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Labyrinthos
Labyrinthos
2020 | Adventure, Maze, Mythology
Greek mythology has always fascinated me. The adventures are awesome, the heroes are mighty, and the creatures are awe-inspiring. I often wonder what it would have been like to live in those ancient times, hearing those stories firsthand, and experiencing the excitement associated with such feats. Well, I may not have a time machine. But I do have a board game table. And on it is Labyrinthos.

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the rules and game flow. -L

Labyrinthos is a game of action and adventure in which players are exploring the famed Labyrinth of Daedalus, searching for the 4 secret keys that will let them escape! All this while avoiding traps, their competitors, and the deadly Minotaur who seemingly lurks around every corner. To setup for a game, create the Labyrinth as described in the rules – in the end it will be a 7×7 tile grid. Each player receives a Player Board, Standee, 4 Desperation cards, 7 Action tokens (3 Hand tokens and 4 Feet tokens for the first turn). The remaining Desperation cards and tokens are placed to the side of the play area, along with the Key tokens. Select a starting player, and the game is ready to begin!

Over a series of rounds, players will take turns performing various actions, exploring the Labyrinth, searching for Keys, and avoiding the Minotaur. On your turn, you will be spending Action tokens to perform various actions, like: Move (to an adjacent tile), Explore (flip over an adjacent face-down tile and move to it), Discover Key (gain the corresponding Key token to your Player board), Desperate Action (play a Desperation card), and a handful of other actions. Each action has a token cost associated with it, and you must pay it in order to perform the action. Each different Player Board also has a unique Special Ability that is active during the game. Once you have taken as many actions as you can/want to take, you will return any unused Action tokens to the supply, and then choose a combination of 7 new Action tokens to be used on your next turn. Then, you will refresh your hand – drawing or discarding Desperation cards so your hand limit is 4 minus the number of Key tokens you possess.


The final step of your turn is to roll the Minotaur die and resolve his movement/actions. The movement of the Minotaur is similar to the movement rules of players, and some results on the Minotaur die activate special abilities. If the Minotaur ever enters a tile occupied by a player, he immediately Attacks! The controlling player rolls the Blood die, and the attacked hero gains that number of Wounds to their Player Board. A Wound on your Player Board will cover one of your turn actions, prohibiting you from performing that action until you spend Action tokens to Heal. Certain tiles of the Maze have special symbols that will immediately affect the gameplay. For example, any time a player moves onto a Trap tile, they immediately take a Wound. When a player is on a Hide tile, they cannot be Attacked by the Minotaur. Play continues in this fashion, alternating turns, until a player has collected all 4 Key tokens and made their way back to the starting Door tile. That player has successfully escaped, and all others remain trapped in the Labyrinth!
I know that may seem like a lot, but the gameplay itself is actually pretty streamlined and intuitive. The action descriptions on the Player Boards are clear and concise, acting as a player reference sheet in a way. I appreciate the Player Boards SO much because it keeps me from having to continually refer to the rulebook for any action questions. The action options themselves are simple to understand and perform, but the strategy required for overall success is trickier to master. This truly is an exploration game – the 7×7 grid is created anew every game, and chances are you will never play with the same grid layout twice. The Key tiles could be anywhere, and you have to try to get to them before your opponents. The different tile symbols offer some risk/reward decisions. Do you risk turning over an undiscovered tile in hopes that it gets you across this gap? It could be a Trap! Or it could be a Secret Passage that allows you to move elsewhere. You’ll never know if you don’t try it!

