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Purple Phoenix Games (2266 KP) rated Marvel United in Tabletop Games
Sep 1, 2021
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.

Becs (244 KP) rated A Raisin in the Sun in Books
Oct 2, 2019
They honestly need more books like this. When my husband found out that I was getting A Raisin in the Sun by Lorraine Hansberry, he grew excited and he never does that unless it’s a science-related book. That was when I knew I was going to like this beautiful novel. When I started to read it, I rushed through it. Not in a “I just want to finish this book” way, more like “I FREAKING LOVE THIS BOOK AND I DON’T EVER WANT IT TO END” way. That says something, right?
A Raisin in the Sun by Lorraine Hansberry
Genre: Literary Classic, Play, Drama, Fiction
Synopsis: First produced in 1959, A Raisin in the Sun was awarded the New York Drama Critics Circle Award and hailed as a watershed in American drama. Not only a pioneering work by an African-American playwright – Lorraine Hansberry’s play was also a radically new representation of black life, resolutely authentic, fiercely unsentimental, and unflinching in its vision of what happens to people whose dreams are constantly deferred. In her portrait of an embattled Chicago family, Hansberry anticapted issues that range from generational clashes to the civil rights and women’s movements. She also posed the essential questions – about identity, justice, and moral responsibility – at the heart of those great struggles. The result is an American classic.
Audience/Reading Level: Middle School +
Interests: Plays, dramas, literary classics, racial segregation, women’s movement, 50s era.
Point of View: Third Person Omniscient
Difficulty Reading: Not at all, I rushed through it because I loved it so much! As in some of Shakespeares plays, you don’t get stuck on the general language of the era it was written, as it’s written close to a book you would get from this era.
Promise: “Award-winning drama of the hopes and aspirations of a struggling, working-class family living on the South Side of Chicago connected profoundly with the psyche of black America–and changed American theater forever.” – It did. 🙂
Insights: I love reading plays as it’s a way to step out of a comfort zone of reading Young Adult novels. It gives me a chance to dip into my theater/acting side and use what I’ve learned from theatre classes. A Raisin in the Sun is a well-written American classic that honestly should be read in every school from middle school and up. The lessens that are taught throughout the play are subtle yet obvious which creates a background that we can use in our every day life.
Ah-Ha Moment: The moment that Beneatha came into the picture and was a total feminist. Man, she’s my favorite character besides Mama (Lena Younger) and her little plant.
Favorite Quotes: “Beneatha: Love him? There is nothing left to love. Mama: There is always something left to love. And if you ain’t learned that, you ain’t learned nothing. (Looking at her) Have you cried for that boy today? I don’t mean for yourself and for the family ’cause we lost the money. I mean for him: what he been through and what it done to him. Child, when do you think is the time to love somebody the most? When they done good and made things easy for everybody? Well then, you ain’t through learning – because that ain’t the time at all. It’s when he’s at his lowest and can’t believe in hisself ’cause the world done whipped him so! when you starts measuring somebody, measure him right, child, measure him right. Make sure you done taken into account what hills and valleys he come through before he got to wherever he is.”
“Mama, you don’t understand. It’s all a matter of ideas, and God is just one idea I don’t acept. It’s not important. I am not going out and commit crimes or be immoral because I don’t believe in God. I don’t even think about it. It’s just that I get so tired of Him getting credit for all the things the human race achieves through its own stubborn effort. There simply is no God! There is only Man, and it’s he who makes miracles!”
What will you gain: A haunting yet revealing play that will be as fresh of a read today, as it was in the 50’s.
Aesthetics: The entire play. The cover. The characters. The underlying meaning beneath it all. The era it was written and is based off of. Just everything about this little book.
“I want to fly! I want to touch the sun!”
“Finish your eggs first.”
A Raisin in the Sun by Lorraine Hansberry
Genre: Literary Classic, Play, Drama, Fiction
Synopsis: First produced in 1959, A Raisin in the Sun was awarded the New York Drama Critics Circle Award and hailed as a watershed in American drama. Not only a pioneering work by an African-American playwright – Lorraine Hansberry’s play was also a radically new representation of black life, resolutely authentic, fiercely unsentimental, and unflinching in its vision of what happens to people whose dreams are constantly deferred. In her portrait of an embattled Chicago family, Hansberry anticapted issues that range from generational clashes to the civil rights and women’s movements. She also posed the essential questions – about identity, justice, and moral responsibility – at the heart of those great struggles. The result is an American classic.
Audience/Reading Level: Middle School +
Interests: Plays, dramas, literary classics, racial segregation, women’s movement, 50s era.
Point of View: Third Person Omniscient
Difficulty Reading: Not at all, I rushed through it because I loved it so much! As in some of Shakespeares plays, you don’t get stuck on the general language of the era it was written, as it’s written close to a book you would get from this era.
Promise: “Award-winning drama of the hopes and aspirations of a struggling, working-class family living on the South Side of Chicago connected profoundly with the psyche of black America–and changed American theater forever.” – It did. 🙂
Insights: I love reading plays as it’s a way to step out of a comfort zone of reading Young Adult novels. It gives me a chance to dip into my theater/acting side and use what I’ve learned from theatre classes. A Raisin in the Sun is a well-written American classic that honestly should be read in every school from middle school and up. The lessens that are taught throughout the play are subtle yet obvious which creates a background that we can use in our every day life.
Ah-Ha Moment: The moment that Beneatha came into the picture and was a total feminist. Man, she’s my favorite character besides Mama (Lena Younger) and her little plant.
Favorite Quotes: “Beneatha: Love him? There is nothing left to love. Mama: There is always something left to love. And if you ain’t learned that, you ain’t learned nothing. (Looking at her) Have you cried for that boy today? I don’t mean for yourself and for the family ’cause we lost the money. I mean for him: what he been through and what it done to him. Child, when do you think is the time to love somebody the most? When they done good and made things easy for everybody? Well then, you ain’t through learning – because that ain’t the time at all. It’s when he’s at his lowest and can’t believe in hisself ’cause the world done whipped him so! when you starts measuring somebody, measure him right, child, measure him right. Make sure you done taken into account what hills and valleys he come through before he got to wherever he is.”
“Mama, you don’t understand. It’s all a matter of ideas, and God is just one idea I don’t acept. It’s not important. I am not going out and commit crimes or be immoral because I don’t believe in God. I don’t even think about it. It’s just that I get so tired of Him getting credit for all the things the human race achieves through its own stubborn effort. There simply is no God! There is only Man, and it’s he who makes miracles!”
What will you gain: A haunting yet revealing play that will be as fresh of a read today, as it was in the 50’s.
Aesthetics: The entire play. The cover. The characters. The underlying meaning beneath it all. The era it was written and is based off of. Just everything about this little book.
“I want to fly! I want to touch the sun!”
“Finish your eggs first.”

Kristy H (1252 KP) rated The Guncle in Books
Jul 22, 2021
A beautiful, funny, and sweet story of finding hope after loss
Patrick and Sara were best friends in college. Then she married his brother, had two kids, and life went on. Until Sara dies, leaving Patrick's niece and nephew motherless. Patrick has always adored Maisie and Grant--for small time periods. But when his brother Greg asks Patrick, aka "Gay Uncle Patrick," or "GUP," to take the kids for a bit, he's faced with a dilemma. It's time to actually step up. So GUP and the kids head to Patrick's house in Palm Springs, where Patrick leads the life of a very single (and gay) slightly faded actor. Once there, he institutes the "Guncle Rules" and they set out trying to survive. But as Patrick bumbles his way through parenting and trying to help his little charges heal, he realizes they may be helping them more than he could have ever imagined.
