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Black Mirror - Season 4
Black Mirror - Season 4
2017 | Sci-Fi
USS Callister - 7.5

A fascinatingly geeky episode, all else aside. Not only are there references to almost every significant sci-fi meme (in the true sociological sense of the word) you can think of, but there are also many links to past and even future Black Mirror episodes. It really is a spot the clever touch piece of the ensemble. Deceptively colourful and lively, this is a dark idea – taking identity theft to the next level and using stolen DNA to replicate and then trap a person in a virtual world where you are god. Jesse Plemons takes on two personas and has never been seen to such effect as in this rare lead role for him. Nominated for 8 Emmys and winning 4, the start to season four in late 2017 was a strong one, and a real indicator that the Universe of Black Mirror is all intrinsically linked. As I say, geek heaven! Points for spotting Kirsten Dunst in an unspoken cameo…

Arkangel - 6

Notable for the first big guest director credit of one Jodie Foster. This one moves from creepy idea to hard to swallow nonsense very quickly. Returning to the idea of brain implants and using the eyes of a person as a recorder than can be manipulated, the idea of aparent using such tech to protect a child is fine on the surface. But when you go deeper, it is impossible to imagine a parent stupid enough not to see the drawbacks and dangers of it, and fantastical to imagine the child not questioning it as they get older. Apart from a memorable moment of violence that works well in the context of the story, this episode largely doesn’t really work.

Crocodile - 7

An almost unrecognisable Andrea Riseborough is the best thing about this bleak thriller type episode, often compared to Scandi-dramas like The Bridge. It starts with a haunting accidental death and cover up scenario, progressing to a breakdown manifested in two very different ways. Once again, the tech on display is a machine not unlike the Voight-Kampf of Blade Runner, which can translate memory into images. The intrigue and tension are great, and when things really kick off, we find ourselves yelling “just stop” at our screens! Trouble is, the final twist undermines it all, by crossing the line of irony and into comedy. Memorable, but not in the top ten for me.

Hang the DJ - 8.5

Now, this one I really like! The unlikely chemistry of Joe Cole and Georgina Campbell, as two guinea pigs using an intense dating app in some vague dystopia, hits the right tone from the start and keeps you gripped. The basic idea being that the app tells you how long a couple can be together, before parting, whether they want to or not. The promise of the system being that in the end there is a 99.8% chance of finding your “perfect” partner. The empathy for the leads is huge by the time it comes to the inevitable conclusion that they must rebel to escape their fate and be together. What happens next: the simplicity, yet detail of the twist is absolute genius! Leaving you with a wry smile and a very strong lasting impression. Artistically, not he strongest; in terms of pure writing, one of the very best.

Metalhead - 7

Perhaps unfairly, this episode, shot in gorgeous black and white, is the lowest rated of all Black Mirror episodes on IMDb. David Slade, the man responsible for films such as Hard Candy and 30 Days of Night directs, and it is apparent this is going to be a minimal mood piece, with standard psychological horror elements. The most obvious comparison is The Terminator, but there is more going on than that. What I like about it is the ambiguity. How we got to this place and where “home” is and who is left there, are all left to our imagination, as we watch Maxine Peake struggle to survive against a machine that will not stop. I think many reject it out of hand because it is too vague and has little in the way of a clever twist. But, as a character study it works fine. Shorter than most, at 41 minutes, perhaps even that is a push, given the simple idea, which does have short film vibes pouring out of it. I can’t say I don’t like it though…

Black Museum - 8

A fitting end to season four was the trick of paying homage to old anthology horror movies of the 70s, where artifacts that link to dark stories are collected in one place and re-told by a perhaps sinister narrator. There are plenty of clever nods to recognisable props and images from earlier episodes, as well as new stuff that may have future significance, that,even more than USS Callister, this episode is basically one big Easter egg. Letitia Wright, best known from her role in Black Panther, to date, shows star quality in a tricky part that basically requires her to listen and wait patiently until the satisfying pay-off. The three linking tales of a doctor who becomes addicted to pain via an empathy implant; a dead mother whose soul is trapped in a childs toy forever; and a murderer condemned to relive his execution over and over for the gratification of paying customers – are all captivating within themselves, and fit into the macabre tongue in cheek vibe well. Thankfully, the climax does make it all gel and make sense, and we leave the season on a high, reflecting our own sense of “justice”.
  
