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The Falcon Always Wings Twice
The Falcon Always Wings Twice
Donna Andrews | 2020 | Mystery
10
10.0 (1 Ratings)
Book Rating
The Game’s Afoot!
Meg Langslow is spending the summer at her grandmother’s craft center helping with the Renaissance Faire Cordelia is hosting on weekends as Cordelia’s second in command as well as doing blacksmithing demonstrations. Her husband, Michael, is in charge of the actors in “The Game,” which is the code for the improvised scenes he and the rest are doing during the day about who will inherit a fictional kingdom. They are mostly having fun with it, but Terence, one of the other actors, is making life difficult for everyone. Meg isn’t super surprised when he is found dead one morning, but as she goes about her day, she keeps picking up information related to the murder. Will she solve it?

This entry is the series at the top of its game. The murder may take place a little later than some books, but the time is well spent setting up the suspects and motives. I was hooked before the body dropped and happily followed the investigation after it happened. Everything is wrapped up in a climax that has us on the edge of our seats and makes us laugh. The characters are at their most charming – funny without being annoying. I laughed many times as the pages flew by. All the characters are great, and I found myself tearing up at some of the development we got thanks to some strong sub-plots. Since Meg is a blacksmith (not that we see her doing it much in the series), I’m surprised we haven’t been to a Renaissance Fair with her before, but this entry was well worth the wait.
  
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Ross (3284 KP) rated The Occultist in Books

Feb 12, 2019 (Updated Feb 14, 2019)  
The Occultist
The Occultist
Oliver Mayes | 2019 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Far from original LitRPG but a whole lot of fun
** Thanks to Portal Books and the author for giving me the chance to read this in advance of its release **
The LitRPG genre (the best-known example being Ready Player One) is something of a narrow one. There are only a few levers to pull: the main character's real life scenario, the game mechanics, the main character's chosen "class" in-game and the conflicts therein.
The Occultist looks to mix this up a bit with the main character choosing a less traditional class, of occultist - that is, he learns the ability to summon a variety of demons and spells/abilities to use with them. This would mark The Occultist out from the crowd, if it weren't for Awaken Online already having done almost the exact same. In AO, Jason chooses a dark class and summons zombies, skeletons etc, and a large part of the early stages of this book really bear a very close resemblance to AO. We have the main character's problems at home, leading him to want to escape into the game, and to find a way to make money from his gaming hobby. The chosen in-game path is almost identical. There is an extremely strong, popular player that he wants to compete with.
From early on, I was thinking this book was a rip-off of AO. But the second half of the book is really where the book marks itself apart from AO. Whereas that book's action was focused on large scale strategy in battles, here we are scurrying around in the background picking players off one by one and there are some truly excellent action sequences, where the abilities and spells learned and the demons at Damien's disposal are used to some really creative effects. Damien looks to get some revenge on his nemesis and also to try and "level up" quickly (again, a key component of LitRPG books), and tries to pick off players as they battle other players, or take on perilous dungeons.
A lot of LitRPG books have had a very immersive gaming element, at times it was more like reading a more traditional fantasy book but where the main character was more clear what he was doing and what skills/abilities he was using. Here you are always aware the character is in a game: he "equips" clothes rather than getting dressed, there is no need for eating or sleeping, what can and can't be done, what you get from killing another character etc is so much more in line with games than in other books. This again marked it out from other books, and gave it a very different feel.
Another major selling point of The Occultist is that it doesn't mess around with time dilation (game time running at a much faster rate than real time). I don't see why so many of the other books in this genre feel the need to build this in, as it is then hard to keep it consistent, and doesn't really feel right or necessary at any time.
Also, Damien's real world troubles take more focus than in other books, as he struggles to find somewhere to live and is on the run.
While the book manages to stick to its own rules (what can and can't be done etc), there is one moment where the main character manages to do something he shouldn't be able to do (his spells have a cool down period before they can be used again and at least once this isn't observed), which was slightly frustrating given how hard the author had tried to plan out the action in line with the people involved and their skills and strengths.
My only real gripe with the book is the title of the game/series - Saga Online, which sounds less like an exciting new MMORPG, and more like the web portal for booking a pensioners' cruise!
In summary, not an original idea (but hard to have such a thing in this genre) but a superbly well told, exciting and fun read. I heartily recommend this to anyone who likes fantasy books, games like the Witcher or just anyone looking for some real fun escapism.
  
