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Merissa (12066 KP) rated Princes and Kings (A Rose in a Thorn Bush #1) in Books
Dec 7, 2021 (Updated Jul 9, 2023)
PRINCES AND KINGS is the first book in A Rose in a Thorn Bush series, and we start with Llywelyn the Great's funeral and his two sons, Dafydd and Gruffudd. Gruffudd's son, Owain, doesn't think his uncle will make a good king and has no hesitation in confronting him. This means that when King Henry of England gives him a choice, Dafydd makes Owain part of the bargain to get him out of his hair. Gruffudd and Owain are sent to the Tower of London as hostages of war, the treaty dependent upon their safekeeping. All is well until Gruffudd can't cope with being a prisoner any longer and tries to escape, dying in the process. The treaty is broken and war is inevitable.
As a long-term lover of Wales and all things Welsh, I couldn't wait to read this story. Told as third-person and with a multitude of perspectives, it gives a rounded view of the events leading up to and including, the defeat of the English by the younger Llywelyn. You also get the see the bond between brothers, even with their vastly different experiences.
Whilst I enjoyed this story, I found it slightly disconcerting when the character's emotions changed so quickly. One of them went from being distraught at the thought of the loss of her husband to thinking that she'd lost him years ago anyway. And another went from intensely disliking a wife, to having a normal conversation with her in the blink of an eye. And then there is having a funny feeling about someone where nothing else is mentioned or happens.
That being said, I did enjoy this book and think it is a really good interesting start to a series that involves a bloody and brilliant time in Welsh history.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Dec 7, 2021
As a long-term lover of Wales and all things Welsh, I couldn't wait to read this story. Told as third-person and with a multitude of perspectives, it gives a rounded view of the events leading up to and including, the defeat of the English by the younger Llywelyn. You also get the see the bond between brothers, even with their vastly different experiences.
Whilst I enjoyed this story, I found it slightly disconcerting when the character's emotions changed so quickly. One of them went from being distraught at the thought of the loss of her husband to thinking that she'd lost him years ago anyway. And another went from intensely disliking a wife, to having a normal conversation with her in the blink of an eye. And then there is having a funny feeling about someone where nothing else is mentioned or happens.
That being said, I did enjoy this book and think it is a really good interesting start to a series that involves a bloody and brilliant time in Welsh history.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Dec 7, 2021
Purple Phoenix Games (2266 KP) rated Jetpack Joyride in Tabletop Games
Jan 8, 2020 (Updated Jan 8, 2020)
It should come as no surprise that I love to play board games. Hence my involvement in this wonderful group! But besides board games, I also enjoy my fair share of video games too. These two worlds of gaming occasionally collide when a classic from one realm is transferred over to the other! Is the adaptation as fun as the original, or does it leave much to be desired?
Originally a mobile game, Jetpack Joyride follows our main character, Barry, as he attempts to escape a top-secret lab with a stolen jetpack! He must avoid being hit by zappers, annihilated by lasers, and blown away by missiles in the process. If Barry succeeds, he escapes with not only the high-tech jetpack, but also with as many gold coins and other top-secret gadgets as he can get his hands on! So the risk is definitely worth the reward. But if Barry is unable to escape, he will face the consequences for his unauthorized joyride… In all honesty, I had never heard of Jetpack Joyride before I Kickstarted the board game version, so I downloaded it on my phone to see how it plays. Do you remember Flappy Bird? The mobile version of Jetpack Joyride is kiiiinda like that, but more exciting and way less infuriating. It’s free to download in the App Store and Google Play Store, so check it out if you’re interested! Anyway, back to the board game version. The premise is the same as the app – you have to create a path for Barry to use for his escape from the lab, utilizing the gadgets available to you and collecting gold coins on your way.