The Kitchen (2019)
The Kitchen (2019)
2019 | Action, Crime, Drama
Times are tough in Hells Kitchen, people need to diversify to stay on top. Three gangsters decide to do just that but manage to fall on the wrong side of the law on their first outing. As they are locked up their wives are left to pick up the pieces. They'll be looked after, that's the promise they hear but the money they get won't even cover their rent.

The three women are desperate but see an opportunity in the gap their imprisoned husbands have left. What the mob needs is a woman's touch.

Melissa McCarthy amuses me, her comedy really hits the spot, then she appeared in Can You Ever Forgive Me? and I was so happy to see she could do drama too. Tiffany Haddish was much the same, I've seen her in lots of comedy and find her to be entertaining (if a little over played) so when her name popped up on this I was interested to see how she handled "sensible". I was very pleased with the result, but we'll get there.

The look of everything in The Kitchen felt spot on. All the little touches really pulled the 70's feel together and gace each character their own vibe that lined up perfectly with their development through the film.

Music certainly helped on this front, though part of me was sad that they used "It's A Man's Man's Man's World." I know it fits perfectly with the tone and the subject but it felt so cliché for that to be the first thing we go and I actually sighed when it came on.

Our three wives make an interesting mix as a team, a collection that you couldn't see being friends under normal circumstances but they've been brought together out of necessity. I liked the way we got to see their lives unfold from the beginning. Their home life with their husbands and then their reactions as the men are charged. Kathy looking upset, Ruby with a look of disappointment that he should have been smarter, and Claire's smile as the court gives her a reprieve from his violence.

We see their progression to becoming a success in town happen quite quickly on screen and I thought that worked well. It left all the internal politics out until there was something bigger at stake to deal with.

The women all take on a path of their own, it diversifies their abilities but you know that something has to give. Every little piece that's added to their story felt like it was right to be there, nothing was unnecessary.

There's a certain amount of stereotype acting in The Kitchen but it works well when it comes to the gangs and their interactions together. Both Kathy (McCarthy) and Ruby (Haddish) have that in them too at one point or another but it's a little less evident in general.

As I said at the beginning, Melissa McCarthy's step into drama had been a hit with me and her portrayal of Kathy was no different. She went from an attentive wife and mother who minds her own business to a mob boss and entrepeneur, it's such a smooth transition that you'd wonder if she was doing something fishy on the side already.

Tiffany Haddish was amazing too, her dramatic skills really brought Ruby to life and it was a wonderfully believable performance.

Then there's Claire played by Elisabeth Moss. She's had great success in The Handmaid's Tale and I do binge watch that once the series is out, but truth be told I don't really like they way she brings her character in either to life. Claire is a woman abused by her husband, she's attacked by a homeless man and then "rescued" by Gabriel, a hitman who has skills that become and obsession for her. Her transition is the only one that doesn't sit right, yes I believe she'd try to take back her power wherever she could but her whole arc seems a little crazy.

As a crime drama it's probably missing something to take it over the line into an amazing effort but I enjoyed it for the most part. It didn't leave things unanswered and with so many different strands going on that was entirely possible.

Passing comment... I love Common, he needs to be in all the things.

What you should do
It's worth a watch when it hits streaming sites.

Movie thing you wish you could take home
Some quality retro clothing.
  
