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Mathos (The Hawks #3)
Mathos (The Hawks #3)
Jennie Lynn Roberts | 2021 | Romance, Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
loving this series so hard!
I was gifted my copy of this book, that I write a review was not required.

This is book 3 in The Hawks series, and you really MUST read books one, Tristan, and book 2, Val before this one. There is an on-going story arc across the series, that is not fully recapped. And you, cos I said so! I loved those books, and I loved this one too.

Mathos is a player, calls everyone darlin' and never spends more than one night with a woman. He's happy with his lot. So why then, does Lucilla push all his buttons and make him want things he never knew he wanted? She's a spoilt princess, and he just has to get her to the palace. Lucy, however, does not want to go. Her brother will kill her, and she's suffered enough. Finding out though, that Ballinor is dead and a far darker mind wishes to possess her, mean she has to trust Mathos, and his band of the Hawks.

I loved Mathos in the other books, and here he really does shine. Lucy (as Mathos begins to call her) shines also, but in an entirely different way.

Lucilla has been kept behind closed doors for so long, so she can't remember life before. Suffering at the hands of her brother and his cronies has been her life. She doesn't want to be controlled or coralled anywhere, but Mathos makes a good point. Getting to the palace will secure her future and mean she can make all the choices she wants. But Mathos creeps into her heart, and when he does what he does, you can feel how much Mathos means to her.

Mathos though, feels he does not deserve anyone, let alone a queen. No one can love him, if his own mother can't, surely? Walking away from Lucy and from his brothers was probably the hardest thing he ever did, but also the most stoopidest thing, EVER! But it's WHO that makes him see clearly for the first time in weeks that surprised me! Given as said someone has been missing since the first book, you'll understand why and I really pray that he gets some peace.

He's not next though! Tor is next and given whats said here, I'm intrigued as to what has happened between him and Keeley!

I'm loving this series, I really am! Please keep them coming, I still cannot see the bigger picture and what's going to happen!

5 full and shiny stars

*same worded review will appear elsewhere
  
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DJ Muggs recommended Cypress Hill by Cypress Hill in Music (curated)

 
Cypress Hill by Cypress Hill
Cypress Hill by Cypress Hill
1991 | Hip-hop
8.6 (5 Ratings)
Album Favorite

"When this record was released, it was our whole life at that point. All of our life's experience was in there and it was so important to us and to our hopes. This album opened up everything for us as a band and our dreams suddenly started being revealed. It opened doors for us to do things we wanted and it changed all of our lives forever. We didn't pick up a tour for like six months after this came out. Back then, you would build a record on the underground for a while in front of like 30 people and then it would start connecting with people on different radio stations via different DJs in New York. Once the shit started getting crazy and once people starting knowing the music, it got a buzz round it which eventually made for our first exciting tour experience. We'd been doing back yard parties since 1987 and we'd been doing lots of shows. When we got to touring it, we were ready. About this time we were doing demos off other people's records and I was just playing the records back and forth. I got down with this other group from Brooklyn called The 7A3; I wanted to learn the music business and they helped with that. They had a song, they got signed on a major label and put out an album. Just going through that process and not really understanding what it was yet, I learned a lot of mad shit. Afterwards, when I came back to do Cypress, we were [still] working on a demo but then we really started to become a band after that because we knew what we were doing more. We'd each learned so much shit about how everything operates that it just made it all easier. That's why we came out with everything all pretty fucking together really. We knew this shit was banging, we knew it was dope and that gave us confidence. But when you're so close to something you need to take a step back sometimes. When we put it out fully and people I respected and admired became fans of our music, it was incredible and life-changing for us. We also liked the same music and the same shit – many of the records in this list is what brought us together in the first place. This album started everything."

Source
  
Tales & Games: The Three Little Pigs
Tales & Games: The Three Little Pigs
2013 | Animals, Book, Dice Game, Kids Game
The Wolf always gets a bad rap. Think of all the stories you know that include an anthropomorphic wolf and tell me three that show The Wolf in a positive light. Can’t think of any? Me neither. But they need to eat to survive and it’s tough in these streets! errm, trees! Such is the plight of The Wolf in this one, as he is attempting to wrest the Little Pigs out of their hidey-holes so he can have a nice bacon dinner. And honestly, who can blame him? Bacon!

Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.

To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!

On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.

Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.

Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!

So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.
  
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I've been wanting to read this book for awhile. I love books with ghosts in them. I had high hopes for this book, but it just turned out to be an mediocre read.

Right away, the title of this book suggests that it's not going to be a scary book or one that takes itself too seriously. I do like the title, and I found it very interesting.

I like the cover. I think it suits a young adult book, and the cover fits with the setting of the book.

