes somewhat dull and repetitive, especially when it comes to Marvel (not saying Marvel is dull and boring, but some of the films are somewhat lacking due to how many films there are each year - Just my opinion), but Logan is one of the greatest comic book movies I have seen for a while, for the fact that it makes Logan more human and explores the feeling of trying to fit into society, despite being so different.

Logan has always had a part of him deep down that just wants to be normal. He never wanted his power and though he's thankful for it in some ways he feels like he wouldn't have been lost without it if he never had it to begin with. This film explores that notion even further than the previous films as shows us Logan in the role of a father figure to young Laura and a son figure to a now very old Charles Xavier. In this film Logan doesn't feel like he's a mutant in the company of other mutants, He feels like he's apart of a family.

SPOILERS AHEAD!!



Later in the film we see Logan's fatherly side after Charles passes away, and Logan risks everything to keep Laura safe and to teach her right and wrong, and give her a parenting love that she hasn't known before in her young life. This also shines through the portrayal of young Laura (portrayed by the talented Dafne Keen) as we see her become more and more attached to Old Man Logan (I had to!). This is what makes this film the most human feeling superhero movie that I've ever seen.

The R rating makes this film come to life by bringing death in the most brutal of ways because it allows Laura to see what Logan has become and makes his message to her and to the audience a lot clearer. "Don't become what they made you"

Through all of the bloody violence and anger Laura is able to understand those words more clearly than if it was a 15 rated film because we see Logan when he becomes savage and truly unleashes his full anger that's built up over his long lifetime of war and hatred.

When this film comes to an end (my lord that ending had me balling like a baby) and we see Laura say her final goodbyes to Logan, you don't want it to end because you know that this has finally been the one time that Logan felt human and felt a true connection to someone. (Also because we want Hugh Jackman to be Wolverine forever)

The cinematography and directing of this movie is beautiful to look at and witness as the scenes unfold. The cast perform to the highest of standards and really deliver a convincing story the makes you feel sympathetic to each of the main characters.

Wolverine will never be the same without Hugh Jackman, but we must not be too quick to dismiss the new casting choice when it comes around. You never know, they might surprise you.
  
Godzilla: King of the Monsters (2019)
Godzilla: King of the Monsters (2019)
2019 | Action, Adventure, Fantasy
SOME of the effects. (0 more)
MOST of everything else. (0 more)
No Actors Required
Contains spoilers, click to show
I have a theory about movies that are 100% CGI; when someone isn’t a great actor and they are required only to supply a voice and they still aren’t very good, it really stands out.
Now, imagine you’re watching a film. I don’t know, maybe a bit creature epic, larger than life with whole cities being destroyed. The creature’s look amazing and the carnage they are wreaking is fabulous; buildings, helicopters, cars, all flying around the screen with a swish of a mighty reptilian tale. Now imagine that the actors, real people, not CGI, are, at best, bland and in some instances just outright terrible.
Annoying isn’t it?
It would lead one to believe that the film makers didn’t really put any stock in the human interactions, rather just gave a huge wad of cash to an SFX company and said, “Fill your boots, the more the merrier, make everything f---ing enormous!”
Godzilla (2014) was the second time Hollywood has attempted to make a film featuring Japan’s kaiju supremo and it was the first successful attempt from Hollywood, given that the 1998 Roland Emmerich attempt was basically Lost World: Jurassic Park (1997) but with added daddy issues (Roland Emmerich’s trademark).
Gareth Edwards 2014 first entry in the MonsterVerse was a huge success, financially and artistically. We saw a Godzilla that was of a scale we’d always wanted, towering over buildings, a reptilian God and we’re just the ants trying to not get squished.
Godzilla: King of Monsters attempts to up the ante by throwing a dozen or so monsters at the story. “Godzilla fought two MUTO’s did he, well… hold my beer!” Yeah, we’ll hold your beer while you get Millie Bobby Brown to stand there teary eyed for most of the film (a waste), Vera Farmiga to go from bereaved workaholic, to eco-terrorist to pointless self-sacrifice (unfathomable), and for Kyle Chandler to… well, Christ knows what Kyle Chandler was doing, apart from spitting terrible dialogue badly and then standing/sitting/walking looking angry but unconvincingly. Bradley Whitford provided some nice comic relief, he does droll sarcasm immensely well, Charles Dance is underused (and then forgotten about) and Zhang Ziyi tries to out-Kyle-Chandler Kyle Chandler in the bland, borderline useless stakes.
Worse than any failing on the human emotion side of the story are the huge liberties they take with global travel, like, one of side of the world to the other in a very short space of time. I mean Godzilla can do it because of some tunnels under the sea that he uses, possible the ones used in the science-denying sci-fi car crash abomination The Core (2003), but for the humans to just pop to Venezuela or the Antarctic is unforgivable.
This kind of leaps of reality always leads me to lose interest in the events in a film and start thinking around the script. In a film where everything everyone says is of dire emergency or import and then we see them in another part of the world some time later, what have they been talking about for all that time. Have they been napping? If so, it’s hasn’t eased any of the pointless angry posturing. Have they been chatting about boring everyday stuff? There is no hint of a relationship between any of these people who are spending potentially their last moments on earth together with alarming regularity. The world is possible about to get destroyed and you are in direct harm’s way! Shut up and nut up.
  