I Am Not Okay With This
I Am Not Okay With This
2020 | Fantasy
Proof that Netflix can rule your life, in an OK way, I guess. Every time I have dropped in for the last two weeks, this is the show they went out of their way to push on me. I watched the trailer and thought hmm, I don’t get it… but after relentless publicity I ended up watching the entire first series within 36 hours of its release on February 26th. Which is easy enough to do, as the entire first series only lasts 2 1/2 hours, in 7 x 23 minute easy to swallow episodes. Another nice tactic for the attention deficient generation.

Based on the graphic novels of Charles Forsman, who also gave us The End of the F***ing World – an equally dark edged teen angst story, that has had 2 full seasons of similarly short episodes. It also continues the partnership of that series’ main director, British born Jonathon Entwistle, who seems happily stuck with this genre on his, as yet, limited CV. It stars the quirky charm of Sophia Lillis, best known from the It reboot movies, and Wyatt Oleff, also plucked from that franchise. And, oh yeah, it shares production credits with a small show called Stranger Things; so it has a pop culture pedigree 100% guaranteed to attract a young audience.

In terms of tone and direction, it does wobble at the beginning, but also shows a lot of promise, thanks largely to the watchability of Lillis, who is perfectly cast as a nervy, nerdy teen with a lot of smarts, but not too many friends. The humour is black, the satire subtle, and the delivery is disarmingly adult; on the surface this is a high school comedy, but underneath it is a fucked up, biting exploration of grief, paranoia and anger (mis)management – it pushes boundaries on content, visually and in use of language that only Netflix can endorse and get away with. Which of course is what audiences want!

The premise is that after the suicide of her father, 17 year old Sydney Novak is having some emotional issues beyond the normal teenage stuff of zits on your thighs. As she keeps a secret journal to document her worries and thoughts (heard in voice-over consistently, giving it a definite graphic novel thought bubble vibe) we are in from the start on the possibility she may have a dubious superpower linked to being pissed off.

It takes a while for that aspect to kick in, however, so don’t expect big, showy, superhero set pieces; this is a comedy drama that borrows from every teenage trope available, and is focussed more on the troubles of high school, a single mom and general growing pains. It is funny – I laughed, and found it a charming mix of something really modern feeling, but with retro vibes; it is clearly 2020, but could be 1985, a trick Stranger Things has taught them well.

Really, it is almost all over before it gets started, with these brief episode times – which is smart; no time to waste, so it moves along, and is always endearingly entertaining. In essence, what we have here is a 2 1/2 hour pilot show, chopped into bite sized chunks and released as a tease for the main show, which will be series 2. Think of it as an origin story, if you will. Undoubtedly, that 2nd series is already on the way. Early critical response is solid, and in about another month you will be hearing everyone and their cat talking about it, for sure.

The lack of originality didn’t massively bother me, as you could see what they were trying to do with it, and the large appeal is to recreate a teen world that feels familiar and comfortable, and then play with those preconceptions, choosing the right moments to flip it upside down. Which eventually it does. The final episode of seven is an absolute doozy! Talk about teasing cliff-hangers! They really know how to keep us hooked!

The best thing about it, by a country mile, is the obvious star quality of Sophia Lillis, who must surely use this as a stepping-stone to a fine career, if she can master the emotional scenes as well as the charming quirky ones, at which she already excels. She reminds me a lot of Ellen Page, without the unlikely gravitas… yet. There is time to mature. I will be there for season 2 for sure, so it will be exciting to find out where it all goes next – this is a big opportunity for a BIG little show. I am only half sure they won’t fuck it up…
  
Strange Weather
Strange Weather
Joe Hill | 2017 | Fiction & Poetry
4
6.0 (2 Ratings)
Book Rating
Strange Weather is the first bit of fiction I’ve managed to snare by Joe Hill. I heard some pretty great things about his work, but it’s possible I took those praises a little too much to heart. Rating this book doesn’t come easily. To quote what I told a friend on Twitter, reading Strange Weather felt like an attempt at chewing the gristle on steak. That is, wrong and uncomfortable, but not in a good way. I’ve decided to divvy my review up based on each storry.

