
Purple Phoenix Games (2266 KP) rated Cartographers: A Roll Player Tale in Tabletop Games
Sep 13, 2021
Cartographers is a flip-and-write style game where players are competing to gain the queen’s favor and become the royal cartographer. While the main game focuses on finishing with a greater score than your opponent(s) the solo game is more relaxed. The solo player will be competing against their previous scores and comparing against the queen’s title matrix. Each game will be played over four seasons (rounds) and once the year is over the winner or title is claimed. Can you score 30 or more points to become a “Legendary Cartographer?”
To setup, lay out the Queen’s Edict cards that show A, B, C, and D. Shuffle each small deck of like-backed Scoring Cards and randomly place one from each deck underneath the Edict cards. Remove all the enemy Ambush Cards and shuffle one into the main deck of Explore Cards. Set the Season Cards in order: Spring, Summer, Fall, and Winter. Each player will receive one Map Sheet and a pencil. The game may now begin!
Each Season Card will feature a time threshold number that when met or exceeded will end the season. This corresponds to the time markings on each Explore Card drawn from the deck. For example, Spring allows 8 measures of time before it will switch to Summer. Explore Cards will usually show from 0-2 time measures on it, so seasons could change after four or more cards. At the start of each season, the player will flip an Explore Card to reveal which type of map element is requested and of which shape. The map elements are Forest, Farm, Water, Village, Mountain, and Monster. The shapes shown on the cards are reminiscent of Tetris-style shapes and also some others as well.
Once a card has been revealed, the player now will draw on their sheet the shape (or one of the shapes if more than one are shown) and fill it in with the matching symbol for map element type. If during this phase of the round the player surrounds the four sides of a pre-printed Mountain square they will score one coin and mark it at the bottom of their Map Sheet.
Should a Ruins card be revealed the player will flip another card to reveal the next card in line. Whatever shape and element is shown on the card AFTER the Ruins card will be used, with a twist. The shape shown on this card will now be required to encompass one of the pre-printed Ruins squares on the Map Sheet. If there are no legal spaces to place these shapes (or any shape on future cards) the player will be allowed to place a single 1×1 square on their Map Sheet anywhere they wish.
Should an enemy Ambush card be revealed the player will check which corner of the map the ambush takes place and will draw the provided monster shape in the closest area to the corner as possible. These are awarded negative points at the end of the seasons and can make large impacts on final scores.
After the elements have been drawn on the Map Sheet the player will check if the season ends. The season will end if the total number of revealed cards’ time measures equal or exceed the time printed on the Season Card (again, for example, Spring lasts 8 time). If not, then the player resumes another card reveal. If the time threshold has been met or exceeded then the player will score for the season by referencing the Scoring Cards that were placed under the Edicts at setup. For Spring the player scores Edict Cards A and B. Mark the score in the space provided at the bottom of the Scoring Sheet and flip the Season Card to the next season to begin a new round.
Play continues in this fashion until all four seasons have been played. At the end of the fourth season the game ends and the player will tally up their score to compare against the queen’s title matrix at the back of the rulebook. Not to brag, but my first game scored over 30 points, so I began this journey as a Legendary Cartographer.
Components. This game is 100 double-sided Map Sheets, four golf pencils, and a bunch of cards. The sheets and pencils are just fine, and the cards are good quality. What I really enjoy about the components is that this is “A Roll Player Tale,” meaning that many of the components and art hearken back to the original Roll Player game. As I love Roll Player’s art style, I also love that of Cartographers. There isn’t a ton of art in the game, more of graphic design, the art that IS provided is stellar Roll Player fare. I have no complaints about the components here except my wife thinks the pencil erasers could be better.
I skipped backing this one on Kickstarter and have only recently come to acquire it. I am definitely kicking myself in the rear for that decision because this is an excellent game. Obviously, anything that is enjoyable solo AND multiplayer is a huge boon (my wife scored it a 5!), and being able to play it multiple times in a row is a benefit as well.
We both love the decision-making in Cartographers, and when we first played together I had to shield my map sheet from my wife because she was copying! SHE was copying ME! She ended up handing me my booty in that game (of course) but we both had a great time plotting out our map elements. Determining where and which direction a shape should be placed can certainly be frustrating, but seeing your well-laid plans come to life is very rewarding. I am definitely seeing myself needing to download and print off more map sheets in the future because I have a feeling I am going to be playing the mess out of this one.
If you are looking for something special for your collection, check out Cartographers. If you already enjoy Roll Player, this will feel homey to you while offering a completely different style of game. My wife and I love it, and I am not sure I know anyone who would turn their nose up at it. Once we get into the Post-COVID era I plan to play this all the time at game nights.