"He promised when they'd met that he would never let her go. And then life intervened. She went north and married his brother. He went west and found fame on TV. And slowly, over time, he did. Let go."
Oh this book. I'm not sure a book has ever made me cry so many times, yet I loved it so much. It's often sad but also incredibly funny and heartwarming. Rowley does something special here, capturing Patrick, Maisie, and Grant so beautifully and authentically. This is a lovely story about family and coming together after loss.
There's not much I can say to do this wonderful book justice. The Guncle is made up of a million little moments--obviously Maisie and Grant are hurting, but you learn Patrick is as well. Who needs who more? Patrick is bitingly caustic, and he talks to the kids as if they are tiny adults. But the warmth and love that comes across in his humor--that he uses as his shield--is so clear. The book is a quiet and beautiful journey of all three characters learning to live again, and it's so well-done. It's such a tender and honest story. And the acceptance that comes across here--oh, it just warmed my heart. (A scene where Maisie didn't want to wear her bathing suit, and Patrick didn't force her, but let her wear a t-shirt instead, promising to buy her a rash guard--well it brought tears to my eyes.)
I promise if you give this sweet book a try, you will love it. I love Patrick, Maisie, and Grant. I adored the welcoming message of the book. It's a sad premise, but a hopeful book. 4.5+ stars.
"He promised when they'd met that he would never let her go. And then life intervened. She went north and married his brother. He went west and found fame on TV. And slowly, over time, he did. Let go."
Oh this book. I'm not sure a book has ever made me cry so many times, yet I loved it so much. It's often sad but also incredibly funny and heartwarming. Rowley does something special here, capturing Patrick, Maisie, and Grant so beautifully and authentically. This is a lovely story about family and coming together after loss.
There's not much I can say to do this wonderful book justice. The Guncle is made up of a million little moments--obviously Maisie and Grant are hurting, but you learn Patrick is as well. Who needs who more? Patrick is bitingly caustic, and he talks to the kids as if they are tiny adults. But the warmth and love that comes across in his humor--that he uses as his shield--is so clear. The book is a quiet and beautiful journey of all three characters learning to live again, and it's so well-done. It's such a tender and honest story. And the acceptance that comes across here--oh, it just warmed my heart. (A scene where Maisie didn't want to wear her bathing suit, and Patrick didn't force her, but let her wear a t-shirt instead, promising to buy her a rash guard--well it brought tears to my eyes.)
I promise if you give this sweet book a try, you will love it. I love Patrick, Maisie, and Grant. I adored the welcoming message of the book. It's a sad premise, but a hopeful book. 4.5+ stars.

The Bandersnatch (199 KP) rated The Hunchback of Notre-Dame in Books
Nov 7, 2019
The Hunchback of Notre Dame is set in 1829's Paris, France where the gypsy Esmeralda (Born Agnes) captures the hearts of several men including captain Phoebus and Pierre Gringoire but especially Quasimodo the bell ringer and his guardian the Archdeacon Claude Frollo.
Frollo orders Quasimodo to bring Esmeralda to him and after a lot of chaos where the guards under Phoebus capture Quasimodo, Gringoire is knocked out and only rescued from hanging when Esmeralda saves him with promise of marriage and Quasimodo flogged and placed on a pillory for several hours of public exposure. When Esmeralda is accused of attempted murder Quasimodo helps by giving her space in the cathedral of Notre Dame under law of sanctuary. Frollo finds out that the court of parliament has voted the removal of Esmeralda's right for sanctuary and orders her to be taken and killed. Clopin the head of the gypsies hears this and leads a rescue party to help Esmeralda. During the chaos Quasimodo mistakes who is wanting to help the Gypsy he loves and ends up in aiding in her arrest. Frollo after failing to win her love betrays Esmeralda and sends her to be hung. Frollo laughs as Esmeralda dies and is pushed from the top of the Cathedral by Quasimodo. Quasimodo dies of starvation after joining Esmeralda's body in the cemetery.
Victor Hugo began writing the book in 1829The novels original title was Notre Dame de Paris, it was largely to make his contemporaries more aware of the value of the Gothic architecture, Notre Dame Cathedral had been in disrepair at the time and along with other buildings which were neglected and often destroyed to be replaced by new buildings or defaced by replacement of parts of buildings in a newer style. During the summer of 1830 Gosselin demanded that Hugo complete the book by February 1831, Hugo -starting in September 1830- worked non stop on the book finishing it six months later. Several ballets, comics, TV show, theatre, music, musical theatre and films have been inspired by The Hunchback of Notre Dame most notably has been the 1996 Walt Disney animated movie of the same name.
I think that The Hunchback of Notre Dame is a very prolific book which promotes the fact that it doesn't matter what you look like on the outside, its how you deal with people and what is on the inside that counts. The books portrayal of the romantic era as an extreme through the architecture, passion and religion as well as the exploration of determinism, revolution and social strife adds to the ultimately magical make up of the book. I believe that most people would see themselves in the position of Quasimodo, Esmeralda and Phoebus rather than that of Frollo. I know I certainly wouldn't see myself otherwise.
Victor Marie Hugo was born on February 26th 1802 in Besançon. eastern Franche-Combe as the third son of Joseph Leopold Sigisbert Hugo (1774-1828) and Sophie Trebuchet (1772-1821). Victor was a French poet, novelist and dramatist of the romantic movement, he's also considered one of the greatest and best known French writers. Victors childhood was a period of national political turmoil with Napoleon being proclaimed Emperor two years after he was born and the Bourbon monarchy was restored before his 13th birthday. His parents held vastly different political and religious views which prompted a brief separation in 1803, during that time Hugo's mother dominated his education and upbringing. Hugos work reflected her devotion to king and faith. However during the events leading up to France's 1848 revolution, Hugos work changed to that of Republicanism and free thought. Hugo went on to married to his childhood sweetheart Adele Foucher in 1822 and they had five children.
Victor Hugo's works hold a vast collection of poetry, novels and music. His first Novel Han D'Islande was published in 1823 and he published five volumes of poetry between 1829 and 1840 which cemented his reputation as a great elagiac and lyric poet. Hugos first mature work of fiction was published in February 1829 by Charles Gosselin without his name attached, this would infuse with his later work Le Dernier Jour d'un Condamne (The last day of a Condemned man) and go on to not only influence other writers including Charles Dickens and Albert Camus, and be a precursor to Hugo's work Les Miserables published in 1862.
After three attempts Hugo was finally elected to Academie francaise in 1841and in 1845 King Louis-Phillipe elevated him to the peerage and in 1848 he was elected to the national assembly of the second republic. When Louis Napoleon the 3rd seized power in 1851 Hugo openly declared him a traitor to France then relocated to Brussels, Jersey (where he was thrown out of for supporting a paper criticising Queen Victoria) and ending up in guernsey where he remained an exile until 1870. after returning to France a hero in 1870 Hugo spent the rest of his life writing and just living and died from pneumonia on may 22nd 1885 at the age of 83. He was given a state funeral by degree of president Jules Grevy, more than two million people joined his funeral procession in Paris which went form the Arc Du Triomphe to the Pantheon where he was consequently buried, he shared a crypt with Alexandre Dumas and Emile Zola. Most French towns and cities have streets named after him.
Victor Hugo in my opinion is one of those naturally born creative souls who had felt compelled to both write and at least try to make the world a better place. He definitely attempted to do so from the positions he accumulated in his life time and despite this the three mistresses he had in his later years definitely shows that his love life left something to be desired.
