Debbiereadsbook (1202 KP) rated Forged Contracts (Tribal Spirits #3) in Books
Apr 11, 2019
When Finn left, Raven's wall came down. She had been hiding behind that wall, and Finn, for years. Now that barrier is gone, Raven had to face just why she had been hiding, or rather WHO she had been hiding from. Jeremiah didn't want to be pack beta, but Sierra choose him and he would do his best. raven at his side would be a bonus, but would she be there, when she finds out his bi-polar meds are all gone? When Raven's past comes to town, they both have to face up to what they feel for each other and join together with both the Red Rock pack AND the Silver Springs pack when that past turns deadly.
This is book three is the Tribal Alliances series but all can be read as stand alones. BUT I would strongly recommend that you read at least book two, Forged Decisions, before this one. There is much in that book that has a direct impact on this one.
Raven is hiding, she doesn't want to face what she really feels about Jer. When he finds out about her past, she'll be heart broken if she lets herself fall. So she used Finn, and he used Raven too, to hide from those feelings. With Finn gone, she cannot hide anymore and just one kiss explodes the mating bond between them. Raven tries hard, so very hard to not let it develop, but neither she nor Jer can deny it any longer.
And it it GLORIOUS watching them fall! Emotional, dark and deadly, best describes this one!
Raven's past still haunts her, and when the true horror of that becomes clear, Jer goes all Alpha-protect-whats-mine. He pulls his head out his ass and accepts Raven's help to get himself back on track, cos now, not only does his pack need him, as beta, but his MATE needs him too. It takes Jer a while to see what Raven feels, putting the pieces together not quite fast enough, but he does get there in the end.
Raven manages to overcome her past in the most bloody way! The past she had been hiding, the one she didn't want anyone to know about, isn't so much of a secret from Sierra, since she is pack Alpha and Sierra makes Raven see that we all have a past. And that's where it needs to stay, in the PAST.
A previous baddie makes (mostly) good here and I wonder if he will get a book. Be nice, I think, for him to come full circle. He's not the next one, that book belongs to Lucas, of the East Coast Tribe and the Landsliders will be back, making much trouble again!
We slipped a bit from 5 for book one, to 4 stars for book two, but I had no idea why. This one, however, shoots straight back up to 5 stars! One sitting read, and it ain't a short book!
5 full and shiny stars
**same worded review will appear elsewhere**
Kristy H (1252 KP) rated Lies She Told in Books
Feb 13, 2018
I was excited to finally pick this one up, as so many of my friends had enjoyed it, but alas, I'm going to be the killjoy here <i>who stands against the popular wave of public opinion.</i> Please note that most people really loved this book and who knows, maybe I'm just getting cranky in my old age. ;) Or maybe I got too caught up in all the hype.
Either way, this one was a let down for me. <i> The clues left along in the story for the reader stand out as huge glaring red flags, basically just screaming the plot twists out</i>. Nothing came as a surprise, I had the entire thing worked out in about the first 15 minutes. Now, I won't lie, this is still an incredibly readable book - <i>it's a fast read</i> for sure. You immediately realize that Liza is an unreliable narrator and a ticking time bomb. I never really warmed to her, but she's somewhat fascinating in trying to figure out what she's up to and what's truly happening.
I've seen some complaints about it being hard to figure out what chapters were Liza's and which were Beth's--I didn't have that problem. They alternate and in my version, Liza's were marked. I occasionally had to remind myself who had which backstory, but I believe that was part of the idea--of Liza blurring the reality around her. And, truly, it was a great idea in concept.
Unfortunately, I found both women to be somewhat frustrating and didn't really buy all of their actions or relationships. Liza's quick attachment to Trevor, for instance, or some of Beth's bizarre decisions. That made it harder to root for them. And, again, absolutely nothing that occurred was a surprise. That was my biggest issue. I want my thriller to surprise me, but none of the twists were shocking whatsoever, right up to the end. Sigh.
