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UNCHARTED 4: A Thief's End
UNCHARTED 4: A Thief's End
2016 | Action/Adventure
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.

The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.

As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.

First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.

As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.

I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
  
Investigation 13 (2019)
Investigation 13 (2019)
2019 |
4
4.0 (1 Ratings)
Movie Rating
Characters – Layla Parrish is the owner of the asylum, she will welcome the guests in to investigate, give the warnings and the history to the building. Melanie is the leader of the team, she has put in the requests for the investigation, brings the team together and is the one trying to prove the most for her class. Jerod is the other lead on front of the cameras in the investigation and like the rest of the team, we are getting Ernie and Nate who are the generic cameraman, while Terry is the one operating the remote cameras.

Performances – Stephanie Hernandez in the leading role of the investigation team is fine, which is going to be said for the whole cast, nobody does anything standout and most just struggle to make the true impact needed to make us understand the fear they are going through. Meg Foster does give us the creepy landlady performance, which is mostly explaining what has happened before in the asylum.

Story – The story here follows a group of paranormal investigators that are looking into an abandon asylum in an attempt to redeem their own reputation after the last investigation went wrong. Well, where do we start with this one, for the most part this is everything we have seen in any and all paranormal investigation in an asylum movie, we get next to nothing original in this story, mainly because it is a location and story that has been done way too much before. We get the routine, set up the cameras, walk around a lot, watch the cameras, hear noises, before something big happens after one of the team goes missing. While this story does have an element which does come off original, it is the fact we have to get through the usual material to get here. We do get animation used to fill the back story, which is strange to watch at times, though it does give us the unsettling feeling the live action side lacks.

Horror – The horror side of this film does rely on how you react to people trying to investigate an abandon asylum, it isn’t something we haven’t seen before when it comes to the horror though.

Settings – The film is set in the asylum which is filled with the rooms we would expect to see, it does only have one way in and out, which does leave us wondering why they would agree to investigate a place without knowing the escape.

Special Effects – The effects are limited, we don’t need to many, with a lot of the scene that do involve the animation, which covers up any effects needed.


Scene of the Movie – The animation spices up the generic story.

That Moment That Annoyed Me – We don’t get much new for the paranormal investigation side of the film.

Final Thoughts – This is a by the book paranormal investigation in an asylum movie, with the exception of the animation filling in the history of the asylum, we are given nothing new to type of movie.

Overall: By the book paranormal investigation movie.
  
The Bureau: XCOM Declassified
The Bureau: XCOM Declassified
Shooter
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.

As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.

When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.

Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.

The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.

In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.

Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.

Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.

As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.

 

In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.

 

Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.

 

The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.

 

I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.

 

While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.

The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.

 

I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.

 

In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.

http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
  
Phasma
Phasma
Delilah S. Dawson | 2017 | Science Fiction/Fantasy
8
6.4 (5 Ratings)
Book Rating
STAR WARS (1 more)
Interesting framework
A fascinating look at the beginning of a villain
So far, all we've seen of Phasma was the enigmatic Storm Trooper Captain, in chrome armor, powering down the shields when forced to in The Force Awakens. We never even saw her face.

So in the novel, we learn Phasma's true origins. The story is told via a framework - a Resistance spy, Vi Moradi, is captured by Captain Cardinal, Phasma's chief rival within the First Order. He forces her to tell him all she knows about Phasma, which she does, because it's not info directly about The Resistance, and she's hoping to turn him to her side. Phasma's life began on a once thriving planet that had been decimated about 150 years before her birth by some force. (I don't want to reveal too many surprises, and this book is full of them!) One of her old tribemates told the entire story of Phasma's youth, rise to power in the tribe, and eventual escape from the planet to Moradi. It's a story of survival at all costs, and illustrates just how good Phasma is at it.

I rather hope we see Captain Cardinal in The Last Jedi, as he grew on me even as he was interrogating Moradi. He goes from loyal First Order soldier with a grudge against Phasma to a conflicted man who's beginning to see how much he's been brainwashed. It's intriguing to read. The revelation that The First Order rewards the ruthless while overlooking those who play by its own rules also breaks him a little bit.

