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Four Years of Despair
Four Years of Despair
Jalesa Morrison | 2019 | Philosophy, Psychology & Social Sciences
6
6.0 (1 Ratings)
Book Rating
What I liked best was Jalesa's blunt honesty about what is going on. Jalesa tells the story of Jaunell and her family without the fear of offending anyone. (0 more)
What I liked least was the lack of depth to the characters. In fact, I found it to be mildly disappointing. (0 more)
Honest Review for Free Copy of Book
WARNING: This book focuses on Bipolar Disorder, Depression, Suicide, Death, Domestic Violence, Physical Abuse, and Mental Abuse. Parts of this book are extremely hard to read because of the
content.

Four Years of Despair by Jalesa Morrison was a shocker to say the least. It is hard to find the words to accurately describe this book and do it justice. Normally I would complain about the repetitiveness of a book. In this case the repetition accurately portrays the events in the book. I can easily see this being extended into a larger novel if Jalesa Morrison feels confident enough in her ability to stay accurate and go deeper into each character. Parts of this book did make me cringe multiple times. At first I did not like this book at all but then I figured it out. This book is not meant to be liked. It is meant to infom, to show what sever meutal illuess laaks like behind closed doors. It shows what the individual and family members go through on a daily basis that most people do not see or understand.

Jalesa tells the story of thirteen year old Jaunell Morris, her sis ters Lois and Francis, and their mother Joan. Jaunell was your typical preteen up until around her thirteenth birthday. It was then that
Jaunell was diagnosed with a bipolar disorder that also causes her to become extremely depressed. Joan freqiently struggles to get Jaunell to take a shower or even go to school. This also makes it difficult for Joan to hold a job and she has to ask her own mother (Jamell's grandmother) for financial assistance.
Jaunell lashes out and physically attacks her family members miltiple times.

 Between Jaunell's lack of bodily cleanliness and her physical outbursts, Joan's friends turn their back on Joan and many of their family members disown Jaunell. Joan's mother blames Joan for Jaunell's behavior and tells her that she is a bad mother. Jaunell's father leaves Joan because he can not handle Jaunell. Lois and Francis also turn their backs on their sister after being hurt by her multiple times. These are only a few of the relationships that are destroyed because of a lack of understanding. Joan becomes depressed as well and ends up abusing Jaunell because she believes everything to be Jaunell's fault even though she knows in her heart that it is not true. Jaunell spends four years in and out of hospitals countless times before her mother has the financial ability to send Jaunell to a long term care facility. But there is hope...

What I liked best was Jalesa's blunt honesty about what is going on. Jalesa tells the story of Jaunell and her family without the fear of offending anyone. Jaunell's story is one that needed to be told. What I liked least was the lack of depth to the characters. In fact, I found it to be mildly disappointing. Also, there were times where I did not agree with what was happening, but that is nothing against the book. That was my personal rejection of admitting that there are people suffering like this every day.

Target readers for this book were hard to determine because of the nature of the topic. It truly depends on the individual's mindset. I believe high school students and older could handle this book. At the same time, the message would be good for middle school students as well but might be hard for them to read. This book got a sold 3 out of 4 rating from me. The only reason it did not get a perfect rating was that I would like to see more depth.

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Dungeon Scrawlers: Heroes of Undermountain
Dungeon Scrawlers: Heroes of Undermountain
2021 | Action, Fantasy, Maze, Real-time
I’ve mentioned before that Travis and I are currently playing a D&D campaign with another friend. I’m the DM and those two dudes are my ever-entertaining party. The adventure we’re running at the moment is Dungeon of the Mad Mage, which takes place in Undermountain. So imagine my surprise whilst browsing my FLGS recently and came across this game: a D&D real-time maze racing game set in the very same dungeon as our current campaign! I knew then and there that I had to give it a shot. It’s not as involved and intensive as the actual campaign, but this game can be just as exciting. Keep reading to see why!


Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.

Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.

Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.


The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.

To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!

So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!
  
Tui Snider has long since been a favorite author of non-fiction of mine. Her research when it comes to her books is impeccable. I try to never miss an opportunity to read a book by Tui Snider, so when I was presented with the opportunity to read 6 Feet Under Texas by Tui Snider, I jumped at the chance!