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Jetpack Joyride is a real-time game of tile placement in which players are racing to see who can complete their run (path through the lab) the fastest. The game lasts for 3 runs, and points are earned throughout all runs. To setup, each player receives a set of 4 lab sector cards and sets them on the table in front of them in numerical order, 1-4. Three mission cards (cards that score points at the end of the run) are revealed and available for all players. Players may also have gadgets, available only to them, to help score extra points. When a run begins, all players grab translucent polyominoes (like matte versions of bits from Blokus) from the common pool and place them on their lab cards to create an unbroken path through the lab. There are specific placement restrictions that I will leave for you to discover in the rulebook. The game has no set time limit for each run, but it is a race to complete a path before your opponents. At the end of the run, points are tallied for completed missions and gadget cards. Easy, right? Here’s a small twist – before starting the next run, all players pick up their lab cards and pass them to the player on their left. So each run, players are looking at new cards and must find new paths through the lab! New mission cards and gadgets are revealed before subsequent runs as well. The player with the most points at the end of all 3 runs is the winner!
Jetpack Joyride is a fast-paced, exciting, and surprisingly strategic game that keeps all players engaged and entertained. And that’s what I love about it. First of all, real-time games are always high-energy, at least in my opinion. It’s nearly impossible to stay calm and collected when you’re literally racing against your opponents! Jetpack Joyride is definitely not a passive game, and there’s so much action and excitement that you sometimes forget you’re literally just laying tiles on cards. The next thing I love about this game is how deceptively strategic it is. Laying tiles to form a legal path across cards is not complicated, but doing so while also trying to earn extra points by completing missions (like placing 3 tiles of the same shape in a row, for example) adds a strategic element that you don’t expect. You’re not only trying to finish your run the fastest, but you’ve also got to fulfill the requirements for multiple mission and gadget cards too. One misplaced tile could decimate a run for you, so you’ve always got to be thinking several tiles in advance.
Going along with that, another neat thing about Jetpack Joyride is that all players are drawing tiles from a common pool. There is a finite number of tiles, and a specific number of the different shapes, so if the shape of tile you need is gone from the pool, you’re outta luck! You have to think and move quickly, otherwise you might get knocked out of a run, and that costs you valuable end-game points. For such a simple game, Jetpack Joyride also has a lot of variability. All lab cards are double-sided, and can be mixed and matched in any combination, as long as they are in a numerical set of 1-4. There are so many possibilities, chances are you won’t ever play with the same card combo twice….and if you do, chances are you won’t remember it 😛 All of these aspects elevate this game from a simple party game to a strategically fun game that can be played with any player count.
Overall, I think Jetpack Joyride is great. After my first play, I rated it a 4+, but after a few more I’ve changed my rating to a 5. As you can see from our scores above, Travis and our guest judge Luke enjoyed it as well. It’s a nice, light game that can be used as a filler between heavier games, or as a main-event game all on its own. Definitely a game I will use with newer gamers, and the strategic side will keep me coming back for more. I think Jetpack Joyride will get a lot of playtime from me, and it was worth my investment on Kickstarter. Purple Phoenix Games gives it a jet-powered 15 / 18.
Originally a mobile game, Jetpack Joyride follows our main character, Barry, as he attempts to escape a top-secret lab with a stolen jetpack! He must avoid being hit by zappers, annihilated by lasers, and blown away by missiles in the process. If Barry succeeds, he escapes with not only the high-tech jetpack, but also with as many gold coins and other top-secret gadgets as he can get his hands on! So the risk is definitely worth the reward. But if Barry is unable to escape, he will face the consequences for his unauthorized joyride… In all honesty, I had never heard of Jetpack Joyride before I Kickstarted the board game version, so I downloaded it on my phone to see how it plays. Do you remember Flappy Bird? The mobile version of Jetpack Joyride is kiiiinda like that, but more exciting and way less infuriating. It’s free to download in the App Store and Google Play Store, so check it out if you’re interested! Anyway, back to the board game version. The premise is the same as the app – you have to create a path for Barry to use for his escape from the lab, utilizing the gadgets available to you and collecting gold coins on your way.
