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Samurai Spirit
Samurai Spirit
2014 | Animals, Fantasy, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!

Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.

For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.

The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.

The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.

For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.

I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.

https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/
  
The Unity Game
The Unity Game
7
7.0 (1 Ratings)
Book Rating
“The three moons were rising. The grey being lifted itself from the resting platform and rose to standing position. It turned its head to survey the subterranean chamber and ran a check over its physical condition. It had achieved maximum expenditure potential.”

The Unity Game is the second book by author Leonora Meriel. This beautifully written story follows three characters on their own journeys. First is David, a man who puts everything he has into his work at a bank, determined to find financial success. His plans do not go as plans, and he finds himself in deeper trouble than he could have anticipated. The second is a being of energy which has set out on a journey to extend its life. Then there is Alisdair, a barrister who has just died. His journey takes him on understanding the ins and outs of what life after death truly is. The three stories share themes of redemption, hope, the universe, death, and the question: what if the earth you knew was just the beginning?

The Unity game is an incredibly complex and intricate story. The three characters move around each other for a significant portion of the book until their lives finally interact with each other. It takes focus to maintain the different characters, perspectives, struggles, and ideas that each character is facing but the story being told makes that concentration completely worth it. I found myself immediately compelled into this story from the very beginning. It is strange for the structured business life to intrigue you so profoundly but from the very first page you can see that there are things about these characters that you want to understand. The introduction to each character brings you so vividly into their heads and their desires while leaving so much open to learn through the rest of the book.

Meriel has done an excellent job of creating a mix of science fiction and mystery in this book. The imagination to create this story is astounding, the pieces and themes fitting together so well while being so abstract and unique. Meriel has done an exquisite job of forming this book with the perfect amount of character development and intriguing story while giving the reader so many profound questions to ponder as they read. This book is a fantastic read, and I highly recommend it.
  
Casino (1995)
Casino (1995)
1995 | Drama
In many ways, I prefer this film to Goodfellas. It has a slower burn, but feels more mature and grounded, somehow. The acting generally from all the regulars is top of the game stuff; especially Sharon Stone, who surprised many by just how good she could be, and is a rare mention in this genre for a female stealing the show! The lush visuals afforded by the glamour of the casino itself dazzles the eye. The suits are there, the attitudes are there. Much more than a lot of “ganster” films, however, this one focuses on relationships at its core. The glitz and crime are a context for looking at the people underneath and how they fail one another. It demonstrates how you can have it all in life and still despair. Criticised for lacking focus and a rock solid script, it can’t be denied there are faults, but it is still one hell of a ride!
  
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Nadya R (9 KP) rated Caraval in Books

Jul 2, 2018  
Caraval
Caraval
Stephanie Garber | 2017 | Young Adult (YA)
10
8.1 (97 Ratings)
Book Rating
A story for all of you - lovers of the magical. Book that gonna feed you starvation for magic. With every page you will go deep into the Caraval's magic and secrets. But don't forget:
"Before you fully enter into our world, you must remember it’s all a game. What happens beyond this gate may frighten or excite you, but don’t let any of it trick you. We will try to convince you it’s real, but all of it is a performance."

Meet Scarlett and Tella Dragna - two sisters living in an island, governed by their father, who shows up to be such a cunt. He punishes them without any mercy. Beat and torture them and even kill a man to teach them a lesson. But Scarlett found their only way out from this bloody island- she gonna marry to a governor. Although it is an arranged marriage she can see clearly the situation and to understand that this is the only salvation for her and her sister. But life has other plans for them. When they received three tickets for the annual Caraval show, Tella kidnapped her, with the help of mysterious sails man, to the mysterious show’s island. And then the game began.
The Caraval is ruled by a man called Legend. Nobody saw his face, nobody knows his name. He is only known for his passion for games. Although his games can draw people to madness, everybody wants to play. And this year award is so tempting that nobody can resist. Who doesn’t want to get a wish come true?
It’s a magical book that took me away from reality for couple hours. But it’s not fully developed. There is not a built world, just some islands in the middle of somewhere. No world named, or government, nothing. This came as drawback for me, I missed the illusion that actually this world does exists. Another shortage for me is that the characters are not fully developed as well. I liked the way that Scar describes her feelings in colours, but there is almost nothing personal to learn about her. The major thing in the book is the Game. In some points I believed that everything that happened is true. All decisions are life treating. I’ve got lost between the pages, absorbed by the magic. I probably forgot that “it’s only a game”.
  
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