6 Feet Under Texas by Tui Snider is a book for those who love history as well as for those who have an appreciation for cemeteries and the people who are buried there. Snider goes all over (mostly) north Texas to talk about the history behind some of the graves famous, infamous, and the just plain interesting. As always, Tui Snider has done excellent research for her book, and it really does show the dedication behind it all. In fact, Tui Snider solved the mystery about the identity of the one legged rope walker who's buried in Corsicana. The photos included in the book aren't in color, but I enjoyed them just the same. It was nice to place the story to the photo. I also appreciated Tui Snider placing each city in alphabetical order for easy findings. She also includes the address to where each cemetery is located after each story in case you wanted to visit.

I will admit that many books, I skip the intro. However, I know that Tui Snider never writes a dull and boring intro for her books. 6 Feet Under Texas' intro did not disappoint. Snider talks about how cemeteries are not morbid at all and how cemeteries are actually for the living. Seriously, read the intro. It is short and so very interesting!

I learned so much reading 6 Feet Under Texas. For example, did you know there was such thing as a backronym? I sure didn't until I read about Amber Hagerman, the little girl from which the AMBER Alert was invented. Tui Snider discusses about Amber's case and gives us an English lesson as well! There's also a touching story about a reverend who took in single mothers back in 1894, a time when society shunned those who weren't married. That story really warmed my heart. In Danville, a young woman by the name of Karen Silkwood is buried. She died under mysterious circumstances back in 1974. The mystery of Silkwood's death definitely left me intrigued. Her story was also very interesting. I learned that in the olden days, scraped graveyards were commonplace. Tui Snider explains that the grass from cemeteries was scraped because the lawn mower actually wasn't invented until 1830, and lawn grasses weren't a thing until the 1930s. Grass, back then, was home to all sorts of snakes and insects, and dry grass could catch on fire easily. So back then, people would get rid of all the grass growing around graves. It's pretty interesting to read about. I also read about Marlene Johnson in 6 Feet Under Texas. Marlene Johnson was the first female postmaster for Eastland, Texas. She made a huge mural out of millions of postage stamps. I loved reading about Mrs. Johnson, and I believe others will too. I was intrigued by Anthony Bascilli's grave. He went all out for his grave including having brick walls around his coffin, doors leading down to his coffin, and pipes sticking out of his coffin where keys to the door were to be dropped. Those pipes are still visible above ground if you take a trip out to the cemetery in Thurber, Texas.

It's not just humans that Tui Snider includes in her book 6 Feet Under Texas. Did you know that back in the day, it was a normal thing to have your limbs buried? For example, there are true stories of people burying amputated limbs and having grave markers made for them. What I really loved was how Tui Snider also mentions animal burials. She discusses the Alamo cats who are buried at the Alamo. (I had no idea that the Alamo had official cats!) She also writes about other animals that were special in some form, but I really loved reading about the Texas horned lizard that had been buried alive for thirty-one years and came back to life when he was exhumed.

I could go on and on about how amazing Tui Snider's newest book is, but you are better off just reading it for yourself. This was one of those books where I never wanted it to end. Luckily, Tui Snider is making a volume 2! I would definitely recommend 6 Feet Under Texas by Tui Snider to everyone that would love to go on a real life adventure without leaving wherever their reading Snider's book from. Seriously, pick up your copy of 6 Feet Under Texas so you can understand why I gushed so much on this book!
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(A special thank you to Lone Star Literary Life for providing me with a paperback copy of 6 Feet Under Texas by Tui Snider in exchange for an honest and unbiased review.)
  
Munchkin
Munchkin
2001 | Card Game, Fantasy, Fighting, Humor
A “Munchkin,” in gamer terms, is someone who is only out to better themselves with treasure and power at the expense of everyone else in their adventuring party. That rings so very true in the Munchkin line of games, as you are trying to be the first to gain 10th Level in a VERY loosely-based RPG setting. OG vanilla Munchkin (pictured above) was my first entry into hobby board gaming. Many many games later I ask myself: How has this system of games aged for me as my gaming tastes have changed? Let’s see.

In Munchkin games, you are trying to become the first player to reach 10th Level. That’s the goal. You take on the persona of a 1st Level basic human (no Starbucks jokes please) who will be adventuring with a party of your opponents through a dungeon. You will be kicking down doors, fighting monsters, placing curses on your fellow party members, and buffing yourself with cards featuring funny art and punny references. Your party mates are also trying to achieve 10th Level and will do everything they can to block your progress, so be prepared!