And there you have it a book for all the ages, its definitely under the banner of AWESOME!!!.
Frollo orders Quasimodo to bring Esmeralda to him and after a lot of chaos where the guards under Phoebus capture Quasimodo, Gringoire is knocked out and only rescued from hanging when Esmeralda saves him with promise of marriage and Quasimodo flogged and placed on a pillory for several hours of public exposure. When Esmeralda is accused of attempted murder Quasimodo helps by giving her space in the cathedral of Notre Dame under law of sanctuary. Frollo finds out that the court of parliament has voted the removal of Esmeralda's right for sanctuary and orders her to be taken and killed. Clopin the head of the gypsies hears this and leads a rescue party to help Esmeralda. During the chaos Quasimodo mistakes who is wanting to help the Gypsy he loves and ends up in aiding in her arrest. Frollo after failing to win her love betrays Esmeralda and sends her to be hung. Frollo laughs as Esmeralda dies and is pushed from the top of the Cathedral by Quasimodo. Quasimodo dies of starvation after joining Esmeralda's body in the cemetery.
Victor Hugo began writing the book in 1829The novels original title was Notre Dame de Paris, it was largely to make his contemporaries more aware of the value of the Gothic architecture, Notre Dame Cathedral had been in disrepair at the time and along with other buildings which were neglected and often destroyed to be replaced by new buildings or defaced by replacement of parts of buildings in a newer style. During the summer of 1830 Gosselin demanded that Hugo complete the book by February 1831, Hugo -starting in September 1830- worked non stop on the book finishing it six months later. Several ballets, comics, TV show, theatre, music, musical theatre and films have been inspired by The Hunchback of Notre Dame most notably has been the 1996 Walt Disney animated movie of the same name.
I think that The Hunchback of Notre Dame is a very prolific book which promotes the fact that it doesn't matter what you look like on the outside, its how you deal with people and what is on the inside that counts. The books portrayal of the romantic era as an extreme through the architecture, passion and religion as well as the exploration of determinism, revolution and social strife adds to the ultimately magical make up of the book. I believe that most people would see themselves in the position of Quasimodo, Esmeralda and Phoebus rather than that of Frollo. I know I certainly wouldn't see myself otherwise.
Victor Marie Hugo was born on February 26th 1802 in Besançon. eastern Franche-Combe as the third son of Joseph Leopold Sigisbert Hugo (1774-1828) and Sophie Trebuchet (1772-1821). Victor was a French poet, novelist and dramatist of the romantic movement, he's also considered one of the greatest and best known French writers. Victors childhood was a period of national political turmoil with Napoleon being proclaimed Emperor two years after he was born and the Bourbon monarchy was restored before his 13th birthday. His parents held vastly different political and religious views which prompted a brief separation in 1803, during that time Hugo's mother dominated his education and upbringing. Hugos work reflected her devotion to king and faith. However during the events leading up to France's 1848 revolution, Hugos work changed to that of Republicanism and free thought. Hugo went on to married to his childhood sweetheart Adele Foucher in 1822 and they had five children.
Victor Hugo's works hold a vast collection of poetry, novels and music. His first Novel Han D'Islande was published in 1823 and he published five volumes of poetry between 1829 and 1840 which cemented his reputation as a great elagiac and lyric poet. Hugos first mature work of fiction was published in February 1829 by Charles Gosselin without his name attached, this would infuse with his later work Le Dernier Jour d'un Condamne (The last day of a Condemned man) and go on to not only influence other writers including Charles Dickens and Albert Camus, and be a precursor to Hugo's work Les Miserables published in 1862.
After three attempts Hugo was finally elected to Academie francaise in 1841and in 1845 King Louis-Phillipe elevated him to the peerage and in 1848 he was elected to the national assembly of the second republic. When Louis Napoleon the 3rd seized power in 1851 Hugo openly declared him a traitor to France then relocated to Brussels, Jersey (where he was thrown out of for supporting a paper criticising Queen Victoria) and ending up in guernsey where he remained an exile until 1870. after returning to France a hero in 1870 Hugo spent the rest of his life writing and just living and died from pneumonia on may 22nd 1885 at the age of 83. He was given a state funeral by degree of president Jules Grevy, more than two million people joined his funeral procession in Paris which went form the Arc Du Triomphe to the Pantheon where he was consequently buried, he shared a crypt with Alexandre Dumas and Emile Zola. Most French towns and cities have streets named after him.
Victor Hugo in my opinion is one of those naturally born creative souls who had felt compelled to both write and at least try to make the world a better place. He definitely attempted to do so from the positions he accumulated in his life time and despite this the three mistresses he had in his later years definitely shows that his love life left something to be desired.
And there you have it a book for all the ages, its definitely under the banner of AWESOME!!!.

Gareth von Kallenbach (980 KP) rated Injustice: Gods Among Us in Apps
Jun 19, 2019
Superhero games of often been a mixed bag for gamers. For every Batman Arkham Asylum, there are several titles that failed to deliver the goods and have been relegated to being largely forgettable efforts. Thankfully Injustice: Gods Among Us is a very nice surprise indeed. Not only is it a very solid and enjoyable superhero game, but it is a top-flight fighting game as well. The game is told over 12 chapters and each chapter requires the player to play as one of several heroes or villains. The story is propelled through cut scenes which outline a very detailed and elaborate threat to the world as well is the response that the various characters have to this situation as well as each other.
A typical chapter involves three or so fights that a character has to win in order to move on to the next segment. Since the game is done by the folks who created the recent and highly outstanding Mortal Kombat game this format should be very familiar to anybody who is a fan of fighting games. One of the nice features of the game is that it does not require the best two out of three in order for a player to advance. One victory is sufficient but players get a letter of armor protection over their standard health protection which requires players to inflict a severe amount of damage upon an opponent to win a match.
Should a player fall in battle there immediately able to retry it and after a few subsequent failures the opponent’s abilities ramp down to make advancement slightly easier. There are numerous combat moves available and they differ according to characters. This does require a bit of learning as oddly enough I found playing as Batman to be the most underwhelming character of the game. This is not to say it was not fun simply that I found his combat options rather mundane compared to that of other characters. Since Batman plays a large role in the game you could see how this could be slightly frustrating to me. Interestingly enough, Aquaman and Green Arrow were an absolute delight to play as I found their combat system to be much better suited for my style of play and really enjoyed the options I was able to employ as well as the phenomenal finishing moves that each character has available to them.
In one sequence I was getting pummeled quite severely by Nightwing who unleashed a furious attack on me which knocked me into a new locale. Interestingly enough, the new locale was right into the arms of Killer Croc who was holding a meeting with the penguin and other underworld types, who were kind enough to take the time to smack me around a bit before sending me back out to battle. There were also some interesting mini games such as shooting cars away that had been thrown at me and a very enjoyable one as the Joker or I had to deal cards at an oncoming enemy. Failure to successfully complete one of these mini games resulted in starting a level with the reduced armor capacity.
As the game went on I found myself really enjoying the story but becoming frustrated with what appeared to be a slower than normal reaction time from the characters. He did take a bit of adjustment to my gameplay style, but I was able to complete the challenge and finished the game despite some frustrations.
The game has some fantastic character surprises as well as some very interesting voice talent in it but what I find most amazing is the sheer value and variety of the game. Not only are there the story and online modes which in and of themselves would be more than enough to justify the purchase of the game. There are also challenge modes and scenarios such as S.T.A.R. Labs were various challenge scenarios involving different characters are available for players to test their skills in. This mode alone would’ve made a very interesting and rewarding game and the fact that there is both a story and online mode available really allows this game shine.