The Eternity Cure (Blood of Eden, #2)
The Eternity Cure (Blood of Eden, #2)
Julie Kagawa | 2013 | Young Adult (YA)
10
9.0 (6 Ratings)
Book Rating
Original Review posted on <a title="The Eternity Cure by Julie Kagawa" href="http://bookwyrming-thoughts.blogspot.com/2013/08/review-the-eternity-cure-by-julie-kagawa.html">Bookwyrming Thoughts</a>.

<i><b>Note:</b> Formatting is lost due to copy and paste</i>

I should warn you. It's a really long post. So feel to scroll on down to the After Reading part if you want to. :3
 
<b><u>Before Reading:</b></u>

      Wowzers. The Eternity Cure must be popular at my library (YAY!). Apparently I went crashing into dead ends (I even lost count of them) since who knows when (April, May) with so many holds (that includes ebook lend on Overdrive and whatnot but those holds weren't me) and FINALLY I have my hands on The Eternity Cure.

       Imagine my reaction after that. Happy dancing. Of course. VICTORY! (Yeah... I'm glad I placed a hold before the last copy got taken...)

      And then mom drops the bomb. Yes, a bomb. A verbal bomb. The one shatters your dreams (okay, not exactly dreams) into a million pieces and you can't put them back together, like Humpty Dumpty (poor Humpty...), who unfortunately has fallen off the wall.

      “Returning book on Saturday.” (or something of the similar sort).

      Time for another reaction.

      *gawk* Jaw drop. Faceplant on the wall (no one saw it; it was virtual because I don't want a big purple bruise and questions...). Victory dance stops and then someone gets stared at as if they had grown three heads (no, I didn't actually do it, because then everyone at the library will be the ones staring at me as if I had grown three heads).

      Expected to read an almost 500-page book in a few days? (It's not even a week.)

      It's Julie Kagawa! Challenge Accepted, mother.

      Gives mom a thumbs up.

      Nods with a very confident (and possibly self-satisfied that says I can do this!) grin at her.

      Turns off computer.

      Becomes hermit crab for the rest of the week or however long I finish this book. Because I'm not planning to read halfway through and then return it (it's not my style. Once I start, I must finish or there's something that stops me. And by then... there's gotta be something that makes me want to chuck the book across the room – of course... I might have to pay $30 dollars. Not exactly worth it. But I can imagine it being chucked.)

      I'm pretty sure I'll fail at staying off though. Because even if the computer doesn't have internet connection...

      it's the epitome of procrastination (you know, files to organize, chess to play – yes, girls play chess, making extremely lame movies from MS Paint stick figures, that type of stuff).

      At least for me. I should ask someone to lock it up for me. Or ask them to toss me in a place that's so boring, I have nothing to do but to read. Oh, and be sure to remove any magazines, or put some dreadfully boring ones on that coffee table in the corner.

      But still. It's Wednesday. I'm closed. Come back another day and see if the sign changes.

      Because it won't change. Not until I savor every moment I have left with Allie, Zeke, and any other [lovable] characters that may return (and possible new ones as well).

      (Holy monkeys, that probably sounded like a monologue. Sorry if you're bored, or if you think I'm insane by now and don't want to read my thoughts after I come out of hermit-nation in a few days.... because I know I talk too much when I write. Oopsies.)
 
<b><u>After Reading: - A Few Days Later...</b></u>

      Well. I'm out of my little hermit shell now. “Justin Time.” So...