SNAPSHOT

“Snapshot,” though a bit lacking in style, is one of two stories in this small collection that I found myself capable of tolerating. I figure it’s because this short tale embodies a sort of Twilight Zone and Night Gallery feel. It read the quickest out of the four stories and I found myself nearly in tears at its conclusion, so the best I can say about it is that I either felt something, or my emotions went bonkers again.

LOADED

The second shorty story in Hill’s collection, “Loaded,” is a bunch of driveling bullshit, for lack of a better word. I’m all about our Second Amendment Rights; I even have a cup that says “Don’t ban guns, ban idiots,” but this story encompasses the stereotypical idea that every gun owner or enthusiast is a batshit crazy blowhard that’s just looking for a reason to go off. I have friends and family that appreciate this machinery, that agree people should under go background and mental wellness checks prior to purchase of a fire arm, but this? This story just adds fuel to a fire that seeks kindling via blame on inanimate objects, rather than the person behind them. The main guy of “Loaded” shows us exactly how restricting gun ownership will fail so hey, better hurry and make it entirely illegal right? Oh, and let’s not get started with the over-saturation of Social Justice Warriorness in this piece. I’m all for equality, but this? This just reeks of extremism in a way that I almost abandoned the book as a whole.

ALOFT

“Aloft” is by far the best in this collection of short stories. An embodiment of the collections title, the main character encounters something unusual while fulfilling a dead friend’s promise and from there, things really take a turn for the bizarre. While I feel Hill gives us a bit too much exposition in this tale, there are many things about it that I feel should be appreciated. For instance, the next time anyone asks me what it’s like to have ulcerative colitis, I’ll probably ask them if they’ve read “Aloft”‘ by Joe Hill, because let’s face it: the torment Aubrey goes through gastrically (is that even a word?) in this story is a pretty damned accurate depiction of the suffering people with Crohn’s and Colitis endure.

RAIN

The final story in Hill’s collection seemed like it could have had a loft of potential. “Rain” further supports the title of the collection when a torrent of crystal nails fall from the sky to impale poor, unexpecting citizens. So what’s the problem then? “Rain” is so fundamentally flawed that it’s just… no. First, Hill is more obsessed with making fun of Trump in this story than the events that occur. This isn’t a bad thing – I absolutely loathe Trump, especially considering his policies may very well shorten my lifespan significantly. “Rain” is more a mockery than the story it could be. At least the twist at the end was fairly amusing, but by that point all I could do is roll my eyes in frustration.

CONCLUSION

Joe Hill’s Strange Weather is probably a poor choice for first time introduction to his work. In fact, it’s almost a deterrent considering it’s the first book by him that I read and I was ecstatic about receiving a review copy. It is with a bit of a heavy heart for the sake of disappointment that I am forced to conclude my review with a largely poor rating. Part of my compliance with FTC guidelines as a reviewer requires that I disclose when I read a free book in exchange for an honest, unbiased review. In this case, I’d like to thank Edelweiss and HarperCollins/William Morrow for this opportunity.
  
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Darren (1599 KP) rated 13 Sins (2014) in Movies

Jun 20, 2019  
13 Sins (2014)
13 Sins (2014)
2014 | Horror, Mystery
7
8.0 (5 Ratings)
Movie Rating
Story: 13 Sins starts as Elliot Brindle (Webber) about to get married to Shelby (Wesley) and start his own family but because he isn’t as ruthless in his salesman job he loses his job making it difficult to supporting his mentally disabled brother Michael (Graye) and his bitter father (Bower).

Running out of options a chance phone call promises him money for doing something as simple as killing a fly once complete Elliot gets a second phone call with the promise of more money for a task. With two challenges down Elliot get offered a chance to enter into a game to complete in 11 more challenges to get more money that could change his life forever.