When you do with superheroes you must have a lot of belief suspended in order for the story to work. One such example was believing that certain characters could take the beating was being thrown down on them by Superman and come back for more with only a little bit of their armor or health diminished. That being said, I was always happy to dish out more for any of them who wanted it as I especially enjoyed the phenomenal ultra moves of each character as well as being able to interact with the background and bring certain objects into play. During one battle in a hangar, I was able to finish off the opponent by grabbing a tool chest and swatting them like a bug. Another scenario allowed me to pull a missile that was hanging overhead down upon an unsuspecting opponent.
The graphics and sound of the game are first rate and there is absolutely no reason why anybody who is a fan of comic books, superheroes, or fighting games should not get this game especially with the promise of new characters and scenarios being made available in the future through downloadable content. The list of characters in the game alone is impressive and this is truly a phenomenal experience for those who have been waiting for a games do justice to their favorite DC comics characters.
http://sknr.net/2013/04/29/injustice-gods-among-us/
A typical chapter involves three or so fights that a character has to win in order to move on to the next segment. Since the game is done by the folks who created the recent and highly outstanding Mortal Kombat game this format should be very familiar to anybody who is a fan of fighting games. One of the nice features of the game is that it does not require the best two out of three in order for a player to advance. One victory is sufficient but players get a letter of armor protection over their standard health protection which requires players to inflict a severe amount of damage upon an opponent to win a match.
Should a player fall in battle there immediately able to retry it and after a few subsequent failures the opponent’s abilities ramp down to make advancement slightly easier. There are numerous combat moves available and they differ according to characters. This does require a bit of learning as oddly enough I found playing as Batman to be the most underwhelming character of the game. This is not to say it was not fun simply that I found his combat options rather mundane compared to that of other characters. Since Batman plays a large role in the game you could see how this could be slightly frustrating to me. Interestingly enough, Aquaman and Green Arrow were an absolute delight to play as I found their combat system to be much better suited for my style of play and really enjoyed the options I was able to employ as well as the phenomenal finishing moves that each character has available to them.
In one sequence I was getting pummeled quite severely by Nightwing who unleashed a furious attack on me which knocked me into a new locale. Interestingly enough, the new locale was right into the arms of Killer Croc who was holding a meeting with the penguin and other underworld types, who were kind enough to take the time to smack me around a bit before sending me back out to battle. There were also some interesting mini games such as shooting cars away that had been thrown at me and a very enjoyable one as the Joker or I had to deal cards at an oncoming enemy. Failure to successfully complete one of these mini games resulted in starting a level with the reduced armor capacity.
As the game went on I found myself really enjoying the story but becoming frustrated with what appeared to be a slower than normal reaction time from the characters. He did take a bit of adjustment to my gameplay style, but I was able to complete the challenge and finished the game despite some frustrations.
The game has some fantastic character surprises as well as some very interesting voice talent in it but what I find most amazing is the sheer value and variety of the game. Not only are there the story and online modes which in and of themselves would be more than enough to justify the purchase of the game. There are also challenge modes and scenarios such as S.T.A.R. Labs were various challenge scenarios involving different characters are available for players to test their skills in. This mode alone would’ve made a very interesting and rewarding game and the fact that there is both a story and online mode available really allows this game shine.
When you do with superheroes you must have a lot of belief suspended in order for the story to work. One such example was believing that certain characters could take the beating was being thrown down on them by Superman and come back for more with only a little bit of their armor or health diminished. That being said, I was always happy to dish out more for any of them who wanted it as I especially enjoyed the phenomenal ultra moves of each character as well as being able to interact with the background and bring certain objects into play. During one battle in a hangar, I was able to finish off the opponent by grabbing a tool chest and swatting them like a bug. Another scenario allowed me to pull a missile that was hanging overhead down upon an unsuspecting opponent.
The graphics and sound of the game are first rate and there is absolutely no reason why anybody who is a fan of comic books, superheroes, or fighting games should not get this game especially with the promise of new characters and scenarios being made available in the future through downloadable content. The list of characters in the game alone is impressive and this is truly a phenomenal experience for those who have been waiting for a games do justice to their favorite DC comics characters.
http://sknr.net/2013/04/29/injustice-gods-among-us/

KittyMiku (138 KP) rated Expiation - The Whisper of Death in Books
May 23, 2019
I loved this series and this book more than I thought I would in the beginning. I thought I had cried a lot in the previous books, but this is the book that I cried a ton in. Between the birth of their son, their promise and all the attacks and unbelievable allies during the pregnancy, there was constantly something going on to keep you interested in and in the thought of what might happen. I hadn't known what to expect when Gemma became a Witch but I can tell you, what happened was not on my list of what I thought would happen. I really liked how Amore even included herself at the end. I have to say this book definitely wrapped up the story in such a beautiful way that it is hard to believe it is finally finished.
I would first like to say seeing the Witch's align with their enemies to help protect Gemma was amazing. It left a lot of suspense in the air. I had waited for them to battle constantly but the fact they worked together to protect Gemma was truly amazing and in some moments quite amusing. As we saw in Brokenhearted, Devina had some strong feelings toward Evan and she kept making it clear as she helped protect Gemma. She did everything to cause Gemma and Evan to gain doubt in their relationship and everything else. The Witches even went to school and caused some trouble while protect Gemma. I have to say those antics around Gemma's mortal friends were my favorite. It was fun and quite amusing. The Witches over all were amusing to see do things outside of their home world, Hell.
But it wasn't just the unlikely alliance but the touching moments with everyone involved. To see the baby be born and to witness how happy they were to receive the child was truly touching. I was very upset that she had to become a witch and in the worst way possible. She was killed before Evan could put his plan into action and to see him suffer and become willing to allow Sophia's poison causing everything she knew and love to be lost to her forever. I hated seeing that. I was heart broken for Evan and their baby. Gemma took her place in Hell and proceeded to be a fairly ruthless Witch. She enjoyed the tempting and harvesting of Souls. I found myself holding my breath, hoping it wasn't true and that it was just an act. To find out that her past was erased from her kept me holding on to hope that Evan would free her.
I quite enjoyed learning more about how the Witches worked and learning about Sophia. Though previous books gave us some insight to how Sophia is and about her past, it isn't until this final extension that you learn how truly dark Sophia is and how completely selfish she is. I mean, you can expect that from the devil and with her being the devil, I don't know why I would have imagined her being sweet or even someone I could love. I was not disappointed in how truly evil she was. Though, some of her actions still surprised me. Especially where Gemma and Evan were concerned. However, her getting what she wants didn't surprise me much. But how she went along with obtaining what she wanted was truly mystifying. I loved how Amore detailed and described her and how Gemma and Evan felt towards her. It kept the story moving forwarded and full of suspense.
However, it was the ending seeing Gemma, Evan and their son reunited, even though is was in Heaven. I found myself crying for the last forty pages or so. I was just truly amazed with the story and even though it left you in awestruck and happy, you can't help but wish things had been different. To have the three of them find another way to be together. I have to say overall this was just a truly amazing experience. I would rate this book five stars out of five stars. I would rate the series the same way. I was able to experience all kinds of emotions. I found this book to be exhilarating and truly touching. I did think this book was the most depressing of them all, but watching Evan struggle through so much could have that affect on anyone.
