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Cosmic Cabaret
Rosalie Redd, Jayne Fury, C.J. Cade, Kat Vancil, Blaire Edens, Diana Rivis, Tessa McFionn, Dena Garson, Selene Grace Silver, Cailin Briste, Athena Grayson , Jenna Lincoln and Kerry Adrienne
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Where Hearts Collide in the Greatest Show in Space Join us aboard Blue Star Line’s crown jewel,...
Science_Fiction Romance Anthology

Kristy H (1252 KP) rated The You I've Never Known in Books
Feb 13, 2018
Ariel has spent her entire life drifting from place to place with her Dad, Mark. Abandoned by her Mom as a baby, Ariel and her father move often, leaving Ariel unable to form relationships and always feeling as if the latest place they touch down is just the next in a series of temporary stops. They've been living in Sonora long enough for Ariel to finish an entire year of school, and she's finally formed a few friendships. One of them is to her closest friend, Monica, to whom Ariel feels a deep friendship-- and attraction. Their friendship and potential relationship is complicated somewhat when Ariel meets Gabe, the nephew of her father's girlfriend, Zelda. Ariel is attracted to Gabe, too, and she isn't sure exactly what that means.
Meanwhile, Maya is trying to escape her hateful mother, and the only out she can see is Jason Ritter, an older man in the military. But now Maya is pregnant, and married life with Jason is turning out to be scary and lonely.
Told in both prose and verse, there's no doubt that Hopkins' story is often beautifully done. My biggest issue with the novel wasn't the book itself, but that the plot description reveals, in my opinion, a major spoiler that doesn't actually occur until past page 350. If you ask me, that's far too deep within the tale to reveal in the description, and I would have enjoyed figuring that twist out myself and getting there on my own. The story itself, as I mentioned, is told in various ways, and you need to be prepared for the verse, as it does take some getting used to. I haven't read many of Hopkins' books (in fact, Goodreads tells me I've just read [b:Tilt|11133791|Tilt|Ellen Hopkins|https://images.gr-assets.com/books/1346263814s/11133791.jpg|16057047], which I'll confess I don't recall at all), and I probably had to go at least 75 pages until I was sort of in the swing of the verse "thing." The book is told from both Ariel and Maya's point of view (though mostly Ariel) and most of Ariel's pieces are in verse.
So, combine the verse/prose aspect and the fact that I was constantly waiting for this plot twist to happen while reading, and it took a bit to get into the book. There's definitely a lot going on this novel, but it was nice that at least Ariel's sexuality wasn't always the main focus. It was also refreshing to find a bisexual teen heroine. Overall, the book seemed to handle it fairly well, too, without so much of the usual stereotyping you can find in other novels and/or the media. I think a teen struggling with similar issues could find some comfort in this book, and that's important. For me, I wasn't completely sure that all the threads of the book were truly fully formed. I'm not completely sure how to explain that fully; it's not that I expected resolution to everything, but there were some serious topics dealt with in in the novel (beyond Ariel's sexuality) and it sometimes felt like they all got glossed over or moved past rather quickly. Bisexuality, rape, abuse... those are serious topics, and I'm not sure they got the ultimate focus they always needed.
So, in the end, I find myself a bit stumped by THE YOU I'VE NEVER KNOWN. I was certainly intrigued by the book and enjoyed it. As a bisexual female, I greatly enjoyed the character of Ariel and welcomed finding her in literature. While parts of the book went on a bit for me (though perhaps that was the verse format, I'm not sure, or waiting for the aforementioned spoiler), I found it interesting. Still, in the end, something felt a tad off for me. However, much of the writing was lovely, and the storyline different and often engaging. Overall, I'd probably give this one 3.5 stars.
I received a copy of this novel from the publisher and Edelweiss (thank you) in return for an unbiased review; it is available everywhere as of 01/24/2017.
Meanwhile, Maya is trying to escape her hateful mother, and the only out she can see is Jason Ritter, an older man in the military. But now Maya is pregnant, and married life with Jason is turning out to be scary and lonely.
Told in both prose and verse, there's no doubt that Hopkins' story is often beautifully done. My biggest issue with the novel wasn't the book itself, but that the plot description reveals, in my opinion, a major spoiler that doesn't actually occur until past page 350. If you ask me, that's far too deep within the tale to reveal in the description, and I would have enjoyed figuring that twist out myself and getting there on my own. The story itself, as I mentioned, is told in various ways, and you need to be prepared for the verse, as it does take some getting used to. I haven't read many of Hopkins' books (in fact, Goodreads tells me I've just read [b:Tilt|11133791|Tilt|Ellen Hopkins|https://images.gr-assets.com/books/1346263814s/11133791.jpg|16057047], which I'll confess I don't recall at all), and I probably had to go at least 75 pages until I was sort of in the swing of the verse "thing." The book is told from both Ariel and Maya's point of view (though mostly Ariel) and most of Ariel's pieces are in verse.
So, combine the verse/prose aspect and the fact that I was constantly waiting for this plot twist to happen while reading, and it took a bit to get into the book. There's definitely a lot going on this novel, but it was nice that at least Ariel's sexuality wasn't always the main focus. It was also refreshing to find a bisexual teen heroine. Overall, the book seemed to handle it fairly well, too, without so much of the usual stereotyping you can find in other novels and/or the media. I think a teen struggling with similar issues could find some comfort in this book, and that's important. For me, I wasn't completely sure that all the threads of the book were truly fully formed. I'm not completely sure how to explain that fully; it's not that I expected resolution to everything, but there were some serious topics dealt with in in the novel (beyond Ariel's sexuality) and it sometimes felt like they all got glossed over or moved past rather quickly. Bisexuality, rape, abuse... those are serious topics, and I'm not sure they got the ultimate focus they always needed.