I also really like the mechanic of the Minotaur in this game. At the end of your turn, you roll the Minotaur die and resolve it. That means the Minotaur is essentially controlled by all players. It becomes a sort of tug-of-war, if you will, as players try to get the Minotaur to attack opponents, while hopefully also staying out of his range for the next player’s turn. Another neat thing about Labyrinthos is that when you collect a Key token, it actually provides you with an action and is added to your Player Board, covering an existing action. Through the use of actions and Desperation cards, you could be able to move Keys around on your Player Board too. Maybe its initial placement doesn’t fit the situation anymore, and you need that covered power back! The opportunities to strategize with your actions are endless, and that keeps the gameplay engaging. One last cool thing I want to mention is the selection of new Action tokens at the end of each turn. Certain actions require Hand, Feet, or both types of tokens, and having the ability to choose the combination of those for yourself feels pretty powerful. It could also quickly backfire, if suddenly you find yourself needing Feet tokens, but you only have Hands left! It’s another layer to the strategy, and it helps up the excitement of play.


Components. The components of this game are great. The maze tiles are nice and sturdy, the symbolism clean and clear. The Desperation cards have some cool flavor text, and their actions are straightforward. All of the Standees, tokens, and dice are good quality that will hold up to lots of handling. All in all, great production quality!
I am extremely happy that I decided to back Labyrinthos on Kickstarter. For being a seemingly simple game of maze exploration and movement, there is definitely a lot more to it than meets the eye. Players have to manage resources and plan ahead for what they need in subsequent turns. Desperation cards can affect the gameplay, and can sometimes even be used during an opponent’s turn. The ability of Key tokens to cover existing abilities really makes players think about what their strategy is moving forward. All of these aspects put into one game make for a fun and immersive experience. Purple Phoenix Games gives it an a-maze-ing 10 / 12. Also, special shout-out to the all-female team behind this great game!! It is really cool to see how women are moving up in the gaming industry, and becoming prominent players across game design, art, production, and media content realms within this hobby. Kudos to you ladies! I am very much looking forward to supporting your games in the future!
  
To Kill a Mockingbird
To Kill a Mockingbird
Harper Lee | 1989 | Children, Fiction & Poetry
8
8.6 (96 Ratings)
Book Rating
Well, February is definitely the month for discovering classics I’ve missed! For some reason, I’d always classed To Kill a Mockingbird in amongst the Agatha Christie genre of murder mysteries – not that I’ve read those either – and didn’t know enough about it for it to have piqued my interest. Now I’ve read it though, I can see what all the fuss is about, and it’s not surprising that, despite being published in 1960, it was still the <a href="http://www.guardian.co.uk/news/datablog/2012/aug/09/best-selling-books-all-time-fifty-shades-grey-compare">65th best-selling book of all time</a> in 2012. Beware of spoilers!

The story is set in Maycomb, Alabama in the 1930s, and is written from the perspective of Jean Louise ‘Scout’ Finch, who is between six and eight years old as the story progresses. The start of the book does an effective job of introducing us to all the characters. Scout lives with her widowed father, Atticus, a lawyer, her brother Jem (who is 4 years older than her) and Calpurnia, a black woman who acts as a type of mother figure. A friend, Dill, also joins them in the summer. The three children are intrigued by Arthur ‘Boo’ Radley, who lives in the house on the corner but is never seen outside. I really enjoyed this part of the story; it set the scene brilliantly, as well as helping me reminisce about my own childhood. Even if there is no ‘haunted’ house, children will always make one – at least, my brother and I did! With the limitless amounts of imagination children have, there will always be adventures to be had and ‘monsters’ to escape from. There was one particular house, when we were around the same age as Jem and Scout, where they had a doorbell you pulled, like a cord. My brother Josh said it was a doorbell that made you scream every time you pulled it, so we obviously had great fun in pulling it, screaming, and running away. If by some fluke the person living there is reading this, I’m really sorry, but it still makes me laugh! There was also every Christmas, when we went carol singing. We had decided that the houses beyond the wood were richer than the others, and every year would link arms, lighting matches to try and find our way in the dark and telling ghost stories the whole time.