The world building was alright. I just felt that the ghosts were able to do too many things such as they were able to manipulate objects in the living world. They could move things, open doors, log on to Facebook, etc. It was the logging on to Facebook that really got to me. The ghosts even had their own Facebook pages! They could even write on others' Facebook profiles. I just think that because the ghosts were able to do too much, they would've been discovered in a real world setting.

The pacing was just alright. It wasn't too fast, and it wasn't too slow. It was just kind of there. I found myself not really in a rush to find out what would happen next.

I did enjoy the idea of the plot. I like how Kendra is able to see her dead best friend and then realizes she can actually see ghosts. I like how there was a mystery incorporated in the book. There was also romance going on with all the characters. However, I just felt as if there was too much going on with the plot. Perhaps this book would've been better without the romance especially the romance between Loic and Amber. I also felt as if the mystery about how Loic died wasn't that big of a mystery at all. I had correctly predicted the mystery surrounding Loic's death from the very beginning. There is a small plot twist towards the end, but it's not a major one. The author does leave the ending of this book open for the next book in the series, but I think this book could work well as a stand alone.

I didn't really connect with any of the characters, but I did enjoy them. My favorite character was Amber. To me, she felt the most realistic. It was good to see the wide range of emotions she was feeling throughout the book. I enjoyed her zest for life (even if she was dead). I also liked Pierrot. He seemed like a sweet boy, and it was clear how much he loved his brother. As for Kendra, I didn't like the way she treated her mother. I found her to be a bit disrespectful and a bit spoiled. I also didn't really care for Loic. To me, he came across as very whiny and a little bit selfish. I get that he just died and wanted answers, but it's like he just wanted everything to happen all at once. He was a very impatient boy.

I felt that the dialogue fit in more with a middle grade book rather then a young adult book. The way the characters thought and spoke made them seem like they were around thirteen or fourteen as opposed to being around seventeen years old. I also felt the dialogue didn't fit in with a modern day story. I can understand Amber using words that people don't really say anymore being as she died in the 1980s (although she's been a ghost, so surely she would've picked up the modern day lingo), but even Kendra used odd words such as the word "crimmers" (or something to that effect) when she was shocked about something. There's not really any violence, but there is some swearing. There's also no sexual references besides kissing.

Overall, Getting a Life, Even If You're Dead by Beth Watson is just an alright read. It's not great, but it's definitely not a bad read by any means. I believe that if the ghosts were a bit more believable and the book was written in more of a young adult tone, it could've been much better. I probably will read the next book in the series simply because it will focus on Amber.

I'd recommend this book to those aged 13+ who are like the mystery genre but also like their books with a little bit of romance.


(I received a free paperback of this book from the author in exchange for a fair and honest review).
  
Welcome Home (2018)
Welcome Home (2018)
2018 |
7
7.0 (1 Ratings)
Movie Rating
The holiday from hell
We’ve all had holidays that didn’t go according to plan, but George Ratliff’s new thriller takes this idea to a whole new level. Welcome Home follows couple Cassie and Bryan as they travel to Italy together. They’ve rented a secluded, spacious home for a few days, so they can spend some quality time together. So far, so simple. However, it’s soon revealed that they’ve been having relationship problems due to Cassie having a drunken one night stand. It’s clear that this isn’t going to be an easy trip for them, and that’s before we meet the real threat.

Aaron Paul and Emily Ratajkowski are great in the lead roles. They feel like your everyday, plausible couple who are simply trying to repair their relationship. I found myself rooting for them and hoping they could reconnect throughout. Despite the slow pacing in places, I did genuinely care about them as characters. Without the strength of their acting, I think this film might have struggled in places as some of it seemed to drag or could’ve easily been cut out. Welcome Home does have similarities to the 2008 film The Strangers, in which see a strained relationship set within a secluded summer home, with the couple being terrorised by masked murderers.

This film’s antagonist, Frederico, is less ambiguous than that, and instead spends time with the couple and tries to befriend them in order to gain their trust. Cassie is a lot more receptive to this than Bryan, who is distrustful of Frederico after he brought Cassie back to the house when she sprained her ankle whilst running. He believes something else is going on, based on the one night stand. At first they believe he’s a neighbour, so nothing really seems out of the ordinary. Then, it starts to get weird. He says some strange things and starts showing up uninvited, even running into them on the street and deciding to turn up to the house to cook dinner.

Every second that Frederico’s on the screen is an uncomfortable one, and you know he’s not the innocent person he’s pretending to be. It’s only a matter of time before his true intentions are revealed to the couple, putting them both in danger. Italian actor Riccardo Scamarcio really blew me away in this film and I’m excited to see more from him.

Although it takes a while to get going, the second and third act of Welcome Home is a tense and unnerving experience. Frederico goes from friendly, helpful neighbour to a creepy psychopath very quickly, and it turns out he has very dark intentions for the couple. He spends the film manipulating them and turning them against each other. I won’t spoil it for you, but it turns this couple’s holiday into a complete nightmare. I did quite like the big reveal at the end, though it seems a little far-fetched it’s not beyond the realms of possibility given the digital age that we live in. This fact is emphasised by the voyeuristic nature of the camera, how we’re always peeking around doors or watching things we shouldn’t be.