Assassin's Creed Revelations
Assassin's Creed Revelations
Action/Adventure
Assassin's Creed Revelations ties up the story of Ezio Auditore, Altair Ibn-La'Ahad, and Desmond Miles. The story in Revelations not only includes Ezio's quest to uncover the secrets of his order, but a romantic interest, and a complex political situation as well. You also get flashbacks of Altair's life and some brief optional excursions in Desmond's mind in the Animus, making for an intricate story.
 Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.


A New City To Explore.....
   On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.

Adventuring Is A Dangerous Business

  Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.

 When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.



Climbing higher and higher....


The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.


Hook blade, don't leave home without it.

 The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.

 Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.

 Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.

 Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.
  
    Crorepati India Quiz

    Crorepati India Quiz

    Education and Games

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    Crorepati India quiz is Multiple choice question quiz Game which is inspired from famous Indian...

King of Tokyo
King of Tokyo
2011 | Dice Game, Entertainment, Fighting, Science Fiction
Easy to teach (2 more)
Great at all player counts
Looks visually great
Games are over far too quickly sometimes (1 more)
Some cards are far too overpowered
Yahtzee With Monsters
Please note, this review is for the first edition of the game.

King of Tokyo is one of the first games I bought for myself, when I got back into board gaming years ago, and it's definitely a fantastic light filler game, that will appeal to all ages.

Players choose a monster, and then take it in turns rolling six custom dice up to three times (like Yahtzee,) to either attack other players, heal their own health, gain 1,2 or 3 victory points, or collect energy.

Once one player attacks another, they enter Tokyo, and gain an extra victory point for each turn they are in there, however, everyone else can attack you, and you can't heal, but your attacks hurt everyone else to counteract this. You can decide to exit Tokyo, which will put the last player who attacked you in there instead.

Energy is used to buy special cards that help you out in one way or another. This can be anything from allowing you to roll an additional die, to giving you an extra life if you are destroyed. Each card has a different energy cost to buy them, and generally the better cards cost more, although some cards cost very little, but can be very overpowered, which can throw a little imbalance in the game.

A player wins by either destroying all other monsters, or by gaining 20 victory points (although it's usually the former that occurs.)

King of Tokyo is a lot of fun, but sometimes the games can be over far too quickly, especially if someone gets lucky with the attack rolls and card purchases, and sometimes players can be eliminated early on, leaving them to sit and watch as the rest of the game is played.

Overall, I would recommend King of Tokyo to casual gamers, and those starting out in gaming, especially those with kids, as it's light, easy to teach, and fun to play.
  
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Chris Sawin (602 KP) rated Free Guy (2021) in Movies

Dec 14, 2021 (Updated Dec 14, 2021)  
Free Guy (2021)
Free Guy (2021)
2021 | Action, Adventure, Comedy
Taika Waititi. (2 more)
The cameos.
Impressive special effects.
Not as funny as it could have been. (2 more)
Love being the "hokey" solution.
Mouser.
Artificial Excellence
Filmed in 2019 and finally seeing release after five separate delays from its original July 2020 premiere date, Free Guy is a sci-fi action comedy directed by Shawn Levy (Real Steal, the Night at the Museum trilogy) and written by Matt Lieberman (Scoob!) and Zak Penn (Ready Player One), which follows the life of Guy (Ryan Reynolds), an NPC that and lives and works as a bank teller in Free City.

Completely content with every day being exactly the same as the day before, Guy’s life is changed forever following a chance encounter with a ‘Sunglasses Person’ (the film’s term for player characters) named Molotov Girl (Jodie Comer).