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Jetpack Joyride is a real-time game of tile placement in which players are racing to see who can complete their run (path through the lab) the fastest. The game lasts for 3 runs, and points are earned throughout all runs. To setup, each player receives a set of 4 lab sector cards and sets them on the table in front of them in numerical order, 1-4. Three mission cards (cards that score points at the end of the run) are revealed and available for all players. Players may also have gadgets, available only to them, to help score extra points. When a run begins, all players grab translucent polyominoes (like matte versions of bits from Blokus) from the common pool and place them on their lab cards to create an unbroken path through the lab. There are specific placement restrictions that I will leave for you to discover in the rulebook. The game has no set time limit for each run, but it is a race to complete a path before your opponents. At the end of the run, points are tallied for completed missions and gadget cards. Easy, right? Here’s a small twist – before starting the next run, all players pick up their lab cards and pass them to the player on their left. So each run, players are looking at new cards and must find new paths through the lab! New mission cards and gadgets are revealed before subsequent runs as well. The player with the most points at the end of all 3 runs is the winner!
Jetpack Joyride is a fast-paced, exciting, and surprisingly strategic game that keeps all players engaged and entertained. And that’s what I love about it. First of all, real-time games are always high-energy, at least in my opinion. It’s nearly impossible to stay calm and collected when you’re literally racing against your opponents! Jetpack Joyride is definitely not a passive game, and there’s so much action and excitement that you sometimes forget you’re literally just laying tiles on cards. The next thing I love about this game is how deceptively strategic it is. Laying tiles to form a legal path across cards is not complicated, but doing so while also trying to earn extra points by completing missions (like placing 3 tiles of the same shape in a row, for example) adds a strategic element that you don’t expect. You’re not only trying to finish your run the fastest, but you’ve also got to fulfill the requirements for multiple mission and gadget cards too. One misplaced tile could decimate a run for you, so you’ve always got to be thinking several tiles in advance.
Going along with that, another neat thing about Jetpack Joyride is that all players are drawing tiles from a common pool. There is a finite number of tiles, and a specific number of the different shapes, so if the shape of tile you need is gone from the pool, you’re outta luck! You have to think and move quickly, otherwise you might get knocked out of a run, and that costs you valuable end-game points. For such a simple game, Jetpack Joyride also has a lot of variability. All lab cards are double-sided, and can be mixed and matched in any combination, as long as they are in a numerical set of 1-4. There are so many possibilities, chances are you won’t ever play with the same card combo twice….and if you do, chances are you won’t remember it 😛 All of these aspects elevate this game from a simple party game to a strategically fun game that can be played with any player count.
Overall, I think Jetpack Joyride is great. After my first play, I rated it a 4+, but after a few more I’ve changed my rating to a 5. As you can see from our scores above, Travis and our guest judge Luke enjoyed it as well. It’s a nice, light game that can be used as a filler between heavier games, or as a main-event game all on its own. Definitely a game I will use with newer gamers, and the strategic side will keep me coming back for more. I think Jetpack Joyride will get a lot of playtime from me, and it was worth my investment on Kickstarter. Purple Phoenix Games gives it a jet-powered 15 / 18.
Ross (3284 KP) rated The Eleven in Books
Apr 23, 2020
Fantastic characters and original story
* I received an advance reader copy from the author and netgalley in exchange for an honest review *
Quite simply: this is a fantastic book.
The characters involved are all well-crafted and unique. They have their own back-stories that we learn over time, appreciating who they are, what they have been through and why they are how they are.
The main character is Keira, a human who spent a large part of her late childhood imprisoned, tortured and raped by the upper echelons of the government. She escapes and seeks revenge on her abusers, but needs Courage to achieve this. We first meet her as she begins her attack on the first such abuser.
She teams up with Rowan, an assassin, though the circumstances of their meeting don't become clear until later, and travels to a magical realm to track down more of her tormentors. The details of Rowan's current assignment are somewhat mysterious and only revealed later.
They eventually meet Dess, who we have started to get to know, an elf-like magical scholar who has had his own issues in adolescence and is seeking revenge on the people involved in the murder of the love of his life.
And finally we have Sirris, a funny little slave creature who seeks escape from his life of misery, abuse and servitude.