      It's been a few months since Allie the vampire left Eden, and there's a new not-so-very-pleasant surprise popping up around the corners. She's more mature now, and when a certain character by the name of Zeke comes around from the previous book, he's also more mature.

      Remember Jackal from The Immortal Rules? He's not that bad after all, though he reminds me of a certain arrogant vampire from...

      The Vampire Diaries.

      Actually, that certain vampire popped up in my head every time Jackal spoke, despite the fact both vampires look different.

      In fact, Mr. Raider King is actually a pretty likable character. But Jackal actually has humor. Considering the fact he seemed like the person to take over the world... I didn't exactly find that he would make wisecracks here, there and everywhere.

      I think you've figured out which vampire I'm talking about now. *neutrally cheerful voice* Go Daemon.

      But about the ending...

      O___O

      You're kidding me.

      O___O

      That didn't just happen (or should I say, I did not just read that). I couldn't have read that wrong, could I?

      *rereads*

      Nope. Definitely didn't read it wrong.

      And now you're making me wait for another year or so to find out what happens. >__<

      But I'll wait... because I have plenty of other books to keep me company... and the only way to come up with a good story is to patiently wait... and wait... and wait. In which I'll happily do while stalking the county library catalog as soon as it's published.

      Oh... and the after part is shorter because well... you're already stuck reading 500+ words from the Before Reading. I figured you don't need to read another 500+ for the After Reading. I mean, you might be bored of me talking too much by now...

      I hope no one minds? :3?
  
The Return of the King (The Lord of the Rings, #3)
The Return of the King (The Lord of the Rings, #3)
J.R.R. Tolkien | 1955 | Fiction & Poetry, Science Fiction/Fantasy
10
8.9 (34 Ratings)
Book Rating
See the latest and more detailed review over on Ramble Media here http://www.ramblemedia.com/?p=20020

The final instalment of TolkienÕs thrilling epic doesnÕt disappoint. In a gripping, at times, but IÕll get to that later, ending with twists and turns, drama and intrigue, and simply a fitting conclusion to a well written tale. Again, as always, I will intend to keep this short, and IÕll start with the bad and end with the good, because overall, this book is very good!

So for the bad, I have to admit, I find Frodo and Sam utterly boring. I appreciate that they have the most important task of the Company, and they need to be alone whist they are completing it, but they need something to complete their part of the story. Now I can understand others may have differing views, and I can appreciate this, but I find them such a tiresome partnership. Sam redeemed himself greatly in his persistence and growth of ÔspiritÕ as he continued with his task, but thatÕs the final word IÕll say on it as, it is a very good book for the most part.

And onto the good! I read a lot of books with battles in them, and rarely have I ever experienced the emotion, fear, sadness and excitement that a battle brings in such balance and proportion. The first book of this book, and apologies if that sounds a bit Irish as my mum would say, is totally enthralling and, to coin a common phrase, unputdownable. It is almost as though you can actually feel the charisma of Aragorn and the other captains pouring through the pages and giving you as the reader the desire to continue reading through what you know is going to be some pretty difficult parts emotionally.

Another positive of this is that the camaraderie seen at the end of the battles is truly heart-warming to see. It is sad that more is not seen of Gimli and Legolas, however I can understand that the emphasis needed to be on the captains and those of higher rank. This was especially true as the slow unveiling of Aragorn progressed, and the ceremony was extremely well written and really did help the reader to see what it would have been like to have been amongst the people welcoming their long lost King to their city of stone.

I have to admit my brain was rather slow on the uptake of where this story was going, but I couldn't have imagined half of the goings on that did occur. These were however, intricately weaved into each other and give the book a sense of completeness as you discover the ending for all the characters, not just the odd one or two. Usually, as a fanfiction writer, I like the reader to leave me thinking at the end so I can fill some gaps myself, but on this occasion, having journeyed so far and put so much into the effort of reading the book, I have to say I enjoyed having the majority of things being tidied up for me. Tolkien really did tidy stuff up, the Hobbits, the Elves, the Men, and this gave a strange sense of fulfilment which I rarely get when I finish a book, and that was lovely to experience. Anyway, IÕm waffling, but you get the gist as I canÕt, for a change, express myself in words.

