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Bob Mann (459 KP) rated Passengers (2016) in Movies
Sep 29, 2021
Guilt trip.
“Passengers” is not a film that you can really talk about in much depth without straying into spoiler territory, so I will break my normal tradition of my reviews being entirely “Spoiler Free” and add a further discussion (but below the Fad Rating, so you are safe ‘til there).
The backdrop for “Passengers” is the spaceship “Avalon”, on a 120 year trip taking Earth colonists to the new world of “Homestead 2”. Following an ‘incident’ the story finds two individuals – Jim Preston, played by Chris “Jurassic World” Pratt, and Jennifer “Joy” Lawrence – as the only passengers awake on the automated ship among 5000+ other slumbering souls. It rather goes without saying that with two attractive and bankable Hollywood stars and nothing else to do, the two ‘get it on’. With things on the ship going from bad to worse, the two must work as a team to try to save the ship, crew and fellow passengers from disaster.
As a fan of sci-fi, I’ll start with a positive that the Avalon is a gloriously rendered spacecraft, and many of the scenes of space walking present beautiful cinematography (by Rodrigo Prieto of “The Wolf of Wall Street” and “Argo”). Many of the other special effects in the film – led by special effects supervisor Daniel Sudick, of the Marvel franchise – are spectacularly good, especially one which demonstrates why the lifeguards closed the pool on the International Space Station!
The overall premise of the film is also original and well-conceived, setting up the backdrop for some serious post-watch ethical debate (see spoiler section).
Where the wheels came off for me though is with the script by Jon Spaihts (“Prometheus”, “Doctor Strange”). Some of the dialogue is just appallingly trite, and some of the supposed capabilities of our hero, Preston, are laughable. For example, he possesses an uncanny ability as “an engineer” to open a cabinet of electronics, scan the circuits and say “Nope – that all looks fine”: the next time my washing machine controller packs in, he’s going to be on my speed-dial for sure! And (cue trite line – “every component on the ship has a spare”) Preston immediately finds the required part (curiously, it’s right next to the failing component and not in Bay 67 on cargo deck 327!) and knows how to plug and play it as required.
Chris Pratt; Jennifer Lawrence
Pratt and Lawrence, with Pratt about to debug my washing machine controller just by looking at it.
But, for me, there was one particularly dire point in the script where Spaihts obviously forgets which film he’s writing the scene for and ‘goes superhero’: oh, hang on, Preston doesn’t HAVE any superhero powers! For me, any goodwill the story had built up through to that point get vented into space.
The director is Morten Tyldum, whose “Headhunters” I really enjoyed but who is probably more famous for “The Imitation Game”. Not overawed by the production’s scale, he does a great job of getting good performances out of the rather wooden action hunk that is Chris Pratt and the reliable Oscar-winner Jennifer Lawrence who (apart from one dramatic and emotional scene) the script doesn’t really stretch. Michael Sheen is also a great watch as the witty and dry android bar-tender.
In summary, this was a nice premise with great special effects and gorgeous production design, but frustratingly let down with a weak screenplay. With a better script and another 10% of tweaking, this could have been a real sci-fi classic.
The backdrop for “Passengers” is the spaceship “Avalon”, on a 120 year trip taking Earth colonists to the new world of “Homestead 2”. Following an ‘incident’ the story finds two individuals – Jim Preston, played by Chris “Jurassic World” Pratt, and Jennifer “Joy” Lawrence – as the only passengers awake on the automated ship among 5000+ other slumbering souls. It rather goes without saying that with two attractive and bankable Hollywood stars and nothing else to do, the two ‘get it on’. With things on the ship going from bad to worse, the two must work as a team to try to save the ship, crew and fellow passengers from disaster.
As a fan of sci-fi, I’ll start with a positive that the Avalon is a gloriously rendered spacecraft, and many of the scenes of space walking present beautiful cinematography (by Rodrigo Prieto of “The Wolf of Wall Street” and “Argo”). Many of the other special effects in the film – led by special effects supervisor Daniel Sudick, of the Marvel franchise – are spectacularly good, especially one which demonstrates why the lifeguards closed the pool on the International Space Station!
The overall premise of the film is also original and well-conceived, setting up the backdrop for some serious post-watch ethical debate (see spoiler section).
Where the wheels came off for me though is with the script by Jon Spaihts (“Prometheus”, “Doctor Strange”). Some of the dialogue is just appallingly trite, and some of the supposed capabilities of our hero, Preston, are laughable. For example, he possesses an uncanny ability as “an engineer” to open a cabinet of electronics, scan the circuits and say “Nope – that all looks fine”: the next time my washing machine controller packs in, he’s going to be on my speed-dial for sure! And (cue trite line – “every component on the ship has a spare”) Preston immediately finds the required part (curiously, it’s right next to the failing component and not in Bay 67 on cargo deck 327!) and knows how to plug and play it as required.