I really enjoyed this book, and I will definitely be picking up Bloodline and Princess of Alderaan, because I can never get enough Leia. If you're not a Star Wars fan, I'd definitely take a pass on this book, because it won't really mean anything. But as a fan, it's a fascinating look at the beginnings of a villain.

You can read all my reviews at http://goddessinthestacks.wordpress.com
  
The Guest Room
The Guest Room
Chris Bohjalian | 2016 | Fiction & Poetry
10
8.7 (3 Ratings)
Book Rating
Richard and his younger brother, Philip could not be more different. Even so, Richard decides to use his home for his brother's bachelor party. Knowing how Philip and his friends are, he expects that this will be a wild party, but out of respect for his wife and child, he hopes it doesn't get too terribly wild. So when two strippers show up with their two bodyguards(apparently they're supposed to keep the men in check)this does not alarm Richard. What does alarm him though, is how young they look and the things Philip are doing with them even with the bodyguards present. When the girl, named Sonja jabs a knife into the neck of one of the bodyguards, all of the men are in total disbelief. Even more shocking are the two gunshots heard after. Sonja along with the other stripper/dancer/call girl, Alexandra, make their escape in the truck they arrived in. Richard is left with two dead men in the middle of his living room and a lot of explaining to do to his wife, Kristen.

The Guest Room will have you quickly turning pages to determine what is going to happen next. Told from two perspectives, third person narrative giving us the story as it unfolds through each character and first person narrative, told by Alexandra in which she tells her entire life story including the fateful night where her life changed forever.

I have read two of Chris Bohjalian's books previously. I was first introduced to his writing through a book club selection of Midwives. After that I added all of his books to by TBR. So far, this has been my favorite, but I'm just a juvenile in reading his books. This book had me go through a whole host of emotions. At the end, I cried. This is an amazing book that everyone will enjoy. One of the best books I have read this year.
  
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Stolen (Saving Setora #1)
Stolen (Saving Setora #1)
Raven Dark, Petra J. Knox | 2020 | Dystopia, Romance, Science Fiction/Fantasy
6
8.0 (2 Ratings)
Book Rating
180 of 200
Kindle
Stolen ( saving setora book 1)
By Raven Dark and Petra J. Knox

 
It all began when the road warriors found me outside Hell's Burning, lost and dehydrated. When the bikers took me into The Compound, I thought I was saved.

Especially when, as a Violet - a rare genetic anomaly prized above all - I'm taken in and raised by one of the wealthiest men in the world. Educated and groomed by the best teachers money could buy, I mistakenly thought he had a great future planned for me, one in which I'd be cared for and cherished.

I was wrong.

For centuries, women have been sold as slaves. In my 18th year, my benefactor reveals a truth that shatters my world. I'm to be put on display before the wealthiest of society at one of the biggest auctions this world has ever seen... as a slave.

But that night at the auction, something goes wrong. I am stolen by members of the infamous Dark Legion, a road warrior crew feared the world over. Torn from the only world I have ever known, now I have not one master, but four.

I shouldn't want these dangerous, deadly men with their leather cuts and their growling bikes, but the deeper my captors draw me into their dark and twisted world, the more I crave what they do to me. They stole me from a powerful man who'll stop at nothing to get me back. If I don't find a way to escape soon, my new masters might just steal my heart.

* trigger warning for this book *

Not quite sure where I stand on this book! It definitely needs a trigger warning for several reasons! I was searching somewhere through for one of these “men” to redeem yea Hawk isn’t as bad as the others. I did enjoy the writing style I’m just still not sure of where it’s going I like a bit of dark but is this too dark?
  