Another fact I loved about this book was the sudden twist in the fate of the Shire. This hit me like a bolt of the blue and really opened my eyes to situations such as this which had been a part of Ômodern day lifeÕ. I never thought the Shire could ever be taken by evil, despite all the warnings of Gandalf and the Rangers, I was still, hobbitlike I suppose, in my defiance that it could happen. Well, blow me over with a feather! When I read their homecoming I was crushed, truly crushed. This affected me more than any other part of the story, however the sadness was short lived as I had never expected the journey to change the little hobbits so much! Merry and Pippin really did live up to the new livery of their respective Lords, and showed a new side to the wonderful tenacity and resourcefulness of the hobbits.

The addition of the appendices is a wonderful touch, as I feel as fully versed in the lore of this world as my own. It is clear from this alone that to Tolkien, this was not just a story, it was a living world just out of our reach and he created a doorway to it, letting us experience their trials and tribulations, joys and victories and many other occurrences alongside our own. I find myself looking for evidence of this world now when I travel and it has truly grasped my imagination in a way few books ever do. The impact of this will be lasting, and I know I will always be looking for an ideal hobbit hole in the Shire to retire to!

In conclusion, I adored parts of this book, abhorred others, but the contrast makes me love it all the more as it is so relatable to modern events, despite being written many years ago before such events could ever have been contrived in the minds of men. It is a truly fitting conclusion to the build up in the other books, and provides thought, excitement, happiness, sadness and many other emotions to help bring the reader home to the Shire along a twisting road. Fantastically written, an excellent testament to the greatness of Tolkien and a book I would not only highly recommend, but nag people until they had at least given it a try. A truly wonderful and epic tale that will be read again and again.
  
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Lee (2222 KP) rated Okja (2017) in Movies

Jul 14, 2017  
Okja (2017)
Okja (2017)
2017 | Adventure, Fantasy, Sci-Fi
Seo-Hyun Ahn (1 more)
Seamless, beautiful effects
Should have stuck at being a family movie (1 more)
Jake Gyllenhaal
Plays as though it should be a family movie, but it definitely isn't
Okja created a fair bit of buzz at Cannes recently, when it was revealed that it had been picked up by Netflix, resulting in boos from some of the snobby traditionalists that were present for its screening. Okja was written and directed by Bong Joon Ho, a Korean filmmaker who also wrote and directed one of my favourite movies of recent years, Snowpiercer. That movie failed to receive a UK release, despite starring Chris Evans in-between his Captain America/Avengers duties, so I’m more than happy if a movie that’s just a little bit different from the norm manages to find an audience through modern, ‘non-traditional’ routes.

And Okja certainly is a bit different. We’re first introduced to CEO of Mirando Corporation, Lucy Mirando (Tilda Swinton) who has ‘bred’ superpigs, in an effort to help with world hunger. 26 of these superpigs are being sent to farmers at various locations around the world and in 10 years time a competition is planned to determine who has raised the largest superpig. Lucy is clearly a bit strange (the perfect role for Tilda Swinton), and her company spokesperson, TV zoologist Johnny Wilcox (Jake Gyllenhaal) is even stranger. They’re determined to put a friendly, happy gloss over the fact that these animals have been genetically modified for slaughter and profit. So, time for us to get to know, and fall in love with one of them…

It’s now 10 years later and we’re with Mija, a young girl living in the mountains of Korea with her grandfather and Okja, the large hippo-like superpig who has become her close friend. They spend their time together out in the forest, with Okja helping to catch fish for dinner, and proving to be a faithful companion for Mija. And when disaster strikes, Okja even demonstrates the intelligence required to work out how to save Mija’s life. Okja is beautifully rendered in CGI, interacting perfectly with the surroundings and actors and is thoroughly convincing. It’s an enchanting and beautiful half hour or so – but we know it’s not going to last.

A small team from the Miranda Corporation arrives, along with Johnny Wilcox, who is just hugely annoying. They’re here to check up on how Okja is doing and, unbeknown to Mija, take her back to New York as the winner of the superpig contest. While Mija is in the forest with her grandfather she discovers what they’re planning and heads off to rescue Okja. What follows is an entertaining and thrilling chase to get Okja before she heads onto a plane. Mija is fearless and determined, a strong young heroine and probably the best thing about this movie. Along the way she is joined by the Animal Liberation Front, a young team that includes Steven Yeun, Paul Dano and Lily Collins. They know where Okja is headed and what her fate will be and they plan to stop it, with the help of Mija.

