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Purple Phoenix Games (2266 KP) rated Bandada in Tabletop Games
Jan 19, 2021
In Bandada players are attempting to catch and return birds that have escaped from the local zoo. These birds are attracted to different food morsels (namely black, blue, and yellow dice) and by manipulating the food source players may be able to catch all the right birdies and score tons of points.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Disclaimer the second: I am previewing this using the Solo Adventure Variant, which uses many of the same rules as the main multiplayer rules with a few twists.
To setup the solo player will roll all 12 dice and sort them by color. Shuffle the bird cards and reveal three cards face-up in a market row. Grab a scoring cube for the score card, and choose which location card to play. Select (randomly or not) a bonus scoring card and the game may begin!
There are other optional variant rules that can be added to the adventure, but I will not be detailing those here.
Turns are divided into two phases: the Drafting phase and the Cleanup phase. During the Drafting phase the player will choose one of the face-up bird cards to be added to their personal bandada, perform the action described on the top of the card, and then add it to their bandada (personal tableau).
After drafting and bandada-ing the player will perform the Cleanup phase by scoring points based on the bird card abilities printed on the bottom, discarding the remaining face-up cards, and then adding three new birds cards to that market row. This phase differs from the multiplayer rules in that birds are scored once added to the bandada in multiplayer and then again during the Cleanup phase. In the solo mode they are scored only once at the end of the Cleanup phase.
The bird cards all have actions printed at the top that will manipulate the food dice in some way. Actions could simply give the birds a specific number of colored dice and adjust the value up or down. Some abilities will have the player flipping the dice to the opposite side, or adjusting multiple dice by splitting a positive or negative value. Of note in this game is that dice values wrap around the die. For example to increase the value of a 6 die it then wraps around to become a value 1. Manipulation of these food dice will make or break the game success, as I found in all my plays.
The game continues in this fashion until after the fourth full round. The player then totals their score on the score card, adds the points from the bonus card chosen at the beginning, and checks for the victory condition on the location card (the rules suggest starting in Africa). If the player has met the victory condition, the trip was a success! If, like me, the player fails to make 35 points in Africa every time, they must play again!
Components. Again, this is a prototype copy of the game, but I have to say that this is a beautiful minimalistic game. It consists of primarily dice and cards. The dice are translucent and good quality, though translucent yellow with white pips can be hard to read at times. The cards are good quality as well and feature breathtaking avian art. It really does look great on the table and doesn’t take up a ton of room, so I have very few negatives here.
Gameplay is super speedy and agonizing for a solo player. Maximizing points on every turn and having to consider specific win conditions makes for a crunchy little card game that takes about 10 minutes to play. It is definitely something I will be reaching for whenever I have a spare 15 minutes. With setup and teardown I am looking at a fulfilling, if not frustrating, card game experience that can be both anxiety-triggering and also quite calming. I was not sure what to expect when I opened the box, but boy am I glad I have this little gem.
If you are in the market for a great little solo game that can also play multiplayer, looks amazing, and is quick to complete, then look no further. If you are an avian aficionado and need your board and card game collection to reflect this, check out Bandada. I need you all to also promise to write me back once you figure out how to succeed in Africa, as I just plum can’t do it. But I am going to keep trying. As I always say, a game that makes you want to play it more is a mark of a great game, and I think a great game comes in this little box.
Haley Mathiot (9 KP) rated Sing Me to Sleep in Books
Apr 27, 2018
But then through the course of several unexpected events, Beth ends up with the solo in her choir. She goes from ugly and in the back rows to re-made, re-styled, and re-“faced” after laser surgery. Her choir gets a chance to go to a competition in Switzerland.
And she meets Derek. Derek is on one of the other teams, the biggest, best, most famous choir. He’s the hottest guy she’s ever met. And he’s in love with her.
But there’s something wrong with Derek. He won’t tell her what it is, and she’s scared to ask because every time she brings it up, he runs away.