Those back-stories are gradually woven together over the course of the book in a very ambitious, and flawlessly executed, series of split timelines. Fans of Mark Lawrence's knack for splitting a story into separate timelines will love the way Gaskill has done this and more here. We have the "present" story, told from a number of different viewpoints and places, as well as each of the main characters' backstories. Over time we learn to understand how people met, what tensions there are (or could be lurking under the surface) and what each is trying to achieve. These interactions, conflicts and tensions are masterfully written and revealed.
The action throughout the book is fairly gruesome and gritty, and some of the sexual scenes of torture and rape are a little hard to take. Rather than being gratuitous on the whole though they do serve to give the reader a better appreciation for the terrors the characters have been through.
Over the course of the book we see Keira ticking the names off her list of the eleven, albeit out of sync due to the split timelines.
This really was a wonderful book that got me out of something of a slump, keeping me engaged and guessing the next revelation all the way through.
I sincerely hope Gaskill writes the hinted at follow-up book, as there certainly is scope for it in the world he has masterfully created and the cast of (surviving) characters.
Quite simply: this is a fantastic book.
The characters involved are all well-crafted and unique. They have their own back-stories that we learn over time, appreciating who they are, what they have been through and why they are how they are.
The main character is Keira, a human who spent a large part of her late childhood imprisoned, tortured and raped by the upper echelons of the government. She escapes and seeks revenge on her abusers, but needs Courage to achieve this. We first meet her as she begins her attack on the first such abuser.
She teams up with Rowan, an assassin, though the circumstances of their meeting don't become clear until later, and travels to a magical realm to track down more of her tormentors. The details of Rowan's current assignment are somewhat mysterious and only revealed later.
They eventually meet Dess, who we have started to get to know, an elf-like magical scholar who has had his own issues in adolescence and is seeking revenge on the people involved in the murder of the love of his life.
And finally we have Sirris, a funny little slave creature who seeks escape from his life of misery, abuse and servitude.
Those back-stories are gradually woven together over the course of the book in a very ambitious, and flawlessly executed, series of split timelines. Fans of Mark Lawrence's knack for splitting a story into separate timelines will love the way Gaskill has done this and more here. We have the "present" story, told from a number of different viewpoints and places, as well as each of the main characters' backstories. Over time we learn to understand how people met, what tensions there are (or could be lurking under the surface) and what each is trying to achieve. These interactions, conflicts and tensions are masterfully written and revealed.
The action throughout the book is fairly gruesome and gritty, and some of the sexual scenes of torture and rape are a little hard to take. Rather than being gratuitous on the whole though they do serve to give the reader a better appreciation for the terrors the characters have been through.
Over the course of the book we see Keira ticking the names off her list of the eleven, albeit out of sync due to the split timelines.
This really was a wonderful book that got me out of something of a slump, keeping me engaged and guessing the next revelation all the way through.
I sincerely hope Gaskill writes the hinted at follow-up book, as there certainly is scope for it in the world he has masterfully created and the cast of (surviving) characters.
Alicia S (193 KP) rated The Boy and His Ribbon in Books
Jun 18, 2018
Growing up changes us and sometimes life, and our hearts, have other plans...
Admittedly, I'm a sucker for anything Pepper Winters writes and in the past, she had originally drawn me in with multiple dark romance/suspense series. A Boy and His Ribbon is unlike most of her well-known works, yet similar to Unseen Messages (one of my all-time favorites), as both stories are based on characters living wild. A scenario that speaks to my wanderlust soul and moves me like no other topic. The story follows Ren and Della, two children who escape abuse and a fate worse than even any animal should endure. Growing up alone, fending for themselves, this story takes us through years of this unlikely pair growing up uneducated, unsocialized and learning from each other. And with such fierce love, devotion and determination from children so young... We've all had to deal with the ups and downs of growing up. Imagine facing your teenage years that come with messy feelings and changes, without any guidance or expectations? This Coming of Age/Romance teeters between not quite right and completely understandable. Like every other Pepper Winters title in the past, I devoured this book. It tore my heart out, leaving me in suspense until book 2 in the Ribbon Series, The Girl and Her Ren is released in June.