Chris Pratt; Jennifer Lawrence
Pratt and Lawrence, with Pratt about to debug my washing machine controller just by looking at it.
But, for me, there was one particularly dire point in the script where Spaihts obviously forgets which film he’s writing the scene for and ‘goes superhero’: oh, hang on, Preston doesn’t HAVE any superhero powers! For me, any goodwill the story had built up through to that point get vented into space.
The director is Morten Tyldum, whose “Headhunters” I really enjoyed but who is probably more famous for “The Imitation Game”. Not overawed by the production’s scale, he does a great job of getting good performances out of the rather wooden action hunk that is Chris Pratt and the reliable Oscar-winner Jennifer Lawrence who (apart from one dramatic and emotional scene) the script doesn’t really stretch. Michael Sheen is also a great watch as the witty and dry android bar-tender.
In summary, this was a nice premise with great special effects and gorgeous production design, but frustratingly let down with a weak screenplay. With a better script and another 10% of tweaking, this could have been a real sci-fi classic.

Purple Phoenix Games (2266 KP) rated Space Kraken in Tabletop Games
Jul 22, 2021
The overall story is not unfamiliar. Scientists create a genetically-modified creature to help solve a global problem, creature is somehow mutated through radioactive exposure, creature poses a threat to mankind, mankind must eliminate the creature. Now take that monster to space and BAM – we’ve got the origins on Space Kraken. Humanity has been forced to space in search of a new inhabitable planet. But alien races await you in the vast unknown, and the Space Kraken is always lurking…
Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L
Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!
A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.
The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.
Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.
Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L
Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!
A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.
The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.
Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.
Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!

Abby Monkey Basic Skills Pre K
Games and Education
App
***** Winner of prestigious Recommended Seal awarded by Parents’ Choice Award Program *****...

Purple Phoenix Games (2266 KP) rated Tiny Epic Pirates in Tabletop Games
Dec 28, 2021
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?
Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L
Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!
Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.
Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.
A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.
Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.
Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L
Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!
Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.
Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.
A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.
Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.
Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.

BankofMarquis (1832 KP) rated Widows (2018) in Movies
Nov 17, 2018
Well crafted, well acted, well directed heist flick
If you are looking for a smart, intelligent, well-made, well-crafted, well-acted action-heist flick to see with the family over the Thanksgiving weekend, then look no further than WIDOWS.
Yes, it's that good.
Based on a 1983 British TV mini-series, Directed by Steve McQueen (12 YEARS A SLAVE) and with a Screenplay by McQueen and Gillian Flynn (GONE GIRL), WIDOWS tells the story of 4...yes...Widows who's husbands were mobsters that were killed while stealing money from other mobsters. When the rival mob comes to the Widows to get their money back, these women must band together to complete a job to get the money to save their lives.
Leading this disparate group of women is Oscar winner (for FENCES) Viola Davis. She brings a strength and vulnerability to her role and makes a surprisingly complex and charismatic center to this film. Joining her is the always tough and gritty Michelle Rodriguez and the eminently watchable Carrie Coon. The surprise performance of this group of widows is Elizabeth Debicki (the golden Ayesha in GUARDIANS OF THE GALAXY 2). Her widow, Alice, is more than just the "good-looking" trophy wife and has a depth and gravitas that upon first glance is not something that seems to be there. These 4 are joined by Cynthia Erivo and their group could probably kick the crap out of the Ocean's 8 crew.
McQueen has assembled a diverse and interesting cast to support these 5 - each "smaller" role filled with someone who brings something to the table that makes their character interesting. Liam Neeson, Robert Duvall, Collin Farrell, the always watchable Garrett Dillahunt and Jackie Weaver fill the film with "screen presence", power and strong characterizations that service the story. Special notice should be made for Daniel Kaluuya (Oscar nominated for GET OUT). His menacing "bad guy" ranks right up there on the list of "dudes you don't want to mess with". He was fascinating to watch - especially when he was doing "nothing" - you could see the animal swimming within him in the most still of moments.
All of these actors are directed with the Orchestral efficiency of McQueen - a director who knows what he's doing. He keeps the focus of his cameras where he needs to, sometimes eschewing the most obvious action to focus our attention elsewhere. The downside to McQueen is that he sometimes gets enamored with his beautiful pictures and atmosphere, so the film gets bogged down at times - especially in the first half - but all of this is in service to the larger story - a story that demands our attention.