So, in the end, I find myself a bit stumped by THE YOU I'VE NEVER KNOWN. I was certainly intrigued by the book and enjoyed it. As a bisexual female, I greatly enjoyed the character of Ariel and welcomed finding her in literature. While parts of the book went on a bit for me (though perhaps that was the verse format, I'm not sure, or waiting for the aforementioned spoiler), I found it interesting. Still, in the end, something felt a tad off for me. However, much of the writing was lovely, and the storyline different and often engaging. Overall, I'd probably give this one 3.5 stars.
I received a copy of this novel from the publisher and Edelweiss (thank you) in return for an unbiased review; it is available everywhere as of 01/24/2017.

BankofMarquis (1832 KP) rated Antebellum (2020) in Movies
Oct 12, 2020
Monae shines - the rest falls flat
One of the films that I circled on my calendar back in the beginning of 2020 was a trippy looking "Civil War anachronism" film (my term) ANTEBELLUM starring Janelle Monae. I'm a sucker for these kinds of films, so was a little sad that I couldn't see it in the theater, but was thrilled when this "horror film" debuted on pay-per-view in time for Halloween.
I now know why the producers of this film decided to get this out now vs. waiting to release it theatrically sometime in 2021.
Billed as "Jordan Peel's GET OUT meets an M. Night Shyamalan film", ANTEBELLUM is a movie told in 3 acts. In the first act, Janelle Monae's character (who is given the slave name Eden) is brought into a Southern, Antebellum, plantation. This part of the film shows the desperation and despair that slaves lived in at a time that they had no rights and were under the whims of their White Slave Owners. The character of Eden is fiesty and is constantly looking to escape, but...eventually...is worn down by her masters and capitulates...to a point. This is the most successful part of this film, but has been better covered in other films like 12 YEARS A SLAVE.
The 2nd part of this movie takes place in "modern day" and concerns a successful author, Veronica Henley (also played by Monae). This character specializes in books and motivational speeches designed to empower the African-American woman. This part of the movie highlights Monae's appeal as a screen presence and she overcomes some weak writing to rise above. This part of the film, ultimately, falls flat for me, but I was curious as to how these 2 very different pieces of this movie fit together.
The 3rd part of this movie answers that question. If only, it answered it better....for pieces of this part of the movie works well...but others fall very, very flat resulting, ultimately, in a less than satisfying film-going experience that could have used some further work.
Monae's performance (for the most part) shines in this movie. She handles both characters that she is playing in a sharp, charismatic way. I could really buy that she is a popular "motivational" speaker (in the modern part of the movie). I could also see the fire in her spirit during the "Antebellum" part. What I didn't buy (and a weakness in the script doesn't help this part) is her "capitulation" to her slave owners.
And...that's about if for performances that stood out. All of the white actors playing the slave owners (mainly Eric Lange, Jena Malone and Jack Huston) are capital "E" evil. While this is probably historically accurate, they weren't evil enough - or multi-dimensional enough - to keep my attention. Compounding that issue is that the other characters in the "modern part" of the film are very generic and forgettable.
And then we get to the 3rd part of this film - where the first 2 parts are melded together.
It is one of those types of storytelling tropes that either you "go with it" or you don't. If you don't, the movie will lose you right there. If you do (and I did), then it is an interesting place to go and blends the first 2 parts of the film "well enough". My problem is that I didn't care enough about the characters to care about what happens.
I lay the blame of this on filmmakers Gerard Bush and Christopher Renz. They co-wrote and co-directed this movie. I had never heard of them, or (I don't think) I've encountered their work before, but upon reading up on them, they are listed as "Visionary Filmmakers Bush+Renz". If they are visionaries, they sure didn't bring much vision here. It was all pretty straightforward and could have used some other kind of "visionary" to lift this movie to a higher level.
You know, like Jordan Peele or even M. Night Shyamalan.
Letter Grade C+
5 stars (out of 10) and you can take that to the Bank(ofMarquis)
I now know why the producers of this film decided to get this out now vs. waiting to release it theatrically sometime in 2021.
Billed as "Jordan Peel's GET OUT meets an M. Night Shyamalan film", ANTEBELLUM is a movie told in 3 acts. In the first act, Janelle Monae's character (who is given the slave name Eden) is brought into a Southern, Antebellum, plantation. This part of the film shows the desperation and despair that slaves lived in at a time that they had no rights and were under the whims of their White Slave Owners. The character of Eden is fiesty and is constantly looking to escape, but...eventually...is worn down by her masters and capitulates...to a point. This is the most successful part of this film, but has been better covered in other films like 12 YEARS A SLAVE.
The 2nd part of this movie takes place in "modern day" and concerns a successful author, Veronica Henley (also played by Monae). This character specializes in books and motivational speeches designed to empower the African-American woman. This part of the movie highlights Monae's appeal as a screen presence and she overcomes some weak writing to rise above. This part of the film, ultimately, falls flat for me, but I was curious as to how these 2 very different pieces of this movie fit together.
The 3rd part of this movie answers that question. If only, it answered it better....for pieces of this part of the movie works well...but others fall very, very flat resulting, ultimately, in a less than satisfying film-going experience that could have used some further work.
Monae's performance (for the most part) shines in this movie. She handles both characters that she is playing in a sharp, charismatic way. I could really buy that she is a popular "motivational" speaker (in the modern part of the movie). I could also see the fire in her spirit during the "Antebellum" part. What I didn't buy (and a weakness in the script doesn't help this part) is her "capitulation" to her slave owners.
And...that's about if for performances that stood out. All of the white actors playing the slave owners (mainly Eric Lange, Jena Malone and Jack Huston) are capital "E" evil. While this is probably historically accurate, they weren't evil enough - or multi-dimensional enough - to keep my attention. Compounding that issue is that the other characters in the "modern part" of the film are very generic and forgettable.
And then we get to the 3rd part of this film - where the first 2 parts are melded together.
It is one of those types of storytelling tropes that either you "go with it" or you don't. If you don't, the movie will lose you right there. If you do (and I did), then it is an interesting place to go and blends the first 2 parts of the film "well enough". My problem is that I didn't care enough about the characters to care about what happens.
