Search

Search only in certain items:

The Kingdom Beyond the Waves
The Kingdom Beyond the Waves
Stephen Hunt | 2008 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Professor Amelia Harsh is a discredited academic, shunned by any university she could work for because of her obsession for the lost city of Camlantis which is dismissed by most as a myth. When all her other avenues dry up she grabs a lifeline from a rich industrialist to lead an expedition to find the last evidence of the city.

Meanwhile, why is someone graverobbing obsolete steamman corpses from cemetaries? And why has Furnace-breath Nick - scourge of Quatershift - been asked to break a prisoner free?

For those unfamiliar with Hunt's incredibly imaginative world - revealed in this book to likely be a far future version of our own which somehow mirrors certain aspects such as Victorian England and the French Revolution - would soon be at home in this book, particularly as half of the book involves a trip up a native-infested jungle river worthy of Conrad. Meanwhile the trail is being followed from the other end and the smoggy streets of Middlesteel in the country of Jackals by Furnace-breath Nick's not so mild mannered alter ego, Cornelius Fortune.

The way the story unfolds is very reminiscent of Saturday morning serials that used to be popular when not everyone had a television. There are a series of episodes where our heroes are put into peril and yet somehow (mostly) break free. The difference is in the mostly. Hunt is not afraid of killing off a character and that keeps the reader on the edge of their seat and turning the pages to see if that really was the end or there is a miraculous escape on the cards.

The inventiveness Hunt showed in The Court of the Air is very much still evident with a fiendish plot and fantastic ideas zinging off the page together with very clever dialog. Once again this is a book to read carefully and not to skim, it will be so much more rewarding.

All in all this is a stronger book than the first and the characters in it are terrific, heroes and villains alike. There are still Deus Ex Machina escapes here and there but they are on the whole consistent with the world of Jackals.

I would very much recommend this to anyone who likes their science fiction broad and heading to steam punk rather than space opera (although it's not really steam punk) and their adventure old-school swashbuckling. Terrific work.
  
Cartagena
Cartagena
2000 | Pirates, Racing
Avast and whatnot! Yar, this be a piratey-themed game of prison escape, and it be very good. You and ye mateys must escape a prison of Cartagena and reach the boat to sail to freedom! But do you have the resources available to navigate the treacherous tunnels to the outside? Or will you have to retreat to bolster your holdings for your final surge? This is Cartagena!

If you know me, you know I’m kind of a sucker for pirate games. Why? I don’t know. I’m not necessarily a fan of pirate-themed things in the real world, but it’s a gaming theme I truly enjoy. I don’t remember exactly where or from whom I heard of this game, but I am very glad I did because I really enjoy it.

During a game of Cartagena you play a “team” of pirates that are escaping a dungeon through a wacky tunnel to get to the getaway boat at the end. You do this by playing cards from your hand that match symbols printed on the tunnel tiles assembled in the middle of the table. When you play a card you must move one of your pirates – any one you wish – to the next closest unoccupied space on the board that matches the symbol on the card you played. If you play a card, let’s say a flag, and there is a pirate already on the next closest flag symbol, you keep moving your pirate along through the tunnel until you reach the next flag without a pirate on it. You have two actions on your turn and you will likely be playing two cards every turn to advance your pirates.

“Easy. This is great! But, now my starting hand is depleted and you told me I couldn’t draw a card at the end of my turn.” Correct. Herein lies the struggle and tension in the game.

If you do not have any cards in your hand, or if you just want to improve your hand, you must move one of your pirates backward through the tunnel to the next pirate behind you. If there is just one pirate when you arrive you draw one card. Two pirates two cards. Three pirates already there? Keep on truckin, matey. You need to continue backward to find a solitary or couple of pirates; there can never be more than three pirates on a space. You then take the amount of cards dependent on existing pirates and continue your turn.

Play continues like this until a player has successfully gotten their pirate crew to the boat and escapes the dungeons in Cartagena.

So like I said, I’m a sucker for pirate-themed games. However, this game could have so many other themes applied to it and it would work just as well. I do not necessarily feel like a pirate as I am playing, but I do appreciate the effort here. What I really enjoy about this game is the fact that it is mechanically very simple, so it works well with many different age groups. In fact, I am sure you can play this with gamers younger than the suggested age of 8 and be completely happy with the result. The rules are very light, the decisions are sometimes very heartbreaking if you do not plan ahead well enough. It will never be considered a brain burner, nor will it be the crown jewel of a collection or game night, but it is fun. Racing your opponents to the end of a tunnel to freedom, but also knowing that you will eventually need to regress to fuel future turns is a great little balancing exercise and I dig it, like a fine treasure chest.

