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Awix (3310 KP) rated Sakho & Mangane in TV

Feb 17, 2021  
Sakho & Mangane
Sakho & Mangane
2019 | Crime, Fantasy, Horror, Thriller
7
7.0 (1 Ratings)
TV Show Rating
Completely bonkers Senegalese cop show. Stern, serious veteran Sakho is forced to team up with young Mangane, who is a bit of a rogue. 'I work alone!' they cry in outraged unison: but the captain decrees otherwise. So for a few episodes they tackle cases in traditional police-procedural style, albeit with an African twist (sample dialogue: 'must have been a ritual killing, his balls have been cut off').

Then, halfway through the season and with virtually no warning, a villain with magic powers turns up, one of the characters likewise reveals he has occult abilities, and from this point on the show is stuffed with demons, zombies, evil magicians, strange cults, and so on: the police captain is told that rather than an elite crime task force, she's now running a secret paranormal investigation squad (not that she bothers to tell anyone on the team).

To say it's wrong-footing is a serious understatement, and I would love to know what was going on behind the scenes on this show (it's like Starsky and Hutch turns into The X Files mid-run), but it's colourful and pacy with interesting characters (I particularly enjoyed the perpetually-wasted police pathologist). The quality control, script-wise, is a bit iffy in places, but it obviously scores very highly on the 'what the hell am I watching...?' front.
  
The Night Circus
The Night Circus
Erin Morgenstern | 2015 | Fiction & Poetry
4
8.1 (106 Ratings)
Book Rating
165 of 230
Book
The Night Circus
By Erin Morgenstern
⭐️⭐️

The circus arrives without warning. No announcements precede it. It is simply there, when yesterday it was not. Within the black-and-white striped canvas tents is an utterly unique experience full of breathtaking amazements. It is called Le Cirque des Rêves, and it is only open at night.

But behind the scenes, a fierce competition is underway - a duel between two young magicians, Celia and Marco, who have been trained since childhood expressly for this purpose by their mercurial instructors. Unbeknownst to them, this is a game in which only one can be left standing, and the circus is but the stage for a remarkable battle of imagination and will. Despite themselves, however, Celia and Marco tumble headfirst into love - a deep, magical love that makes the lights flicker and the room grow warm whenever they so much as brush hands.

True love or not, the game must play out, and the fates of everyone involved, from the cast of extraordinary circus performers to the patrons, hang in the balance, suspended as precariously as the daring acrobats overhead.

This took way too long to read I got seriously bored. I know this is a super popular book but for me I just didn’t like it. I fell into the hype I don’t know why I keep doing it to myself!
  
The Big Book of Madness
The Big Book of Madness
2015 | Card Game, Fantasy
Cooperation (3 more)
Spell Casting
Some randomization
Multiple Difficulties
Small cards (1 more)
Unclear rules/mechanics
This game is made by iello games, makers of Mountains of Madness and King of Tokyo. It is about student magicians that feel they aren't learning enough in their classes and decide to sneak into a library to learn new spells. There, they find a grimoire that contains monsters and accidentally releases them. They must work together to defeat the monsters and seal the book, learning from the books around them to learn new spells and collect elements to cast the spells, all while trying not to give into madness.

The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.

Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.

Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.

The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.
  
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The Marinated Meeple (1848 KP) May 7, 2019

keep them coming this is great, I got kudos to give boardgamers...

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