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Free Guy (2021)
Free Guy (2021)
2021 | Action, Adventure, Comedy
Some comedy action feels like a no-brainer really, and I do love a bit of Ryan Reynolds.

Guy is loving life in Free City, his goldfish, the amazing view from his apartment, getting to work with his best pal at the bank, it's all great. But when he meets the girl of his dreams, he starts to realise that there might be more to his world than he ever realised.

Well... this is exactly my sort of film, and yet, I'm really not feeling the excitement for it. The audience experience had me chuckling though, to my left... yawning, to my right... squeals of glee.

I think my main issue is that it felt very much like something I'd seen before. Almost instantly my brain said LEGO Movie and Truman Show, with some Ready Player One thrown in for good measure. Looking at the writers' back catalogue left no real surprises. Zak Penn wrote the screenplay for Ready Player One (one of his first credits on IMDb is for the story of Last Action Hero, and that feels like it gave some contributions too), and I had a mild recognition of bits from Matt Lieberman's Scoob and Playing With Fire.

Guy's initial evolution in the film is quite nice to watch with his days changing slightly each time. Everything then ramps up quite quickly once he steps out of his NPC programming properly for the first time... and this is where I thought I would be on board with it.

Once the video game elements kicked in I did have a bit of Easter egg spotting euphoria. Watching the background players jumping randomly, the generic but obviously named shops and locations. Much like Ready Player One, there were lots of things to discover in scenes outside of the storyline. But the style kept jumping between this "real life" video game and the video game that didn't know it was a video game. Admittedly there's a very fine line between those two realities. I did like that it replicates the way immersive play can feel when you forget that you are just playing a game, but even this, at times, felt a little forced.

As much as I love Ryan Reynolds, this wasn't a very challenging or original role for him. And just like the film overall, this felt like a mish-mash of his role that we've already seen on the big screen.

Comer's performance was great, and her online and real life personas had the subtle differences I'd expect to see... this does however, mildly highlight a slightly wider issue, and that's the stereotyping of gamers.

Computer nerds and gamers living in their mum's basements and being a little odd. That's a staple in media. Matty Cardarople's gamer, Kevin Smith's Warlock, Chris Reed's Todd Zarnecki. We love them, or we love to hate them, but it's getting a little tired.

One thing I couldn't fault the film for was the look of everything. Vibrant colours, a bit of fun with the costumes, and the effects throughout the action. It worked as a whole package, and for the most part, it balanced out the danger of the comedy getting a little too ridiculous.

I didn't overly notice an excess of IP/brand plugs, but there was one little cluster in Free Guy. One of the few things I truly enjoyed was where the Disney property merged into a fight scene towards the end. It amused me because I was expecting something like it to happen. It may have gone a smidge over the line of enjoyable, but I'm going to give it a pass. (And I do have a point that would have made this scene better, and I'm honestly disappointed that they didn't think to do it.)

I had been hoping that Free Guy would be a 4 star film, but I don't think I could give it more than a 3. It's watchable, but I don't feel any great need to own it or hunt it down before it's streaming. That being said, I am going to see it again. In the same vein as Ready Player One and 1917, I've watched it for the story, now I'm going back for the background detail.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/08/free-guy-movie-review.html
  
A Game of Thrones
A Game of Thrones
George R.R. Martin | 2014 | Fiction & Poetry
9
8.8 (87 Ratings)
Book Rating
Direwolves (2 more)
Strong women
Dragons
Lannisters (1 more)
Good people die
What other readers have said about this fantasy book when it comes to how great it is is true. A Game of Thrones is an epic tale of good versus evil, men choosing between honor or peace, and women between family or duty. This story sets on different paths, feeding pieces of the plot to you, and slowly comes together in expected and unexpected ways. From each one information is learned on what is coming and what is occurring. You learn of life, death, betrayal, and war. Clues are riddled out at possible outcomes. Truths and lies are spoken.

Why are men missing from the Wall? Was Jon Arryn truly murdered? What is happening in the North? Will the last of House Targaryen come for their birthright? Who will live? Who will die?
  
    Farming Evolution

    Farming Evolution

    Games and Entertainment

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    Farming Evolution is the latest farm simulator 3d game which provides the best experience for...