I lay the blame of this on filmmakers Gerard Bush and Christopher Renz. They co-wrote and co-directed this movie. I had never heard of them, or (I don't think) I've encountered their work before, but upon reading up on them, they are listed as "Visionary Filmmakers Bush+Renz". If they are visionaries, they sure didn't bring much vision here. It was all pretty straightforward and could have used some other kind of "visionary" to lift this movie to a higher level.
You know, like Jordan Peele or even M. Night Shyamalan.
Letter Grade C+
5 stars (out of 10) and you can take that to the Bank(ofMarquis)

Gareth von Kallenbach (980 KP) rated Fantastic Four (2005) in Movies
Aug 14, 2019
In 1994, a low budget film was created in order to preserve the film rights to one of Marvel Comics popular series The Fantastic 4. Created by comic legend Stan Lee, the comic tells the ongoing tales of four people who were endowed with amazing powers after accidental exposure to an element in space.
The film was never released and has gone on to become a popular bootleg amongst comic fans. The ensuing rights for the film were also sold, and for almost a decade Fox has worked in bringing the comic to the big screen.
After years of languishing, the film finally got on the fast track and under the helm of Director Tim Story and features a dynamic cast headed by some of the biggest emerging superstars in Hollywood.
Ioan Gruffudd stars as Reed Richards, a brilliant yet recently bankrupt scientist who, along with his friend Ben Grimm (Michael Chiklis), is visiting famed scientist Victor Von Doom (Julian Mc Mahon), in an effort to get his latest venture funded.
Reed is convinced that an approaching storm in space is the key to unlocking vast amounts of genetic secrets and that the shielding on Doom’s space station allows for safe study of the very rare phenomenon.
Doom agrees to the venture in exchange for 75% of all revenue generated from the findings and that he gets to assign certain people to the mission. Among them are Sue Storm (Jessica Alba), and her pilot brother Johnny (Chris Evans). The fact that Sue is Reed’s ex is a source of tension within the group, as she is obviously still hurt and bitter over Reed’s inability to look at her and life in ways that are not based upon analytical science.
Despite the issues, the crew arrives at the station and the test is going according to plan. That is until an unexpected situation arises, which causes the team to get caught in the storm with the shields lowered, exposing them all to the storm’s radiation.
Back on earth, the crew awakens to find themselves in quarantine and suffering no ill effects from the accident. The failure of the mission is of great concern for Doom. His investors are using this as a reason to pull their support, which in turn is causing his stock to drop rapidly.
In time, Reed, Sue, Johnny, and Ben start to show amazing abilities resulting from their exposure to the storm. Johnny can become a human fireball, Reed can stretch his body to amazing lengths, Sue can become invisible and project force fields, and Ben has become a living wall of rock, capable of great feats of strength.
Since Ben is no longer able to pass as a human, he feels like a freak and is shunned by his wife, causing him much anger and depression. It is due to this that the team becomes noticed by the media who dub them the Fantastic 4 after watching them in action.
The resulting fame causes the team to withdraw, save for Johnny who basks in the glory and attention heaped upon him. It is against this changing dynamic that the team must find a way to restore themselves to their normal state and to discover what is causing their new found abilities.
The Fantastic 4 are not the only ones who changed. Doom is becoming more and more angry and violent as he blames Reed for the failure of his company. Victor also has the ability to hurl deadly bolts of energy from his body which is quickly becoming metallic.
As fans of the comic know, it will not take long for Doom and the Fantastic 4 to face off, paving the way for a final confrontation. While I went in not expecting much from the film, I must say I was surprised. Yes, the film has a thin plot, and fairly basic characters and action, but it is also above all fun.
The dynamic between the characters is enjoyable, as is the humor which accurately captures the tone and feel of the comic. Some purists will take exception with some of the liberties taken, such as Doom being on the trip to space and other variations on his character which are not part of the original comic.
Alba and Evans tend to come off at times as airheads but they stay true to their characters throughout. Gruffudd plays Reed with modesty and charm that works well in the film and shows that he is a star on the rise. Praise should be heaped upon Chiklis and McMahon who could easily have become lost behind their costumes. Theygive very human and compelling performances. Chiklis captures the duality of Grimm as he battles his despair over his physical appearance with his desire to do what is right. McMahon does riveting work as the man pushed over the edge and becomes fueled by a desire for revenge and power. The fury and evil upon his face and in his walk shows him as a man of menace and danger.
I for one would have liked to have seen a bit more action in the film but as it stands, it is not as bad as some of the trailers hinted that it might be. If you do not mind thin plots and characters, you may be able to sit back and enjoy this film for what it is, a simple summer escape. Here is hoping that we will see the “Fantastic 4” up on the big screen as the next franchise series from Marvel.
The film was never released and has gone on to become a popular bootleg amongst comic fans. The ensuing rights for the film were also sold, and for almost a decade Fox has worked in bringing the comic to the big screen.
After years of languishing, the film finally got on the fast track and under the helm of Director Tim Story and features a dynamic cast headed by some of the biggest emerging superstars in Hollywood.
Ioan Gruffudd stars as Reed Richards, a brilliant yet recently bankrupt scientist who, along with his friend Ben Grimm (Michael Chiklis), is visiting famed scientist Victor Von Doom (Julian Mc Mahon), in an effort to get his latest venture funded.
Reed is convinced that an approaching storm in space is the key to unlocking vast amounts of genetic secrets and that the shielding on Doom’s space station allows for safe study of the very rare phenomenon.
Doom agrees to the venture in exchange for 75% of all revenue generated from the findings and that he gets to assign certain people to the mission. Among them are Sue Storm (Jessica Alba), and her pilot brother Johnny (Chris Evans). The fact that Sue is Reed’s ex is a source of tension within the group, as she is obviously still hurt and bitter over Reed’s inability to look at her and life in ways that are not based upon analytical science.
Despite the issues, the crew arrives at the station and the test is going according to plan. That is until an unexpected situation arises, which causes the team to get caught in the storm with the shields lowered, exposing them all to the storm’s radiation.
