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SummerLGrant (185 KP) rated The Handmaid's Tale - Season 1 in TV
Aug 2, 2017
Very true to the book, any expansion feels like a natural evolution (3 more)
An amazing cast bringing the characters to life
So good at tugging at all sorts of emotions
Relevant, now and always
Everyone needs to watch it
It comes from a small but powerful book. So disturbingly close to how reality could be it's not really surprising how relevant it is to what's happening in the world. Although tackling hard topics, often with harsh outcomes, the show treats every dark twist and turn with empathy - the writers don't want to shy away from the important issues but at the same time they don't want us to flinch and stop watching because it's important that we see.
There are some differences to the book, of course. The main one being June, she's stronger in the show, more determined. This isn't necessarily a bad thing because they had to make adaptations in order for it to work on the screen and I think they way they've done it is genius. She doesn't come across as an entirely different character, if you compare her to the June from the book it's more like they mostly travelled the same path but made a few different decision along the way. Along with this stronger June comes a bit more hope, is it possible that she'll be able to escape? Is it possible that she'll meet Moira, Luke and Hannah again? Can there really be an end to the regime in Gilead?
Each of the characters are strong and memorable, brought to life by a brilliant cast of people. One minute you can be sympathising for them and the next absolutely loathing them. Not only is that a sign of how good the acting is but also how amazing the writing on the show was. A tense show that builds up throughout the series, while it never feels over-packed it is full of messages for all of us to take to heart and keep in mind.
With a second season confirmed it's now going beyond the scope of the book and that's exciting, we get to see where June's story goes and with the open-ended way the book finished who knows where it'll go.
There are some differences to the book, of course. The main one being June, she's stronger in the show, more determined. This isn't necessarily a bad thing because they had to make adaptations in order for it to work on the screen and I think they way they've done it is genius. She doesn't come across as an entirely different character, if you compare her to the June from the book it's more like they mostly travelled the same path but made a few different decision along the way. Along with this stronger June comes a bit more hope, is it possible that she'll be able to escape? Is it possible that she'll meet Moira, Luke and Hannah again? Can there really be an end to the regime in Gilead?
Each of the characters are strong and memorable, brought to life by a brilliant cast of people. One minute you can be sympathising for them and the next absolutely loathing them. Not only is that a sign of how good the acting is but also how amazing the writing on the show was. A tense show that builds up throughout the series, while it never feels over-packed it is full of messages for all of us to take to heart and keep in mind.
With a second season confirmed it's now going beyond the scope of the book and that's exciting, we get to see where June's story goes and with the open-ended way the book finished who knows where it'll go.
LeftSideCut (3776 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Mar 13, 2020
Jumanji: Welcome to the Jungle is on of those films that has no business being as good as it is.
Released a whopping 22 years after the beloved original, it's existence feels like it should be firmly in the "money grab" territory of Hollywood, but that just simply isn't the case.
Firstly, it's not just a re hash of the original plot. This time around, four teenagers all in detention for one reason or another, come across an old, unrecognisable games console labelled 'Jumanji'. After booting up the game and selecting their desired characters, the group are sucked into the game world, and have to complete it from within if they want to escape with their lives.
When in the game, the teens take on the roles of the characters they selected, each with their own skill sets. It's a delight for any video game fans, with fun references and silly NPC jokes scattered around.
The four younger actors don't get a huge amount of screen time, but they're engaging enough when they are about, bit the stars are of course the four who are front and centre of all the advertising. The chemistry between Dwayne 'The Rock' Johnson, Karen Gillan, Kevin Hart and Jack Black is fantastic and genuine. The script is tight and joke heavy, and every humourous line lands without fail. They all do a great job of awkward teenagers trapped inside the bodies of video game characters. Jack Black is a particular highlight, essentially playing an Instagram obsessed 18 year old girl.
The whole movie is pretty hilarious. It also carries a passive story of friendship and family, as the four very different people form a strong bond as the story progresses.