The screenplay by McQueen and Flynn is full of plot twists and turns, of course, keeping you guessing throughout and concludes in a most satisfactory manner.
All in all a very fine time at the Cineplex. In this week of a myriad of items competing for your movie-going dollars, I would strongly recommend that you pick WIDOWS out of the pile and settle in for a good time..
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
Yes, it's that good.
Based on a 1983 British TV mini-series, Directed by Steve McQueen (12 YEARS A SLAVE) and with a Screenplay by McQueen and Gillian Flynn (GONE GIRL), WIDOWS tells the story of 4...yes...Widows who's husbands were mobsters that were killed while stealing money from other mobsters. When the rival mob comes to the Widows to get their money back, these women must band together to complete a job to get the money to save their lives.
Leading this disparate group of women is Oscar winner (for FENCES) Viola Davis. She brings a strength and vulnerability to her role and makes a surprisingly complex and charismatic center to this film. Joining her is the always tough and gritty Michelle Rodriguez and the eminently watchable Carrie Coon. The surprise performance of this group of widows is Elizabeth Debicki (the golden Ayesha in GUARDIANS OF THE GALAXY 2). Her widow, Alice, is more than just the "good-looking" trophy wife and has a depth and gravitas that upon first glance is not something that seems to be there. These 4 are joined by Cynthia Erivo and their group could probably kick the crap out of the Ocean's 8 crew.
McQueen has assembled a diverse and interesting cast to support these 5 - each "smaller" role filled with someone who brings something to the table that makes their character interesting. Liam Neeson, Robert Duvall, Collin Farrell, the always watchable Garrett Dillahunt and Jackie Weaver fill the film with "screen presence", power and strong characterizations that service the story. Special notice should be made for Daniel Kaluuya (Oscar nominated for GET OUT). His menacing "bad guy" ranks right up there on the list of "dudes you don't want to mess with". He was fascinating to watch - especially when he was doing "nothing" - you could see the animal swimming within him in the most still of moments.
All of these actors are directed with the Orchestral efficiency of McQueen - a director who knows what he's doing. He keeps the focus of his cameras where he needs to, sometimes eschewing the most obvious action to focus our attention elsewhere. The downside to McQueen is that he sometimes gets enamored with his beautiful pictures and atmosphere, so the film gets bogged down at times - especially in the first half - but all of this is in service to the larger story - a story that demands our attention.
The screenplay by McQueen and Flynn is full of plot twists and turns, of course, keeping you guessing throughout and concludes in a most satisfactory manner.
All in all a very fine time at the Cineplex. In this week of a myriad of items competing for your movie-going dollars, I would strongly recommend that you pick WIDOWS out of the pile and settle in for a good time..
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)

Movie Metropolis (309 KP) rated Run All Night (2015) in Movies
Jun 11, 2019
Neeson at his gritty best
It’s fair to say Liam Neeson has picked some decidedly dodgy acting jobs since his rise to become an A-list Hollywood action hero. From a disappointing turn in the most recent A Team movie to the laughably bad Taken 3, he seems to have been turned from fan favourite to the butt of so many jokes.
After January’s poorly received Taken 3, Neeson returns to give the genre another go in Run All Night, but does Jaume Collet-Serra’s intriguing direction return him to the top of the food chain?
Run All Night follows the story of Neeson’s Jimmy Conlon as he does his best to keep his son Michael, played by Joel Kinnaman, away from the deadly clutches of Sean Maguire, a brutal underworld gangster portrayed by Ed Harris, after the murder of Sean’s son Danny over the course of 16 hours.
What ensues is a formulaic action thriller featuring by-the-numbers set pieces that are interspersed with some inspiring cinematography and all the actors at the top of their game.
Neeson’s Jimmy is an alcoholic former hit man, previously employed by Maguire, who has decided to move away from his shady past and become a more rounded individual. His interactions with Ed Harris’ brilliant Sean are excellent and the pair have genuine chemistry – it’s just a shame that their backstory isn’t built on a little more.
As the audience follows Jimmy and Michael evading the police, mobsters and professional hired killers, the film traces their backstory, almost using the action-packed set pieces as checkpoints for a bit more history and from a genre that rarely utilises character development, this is a welcome addition.
The cinematography is truly stunning. The sweeping shots of New York City are inspired and the use of tracking and aerial panning instead of simply fading between scenes stylises the film like no other action movie from the last few years.
There is an air of The Taking of Pelham 123 in Serra’s direction, and of course the similarities to Neeson’s Taken and Serra’s very own Non-Stop that also starred the Irish actor are obvious.