I would first like to say seeing the Witch's align with their enemies to help protect Gemma was amazing. It left a lot of suspense in the air. I had waited for them to battle constantly but the fact they worked together to protect Gemma was truly amazing and in some moments quite amusing. As we saw in Brokenhearted, Devina had some strong feelings toward Evan and she kept making it clear as she helped protect Gemma. She did everything to cause Gemma and Evan to gain doubt in their relationship and everything else. The Witches even went to school and caused some trouble while protect Gemma. I have to say those antics around Gemma's mortal friends were my favorite. It was fun and quite amusing. The Witches over all were amusing to see do things outside of their home world, Hell.
But it wasn't just the unlikely alliance but the touching moments with everyone involved. To see the baby be born and to witness how happy they were to receive the child was truly touching. I was very upset that she had to become a witch and in the worst way possible. She was killed before Evan could put his plan into action and to see him suffer and become willing to allow Sophia's poison causing everything she knew and love to be lost to her forever. I hated seeing that. I was heart broken for Evan and their baby. Gemma took her place in Hell and proceeded to be a fairly ruthless Witch. She enjoyed the tempting and harvesting of Souls. I found myself holding my breath, hoping it wasn't true and that it was just an act. To find out that her past was erased from her kept me holding on to hope that Evan would free her.
I quite enjoyed learning more about how the Witches worked and learning about Sophia. Though previous books gave us some insight to how Sophia is and about her past, it isn't until this final extension that you learn how truly dark Sophia is and how completely selfish she is. I mean, you can expect that from the devil and with her being the devil, I don't know why I would have imagined her being sweet or even someone I could love. I was not disappointed in how truly evil she was. Though, some of her actions still surprised me. Especially where Gemma and Evan were concerned. However, her getting what she wants didn't surprise me much. But how she went along with obtaining what she wanted was truly mystifying. I loved how Amore detailed and described her and how Gemma and Evan felt towards her. It kept the story moving forwarded and full of suspense.
However, it was the ending seeing Gemma, Evan and their son reunited, even though is was in Heaven. I found myself crying for the last forty pages or so. I was just truly amazed with the story and even though it left you in awestruck and happy, you can't help but wish things had been different. To have the three of them find another way to be together. I have to say overall this was just a truly amazing experience. I would rate this book five stars out of five stars. I would rate the series the same way. I was able to experience all kinds of emotions. I found this book to be exhilarating and truly touching. I did think this book was the most depressing of them all, but watching Evan struggle through so much could have that affect on anyone.

Emma @ The Movies (1786 KP) rated Dumbo (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
It may have been a mistake to see the original animated version before seeing this live-action offering. It's incorrect to say it's a remake, they've taken a 64-minute movie and stripped out the principle idea and made a completely new film that's near two hours long.
I'm going to start with the moaning, but bear with me because it'll get better, I promise.
Let's address the elephant in the room, no not Dumbo, but the fact that they made something live action when it's almost entirely talking animals. (And yes, I'm already concerned for Lion King.) To actually get some human characters in there they've turned it on its head and made the story about the circus and its family. I don't have a problem with them doing this but everything I saw in the run-up to the film made me believe that it was a remake and not an adaptation. Possibly I just got caught up in all the hype of the other remakes Disney are producing. but it did colour my impression.
It's evident that Disney have tried to account for the fact that people won't be getting what they loved so much from the original, everywhere there are nods to the original. All of this is sadly far from that nostalgic fun, instead it felt like a bit of a slap in the face. "Hey look!! Remember this bit?!!" There's a quick nod to the storks, Dumbo getting drunk, and possibly the creepiest of them all, that happy-go-lucky train... you really should have left that one alone.
We're also severely lacking in those wonderful songs. I had heard the Arcade Fire version of Baby Mine in a trailer and it gave me goosebumps, but while it's a lovely scene in the film the song itself doesn't hold nearly enough weight. Disney to me is as much about the music as it is about the story and in this instance they've dropped the ball.
With Tim Burton at the helm it was going to be bleak... but geez! Mum's dead, Dad's missing an arm from war... and that mad elephant scene? "I want to go bigger than spanking an animated child." "I don't think we can have a scene where we spank a child in this day and age." "No, you're right, first thing we're going to need is a coroner." There were a lot of things in this that cut a very fine line, and I think that it's crossed over into a film that isn't really for kids anymore.
Despite these quibbles they've managed to do something magical with Dumbo. All of that magic from the animated version is still there in this little fella. I don't know how you get that much emotion out of something that isn't there, it was wonderful. Dumbo's reactions to feathers throughout, that eyes wide excitement, and when he sees Colette "flying" up to him... honestly, I don't know how to describe it. Hands down my favourite bit has to be the pink elephants bit, Dumbo watching intently and his head bobbing along was so pure.
I still don't know how I feel about the acting in Dumbo, beyond our little pachyderm I was underwhelmed by the whole thing. I wasn't particularly fond of the child characters. They seemed to decide that Milly should be a role model to other little girls, "you can be a scientist", but I don't know that making a role model out of someone who isn't exactly likeable is the way to go with this. They've also given Milly and her brother, Joe, the appointment of elephant trainers, and that frustrated me no end too, but for completely over thought reasons.
Danny Devito was a treat, his character is obviously intended to be dislikeable but is allowed to get some redemption in the end, which was nice to see. His scenes with the monkey were particularly fun.
This review has taken me so long to write, I think that's mainly because I just don't know about these human characters. Holt Farrier (Colin Farrell), V.A. Vandervere (Michae Keaton) and Colette Marchant (Eva Green) all just don't do anything for me... they seem very much like padding for a film that probably shouldn't have been made.
I don't want to run into any major spoilers, but that ending... it needs mentioning... it's ridiculous and clichéd. There was a perfectly good ending point they could have taken but sadly someone made the choice that the "happy ever after" ending needed to be spelt out for everyone.
I am torn about this film. You couldn't have remade the original exactly as it was, mild racism and a drunk minor just aren't going to cut it in a kids film. Potentially there is a new version in there somewhere, but I'm not sure that this dark human heavy one was the way to go.
What you should do
It's the Easter holidays, those kids need to be entertained somehow, Dumbo would not be the worst choice you could make.
Movie thing you wish you could take home
I don't think I have room for a baby elephant, so if someone could just cut all the footage of him together and give me a DVD containing all those good feelings that would be great.
I'm going to start with the moaning, but bear with me because it'll get better, I promise.
Let's address the elephant in the room, no not Dumbo, but the fact that they made something live action when it's almost entirely talking animals. (And yes, I'm already concerned for Lion King.) To actually get some human characters in there they've turned it on its head and made the story about the circus and its family. I don't have a problem with them doing this but everything I saw in the run-up to the film made me believe that it was a remake and not an adaptation. Possibly I just got caught up in all the hype of the other remakes Disney are producing. but it did colour my impression.
It's evident that Disney have tried to account for the fact that people won't be getting what they loved so much from the original, everywhere there are nods to the original. All of this is sadly far from that nostalgic fun, instead it felt like a bit of a slap in the face. "Hey look!! Remember this bit?!!" There's a quick nod to the storks, Dumbo getting drunk, and possibly the creepiest of them all, that happy-go-lucky train... you really should have left that one alone.
We're also severely lacking in those wonderful songs. I had heard the Arcade Fire version of Baby Mine in a trailer and it gave me goosebumps, but while it's a lovely scene in the film the song itself doesn't hold nearly enough weight. Disney to me is as much about the music as it is about the story and in this instance they've dropped the ball.
With Tim Burton at the helm it was going to be bleak... but geez! Mum's dead, Dad's missing an arm from war... and that mad elephant scene? "I want to go bigger than spanking an animated child." "I don't think we can have a scene where we spank a child in this day and age." "No, you're right, first thing we're going to need is a coroner." There were a lot of things in this that cut a very fine line, and I think that it's crossed over into a film that isn't really for kids anymore.
