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Matthew Krueger (10051 KP) rated the Xbox 360 version of BioShock in Video Games

Oct 21, 2019  
BioShock
BioShock
2007 | Action/Adventure
Would You Kindly
Contains spoilers, click to show
Bioshock- is a horrorfying game, it has adventure, chills, thrills, twist, turns and so much more. It is a fantasic game to play. If you havent not played it, than i would highly reccordmend it. Lets talk about it...

The Plot: BioShock is set in 1960. The player guides the protagonist, Jack, after his airplane crashes in the ocean near the bathysphere terminus that leads to the underwater city of Rapture. Built by the business magnate Andrew Ryan, the city was intended to be an isolated utopia, but the discovery of ADAM, a genetic material which can be used to grant superhuman powers, initiated the city's turbulent decline. Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies, and the iconic, deadly Big Daddies, while engaging with the few sane humans that remain and eventually learning of Rapture's past.

The player, as Jack, can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them.

The twist is unexpected and once you find out, it is so unexpected. It's revealed that Atlas is actually the gangster Frank Fontaine, who'd smuggled Jack to the surface several years earlier with the intention of bringing him back as a weapon, as "your" DNA can operate a lot of Rapture's systems that only Ryan would otherwise have access to. Jack has been abused, hypnotized to carry fabricated memories and respond to a key phrase: "Would you kindly." Fontaine has been, to this point in the game, using it to control Jack's progression through Rapture.

Bioshock aslo has two different ends: The ending depends on how the player interacted with the Little Sisters:

1. If the player rescues all of the Little Sisters (or harvests only one of them), Jack takes them back to the surface with him and adopts five of them as his daughters, and Tenenbaum happily narrates how they go on to live full lives under his care, eventually surrounding him on his deathbed. This ending is consideredc anon in BioShock Infinite: Burial at Sea.

2. If the player harvests more than one Little Sister, Jack turns on the Little Sisters to harvest their ADAM. Tenenbaum sadly narrates what occurred, condemning Jack and his actions. A US Navy submarine then comes across the wreckage of the plane and finds itself suddenly surrounded by bathyspheres containing Splicers who attack the crew and take control of it. The submarine is revealed to be carrying nuclear missiles, with Tenenbaum claiming that Jack has now "stolen the terrible secrets of the world": the more Little Sisters are harvested, the harsher and more furious Tenenbaum's narrative becomes.

Dont forget about the big daddy.

I love this game, it is a classic. I wouls highly reccordmend playing this game.
  
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Purple Phoenix Games (2266 KP) rated Libertalia in Tabletop Games

Sep 5, 2019 (Updated Dec 2, 2019)  
Libertalia
Libertalia
2012 | Card Game, Pirates
(Sung to the tune of “Rainbow Connection”) Why are there so many games about pirates? Why do I love them so much? (end music) Well I will tell you. Libertalia is one of the first pirate games I ever collected and played. I was finally able to introduce it to Laura recently and you can see by the ratings graphic that she really enjoyed it too. But why? It’s just another pirate game, right?

Libertalia pits the players against each other to become the wealthiest pirate captain by manipulating crew members and using their strengths to secure the almighty booty. The game takes place over three weeks, and each round of play is equal to one week. There are six playable days where captains will be selecting crew members to contribute their special abilities for gain and treachery to other captains.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup the game lay out all boards in the center of the table, choose which color pirate you would like to represent and take all corresponding color components, fill the booty spaces on the bottom of the ship board with enough booty tokens for one per player per box, and give each player ten doubloons worth of starting money. The youngest player now shuffles their deck thoroughly and deals themselves nine random cards. They player then reads out the numbers of cards they have drawn so that all players will have a matching hand of cards of the same numbers. Example: the youngest player draws 9 – 12 – 16 – 19 – 20 – 21 – 22 – 25 – 29. Each player will remove those exact cards from their decks to form the matching starting hand. You are now ready to play!

All captains will simultaneously choose one card from their hand to play for the “day.” The youngest player collects all played cards and arranges them numerically from lowest to highest (with numbers in the gray box area breaking ties). The Day now begins with any Day time specific abilities triggering on cards that show the matching Day symbol beginning with the lowest numbered card and ending with the highest (we will call it “initiative” for the purposes of this review). It could be taking doubloons, or otherwise affecting other cards. Once complete, the booty tokens for that Day are claimed in reverse initiative order (highest to lowest) and Dusk abilities are triggered. When all captains are satisfied with their booty (or oftentimes NOT satisfied) any Night special abilities are triggered and performed as well as the Cutlass and Spanish General token abilities. Those that have been discarded (slain) are placed under the play mat on the left side (where one can find the graveyard), and all surviving pirates retire to the “Den” where they may still be of service at the end of the week or even end of the game. At the end of the sixth Day/Night any pirates alive in the Den with a Day of Rest anchor icon will trigger their special abilities. The youngest player then draws and relays the next six cards to setup the next round and you are off for week #2. Play continues in this way for six Days over three Weeks.