Back on earth, the crew awakens to find themselves in quarantine and suffering no ill effects from the accident. The failure of the mission is of great concern for Doom. His investors are using this as a reason to pull their support, which in turn is causing his stock to drop rapidly.
In time, Reed, Sue, Johnny, and Ben start to show amazing abilities resulting from their exposure to the storm. Johnny can become a human fireball, Reed can stretch his body to amazing lengths, Sue can become invisible and project force fields, and Ben has become a living wall of rock, capable of great feats of strength.
Since Ben is no longer able to pass as a human, he feels like a freak and is shunned by his wife, causing him much anger and depression. It is due to this that the team becomes noticed by the media who dub them the Fantastic 4 after watching them in action.
The resulting fame causes the team to withdraw, save for Johnny who basks in the glory and attention heaped upon him. It is against this changing dynamic that the team must find a way to restore themselves to their normal state and to discover what is causing their new found abilities.
The Fantastic 4 are not the only ones who changed. Doom is becoming more and more angry and violent as he blames Reed for the failure of his company. Victor also has the ability to hurl deadly bolts of energy from his body which is quickly becoming metallic.
As fans of the comic know, it will not take long for Doom and the Fantastic 4 to face off, paving the way for a final confrontation. While I went in not expecting much from the film, I must say I was surprised. Yes, the film has a thin plot, and fairly basic characters and action, but it is also above all fun.
The dynamic between the characters is enjoyable, as is the humor which accurately captures the tone and feel of the comic. Some purists will take exception with some of the liberties taken, such as Doom being on the trip to space and other variations on his character which are not part of the original comic.
Alba and Evans tend to come off at times as airheads but they stay true to their characters throughout. Gruffudd plays Reed with modesty and charm that works well in the film and shows that he is a star on the rise. Praise should be heaped upon Chiklis and McMahon who could easily have become lost behind their costumes. Theygive very human and compelling performances. Chiklis captures the duality of Grimm as he battles his despair over his physical appearance with his desire to do what is right. McMahon does riveting work as the man pushed over the edge and becomes fueled by a desire for revenge and power. The fury and evil upon his face and in his walk shows him as a man of menace and danger.
I for one would have liked to have seen a bit more action in the film but as it stands, it is not as bad as some of the trailers hinted that it might be. If you do not mind thin plots and characters, you may be able to sit back and enjoy this film for what it is, a simple summer escape. Here is hoping that we will see the “Fantastic 4” up on the big screen as the next franchise series from Marvel.

Chris Sawin (602 KP) rated Martyrs (2008) in Movies
Jun 20, 2019 (Updated Jun 22, 2019)
As a young girl, Lucie was able to escape certain death as she was held captive and tortured onto the brink of death. Now, fifteen years later, she seeks revenge on those who hurt her emotionally, physically, and mentally. The only person she's ever been close to is, her friend, Anna. As Lucie leaves a path of destruction and mayhem on her quest for revenge, Anna is dragged along to help pick up the pieces. In an odd twist, Lucie is haunted by a woman whose sole purpose is to hurt her, but only shows up after Lucie unleashes all of her built up pain and anger. Anna begins to question Lucie's sanity as things take a turn for the worst. That is until Anna discovers the chained up woman in the basement...
Martyrs wasn't really what I was expecting at all. I was expecting something along the lines of Haute Tension and À l'intérieur since it's classified as a French horror film. I was left with something completely different as Martyrs tends to be on a level all on its own. It is extremely brutal. I've heard it is more along the lines of Irréversible, but since I haven't seen that I can't really elaborate on it. It left with me with the same feeling The Girl Next Door did. This uneasiness that made me question sitting through the movie again anytime soon. Yet, at the same time, not many horror films are capable of making me feel this way. So I'm not really sure if I should view this as a flaw or a virtue. It also reminded me of Hostel, at times, especially the closing act of the film. Before people grown or anything, let me explain. It reminds me of Hostel if it was done correctly and focused on young girls the entire time. For me, Hostel had an excellent idea but was executed the wrong way. Martyrs pretty much brought what I had in mind for that film to life and did it better. Martyrs is definitely its own film, but its influences and/or homages seem to stick out like a sore thumb to someone who watches a lot of films and/or reviews them.
On first viewing, I can't really say if I liked why this was being done to these girls. It is explained and as it makes sense on one hand, it seems a bit farfetched on the other. It may grow on me during repeat viewings, but it didn't really sit well with me this particular time. The brutality in the film isn't always what is shown on screen either. There's a scene where this bulky guy is beating the snot out of this girl; just punching her in the face repeatedly as hard as he can. You can't really see the damage he's doing to her, but you can hear it and you can tell he's giving her quite a beating. During one of the more gruesome parts, the sound almost completely fades away and the shot relies completely on the girl's facial expressions as you see her begin to shake. As disturbing as it was, it was interesting seeing anguish portrayed a bit differently as the film went on.
Martyrs definitely delivers in more than one department. Those who are looking for another sick, twisted, and brutal French horror film won't be disappointed and let's just say the film lives up to the meaning of its title. Be advised that this is on the same brutality level as High Tension and there are plenty of scenes to cringe to and scream at in this film.
Martyrs wasn't really what I was expecting at all. I was expecting something along the lines of Haute Tension and À l'intérieur since it's classified as a French horror film. I was left with something completely different as Martyrs tends to be on a level all on its own. It is extremely brutal. I've heard it is more along the lines of Irréversible, but since I haven't seen that I can't really elaborate on it. It left with me with the same feeling The Girl Next Door did. This uneasiness that made me question sitting through the movie again anytime soon. Yet, at the same time, not many horror films are capable of making me feel this way. So I'm not really sure if I should view this as a flaw or a virtue. It also reminded me of Hostel, at times, especially the closing act of the film. Before people grown or anything, let me explain. It reminds me of Hostel if it was done correctly and focused on young girls the entire time. For me, Hostel had an excellent idea but was executed the wrong way. Martyrs pretty much brought what I had in mind for that film to life and did it better. Martyrs is definitely its own film, but its influences and/or homages seem to stick out like a sore thumb to someone who watches a lot of films and/or reviews them.