I have seen stronger thrillers with better pacing, but Welcome Home is certainly an entertaining watch if you’re looking for a new, exciting story with a strong cast list. It puts a fun twist on your classic home invasion horror, with a charming, magnetic antagonist to really lure you in. I’d recommend giving it a go if you get the opportunity, as it’s worth it for the characters and the ending.

https://lucygoestohollywood.com/2018/11/13/the-holiday-from-hell-a-review-of-welcome-home/
  
Annabelle Comes Home (2019)
Annabelle Comes Home (2019)
2019 | Horror, Mystery, Thriller
Director: Gary Dauberman
Writer: Gary Dauberman (Screenplay) James Wan (Story)
Starring: Vera Farmiga, Patrick Wilson, Mckenna Grace, Madison Iseman, Katie Sarife, Michael Cimino, Samara Lee
 
Plot: While babysitting the daughter of Ed and Lorraine Warren, a teenager and her friend unknowingly awaken an evil spirit trapped in a doll.

Tagline – The Next Chapter In The Conjuring Universe
Runtime: 1 Hour 46 Minutes
 
There may be spoilers in the rest of the review
 
Verdict: Relentless Scares
 
Story: Annabelle Comes Home starts one year after the Warren’s Ed (Wilson) and Lorraine (Farmiga) bring the Annabelle doll home, knowing its power to control the other items inside their blessed room. With Ed and Lorraine going on a business trip, it leaves their daughter Judy (Grace) with girl next door babysitter Mary Ellen (Iseman), who has planned a little birthday surprise.
When Mary Ellen’s best friend Daniela (Sarife) decides to visit, with questions about the house, getting a moment alone, she sneaks into the blessed room, only to unleash a host of evil upon the three for a night of terror, all thanks to the dreaded Annabelle doll.
 
Thoughts on Annabelle Comes Home
 
Characters – Judy Warren is the daughter of the famous paranormal investigators, she is treated differently at school because of this, with some students being scared, while others just bully her, she does see spirits too and is a shy little girl, she just wants to make friends like any young girl and is struggling with the fact nobody will be her friend except her babysitter Mary Ellen. She does know how to handle herself when hauntings start happening around her house though. Mary Ellen is the girl next door babysitter, she might well be worried about who will take her to homecoming, but she is a friend that Judy needs. Daniela Rios is the best friend of Mary Ellen, she invites herself over to look around, in hopes that she could find a way to connect with her deceased father, whose death was an accident, but she believes was her fault, she unleashes all the evil items on the household, which would make her truly horrible, until you add in the reason why she is trying to find forgiveness. Ed and Lorraine are the familiar faces, only they are basically extended cameos in the film. Bob is the love interest of Mary Ellen and he does through the generic awkward moments of trying to ask her out, he is good for a laugh too.
Performances – McKenna Grace takes over the role of the daughter, she does make us believe that her character has become distant from the world around her, makes us believe she is feeling lonely and isolated too. Madison Iseman makes for an easy pick for the babysitter, she comes off friendly and gives the scream level required to show the fear. Katie Sarife is strong as friend who unleashes everything, somehow making a character we could hate feel sympathy towards. Vera Farmiga and Patrick Wilson do seem to be here as a draw, only they are barely even in the film.
Story – The story here follows a babysitter’s friend visiting the Warren’s house who unleashes all the evil from the safety, only for the three girls needing to put a halt to this before they can become the latest victims of the curses they have. This story does have a few positives and negatives, the first positive being see how the daughter of the Warren’s is struggling with making connections in life because of their work, we could have easily dived deeper with this, but it was nice to see a change in why somebody is isolated. The pure number of different evil figures we meet through the film is brilliant to see because this opens the doors to seemingly endless amounts of spin off movies now, which could be seen as a negative because, while this is an Annabelle movie, it does tend to focus on the other evil, instead of the main one attached to Annabelle. We could get into character decisions, which aren’t the smartest especially when it comes to knowing who the character of Judy is meant to be.
Horror/Mystery – The horror in the film, is an endless amounts of jump scares, this does work because each does have its own way of being effective, even if a lot if music goes silent and either a boom or something charging the screen. The mystery comes from each new evil that we get to see, we get glimpses into a few leading us to only want to know more.
Settings – The film is set in one singular location, the Warren house, this has all the evil set up within it, which means once it comes out and traps them, they don’t know what will come next.
Special Effects – The effect in the film are strong throughout, with each creation look different, with a couple of tricks for the Ferryman coming off nicely.