Once everything has been established, the book moves on to a case Atticus is defending. A black man, Tom, has been accused of raping Mayella Ewell, part of a trashy white family with very poor education and even less money. This is where the casual prejudice of the time is evident – Jem and Scout have to put up with people calling their family a “nigger-lover” (sorry if that language offends, it is a direct quote and I mean no harm); Atticus faces repercussions for his whole-hearted attempt to save Tom; and many of the Maycomb women look down on the black community. However, there’s still a touch of hope – the way Atticus defends Tom’s case makes everybody think, a great feat in the setting where black and white people are in completely different classes. In this part of the story, I really looked up to Atticus, in his seemingly-infinite wisdom.

In the final part of the story, Jem and Scout finally get to meet Boo Radley, and it is here that the title of the book becomes apparent. In the middle of the book, after Jem and Scout get air-rifles, it is said:

<blockquote>When he gave us our air-rifles Atticus wouldn’t teach us to shoot. Uncle Jack instructed us in the rudiments thereof; he said Atticus wasn’t interested in guns. Atticus said to Jem one day, “I’d rather you shoot at tin cans in the back yard, but I know you’ll go after birds. Shoot all the bluejays you want, if you can hit ‘em, but remember it’s a sin to kill a mockingbird.”

That was the only time I ever heard Atticus say it was a sin to do something, and I asked Miss Maudie about it.

“Your father’s right,” she said. “Mockingbirds don’t do one thing but make music for us to enjoy. They don’t eat up people’s gardens, don’t nest in corncribs, they don’t do one thing but sing their hearts out for us. That’s why it’s a sin to kill a mockingbird.”</blockquote>

Obviously, not knowing what was coming, I thought the story must eventually be about the children shooting a mockingbird. The last page of the book, though, I realised that it was a lot more subtle and symbolic than that. The mockingjay is Boo Radley, the man who gives when he can and causes no harm.

I really wish I’d read this story as a child, to see what sort of perspective I’d have had back then. Reading as an adult means that, while Scout was a brilliant perspective, I was almost reading as an outsider. I could see her maturing, slowly fitting the pieces together to start acting like an adult, but at the same time it was an undeniably adult reading. I really really enjoyed the book, but I have a feeling it’s one of those multi-faceted ones where you read something different every time. I can’t help thinking that reading it as a child would have been a lot more powerful.

This review is also on my <a href="http://awowords.wordpress.com">blog</a>; - if you liked it, please check it out!
  
Stuber (2019)
Stuber (2019)
2019 | Action, Comedy
Stuber Review
There’s no denying that ridesharing has become one of the fastest growing industries around the world. What used to be a chore of finding a cab company and calling them for a pickup (or flagging them down in the streets of New York) has now been simplified with a smartphone app. What used to be thirty minutes waiting for your ride to arrive has now been reduced to minutes thanks to technology. So, a movie featuring a lovable Uber driver who gets caught tangled up with a cop chasing a notorious fugitive shouldn’t sound like to much of a stretch.

Stuber introduces us to Stu (Kumail Nanjiani) a man who is madly in love with his plutonic friend and pushed around daily by his boss at the local big chain sporting goods store. In an effort to help subsidize his friend Becca’s (Betty Gilpin) spin studio he moonlights as an Uber driver. Fate intervenes one day when Detective Vic (Dave Bautista) who has literally just undergone corrective eye surgery receives a tip that the drug lord who had murdered his partner just months before has turned up again in the city. Unable to drive, and recently introduced to Uber by his daughter, Detective Vic is forced to hold hostage Stu as he tracks the killer through the city in an effort to bring him to justice.

Stuber features a star-studded cast that brings this amazingly heartfelt and incredibly funny film to the big screen. With a supporting cast such as Karen Gillan, Mira Sorvino and Natalie Morales to back them up, the audience is taken on a laugh filled, action-packed movie that certainly shows better than the advertisements would lead you to believe. The characters are instantly likable, and no matter how much cursing (of which there is a lot) and violence is portrayed on the screen that never changes. Kumail Nanjiani does an amazing job as the lovable Stu. His comedic timing regularly hits the mark, and his portrayal of a man longing to escape the friend zone never gets old. Bautista delivers what may be one of the most defining roles that he has played. While he regularly is able to stand out among his peers in his previous films, this is one of the first where he is asked to carry the film on his own shoulders…and carry it he does. The partnership and true friendship between the two is believable and continues to strengthen as the film moves on. I might even go as far as to say that the chemistry between these two incredible actors is magical.