And the fact that Scott has admitted that he’s in love with her—and she’s pretty sure she loves him too—isn’t making anything less complicated…
Review:
I enjoyed Sing Me To Sleep. Please realize and remember that. It kept me reading, it moved quickly. But there were a few things that drove me crazy while I read this and took away from the overall enjoyment.
The first was the writing. There’s a difference between a writing style, and writing crappy. 75% of the “sentences” in this book were fragments. No, I did not count the sentences and take a literal percentage, but that’s what it felt like. There were a lot of two or three word phrases stacked next to each other. That does not count as a writing style, it’s poor grammar. It was so distracting that I found myself annoyed and wanting to put it down.
The second was the romance. In the beginning, the romance between Derek and Beth was just too rushed. There were no meaningful conversations, there wasn’t much plot, there wasn’t much talking. There was a lot of “I love you’s” and a lot of tension and a lot of kissing (hot kissing, but just kissing none the less). Beth was convinced she was in love with him—and he with her—but their relationship was so shallow, that I expected him to dump her any minute (or vice versa). It didn’t feel real.
Near the end, it became a little more real after Derek’s secret came out and Beth began to feel a little different about him. For the sake of keeping this review spoiler-free, I won’t say much more than that. However because their “love” was built on such shaky ground in the first place, most of the end didn’t feel very real either. Beth didn’t know what love really meant until the very end of the book. Poor girl.
The third… sadly, the characters. I didn’t feel much of a connection to them. Believe it or not, the one character I related to most was Scott. He wasn’t even in most of the book—most of it was Beth and Derek—but Scott was the most realistic character (and I’m totally in love with him) and the character that I could understand the best. But Beth and Derek both… I just didn’t connect.
I feel really bad that I’ve complained so much. I also feel really sad that I didn’t love this one. But as a reviewer I promise to be honest, and this is how I feel. Again, as I said at the top, I enjoyed the book, it kept me reading though it wasn’t a sit-on-the-edge-of-your-seat kind of page-turner. But it was a bit of a let-down after all the 5-star or A+ reviews I’ve read for it. Don’t listen to just one opinion. Check out some other reviews for this one before you decide to believe me.
Gareth von Kallenbach (980 KP) rated Tropico 6 in Video Games
Aug 14, 2019
Tropico 6 takes the familiar city builder game and turns it on its head a bit. You begin your life as El Presidente with the ability to customize the look and feel of your miniature ruler. Not only dealing with his/her physical attributes, but also defining their personality type. This provides special in-game bonuses which can affect your influence with the super-powers or even the internal factions themselves. Your next option is to design what your palace will look like, everything from roof-top holographic images of yourself, to the type of wall that surrounds your palace. While these are really nothing more than decorative facades on which you will build your spanning empire, it’s these little touches where Tropico really shines.
For those who haven’t played Tropico before, there is a two-hour tutorial that takes you through not only the basics, but some of the advanced concepts as well. It introduces the player to not only specific buildings, but also some of the more in-depth features that are provided. Concepts such as firing an individual from a building and closing the opening job requisition or identifying rebels and putting down uprisings are all covered in detail here. The tutorial however barely scratches the surface as to all the things that can be done. Thankfully Tropico 6 includes fifteen story missions that take you through numerous game concepts and challenges to build upon what the tutorial has taught you.
There are essentially two ways one can play Tropico 6, there are the story missions as well as the sandbox mode. While players will likely be quick to want to jump into Sandbox mode and begin cultivating their own island, there are compelling reasons to play through the story missions first. The story missions are not truly connected to one another, and while you must complete several to unlock them all, there isn’t an order in which you need to play them. If you go in order, the game will take you through the various “Era’s” that are new to the series. Starting with Colonial times where you regularly need to appease the crown until you can raise enough revolutionaries (or money) to claim your independence. Working your way through the World Wars (which roughly cover the events between World War I and World War II), into the Cold war and finally Modern Times. Each of the Eras unlock access to specific technology and buildings, ensuring that each Era provides a unique challenge to overcoming certain obstacles. Each story mission tasks you with a specific goal and places several obstacles in your way. Everything from claiming independence in the first mission, to going after the seedy underbelly of crime and bringing down a notorious kingpin. The story missions themselves last anywhere from one to several hours, ensuring plenty of game play in each one.