Scene of the Movie – The circular shot, I am a fan of this shot even if it was the same as the Nun.
That Moment That Annoyed Me – I can’t help but think one of the rules for babysitting at the Warren’s, would be, anything slightly strange happens, get out until we come home.
Final Thoughts – This is a nice jump scare filled horror, it has plenty of references to the previous films and does leave us wanting more from this universe.
 
Overall: Jump scares for everyone.
Rating
  
BV
Bleeding Violet
Dia Reeves | 2010
8
8.0 (1 Ratings)
Book Rating
Bleeding Violet by Dia Reeves
Genre: YA, Romance, Paranormal
Rating: 4/5

My Summary: Hanna is a freak. Diagnosed with Anxiety, Depression, Insomnia, Hyperactivity, Insanity, and nearly shut away as a maniac-depressive, she runs away from home in search of the mother she never knew. On arriving in her mother’s strange town called Portero, she makes a deal with her mom—if she can fit in with the people in this town within two weeks, she can stay. Her mother scoffs at the idea of Hanna being able to fit into the town—but Hanna soon learns that this has nothing to do with her, and everything to do with the town. Portero is like nothing she’s ever seen or heard of or imagined before. Strange creatures, invisible doors, a police-like force with a strange sense of right and wrong, a boy who she’s not sure if she likes or hates (but knows for sure that he’s hot), and a mayor who thinks she’s a god, Hanna starts her two-week challenge trying to fit in—and ends it trying to save the lives of everyone she loves.

Review:

Bleeding Violet was freakishly amazing, morbidly exciting, and realistically romantic.

 I love it when the romance between the characters is real—not two perfect people who never fight who get along perfect. No, the romance between Hanna and Wyatt was not perfect, but it was there and it was special, and it was funny.

This whole book was funny. Though parts of it were strange and morbid, a lot of it was moderately confusing in an understandable way (Does that make any sense? probably not. Remember that Hanna is insane. She hallucinates… and makes some pretty interesting things happen near the end. It is confusing because it’s impossible, but understandable because she’s crazy.). I laughed almost the whole way through. It’s light and heavy, witty and serious, all mixed with the color purple.

The characters were my favorite. All the characters were very distinct and different. Sometimes when reading a story, some of the minor characters kind of blend together and seem similar, not defined enough, because they don’t really matter. But in Bleeding Violet, all the characters are distinct. I’m not sure if telling everyone that I identify with Hanna would be a wise idea because it might scare you… but to a certain extent, I did (and do) relate to her. Not just because of my own insanity (mwa-ha-ha!) but because her character was written in a very clear personal way. The story is told from first person inside Hanna’s head, so I knew exactly what Hanna was thinking all the time. Wyatt wasn’t perfect either. He had his flaws and that made him a real person. The change in Rosalie (the mother) was… both interesting and wonderful to see (Trying to keep this spoiler-free… but those of you who’ve read it already know what I mean by “change”).

The plot was engaging and fast paced, but not rushed. The details enhanced the story, rather than slowing it down just for the sake of telling you what something looked or felt like.

Bleeding Violet has a good mix of reality and paranormal. It’s mixed well enough that you can relate to it and it feels like our present day, age, and atmosphere, but the paranormal aspects are still strong and don’t feel out of place.

The low points of the book were the writing, and the ending. The writing was nothing special, but for the most part it was acceptable. The ending wasn’t a let down, but it could have been better. It was cute and sweet, but it didn’t fix all the problems, didn’t answer all the questions, and didn’t have quite enough closure for me.


Content: There was some sex, but no explicit details. There were some sexual references, moderate language, and some morbid details. Not for the easily offended or the weak of stomach.

Recommendation: Ages 16+ to anyone who doesn’t mind being a little freaked out or surprised by crazy people.

Will I buy this book and read it again? Yes, probably. (I read the e-book copy for review.) It will (hopefully soon) have a permanent spot on my bookshelf.



~Haleyknitz
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of Star Trek in Video Games

Jun 19, 2019  
Star Trek
Star Trek
Action/Adventure
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.

Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.

The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.

One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.

There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.

I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.

I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.

While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.

Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.

While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.

http://sknr.net/2013/04/29/star-trek-the-video-game/
  
Puppeteer
Puppeteer
Platform
I was perusing games on Amazon when the game Puppeteer was suggested to me. I was intrigued by the cover and looked at the game description to see what it was about. It sounded interesting and it was on sale so I purchased it. I started playing the game and I was blown away by it because it's not like any game I've played before. The whimsical aspect of it is charming and it made me think of Little Big Planet which is also a fun and whimsical game. If you're a fan of Little Big Planet like I am, you will enjoy Puppeteer.
 Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
 The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.


Kutaro exploring the first level of the game.

The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
 There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.


Talking with Ezma Potts, one of the many characters in Puppeteer.

The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.



Avast! Hanging out with pirates.

 The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
 While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.