How to Avoid Being Killed in a Warzone: The Essential Survival Guide for Dangerous Places
Book
Everyone needs this book if they want to know how to get out of difficult situations whether at home...
Daredevils
Book
'An electrifying debut novel that travels some dark roads of American religion and bravado,...
Beth Ditto recommended Nunsexmonkrick by Nina Hagen in Music (curated)
Lyndsey Gollogly (2893 KP) rated Collateral Damage in Books
May 14, 2020
79 of 200
Kindle
Collateral Damage (Tethered book 2)
By Jessica Wayne
Paislee Adams possessed what one man craved: power. After being held captive for fifteen years, she manages to escape and spends the next year of her life pursuing the one who destroyed her. A gunshot heard one night in an alley changes everything, when she comes face to face with Timothy McGinley, a man harboring his own secrets. Ever since a spell left him frozen in time nearly two centuries ago, Timothy has harbored a hatred for all things magic. But when a witch saves his life, he is forced to confront his own mortality for the first time in two hundred years.A man trapped in time.A powerful witch on the run.A dangerous enemy on the hunt.As these two unlikely allies join forces, they have to put aside old grudges in order to stop a man harboring a deadly obsession with them both.
So I was in between 3 and 4 stars for this as I really did enjoy it ! There was a bit more bye to this book than Tethered. Both Timothy and paislee had a bit more character but it was also nice to go back to Aengus and Abby too. A few small inconsistencies but nothing to ruing the book and a lovely nod to Meg Anne who I absolutely love! Another magical romance and if you like romance you will enjoy this!!
Kindle
Collateral Damage (Tethered book 2)
By Jessica Wayne
Paislee Adams possessed what one man craved: power. After being held captive for fifteen years, she manages to escape and spends the next year of her life pursuing the one who destroyed her. A gunshot heard one night in an alley changes everything, when she comes face to face with Timothy McGinley, a man harboring his own secrets. Ever since a spell left him frozen in time nearly two centuries ago, Timothy has harbored a hatred for all things magic. But when a witch saves his life, he is forced to confront his own mortality for the first time in two hundred years.A man trapped in time.A powerful witch on the run.A dangerous enemy on the hunt.As these two unlikely allies join forces, they have to put aside old grudges in order to stop a man harboring a deadly obsession with them both.
So I was in between 3 and 4 stars for this as I really did enjoy it ! There was a bit more bye to this book than Tethered. Both Timothy and paislee had a bit more character but it was also nice to go back to Aengus and Abby too. A few small inconsistencies but nothing to ruing the book and a lovely nod to Meg Anne who I absolutely love! Another magical romance and if you like romance you will enjoy this!!
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Wolfenstein: The Old Blood in Video Games
Jun 19, 2019
Wolfenstein: The Old Blood is the latest entry into the long running series which saw its origins back in the days of the Commodore and Apple computers.
Following up last year’s Wolfenstein: The New Order, Old Blood serves as a prequel to the last game but players do not need to own the previous game in order to play.
The game follows series hero William BJ Blazkowicz as he must escape from the deadly Castle Wolfenstein and then recover some secret documents while thwarting the latest Nazi campaign of evil.
Old Blood brings more of the run and gun mayhem that the series has become famous for and does not deviate much from the successful formula of previous games in the series. Players still grab health, ammunition; armor, health, and overcharge all around them and off fallen enemies and the enemies are as nasty and endless as ever.
The game has some serious challenge even on the easier settings at times and players will find themselves with plenty of solid graphics and interesting locales in which to battle. I loved one battle from cable cars and another in a small village was quite thrilling. Enemies are varied from Commanders who can call in support to the standard soldiers and super soldiers who require some up close combat to bring down faster.
The game has a sense of humor as there are rest areas where players can take a break and play levels form the old Wolfenstein 3D with all of its pixelated graphics form the days before 3D cards which shows just how far games have progressed.