On first viewing, I can't really say if I liked why this was being done to these girls. It is explained and as it makes sense on one hand, it seems a bit farfetched on the other. It may grow on me during repeat viewings, but it didn't really sit well with me this particular time. The brutality in the film isn't always what is shown on screen either. There's a scene where this bulky guy is beating the snot out of this girl; just punching her in the face repeatedly as hard as he can. You can't really see the damage he's doing to her, but you can hear it and you can tell he's giving her quite a beating. During one of the more gruesome parts, the sound almost completely fades away and the shot relies completely on the girl's facial expressions as you see her begin to shake. As disturbing as it was, it was interesting seeing anguish portrayed a bit differently as the film went on.
Martyrs definitely delivers in more than one department. Those who are looking for another sick, twisted, and brutal French horror film won't be disappointed and let's just say the film lives up to the meaning of its title. Be advised that this is on the same brutality level as High Tension and there are plenty of scenes to cringe to and scream at in this film.

Purple Phoenix Games (2266 KP) rated Steam Park in Tabletop Games
Aug 15, 2019 (Updated Aug 19, 2021)
Who couldn’t go for a nice week or weekend at a fancy theme park these days? I think even our Alexas and Googles would like to catch some rays in their robot bodies, if they had them. Welcome to Steam Park, where all your robots can enjoy themselves on roller coasters, visit vendor stands, and also create metric tons of dirt. You ready?
Steam Park is a real-time dice rolling, theme park building, negative VP mitigating game for two to four players. In it players are theme park owners who are attempting to build the greatest park in the land hoping to attract many robots and keep their parks squeaky clean. The game spans six rounds of four phases and the player with the most VP at the game end will be the winner!
To setup, separate all the different components by type and color and shuffle the cards into a face-down deck. Deal each player six dice, one large starting tile to build upon, six cards from which they will choose to keep three, and one pig board. The game may now begin!
The four phases of each round are Roll, Dirt, Actions, and Income. During the Roll phase players will simultaneously be rolling their dice until they get a result they like. The first player to finish will quickly grab the First Player token in the middle of the table. Each other player may continue rolling as much as they like, but the turn order tokens will be taken one by one until they are all gone. Bonuses exist for the First and Second Player tokens and a negative bonus for the last player (more Dirt).
The Dirt phase causes each player to add Dirt tokens to their park according to the number of Dirt symbols rolled on their dice as well as the number of visitors currently in their park. The player who nabbed the First Player token can now discard four Dirt tokens from the bonus while the last player will add two more Dirt tokens to their park.
Actions that can be taken during the next phase include: Building Rides, Building Vendor Stands, Attracting Visitors, Cleaning Dirt, Playing Bonus Cards, and Expanding the Park. Each of these actions cost symbols rolled on the dice. To build a ride of capacity three, then three Build symbols would need to be spent from those rolled, et al. The only Action that requires no specific symbol is the Expand the Park. Use any symbol to add on a small square tile to the existing park layout.
Players will collect $3 (not USD, just the game money) for every visitor enjoying their park amenities during this Income phase. If a player has less than three Bonus Cards they may draw two from the deck and choose one to take in hand.
The game continues in this fashion over the course of six rounds total and once the final Income phase has been completed players will consult the Final Dirt Track to see how much will need to be paid in Dirt fees. Whomever ends the game with the most money wins!
Components. This game has a LOT of cardboard components. Nearly everything in the box is medium-quality cardboard and generally fine. The art is quirky, whimsical, and endearing. The insert leaves much to be desired so I made my own out of foam board. I have no complaints about the components except that I wish I could visit some of the rides, and I am still not super sure why the dice locking area is a metal pig token.
I originally played Josh’s copy he brought over to my house. I fell in love with it right away, and I still very much enjoy it. It will never make my Top 10 Games of All Time, but I will cherish my copy. I have yet to add in the Play Dirty expansion for it, as I like the base game so well, but I plan to sometime soon.
What I like most about it is the real-time rolling of the dice coupled with the grabbing of the turn order tokens when satisfied. This means that I could just go with what I roll after one roll, or I can take my time and just accept the Dirt coming my way. Sometimes being last and taking that extra Dirt is worth having all the dice read what you really want.
I also like having a lot of vendor stands in my park. Finding room for them is a different story, but I end up usually having just a few rides and mostly stands. They each provide some different benefit or way to change up the game a little that I just love to take advantage of them.
I adore games with real-time dice rolling, so I was predisposed to being attracted to Steam Park. Coupled with the great overall theme, this is an easy win for me, and a prized entry in my collection. In fact, I’m not the only one of us who thinks this as Purple Phoenix Games gives Steam Park a monotone-robot-thrill-seeker-scream 14 / 18. If you are tiring of Escape: The Curse of the Temple (which is possible), then pick up a copy of Steam Park. It will spark your joy of frantic dice rolling once more!
Steam Park is a real-time dice rolling, theme park building, negative VP mitigating game for two to four players. In it players are theme park owners who are attempting to build the greatest park in the land hoping to attract many robots and keep their parks squeaky clean. The game spans six rounds of four phases and the player with the most VP at the game end will be the winner!
To setup, separate all the different components by type and color and shuffle the cards into a face-down deck. Deal each player six dice, one large starting tile to build upon, six cards from which they will choose to keep three, and one pig board. The game may now begin!
The four phases of each round are Roll, Dirt, Actions, and Income. During the Roll phase players will simultaneously be rolling their dice until they get a result they like. The first player to finish will quickly grab the First Player token in the middle of the table. Each other player may continue rolling as much as they like, but the turn order tokens will be taken one by one until they are all gone. Bonuses exist for the First and Second Player tokens and a negative bonus for the last player (more Dirt).
The Dirt phase causes each player to add Dirt tokens to their park according to the number of Dirt symbols rolled on their dice as well as the number of visitors currently in their park. The player who nabbed the First Player token can now discard four Dirt tokens from the bonus while the last player will add two more Dirt tokens to their park.