Much of Okja plays as though it should be a family movie and I wish that’s how they’d made it. With a large, friendly creature companion that needs to be rescued from the bad guys, much of this reminded me of the 2016 live action remake of Pete’s Dragon, which I enjoyed a lot. However, the final hour or so turns distinctly dark as we venture into the slaughterhouse and that, along with regular use of bad language, has given this movie a 15 certificate. It’s a strange variation of styles that just didn’t sit right with me overall. As mentioned before, Gyllenhaals character is seriously annoying and would have been much better suited as the wacky comic relief if this were a family movie. Tilda Swinton soon becomes boring too and it’s left to Mija and Okja to save the movie from becoming a total disaster.

Entertaining and enjoyable at times, but the wild variation of styles and characters just made the latter half of the movie drag.
  
Bloodshot (2020)
Bloodshot (2020)
2020 | Action, Drama, Fantasy
It's nice to get a different side of the comic book genre for once, I'm still suffering from Marvel/Avengers fatigue so this was a welcome diversion.

After a successful operation, soldier Ray Garrison has come home to take his beautiful wife of a well deserved break. What he doesn't realise is that he's being tracked by a team who are looking for information, and they'll do anything it takes to get it.

Waking up in a high tech lab with no memory Ray discovers that his body has been donated to a company after his death. RSC are pioneers in enhancements to the human body, taking people who might otherwise be given up on and giving them a new lease of life.

When you've had one of those days and you need some gratuitous violence you can't really go wrong with a Vin Diesel films... can you?

I can't say I ever go into films like this expecting a "masterpiece" of cinema, I was just hoping for some solid entertainment and it certainly gives that.

Enhanced humans always offer that level of escapism that allows for a few faux pas to come across as less obvious, but the trailer made me raise an eyebrow. The effects didn't look great in the few snippets we got, luckily, on seeing the final product thought I was pleasantly surprised. The close up action that wouldn't require major stunts were excellent and believable, I didn't feel like there were any holes to pick... until the elevator scene. You'll clearly see the graphic work and it's a real shame it is so bad in comparison to the rest, there's also a terrible chase scene that has no natural movement in it either.

It's not often Vin strays from a certain type of character so we get exactly what you'd expect from his portrayal of Ray Garrison, a driven "bad guy" with a reason to be mad at a lot of stuff. It's not groundbreaking but it's always fun to see.

Eiza Gonzalez as KT gets a good range to work with, she gives us an excellent character with a reasonable amount of depth compared to her counterparts... who I had to call Legs and Eyes in my notes because at no point did I notice if they had names or not.

Our bad guy was obviously Guy Pearce seems about right for him. It wasn't really out of his comfort zone either though and despite him being great as Dr Emil Harting it wasn't really pushing any boundaries.

Visually this film is pretty good, the fight sequence we get glimpses of during the trailer uses colour well and has some amusing little touches in it. A bit of humour and some shots that I'd associate with horror/thriller movies build that excitement and tension well. There's also a well edited montage that's used to great effect to show the audience an event succinctly without it becoming boring, which is always greatly appreciated in films.

There are a few comments I have but they definitely constitute spoilers so I'll keep them to myself, but there's nothing that majorly added or detracted from the film for me beyond what I've mentioned already.

As I said at the beginning, it's nice to have a different comic book entity on our screens and I think the story is a good one, we're thankfully given an interesting set of characters to focus on and that helps the story stay a little lighter. You know how I like an origin tale though and this seems a bit short on that bit of discovery. I've got the graphic novel to read though so I'm interested to see where it deviates. Despite its minor (and slightly major action CGI) issues I really enjoyed Bloodshot, Ray's anger issues really helped get out some frustration.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/bloodshot-movie-review.html
  
Savages (2012)
Savages (2012)
2012 | Drama, Mystery
6
6.5 (4 Ratings)
Movie Rating
Over the past 15 years, Oliver Stone’s films have been kind of hit or miss to me. It’s as if Stone is still trying to make the same controversial films he became popular for in the 80’s and early 90’s. Only, as an audience, we have become keen to his filmmaking style and therefore his more recent work suffers from the apathy of a “show me something new” culture. Still, despite his failures, Stone does not makes apologies for his work while he continues in his quest to make films about controversial subjects. This time around Stone strives to take us into the violent world of the Mexican drug cartels though a film adaptation of the novel Savages by Don Winslow.