The game uses the same weapons from The New Order with the addition of a pipe which is a real universal go to in the game. The pipe can be used as a single piece to club enemies and be used as a pry bar for vents and grates as well as to slide across wires.
When it is used in two parts, the pipe is a great weapon to impale and beat down enemies and is also a valuable climbing tool which will come in handy throughout the game.
Like The New Order, Old Blood does not offer a multiplay feature but it does offer great graphics, a challenge, and plenty of action.
The game has a short run time as I was able to finish it in five hours, but considering the $19.99 price and the fact that the campaign portion of the last few Call of Duty games is roughly the same length you more than get your money’s worth.
Playing on the PC version I did experience two technical issues where the game locked up, but they were minor and did not hinder my completion of the game.
As the game built to a satisfying finale, I was reminded of just how much fun the series is and how we will hopefully see more games in the series in the near future.
For now, Wolfenstein: The Old Blood is a fun game that will keep fans of the series and action games in general happy.
http://sknr.net/2015/05/12/wolfenstein-the-old-blood/
Following up last year’s Wolfenstein: The New Order, Old Blood serves as a prequel to the last game but players do not need to own the previous game in order to play.
The game follows series hero William BJ Blazkowicz as he must escape from the deadly Castle Wolfenstein and then recover some secret documents while thwarting the latest Nazi campaign of evil.
Old Blood brings more of the run and gun mayhem that the series has become famous for and does not deviate much from the successful formula of previous games in the series. Players still grab health, ammunition; armor, health, and overcharge all around them and off fallen enemies and the enemies are as nasty and endless as ever.
The game has some serious challenge even on the easier settings at times and players will find themselves with plenty of solid graphics and interesting locales in which to battle. I loved one battle from cable cars and another in a small village was quite thrilling. Enemies are varied from Commanders who can call in support to the standard soldiers and super soldiers who require some up close combat to bring down faster.
The game has a sense of humor as there are rest areas where players can take a break and play levels form the old Wolfenstein 3D with all of its pixelated graphics form the days before 3D cards which shows just how far games have progressed.
The game uses the same weapons from The New Order with the addition of a pipe which is a real universal go to in the game. The pipe can be used as a single piece to club enemies and be used as a pry bar for vents and grates as well as to slide across wires.
When it is used in two parts, the pipe is a great weapon to impale and beat down enemies and is also a valuable climbing tool which will come in handy throughout the game.
Like The New Order, Old Blood does not offer a multiplay feature but it does offer great graphics, a challenge, and plenty of action.
The game has a short run time as I was able to finish it in five hours, but considering the $19.99 price and the fact that the campaign portion of the last few Call of Duty games is roughly the same length you more than get your money’s worth.
Playing on the PC version I did experience two technical issues where the game locked up, but they were minor and did not hinder my completion of the game.
As the game built to a satisfying finale, I was reminded of just how much fun the series is and how we will hopefully see more games in the series in the near future.
For now, Wolfenstein: The Old Blood is a fun game that will keep fans of the series and action games in general happy.
http://sknr.net/2015/05/12/wolfenstein-the-old-blood/
Gareth von Kallenbach (980 KP) rated The Bourne Legacy (2012) in Movies
Aug 7, 2019
With the franchise torch passing from Matt Damon to Jeremy Renner, “The Bourne Legacy” shows that there is still plenty of life in the franchise.
The events of the film take place during and after the events in The Bourne Ultimatum”and portrays the effects and consequences of the actions taken by Jason Bourne in the first three movies. Now that Bourne has made Treadstone/Blackbriar public and began to seek some measure of justice for lives that were destroyed by the program, the government attempts to cover-up their operations and discredit Bourne and his associate CIA deputy director Pamela Landy who is facing a myriad of charges.
Enter Stacy Keach and Ed Norton who ooze a chilling creepiness as shadowy government figures who will stop at nothing to cover up the growing scandal, including wholesale murder.
Bourne and his program were, in the words of one character, “the tip of the iceberg” and as such, just another program the government ran, which had the same goals of Operation Treadstone but used different methods to create and train their agents, becomes the focus of the film.