That’s not to say that Stuber is a perfect movie, it’s predictable and doesn’t really bring anything new to the table. It does however handle the cop who can’t drive scenario far better than any movie that has come before it (like that horrendous movie Taxi that came out back in 2004). It’s a movie that could have gotten away with a PG-13 rating with a little less language, which ultimately may have helped it do better in the theaters (only time will tell of course). That being said, the language itself never feels as though it was thrown in for shock value, in fact I imagine that any of us who might wind up in this particular predicament might have a few choice words of our own to spout out throughout the entire adventure.
I got far more out of Stuber than I thought possible. For a movie that has had little fanfare and releases not long after the acquisition of Twentieth Century Fox, it’s incredibly fun and full of just as much heart. To say that I had not expected this to be a movie where the audience would clap when it was over would be a tremendous understatement. It’s good to see that movie studios haven’t given up on fun ideas, even ones that don’t seem to be exceptionally revolutionary or over-the-top. This is one of the most surprising movies of the summer, in a summer full of blockbusters and big budget films Stuber quietly succeeds where many others are likely to fail. Stuber is certainly a movie worth the price of admission, and you might even come out a little happier than when you went in.

4 out of 5 stars

http://sknr.net/2019/07/07/stuber/
  
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Piper (13 KP) rated Halloween (2018) in Movies

Nov 27, 2019  
Halloween (2018)
Halloween (2018)
2018 | Horror
Strong Characters (3 more)
Clever Camerawork
Myers is Finally Threatening Again
Callbacks and Subversions
"You're The New Doctor Loomis" (3 more)
Plot Holes
Predictable
Too Much Off-Screen Action
Halloween: Predictably Unpredictable
Contains spoilers, click to show
After the nightmare of a film that was Rob Zombie’s 2007 remake, I refused to bother seeing the new Halloween on its release, choosing instead to pick up a DVD when the price got knocked down significantly enough - after all, we’ve had sixty-three Halloween films now and only half of them were worth watching (really, Season of the Witch?) and this looked, in all honesty, like just another slasher-film-reboot that wasn’t worth the time. Now don’t get me wrong, it absolutely was just another slasher film, but I wish I’d seen it in the cinema. And a year earlier than I did, too, because I missed out big-time with this one.

The plot is predictable, because of course it is. It’s Michael Myers, what’s he going to do except escape from a mental institution and murder some people? But it’s beautifully subverted; some of the characters you might expect to last till the end die before the halfway mark, and while there are a fair amount who are clearly written in just to be killed minutes later, they contribute to some fine, gory moments, so it’s kind of okay. There’s no real heartbreaker here - everyone you really rooted for just about makes it, and everyone that was kind of a dick is killed. And that’s fine, because in a way this isn’t the kind of slasher where it matters who lives or dies. This is a film about preserving a legacy, or perhaps just making one, and it works. We’re told fairly early on that this is a direct sequel to the original Halloween (Myers’ death toll at the start of this version, apparently, is five, which matches the amount of kills he made in the first movie - as far as I’m aware, Myers has actually killed over 100 people in all the films combined, so this is a nice subtle way of telling us what to remember and what to ignore completely). Having said that, references are made throughout to previous films, the best of which is of course a callback to the infamous scene where Myers tumbles out of a window only for his body to completely disappear - this time it’s Laurie Strode who does the tumbling, and she very much intends to do a little vanishing act of her own, Michael, so keep an eye on - oh, no, you looked away, I wonder what’s happening down there!