As the film opens we are introduced to “O” (Blake Lively) who, as our narrator, acquaints us with the open yet loving relationship she shares with our two protagonists, Chon and Ben. Chon (Taylor Kitsch), an ex-Navy SEAL, is unquestionably the muscle of the trio’s operation. Chon was the original financier for his high school friend Ben, (Aaron Johnson) the peaceful, charitable, botany genius who has created the most potent marijuana in the world. Together these two embody the perfect man for O, while the three of them enjoy the spoils of the small marijuana empire they created in southern California.

That is until they gain the attention from a Mexican cartel intent on creating a stronger foothold in the southern California area. The cartel offers them a partnership and explains that by teaming up their business will triple in three years. But when the trio refuse the offer, the ruthless head of the cartel, Elena (Selma Hayek), instructs her enforcer, Lado (Benicio Del Toro), to kidnap O and hold her hostage so the boys will cooperate. Soon our heroes use their network of connections, like crooked DEA agent Dennis (John Travolta) and financial broker Spin (Emile Hirsch), to battle the cartel in a series of savage maneuvers to get back their one “shared” love.

Stone has been known to inspire his actors to give Oscar worthy performances. Sadly, you will not find any such performances here. That is not to say that the acting was terrible. It just seemed that the characters themselves are uninspired which is a shame because I would have liked to have seen some growth in this young cast, especially from Taylor Kitsch.

I feel that many critics will be hard on Taylor Kitsch because of his previous epic fails of 2012 (John Carter and Battleship) however I am surprised to admit that, for this movie at least, he gets a pass in my book. Not because he delivers a fantastic performance that makes me believe he’s truly an up and coming talent, but rather because he is convincing in his portrayal of Chon. When O describes our protagonists as each being one half of the perfect man, she refers to Chon as “Hard Steel,” which is exactly what Kitsch plays him as, a one-dimensional, emotionally devoid character with no growth or any real redeeming qualities other than the ability to go to war. Regardless of whether or not Kitsch has any additional acting range not showcased in this film, I cannot penalize him for his performance in this movie. He fit the part that he was cast in fine.

Blake Lively (Gossip Girl, Sisterhood of the Traveling Pants) plays O, short for Ophelia. And yes she channels the mad, love-struck, melancholic character from Hamlet after whom she is named. And while it is easy to make those comparisons to the character of this film, they only appear to be on the surface, if anything. And herein lies the problem. Regardless of how you feel about her open relationship with Ben and Chon, the more I learned about her, the less I cared. Like Kitsch’s character, O is boring and one dimensional. She is the product of being a pretty little rich girl whose mother is off somewhere with husband number twelve. She has been getting stoned every day since she was young and the only place she finds herself loved is in with the company of Chon and Ben. Tragic, I know. While watching the film I honestly thought to myself, if I was Ben or Chon, I would say, “Fuck it. Cut her loose and let’s go to Asia.” She has no redeeming qualities other than being good looking and a good lay. So why would they go through so much trouble for her? The trio’s relationship is weakly tied together by her telling us through narration but never really materializes on screen. At times you get some of a feeling that Ben actually loves her but that love is never really reciprocated from O. It is safe to say that that I did not derive any loving connection from Lively’s performance, though her deliver as a narrator was tolerable.

Aaron Johnson (Kick-Ass) is the one redeeming performance from this young cast. In contrast to Chon, O describes Ben as “Soft Wood” which makes him the better half. Ben is the one character who actually goes through some kind of character arc and growth. Using the wood analogy, we watch him bend from the peaceful Buddhist businessman to the man who will sacrifice everything, to get back this woman he loves. Nowhere is this better embodied than when Ben is faced with the tough choice of sticking to his peaceful beliefs or incinerating a man in cold blood during one of their moves against the cartel. I found myself actually curious about what Ben would do next. Unlike Chon and O, Ben has some depth and struggles with his personal beliefs, his love for O and what needs to be done. Needless to say, Johnson delivers a believable performance that actually helps move along the action and was the only protagonist that kept me interested in their battle.

In addition to Johnson, the film is littered with several strong supporting cast members who all deliver solid performances. Selma Hayek is strong as Elena, the leader of the cartel that challenges Ben and Chon. She is a ruthless and shrewd businesswoman and yet has a better “sense of morality” as she explains during her interactions with O and her own daughter. Her enforcer Lado is played by Benicio Del Toro who, with the help of an uncomfortable rapist mustache, comes off as an extremely menacing character. Del Toro solidifies himself on screen by being down right creepy and yet intelligent in his own savage way. During every moment of screen time you expect him to kill someone just because it is good for business.