Actions that can be taken during the next phase include: Building Rides, Building Vendor Stands, Attracting Visitors, Cleaning Dirt, Playing Bonus Cards, and Expanding the Park. Each of these actions cost symbols rolled on the dice. To build a ride of capacity three, then three Build symbols would need to be spent from those rolled, et al. The only Action that requires no specific symbol is the Expand the Park. Use any symbol to add on a small square tile to the existing park layout.
Players will collect $3 (not USD, just the game money) for every visitor enjoying their park amenities during this Income phase. If a player has less than three Bonus Cards they may draw two from the deck and choose one to take in hand.
The game continues in this fashion over the course of six rounds total and once the final Income phase has been completed players will consult the Final Dirt Track to see how much will need to be paid in Dirt fees. Whomever ends the game with the most money wins!
Components. This game has a LOT of cardboard components. Nearly everything in the box is medium-quality cardboard and generally fine. The art is quirky, whimsical, and endearing. The insert leaves much to be desired so I made my own out of foam board. I have no complaints about the components except that I wish I could visit some of the rides, and I am still not super sure why the dice locking area is a metal pig token.
I originally played Josh’s copy he brought over to my house. I fell in love with it right away, and I still very much enjoy it. It will never make my Top 10 Games of All Time, but I will cherish my copy. I have yet to add in the Play Dirty expansion for it, as I like the base game so well, but I plan to sometime soon.
What I like most about it is the real-time rolling of the dice coupled with the grabbing of the turn order tokens when satisfied. This means that I could just go with what I roll after one roll, or I can take my time and just accept the Dirt coming my way. Sometimes being last and taking that extra Dirt is worth having all the dice read what you really want.
I also like having a lot of vendor stands in my park. Finding room for them is a different story, but I end up usually having just a few rides and mostly stands. They each provide some different benefit or way to change up the game a little that I just love to take advantage of them.
I adore games with real-time dice rolling, so I was predisposed to being attracted to Steam Park. Coupled with the great overall theme, this is an easy win for me, and a prized entry in my collection. In fact, I’m not the only one of us who thinks this as Purple Phoenix Games gives Steam Park a monotone-robot-thrill-seeker-scream 14 / 18. If you are tiring of Escape: The Curse of the Temple (which is possible), then pick up a copy of Steam Park. It will spark your joy of frantic dice rolling once more!

Darren (1599 KP) rated A Lonely Place to Die (2011) in Movies
Jun 20, 2019
Story: A Lonely Place to Die starts as we three climbers Rob (Newman), Ed (Speleers) and Alison (George) showing just how extreme their love for climber is when we see them avoid disaster following an accident. Returning to their holiday trip the friends meet up with fellow climbers Jenny (Magowan) and Alex (Sweeney) to prepare for the biggest climb of their trip.
Heading out on the next day of climbing the friends find a mysterious breathing pipe where they discover a young girl Anna (Boyd) locked in a hole in the ground. Deciding to do the right thing they split up to get help with Alison and Rob heading to Devil’s Drop to get to the village quicker while the rest take Anna for a safe place to wait for rescue.
When one of their own is killed the remaining friends find themselves being hunted down by Mr Kidd (Harris) & Mr Mcrae (McCole) who are after Anna, the friends have to use all their climbing and survival skills to escape this deadly situation.
A Lonely Place to Die is a thriller that goes on to keep the storyline twists coming, the idea of finding a girl trapped in the woods and being hunted down is an easy story and would easily have been enough but adding in the idea of kidnapping hand over works really well. This does mean the introduction too all of the original characters comes off almost pointless because most of them are just disposable but it does get saved with the final act tension. This is one I do feel people will enjoy and with this many twists it never actually gets confusing.
Actor Review
Melissa George: Allison is the experienced climber on a climbing holiday with friends, we see how she can handle herself in the extreme conditions early on but when we see her and her friends find a young girl in the middle of the forest she must find a way out of the mountain range to save the girl. Melissa is always a strong lead in film but I was never sure of her accent in this one.
Ed Speleers: Ed is the least experienced member of the friends that Allison has bought along on the trip, he is reckless but we see how he will do the right thing when needed. Ed is a solid supporting choice but lacks that final moment.
Sean Harris: Mr Kidd is one of the two men hunting the friends down, he is very psychotic as we see him happily watch people die. This is a very good villain because we see his greed and complete lack of care showing through. Sean is good in this role where we see just how twisted his character gets.
Karel Roden: Darko is dealing with Mr Kidd, he is a victim as it is Anna that has been kidnapped for a ransom. He has come prepared to get revenge on the people involved. Karel is good in this role as we see his change as we learn his real position in the situation.
Support Cast: A Lonely Place to Die has a good supporting cast that all do their jobs to make this an edge of your seat ride.
Director Review: Julian Gilbey –
Action: A Lonely Place to Die has a lot of survival action with chasing, climbing and gun fights happening.
Crime: A Lonely Place to Die puts us in the middle of the kidnapping so we actually feel like the one of the climbers stuck in the middle.
Thriller: A Lonely Place to Die keeps us on edge through the whole film as we wonder who will make it out alive.
Settings: A Lonely Place to Die has the first half in the middle of the Scottish Highlands with no means on communication while being chased really does work and the festival finale is a good close for the chaos.
Special Effects: A Lonely Place to Die has good effects when needed but isn’t a film that turns to them.
Suggestion: A Lonely Place to Die is one I think people should watch, I think it is intense thriller with nicely handled twists. (Watch)
Best Part: The twists.
Worst Part: A few loose ends at the end.
Believability: No
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Budget: $4 Million
Runtime: 1 Hour 39 Minutes
Tagline: Out there, there’s nowhere to hide
Overall: Enjoyable thriller that keeps us on edge throughout.
https://moviesreview101.com/2016/08/06/melissa-george-weekend-a-lonely-place-to-die-2011/
Heading out on the next day of climbing the friends find a mysterious breathing pipe where they discover a young girl Anna (Boyd) locked in a hole in the ground. Deciding to do the right thing they split up to get help with Alison and Rob heading to Devil’s Drop to get to the village quicker while the rest take Anna for a safe place to wait for rescue.