When the challenge starts to become very twisted it grabs the attention of Detective Chilcoat (Perlman) but just how far will Elliot will go for the money.


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13 Sins gives us a horror thriller that pushes our character to the limit which is why I do think this is a very enjoyable. I will say it starts out slow and puts the character in a position that you would expect them to take the challenge by not knowing how far they would be pushed. This helps us think this would be hard to say no to. I will say this really pulls you in but I do think the certain moments at the end feel forced.

 

Actor Review

 

Mark Webber: Elliot Brindle is a down on his luck salesman who is about to get married, have his own child all while supporting his mentally disabled brother and alcoholic father. When he gets phone call he gets a chance to end all of his money troubles by completing a set of challenges, this will test Elliot to the very limits leaving us to wonder how far he will do. Mark is great in this role making us feel like he really is an average man struggling.

Devon Graye: Michael Brindle is the mentally disabled brother of Elliot who is about to find himself back in a home if his brother doesn’t find money to support him. Devon seems like an important character that just seems to get forgotten through the final outcome of the film.

Rutina Wesley: Shelby is the fiancée of Elliot who is getting ever so upset with Elliot on the day of the challenges because he is coming off distant but her relationship is important to everything that is happening. Rutina is basic in this supporting role because we don’t get the screen time.

Ron Perlman: Detective Chilcoat takes the case that Elliot finds himself causing him to discover what has been happening for years. Ron is solid in this supporting role that has a moment that is worth the wait nearer the end.

Support Cast: 13 Sins has a supporting cast that is included in the game in ways you have to figure out how they are involved.

Director Review: Daniel Stamm – Daniel gives us a thriller that is shocking in places as we just have to see how far we see our character go.

 

Horror: 13 Sins has gore moments that shock but filled with suspense around the gore.

Thriller: 13 Sins keeps us on edge as we wonder what will happen next in the game.

Settings: 13 Sins doesn’t have the most iconic locations which helps make us think it is in a small city but with the bigger picture of the game doesn’t work.
Special Effects: 13 Sins has great special effects used throughout with the gore factors.

Suggestion: 13 Sins is one for the horror fans to watch. (Horror Fans Watch)

 

Best Part: Final twist.

Worst Part: Slow starting.

 

Believability: No

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

Similar Too: Would You Rather, Cheap Thrills

 

Oscar Chances: No

Budget: $4 Million

Runtime: 1 Hour 33 Minutes

Tagline: You don’t play the game. It plays you.

Overall: Surprisingly entertaining horror thriller keeping us guessing throughout.

https://moviesreview101.com/2016/10/03/movie-reviews-101-midnight-halloween-horror-13-sins-2014/
  
The Kringle Caper
The Kringle Caper
2020 | Card Game, Deduction, Puzzle
Ahh, Christmas. Most people’s favorite holiday (at least in the U.S.), and one that I am learning to like more and more every year, but only because of my wife and children. I was not really much of a Christmas kind of guy – Halloween is my jam – but seeing little faces light up with excitement while in their tiny pajamas just makes the heart swell. I don’t want to ruin too much for you all, but something has happened at the North Pole and I know my children would appreciate it so much if you could help Santa out. Thanks!

The Kringle Caper is a Christmas-themed escape room type card game. It consists of 18 cards and I found it much more difficult than its sibling, The Independence Incident, which I reviewed in July.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook (as there is none), but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase from your FLGS. -T

To setup, open the flaps of the box containing the cards, navigate to the provided website to launch a web-based companion app, and the game may officially begin!


As I do not wish to spoil anything about the game, I will merely state here that following directions, completing puzzles, and knowing a little something about the Christmas holiday will benefit players immensely. Sorry I cannot say more, I would rather you all experience it for yourselves.
Components. This game consists of 18 double-sided cards and a nifty little box to hold it all. The cards are all nice quality, and feature very specific artwork on them. I have no complaints about the components at all here. Grand Gamers Guild always provide great quality games.