A needed bit of change of pace is provided by an unexpected performance by Emile Hirsch (Into the Wild) as Ben and Chon’s witty financial broker, Spin. As well as by John Travolta who plays Dennis, the dirty DEA agent who’s in Ben and Chon’s pocket. In fact, even though Travolta’s screen time is maybe a total of 12 minutes, his performance steals the show with his sole bit of comic relief, for lack of a better explanation. Perhaps the strongest acted moment of this film is during a standoff scene between Del Toro and Travolta that in many ways makes me want to know more about those characters. And what that movie would be about.

In typical Stone fashion the movie is shot in a variety of film angles and stylistic devices used to foreshadow and at times create a foreboding presence. Visually the movie provides a strong and believable feeling for the world these characters live in and the way that they operate their business. In addition, narration is used at points to move along the action and provide the audience with insight that otherwise would not have been possible on performances alone. I personally have no problem with narration as long as it is set up from the beginning and used to advance the story, which it is. However in the final act, the movie introduces a film device from left field that completely kills the already weak pacing of the movie. I cannot get into it without giving away the story, but I can see how this device could completely ruin the movie for those patrons who are already disinterested by the time the final act rolls around. Especially for those who do not find any connection to any of the characters. In which case, the pacing of this film will seem slow and drawn out.

I am torn about my review of this film. Savages is something that I wanted to like more than I did. Two of the three protagonists are one dimensional and if it was not for Johnson and the strong supporting cast I might have found the movie boring. It was also completely different from the expectations set by the commercials. Those looking for an action movie will feel misled and will more than likely be disappointed with the film. Not that there is not any action, only it comes between very long periods of dialogue and slow pacing. By the end of the movie, you are either invested in these characters or just waiting for the lights to come up in the theater. And in typical Oliver Stone fashion the movie tries to make us question our own perception of just what it means to be a savage.
  
UNCHARTED 4: A Thief&#039;s End
UNCHARTED 4: A Thief's End
2016 | Action/Adventure
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.

The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.

As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.

First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.

As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.

I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
  
The Road to Canterbury
The Road to Canterbury
2011 | Humor, Medieval, Religious
I am not a sinless man. In fact, it’s been years since I’ve been to confession, and at this point I’m afraid I would be there for hours just spilling the beans. I know many pious people, but alas, I am not one. However, I do appreciate those that attempt to live that holy life. It takes a lot of guts and a lot of hard work. I guess I’m a little slothy when it comes to that, personally. Anyway, I know of the Seven Deadly Sins, Cardinal Sins, Capital Vices, or whatever you’d like to call them. In fact, I really like the movie Seven – I think it’s great! That said, let’s find out just “what’s in the box?”

The Road To Canterbury is a game of medieval hand management and area influence. In it players are false pardoners stalking the road to the city of Canterbury as pilgrims make their way there from London. As their companies run across these pardoners, they are offered the chance to purchase pardons – salvation and forgiveness for their sins. However, these pardoners are also keen to help the pilgrims along the path of sin, thus making their faux pardons worth even more money! The pardoner who ends the game with the most money will win along The Road to Canterbury.

DISCLAIMER: We were provided a copy of the Impoverished Pilgrim Edition (2nd edition) game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the rulebook, as there are many components to track. The main areas are the Circle of Sin mat that holds the Parson pawn, the decks area that hold the various decks of cards from which players will be drawing, and each player’s personal area where players will hide their earnings and hand of cards behind the privacy screen. Once all is setup somewhat correctly, it should look similar to the photo below. Warning: When I set this up and took the photo, I neglected to realize the red company and the map tiles were translated to the wrong spaces, so just switch those.
The Road to Canterbury is a game of rounds, and each round players will be taking similar steps: Play One Card, Redraw, Perform a Reckoning of Sin. Players will have access to three different types of cards that can be played during the Play One Card phase: Sin cards (five of which are dealt at setup), Pardon cards, and Relic cards. During this phase, the active player can play a Sin card to one of the active Pilgrims to tempt them towards committing that sin. The first time the player adds a Sin card to a Pilgrim, they place one of their corruption cubes on the matching sin on the Circle of Sin. Alternatively, they may play a powerful Relic card that offers adjustments to the rules, or has some interesting results. When a player feels that enough Sin cards of a specific type have been played on a Pilgrim, they may opt to play a matching Pardon card in order to gain precious coin to their pockets. Each Pardon card essentially pardons ALL the sins of that type on the Pilgrim, and the player then collects coins exponentially for a larger total of matching Sin cards on that Pilgrim. If the Parson is currently sitting on the matching sin, the pardoner receives extra coin for it being an especially egregious sin in the eyes of the church. Each time the Pilgrim is pardoned, the pardoner places one of their corruption cubes upon the Pilgrim.