Tropico 6 brings a lot of new concepts and gameplay to the series. The game now takes place on a series of islands interconnected with docks and bridges. It’s easy to focus on your main island only to forget your others, and some missions will task you with specific goals that can only be created outside the main island. It’s a good introduction to thinking on a wider scale. Additionally, you can build a pirate cove that allow you to send pirates on raids. These raids involve everything from “rescuing” educated people or stealing wonders from around the world, like the Eiffel Tower or the Statue of Liberty. A new character known simply as “The Broker” provides opportunities to raise cash for your swiss bank account. The swiss bank account is a private account for El Presidente’ and allows him to purchase items from the Broker. These can be anything from blue prints that unlock buildings at a cheaper price, or the opportunity to automatically complete a demand without having to do the grunt work behind it. Election speeches also make their return to Tropico 6, elections are held every ten years to ensure you are keeping the people in your island nation happy. Lose an election and you lose the game, fairly straight forward. One opportunity to sway your people is to craft election speeches from the four categories. These include acknowledging an issue (like entertainment or health care), praising one of the four factions that exist on Tropico, blaming a super power (Axis or Allies) for the current state of affairs and finally making a promise to address a specific issue. Be warned however, that each of these choices can hold severe consequences and note that a promise to address a concern means you’ll be focusing on that before the next election.
Each of the folks who inhabit the island are individuals. You can literally select any person walking down the street and identify who they are, how they are leaning in the upcoming election, what political party they belong to and even where they work. If someone is a political rival you can bribe them to choose your side, if a particular set of rebels are causing issues you can have them arrested or locked up in an asylum. You can even execute any individual you want; however, this will have lasting consequences. The amount of detail is staggering; however, Tropico 6 does an excellent job of allowing you to be as micro managing as you want to be. While you can certainly go in and fire individuals from the various businesses that pop up, you certainly don’t have to.
Graphically Tropico 6 is a spectacle in itself. Everything from the waves as they slowly crash upon the shoreline, to the awe-inspiring sunsets. It’s certainly one of the most beautiful city builders around. Each building is unique enough to identify it easily and each has its own unique flavor all to itself. Even with all of this, I never encountered any hiccups in performance, and load screens are pretty much left to new games. Its soundtrack has a distinctive island flair to it, and while the longer you play the more repetitive it becomes, I never felt the urge to simply mute it. In fact, I found myself humming some of the tunes while doing chores around the house…yes it can get in your head like that.
Tropico 6 does have some flaws, but nothing truly game breaking. The road construction tool, while doing it’s very best to identify the best path you wish to take, will sometimes go a bit crazy. Spaces between buildings which should allow for careful road placement will be blocked for unknown reasons, which can force you to destroy existing buildings if you haven’t planned for expansion appropriately enough. With so much to do, some of the specific tools or buildings can be a bit difficult to find, in particular once you “acquire” a world wonder it took me several attempts to locate where you can go to actually place it. Again, nothing that stops the game in it’s tracks, and certainly some things that can easily be patched in later releases of the game.
Tropico 6 is all about freedom, the freedom to rule your tiny island kingdom the way you want. Well… at least the way you want as long as you can appease the numerous factions and ensure you get re-elected in the next general elections. You are free to do as much or as little as you want, and you are free to dig in as deep as any city builder type game allows you to go. The included stories ensure that you have at least 40-50 hours of defined content, but it’s the limitless playability of the sandbox setting where the game truly shines. The game isn’t perfect, but it’s about as close as city-builder games can get these days. It’s mix of humor, city management, and that one-more turn itch will keep you playing long after you told yourself you should go to bed. Long live El Presidente’! Viva Tropico!