Focusing on Laurie for a moment, Jamie Lee Curtis does an absolutely excellent job here. Age has given her character wisdom, paranoia, and a whole lot of guns, and the acting carries a huge amount of weight and strength with it. Having said that, there are a couple of moments where all of Laurie’s fear-induced calculations don’t seem to have quite worked out - why bother going to such extreme measures to protect your house, if the front door you’re standing behind is half glass? But that’s the thing about this movie - whatever you plan for, whatever you think Michael Myers is capable of, he’s stronger than you think, he’s far more terrifying than you remember, and right until the end, he’s here to remind you that nothing you can plan for will ever be enough. Of course, we never actually see him die (again) so here’s looking forward to the next sequel…

The cinematography is something to at least wonder over - settings and locations are used well and established with some wonderful wide shots, and some of the best scenes are those where the camera just stays in one place, at a very carefully-selected window for example, and watches. Two scenes are worth a particular mention; the first, in which we follow our two podcast-host characters to a gas station, seems fairly dull until Myers catches up to them, but if you watch the background carefully enough you’ll see he’s there all along, beating people up and murdering quite happily (swapping his prison jumpsuit for those traditional blues in the process). The second seems a little superficial, in the grand scheme of the movie, but it’s well-shot nonetheless - we watch, from that aforementioned window, as a woman hears about all the nasty things Michael might do, and of course we can see him through another window, heading for her front door, and when he finally appears inside the house he’s all the way across the room, somehow, and he calmly wanders on over and stabs the woman quite coolly through the throat, in a scene which I think is most reminiscent of the original films.

However, there are moments when you don’t see Michael at all, just the aftermath, or where we watch him enter a room and are forced to linger in the corridor while he does the dirty work. A couple of times that’s just fine, but considering the nature of the film it would be nice to watch the magic happen a couple more times. And while we’re on the negatives, I might mention that the reveal that the Doctor Loomis-type character who looked, felt, and sounded like a rip-off of Doctor Loomis, and was even referred to as “The New Doctor Loomis” did EXACTLY the same thing that Doctor Loomis did, surprise, and we were somehow expected to not see that coming like it was all one big, obvious, heavy-handed bluff. A couple of the other characters, too, felt like they were purely rammed in there to be irritating - there were a couple of strong scenes with our podcast hosts, but ultimately they were rude, on-the-nose and annoyingly egotistical, and I was happy to see them go, just like Alison’s friend Foggy Nelson.

The score, incidentally, is worth mentioning, from a haunting retune of the original Myers theme to darker and more dramatic variations on it later on that really would have been quite something to hear in surround-sound. I’m never usually one to appreciate the music of a film quite fully enough, so it was nice to have this grab my attention in quite the way it did. Overall, it’s a genuinely good follow-on that takes the best of the films before and makes the best use of the worst of them. Some of the characters might be a little annoying, some of the action could have translated better on-screen than off, but it was an honest and straight-up slasher film and it just wasn’t that bad at all.
  
Halloween (2018)
Halloween (2018)
2018 | Horror
A True successor to the original
Halloween 1978 and little-known director John Carpenter terrifies thousands of impressionable horror fans with the introduction of ‘The Shape’. Jamie Lee Curtis becomes the new ‘scream queen’ and all is well in the world of the slasher genre.

Fast-forward to 2009 and Rob Zombie directs the sequel to his reasonably successful remake of Halloween, but it was poorly received by critics and audiences alike. Why? Well Zombie’s grungy, rock-anthem vibe didn’t really sit too well with Michael Myers and the result was a distasteful and messy outing that set the franchise back nearly 10 years.

Of course, in between 1978 and 2009, the series was ripped apart, put back together again until it was a shadow of its former self. Anyone remember Busta Rhymes doing a vague impression of a karate master in Halloween: Resurrection? Best forget about that.

Nevertheless, director David Gordon Green, a lifetime fan of Carpenter’s iconic original is in the chair to helm a direct sequel to the 1978 classic. That’s right, it forgoes every single film apart from the first. But is it a worthy sequel to one of the greatest horror films of all time?