DISCLAIMER: This review is not for a specific game within the Munchkin universe, but for the system as a whole. All Munchkin games will pretty much use similar, if not exactly the same, rules to play the game with minor variations and different theming. I will be using The Good, The Bad, and The Munchkin for my review as it is one of the two versions I still own of the franchise. Also, I will not be detailing every rule in the book(s), but giving a brief overview of how the game plays. -T

Setup is easy: shuffle the deck of Door cards and the deck of Treasure cards. Deal cards to the players for their opening hands and keep the included die handy.

Your turn consists of just a few phases: Open a Door, Look for Trouble, Loot the Room, and Charity. To Open a Door, flip over the top card of the Door deck. If it is a monster you must fight it or run. If not a monster, you can move on to the next phase. If it IS a monster, prepare for combat. Combat is simple in that you add up all your bonuses from your gear cards you have attached to your character and try to beat the strength of the monster. Your party mates can screw with you during combat by adding strength to the monster or adding monsters to the fight to make it a more difficult encounter. If you win, you gain a Level on the spot. Some monsters are worth even more than one Level. If you did not encounter a monster, you will add the non-monster card you drew to your hand and you may Look for Trouble by playing a monster card from your hand to initiate a combat. This fight will work the same way and you will be susceptible to pile-ons as before. You may Loot the Room if you defeated a monster on your turn by drawing Treasure cards equal to the printed reward on the bottom of the monster card you defeated. If you defeated the monster yourself, unaided, these are drawn in secret. If you were given help by your mates then you may have to split up the loot per any agreements made. These cards are usually very advantageous to you so they are usually very valuable to others as they attempt to steal away your goods. If you did not fight a monster yet this turn, you may draw another secret card from the Door deck to add to your hand. Should your hand size climb above your limit (dictated by your Race card, if any) you will slide into the Charity phase to relieve your hand of extra cards. Give all excess cards to the player of lowest Level, or split them among those that share the lowest Level. It is now the next player’s turn and you continue play until someone reaches 10th Level.

Components. It’s a bunch of cards and one die. The cards are of okay quality. Nothing to write home about. The die is nice with one of the faces having the Munchkin logo head imprinted on it. It will also have a color scheme that matches the version of Munchkin you are playing, so it’s easy to match them back up if they become integrated with each other. Overall, the components are fine, but not wonderful. That’s probably why these are pretty inexpensive to purchase.

Okay, so like I said earlier the original vanilla Munchkin was the first hobby board game I ever purchased. My friends and family had no idea hobby games existed, so there was actually a pretty steep learning curve for us. Once we figured it out, however, we began to play it a ton and really love it! The cards are cute, the game play is pretty easy if you have played hobby games before, and the puns kept us rolling for a good while. There was a time when I owned every version of Munchkin in circulation and we never even played half of them. Seeing this I got rid of them through BGG Auctions. I have The Good, The Bad, and The Munchkin and Munchkin Zombies right now and I feel that will be plenty for me from here on out – unless they make a Doctor Who or Firefly set or something /*checks warehouse23 to find out if these are available/.

Do I still love Munchkin? No, not really. I LIKE it, but I don’t really want to play it all the time any more. Why? Well, as my gamer experience increases and I level up, my game tastes also level up. I see why people enjoy and even love this game system. I myself loved it for a time. But there are better games out there that accomplish the same feelings without being as sophomoric and have better choices to be made. Will I still play these games? Heck yeah! If someone asks to play a Munchkin game I am all in. I have different tastes and preferences now, but I’m no snob. Just come prepared, because I won’t go easy on you.

We at Purple Phoenix Games give this family of titles a backstabby 16 / 24.
  
Shazam! (2019)
Shazam! (2019)
2019 | Action, Sci-Fi
Zoltar Rides Again!
All work and no play makes Bob the Movie Man a dull reviewer. Due to work commitments, this is the first film I’ve been able to see at the cinema for over a month. There’s a whole slew of films I wanted to see that have already come and gone. Big sigh. So I might be about the last of the crowd to review this, but I’m glad I caught it before it shuffled off its silver screen coil.

Every review I’ve seen of this starts off with the hackneyed comment that “At last, DC have produced a fun film” – so I won’t (even though it’s true!).