Despite these quibbles they've managed to do something magical with Dumbo. All of that magic from the animated version is still there in this little fella. I don't know how you get that much emotion out of something that isn't there, it was wonderful. Dumbo's reactions to feathers throughout, that eyes wide excitement, and when he sees Colette "flying" up to him... honestly, I don't know how to describe it. Hands down my favourite bit has to be the pink elephants bit, Dumbo watching intently and his head bobbing along was so pure.
I still don't know how I feel about the acting in Dumbo, beyond our little pachyderm I was underwhelmed by the whole thing. I wasn't particularly fond of the child characters. They seemed to decide that Milly should be a role model to other little girls, "you can be a scientist", but I don't know that making a role model out of someone who isn't exactly likeable is the way to go with this. They've also given Milly and her brother, Joe, the appointment of elephant trainers, and that frustrated me no end too, but for completely over thought reasons.
Danny Devito was a treat, his character is obviously intended to be dislikeable but is allowed to get some redemption in the end, which was nice to see. His scenes with the monkey were particularly fun.
This review has taken me so long to write, I think that's mainly because I just don't know about these human characters. Holt Farrier (Colin Farrell), V.A. Vandervere (Michae Keaton) and Colette Marchant (Eva Green) all just don't do anything for me... they seem very much like padding for a film that probably shouldn't have been made.
I don't want to run into any major spoilers, but that ending... it needs mentioning... it's ridiculous and clichéd. There was a perfectly good ending point they could have taken but sadly someone made the choice that the "happy ever after" ending needed to be spelt out for everyone.
I am torn about this film. You couldn't have remade the original exactly as it was, mild racism and a drunk minor just aren't going to cut it in a kids film. Potentially there is a new version in there somewhere, but I'm not sure that this dark human heavy one was the way to go.
What you should do
It's the Easter holidays, those kids need to be entertained somehow, Dumbo would not be the worst choice you could make.
Movie thing you wish you could take home
I don't think I have room for a baby elephant, so if someone could just cut all the footage of him together and give me a DVD containing all those good feelings that would be great.

Kara Skinner (332 KP) rated Dreamz in Books
Jun 12, 2019
Genre: Science Fiction, Dystopian
Word Count: 12,470
Average Goodreads Rating: 4.54/5 stars
My rating: 3/5 stars
To be honest, I automatically started to dislike this book because “Dreams” is spelled with a Z. And while it was okay, it was not as good as it could have been.
Wunder has been dreaming about a man for as long as she can remember, always the same man. The dreams leave her aroused to no end at night. Unfortunately, this man doesn’t exist in her life, at least not yet. But her love life is nonexistent and thanks to her being half zombie, that’s not going to change any time soon.
Little does she know that her dream man exists and his name is Pete. Not only does he exist, but he’s been dreaming about her as well. Pete is also half zombie and lives in the next town over with his uncle. When he moves to Wunder’s town to recover from a huge zombie attack, will they finally get to meet in real life?
You can get this book for free on Smashwords.
I have such mixed feelings about this book. On one hand, it’s a cool story with some damn good world-building. The explanation behind a half zombie, half human is actually logical, or as logical as anything to do with zombies is. This also sets up a lot of potential plotlines for the other books in the series, all of them sounding interesting. And the Resilient Infected Police, or RIP, have a fantastic name.
Also, I can always appreciate a bad-ass girl who knows how to kick some ass, zombie or otherwise.
But learn to fricking edit.
Aside from the grammatical and punctuational atrocities that made my eyes widen in horror while I was reading this, there are so many strange things in this story that aren’t even rookie mistakes. This story is as loose as your post Taco Bell shit.
Never mind the crazy summaries and excessive telling instead of showing. I’ve seen that so many times by now, I’m almost immune to that. What I haven’t seen is a fucking tree fetish.
Yes, ladies and gents, you read that right. Either Wunder loves trees a little too much, or the author does. Why else would Wunder interrupt her retelling of a very hot and kinky sex dream to describe at length the tree she’s tied to, when she first saw it, and how beautiful she thinks it is.
Damn, Wunder, get back to how your sexy dream man is dominating you. I don’t have patience for this arousal-killing nature shit.
Also, A. R. Von got so distracted with setting the stage for future plot lines that she totally forgot to dazzle the reader with the current plot. There was an awful lot of talk about how Pete’s town attracts zombies a lot more than normal towns do, and about the life test they have to take every month to make sure the people aren’t dead, although I feel like the rotting flesh would give it away. (Also how does a person keep their zombie side secret when being blood tested monthly for proof of life? Asking for a friend).
But the current plot of restless RIP agents going to save a town from a hoard of zombies while having kinky dreams is sadly neglected. The exchange between Wunder and her friend feels more like a free write than a final draft and the epic battle is slow-paced and anti-climactic.
Then at the end, Pete asks his uncle about Wunder, and Pete is able to tell him all about Wunder’s famous reputation of being an all-around badass, which brings up the question: how does Pete, who lives with his uncle and works with his uncle in the RIP not know even a little bit about Wunder’s existence when his uncle is able to recognize her on sight and gush about how awesome she is?
But I do like Pete and Wunder. Wunder is a bad-ass and Pete is sexy as hell. The chemistry between them is great. While there’s only a promise of a love connection in this book, I do believe they have a very juicy love story ahead of them.
Unfortunately the story needs massive editing and the dialogue and action often feels forced. I’m tempted to read the next book in the series, just to see how the love story plays out, but I doubt I will because I have a feeling the other stories are as unedited as this one was. But if you still want to check it out, you can get it for free on Smashwords.
Word Count: 12,470
Average Goodreads Rating: 4.54/5 stars
My rating: 3/5 stars
To be honest, I automatically started to dislike this book because “Dreams” is spelled with a Z. And while it was okay, it was not as good as it could have been.
Wunder has been dreaming about a man for as long as she can remember, always the same man. The dreams leave her aroused to no end at night. Unfortunately, this man doesn’t exist in her life, at least not yet. But her love life is nonexistent and thanks to her being half zombie, that’s not going to change any time soon.
Little does she know that her dream man exists and his name is Pete. Not only does he exist, but he’s been dreaming about her as well. Pete is also half zombie and lives in the next town over with his uncle. When he moves to Wunder’s town to recover from a huge zombie attack, will they finally get to meet in real life?
You can get this book for free on Smashwords.
I have such mixed feelings about this book. On one hand, it’s a cool story with some damn good world-building. The explanation behind a half zombie, half human is actually logical, or as logical as anything to do with zombies is. This also sets up a lot of potential plotlines for the other books in the series, all of them sounding interesting. And the Resilient Infected Police, or RIP, have a fantastic name.
Also, I can always appreciate a bad-ass girl who knows how to kick some ass, zombie or otherwise.
But learn to fricking edit.
Aside from the grammatical and punctuational atrocities that made my eyes widen in horror while I was reading this, there are so many strange things in this story that aren’t even rookie mistakes. This story is as loose as your post Taco Bell shit.
Never mind the crazy summaries and excessive telling instead of showing. I’ve seen that so many times by now, I’m almost immune to that. What I haven’t seen is a fucking tree fetish.
Yes, ladies and gents, you read that right. Either Wunder loves trees a little too much, or the author does. Why else would Wunder interrupt her retelling of a very hot and kinky sex dream to describe at length the tree she’s tied to, when she first saw it, and how beautiful she thinks it is.
Damn, Wunder, get back to how your sexy dream man is dominating you. I don’t have patience for this arousal-killing nature shit.