Ok, be mad at me if you like, but I just cannot bring myself to go into great detail about the game mechanics, how to play, or what is really included. Just know that this is probably a game you will play once and pass along, or keep several years between plays so that it doesn’t become too repetitive and easy to solve.

I know reviews like these could be considered a cash grab normally, but we don’t accept payment for any of our reviews, so I will use this section to lay out what I like and what I do not like about this installment. I just love the idea of these types of games: small decks that provide so many decisions to be made, or puzzles to solve, and riddles to mull over. Personally, I prefer The Independence Incident, but not because I think this version is weaker, but rather because I was much more successful solving the cards by myself. It is difficult to recruit some of the gamers in my life to play these types of games, so if it can be played solo, that’s the option I will take. That said, I’m sure most people enjoy things more if they are inherently good at them, and such is the case for my preference between the two. That said, Purple Phoenix Games gives this one a festive, but sneaky, 4 / 6. I am glad to have played it, and look forward to passing it along to someone else who has yet to enjoy it.

I will say that I believe all gamers should try both versions, and I am excited to find and try the Halloween and Valentine’s Day versions as well. If you also enjoy these quick escape-room-style card games, give this one a shot, but please promise me you will also try the others as well. Now get out there and solve this mystery, little elf!
  
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Mothergamer (1521 KP) rated the PC version of Assassin's Creed Rogue in Video Games

Apr 3, 2019  
Assassin's Creed Rogue
Assassin's Creed Rogue
Action/Adventure
Contains spoilers, click to show
Next in my gaming backlog was Assassin's Creed Rogue. I was curious about the story because it is told from the Templar perspective via the assassin turned templar character Shay Cormac. It started out promising enough and then it was a long frustrating adventure in disappointment. There were just so many issues that I had with this game among the story and mechanics.


Shay Cormac, the protagonist of Assassin's Creed Rogue

Shay starts out as an assassin who seems full of promise, but is brash and quick with his temper. We see Achilles from AC 3 as a much younger man and he seems a little more aggressive here because of all the anger he has inside him from losing his family. He has high hopes for Shay however and things seem to be going fairly well until a trip Shay takes to Lisbon to get an artifact, yet when he took it he discovered it wasn't a normal Piece of Eden but an artifact that kept the world together. When Shay removed it, it caused a huge earthquake that killed a lot of people.

Of course Shay was angry and there is a huge fight between him and Achilles about it because he was convinced that Achilles set him up. In fact, Achilles had no idea that would happen and it makes things worse when he doesn't believe what Shay has told him. This is when Shay leaves the Assassins and joins with the Templars. The game is all about Shay's story in this moment and what he does to try and stop the assassins from getting more artifacts that will essentially destroy the world.

This is when the frustration, issues, and annoyance with the game come into play. Let's start with the ship controls. Yes, we're in the Americas again a la AC 3 which drove me up the wall with all its issues. I didn't mind until I tried sailing The Morrigan. This was clearly a copy and paste of Black Flag (which I loved) and I could forgive that if only the ship controls hadn't been so damn clunky. I couldn't understand why they were this clunky and awkward when in Black Flag they were practically flawless. There was no excuse for these controls and it made me miss Black Flag and the Jackdaw which was a much better ship.


The Morrigan, woohoo clunky sailing

Then there are the battles that involve running. It got pretty old fast when Shay would constantly be trying to climb buildings or trees when I didn't want him to. The controls for combat were clunky as well, plus there were moments where the game would freeze or Shay would be hanging in mid air for no reason at all. A few times I would get a black screen and the game wouldn't load at all. With all those issues, I truly don't understand how AC Rogue got all these great reviews from others and makes me wonder if we had played the same game, because it is not perfect at all.