Unfortunately, all these comparisons mean that Run All Night isn’t particularly original in premise despite its unique direction. We’ve seen it all before, we saw Neeson running about and shooting bad guys in Taken, Taken 2 and Taken 3. We saw him try to get the bottom of a serious problem in Non-Stop and we saw him take on the role of a troubled alcoholic in The Grey.
Yes, after Taken 3, Run All Night showcases Neeson at his gritty best, but it’s in Ed Harris that we find the most intriguing
character and he puts everything into Sean Maguire – despite his more than familiar name.
Thankfully, Serra and the production crew steered away from creating a film that would please the masses and opted for an often brutal, yet strangely warming action thriller – along the way avoiding the pitfalls of some of Neeson’s previous efforts.
Overall, Run All Night isn’t the disaster it could have been and shows what everyone’s favourite Irish actor is capable of when given the right material to work with. Ed Harris is also on point and Jaume Collet-Serra’s direction goes above and beyond what the genre asks for.
Only an underwhelming final act and a highly unoriginal story stop it from becoming the film it so deeply wanted to be.
https://moviemetropolis.net/2015/03/15/neeson-at-his-gritty-best-run-all-night-review/
After January’s poorly received Taken 3, Neeson returns to give the genre another go in Run All Night, but does Jaume Collet-Serra’s intriguing direction return him to the top of the food chain?
Run All Night follows the story of Neeson’s Jimmy Conlon as he does his best to keep his son Michael, played by Joel Kinnaman, away from the deadly clutches of Sean Maguire, a brutal underworld gangster portrayed by Ed Harris, after the murder of Sean’s son Danny over the course of 16 hours.
What ensues is a formulaic action thriller featuring by-the-numbers set pieces that are interspersed with some inspiring cinematography and all the actors at the top of their game.
Neeson’s Jimmy is an alcoholic former hit man, previously employed by Maguire, who has decided to move away from his shady past and become a more rounded individual. His interactions with Ed Harris’ brilliant Sean are excellent and the pair have genuine chemistry – it’s just a shame that their backstory isn’t built on a little more.
As the audience follows Jimmy and Michael evading the police, mobsters and professional hired killers, the film traces their backstory, almost using the action-packed set pieces as checkpoints for a bit more history and from a genre that rarely utilises character development, this is a welcome addition.
The cinematography is truly stunning. The sweeping shots of New York City are inspired and the use of tracking and aerial panning instead of simply fading between scenes stylises the film like no other action movie from the last few years.
There is an air of The Taking of Pelham 123 in Serra’s direction, and of course the similarities to Neeson’s Taken and Serra’s very own Non-Stop that also starred the Irish actor are obvious.
Unfortunately, all these comparisons mean that Run All Night isn’t particularly original in premise despite its unique direction. We’ve seen it all before, we saw Neeson running about and shooting bad guys in Taken, Taken 2 and Taken 3. We saw him try to get the bottom of a serious problem in Non-Stop and we saw him take on the role of a troubled alcoholic in The Grey.
Yes, after Taken 3, Run All Night showcases Neeson at his gritty best, but it’s in Ed Harris that we find the most intriguing
character and he puts everything into Sean Maguire – despite his more than familiar name.
Thankfully, Serra and the production crew steered away from creating a film that would please the masses and opted for an often brutal, yet strangely warming action thriller – along the way avoiding the pitfalls of some of Neeson’s previous efforts.
Overall, Run All Night isn’t the disaster it could have been and shows what everyone’s favourite Irish actor is capable of when given the right material to work with. Ed Harris is also on point and Jaume Collet-Serra’s direction goes above and beyond what the genre asks for.
Only an underwhelming final act and a highly unoriginal story stop it from becoming the film it so deeply wanted to be.
https://moviemetropolis.net/2015/03/15/neeson-at-his-gritty-best-run-all-night-review/

Gareth von Kallenbach (980 KP) rated The Longest Yard (2005) in Movies
Aug 14, 2019
Continuing the current trend of remakes, Adam Sandler’s Happy Madison production company set their sights on remaking the classic prison football film The Longest Yard. Like most projects that Sandler puts his Midas touch upon, this too has some moments of true gold.
The film stars Adam Sandler as Paul Crewe, a former NFL star quarterback who was banned from the league after allegedly throwing a game. As the film opens, Crewe is spending his time as a boy toy for a snobby socialite who is happy to capitalize on being seen with him, and parading Paul through various promotional ventures.
After reaching his breaking point, Paul lashes back by “borrowing” her car and leading several police officers on a high speed, and drunken chase through the streets. The resulting carnage is not only captured on live television, but awards Paul a three year prison term.