Still, as I said, it's an oddly compelling read with the blurred parallels between Liza and Beth and you "wondering" what happened to Nick. At the end, I pondered for a moment whether it was brilliant or awful, but I just couldn't enjoy something I found so predictable, even if it was a page-turner at times. But, I'm certainly in the minority here, so take my review with a grain of salt!
I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review. It's available everywhere as of 09/12/2017.
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Neil Goddard (3 KP) rated Hellboy (2019) in Movies
Feb 27, 2020
I was initially a little concerned that we were getting a re-boot and not a direct sequel to Hellboy II: The Golden Army (2008), especially as it still seemed so recent and was so well made. I know it was over a decade ago but quality is timeless, yeah? Then David Harbour was cast and Neil Marshall announced as director. Great, thought I, an actor I like and a director who’s put out some solid genre material. I saw the first picture of Harbour as Hellboy and I was genuinely excited. I saw the trailer and again, excited. Then I watched the film.
Eurgh, where to start?
Firstly, Ian McShane’s initial voice over is clunky and ill fitting, then they throw in some b@llocks about King Arthur and Excalibur. I had my first wobble here, as some of the effects seemed less than special.
Cue opening titles.
The film starts with a Mexican wrestling match that is purely exposition to let us know Hellboy is a hard drinking and hard fighting anti-hero working for an organisation that deals with the paranormal. The make up for his vampiric opponent is also great (can’t fault the makeup department), but the scene seemed superfluous. We get the nubbin of the story forming now; some horrible witchy wench from way back when was cut into bits and flung around jolly old England to prevent her from spreading a right ‘orrible plague. Turns out a potty-mouthed Liverpudlian pig-monster is collecting said bits in the hope of putting her back together in exchange for his normal appearance. Scouse pig-monster is quite entertaining.
Hellboy goes to England at the request of an upper-class paranormal society to help them kill giants; this goes t1ts up. Again, this seems like unnecessary exposition to introduce Alice, a medium who he rescued as a baby, who now rescues him in a transit van. We also get introduced to M11’s Agent Daimio. There something wrong with him, he keeps injecting himself with a serum to stop something happening. I knew at this point we’d get to see what it was eventually, probably at a juncture where something is needed to rescue someone important. However, at this point I had a feeling it would be bad, I just didn’t know how bad.
There some more fighting, some good effects, some mediocre effects and some terrible effects. There’s some good one-liners, there’s some dull and/or terrible dialogue and then we get the film’s conclusion.
There’s something I’ve been putting off mentioning as I didn’t want the entire review to be about it, and it could have been; the witchy wench at the heart of all this paranormal consternation, Nimue, is played by Milla Jovovich and she is terrible. From when she first opens her mouth to her predictable demise, she is terrible. Terrible. TERRIBLE.
I love some of the Resident Evil films but all she’s required to do is some slow-motion scissor kicks and shoot zombies and zombie-dogs in the face. She is tolerated, rather than enjoyed. Here she is emoting, or at least I think that’s what she was going for, and as a depiction of an evil entity bent of the destruction of all mankind, she is, for want of a better word, cack.
David Harbour and the Hellboy franchise deserve better than this. To be blunt, the franchise has better than this and Mike Mignola should be a bit more f---ing precious with his creation.
Hellboy (2004) was genuinely exciting; it was an origin story that bought that story full circle for its thrilling and apocalyptical conclusion. It has a wonderful nemesis, great support and breath-taking visuals. The re-tread of the origin story in Hellboy (2019) is, again, one more unnecessary diversion from a sketchy plot, which, for all its meagre bones takes a f-ck load of time to tell.
Hellboy II: The Golden Army (2008) was equally impressive. It also introduced a fully formed community of creatures and customs hiding alongside mankind. It did so with nonchalant aplomb. Nothing seemed irrelevant or forced. For two films with almost identical running times, Hellboy (2019) tells less of a story with way more waffle.
