
Darren (1599 KP) rated Numb (2015) in Movies
Nov 7, 2019
Performances – The performances from the four leads are good through the film, they make each character feel individual from one another, we understand the struggles their characters are going through too.
Story – The story here shows how four people can be driven by greed when it comes to getting rich quickly, we have an air of tension between the two couples as they don’t know who to trust when it comes to searching for the gold. The story does focus too much on Will’s side of things even though we learn in the opening scene that he survives, leaving us not having any belief in the peril he is in. the story keeps everything serious which is strange because of the decision-making process the characters are making.
Mystery – The movie does have a mystery about whether the gold is real and who can be trusted which does try to keep us guessing along the way.
Settings – The film does keep the film in the wilderness of the Canadian snow covered mountain range as the search for the gold does one.
Scene of the Movie – The escape.
That Moment That Annoyed Me – We know Will survives, so watching his solo peril adventure seems almost pointless.
Final Thoughts – This is a good mystery thriller, it keeps everything against the weather which is good while the human nature takes over through the film too.
Overall: Solid thriller worth watching.

Bong Mines Entertainment (15 KP) rated Do What I Wanna Do - Single by Leah Kate in Music
Jun 6, 2019
‘Do What I Wanna Do’ tells an interesting tale of a young woman who wants to get into a relationship with a guy who she desires to be with.
Even though there might be some consequences involved in them being together, she still insists that they should push forward and take their changes.
‘Do What I Wanna Do’ contains a relatable storyline, ear-welcoming vocals, and club-friendly instrumentation scented with an electric-dance fragrance.
Leah Kate’s sound fits somewhere in between the musical realms of King Princess and Charlotte Lawrence.
Having grown up with a family in media and submerged in the entertainment industry, the bubbly entertainer quickly found herself under enormous pressure.
That’s when she decided to escape to New York City, where she discovered her creative fulfillment and flourished into who she is today.
https://www.bongminesentertainment.com/leah-kate-do-what-i-wanna-do/
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Fred (860 KP) rated The Thing: Infection at Outpost 31 in Tabletop Games
Mar 7, 2018
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.
Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.
So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.
And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.
Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.

Darren (1599 KP) rated Jarhead 3: The Siege (2016) in Movies
Jul 2, 2019
Evan notices somebody outside the normal outside the embassy, which soon sees him learning the lessons of the protocol. The marines find the embassy under siege and must use all their training to keep the Ambassador alive against countless enemies.
Thoughts on Jarhead 3: The Siege
Characters – Evan is the newest marine bought into the embassy, he does fill in the gaps for the protocol that must be followed by the team, learn to work with the rest of the unit and is the first to suspect something is going on around the embassy and ends up being the one leading the fight back. Gunny Raines is the leader of the marines, you play by his rules or face the consequences. Major Lincoln is the one leading the rescue attempt, bringing the back-up required to hopefully help the stranded marines, spends most of the film in a helicopter racing to the scene. Olivia Winston is the computer operative at the embassy, she like Evan has bigger dreams when it comes to rising up through the military rankings.
Performances – Charlie Weber does take the leading role here where we follow his character entering the world, he works as a soldier never setting the world alight, which can be same for the whole cast sees Scott Adkins, Sasha Jackson and Dennis Haysbert.
Story – The story here follows a newly recruit marine in an US embassy that must deal with a siege from the locals on the building meaning he will join the marines to show off their skills to defend the embassy. This is one of the simplest stories you will ever see, we follow Evan as he and we learn the lay of the land, the siege is everything you would expect too, following the usual ideas of needing to have safety and out live the numbers that are trying to kill you. It does feel like the story is safe rather than challenging.
Action/War – The action plays into the war side of the film, we get plenty of military manoeuvres to see bullets flying around.
Settings – The settings in the film show us the embassy and how the marines operate within it, we see how this makes the positions difficult to defend.
Scene of the Movie – The escape.
That Moment That Annoyed Me – It is too by the books.
Final Thoughts – This is an easy to follow military action film, it doesn’t do anything wrong, only it just seems to be by the book and overly safe.
Overall: Safe Military Film.