Upon arriving in the remote prison location, Crewe is introduced to Warden Hazen (James Cromwell), who attempts to recruit Crewe to help him with his semi-pro team. Crewe declines as he was urged to forcibly by Captain of the Guards Captain Knauer (William Fitchtner).
Paul eventually meets a helpful inmate known as Caretaker (Chris Rock), who shows him the ropes of prison life, and becomes a good friend for Crewe, who certainly needs friends, as there are more than a few guards and prisoners who lost money on the game he through years ago.
In time, Crew is forced by the Warden to organize a team of prisoners for a tune up game with the guards. In a series of comedic moments, Paul and Caretaker have to take drastic measures in order to organize a team from the prisoners including a game of basketball that is rougher than most games Paul had to face on the playing fields of the NFL.
Onboard to assist Paul is Coach Nate Scarborough (Burt Reynolds), who provides a much needed spark and wisdom to the team and as a former football great, allows Paul to unload some of the burden of getting the team and himself ready to play.
Of course there will be some subterfuge afoot, and the guards are not about to allow the prisoners any sense of hope, which all leads to a very funny series of point/counterpoint moves on the part of both teams to undermine the other.
When news of the game gets out, it is not long before ESPN 2 wants to televise the return of Paul Crewe, and the game soon becomes a national showcase. Since Warden Hazen has political aspirations, the outcome of the game in his favor becomes paramount forcing him to increase the pressure, and forces Paul to make a very important choice.
While the film follows the basic premise of the original, it has been updated to take advantage of modern humor and fine supporting cast. Many ex-NFL players ranging from Brian Bosworth, Michael Irvin, Bill Romanowski, and Bill Goldberg are in the film as well as wrestlers Steve Austin, Kevin Nash, and rapper Nelly.
While some may say the film is predictable, Sandler and the supporting cast do a great job in mixing humor with some of the more serious issues of prison life which results in a film that masterfully mixes humor, sports action, and human drama to create one of the better sports films in recent memory.
The film stars Adam Sandler as Paul Crewe, a former NFL star quarterback who was banned from the league after allegedly throwing a game. As the film opens, Crewe is spending his time as a boy toy for a snobby socialite who is happy to capitalize on being seen with him, and parading Paul through various promotional ventures.
After reaching his breaking point, Paul lashes back by “borrowing” her car and leading several police officers on a high speed, and drunken chase through the streets. The resulting carnage is not only captured on live television, but awards Paul a three year prison term.
Upon arriving in the remote prison location, Crewe is introduced to Warden Hazen (James Cromwell), who attempts to recruit Crewe to help him with his semi-pro team. Crewe declines as he was urged to forcibly by Captain of the Guards Captain Knauer (William Fitchtner).
Paul eventually meets a helpful inmate known as Caretaker (Chris Rock), who shows him the ropes of prison life, and becomes a good friend for Crewe, who certainly needs friends, as there are more than a few guards and prisoners who lost money on the game he through years ago.
In time, Crew is forced by the Warden to organize a team of prisoners for a tune up game with the guards. In a series of comedic moments, Paul and Caretaker have to take drastic measures in order to organize a team from the prisoners including a game of basketball that is rougher than most games Paul had to face on the playing fields of the NFL.
Onboard to assist Paul is Coach Nate Scarborough (Burt Reynolds), who provides a much needed spark and wisdom to the team and as a former football great, allows Paul to unload some of the burden of getting the team and himself ready to play.
Of course there will be some subterfuge afoot, and the guards are not about to allow the prisoners any sense of hope, which all leads to a very funny series of point/counterpoint moves on the part of both teams to undermine the other.
When news of the game gets out, it is not long before ESPN 2 wants to televise the return of Paul Crewe, and the game soon becomes a national showcase. Since Warden Hazen has political aspirations, the outcome of the game in his favor becomes paramount forcing him to increase the pressure, and forces Paul to make a very important choice.
While the film follows the basic premise of the original, it has been updated to take advantage of modern humor and fine supporting cast. Many ex-NFL players ranging from Brian Bosworth, Michael Irvin, Bill Romanowski, and Bill Goldberg are in the film as well as wrestlers Steve Austin, Kevin Nash, and rapper Nelly.
While some may say the film is predictable, Sandler and the supporting cast do a great job in mixing humor with some of the more serious issues of prison life which results in a film that masterfully mixes humor, sports action, and human drama to create one of the better sports films in recent memory.

Construction Master 5 -- Feet Inch Fraction Construction Math Calculator for Builders, Contractors, Carpenters, Engineers, Architects and other Building Professionals
Utilities and Productivity
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Feet-Inch-Fraction Construction-Math Calculator by Calculated Industries The official Construction...