Components? Well, the version we have is akin to the version on the main ratings graphic here, with that box art. The art in the game, however, is much more cartoony (see image below). It’s not BAD, but it’s not amazing either. I believe the newer version has much better art throughout. The cards are of decent quality, as are the tiles that make up the tunnel. The best components are the little pirateeples. Piraeeples? I’m never very good at the -eepling. All in all it’s a small game that packs up easily and quickly and is great to pull out pretty much any time you need a great filler. We at Purple Phoenix Games give this one a swashbuckling 13 / 18.
  
    Jailbreak Brewing

    Jailbreak Brewing

    Food & Drink and Social Networking

    (0 Ratings) Rate It

    App

    Jailbreak Mobile App is an app created to provide realtime and up to date information about our...

40x40

Kristy H (1252 KP) rated Keep Her Safe in Books

Feb 13, 2018  
Keep Her Safe
Keep Her Safe
Sophie Hannah | 2017 | Crime, Mystery, Thriller
6
7.3 (3 Ratings)
Book Rating
Cara Burrows runs away from her family--who live in England no less--to an Arizona spa. She leaves her phone with the rental car company and, exhausted by her travels, checks into her room, only to find it occupied by a man and a teenage girl. It's obviously a mistake by the front desk, but after hearing another guest's ramblings, Cara starts to wonder if the girl she saw is murder victim Melody Chapa. Melody Chapa is incredibly famous in the U.S.--her trial garnered intense attention--and her parents are serving life sentences for her murder. Suddenly, Cara finds herself caught up in a whirlwind series of events, unsure of whom to trust. Did she really see Melody? And if so, what is going on at this spa?

The plot of this novel is pretty preposterous, so be prepared to suspend a bit of disbelief. Once you do that, <i>it's really quite enjoyable and a total whirlwind ride,</i> as you cling to Cara and try to figure things out with her. You first have to get past the fact that the woman has decided to come all the way to Arizona from the UK for her spa trip, spending, she claims, one third of her family's savings to do so. And, you'll learn, all over a insane misunderstanding/lack of communication with her family that will make you want to shake the entire clan. Good grief! However, I digress. Because, really, their lack of communication certainly works in our favor, because <i>this book may be crazy, but it's fun crazy and a wonderful sort of escape. </i>

<i>I found this to be a fascinating type of thriller.</i> I flew through the pages, constantly wondering how all the various pieces fit together. Hannah kept the entire thing going, unfurling great little twists and turns every so often to keep you hooked. It's intricately plotted and really quite well-done, even if it's all a little insane. I suspected a couple of portions, but was still really impressed at how everything went together. Cara is an interesting character--she's just bumbling and sympathetic enough that you can somehow believe that she'd stumble into a major murder mystery while on a spa holiday. Her supporting cast of characters is wide and varied: spa guests; various detectives and the FBI; those involved with Melody's case; and even a crime TV show host with a flair for the dramatic. Somehow Hannah weaves them all together successfully, for which you have to give her bonus points.

All in all, this was a slightly unbelievable novel, but compulsively readable with a thrilling mystery plot that completely hooks you. The characters all work together somehow and the novel is just a fun escape. Throw in a creepy ending that leaves you going "What?!" and this is definitely worth a read. 3.5 stars.

I received a copy of this novel from the publisher and Edelweiss (thank you!) in return for unbiased review; it is available in the U.S. everywhere as of 09/19/2017.

<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a>; ~ <a href="https://twitter.com/mwcmoto">Twitter</a>; ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a>; ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a>; </center>
  