The Plot
“Shazam!” harks back, strongly, to the vehicle that helped launch Tom Hanks‘ illustrious career – Penny Marshall’s “Big” from 1988. In that film the young teen Josh (David Moscow) visits a deserted fairground where “Zoltar” mystically (and without explanation) morphs Josh into his adult self (Hanks). Much fun is had with Hanks showing his best friend Billy the joys (and sometimes otherwise) of booze, girls and other adult pastimes. In similar vein, in “Shazam!” we see the parent-less Billy Batson (Asher Angel) hijacked on a Philadelphia subway train and transformed into a DC superhero as a last-gasp effort of the ancient-wizard (Djimon Hounsou) to find someone ‘good’ to pass his magic onto. “Grab onto my staff with both hands” (Ugh) and say my name – “Juman….”…. no, sorry, wrong film…. “Shazam!”. And as in “Big”, Billy has to explore his new superhero powers with the only person vaguely close to him; his new foster-brother Freddie (Jack Dylan Grazer from “It”).

Billy is not the first to have met the wizard – not by a long shot. There has been a long line of potential candidates examined and rejected on this road, one of which, back in 1974, was the unhappy youngster Thaddeus Sivana (Ethan Pugiotto, but now grown up as Mark Cross), who has a seething chip on his shoulder as big as the Liberty Bell. Gaining evil super-powers of his own, the race is on to see if Dr Sivana can track down the fledgling Billy before he can learn to master his superhero skills and so take him down.

Wizards with red capes?
With the loose exception of possibly Scarlet Witch, I don’t think it’s actually ever been explored before that “superheroes” are actually “magicians” with different coloured capes… it’s a novel take. Before the Marvel/DC wheels eventually come off – which before another twenty years are up they surely must? – will we see a “Harry Potter vs Superman” crossover? “YOUR MOTHER’S NAME WAS LILY AND MINE WAS MARTHA…. L AND M ARE NEXT TO EACH OTHER IN THE DICTIONARY!!!!” The mind boggles.

What does make “Shazam!” interesting is that the story is consciously set in a DC world where Superman, Batman, Wonder Woman, Aquaman and the rest all live and breathe. Freddie has a Bat-a-rang (“only a replica”) and a carefully shrink-wrapped squashed bullet that had impacted on Superman’s body. So when Billy – in superhero form – makes his appearances on the streets of Philly, this makes “Shazam” an “oh look, there’s another one” curiosity rather than an out-and-out marvel.


(Source: Warner Brothers). Lightning from the fingers! Proving very useful for Shazam’s own….
Much fun is obviously had with “Shazam” testing out his powers. Freddie’s Youtube videos gather thousands of hits baas Billy tries to fly; tries to burn; tries to use his “laser sight”; etc.

What works well.
It’s a fun flick that delivers the Marvel laughs of “Ragnarok” and “Ant Man” without ever really getting to the gravitas of either. The screenplay writer (Henry Gayden) is clearly a lover of cinema, as there are numerous references to other movies scattered throughout the film: the victory run of “Rocky” (obviously); the cracking windshield of “The Lost World”; the scary-gross-out body disintegrations of “Indiana Jones”; the portal entry doors of “Monsters, Inc”. Even making an appearance briefly, as a respectful nod presumably to the story’s plagiarism, is the toy-store floor piano of “Big”. There are probably a load of other movie Easter Eggs that I missed.

Playing Billy, the relatively unknown Zachary Levi also charms in a similarly goofball way as Hanks did all those years ago. (Actually, he’s more reminiscent of the wide-eyed delight of Brendan Fraser’s “George of the Jungle” rather than Hanks). In turns, his character is genuinely delighted then shocked at his successes and failures (“Leaping buildings with a single bound” – LOL!). Also holding up their own admirably are the young leads Asher Angel and Jack Dylan Grazer.

Mark Cross, although having flaunted with being the good guy in the “Kingsman” films, is now firmly back in baddie territory as the “supervillain”: and very good he is at it too; I thought he was the best thing in the whole film.

Finally, the movie’s got a satisfying story arc, with Billy undergoing an emotional journey that emphasises the importance of family. But it’s not done in a slushy manipulative way.

What works less well.
As many of you know, I have a few rules-of-thumb for movies, one of which is that a comedy had better by bloody good if it’s going to have a run-time of much more than 90 minutes. At 132 minutes, “Shazam!” overstayed its welcome for me by a good 20 or 30 minutes. Director David F. Sandberg could have made a much tighter and better film if he had wielded the editing knife a bit more freely. I typically enjoy getting backstory to characters, and in many ways this film delivers where many don’t. The pre-credit scenes with Thaddeus nicely paint the character for his (hideous) actions that follow. However, Billy is over-burdened with backstory, and it takes wayyyyyyy too long for the “Shazam!” to happen and the fun to begin. We also lapse into an overlong superhero finale. I didn’t actually see the twist in the plot coming, which was good, but once there then the denouement could and should have been much swifter.