Becs (244 KP) rated Stars Over Zephyr in Books
Apr 20, 2019
AMAZING! This novel does not disappoint one bit!
You can also see this review on my blog: bookingwayreads.wordpress.com
I received Stars Over Zephyr to review for my honest opinion from The Parliament House. Stars Over Zephyr is the third book in The Snow Spark Saga by Kathryn Lee Martin and it does not disappoint one bit!
TRIGGER WARNINGS: Gore, Violence, Oppression, Death
Kathryn does an amazing job blowing the reader away with the development, the background, the plot, and the story-line. Stars Over Zephyr is very well written and the story instantly grabs your attention, keeping it held until the very last page. You will be left in a puddle of tears at the ending and wanting more, being unable to wait until the fourth book is published. I sure am!!
The story picks up right where it left off in book 2: Garden of Ashes. Stars Over Zephyr follows the main gang: Rags, Henny, Colton, Ethan, and Ali, and their journey (more like escape) from the Threshing Floor. Throughout the first half of this novel, the gang are trying to escape the wraith of Sahrobi, the Kingdom Corps, and Hyperion who are trying to capture them to torture and execute them.
The gang happens to stumble upon some Pre-Yellowstone ruins where they hide out to escape the wraith of the Kingdom and the harsh winter winds. They leave behind the shelter just before dawn to travel to what they believe is to be Solstice. Now Solstice isn’t the safest place and is actually where a lot of criminals head to seek refuge. So it spells trouble with a capitol T.
Once the crew arrives, they are reprimanded by a group of Supporters who are trying to take back the Kingdom. This is where the gang meets Meridian who gives them an ultimatum – choose to work as slaves or be executed and sent back to Hyperion and the Threshing Floor in pieces. Rags, Colton, and Henny choose the latter where they also decide to gain intel on the rebel group so they can take the Kingdom back themselves. Before they decide to take the offer of working as slaves, they ask only one thing – that Ethan and Ali get home to Lexicon safely.
Characters:
Rags – our rugged MC who just wants to go home to her family. Still as realistic of a character as ever and seems to be cozying up with Henny and Colton at the same time (gurrlll choose already please *gets down on my knees and begs for Henny to gain her love*
Henny – still a smol angry cinnamonroll. Still as adorable as ever and has become very protective of our MC.
Colton – my little Irish boy *insert heart eyes here* He’s such a gentle boy and is honestly such an amazing friend to not only Henny, but to Rags as well. Seemed to replace Matthew as a brother but idk about that scene.. *glares at Rags for confusing me*
Ethan and Ali – these two little babes have gained so much background in this book. Ethan is still as annoyed as ever and Ali, oh my precious little Ali!
Lilian and Lotan – minor characters and don’t have a very important role. They are just kind of there in the story.
Meridian – the leader of the supporters and one bada** lady!! She plays a major role in the story and plot, and gains a ton of background. You tend to like her towards the end of the novel.
Hyperion – the wicked king that wants to be bowed too. He deserved what happened to him. (not saying cause spoilers)
Sahrobi – the evil devil child of Hyperion. She’s still hunting the gang and honestly she deserved full force what happened to her. (again not gonna say cause spoilers)
Reasons why I rated it 5 stars:
1. This novel was so well written and there were only a very few grammatical errors, but I’m not holding that against the author as the story made up for it!
2. There was so much development and background given in Stars Over Zephyr! I loved it so much.
3. The plot was AHMAZING!!!
4. The overall story has left me feeling some feels. I really can’t wait for book 4!
5. I am defiantly going to reread this very soon as I enjoyed it so much.
“Some of the hardest things in life, Ragamuffin, are knowing exactly when and where to keep your mouth shut and stay out of things.”
I received Stars Over Zephyr to review for my honest opinion from The Parliament House. Stars Over Zephyr is the third book in The Snow Spark Saga by Kathryn Lee Martin and it does not disappoint one bit!
TRIGGER WARNINGS: Gore, Violence, Oppression, Death
Kathryn does an amazing job blowing the reader away with the development, the background, the plot, and the story-line. Stars Over Zephyr is very well written and the story instantly grabs your attention, keeping it held until the very last page. You will be left in a puddle of tears at the ending and wanting more, being unable to wait until the fourth book is published. I sure am!!
The story picks up right where it left off in book 2: Garden of Ashes. Stars Over Zephyr follows the main gang: Rags, Henny, Colton, Ethan, and Ali, and their journey (more like escape) from the Threshing Floor. Throughout the first half of this novel, the gang are trying to escape the wraith of Sahrobi, the Kingdom Corps, and Hyperion who are trying to capture them to torture and execute them.