The action sequences are pretty thrilling as well, even if it is hard to not notice the excessive CGI at times.
WTTJ is a really enjoyable popcorn blockbuster. It's funny, silly, and has enough substance to it to get nicely invested in the characters. It even includes a subtle and tasteful nod to Robin Williams' character from 1995, and is a classy touch.
Released a whopping 22 years after the beloved original, it's existence feels like it should be firmly in the "money grab" territory of Hollywood, but that just simply isn't the case.
Firstly, it's not just a re hash of the original plot. This time around, four teenagers all in detention for one reason or another, come across an old, unrecognisable games console labelled 'Jumanji'. After booting up the game and selecting their desired characters, the group are sucked into the game world, and have to complete it from within if they want to escape with their lives.
When in the game, the teens take on the roles of the characters they selected, each with their own skill sets. It's a delight for any video game fans, with fun references and silly NPC jokes scattered around.
The four younger actors don't get a huge amount of screen time, but they're engaging enough when they are about, bit the stars are of course the four who are front and centre of all the advertising. The chemistry between Dwayne 'The Rock' Johnson, Karen Gillan, Kevin Hart and Jack Black is fantastic and genuine. The script is tight and joke heavy, and every humourous line lands without fail. They all do a great job of awkward teenagers trapped inside the bodies of video game characters. Jack Black is a particular highlight, essentially playing an Instagram obsessed 18 year old girl.
The whole movie is pretty hilarious. It also carries a passive story of friendship and family, as the four very different people form a strong bond as the story progresses.
The action sequences are pretty thrilling as well, even if it is hard to not notice the excessive CGI at times.
WTTJ is a really enjoyable popcorn blockbuster. It's funny, silly, and has enough substance to it to get nicely invested in the characters. It even includes a subtle and tasteful nod to Robin Williams' character from 1995, and is a classy touch.
Gareth von Kallenbach (980 KP) rated Spy (2015) in Movies
Aug 6, 2019
Ever since Bridesmaids Melissa McCarthy’s film career and popularity has been growing. The success of The Heat made McCarthy the “hot” new Hollywood comic. Though this success has McCarthy in danger of oversaturation with films that feel like mostly unfunny adlib session connected around loosely uninteresting plots like Identity Theft or Tammy. Luckily, Spy is not one of these films.
McCarthy once again teams up with Director/Writer Paul Feig (Bridesmaids/The Heat) and the chemistry of their previous success shows.
To be clear, this film is not the greatest comedy ever, but the fact that there is a clear script and the story knows where it is headed helps keep the experience enjoyable throughout at it progresses. McCarthy is on point as a support agent who becomes field agent to find a nuclear weapon and catch the person responsible for the death of her agent/partner. This film makes fun of all the typical spy film tropes through the fact that our best agent is a large unassuming woman who keeps finding herself in the typical spy situations. She solves each of these situations in her own way which is nice and often hilarious to see.
Additionally, the rest of the cast offer up hilarious delivery across the board, including but not limited to Jason Statham. There are several scenes where Statham steals the show. It is great to see him play a super spy, a character we always see him play, but in a ridiculous over the top hilarious way. It was fun to watch and his chemistry with McCarthy is great. Additionally, Rose Byrne (Neighbors) plays well across from McCarthy as a villain who is sexy, dangerous bitch, who we cannot help like none the less. Her comedy timing works well with McCarthy and the two are great together on screen.
If you are looking to escape the summer heat and you are looking for a laugh, don’t skip out on Spy. So far it is the best of the comedy of the year and it is worth checking out, if not in the theater, then when it is out for home distribution.
McCarthy once again teams up with Director/Writer Paul Feig (Bridesmaids/The Heat) and the chemistry of their previous success shows.