So, I did mention there were some positives. David Harbour is great. He’s dour, sarcastic, defiant and funny, he just has no engaging story in which to be all those things. Ian McShane is good as the father figure but he is overshadowed by memories of the late, unbelievably great John Hurt. The story of a witch trying to destroy mankind is solid fantasy movie gold and the unleashing of her plague late in the final act is suitably hellish; bizarre demons emerging from city streets and tearing humans limb from limb, it’s bloody wonderful and wonderfully bloody. They all could have come straight out of a Clive Barker fever dream. However, it’s too little too late, by this point in the story we’ve had too many cutaways, too much shoddy CGI, and Agent Daimio stinking up many a scene with his ‘will he won’t he’ turn into something rubbish… he does.
The worst part of all this is I don’t know if they can come back from this. The film may have sunk the franchise at least for the next few years.
I do however, look forward to a re-boot in a decade or so, if we haven’t all been assimilated by aliens, overrun by AI robots or decimated by a supernatural plague bought on by some witchy wench with an axe to grind.
THREE WORD SUMMATION: Big Red Turd.
Purple Phoenix Games (2266 KP) rated Proving Grounds in Tabletop Games
Aug 23, 2021
Proving Grounds is a solo fighting dice game with real-time phases. Players will win by defeating eight opponents in battle and will lose (often, in my case) if the heroine suffers too many wounds. The game is played over several rounds, and Renegade has provided an app to act as a timer during the rolling dice phase. Obviously I am terrible at the game, but how does it play and do I feel like continuing to suffer subsequent losses?
To setup a basic game, place the Encounter Board in the middle of the table. Shuffle the enemy cards (with swords & board backs) and deal one per slot around the Encounter Board. These are the first set of enemies Maia will be fighting. Place Battle Markers (silver ninja stars that track wounds inflicted to enemies) in the outlined spaces of the enemy cards. Place Maia’s health token (a heart) on the tracker and one each of the green, yellow, and blue dice on the health area in the space with a rainbow surround. Fill the exhaustion track with one white die per space (on the right side of the Encounter Board), and take the rest of the dice into hand to use as the dice pool. For this review I also used the Dragonling Die module.
As mentioned, Proving Grounds is played solo over a series of rounds. Each round consists of three phases: Roll Dice, Resolve Attacks, and Recover. The first phase of the game, Roll Dice, is also the most chaotic. During this phase the app timer (or your phone or sand timer or sun dial) will allow 60 seconds to roll the dice and arrive at a final result. The interesting aspect of this mechanic at play here is that only sets of dice may be rerolled, not singles. So players may only roll that set of four 3s and not the solitary 1 sitting there all alone. This causes some brain freeze because many games utilize this in reverse, where only singles may be rerolled. Factor that into a 60 second frenzy to get the greatest results and brains will smoke.
Once the timer is up or players are satisfied with the rolled results, they move to the next phase: Resolve Attacks. Each number rolled on the dice correspond to the enemy’s position around the Encounter Board. So that solitary 1 that was rolled earlier is assigned to the enemy in position #1. Here’s the kick in the rear though: any single dice assigned to an enemy will result in a wound dealt to Maia, and would require the player to sacrifice one of the dice to the exhaustion track! Should an enemy require three or more dice but only two are assigned, or if zero dice are assigned, nothing happens to Maia nor the enemy. But those dang single dice will come back to haunt the player. A lot, if they play like I do. Some enemies will require at least one of the dice to be the blue/green/yellow die in order to be successful while others are just straight number of dice. Calculating everything that is needed during the Roll Dice phase is something that I have yet to master.
After attacks are resolved, players enter the Recover phase. During this phase players will gather all assigned dice from the round as well as any dice on the lowest spot of the exhaustion track to be used for the next round. Any enemies that were defeated have left an empty slot on the Encounter Board, so a new enemy will now fill that void. Play continues in this fashion of three phases per round until either eight enemies have been defeated or Maia suffers too many wounds to continue.
Components. I am fascinated by how few components are needed to put a game like this together. Yes, the Encounter Board is mostly unnecessary, but a great way to organize the game and keep everything spacially relevant for those of us that need that. The cards are fine quality and the game has great art. The dice are very cool, but I am unsure how the colors pop for our colorblind gamer friends. While the game doesn’t necessarily refer to the damage markers as “ninja stars” I cannot get over the fact that they are ninja stars. They are certainly out of place in a game like this where I encountered zero ninjas in my plays. Everything else, though, is great and it comes in a nice-sized box: a little smaller than my Century: Golem Edition box.