Also, A. R. Von got so distracted with setting the stage for future plot lines that she totally forgot to dazzle the reader with the current plot. There was an awful lot of talk about how Pete’s town attracts zombies a lot more than normal towns do, and about the life test they have to take every month to make sure the people aren’t dead, although I feel like the rotting flesh would give it away. (Also how does a person keep their zombie side secret when being blood tested monthly for proof of life? Asking for a friend).
But the current plot of restless RIP agents going to save a town from a hoard of zombies while having kinky dreams is sadly neglected. The exchange between Wunder and her friend feels more like a free write than a final draft and the epic battle is slow-paced and anti-climactic.
Then at the end, Pete asks his uncle about Wunder, and Pete is able to tell him all about Wunder’s famous reputation of being an all-around badass, which brings up the question: how does Pete, who lives with his uncle and works with his uncle in the RIP not know even a little bit about Wunder’s existence when his uncle is able to recognize her on sight and gush about how awesome she is?
But I do like Pete and Wunder. Wunder is a bad-ass and Pete is sexy as hell. The chemistry between them is great. While there’s only a promise of a love connection in this book, I do believe they have a very juicy love story ahead of them.
Unfortunately the story needs massive editing and the dialogue and action often feels forced. I’m tempted to read the next book in the series, just to see how the love story plays out, but I doubt I will because I have a feeling the other stories are as unedited as this one was. But if you still want to check it out, you can get it for free on Smashwords.

Kirk Bage (1775 KP) rated Midsommar (2019) in Movies
Jan 22, 2021
In 2017 the stale market of “horror” thrillers got a royal shake-up when Jordan Peele made Get Out. All of a sudden it seemed possible again to use the tired genre, that had been relying on gore and jump shocks alone for at least two decades, as a palette for intelligent social commentary and some seriously artistic flourishes. The following year, Ari Aster came out of nowhere with a debut feature that impressed everyone for it’s originality and bravado in this new “art-horror” model – the devisive yet always interesting Hereditary, a film that confused me on first watch, but gave me faith that I could be unnerved again, it’s secret being that you couldn’t compare it to anything since the golden days of the 70s.
So, when I saw the trailer for Midsommar in 2019 and realised it was the same director, it went straight to the top of my must see list. Add to the appeal the significant lure of the lead actress and main character, the extremely promising Florence Pugh, who blew me away for her raw ability in Lady Macbeth, and beguiled me even more in every minute of Chan-Wook Park’s superlative espionage mini-series The Little Drummer Girl, and I knew this was something I didn’t want to miss. Sometimes it only takes two projects on a CV to elevate a future star from obscurity to A-list potential. In Pugh I had already seen enough range, charisma and depth to suspect she was one of those special few. By the end of Midsommar I was convinced of it!
Plot wise, all you need to know going in cold is that Dani (Pugh) racked with grief following early scenes is dragged to Sweden to participate in the Midsommar celebrations of a small isolated community, as her relationship with boyfriend Christian is very much on the rocks and she is in need of some catharsis and release. At first the Idyllic setting, bathed in sunlight you can almost feel, seems refreshing and clean. The whites, yellows and blues of the images are so crisp you can imagine every smell and texture, and you find yourself smiling, despite the fact a creeping unease and sinister secret is already infiltrating the calm in wonderfully subtle ways.
Needless to say it goes to some very dark and strange places. So much so I gasped out loud twice and stood up from my seat involuntarily on one particularly disturbing moment. To try and explain how that unfolds and comes to be is both impossible and would need some big time spoilers, so I won’t do that. It’s enough to say that where you are emotionally at the end of this filmic experience is very, very far from where you started. Much in the same way as Hereditary, you feel you have been dragged by the hair on a very uncomfortable journey that is both strangely unsatisfying, confusing and upsetting; you can’t say you “liked” either film as much as admitting you can’t stop thinking about them and need to see them again to absorb the detail, if indeed you can bear that.
As of writing this I haven’t gone back and watched this again – I’m genuinely wary of putting myself through it a second time! But, I have gone back to Hereditary and appreciated it much more knowing the ending already, and seeing the detail that is there from the beginning, that makes it all make sense in a way it doesn’t first time around. Midsommar, I sense, is the same, in that there has been so much attention to the build up and background that you will see and hear relevant clues to the mystery much more the more times you watch it. What they are wearing, images on walls and seemingly insignificant things the camera picks up on create a tapestry of loose threads that can be woven together into deeper meaning if that is what you want to do.
Without doing that it may seem like a bewildering entity, deliberately odd for the sake of it, and as such it could put anyone off. At 2 hours and 28 minutes it is a bit of a stretch, and the last half hour, once it descends into the complete madness suggested earlier, perhaps doesn’t live up to the promises it makes. Also, despite Pugh being a mesmeric presence from start to finish, the supporting cast can’t quite go with her on the same level. Even the talented Will Poulter seems burdened by a less than three dimensional character, underwritten as are many in a script that focuses so much on Dani that everything else suffers.
My overall impression of it as a film is that it falls short of greatness by a narrow margin, but comes very close at times to genuine genius. It is the promise of Aster as a filmmaker that excites me most, even if this is not the film it could have been with a little more experience, maturity and, perhaps, budget. It is his Bottle Rocket, or Hard Eight, when you suspect he will have a Grand Budapest Hotel, or a There Will Be Blood in him at some point down the line.
In conclusion, I can’t emphasise enough how much I was drawn to every moment of what Florence Pugh was doing. Be wary of the film if a casual viewing experience is what you want, because it may infuriate you, and compel you even to switch it off, if you are not totally ready to meet it where it wants to take you. But, watch it for Pugh and see what a rare talent she is bringing to cinema into the 2020s. A very exciting prospect indeed.
So, when I saw the trailer for Midsommar in 2019 and realised it was the same director, it went straight to the top of my must see list. Add to the appeal the significant lure of the lead actress and main character, the extremely promising Florence Pugh, who blew me away for her raw ability in Lady Macbeth, and beguiled me even more in every minute of Chan-Wook Park’s superlative espionage mini-series The Little Drummer Girl, and I knew this was something I didn’t want to miss. Sometimes it only takes two projects on a CV to elevate a future star from obscurity to A-list potential. In Pugh I had already seen enough range, charisma and depth to suspect she was one of those special few. By the end of Midsommar I was convinced of it!
Plot wise, all you need to know going in cold is that Dani (Pugh) racked with grief following early scenes is dragged to Sweden to participate in the Midsommar celebrations of a small isolated community, as her relationship with boyfriend Christian is very much on the rocks and she is in need of some catharsis and release. At first the Idyllic setting, bathed in sunlight you can almost feel, seems refreshing and clean. The whites, yellows and blues of the images are so crisp you can imagine every smell and texture, and you find yourself smiling, despite the fact a creeping unease and sinister secret is already infiltrating the calm in wonderfully subtle ways.
Needless to say it goes to some very dark and strange places. So much so I gasped out loud twice and stood up from my seat involuntarily on one particularly disturbing moment. To try and explain how that unfolds and comes to be is both impossible and would need some big time spoilers, so I won’t do that. It’s enough to say that where you are emotionally at the end of this filmic experience is very, very far from where you started. Much in the same way as Hereditary, you feel you have been dragged by the hair on a very uncomfortable journey that is both strangely unsatisfying, confusing and upsetting; you can’t say you “liked” either film as much as admitting you can’t stop thinking about them and need to see them again to absorb the detail, if indeed you can bear that.