Components. The game has a fair amount of different components, but they are all quite good. The punchboard components (boards, booty tokens, doubloons) are all a good thickness and quality. They look so good that my 3-year-old son wanted to play with them and add them to his gold doubloon collection. Yes, he has a gold doubloon collection in a treasure box. The cards and play mats are of good quality too. The art on this game is absolutely stellar. It is so realistic and wonderful that you actually get caught up in the piratey theme and wanting to score that sweet booty. (I’m done with the booty jokes I think)

So this was my first pirate board game I ever purchased, and I obviously still have it in my collection, so it’s good right? Absolutely! This is one of the best pirate-themed games I have ever played and I am certainly not alone. As of today Libertalia is ranked #2 in pirate themed games on BGG by rank (I believe Friday is disqualified because that’s not really a pirate game to me). The interplay between the pirates you can choose in your limited hand each round, but captains may choose different combinations of pirates to use each hand and each round that you sometimes forget that they had not yet used their Surgeon, and this is such a great time for them to use it. Bloody sneaky powder monkey!

Libertalia is that rare game that you instantly fall in love with, and when you try to share your love of it with others, you can see their eyes light up over the brilliance of design and deep appreciation of the art and components. If I ever get into seriously blinging out my games, you better believe Libertalia will be one of the first I treat. Purple Phoenix Games gives Libertalia a buccaneer’s loot of 21 / 24.
  
What Richard Did (2013)
What Richard Did (2013)
2013 | Drama
7
7.0 (1 Ratings)
Movie Rating
Could Have Been Better
Teenage Richard Carlsen (Jack Reynor) is faced with terrible consequences after events at a party go awry. What Richard Did makes the mistake of assuming that its plot alone would be enough to hold the interest of the audience. Lack of intrigue is its ultimate downfall.

Acting: 10
One thing that wasn't lacking was strong acting performances. The cast was excellent from the top down. Reynor shines in his role as Richard having to express and master an array of emotions. He effortlessly controls scenes, evoking the proper emotion from the audience.

Beginning: 7

Characters: 10

Cinematography/Visuals: 8
A multitude of beautiful one-shots were captured throughout the film. It helps when the ocean and sunsets are your backdrop, but those images still have to be captured just right at an appealing angle. Shot of the cast having an innocent good time at their parties helps you to warm up to the crew instantly and remember similar times.

Conflict: 4
While there is some initial friction when we uncover what the heart of the story is about, things taper out from there. There wasn't enough conflict to keep me interested. The movie moves straightforward towards its resolution like an arrow, not really creating much more intrigue along the way.

Genre: 6
I give it credit for its fork in the road, but I have definitely seen better dramas. Dramatic film is supposed to leave an impact and this one...just left me. There was potential there for more.

Memorability: 2
I would have scored this even lower, however, I like the depths of humanity that were touched on through Richard's character. The film explores the reality of what a crisis would probably look like: Us looking out for ourselves first before we think of others. Besides that, there was nothing else that stood out for me.

Pace: 7
As I stated earlier, the film goes through a long lull that it never fully rebounds from. The lack of conflict slows things way down and makes it hard to remain engaged. Had there been more points of intrigue or crisis depth, the pace would probably have righted itself.

Plot: 10

Resolution: 4
If it's one thing I hate, it's ambiguous endings that leave you scratching your head. Expect that here. I won't ruin it, but I will say that I was hoping to have some questions answered by the time the credits started rolling. Unfortunately, the ending left me completely and utterly in the dark.

Overall: 68
I was hoping to like this a lot more and was sadly disappointed. It's not a top notch drama, but easily could have been with just a few more cogs in the wheel. Definitely one you can skip.
  
American Hippo (River of Teeth, #1-2)
American Hippo (River of Teeth, #1-2)
Sarah Gailey | 2018 | Fiction & Poetry, LGBTQ+, Science Fiction/Fantasy
8
8.0 (3 Ratings)
Book Rating
I actually read these volumes as separate books, so I have two separate reviews here.

River of Teeth (Part 1):
I somehow missed that this was a novella, every time I looked at it online. It wasn't until I checked it out from the library and was shocked at how small it was that I made that discovery. It was a welcome one, since I checked out seven other books that day, and finding something short was a relief!

And I AM SO GLAD I finally read this, because it's AMAZING. It opens on Winslow seducing a federal agent, and quickly moves to him gathering up a crew to drive feral hippos out of a marsh in Louisiana. I was expected a fun hippo-cowboy romp, and I got that - what I wasn't expected was strong, deadly women, a bisexual male hero, a nonbinary love interest, and hippo steeds. I don't know why hippo steeds didn't occur to me - it's not like they could wrangle hippos from atop horses! There is so much goodness packed into this little volume.

River of Teeth: short and sweet, action-packed with amazing characters and a fascinating, bizarre, but historical premise.

Taste of Marrow (Part 2):
Another quick novella, Taste of Marrow is the sequel to the bizarre alternate history novella River of Teeth. It picks up a few months after the ending of the first - people have had a chance to heal their injuries from the explosive ending of the first book, and hippos have begun to spread to previously safe waterways. The cast of this book consists of the surviving characters from the first, plus only one more semi-important character.

It's not quite as good as the first - no explosions and it's less of a rollercoaster - but there is some character development, and a deeper exploration of a few characters than we saw in the first book. I wish my library had the omnibus edition, because it includes two short stories set in the same world, and I'm very curious which aspects of the world she explored in those.

But this is a fun pair of books, very quick, easy reads, and it's just fun to say you're reading a book about hippos and cowboys!

You can find all my reviews at http://goddessinthestacks.com
  
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