It’s been 40 years since Laurie Strode survived a vicious attack from crazed killer Michael Myers on Halloween night. Locked up in an institution, Myers manages to escape when his bus transfer goes horribly wrong. Laurie now faces a terrifying showdown when the masked madman returns to Haddonfield. But this time, she’s ready for him.

Having Jamie Lee Curtis and John Carpenter back for this instalment is already a coup for Gordon Green. Clearly, they thought enough of the material that he and co-writer Danny McBride had produced to give one more shot at crafting a properly deserved sequel. And it works very well, so well in fact that we have, barring the original, the best Halloween movie to date.

Jamie Lee Curtis is absolutely fabulous as a world-weary Laurie Strode. Traumatised by the events of 40 years ago, she holds herself up in a cabin on the outskirts of Haddonfield, flanked by floodlights and CCTV cameras. The script does a very good job at showing how massive events can destroy an individual’s life and Curtis’ understated performance is a highlight here.

Judy Greer gets a nicely fleshed out role as Karen, Laurie’s daughter. She’s an incredibly talented actress and it’s a world away from the one-dimensional characters she’s been given to play in blockbusters like Jurassic World. The great thing about this film is that each of the main characters feels real. There’s no cheap sex scenes, the kills are well-placed and the dialogue is superbly written – you actually believe these are real people, rather than characters in a movie.

While the body count is high, Halloween doesn’t rely on the murders to progress the story forward. This is very much Laurie’s film as opposed to Michael’s and it works very well. There’s some nice juxtaposition as shots that would have involved Michael in the original, choose to put Laurie front and centre here. Halloween features some tasteful references to the original as well as its less-well received sequels. They’re not immediately obvious for those not too familiar with the series, but die-hards will enjoy seeing those homages pop up every now and then.

Halloween is a resounding success. It takes what audiences loved about the original and updates them in a sequel that, while not being wholly original, respects what came before it
The film starts relatively slowly with a not quite successful side-plot involving two investigative journalists, but once Michael Myers gets his mask back, the film rarely lets up until the end. Populated by enough kills and scares to keep the audience happy, this is a Halloween movie that doesn’t rely too much on jump scares. There’s a few, but they’re nicely filmed which helps lift them above the mundane.

To look at, this is a film that is head and shoulders above anything else in the genre. Gordon Green uses incredibly fluid camera techniques that almost mimic those of the original. In one extended sequence, Myers moves in and out of shot as the camera follows him from house to house, selecting his next victim. With no cuts in between, it’s a stunning scene to watch and very effective.

Thankfully, the writing duo has decided to pass on giving Michael anything resembling a back story. The embodiment of ‘pure evil’ as Samuel Loomis once put it, Myers needn’t have any motives – and that’s what makes him so terrifying. In fact, his first kill here reaffirms his evil characteristics and it’s clear that David Gordon Green and Danny McBride were aiming for this take on the character.

Then there’s the score. John Carpenter has returned to craft new music for this instalment and it is by far the best score in the series, possibly even better than the original. That haunting Halloween theme tune is back, but upgraded with guitar riffs and electronic percussion. It’s a fabulous update that works perfectly with the modern characters and an older Michael.

While it’s true that the film isn’t out-and-out scary, the finale is exquisite as Laurie and Michael come face-to-face once again. Only the abrupt ending and forgetting of some key characters lets it down. After all, what’s the point in caring about a character and never learning of their fate?

Overall, Halloween is a resounding success. It takes what audiences loved about the original and updates them in a sequel that, while not being wholly original, respects what came before it. While this is sure to make bucket loads at the box-office, it feels like it was crafted with care by a writing team and director that absolutely adores the series. It’s a must watch.

https://moviemetropolis.net/2018/10/20/halloween-2018-review-a-true-successor-to-the-original/
  
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