RəX Regent (349 KP) rated Wreck-It-Ralph (2012) in Movies
Feb 25, 2019
The plot is basically that of any Disney film and this is kind of where it fails a little. This isn't Pixar and I'm spending most of the time wishing that it was. Tangled (2010) had the same problem, with it being good, in fact better on the second viewing but not as good the masters of digi-mation would have made it. But Wreck-It Ralph would seem to cry out for the Pixar treatment. Its similarity in tone to Toy Story, with computer game characters coming to life when the kids leave, rather than toys, as well as the fact that this is the perfect subject for a Computer Generated movie!
The comedy was decent, with more of the successful jokes revolving around candy, Mentos and cola, rather than the arcade worlds themselves, but still, plenty of references for the game heads, which my wife is but I'm not, really. It was fun and the final reel was exiting, with the running time pushing two hours, it wasn't overly long but still felt wanting.
I think that it would have been better if there was more that just one line cameos from the established arcade characters, but I'll say it again, that for me, this wanted to be a Pixar classic but just couldn't match the standards.

RəX Regent (349 KP) rated Ralph Breaks the Internet: Wreck-It Ralph 2 (2018) in Movies
Mar 7, 2019
The plot is basically that of any Disney film and this is kind of where it fails a little. This isn't Pixar and I'm spending most of the time wishing that it was. Tangled (2010) had the same problem, with it being good, in fact better on the second viewing but not as good the masters of digi-mation would have made it. But Wreck-It Ralph would seem to cry out for the Pixar treatment. Its similarity in tone to Toy Story, with computer game characters coming to life when the kids leave, rather than toys, as well as the fact that this is the perfect subject for a Computer Generated movie!
The comedy was decent, with more of the successful jokes revolving around candy, Mentos and cola, rather than the arcade worlds themselves, but still, plenty of references for the game heads, which my wife is but I'm not, really. It was fun and the final reel was exiting, with the running time pushing two hours, it wasn't overly long but still felt wanting.
I think that it would have been better if there was more that just one line cameos from the established arcade characters, but I'll say it again, that for me, this wanted to be a Pixar classic but just couldn't match the standards.

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games
Oct 17, 2017 (Updated Oct 3, 2018)
I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.
The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.
Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.
I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.
I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.
Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)
The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.
As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.
In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.

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Gareth von Kallenbach (980 KP) rated the PC version of Wolfenstein II: The New Colossus in Video Games
Jun 19, 2019
Set in an alternate 1960s, BJ and his band of rebels look to strike back at the evil Nazi forces that have enslaved the entire world and much of the solar system as well. Using a captured submarine, the missions task players with exploring and interacting with members of the crew as well as multiple locales throughout the United States and strategic locations.
As any fan of the series knows, BJ is all about death and destruction, and he has a very impressive arsenal of weaponry available to him. From pistols and shotguns, to machine guns, grenades, and more advanced energy and Napalm based weapons; he can give back as much as the overwhelming enemy forces can dish out.
This is a very good thing as there are all manner of enhanced troops, robots, and truly devastating enemy units awaiting him.
Along the way players can gain health, ammunition, and armor from dispatched enemies, and there are charging stations located throughout the missions to charge up the big guns.
The game also has optional side quests for players to take and does have some new mission options following the credits for the game.
What makes the game stand out aside from the action is the great attention to detail of the locales and maps but also acting that is well above what one would expect in a game of this type. Players are given a deeper look at the title character as well as his past, his motivations, and in a refreshing twist, his fragility in dealing with his own mortality in the face of pending changes in his life.
While I was able to complete the game in less than half the time that it took me to complete Wolfenstein: The New Order, there was still over 10 hours of gameplay for me and there are bonus missions and pending DLC for me to look forward to.
With great graphics, sound, action, and a compelling story, Wolfenstein 2: The New Colossus is another great entry for the series and one that you will not want to miss.
http://sknr.net/2017/10/30/wolfenstein-2-new-colossus/

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