The film also has its scary moments and deserves its 12A certificate. As a film rather painted as kid-friendly from the trailer and the poster, there is probably the potential to traumatise young children here, particularly in a terrifying scene in a board room (with a view). As well as the physical scares there is also a dark streak running under the story that reminded me of both the original “Jumanji” and “Ghostbusters”. Parents beware.

Monkeys?
Following on from the Marvel expectations, there are a couple of “monkeys” (see Glossary) in the title roll: one mid-titles, featuring Dr Sivana and implying an undoubted sequel, and one right at the end pointing fun at the otherwise ignored “Aquaman”.

Final thoughts.
It’s clearly been a long overdue hit for DC, and on the whole I enjoyed it. If the film had been a bit tighter, this would have had the potential to be a classic.
  
Big Little Lies
Big Little Lies
Liane Moriarty | 2017 | Fiction & Poetry
9
8.6 (97 Ratings)
Book Rating
After reading (and loving) What Alice Forgot by Liane Moriarty, I had wanted to read more by her. When I finally got the opportunity, I chose Big Little Lies. Liane Moriarty did not disappoint!

Many things are happening for the parents of the children that attend Pirriwee Public school. Madeline is happy go lucky, but she isn't afraid to speak her mind. Celeste is gorgeous and seems to have the perfect life, but it's what goes on behind closed doors that make her want to run away from it all. Jane, a single mom, is younger than most of the parents and has just moved to the area. With her, she brings a very big secret. As their lives intersect, things come to a head leaving one person dead. The thing is, was it murder, self defense, suicide, or just an unfortunate accident?

The plot for Big Little Lies is easy to navigate and understand. It was easy to imagine myself as a bystander in the book whilst all the action was going on around me. Most of the characters in this book lead a privileged life, so it was nice to get a sneak peek into their lives and see that they have problems as well. The pacing was done beautifully. The chapters weren't very long, so I kept telling myself one more chapter which we all know turns into many more chapters! The prose was fantastic and flowed perfectly. I kept wanting to know more and would try to guess who the character was that died. I enjoyed the dialogue that would start off most chapters where a character was talking to someone regarding the death of a character in present day. I did predict which character would end up dead though, but I suppose that was a lucky guess. There was one big plot twist I didn't see coming, and I loved that plot twist! The book ends with no cliff hangers, and all of my questions were answered.

I enjoyed every character in Big Little Lies. Each and every character was well developed and interesting to learn about. Although the story follows Madeline, Celeste, and Jane, other characters are fleshed out through their narratives. I loved how Madeline wasn't afraid to tell it like it was. She just could not hold anything back, yet people still wanted to be her friend. Her loyalty to her friends was admirable, and I would love a friend like her! Her husband, Ed, was very supportive to Madeline, and it was easy to see that he loved her. Her oldest daughter, Abigail, was an interesting one. I liked reading about her and seeing how she would turn out throughout everything. (The virginity thing sure was interesting, and I would have done exactly as Madeline!) Madeline's youngest daughter Chloe was cute. She reminded me so much of a younger Madeline. Nathan, Madeline's ex-husband, and his wife Bonnie were other characters that helped flesh out Madeline. I did like Bonnie's carefree personality though. I also loved reading about Celeste, and I felt bad for her many times with what she had to endure. Sure, to others, she had it all - looks, a huge house, a very rich and good looking husband who seemed to adore her, beautiful twin boys - but her pain was obvious throughout, and I could understand her hesitation to do the right thing. Getting to read about her thought process was interesting. Perry, Celeste's husband, came across as very charismatic. It was easy to see why everyone loved him so much. I wanted good things to happen for Jane and her little boy, Ziggy. Jane's love for Ziggy oozed from the pages. The love she had for Ziggy was so sweet. Ziggy seemed like such a cute little boy, and I just wanted to hug him and never let go especially after what happens very early on in the book.

Trigger warnings for Big Little Lies include death, drinking, drunkenness, profanity, domestic violence, violence, and sexual situations (although not graphic).

All in all, Big Little Lies is a delicious morsel of a book. It delves right into the lives of its characters who come to feel like close friends and family by the end of the book. I would definitely recommend Big Little Lies by Liane Moriarty to everyone aged 16+ who are in dire need of a fantastic read with a great cast of characters and a plot that sucks you right in!