It was Kane Klenko’s birthday recently, so I wished him a happy birthday on social media and informed him that I was celebrating by playing Proving Grounds. His response was absolutely perfect: “Good luck!” Well, Kane, I never have good luck with this one! It is certainly a combination of poor dice rolling, poor decision making whilst rolling dice, and just dumb luck (emphasis on dumb). I love playing this game but it is infuriating that I have yet to beat it! Even with just the first Dragonling Die module! Gahhhhhh!!!
However, Proving Grounds is an excellent dice game that breaks out of the Yahtzee clone mold and into something fresh and exciting. The twist of only being able to reroll sets instead of singles makes for interesting decisions when you really need to defeat enemy #5 but just cannot roll ANY 5s to save your life (in the game). I just want to beat it once with the Dragonling Die so I can start adding in other modules (oh yes, there are several other modules to add). When games force me to WANT to play them more and more, even for the sheer hope of victory, I consider that a mark of distinction and a sign of a great game.
So if you are like me and enjoy the pain of defeat over and over again then I invite you to try Proving Grounds. It will not be easy. But if you happen to beat it, especially on your first try, please let me know. I need all the cheat codes I can get here. It will stay in my collection probably forever because I just need to overcome it, and then once I figure it out completely, I will just need to wallop it over and over to teach it a lesson. Enjoy Proving Grounds everyone!
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Cyn Armistead (14 KP) rated Down These Strange Streets in Books
Mar 1, 2018
[a:Charlaine Harris|17061|Charlaine Harris|http://photo.goodreads.com/authors/1307925926p2/17061.jpg]'; "Death by Dahlia," set in the Sookie Stackhouse universe, is one of a series of stories about the vampire Dahlia Lynley-Chivers. Each story stands alone, but my enjoyment grows greater with each addition to her tales. I'd much rather see Dahlia as the main character of a novel than Sookie, to be honest. This story, set at the party for the ascension of a new vampire sherrif, was a little gem, and a nice start to the collection.
"The Bleeding Shadow" by [a:Joe R. Lansdale|58971|Joe R. Lansdale|http://photo.goodreads.com/authors/1200406474p2/58971.jpg] is grittier from start to finish, set in the south of black folks in the 1950s. A beautiful woman sends her sometime-suitor to find her brother, a blues musician who has gotten into music that isn't of this world. I couldn't be done with this one soon enough, as it gave me the willies. I have a feeling Lansdale would be happy that it stuck with me for a while.
[a:Simon R. Green|41942|Simon R. Green|http://photo.goodreads.com/authors/1224555729p2/41942.jpg]'s "Hungry Heart" takes us to the Nightside, where John Taylor is hired by a young witch to retrieve her stolen heart. I haven't read any of the Nightside novels, but this is probably the third or fourth short story I've read, and for some reason they never leave me wanting more. I don't hunger for the darkness, I guess. I will give Green points for creativity in evil henchmen, though.
"Styx and Stones" by [a:Steven Saylor|42919|Steven Saylor|http://photo.goodreads.com/authors/1243268148p2/42919.jpg] takes a teenage version of his novel hero Gordianus on a world tour to see the Seven Wonders of the World, and this stop is Babylon. Gordianus and his companion, Antipater, find a murderous ghost in residence near their inn in addition to seeing the Ziggurat, the Gate of Ishtar, and what's left of the Hanging Gardens.
[a:S. M. Stirling|6448047|S. M. Stirling|http://www.goodreads.com/assets/nophoto/nophoto-U-50x66.jpg]'s "Pain and Suffering" was unsatisfying to me. It opened with an ex-soldier's combat flashback twisted into something Other, then we learn that the ex-soldier is a cop. He and his partner spend a lot of time investigating an apparent arson and possibly-connected kidnapping. The flashbacks repeat. There's more, but I don't want to spoil the story. I just felt that there was a lot of build-up for very little payoff, and that perhaps this story was meant as a teaser for a novel in which context it would all make far more sense.
