Search

Search only in certain items:

Shadow and Bone (The Grisha #1)
Shadow and Bone (The Grisha #1)
Leigh Bardugo | 2012 | Science Fiction/Fantasy, Young Adult (YA)

"Since I started writing about politics full time (a terrible place to live!), I always, always, always have a fantasy novel queued up in my audiobooks app. I listen to snippets when I’m getting dressed or washing the dishes or driving, and I set the sleep timer for 15 minutes every night so I can fall asleep in a story, whether my husband likes it or not. Shadow and Bone—about a young woman who discovers remarkable powers in a world plagued by darkness—is a flawless escape: adventure, romance, a captivating magic system, and enough emotional complexity that it stays under your skin even when you’re back in the real world. "

Source
  
Lifeform
Lifeform
2019 | Action, Exploration, Science Fiction
I demoed this at Fan Boy 3 in Manchester during the Kickstarter campaign and was really excited to get to try this out.

So, what is the game?

Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.


I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...

How does it work?

We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.

In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.

In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.

In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.

All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.

Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.


I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.

The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.

There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).

The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.

The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.

What if I die?

Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.

I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.

Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.

It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.


What do I think?

This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.

As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.

We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.

Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...

We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...

I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
  
Bound to Vengeance (2015)
Bound to Vengeance (2015)
2015 | Horror
8
7.0 (2 Ratings)
Movie Rating
Characters – Eve is one of the victims of the sexual predator, planning her escape she learns there are more girls being held captive. She sets out with her capturer to save the other victims determined to make him pay along the way. Phil is the sexual predator, he has the girls locked up in different locations and uses them as leverage to keep himself alive. We do meet the other girls, but rarely see much from them.

Performances – Tina Ivlev is the star of the show here, she uses every emotional encounter as fuel to drive her character, showing us determination and toughness through her ordeal. Richard Tyson is great too as the predator, showing us just how far one would go to stay ahead of the game.

Story – The story here does give us a revenge thriller that shows us what one woman who escapes her prison only to go on a mission to locate the other victims before handing in the predator. The story does turn the revenge thriller on its head because we only get a small glimpse at the suffering she has been through as we focus on her decision to do the right thing for the other victims. We do have twists along the way and unlikely reaction to being rescued too. While the jumps to the original life on camera can be frustrating and not needed the rest of the pacing of the story does feel like it keeps you going without any problems.

Horror – The horror in the film comes from just seeing what Eve and the other girls have gone through feeling and looking just as brutal as it should be.

Settings – The film takes us to different safe house like location to see where the girls are being kept, each one has a different look and style to how they will be used for the girls.

Special Effects – The effects through the film are good, they show us the attacks both sides will be dealing with and making it all look like it was real throughout.


Scene of the Movie – The escape seems planned as well as showing the panic.

That Moment That Annoyed Me – The camcorder material.

Final Thoughts – This is a good revenge thriller that does everything you want, it is blood soaked and does give us a fresh approach to handling the story.

 

Overall: Revenge Thriller for all.
  
40x40

BookInspector (124 KP) rated Baby Doll in Books

Sep 24, 2020  
Baby Doll
Baby Doll
Hollie Overton | 2016 | Fiction & Poetry
8
7.2 (5 Ratings)
Book Rating
When I read the description of this book, I was ready to enjoy the long and thrilling escape, with lots of twists along the way, but to my disappointment that didn’t happen. The first few chapters gave me the hope, so I carried on, and then decided to continue just to see what will happen.

This book is actually what happens after you escape your kidnapper and go back to safety. The victim who got away in this book was Lilly, during captive years she delivered a daughter Sky. Lilly has a twin sister Abby, and their mother Eve. The villain in this book is Rick – a high school teacher and a psychopath. The whole story of this book is told by Lilly, Abby, Eve, and Rick. The author made the whole plot into nicely flowing, continuous story, told by four different and unique characters.

Every character had their way of telling the story. Lilly was the sweet girl, who suffered immensely, and that tragedy follows her in everything she does, even though she is free. Abby is the rebel twin sister, who sees the whole situation in a more aggressive way, and all she wants is revenge. Eve is the mother, who struggles between their daughters and her own happiness. Rick is a sociopath/psychopath, who justifies his cruelty and doesn’t see any fault of his actions. I am really grateful when authors put into the story, what murderers and psychopaths think, I find it very interesting and amusing to read. It’s just mesmerizing, how messed up some people can be, even though they look like normal, respected citizens of the society. So there are plenty of characters to choose from, and my favourite was Abby. She knew what had to be done, and did it.

Even though the plot was not what I expected, it was still quite a page turner, because author brought in some unexpected turns and twists in this book, which left me surprised. There is quite a bit of psychological suspense in this thriller, opening up the post-traumatic state of mind and difficult adjustment into the society. Hollie Overton is an identical twin herself, and it was really lovely, the way she wrote about the connection between twins, that bond and sacrifices are truly magical to me.

The writing style of this book was easy to read and enjoyable. Even though it doesn’t have the nastiness which Lilly suffered in detail, it still contains some strong language due to Abby’s strong character. Another plus from me to this book was short chapters, which made it a quick and more suspenseful novel. I liked the way author ended this book, with yet another turn in the story, changing many lives and futures. So, even though it does not promise exciting escape, it still brings its subtle turns and twists, playing and manipulating with character’s different states of mind.
  
40x40

Bookapotamus (289 KP) rated Magic Hour in Books

May 25, 2018  
MH
Magic Hour
Kristin Hannah | 2006 | Fiction & Poetry
8
8.7 (3 Ratings)
Book Rating
I have read a lot of Kristin Hannah's books, loved them all, and this one definitely did not disappoint.

This book was well written, and the flow of the story was very satisfying. It's a wonderful, magical story about the love between several pairs/groups: mother and child, father and child, two sisters, and some long-time friends. There was just enough mystery to keep me intrigued and engrossed in the story, and Julia's relationships were well-crafted and beautifully developed.

I did get into the story a little slower than most of her books, I think because the character development was a bit more complicated than others - but I'm OK with that. Once I got into it, it was hard to stop! It's definitely a great romantic beach read and a wonderful escape from reality that I enjoyed very much.