Search

Search only in certain items:

1408 (2007)
1408 (2007)
2007 | Horror, Mystery
The original story (1 more)
John Cusack is a fucking God
Drawn out near the end... But... Meh (0 more)
John.... Sam.... Stephen.... What could go wrong??
Ladies and Gentlemen, boys and girls, children of all ages... Well... Not all... Kids should definitely not watch this one.
John Cusack stars as a writer who specializes in debunking alleged haunted locations.
He heads into the city to stay at the famed Dolphin Hotel. One room has had more deaths in it since the place cracked its doors nearly 100 years before.
The writer heads in with a skeptics attitude. But within minutes his attitude changes. And so does the viewers.
Sam Jackson is phenomenal as the manager of the hotel... All but climbs inside Cusacks head and fills him full of personal doubt and failure.
What follows is one helluva roller coaster ride that takes you from the past to the present to all points in between.
And just when you think you have it figured out... The room turns on you and tries to swallow your soul whole.
King left an easy road map to follow for a successful film. And the crew took the ball and ran through the defense for the easy score.
A good little film that leaves you impressed and amazed... All be it a little bored during the second act. But the climax is worth the payoff.
Talk about your mind fucking psychology damaging portions of the ending.
Good job ladies and gentlemen... You left me sasified
  
The Source (Witching Savannah, #2)
The Source (Witching Savannah, #2)
J.D. Horn | 2014 | Horror, Science Fiction/Fantasy
8
7.0 (4 Ratings)
Book Rating
Contains spoilers, click to show
19 of 250
Kindle
The Source ( Witching Savannah book 2)
By J.D. Horn

Once read a review will be written via Smashbomb and link posted in comments

Graceful trees and historic buildings fill Savannah, Georgia, but beneath the city's Southern splendor, its supernatural roots run deep. The members of local witch families grace the society pages...when they're not secretly protecting their magical work from dark forces.

Savannah resident Mercy Taylor may now be in control of the South's most powerful family of witches, but she's struggling to master her newfound magic. Pregnant with her first child and still reeling from a heartbreaking betrayal, she just wants to be able to use her supernatural abilities without accidentally destroying dishes or blasting the doors off buildings.

But when Mercy's long-presumed-dead mother suddenly returns, begging Mercy to keep her presence under wraps, the witch wonders how many secrets her family is hiding...and who she can really trust. And when the danger around her intensifies to deadly levels, Mercy knows she must discover the truth behind her family's magic - before it destroys her.


 I loved the first book! The second did not disappoint at all it was brilliantly done. The intricate relationships woven throughout both books are special in every way. Nothing seems forced and it all flows so well. I think the changes to come are exciting and so is the new baby!! I did she’s a tear at the end kinda gonna miss Jilo!
  
40x40

Matthew Krueger (10051 KP) rated the Xbox One version of Amnesia: The Dark Descent in Video Games

Nov 14, 2020  
Amnesia: The Dark Descent
Amnesia: The Dark Descent
2010 | Horror
Scary and Spooky
Amnesia: The Dark Descent- is a terrorfying, horrorfying, spooky, scary, creepy game.

The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions.

Amnesia: The Dark Descent is a first-person adventure game with survival horror elements. The player takes control of Daniel, who must navigate Brennenburg Castle while avoiding various dangers and solving puzzles. The gameplay retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery.

In addition to a health indicator, Daniel's sanity must be managed, centered around an "afraid of darkness" mechanic. According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy." Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. Low sanity causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties.

Hiding in dark areas where monsters will not notice Daniel is also effective, but will decrease Daniel's sanity. In higher difficulties, the monsters will move faster, deal more damage and search for Daniel for longer periods of time.

Its a excellent survival horror game and a must play.