When one of their own is killed the remaining friends find themselves being hunted down by Mr Kidd (Harris) & Mr Mcrae (McCole) who are after Anna, the friends have to use all their climbing and survival skills to escape this deadly situation.
A Lonely Place to Die is a thriller that goes on to keep the storyline twists coming, the idea of finding a girl trapped in the woods and being hunted down is an easy story and would easily have been enough but adding in the idea of kidnapping hand over works really well. This does mean the introduction too all of the original characters comes off almost pointless because most of them are just disposable but it does get saved with the final act tension. This is one I do feel people will enjoy and with this many twists it never actually gets confusing.
Actor Review
Melissa George: Allison is the experienced climber on a climbing holiday with friends, we see how she can handle herself in the extreme conditions early on but when we see her and her friends find a young girl in the middle of the forest she must find a way out of the mountain range to save the girl. Melissa is always a strong lead in film but I was never sure of her accent in this one.
Ed Speleers: Ed is the least experienced member of the friends that Allison has bought along on the trip, he is reckless but we see how he will do the right thing when needed. Ed is a solid supporting choice but lacks that final moment.
Sean Harris: Mr Kidd is one of the two men hunting the friends down, he is very psychotic as we see him happily watch people die. This is a very good villain because we see his greed and complete lack of care showing through. Sean is good in this role where we see just how twisted his character gets.
Karel Roden: Darko is dealing with Mr Kidd, he is a victim as it is Anna that has been kidnapped for a ransom. He has come prepared to get revenge on the people involved. Karel is good in this role as we see his change as we learn his real position in the situation.
Support Cast: A Lonely Place to Die has a good supporting cast that all do their jobs to make this an edge of your seat ride.
Director Review: Julian Gilbey –
Action: A Lonely Place to Die has a lot of survival action with chasing, climbing and gun fights happening.
Crime: A Lonely Place to Die puts us in the middle of the kidnapping so we actually feel like the one of the climbers stuck in the middle.
Thriller: A Lonely Place to Die keeps us on edge through the whole film as we wonder who will make it out alive.
Settings: A Lonely Place to Die has the first half in the middle of the Scottish Highlands with no means on communication while being chased really does work and the festival finale is a good close for the chaos.
Special Effects: A Lonely Place to Die has good effects when needed but isn’t a film that turns to them.
Suggestion: A Lonely Place to Die is one I think people should watch, I think it is intense thriller with nicely handled twists. (Watch)
Best Part: The twists.
Worst Part: A few loose ends at the end.
Believability: No
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Budget: $4 Million
Runtime: 1 Hour 39 Minutes
Tagline: Out there, there’s nowhere to hide
Overall: Enjoyable thriller that keeps us on edge throughout.
https://moviesreview101.com/2016/08/06/melissa-george-weekend-a-lonely-place-to-die-2011/

Gareth von Kallenbach (980 KP) rated Truth or Dare (2018) in Movies
Jul 8, 2019
Growing up with four sisters who would regularly have slumber parties, I was no stranger to the game Truth or Dare. For those who were never lucky enough to experience this game for themselves, the premise is simple, decide whether to tell the truth, regardless of what was asked or take a dare. I’m certain many friendships and relationships were lost over this simple game, because most people probably didn’t want to tell the truth or had friends who would come up with the most embarrassing dare imaginable. Hopefully, the game didn’t result in the death of most of your friends though, unlike the film Truth or Dare produced by Blumhouse Productions and directed by Jeff Wadlow (Kick-Ass 2).
Truth or Dare is a film that starts off with simple beginnings, a group of friends in their final year of college decide to spend their last spring break partying it up in Mexico. Olivia (Lucy Hale), being the responsible one, is reluctant to go choosing instead to spend her spring break building houses for Habitat for Humanity. Her best friend Markie (Violett Bean) pulls out all the stops and convinces her reluctant bestie to forgo Habitat and spend the week in Mexico instead. On their final night Olivia is approached by a handsome stranger named Carter (Landon Liboiron) who convinces her and her friends to join him for a rousing game of Truth or Dare in a spooky old abandoned Mexican mission. What could go wrong?
The game seemed simple enough, and everyone traveled home thinking that the game was only a game and ended when they left Mexico. It is only after their return, and strangers begin smiling at them and Truth or Dare voices appear from out of nowhere, that the game has only just begun. Play the game or face the consequences, fail to tell the truth, you die; fail your dare, you die…the rules are simple, but obeying them is what gradually tears the group of friends apart.
Truth or Dare follows much of the same plot twists and turns that other teen-based horror movies (I Know What You Did Last Summer, Final Destination, etc.) do. Initially the characters don’t buy into what is happening and it takes a few horrific events to convince them that what is going on is real. While the movie sticks very close to the formula of those before it, there are still the occasional plot twists or jump scares to keep things interesting. The movie attempts to play on the moral dilemma that comes with playing a game of Truth or Dare; the player must usually decide between hurting someone with honesty or harming themselves or someone else by taking the dare. Without giving away any spoilers, there is a “truth” question posed to Olivia at the beginning of the game that comes full circle at the end which demonstrates this point brilliantly.
Lucy Hale did an incredible job in her portrayal of Olivia, a young college student who tries to do the right thing, even if that happens to be at the expense of those around her. The rest of the cast however seemed to be a little more inconsistent in their character portrayals. It’s not that any one of them did a particularly poor job, their characters just felt more like cardboard cutouts, sticking to their given teen stereotype that teetered between believable and frustrating. There are certainly plenty of moments where you will be face-palming yourself on how the characters are behaving, considering the very real consequences they are facing. Remember they are all very aware of the rules, so accepting someone’s truth or the consequences of a dare, you’d think would be a given.
