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Assassin's Creed (2016)
Assassin's Creed (2016)
2016 | Action
6
5.8 (33 Ratings)
Movie Rating
Making movies based on video games has had a dubious history when it comes to cinematic success. While “Resident Evil” and “Warcraft” found decent success, films such as “DOOM”, “Super Mario Bros”, “Wing Commander”, and others crashed and burned hard at the box office. The reason for this was explained to me once by Director Uwe Boll who has crafted numerous titles based on video games and has suffered harsh feedback from fans and critics as a result.

Boll explained to me that many times you are only getting the name from a game and some of the characters but there is often a long list of things you cannot do from the game developers which often includes visuals, stories, and content that was used in the games as well as areas that might be used for potential sequels down the road.

So with such restrictive rules, one would ask yourself why anyone would want to take the risk. The answer like all things in Hollywood is money as game based movies already have a built in audience, and all one needs to do is successfully tap into that audience successfully and you can have a successful film and perhaps a series.

With this in mind, developer Ubisoft is looking to bring many of their games to the screen and unlike most game companies, they are taking a very hands-on approach to the process as they were active though all parts of the process from casting to the choice of Director and writers.

Their first effort is “Assassin’s Creed”, which is based on their very popular and successful series of games which combine historical settings with plenty of action and intriguing plots.

The film stars Michael Fassbender as Cal Lynch, who is about to be executed for murdering a criminal. Cal awakens to find that he has been given a new lease on life thanks to Sofia (Marion Cotillard) and her father Rikkin (Jeremy Irons), who run an institute dedicated to the elimination of violence.

Of course there is more to the story than Cal is told and he is strapped into a machine that allows him to experience the memories of one of his ancestors in Spain who was a skilled assassin. Cal ventures back in time again and again, as he attempts to locate a mysterious object that was last known to be in the possession of his ancestor, unaware that there is a much larger game underway with the fate of humanity in the balance.

The film makes a good effort as there are some nice visuals and action sequences, but unfortunately they are too few and far between and the film suffers from a stale narrative and dull characters which is surprising considering the talent that is attached to it.

This is not to say that it is a bad film, but rather it is not very memorable and is something that once seen is likely easy to forget and does not inspire enthusiasm for more which puts a crimp in the plans for the sequels. Time will tell how the film does, but it looks sadly like yet another effort that comes up lacking.

http://sknr.net/2016/12/20/assassins-creed/
  
Collecting Death (Haunted Collection #1)
Collecting Death (Haunted Collection #1)
Ron Ripley | 2021 | Fiction & Poetry, Horror
7
7.0 (1 Ratings)
Book Rating
33 of 250
Kindle
Collecting Death (Haunted Collection book 1)
By Ron Ripley

Once read a review will be written via Smashbomb and link posted in comments

 
Rolf the teddy bear looks sweet and warm. But in the dark, its eyes glow with a murderous gleam…

Stefan Korzh’s parents built a life around collecting possessed items, in the throes of a peculiar game with the dead. Antique porcelain dolls, beautifully crafted teapots and an eerie teddy bear, all seemingly innocuous objects that encompass unimaginable evil, and malignant spirits who wish to inflict pain on the living.

His parents’ obsession ruined Stefan’s life, and he dreams of punishing the rest of the world for his poor luck of the draw. Dreams become reality when he sends the collectibles to unsuspecting customers. One by one, he eagerly watches the chaos that unfolds.

Victor Daniels, a historian exhausted by yet another academic conference, wants nothing more than to go home and see his wife. But tragedy cuts his hopes of comfort short. Seeking answers, he teams up with a paranormal expert by the name of Jeremy Rhinehart. The two discover a tangled web of haunted collectibles gleefully painting the town red with the blood of their new owners.

Time is running out, and they must stop Stefan from spreading further mayhem. But Jeremy and Victor are in over their heads, and the hellish objects’ spirits will not rest until their pursuers join the ranks of the dead…




Well he took being pissed at his parents way to far! I’d have loved to learn more about Anne and Rolfe as well as a few other characters! It was super eerie especially if you have a fear of haunted kids toys! Reading in the dark made this that little bit better. Really Interesting read. I’d love to know what else was unleashed on the unsuspecting people buying these haunted items. Found the ending slightly rushed too! But overall a good read.
  