After the active player has played their card, they must Redraw their hand back to five cards, choosing to draw from the Sin, Pardon, or Relic offerings. Some Sin cards may be drawn that are Death Approaches cards. When these surface, they are immediately attached to the Pilgrim whose color matches that of the drawn card’s border color. This essentially eats up a slot on the Pilgrim that could be used for a Sin card to be pardoned.

Once the player has redrawn cards to their hand they must next Perform a Reckoning of Sin. The active player assesses each active Pilgrim to see if they have seven or more cards attached to them. If so, that Pilgrim will perish from the “deadly” sins. Whichever player has placed the most number of corruption cubes upon the Pilgrim is considered present at time of death and will receive credit for the sending to the heavens. They move one of the cubes upon the Pilgrim to the first space on the map tile, earning bonus points and a Last Rites token. Last Rites may be performed immediately to take another turn, or may be held until the end of the game for a 3 VP bonus per token. The most interesting aspect of a Pilgrim dying is the fact that their card now becomes a permanent placeholder underneath their company’s colored banner. So the next Pilgrim to enter play for that company will need only six additional cards to kick the bucket, and so on.


Play continues in this fashion of players taking turns through their three phases. The game ends when all the spaces on the map tile are filled with cubes. Bonus points are counted, coins are added, and the player with the most money/highest score is the winner! The best temptress and pardoner this side of Yorkshire!
Components. I have no experience with the first edition of The Road to Canterbury, so unfortunately I cannot compare and contrast components. However, I have seen many photos and even checked out a review video or two. What I can say about components is that this edition has refreshed the look of nearly everything, and so much for the better. Instead of boring plain cards, there’s just a little more decoration. Not so much to be invasive or distracting, but very tasteful. The component quality throughout is quite stellar. There’s a lot of cardboard in this box, and it all looks and feels great. I do quite like the art style, even though it’s all medievall-y and too artsy for my normal preference. All in all a great quality box of game.

So like I said, I have no experience with this game prior to receiving it and playing through it now. It certainly doesn’t feel like a 10-year-old game, nor does it really feel like many of the Alf Seegert games I have played in the past. Neither of these points are bad at all, just some thoughts I had.

It should be obvious by my ratings graphic that I dig this game a lot. I have nothing like it in my collection, and I am super excited to really bring this out with different types of gamers to see how it fares (once the COVID is no longer an issue, of course). I see this being a hit with my family, who enjoys a lot of take that style games. I see this being a hit with my more thinky gamer friends, because there are just so many juicy choices to be had every turn. I can see this even being a hit with my more gateway friends, because it isn’t terribly heavy, has some humor in it, and I can see the prospect of sowing sin and killing off innocent Pilgrims being attractive to some of my more morbid friends.

For me, I love the ability to take every turn and make important decisions. I try to make every turn meaningful to my agenda, but tactical with what may be at my disposal at the time. When should I play this Relic? Why is named something ridiculous? Should I wait a while longer to pardon this sin, or should I pile on another and then pardon next turn? Ooh, but what if my opponent has the same Pardon card. Am I truly happy that this poor Wife of Bath is about to kick it? GAAHHHHH!

Now it’s no secret that I am a big fan of Dr. Seegert’s games, as I have previously reviewed Fantastiqa and Haven with very high ratings. So, I was not at all surprised that I would love this one as well. It offers so many great choices, looks great on the table, fills a unique void that was present in my collection, and can be played with various types of gamers, even though it is designed for two or three players total. Purple Phoenix Games gives this one an unapologetic 5 / 6. I don’t think it will break into my Top 10, but I certainly won’t rule it out quite yet. More plays with different types of gamers may change my mind on that statement, and I eagerly await my plateful of crow. So if you are like me in your gaming preferences, check out this version of The Road to Canterbury. Let me know how often you tend to grab Relics too, because I feel like I need to utilize them more, but it is so hard to pass up a Sin or Pardon. I Lust after them so very badly.