An homage to Grand Theft Auto’s Vice City, with some elements from Fortnite sprinkled in for good measure, Free City is located within a video game of the same name, and boasts a population of various NPCs (non-player characters) as they go through their daily routines completely unaware that they’re stuck within the confines of a video game.

These NPCs cater to the whim of the Sunglasses People, who are seen as unapproachable heroes, but in actuality are just players from the real world who want to loot, steal, and cause chaos in order to achieve virtual richness in free city.

Ryan Reynolds’ real-life demeanor and sense of humor are so similar to his portrayal of Deadpool that almost anything Reynolds has done since 2016 has undoubtedly reminded you of The Merc With A Mouth.

To that end, in Free Guy, Reynolds’ narration of his own story, combined with the film’s explosive action, will definitely have filmgoers reminiscing about Marvel’s pair of R-rated X-men spin-offs – an inevitable circumstance of being a successful actor and allowing oneself to be typecast into roles similar to their most popular one.

While there are some laugh out loud moments in Free Guy, the “Oh, he found the button,” scene being the most notable, the film simply isn’t as funny as you think it’s going to be.

There’s no arguing that Free Guy is amusing to a certain extent, but its repeated gags and attempts at humor, more often than not, fall flat. Taika Waititi’s Antwan character, the man calling the shots when it comes to Free City’s game development, is a highlight of the film.

However, the promotional clip of Waititi’s outtakes released to hype the film, whose content supposedly made it into the film (spoiler alert: they didn’t), is better than any of Antwan’s actual lines of dialogue in the theatrical cut.

The cameos in Free Guy are some of the best surprises to stumble onto while seeing the film. They won’t be spoiled here, though some of them have been spoiled on the internet already, but there are a couple of really fun ones that are so much more entertaining if you go in not expecting them.

In fact, one of the lengthier such cameos, which extends across multiple scenes and features in several minutes of screen time, is a major source for hilarity in Free Guy.

The premise of Free Guy a A background character in a video game becomes sentient – is its most promising aspect. Guy, motivated by a desire to get more out of life than the daily routine he’s accustomed to, essentially betters himself simply because he wants to. In a way, it’s an I, Robot kind of concept burrito’d within a world that would fit within the walls of Ready Player One.

Surprisingly, given its filming before the outbreak of the pandemic, the film is also extremely relatable to how our reality is still under the thumb of an unpredictable coronavirus. Guy being trapped within the walls of Free City and wanting more out of life is an awfully similar sentiment to wanting everything back to normal after being stuck in months-long lockdowns.

Yet, Free Guy’s solid special effects, absurd humor, and surprisingly effective cameos are nearly derailed by how much time it devotes to the its love story.

Guy’s big awakening all comes down to finding the girl of his dreams, which then branches off into a different sort of relationship in the real world that was right under two character’s noses from the start. It feels like it was meant to be this sort of revelation in the film, but comes off as this, “Duh,” moment anyone besides the writers could have predicted.

Speaking of the film’s writing, the character of Mouser (Utkarsh Ambudkar) is so poorly written that it’s unbearable and exhausting.

A developer working alongside Antwan and Keys (Joe Kerry), Mouser comes off a rival to the later, acting like he can do Keys’ job better than Keys can and constantly breaking his balls from the moment he is introduced. Throughout the film, Mouser wants to do nothing more than whatever Antwan says, even if it’s morally reprehensible.

But, predictably, in the film’s final moments, Mouser is suddenly Keys’ best friend, wanting to do what’s right all for the sake of a happy ending.


Ultimately, while Free Guy has an amazing concept, it’s trapped within a massively underwhelming execution.
Admittedly, the film looks like it was an absolute blast to make, but also incredibly expensive. This tall budget, combined with public hesitancy to return to theaters and the Delta variant of COVID seemingly on the verge of backtracking all the progress we’ve made since the vaccine became readily available to the public, it makes you wonder if Free Guy has any sort of chance of making a respectable amount of money at the box office or even just breaking even.

Note: This was originally written when the film opened in theaters. Free Guy would go on to make $331.5 million on a $100-$125 million budget. A sequel is currently in the works.