Overall, I enjoyed Truth or Dare. It doesn’t break any new ground and in many ways, resembles the teen suspense/horror movies of the mid 90’s. There are plenty of jump scares, and also a fair share of groan worthy moments. It’s the type of movie that won’t likely have any lasting impact once you leave the theater but is entertaining enough that you won’t be looking at your watch wondering when it’ll be over. It’s a fun movie that likely won’t be nominated for any awards, but that’s okay. Sometimes all you want is an escape, a movie that accepts what it is, and hopefully gives the audience exactly what they were expecting.
Truth or Dare is a film that starts off with simple beginnings, a group of friends in their final year of college decide to spend their last spring break partying it up in Mexico. Olivia (Lucy Hale), being the responsible one, is reluctant to go choosing instead to spend her spring break building houses for Habitat for Humanity. Her best friend Markie (Violett Bean) pulls out all the stops and convinces her reluctant bestie to forgo Habitat and spend the week in Mexico instead. On their final night Olivia is approached by a handsome stranger named Carter (Landon Liboiron) who convinces her and her friends to join him for a rousing game of Truth or Dare in a spooky old abandoned Mexican mission. What could go wrong?
The game seemed simple enough, and everyone traveled home thinking that the game was only a game and ended when they left Mexico. It is only after their return, and strangers begin smiling at them and Truth or Dare voices appear from out of nowhere, that the game has only just begun. Play the game or face the consequences, fail to tell the truth, you die; fail your dare, you die…the rules are simple, but obeying them is what gradually tears the group of friends apart.
Truth or Dare follows much of the same plot twists and turns that other teen-based horror movies (I Know What You Did Last Summer, Final Destination, etc.) do. Initially the characters don’t buy into what is happening and it takes a few horrific events to convince them that what is going on is real. While the movie sticks very close to the formula of those before it, there are still the occasional plot twists or jump scares to keep things interesting. The movie attempts to play on the moral dilemma that comes with playing a game of Truth or Dare; the player must usually decide between hurting someone with honesty or harming themselves or someone else by taking the dare. Without giving away any spoilers, there is a “truth” question posed to Olivia at the beginning of the game that comes full circle at the end which demonstrates this point brilliantly.
Lucy Hale did an incredible job in her portrayal of Olivia, a young college student who tries to do the right thing, even if that happens to be at the expense of those around her. The rest of the cast however seemed to be a little more inconsistent in their character portrayals. It’s not that any one of them did a particularly poor job, their characters just felt more like cardboard cutouts, sticking to their given teen stereotype that teetered between believable and frustrating. There are certainly plenty of moments where you will be face-palming yourself on how the characters are behaving, considering the very real consequences they are facing. Remember they are all very aware of the rules, so accepting someone’s truth or the consequences of a dare, you’d think would be a given.
Overall, I enjoyed Truth or Dare. It doesn’t break any new ground and in many ways, resembles the teen suspense/horror movies of the mid 90’s. There are plenty of jump scares, and also a fair share of groan worthy moments. It’s the type of movie that won’t likely have any lasting impact once you leave the theater but is entertaining enough that you won’t be looking at your watch wondering when it’ll be over. It’s a fun movie that likely won’t be nominated for any awards, but that’s okay. Sometimes all you want is an escape, a movie that accepts what it is, and hopefully gives the audience exactly what they were expecting.
The Devotionals (1 more)
The Research
I don’t often review non-fiction books. It’s just not something I like to do. I’m a fiction gal. I love reading a book where I can lost and escape reality for a few hours a day. But, when I have a favorite author, such as Jill Eileen Smith, I will give even a non-fiction book a try. And, I was actually rather excited to read this one, because let me tell you. My life, definitely does not match my dreams. Sure, I have a wonderful husband and two amazing children and a loving father and two gorgeous sisters. But, my health is not great, and my dreams? I dream so much more than this. I fell like I’ll be like this forever and never accomplish anything.
Smith has done a wonderful job with this book. It brings us the stories of 12 women of the Bible and how they dreamed for so much more, but it didn’t match up to what God had in store for them. You see, He is the creator of us all and He is the one that can see our future, know our plans, know what our lives will be like. And, through the tender words that Smith uses, along with the 12 women and phenomenal research she incorporated into the book, we see how life can be when we are disappointed that our dreams are following into line with our life.
Through this devotional, I was able to better understand my own life. I know what I want, I know what I wish I had, I know that I’m going to be disappointed because I’m not fully relying on God to help me with that. If I trust in Him, if I seek out his love and guidance, I won’t be so disappointed when a hope or dream falls short. Smith has once again used her incredible talent to hook me on a book. Her research is exquisite and her writing is filled with emotion and raw feelings.
This is a 5 star devotional book I would recommend to all the women out there. Get lost among the pages, see how these 12 women made mistakes, made choices that effect them and their families and see what God had in store for them. You may find the same hope and encouragement I did. Definitely a book for the keeper shelf and one I’ll share with my family and friends!
*I received a complimentary copy of this book from Revell Publishing and was under no obligation to post a review, positive or negative.*
Smith has done a wonderful job with this book. It brings us the stories of 12 women of the Bible and how they dreamed for so much more, but it didn’t match up to what God had in store for them. You see, He is the creator of us all and He is the one that can see our future, know our plans, know what our lives will be like. And, through the tender words that Smith uses, along with the 12 women and phenomenal research she incorporated into the book, we see how life can be when we are disappointed that our dreams are following into line with our life.
Through this devotional, I was able to better understand my own life. I know what I want, I know what I wish I had, I know that I’m going to be disappointed because I’m not fully relying on God to help me with that. If I trust in Him, if I seek out his love and guidance, I won’t be so disappointed when a hope or dream falls short. Smith has once again used her incredible talent to hook me on a book. Her research is exquisite and her writing is filled with emotion and raw feelings.
This is a 5 star devotional book I would recommend to all the women out there. Get lost among the pages, see how these 12 women made mistakes, made choices that effect them and their families and see what God had in store for them. You may find the same hope and encouragement I did. Definitely a book for the keeper shelf and one I’ll share with my family and friends!
*I received a complimentary copy of this book from Revell Publishing and was under no obligation to post a review, positive or negative.*