As of writing this I haven’t gone back and watched this again – I’m genuinely wary of putting myself through it a second time! But, I have gone back to Hereditary and appreciated it much more knowing the ending already, and seeing the detail that is there from the beginning, that makes it all make sense in a way it doesn’t first time around. Midsommar, I sense, is the same, in that there has been so much attention to the build up and background that you will see and hear relevant clues to the mystery much more the more times you watch it. What they are wearing, images on walls and seemingly insignificant things the camera picks up on create a tapestry of loose threads that can be woven together into deeper meaning if that is what you want to do.
Without doing that it may seem like a bewildering entity, deliberately odd for the sake of it, and as such it could put anyone off. At 2 hours and 28 minutes it is a bit of a stretch, and the last half hour, once it descends into the complete madness suggested earlier, perhaps doesn’t live up to the promises it makes. Also, despite Pugh being a mesmeric presence from start to finish, the supporting cast can’t quite go with her on the same level. Even the talented Will Poulter seems burdened by a less than three dimensional character, underwritten as are many in a script that focuses so much on Dani that everything else suffers.
My overall impression of it as a film is that it falls short of greatness by a narrow margin, but comes very close at times to genuine genius. It is the promise of Aster as a filmmaker that excites me most, even if this is not the film it could have been with a little more experience, maturity and, perhaps, budget. It is his Bottle Rocket, or Hard Eight, when you suspect he will have a Grand Budapest Hotel, or a There Will Be Blood in him at some point down the line.
In conclusion, I can’t emphasise enough how much I was drawn to every moment of what Florence Pugh was doing. Be wary of the film if a casual viewing experience is what you want, because it may infuriate you, and compel you even to switch it off, if you are not totally ready to meet it where it wants to take you. But, watch it for Pugh and see what a rare talent she is bringing to cinema into the 2020s. A very exciting prospect indeed.

Sophia (Bookwyrming Thoughts) (530 KP) rated Cage of Destiny (Reign of Secrets, #3) in Books
Jan 23, 2020
<b><i>The author/publisher provided a free copy of the book for review purposes - thank you! Receiving a review copy does not guarantee a positive review and therefore do not affect the opinion or content of the review.</i></b>
I honestly forgot about writing a review for <i>Cage of Destiny</i> after reading it, so I am now fashionably late in the reviewing scheme of things.
My excuse: I've been trying to get both of my co-bloggers into reading this and it has not happened yet. My mission will continue. (Also Anelises library is cooler than mine because she says they have a copy of the first book.)
<b>I honestly live for Daviss introductions because they give me life</b>. It's one of the rare things that never happen in books but it happened and I always look forward to reading it. <b>Also it seems like there will be more books?</b> Which means I might get more of one of my favorite bad-ass princess? My heart is overjoyed. *rolls into abyss of happiness*
<i>Cage of Destiny</i> starts right off from <i><a href="http://www.bookwyrmingthoughts.com/blog-tour-cage-of-darkness-by-jennifer-anne-davis-arc-review" target="_blank" rel="noopener noreferrer">Cage of Darkness</a></i>, when Allyssa is given the ultimate choice from her parents to walk away from her crown or continue the path of being empress of Emperion. This makes things a lot interesting since <i><a href="http://www.bookwyrmingthoughts.com/blog-tour-cage-of-deceit-by-jennifer-anne-davis-arc-review" target="_blank" rel="noopener noreferrer">Cage of Deceit</a></i> revealed <b>Allyssa is a bad-ass princess who sneaks around the kingdom just to take down criminals in a disguise. </b>And now she has a decision while taking down evil queen interested in kingdom domination!
To be a ruler, or not to be a ruler, that is the question.
And of course, <b>there is a love triangle, which is kind of strange yet thrilling at the same time.</b> Unlike most love triangles where the poor girl is playing Pick a Boy and us poor readers are fighting around with teams, <b>there's only one side to this love triangle.</b> The other guy is just there hanging on hopelessly, and my heart is happy because <b>Davis isn't busy pulling around with my poor heartstrings and there is only one ship to this story.</b>
Which basically leads me into some of the characters of book three. All of the major characters have been introduced in either the first or second book, so a lot of those characters are returning. In addition to that, <b>there are some new characters as well, so maybe there's a book four? That is yet to be seen.</b>
But let me take a moment to appreciate Kerdan, who got introduced in the previous book and will be playing a larger role than floating around and plotting and being all around mysterious prince warrior. <b>Kerdan is basically the Kenji from <i>Shatter Me</i></b> - all funny personality with more page time than Kenji did, but also my favorite character other than Allyssa.
In fact, <b>Kerdan probably brings out the funny side of Allyssa, </b>which I will definitely not complain about.
<b>
</b> <b><i>Cage of Destiny </i>brings a satisfying conclusion to one story with an unknown promise of future books</b> - I'll be looking forward to future books regardless.
<a href="https://bookwyrmingthoughts.com/cage-of-destiny-by-jennifer-anne-davis/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
I honestly forgot about writing a review for <i>Cage of Destiny</i> after reading it, so I am now fashionably late in the reviewing scheme of things.
My excuse: I've been trying to get both of my co-bloggers into reading this and it has not happened yet. My mission will continue. (Also Anelises library is cooler than mine because she says they have a copy of the first book.)
<b>I honestly live for Daviss introductions because they give me life</b>. It's one of the rare things that never happen in books but it happened and I always look forward to reading it. <b>Also it seems like there will be more books?</b> Which means I might get more of one of my favorite bad-ass princess? My heart is overjoyed. *rolls into abyss of happiness*
<i>Cage of Destiny</i> starts right off from <i><a href="http://www.bookwyrmingthoughts.com/blog-tour-cage-of-darkness-by-jennifer-anne-davis-arc-review" target="_blank" rel="noopener noreferrer">Cage of Darkness</a></i>, when Allyssa is given the ultimate choice from her parents to walk away from her crown or continue the path of being empress of Emperion. This makes things a lot interesting since <i><a href="http://www.bookwyrmingthoughts.com/blog-tour-cage-of-deceit-by-jennifer-anne-davis-arc-review" target="_blank" rel="noopener noreferrer">Cage of Deceit</a></i> revealed <b>Allyssa is a bad-ass princess who sneaks around the kingdom just to take down criminals in a disguise. </b>And now she has a decision while taking down evil queen interested in kingdom domination!
To be a ruler, or not to be a ruler, that is the question.
And of course, <b>there is a love triangle, which is kind of strange yet thrilling at the same time.</b> Unlike most love triangles where the poor girl is playing Pick a Boy and us poor readers are fighting around with teams, <b>there's only one side to this love triangle.</b> The other guy is just there hanging on hopelessly, and my heart is happy because <b>Davis isn't busy pulling around with my poor heartstrings and there is only one ship to this story.</b>
Which basically leads me into some of the characters of book three. All of the major characters have been introduced in either the first or second book, so a lot of those characters are returning. In addition to that, <b>there are some new characters as well, so maybe there's a book four? That is yet to be seen.</b>
But let me take a moment to appreciate Kerdan, who got introduced in the previous book and will be playing a larger role than floating around and plotting and being all around mysterious prince warrior. <b>Kerdan is basically the Kenji from <i>Shatter Me</i></b> - all funny personality with more page time than Kenji did, but also my favorite character other than Allyssa.
In fact, <b>Kerdan probably brings out the funny side of Allyssa, </b>which I will definitely not complain about.
<b>
</b> <b><i>Cage of Destiny </i>brings a satisfying conclusion to one story with an unknown promise of future books</b> - I'll be looking forward to future books regardless.
<a href="https://bookwyrmingthoughts.com/cage-of-destiny-by-jennifer-anne-davis/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>