What I liked: Variety of Story Missions, Excellent Tutorial, Amazing visuals
What I liked less: Road tool seems a bit finicky, some items are difficult to locate
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LoganCrews (2861 KP) rated When Will I Be Loved (2004) in Movies
Jul 4, 2021 (Updated Jul 4, 2021)
A deeply, *deeply* misogynistic, artsy-fartsy disaster of stratospheric proportions where every slimebag man has some idiotic 'philosophical' defense as to why they need to manipulate this woman into letting them fuck her - made by a known serial sexual predator. I felt complicit for even entertaining the idea to watch such dogshit, like I needed a military-grade chemical shower after seeing it. Or to at least bleach my eyes. Might be the worst movie I've ever seen, if not then certainly somewhere down in the bottom 5 or 10. Written, edited, and shot like a bad high school student project with this unbearable non-story which rips off - of all movies - 𝘐𝘯𝘥𝘦𝘤𝘦𝘯𝘵 𝘗𝘳𝘰𝘱𝘰𝘴𝘢𝘭 (by name, in fact)? Neve Campbell has sex with another women (without showing any skin of course) behind a transparent mesh curtain scored to a shitty Bach cover - imagine if that episode from "South Park" where the people smelled their own farts was real and you'd get this depth-free piece of shit. As cynical, uninvolved, and up-its-own-ass as 𝘛𝘩𝘦 𝘋𝘳𝘦𝘢𝘮𝘦𝘳𝘴 is, at least that one actually went through with its promise of provocation. 𝘍𝘪𝘧𝘵𝘺 𝘚𝘩𝘢𝘥𝘦𝘴 𝘰𝘧 𝘎𝘳𝘦𝘺 is unironically more provocative than this. Effectively just a series of bullshit conversations that go nowhere and shit-tier sex scenes more poorly thrown together than that one from Twilight: Breaking Dawn Part I. And then it also features horrible ass songs on the soundtrack because of course it does. One of the rare movies to bag Roger Ebert's highest rating... which was also 'earned' by fellow turds 𝘛𝘩𝘦 𝘎𝘰𝘭𝘥𝘦𝘯 𝘊𝘰𝘮𝘱𝘢𝘴𝘴 and 𝘛𝘩𝘪𝘳𝘵𝘦𝘦𝘯 𝘊𝘰𝘯𝘷𝘦𝘳𝘴𝘢𝘵𝘪𝘰𝘯𝘴 𝘈𝘣𝘰𝘶𝘵 𝘖𝘯𝘦 𝘛𝘩𝘪𝘯𝘨 (which - awful as they are - are masterpieces compared to this) so it shows how much that distinction is worth lmao. Shoot me now.
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Dec 20, 2021
Sassy Brit (97 KP) rated Then She Was Gone in Books
Jun 5, 2019
I think you can tell where this one is heading…
Admittedly, I guessed pretty early on, what was going to happen and how Noelle was involved in the whole situation. Yes, I’m being cryptic here, trying hard not to reveal spoilers for anyone who has not read this yet. But, even the blurb is an unsubtle clue. What blew me away was what was really going on with Laurel’s new boyfriend, Floyd in the final scenes. The way Lisa Jewell connected everything together and revealed the truth made this a very exciting read.
Was Floyd really as bad as Jake’s girlfriend, Blue had thought? Could he really be blamed for his actions bearing in mind his upbringing and how he came to be with Poppy? Would there ever have been a right time to reveal all? It’s bit like those situations when you mean to call someone up, but forget, and keep forgetting until much later. Only by then, so much time has passed it feels too late to ring at all. But in Floyd’s case, and in this analogy, he doesn’t even own a phone…
I thought the plot was a little bit far fetched, but despite this it worked. In fact, as we hear what really happened to Ellie, I found myself thinking the theme had changed from psychological thriller to borderline horror. By the time I got to the end I was positive this was a four star read, and then the last page did it for me. I shed a tear! Yep, I thought it was sad and unless my hormones are playing up for some odd reason, that last page did it for me. In between howling and sniffing, I moved my 4 stars to a 4.5 star rating! Oh, Lisa Jewell, please promise me you’ll never go back to chicklit! I cannot wait to see what you come up with next in this genre. I await to be dazzled! (And I don’t have to wait long as Watching You is due out in July).
Clever, moving and addictive reading.