Linger (The Wolves of Mercy Falls #2)
Linger (The Wolves of Mercy Falls #2)
Maggie Stiefvater | 2011 | Young Adult (YA)
8
8.3 (9 Ratings)
Book Rating
This book picks up where Shiver (Wolves of Mercy Falls) left off, with Sam supposedly healed. One of the new wolves is introduced as a point of view in the book, Cole, who casts an intriguing element into the plot-line as he has a completely different perspective on being a wolf than Sam does. Cole is a contradiction in other ways as well, as he is a druggie rock star wanting to escape life who also happens to possess a genius intellect thanks to a scientist father. He has immediate chemistry with Isabel, too. At first I was baffled by this pairing, but based on personality and intellect, these two mesh well.
Isabel also features heavily in this book. Even though she has attitude to spare, I rather like her, both for her sarcasm and for her brains. Sam and Grace never really seem too curious about the science and mechanics behind the wolf-human changes, but neither Isabel nor Cole can stop obsessing over it, though for different reasons.
As for Grace, now it's her turn to be the focus as she gets sicker and sicker, living in denial of what this illness relates to. Her and Sam both seem to have the mindset that if one ignores the problem, it will just disappear. I never liked that sort of approach - it seems cowardly. Really, their "epic romance" would just be another tragedy if it were not for the practicality of their friends, Isabel and Cole. In the case of this series, the lesser characters seem to carry the plot instead.
As for Sam, I found I enjoyed his random song lyrics and poems most of all. They lent a certain lyrical element to the book and added in the strength of emotion to pull me into the plot. Though poetry is not always the easiest thing to understand, his few simple lines interspersed throughout the text conveyed much more of what the characters were experiencing than a lengthy description could. I look forward to the conclusion of the series, Forever (Wolves of Mercy Falls, Book 3).
  
The Things We Wish Were True
The Things We Wish Were True
8
8.0 (1 Ratings)
Book Rating
The Things We Wish Were True takes place in a small town in North Carolina during the summer of 2014. It's a very close knit community and most residents have lived there most of their lives. From Zell, the neighborhood matriarch to Jancey the "prodigal" daughter returning after making a quick escape after high school. Each character has their own story and each story intertwines with each character. It includes twists and turns that will make you need to find out what is going to happen next.

Thank you to NetGalley and Lake Union Publishing for the opportunity to read and review this book.

I will admit that at the beginning of the book, there was a little confusion with all the different characters, but after getting into the story, everything soon became clear. Each character carries a secret. Some secrets are small and others could be catastrophic.

Zell - has been limping around all summer and has stopped running, why/
Cailey - is growing up faster than she wants to or should, but with a single working mother is there anything that can stop that.
Bryte - doesn't want to have a second child, the first time was so difficult, she doesn't want to go through that again.
Jencey - Returns home after being away for so long. Will she stay for good this time, or will she run again like she did in the past.
Lance - has recently become a single father, but how long will that be the case?
Everett - Married to Bryte and ex of Jencey has a few of his own secrets that could tarnish his relationships.

There is one story about a summer in North Carolina, told from each persons point of view. Each character has their own side to the story centered around the neighborhood pool. It dives into the past which helps to progress the present. At the end of this summer the whole neighborhood will be changed from the secrets that are revealed.

This is the first book I have read by this author and I look forward to reading more of her books.
  
The Spy Who Dumped Me (2018)
The Spy Who Dumped Me (2018)
2018 | Action, Comedy
If you like the leads, you'll like this film
The family was surfing through the "Pay-Per-View" films the other night when we settled on THE SPY WHO DUMPED ME. I knew that this action.comedy came and went pretty quickly this past summer, so I wondered what was wrong with it. But with 2 strong leads in Mila Kunis and Kate McKinnon, we decided to give it a try.

And we're glad we did, for THE SPY WHO DUMPED ME is a very fun, very funny action/comedy that delivers the goods with 2 charismatic and very watchable lead actresses.

Kunis stars as Audrey, a waitress who's boyfriend dumps her. Unbeknownst to her, her boyfriend was...any guesses...a spy! And in his things in Audrey's apartment is an item that other spies want to get. Audrey must go on the run with her roommate and best friend, Morgan to escape the "bad guys" and figure out what to do to stay alive while keeping the item safe.

Pretty standard plot set-up, to be sure. But in the hands of 2 comics like Kunis and McKinnon, it rises above average fair. Kunis is winning in her role and is pleasant enough personality to spend 2 hours with. McKinnon, on the other hand, is hilarious. Now, some say that "a little Kate McKinnon goes a long way". I don't agree with that. I find her fascinatingly funny to watch. Ranking right up there with Will Ferrell as a comedian who will go anywhere and do anything for a joke. Joining in on the fun are Jane Curtin and Paul Reiser as the parents of one of the characters. They are a welcome addition to the proceedings.

Writer and Director Susanna Fogel does a nice job of keeping the plot moving and mixes fun action/chase scenes in between the comedy sequences in a formula that works very well, indeed.

I was pleasantly surprised by how much I enjoyed THE SPY WHO DUMPED - and you (and your house guests) will, too.

Letter Grade: B+

7 (out of 10) stars and you can take that to the Bank(ofMarquis)