    Sweet Home Stories

    Sweet Home Stories

    Education and Games

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    Wake up and get ready! There are lots of things to do in Sweet Home Stories! A fun and safe...

Of Knights & Ninjas
Of Knights & Ninjas
2020 | Card Game, Medieval
Little-known factoid about me: I am a Knight. Not from England, and not due to my daring heroics in war, but a Knight Templar of the Grand Commandery in the York Rite of Freemasonry. Politics and conspiracy theories aside, becoming a Knight was a highlight of my life, and something I will forever treasure. And speaking of treasure and Knights Templar (read your history, kids), we all know that one of the biggest foes of the Knights in olden times were the nefarious Ninjas. Or maybe it’s just fun to think about and play a game where these factions are represented.

Of Knights & Ninjas is a card game about claiming enough treasure to ascend to kinghood and rule all the lands. You can accomplish this by sending forces to your opponents’ realms and stealing their glorious gems. The first lord to amass 10 gems will have sufficient wealth to assume the kinghood and rule all realms!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook in full, you may visit the publisher’s website, purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player will take five gems of their preferred color in front of them. Shuffle the large deck of cards, and deal each player four cards (this rule was updated after our play-throughs). You are now ready to play!

On your turn, you will draw two cards from the deck (unless it’s the first draw of the game – that player will draw just one). You must now play a card to the table or discard a card from your hand. Cards that you can play from your hand will each have different abilities, and thankfully the designer will be providing a reference sheet for these, as there are many cards with wildly different abilities. This is also why I will not be explaining the entire rulebook.

Typically you will be able to play Fortify cards (castles, archers), Attack cards (knights, ninjas, etc), Respond cards, and Special cards (minstrels, jesters, etc). Fortify cards protect your gems from certain Attack cards, like an Archer only being able to attack another Archer, or a Dragon being able to attack a Castle – but not if an Archer is stationed there (logic). Although, a Ninja can scale a Castle wall, and a Catapult can destroy a Castle altogether (but not that pesky Archer that happens to be sitting on top)…

Attack cards are just that: they Attack. Each Attack card will show a number in a starburst icon in the upper right hand corner that signifies how many gems they are able to steal. Once an opponent is declared and an Attack card played, let’s say a 1-power Peasant, the defender may then play a card with the Respond keyword (which will also have a starburst number) to offset the number of stolen gems. If the attacker chooses, they may continue playing Attack cards against the same opponent in order to draw out all the Respond cards and come away with some sweet, sweet gems.

But maybe once all is said and done, and gems are about to change hands, another opponent plays a Special card – a Highwayman, for example. These characters will steal all the gems that are about to change hands (as if he was robbing the gem carriage en route to the new owner). But then again, perhaps yet ANOTHER opponent plays a Highwayman as well, and steals those gems a second time! You just never know when these Special cards will come out and how they may affect the best laid plans.

Play continues in this fashion until one player has amassed the 10 gems they require to win the game!

Components. Again, we were provided a prototype copy of this game, and we understand that components can change during the course of a successful Kickstarter campaign. That said, this game is a ton of cards and some plastic gem pieces. The art is stellar – cartoony, but whimsical and fun. The card layouts make sense and are very easy to read and understand. The gems are colorful and fun to play with. I only have one concern/suggestion/wish for the components here. I wish the individual card’s abilities were somehow printed on the cards themselves. That would alleviate the need for a reference sheet, but it would then detract from the cute art on the cards. So, maybe that wouldn’t be so great after all. I’m torn on that.

All in all, this game is super fun to play. It will be chaotic one moment, and strategically tense the next. Being able to whittle an opponent’s hand down to nothing and then slapping them with a King card to steal a huge chunk of gems is just so sneakily satisfying. Or sending your Ninja to infiltrate their unArchered (I know it’s not a word) Castle and slither away with the goods. Don’t get too attached to your gems, because you may find yourself without for several rounds. You can always rebuild, but make haste as your opponents will keep you down if you let them.

If you are a fan of games that are cute, fun, and relatively quick with a quirky, but light-hearted theme, then definitely check this one out.