In Picardy's Fields
In Picardy's Fields
Hannah Byron | 2020 | Fiction & Poetry, History & Politics, Romance
9
9.0 (1 Ratings)
Book Rating
Told from two perspectives, In Picardy's Fields is the story of two brave young women during the First World War. Set mostly in France, the two women put gender stereotypes to one side to help the allied soldiers. Baroness Agnès de Saint-Aubin, a young surgeon from Paris, follows her teacher, Dr Alan Bell, to the Château de Dragoncourt on the front lines in Picardy to help her friends, Jacques and Elle de Dragoncourt care for the injured soldiers. Meanwhile, the youngest Dragoncourt child, Madeleine, is determined to escape from her finishing school in Switzerland to play her part in the war effort.

The author, Hannah Byron, accurately describes the devastation and dangers the characters faced both in Paris and at the front. Flowing seamlessly from scene to scene, Byron paints a dark picture of life in wartorn France at the same time as weaving a captivating story. Agnès is a reticent but strong woman, a stark contrast from the stuck-up Madeleine, used to getting her way. Yet both characters develop, forced to face horrifying circumstances. While Agnès becomes more confident, Madeleine uses her head-strong determination to secretly help the allied soldiers, even if it means putting herself in danger.

Whilst the war is the main feature of the novel, the author weaves themes of friendship and romance into the narrative. Although only two people narrate the story, In Picardy's Fields shows the importance of working together and putting aside prejudices. The undercurrent of a developing romance brings a sense of hope that everything will end happily, yet the reader also knows nothing is safe during wartime. With each turn of the page, disaster could befall the characters, which makes for a gripping read.

Hannah Byron admits she is not a medic or war expert, yet she undertook extensive research to make In Picardy's Fields as accurate as possible. She also confesses it is unlikely a female doctor went to the front lines, yet as a work of fiction, this does not matter, especially as Agnès's profession is key to the story.

Authors have written novels about the World Wars ad nauseum to the point that writing an original story seems impossible, but Hannah Byron proves this assumption wrong. In Picardy's Fields feels almost modern in some respects, despite being set in the 1910s, which adds a freshness to the story. These women, these characters are just like you and me, living in a time we could not possibly understand.

In Picardy's Fields is a fantastic debut novel and Hannah Byron is a writer to keep an eye on.
  
Thoroughbreds (2017)
Thoroughbreds (2017)
2017 | Drama, Mystery, Thriller
Characters – Lily comes from one of the rich families in Connecticut, she ha be raised for boarding school away from the rest of the people her age in the neighbourhood, she opens up to her old friend with a troubled past, as she learns about getting a chance to escape this life she isn’t enjoying. Amanda is teenager that has done something horrific, she is struggling in school and sent to be tutored by her old friend to help with her college future, she is emotionally closed off from the world, though pushes Lily into doing the unthinkable. Tim is the local drug dealer that has a reputation of only dealing with minors which sees him be selected by the girls to complete the murder for them. Mark is the stepfather that Lily doesn’t get on with him, he is a control freak making the life of Lily more difficult.

Performances – Olivia Cooke and Anya Taylor-Joy in the leading roles gives us the standout performances in this film, they both show us the struggles they are feeling as we see how their plan starts to unfold. Anton Yelchin in the main supporting role showed us one again why he will be missed too.

Story – The story here follows two upper class teenagers that have very different problems in their lives, they reconnect after years apart learning they could help solve each other problems. This is a heavily conversation lead movie that puts the main two characters through discussions of killing problems in their lives and just how they could get away with it. The big weakness with the film is that it doesn’t address the mental health problems that both the women are going through. This story tries to be quirky in what gets done, only for it to feel anti-climactic.

Comedy/Crime – This must be classed as a dark comedy, because it didn’t seem to make me laugh once, the crime side of the film circles around the idea of what the two girls want to do and how they can get away with it.

Settings – The film is set in the upper-class area of Connecticut, showing how the girls can easily look down on people that they can walk over, this is a big factor for the style of the film.


Scene of the Movie – Don’t drink that.

That Moment That Annoyed Me – We could have looked at the mental health problems going on here more.

Final Thoughts –This is a comedy crime thriller that doesn’t quite hit the marks it was aiming for and ends up just coming off strange.

 

Overall: Uniquely Styled