    First Words Deluxe

    First Words Deluxe

    Games and Education

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    *** Finalist for the BestAppEver Award: Toddler Apps * ** The best-selling reading game for kids...

Kwaan
Kwaan
Platform
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
  
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LeftSideCut (3776 KP) rated A Beautiful Day in the Neighborhood (2019) in Movies

Aug 28, 2020 (Updated Aug 28, 2020)  
A Beautiful Day in the Neighborhood (2019)
A Beautiful Day in the Neighborhood (2019)
2019 | Drama
A Beautiful Day in the Neighborhood is genuinely wonderful.
Like any good drama, it if course has its somber moments, but the overall atmosphere is so heart warming, it honestly feels like a lovely hug, but one of those lovely hugs that makes you cry because life is hard sometimes.

Growing up in the UK, I never watched Mr Rogers, but was always aware of him, and just how much he meant to a massive number of people. This film is less a biopic, and concentrates firmly one one point of Fred Rogers life, namely when he met Tom Junod (presented here as fictional character Lloyd Vogel), a journalist writing for Esquire and profiling Mr Rogers for a piece on American Heroes.
Lloyd is a cynical person, who doesn't hold much love for his fellow man. This begins to change as he spends more time with Fred, a man who truly sees the good in everyone.
At the same time, Lloyd's estranged father is trying to reconnect with him, forcing him to relive past trauma as he struggles to forgive.
It's all very emotionally charged, but wrapped up neatly in Oscar-baiting packaging.

Tom Hanks as Mr Rogers, and Matthew Rhys as Lloyd are nothing short of excellent. Their chemistry is thoroughly believable. Tom Hanks is at the top of his game here, just as much as he has ever been.
The supporting cast are great as well, especially Susan Kelechi Watson and Chris Cooper.

ABDITN also looks fantastic. The contrast of real life drama to dream like sequences within Mr Rogers' show is an inspired choice by director Marielle Heller, and the use of model cars and cities as segues is effective.
The original score by her brother Nate Heller is just downright pleasant.

Overall, A Beautiful Day in the Neighborhood is a decent drama about the importance of family, and what it means to love others, whilst remaining a well written love letter to Feed Rogers himself. It's just a really swell movie, definitely check it out.
  
Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!
  
Son of Anger (The Ormstunga Saga #1)
Son of Anger (The Ormstunga Saga #1)
Donovan Cook | 2020 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
Bloody and violent in places, with the Gods at work.
SON OF ANGER is the first book in The Ormstunga Saga and we start off with Ulf training with his uncle. His life quickly changes when a stranger appears and destroys everything he touches, including Ulf and his family.

I love reading stories of the Vikings, simply because their faith and relationship with the Gods seem so realistic. They don't hold them on high (as such) but rather, deal with them in an everyday manner, knowing themselves to be pawns in the game the Gods play. Signs of the Gods are all around them, giving them the feeling of being blessed or ignored. Ulf has sworn a vow of vengeance to Odin and sees the signs of that wherever he turns.

This is a bloody and violent story in parts - as you would expect. But you also get a book of camaraderie, of brotherhood, of the Gods. The time flew by as I read this, with never a dull moment. The ending was all I could wish for and left me with a longing for book two.

A brilliant start to a new series that I can't wait to read. Absolutely recommended.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
Hoop Dreams (1994)
Hoop Dreams (1994)
1994 | Documentary, Drama

"A documentary that doesn’t feel like a documentary. It feels like a movie, a movie that I get lost in every time I see it. What’s amazing is if you had scripted it the way it happened people wouldn’t buy it and wouldn’t believe it. But the fact it happened that way in real life, it was mesmerizing and those two boys they were real and you rooted for them and you felt for them and you went through every emotion with them. It was so beautifully done and changed the game in terms of documentaries in making them more commercial and giving them a bigger platform than they had prior."

Source
  
    BOOKR Kids Mesetár

    BOOKR Kids Mesetár

    Book and Entertainment

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    BOOKR Kids is an easy-to-use e-book application for 2-11 year old kids. It's filled with fun and...