The gang happens to stumble upon some Pre-Yellowstone ruins where they hide out to escape the wraith of the Kingdom and the harsh winter winds. They leave behind the shelter just before dawn to travel to what they believe is to be Solstice. Now Solstice isn’t the safest place and is actually where a lot of criminals head to seek refuge. So it spells trouble with a capitol T.
Once the crew arrives, they are reprimanded by a group of Supporters who are trying to take back the Kingdom. This is where the gang meets Meridian who gives them an ultimatum – choose to work as slaves or be executed and sent back to Hyperion and the Threshing Floor in pieces. Rags, Colton, and Henny choose the latter where they also decide to gain intel on the rebel group so they can take the Kingdom back themselves. Before they decide to take the offer of working as slaves, they ask only one thing – that Ethan and Ali get home to Lexicon safely.
Characters:
Rags – our rugged MC who just wants to go home to her family. Still as realistic of a character as ever and seems to be cozying up with Henny and Colton at the same time (gurrlll choose already please *gets down on my knees and begs for Henny to gain her love*
Henny – still a smol angry cinnamonroll. Still as adorable as ever and has become very protective of our MC.
Colton – my little Irish boy *insert heart eyes here* He’s such a gentle boy and is honestly such an amazing friend to not only Henny, but to Rags as well. Seemed to replace Matthew as a brother but idk about that scene.. *glares at Rags for confusing me*
Ethan and Ali – these two little babes have gained so much background in this book. Ethan is still as annoyed as ever and Ali, oh my precious little Ali!
Lilian and Lotan – minor characters and don’t have a very important role. They are just kind of there in the story.
Meridian – the leader of the supporters and one bada** lady!! She plays a major role in the story and plot, and gains a ton of background. You tend to like her towards the end of the novel.
Hyperion – the wicked king that wants to be bowed too. He deserved what happened to him. (not saying cause spoilers)
Sahrobi – the evil devil child of Hyperion. She’s still hunting the gang and honestly she deserved full force what happened to her. (again not gonna say cause spoilers)
Reasons why I rated it 5 stars:
1. This novel was so well written and there were only a very few grammatical errors, but I’m not holding that against the author as the story made up for it!
2. There was so much development and background given in Stars Over Zephyr! I loved it so much.
3. The plot was AHMAZING!!!
4. The overall story has left me feeling some feels. I really can’t wait for book 4!
5. I am defiantly going to reread this very soon as I enjoyed it so much.
“Some of the hardest things in life, Ragamuffin, are knowing exactly when and where to keep your mouth shut and stay out of things.”

Gareth von Kallenbach (980 KP) rated The Burning Dead (2015) in Movies
Aug 6, 2019
So, If you’re on the east coast you’re no doubt experiencing the unusually harsh ‘arctic waves’. If you’re on the west coast you have to deal with the unseasonably warm weather.
Whether it’s trying to stay warm and keep the fires burning or finding the shade and a cool beverage, either you or someone you know is going to bring up the following idea ‘ … B-Movie Horror Marathon’.
Today we’ve got a prime candidate for just such a marathon. ‘The Burning Dead’ staring the legendary Danny Trejo! Now, When I describe a B-movie of the horror genre, I’m not talking about legendary franchises like ‘Friday The 13th’ or ‘Nightmare On Elm Street’. No no no no no. I’m talking about a movie worthy of getting critiqued by the original crew of ‘Mystery Science Theater 3000’. Something like an episode of the ‘Buffy The Vampire Slayer’ T.V. show minus the awesome cast, a smaller budget, questionable computer-generated special effects, and no Joss Whedon at the helm. This movie isn’t without merit though. I mean c’mon. It’s got Danny Trejo in it so it definitely deserves a shot right?!
‘The Burning Dead’ stars Danny Trejo, Thomas Downey, Adam Gregor, Nicole Cummins, Moniqua Plante, Julia Lehman, Robert F. Lyons, Kyle T. Heffner, Kevin Norman, and Jenny Lin.
Our story opens with the Native American warrior Night Wolf (Trejo) and several members
of his family gathered around the campfire as he begins to share the tale the infamous ‘Donner Party’ and the madness that engulfed the early settlers was caused by an evil spirit that resided in the nearby mountain after defeating a ‘good spirit’ many years early. Fast forward to present day, Sheriff Denton is supervising the evacuation of a town in the shadow of the mountain after it begins to show signs of an impending eruption. Little do he and the townspeople know that
there will not only be a volcanic eruption, but the evil spirit residing within will unleash a horde of flesh-eating zombies that spit hot lava and ravage everything in their path!