Shay never doing what I want him to do during battles

The story started off interestingly enough, but then it just flops around and makes me despise Shay. I understand the story shows you that there really is no good or bad on either side and that both are flawed although they both claim to want the same goal of peace. I thought Connor was bad in AC3, but Shay is a whole new level of emo asshat. For someone who claims he doesn't want to kill innocents, kill others, and wishes the assassins and Templars would talk to each other he does a lot of killing of his former comrades and practically no talking at all. It's a lot of yelling bravado about how he wants to protect the world which is all well and good except for the part where he hunted down his fellow assassins and murdered them. I will never forgive the writers for him killing Adewale who was one of my favorite characters in Black Flag.

At the end it's not even satisfying when you realize this is all over a misunderstanding on behalf of Achilles who didn't believe Shay until the end when he sees for himself and realizes that he was right about the artifacts and telling the truth about what happened in Lisbon. There's the usual final battle and of course Shay kills his best friend who still believes in the assassins to the very end. Achilles is the only one left and of course Haytham Kenway (poor Edward Kenway would have hated to see that his son joined the Templars and became a total jerk) shoots Achilles in the shin making sure he'll never be able to get in his way again, but we know how that turns out later.

Here's the thing, Shay does question some of the things the Templars do as well and yet he still stays with them. Yes, the assassins aren't perfect but so many of the Templars are evil sadists and he thinks he's going to protect the world with them. Really? Rogue just ignores so much of the already established lore and gave me a character that wasn't likable at all and in fact made me want to shove him off a cliff at so many intervals. Even the side quests with taking over gangs wasn't enjoyable because of the frustrating game play mechanics. This was as disappointing as AC 3 and that says quite a lot. So this isn't worth it at all. You can just skip it and get the back story with Unity which I will be playing next.
  
Marvel United
Marvel United
2020 | Card Game, Comic Book / Strip, Fighting
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)

Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L

Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!

Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.

Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.


In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.

Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.


As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
  
A Raisin in the Sun
A Raisin in the Sun
7
6.8 (4 Ratings)
Book Rating
They honestly need more books like this. When my husband found out that I was getting A Raisin in the Sun by Lorraine Hansberry, he grew excited and he never does that unless it’s a science-related book. That was when I knew I was going to like this beautiful novel. When I started to read it, I rushed through it. Not in a “I just want to finish this book” way, more like “I FREAKING LOVE THIS BOOK AND I DON’T EVER WANT IT TO END” way. That says something, right?

A Raisin in the Sun by Lorraine Hansberry

Genre: Literary Classic, Play, Drama, Fiction

Synopsis: First produced in 1959, A Raisin in the Sun was awarded the New York Drama Critics Circle Award and hailed as a watershed in American drama. Not only a pioneering work by an African-American playwright – Lorraine Hansberry’s play was also a radically new representation of black life, resolutely authentic, fiercely unsentimental, and unflinching in its vision of what happens to people whose dreams are constantly deferred. In her portrait of an embattled Chicago family, Hansberry anticapted issues that range from generational clashes to the civil rights and women’s movements. She also posed the essential questions – about identity, justice, and moral responsibility – at the heart of those great struggles. The result is an American classic.

Audience/Reading Level: Middle School +

Interests: Plays, dramas, literary classics, racial segregation, women’s movement, 50s era.

Point of View: Third Person Omniscient

Difficulty Reading: Not at all, I rushed through it because I loved it so much! As in some of Shakespeares plays, you don’t get stuck on the general language of the era it was written, as it’s written close to a book you would get from this era.

Promise: “Award-winning drama of the hopes and aspirations of a struggling, working-class family living on the South Side of Chicago connected profoundly with the psyche of black America–and changed American theater forever.” – It did. 🙂

Insights: I love reading plays as it’s a way to step out of a comfort zone of reading Young Adult novels. It gives me a chance to dip into my theater/acting side and use what I’ve learned from theatre classes. A Raisin in the Sun is a well-written American classic that honestly should be read in every school from middle school and up. The lessens that are taught throughout the play are subtle yet obvious which creates a background that we can use in our every day life.

