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Purple Phoenix Games (2266 KP) rated Exit: The Game – The Polar Station in Tabletop Games
Mar 11, 2022
Disclaimer: In order to avoid spoilers, I will not be going too in depth with this review, but rather provide a general overview of the type of gameplay involved. Also, this review covers one specific EXIT game, but the general mechanics and gameplay are the same across the entire EXIT family.
In EXIT: The Game – The Polar Station (simply referred to as just EXIT from hereon out), you are a member of a research team stationed in the Arctic. One morning, the evacuation alarm goes off unexpectedly, and everyone makes a break for the helicopters. Just one problem for your crew – your exit door is already locked and sealed! You make your way to another section of the lab to look for an alternate escape route. What you find is a room full of locked drawers/doors. You must quickly crack these codes, in hopes that the materials contained within will aid you in your attempts to escape before the final rescue helicopter takes off.
To setup for a game, sort the cards into their appropriate decks – Riddle cards, Answer cards, and Help cards. Place the Decoder disk and the Book in the center of the table. Leave the other items in the game box, to be introduced later in the gameplay. You will also most likely need a pen/pencil and paper to help you as you solve the riddles. And bam! You’re ready to start. You may then open the Book and begin the game. The game ends if or when players are able to successfully solve all of the riddles/puzzles and make their escape from the polar station.
Without spoilers, that’s basically as much detail as I can provide. Over the course of the gameplay, players will be using the pages of the Book to find clues, solve puzzles, or even identify secret symbols. Riddle cards will be drawn and used as ciphers, puzzles, or clues to help crack a code. When you think you have the correct 3-digit code for a specific Riddle Card, enter the code onto the Decoder disk. The disk will then provide the number of an Answer card, which you will draw and check to see if you were correct or incorrect. If your answer is incorrect, you simply keep trying to solve the Riddle card. If your answer is correct, you will then be instructed to draw other Riddle Cards, or the other items from the game box, and will continue with these new puzzles. If at any point in time you feel stuck, you may draw a Help card for the corresponding puzzle. The first and second Help cards will give you hints, and the final Help card will tell you the solution to the puzzle. Draw these sparingly if you can, as they affect your end-game score!
When all puzzles/riddles/codes have been completed and cracked, the game is over. Players will then check the rulebook to see how many Stars were earned, out of 10. The number of Help cards you use, as well as how much time you took to complete the game, will affect the overall score.
All in all, I think that EXIT is a unique game. The games of the series have varying difficulty levels, and this particular EXIT is rated a 3 out of 5. So this one isn’t the most difficult game in the bunch, but it wasn’t easy either! All of the puzzles require creative solutions, and the answers are rarely ever as straight-forward as they appear. Some puzzles are more logical than others, while some require you to physically manipulate components to be used in creative ways. I guess that’s as good a segue as any to get into components. This game consists of a deck of cards, a Decoder disk, a Book, and a couple of special ‘items.’ All decent quality overall. But here’s the thing – you will have to bend/cut/manipulate/destroy many of the components to help you in your mission to solve the riddles. So this game is literally a one-and-done. It cannot be played again.
Did I enjoy my play of this EXIT game? Yes. It was uniquely challenging, while forcing me to think creatively when addressing the different riddles. The method used to solve one riddle is not necessarily the same to solve the next, so you have be able to adjust on the fly. And often times you will have several riddles in play at once, so you have to decide which to address and when, when do you have the right information, which riddle it goes with, etc.
The biggest drawback for me is that it cannot be played again, The fact that you have to alter the components to a point of destroying the original card is something that was personally hard for me to get used to. I try to keep all my games so nice and pristine, that having to cut a card apart was tough! I got over it though. Having played a couple of the EXIT games, as well as a few of the Unlock! games, I would have to say I prefer the Unlock! system. The puzzles are just as challenging and creative, but you do not need to alter components to complete the game. That way, I can pass along an Unlock! game to a friend, as opposed to just tossing this EXIT game right in the recycling bin. I might pick up another EXIT game if I had a specific group/game night in mind, but in general I don’t think I’ll be grabbing any more of these, for the lack of replayability alone. The gameplay itself is pretty great, but the fact that I can’t play it again is a con I can’t ignore. Purple Phoenix Games gives this one a chilling 4 / 6.
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Rachel King (13 KP) rated Fever (The Chemical Garden, #2) in Books
Feb 11, 2019
Moving on. Rhine's behavior while trapped in the carnival showed me that she can be very scatterbrained and disorganized, without any real planning abilities, even though I saw her as just the opposite in the first book. She seemed to just give in as the power of the drug "angel blood" is forced on her and Gabriel to control them. Her lack of motivation was disappointing, to say the least. The little girl she escapes with proves to be one of the most interesting variables in the whole book.
Further events once they escape seem to just delay the inevitable, but they do help to draw a more detailed picture of the world that Rhine comes from - the desperation and depravity that so much of society has sunk to as the hope of its children continues to inexplicably die. The division between those that want to continue looking for a cure and those that don't is clear, but what is not clear for most of the book is what is killing Rhine, who should still have 3 years of life to go. The horrible Vaughn of Wither is like a haunting presence throughout the book, and he has more secrets than even I can fathom.
The romance between Rhine and Gabriel is stagnated without the threat of discovery by Rhine's abandoned husband. Between escaping capture, living on the run, and futilely hunting down Rhine's brother, it has little chance to grow much at all. In fact, Rhine seemed to have more chemistry with another boy at the orphanage than she can maintain with Gabriel. Plus, Gabriel knows nothing about the world outside the mansion and is flung reeling into this life of survival that he could not have been prepared for - I can't help but feel sorry for him.
The most fascinating scene in the book is hinted at on the cover from the tarot card in Rhine's hand, but unfortunately those elements won't be covered until the final, untitled book in 2013. I look forward to a conclusion that more cleanly wraps up this series.
Andy K (10825 KP) rated The Slumber Party Massacre (1982) in Movies
Oct 27, 2019
Even before the party begins the audience is alerted to the escape of a mental patient who is now on the loose wreaking bloody havoc in the neighborhood. Soon he shows up at the school and starts taking care of his own business using a very large drill with an extended drill bit.
After the party begins, he slowly starts to pick off the attendees as they manage to find themselves alone with the killer or in the wrong place at the wrong time.
The thing I found the most odd was the reveal of the killer almost right away. In most slasher/horror films of this type, the killer is almost always shown in shadows, from behind or partially revealed under the end of the movie where the unmasking happens. Not in this film. He is shown pretty much at the onset and chases the girls around almost the entire film with his lengthy power tool.
Passable action and suspense along with enough good kills to keep me interested for 75 minutes.
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