"It's Still the Same Old Story' by [a:Carrie Vaughn|8988|Carrie Vaughn|http://photo.goodreads.com/authors/1231952277p2/8988.jpg] features vampire Rick, from the Kitty Norville books. An old friend calls him needing his help, but by the time he gets to her, she's dead. Most of the story is told in flashback, with him remembering when he originally met the now-old-woman, when they were lovers for a time. The murder is no great mystery for very long. The story felt more rote than anything else, as if perhaps Vaughn wanted to humanize Rick a bit by showing that he had cared for this woman at one time. I didn't feel much of anything from it.
One of the more creative pieces, "The Lady is a Screamer" by [a:Conn Iggulden|119121|Conn Iggulden|http://photo.goodreads.com/authors/1235073163p2/119121.jpg], is told in first person by a con man turned ghostbuster. I didn't like it, precisely, and i certainly didn't like the narrator. It stands alone, though, and doesn't feel derivative at all, so that says something all by itself.
"Hellbender" by [a:Laurie R. King|6760|Laurie R. King|http://photo.goodreads.com/authors/1314242901p2/6760.jpg] is probably the only story that left me determined to hunt down more of the author's work. I would classify it as near-future science fiction, but it certainly fits in the noir detective genre as well. I have no hesitation giving this one story five out of five stars.
"Shadow Thieves" is a Garrett, P.I. story by [a:Glen Cook|13026|Glen Cook|http://photo.goodreads.com/authors/1207159752p2/13026.jpg]. That's another series I haven't read, but I believe this is the first time I've read a short story set in that world. I wouldn't mind reading the series if the novels are all light-hearted like this story. There was some darkness, obviously, or the piece wouldn't be in this anthology - but overall, there was humor.
[a:Melinda M. Snodgrass|725899|Melinda M. Snodgrass|http://photo.goodreads.com/authors/1271184595p2/725899.jpg]'; "No Mystery, No Miracle" is probably the most controversial story in the book if anybody is really paying attention. I found it intriguing and well-written.
"The Difference Between a Puzzle and a Mystery" by [a:M.L.N. Hanover|1868743|M.L.N. Hanover|http://www.goodreads.com/assets/nophoto/nophoto-M-50x66.jpg] takes us a big city, where an overworked cop is trying to get a confession out of a supposedly demon-possessed killer. He gets help from an unusual minister (Unitarian, we're told - not something that will thrill any UUs out there). I found this one of the most chilling stories in the book. Telling you why, however, would be a spoiler.
I would love to see a novel featuring the main characters of [a:Lisa Tuttle|38313|Lisa Tuttle|http://photo.goodreads.com/authors/1296860221p2/38313.jpg]'s "The Curious Affair of the Deodand" - a young woman in the Watson role and a young man as a Sherlock Holmes-type consulting detective. The young lady is every bit as vital to resolving the case as the man is, which is one of the things I enjoyed about the story. The resolution isn't as satisfying as it could be, though, which is one of the reasons I'd like to see the same characters in other circumstances.
"Lord John and the Plague of Zombies" by [a:Diana Gabaldon|3617|Diana Gabaldon|http://photo.goodreads.com/authors/1213918339p2/3617.jpg] is a Lord John Grey story. This is, I believe, the first thing I've read by Gabaldon. It wasn't bad and it wasn't earth-shakingly good. It was decently-plotted with predictable characters and a nice little twist at the end, so enjoyable to read. I won't avoid her work but I'm not burning to read more, either.
"Beware the Snake" is an SPQR story by [a:John Maddox Roberts|19522|John Maddox Roberts|http://photo.goodreads.com/authors/1285244765p2/19522.jpg]. Once again, I'm unfamiliar with the author and the series, but the story gave enough context for me to understand the setting and the characters, so that was all right. It was enjoyable, although I probably would have twigged to a couple of things more quickly were I more familiar with Roman naming customs.