To be clear, this film is not the greatest comedy ever, but the fact that there is a clear script and the story knows where it is headed helps keep the experience enjoyable throughout at it progresses. McCarthy is on point as a support agent who becomes field agent to find a nuclear weapon and catch the person responsible for the death of her agent/partner. This film makes fun of all the typical spy film tropes through the fact that our best agent is a large unassuming woman who keeps finding herself in the typical spy situations. She solves each of these situations in her own way which is nice and often hilarious to see.
Additionally, the rest of the cast offer up hilarious delivery across the board, including but not limited to Jason Statham. There are several scenes where Statham steals the show. It is great to see him play a super spy, a character we always see him play, but in a ridiculous over the top hilarious way. It was fun to watch and his chemistry with McCarthy is great. Additionally, Rose Byrne (Neighbors) plays well across from McCarthy as a villain who is sexy, dangerous bitch, who we cannot help like none the less. Her comedy timing works well with McCarthy and the two are great together on screen.
If you are looking to escape the summer heat and you are looking for a laugh, don’t skip out on Spy. So far it is the best of the comedy of the year and it is worth checking out, if not in the theater, then when it is out for home distribution.
Heidegger's Hut
Book
"This is the most thorough architectural 'crit' of a hut ever set down, the justification for which...
Harsh Shadows
Tabletop Game
When you saw the code words Project Nightshade come across your desk, you insisted on the...
Darren (1599 KP) rated Numb (2015) in Movies
Nov 7, 2019
Characters – Will is the out of work man, desperately trying to get a job to keep his family home with his wife after financial hardships, he takes part in the search in a hope to keep the lack of job a secret and his skills come in to help against the elements in nature. Dawn is his wife that believes they are getting to the turning around their lives, she does overcome her fears to make it. Lee is one of the strangers met on the road, he talks everyone into completing the search while protecting his sister along the way. Cheryl is the sister of Lee, she is clearly a loose cannon of the four. These are our main characters, while I do understand Lee and Cheryl being the we will do anything for the money, it is the married couple which confused me because they seem to be leaving a life above their pay checks as it seems clear they should be able to afford the basics of a home with the jobs they could do.
Performances – The performances from the four leads are good through the film, they make each character feel individual from one another, we understand the struggles their characters are going through too.
Story – The story here shows how four people can be driven by greed when it comes to getting rich quickly, we have an air of tension between the two couples as they don’t know who to trust when it comes to searching for the gold. The story does focus too much on Will’s side of things even though we learn in the opening scene that he survives, leaving us not having any belief in the peril he is in. the story keeps everything serious which is strange because of the decision-making process the characters are making.
Mystery – The movie does have a mystery about whether the gold is real and who can be trusted which does try to keep us guessing along the way.
Settings – The film does keep the film in the wilderness of the Canadian snow covered mountain range as the search for the gold does one.
Scene of the Movie – The escape.
That Moment That Annoyed Me – We know Will survives, so watching his solo peril adventure seems almost pointless.
Final Thoughts – This is a good mystery thriller, it keeps everything against the weather which is good while the human nature takes over through the film too.
Overall: Solid thriller worth watching.
Performances – The performances from the four leads are good through the film, they make each character feel individual from one another, we understand the struggles their characters are going through too.
Story – The story here shows how four people can be driven by greed when it comes to getting rich quickly, we have an air of tension between the two couples as they don’t know who to trust when it comes to searching for the gold. The story does focus too much on Will’s side of things even though we learn in the opening scene that he survives, leaving us not having any belief in the peril he is in. the story keeps everything serious which is strange because of the decision-making process the characters are making.
Mystery – The movie does have a mystery about whether the gold is real and who can be trusted which does try to keep us guessing along the way.
Settings – The film does keep the film in the wilderness of the Canadian snow covered mountain range as the search for the gold does one.
Scene of the Movie – The escape.
That Moment That Annoyed Me – We know Will survives, so watching his solo peril adventure seems almost pointless.
Final Thoughts – This is a good mystery thriller, it keeps everything against the weather which is good while the human nature takes over through the film too.
Overall: Solid thriller worth watching.