Alex Cross (Renner), finds himself the lone survivor of a purge that has eliminated all the living members of his program, this includes the very scientists who helped created the enhanced agents. As a creation who needs special medications to function, Cross races to Washington in an attempt to reach Dr. Marta Shearing (Rachel Weisz), who has been a medical contact for Cross for years. Shearing herself is a survivor of numerous dangers and attempted assassinations, thanks to the timely arrival of Cross.
In an attempt to escape the government manhunt lead by Agent Eric Byer (Edward Norton), As these events are unfolding, the actions of Jason Bourne and Pam Landy in the final moments of ‘The Bourne Ultimatum’ are beginning to unravel which forces Cross and Marta to flee to Manila to get Cross a shot at being able to function at his elite level with the need for medications.
With locales that include the wilderness of Alaska, the alleys of Chicago, America’s east coast, and the streets of Manila, “The Bourne Legacy” breathes new life into the franchise. While the first hour of the film moved at a slow pace and lacked much action, the last thirty minutes kicked into high gear and included a fantastic chase and action sequence through Manila.
Renner does not try to be Bourne, and instead plays Cross as a kind but efficient warrior. We are given some insight into his backstory and motivations for entering the program, and Renner goes all out for a demanding and physical role while earning the audience’s sympathy for the plight of Cross.
Director Tony Gilroy (Who also had a hand in the script), knows the franchise well as he had a hand in writing the previous three films and directed one. It is clear that he is steering the franchise to a very likely fifth film, perhaps one where Renner and Damon will cross paths which would be to the fans’ delight. Should that not happen, the series is in great hands with Renner.
The events of the film take place during and after the events in The Bourne Ultimatum”and portrays the effects and consequences of the actions taken by Jason Bourne in the first three movies. Now that Bourne has made Treadstone/Blackbriar public and began to seek some measure of justice for lives that were destroyed by the program, the government attempts to cover-up their operations and discredit Bourne and his associate CIA deputy director Pamela Landy who is facing a myriad of charges.
Enter Stacy Keach and Ed Norton who ooze a chilling creepiness as shadowy government figures who will stop at nothing to cover up the growing scandal, including wholesale murder.
Bourne and his program were, in the words of one character, “the tip of the iceberg” and as such, just another program the government ran, which had the same goals of Operation Treadstone but used different methods to create and train their agents, becomes the focus of the film.
Alex Cross (Renner), finds himself the lone survivor of a purge that has eliminated all the living members of his program, this includes the very scientists who helped created the enhanced agents. As a creation who needs special medications to function, Cross races to Washington in an attempt to reach Dr. Marta Shearing (Rachel Weisz), who has been a medical contact for Cross for years. Shearing herself is a survivor of numerous dangers and attempted assassinations, thanks to the timely arrival of Cross.
In an attempt to escape the government manhunt lead by Agent Eric Byer (Edward Norton), As these events are unfolding, the actions of Jason Bourne and Pam Landy in the final moments of ‘The Bourne Ultimatum’ are beginning to unravel which forces Cross and Marta to flee to Manila to get Cross a shot at being able to function at his elite level with the need for medications.
With locales that include the wilderness of Alaska, the alleys of Chicago, America’s east coast, and the streets of Manila, “The Bourne Legacy” breathes new life into the franchise. While the first hour of the film moved at a slow pace and lacked much action, the last thirty minutes kicked into high gear and included a fantastic chase and action sequence through Manila.
Renner does not try to be Bourne, and instead plays Cross as a kind but efficient warrior. We are given some insight into his backstory and motivations for entering the program, and Renner goes all out for a demanding and physical role while earning the audience’s sympathy for the plight of Cross.
Director Tony Gilroy (Who also had a hand in the script), knows the franchise well as he had a hand in writing the previous three films and directed one. It is clear that he is steering the franchise to a very likely fifth film, perhaps one where Renner and Damon will cross paths which would be to the fans’ delight. Should that not happen, the series is in great hands with Renner.