Ah-Ha Moment: The moment that Beneatha came into the picture and was a total feminist. Man, she’s my favorite character besides Mama (Lena Younger) and her little plant.

Favorite Quotes: “Beneatha: Love him? There is nothing left to love. Mama: There is always something left to love. And if you ain’t learned that, you ain’t learned nothing. (Looking at her) Have you cried for that boy today? I don’t mean for yourself and for the family ’cause we lost the money. I mean for him: what he been through and what it done to him. Child, when do you think is the time to love somebody the most? When they done good and made things easy for everybody? Well then, you ain’t through learning – because that ain’t the time at all. It’s when he’s at his lowest and can’t believe in hisself ’cause the world done whipped him so! when you starts measuring somebody, measure him right, child, measure him right. Make sure you done taken into account what hills and valleys he come through before he got to wherever he is.”

“Mama, you don’t understand. It’s all a matter of ideas, and God is just one idea I don’t acept. It’s not important. I am not going out and commit crimes or be immoral because I don’t believe in God. I don’t even think about it. It’s just that I get so tired of Him getting credit for all the things the human race achieves through its own stubborn effort. There simply is no God! There is only Man, and it’s he who makes miracles!”

What will you gain: A haunting yet revealing play that will be as fresh of a read today, as it was in the 50’s.

Aesthetics: The entire play. The cover. The characters. The underlying meaning beneath it all. The era it was written and is based off of. Just everything about this little book.

“I want to fly! I want to touch the sun!”
“Finish your eggs first.”
  
40x40

Kristy H (1252 KP) rated The Guncle in Books

Jul 22, 2021  
The Guncle
The Guncle
Steven Rowley | 2021 | LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
A beautiful, funny, and sweet story of finding hope after loss
Patrick and Sara were best friends in college. Then she married his brother, had two kids, and life went on. Until Sara dies, leaving Patrick's niece and nephew motherless. Patrick has always adored Maisie and Grant--for small time periods. But when his brother Greg asks Patrick, aka "Gay Uncle Patrick," or "GUP," to take the kids for a bit, he's faced with a dilemma. It's time to actually step up. So GUP and the kids head to Patrick's house in Palm Springs, where Patrick leads the life of a very single (and gay) slightly faded actor. Once there, he institutes the "Guncle Rules" and they set out trying to survive. But as Patrick bumbles his way through parenting and trying to help his little charges heal, he realizes they may be helping them more than he could have ever imagined.

"He promised when they'd met that he would never let her go. And then life intervened. She went north and married his brother. He went west and found fame on TV. And slowly, over time, he did. Let go."

Oh this book. I'm not sure a book has ever made me cry so many times, yet I loved it so much. It's often sad but also incredibly funny and heartwarming. Rowley does something special here, capturing Patrick, Maisie, and Grant so beautifully and authentically. This is a lovely story about family and coming together after loss.

There's not much I can say to do this wonderful book justice. The Guncle is made up of a million little moments--obviously Maisie and Grant are hurting, but you learn Patrick is as well. Who needs who more? Patrick is bitingly caustic, and he talks to the kids as if they are tiny adults. But the warmth and love that comes across in his humor--that he uses as his shield--is so clear. The book is a quiet and beautiful journey of all three characters learning to live again, and it's so well-done. It's such a tender and honest story. And the acceptance that comes across here--oh, it just warmed my heart. (A scene where Maisie didn't want to wear her bathing suit, and Patrick didn't force her, but let her wear a t-shirt instead, promising to buy her a rash guard--well it brought tears to my eyes.)

I promise if you give this sweet book a try, you will love it. I love Patrick, Maisie, and Grant. I adored the welcoming message of the book. It's a sad premise, but a hopeful book. 4.5+ stars.