[a:Patricia Briggs|40563|Patricia Briggs|http://photo.goodreads.com/authors/1228867484p2/40563.jpg]'; "In Red, With Pearls" is set in Mercedes Thompson's world but featuring werewolf Warren Smith and his lover Kyle. Kyle is set upon by a zombie assassin who is thwarted by Warren, but of course Warren wants to know who sent the zombie, why, and who made the zombie. It's a very good story, as I've come to expect from Briggs. I had a bit of a hard time keeping up with some of the secondary characters in the story, but then I was distracted at the time.
"The Adakian Eagle" by [a:Bradley Denton|198305|Bradley Denton|http://photo.goodreads.com/authors/1320697919p2/198305.jpg] is a Dashiell Hammett story - as in, Hammett is a character. That was interesting alone, but the story in general was well-told. Spare and hard, as befits one of the main characters.
All in all this is a collection that I can definitely recommend. There are very few clunkers are several excellent stories. [a:George R.R. Martin|346732|George R.R. Martin|http://photo.goodreads.com/authors/1195658637p2/346732.jpg] and [a:Gardner R. Dozois|12052|Gardner R. Dozois|http://photo.goodreads.com/authors/1247758142p2/12052.jpg] did their jobs very well.
Debbiereadsbook (1202 KP) rated Forged Redemption (Tribal Spirits #5) in Books
Oct 2, 2019
I strongly and highly recommend; find it absolutely NECESSARY that you read the other books first, and in order. The ongoing story arc that runs through them all comes to a head here and you NEED to know what has happened before. What this group of people have suffered before at the hands of a madman.
Drew is trying to redeem himself, even though the things he did weren’t under his own steam. Joining forces with the Red River and the Silver Springs packs to rid the world of his nemesis, Drew knows he faces the final battle. But at least he has his Ally-Cat at his side, and if he dies today, she knows he loves her. Ally suffered when Drew left to join the Landsliders, in more ways than one and now, no one will want her, damaged as she is. Drew though? He might, if they survive this last fight.
When Drew turned up with Lucas, right near the beginning, you knew, you just KNEW he had a tale to tell and that it wasn’t going to be pleasant. And it certainly isn’t! Far darker than I was expecting, with so many twists and turns, I had to concentrate to keep up! Trust me when I say, this is a good thing: when a book makes ME slow down my reading, because I must keep up, it’s a very good thing. Ally’s tale is equally hard reading, just in a different way.
We knew Drew turned Landslider, that much is clear from the previous books, but WHY he did, isn’t so clear. When you hear what his father did, and then Hendricks made Drew do, you wonder how the man is still standing, the weight of his guilt is massive. Ally doesn’t sugar coat his feelings, she doesn’t try to make him feel any better. She carries her own (misplaced) guilt and that’s enough for her. What Ally DOES do, though, is make Drew HOPE. She makes him hope there is an end to their nightmare. She makes him hope there will be a happy ending, for the others at least. And deep down, deep within that part of him that never really let Ally go two years ago, she makes him HOPE there will a place for him in her heart, even after all he did.
It’s difficult reading, watching Ally and Drew come together again, especially when Drew comes across a particularly nasty reminder of something he did, and Ally suffered because of it. But it also BEAUTIFUL reading, when they finally, FINALLY give in to the true feelings, and just be together, the way they are supposed to be, as mates.
The end, for Hendricks, when it comes is long and heavy on the fighting, but I really think it is needed here. You need to know how Drew and Ally are feeling as they close in on Hendricks, and I would have loved to have heard from him, as his end draws nigh, I really would. Some clue to his feelings is given, but I’m just greedy!
All the previous pairings show up, Sierra and Dex (Forged Alliances) Finn and Navi (Forged Decisions) Raven and Jer (Forged Contracts) and Lana and Lucas (Forged Futures) and I am so pleased they did!
Just why I didn’t pick up that Dex was Drew’s brother before this book, I have no idea!
It’s always sad when a series comes to an end, but this one goes out with a huge bang!
Thank you, Ms McIntyre, for bringing these people into my world. I shall miss them!
5 stars
**same worded review will appear elsewhere**
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