Yeah yeah. I little too dramatic I know. I gotta give it some credit though. The actors and actresses do give a great performance under the circumstances attempting to be as serious as possible and the ‘lava zombie’ effects are quite well done considering. When the zombies ‘go to work’ there’s a definite ick factor too. Certainly not ‘Walking Dead’ gross but they get the point across. The soundtrack is almost annoying though as its the same track or variations of on a loop over and over again. I think from time to time, the writers may have consulted the ‘scary movie’ handbook because at one point, they do throw in hot chic who randomly shows up at the mountain during the evacuation, sets up a camera in front of the volcano and proceeds to strip while the camera is photographing the mountain in auto. We all know what happens to the ‘hot chic’ in a scary flick that strips down to her underwear or more yes? Predictable but mildly entertaining.
Honestly, I was expecting and hoping to see Trejo show up a lot more in the movie and kick some bad guy ass or in this case, some zombie ass. I think how I described it earlier is the best way to sum it up, ‘ It’s like a really bad episode of ‘Buffy The Vampire Slayer ‘ minus the cast and character line up and no Joss Whedon at the helm. I’m giving it 2 out of 5 stars. This one just barely scrapes by. Definitely NOT one for the kids. Don’t waste your money on seeing it in theaters. Take my advice, and add it to the lineup for a B-Movie Horror marathon at home.
Sorry Danny … You just barely saved this one.
Whether it’s trying to stay warm and keep the fires burning or finding the shade and a cool beverage, either you or someone you know is going to bring up the following idea ‘ … B-Movie Horror Marathon’.
Today we’ve got a prime candidate for just such a marathon. ‘The Burning Dead’ staring the legendary Danny Trejo! Now, When I describe a B-movie of the horror genre, I’m not talking about legendary franchises like ‘Friday The 13th’ or ‘Nightmare On Elm Street’. No no no no no. I’m talking about a movie worthy of getting critiqued by the original crew of ‘Mystery Science Theater 3000’. Something like an episode of the ‘Buffy The Vampire Slayer’ T.V. show minus the awesome cast, a smaller budget, questionable computer-generated special effects, and no Joss Whedon at the helm. This movie isn’t without merit though. I mean c’mon. It’s got Danny Trejo in it so it definitely deserves a shot right?!
‘The Burning Dead’ stars Danny Trejo, Thomas Downey, Adam Gregor, Nicole Cummins, Moniqua Plante, Julia Lehman, Robert F. Lyons, Kyle T. Heffner, Kevin Norman, and Jenny Lin.
Our story opens with the Native American warrior Night Wolf (Trejo) and several members
of his family gathered around the campfire as he begins to share the tale the infamous ‘Donner Party’ and the madness that engulfed the early settlers was caused by an evil spirit that resided in the nearby mountain after defeating a ‘good spirit’ many years early. Fast forward to present day, Sheriff Denton is supervising the evacuation of a town in the shadow of the mountain after it begins to show signs of an impending eruption. Little do he and the townspeople know that
there will not only be a volcanic eruption, but the evil spirit residing within will unleash a horde of flesh-eating zombies that spit hot lava and ravage everything in their path!
Yeah yeah. I little too dramatic I know. I gotta give it some credit though. The actors and actresses do give a great performance under the circumstances attempting to be as serious as possible and the ‘lava zombie’ effects are quite well done considering. When the zombies ‘go to work’ there’s a definite ick factor too. Certainly not ‘Walking Dead’ gross but they get the point across. The soundtrack is almost annoying though as its the same track or variations of on a loop over and over again. I think from time to time, the writers may have consulted the ‘scary movie’ handbook because at one point, they do throw in hot chic who randomly shows up at the mountain during the evacuation, sets up a camera in front of the volcano and proceeds to strip while the camera is photographing the mountain in auto. We all know what happens to the ‘hot chic’ in a scary flick that strips down to her underwear or more yes? Predictable but mildly entertaining.
Honestly, I was expecting and hoping to see Trejo show up a lot more in the movie and kick some bad guy ass or in this case, some zombie ass. I think how I described it earlier is the best way to sum it up, ‘ It’s like a really bad episode of ‘Buffy The Vampire Slayer ‘ minus the cast and character line up and no Joss Whedon at the helm. I’m giving it 2 out of 5 stars. This one just barely scrapes by. Definitely NOT one for the kids. Don’t waste your money on seeing it in theaters. Take my advice, and add it to the lineup for a B-Movie Horror marathon at home.
Sorry Danny … You just barely saved this one.