Fred (860 KP) rated The Thing: Infection at Outpost 31 in Tabletop Games
Mar 7, 2018
Good game. Could be great with some house rule tweaking.
The Thing: Infected at Outpost 31 is a good game. It really gets the feel of John Carpenter's movie a far as the characters, the props & the look and layout of the outpost. That being said, the game has none of the suspense the movie has. But it can, with some house rules.
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.
Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.
So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.
And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.
Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.
Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.
So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.
And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.
Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.
Haley Mathiot (9 KP) rated The Life of Glass in Books
Apr 27, 2018
Melissa’s father died almost two years ago. She has been struggling, but is surviving with the help of her best friend Ryan. But through a series of events, her world gets turned upside down. A new girl comes to school and befriends her immediately, for some unknown reason. Ryan gets a girlfriend. Melissa’s mom is dating some guy. Ashley, her older sister, is… well just being an annoying older sister with problems. And in the middle of it all, Melissa still has unsolved mysteries about her father, her desires, and herself.
The Life of Glass is a fast read—I tore through it in a matter of hours. I wasn’t particularly sure why I couldn’t stop reading it. Maybe it was the easy language, maybe it was the characters, maybe I was just in the mood for a good romance novel and that was what was on my shelf. Either way, I didn’t stop reading until my sister turned the light out on me.
I liked the characters a lot (though some of them I despised) and others remained mysteries until later in the book; they were those “oh I had no idea they were that kind of person” characters, and I liked the mystery of their personalities. They were relatable and likeable.
That being said, there was nothing hugely spectacular about The Life of Glass: nothing that will make it a long lasting fantastic memory or escape for me. I enjoyed it and I won’t forget it, but it won’t be one of those “second reads.”
This was part of the 1 ARC Tours for Bloody Bad.
The Life of Glass is a fast read—I tore through it in a matter of hours. I wasn’t particularly sure why I couldn’t stop reading it. Maybe it was the easy language, maybe it was the characters, maybe I was just in the mood for a good romance novel and that was what was on my shelf. Either way, I didn’t stop reading until my sister turned the light out on me.
I liked the characters a lot (though some of them I despised) and others remained mysteries until later in the book; they were those “oh I had no idea they were that kind of person” characters, and I liked the mystery of their personalities. They were relatable and likeable.
That being said, there was nothing hugely spectacular about The Life of Glass: nothing that will make it a long lasting fantastic memory or escape for me. I enjoyed it and I won’t forget it, but it won’t be one of those “second reads.”
This was part of the 1 ARC Tours for Bloody Bad.
Tim McGuire (301 KP) rated Blood Father (2016) in Movies
Apr 20, 2020
Mel Unleashed
418. Blood Father. I had the feeling the whole time that this easily could have been the script for the last Rambo flick, Sly said no, Mel just got off house arrest so, it worked out. In this, I think Mel is playing a version of himself, and just went with it. Link is an ex-con recovering alcoholic that gets a call from his missing daughter, like legit missing, reward money type missing, anyways, she just called to let her know that she just killed her Mexican mobster boyfriend, and she's on the run and needs help. So Link goes and picks up Lydia and brings her back to his home/tattoo parlor. But wouldn't you know it, those mobsters find out where she went, and show up in a pretty amusing gunfight, each time Link pulls the trigger he announces out loud the criminal charge he is now going to face. Escape they do, on the run they must go. Once at a motel, obviously terrified that a criminal organization wants her and her father dead, she still has time to be a teenage girl and come flirt with the checkout guy, and that's when she sees the TV, the law is now looking for them as well. So go deeper into hiding they must, she dyes her hair blonde, Link shaves his pretty awesome beard to look like Mel's very real mugshot, and off they go again. Will the mobsters catch up? Of course they will or there'd be no point! It's definitely not great, but still fun to watch. Filmbufftim on FB!
The Alley of Love and Yellow Jasmines
Book
Enchanted by the Hollywood movies she watched while growing up in affluent Tehran in the 1950s and...






