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Bermuda Pirates
Bermuda Pirates
2019 | Action, Kids Game, Pirates, Transportation
The Bermuda Triangle. The area within the Atlantic Ocean that is rumored to be home of an aquatic black hole through which people and ships have gone inexplicably missing for years. What an excellent theme for a board game! I must admit, I learned of this game via one of Marco Arnaudo’s con videos and just had to have it. Was I bamboozled or is this a great game? Well, the ratings graphic above spoils that, but why is it so?


Bermuda Pirates pits players against each other in a mad dash to collect a set of colored gems from the middle island and bring them back to the home port first. Pirates (the players) will be encountering whirlpool vortexes along the way and can even place buoys to remind themselves to steer clear. The first player to bring back a whole set of gems successfully will be the winner!
To setup, first place the bracket piece (can only be seen partially in the final photo) in the middle of the table. Next orient the first layer of four square tiles (unseen in photos) on the bracket and then place the game board atop the tiles. Place flags upon the bracket nubs and matching gems at their bases. Each player chooses a color, takes the boat and buoys of that color and places them near the land with the matching dock color. The game may now begin!

On a player’s turn they must begin their journey from their home dock toward the center island to collect gems. They move their boat using one finger at the stern of the boat and pushing it across the board. Players will know when the boat has hit a hidden whirlpool when the magnets within the boat and within the board meet and create sudden resistance. The player may then place a buoy on that spot to remind themselves, and opponents, where a potential whirlpool spot is located. Should the player make a whirlpool-free trek to the central island, they must dock and collect a gem. From here the player must decide to either return back to their home dock to bank the gem or continue to collect gems before returning home.


Once a player has decided to return home with gem(s) aboard, they must take care not to hit whirlpools along the way because once the boat and whirlpool meet the boat will stop and the gems will fly across the board or even off the board. Those gems that land in the sea stay on the board to be collected by ANY player, and those gems that leave the board are lost forever. Herein lies the fun of Bermuda Pirates. Seeing gems flying will give players of any age and ability a giant piratey smile. The game ends once all players have had an equal amount of turns, and those pirates who have collected a set of one gem of each color will be the winners!
Components. I would certainly be remiss if I did not congratulate the designer and manufacturer of Bermuda Pirates for an absolutely gorgeous game with ingenious components. You see, the magnets that trip up the boats are hidden within that first layer of tiles that are placed on the bracket underneath the main game board. But even if you were to inspect these tiles, you would not necessarily know exactly where the magnets are placed. So every game will be different because of the order and orientation of the tiles setup. Bravo! Truly wonderful outside-the-box designing here. Yes, all the cardboard and plastic pieces are also great quality, but the ingenuity is what makes this one special.

I cannot say enough good things about Bermuda Pirates. My 4-year-old has a BLAST playing this one (even though the box says 7+. Shh, don’t tell anyone)! Seeing his face light up every time the gems go a-flying is just pure joy for a parent. Even when my wife and I played just the two of us, we were smiling the entire time we played. It’s that kind of game.

Bermuda Pirates will probably never reach my Top 10 Games of All Time list, but I certainly will hold onto it and cherish it in my collection. I think this game can work with any group of gamers of any skill or experience level. It is simply a joy to play as you push along your little boat hoping upon hope not to run into the whirlpool and have your four gems strewn about the ocean. Or placing the buoys just ever so slightly in the wrong location so that your opponents accidentally run into the whirlpool by trying a tangential approach. My family loves this game, and that is why Purple Phoenix Games gives this a very family-friendly piratey 10 / 12. If you are looking for something light and dextrous, with a great theme and excellent production quality, please check out Bermuda Pirates. It will definitely be a hit with anyone you introduce to it.
  
Dodos Riding Dinos
Dodos Riding Dinos
2020 | Racing
Ahh dinosaurs. One of my favorite themes! What’s this? Dodos on top of dinosaurs? And they seem to be running away from something? Well now I’m just intrigued. Oh, they’re running from THE meteor and you are trying to sabotage your opponents so they get destroyed first, and this is a race to see who is destroyed last? Ok I’m in.

Dodos Riding Dinos is a hand management, dexterity, racing card game where if while you are playing it you don’t feel like you have portaled into a prehistoric Mario Kart board game, you have missed the point.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 28, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

To setup, lay out the board in the middle of the table. Randomly deal each player a Dodo/Dino team card, give them the corresponding team player dodineeple, and deal each six cards. Place the meteoreeple, eggeeple, and bananeeple (jeepers) within reach. Determine the starting player order, placing the dodineeples on the corresponding hexes behind the starting line. The game can now begin!

Dodos Riding Dinos is played over a series of rounds until one player has either surpassed the finish line or is the furthest past the finish line at the end of the round. To accomplish this, Dinos will be moved using the cards dealt at the beginning of the game and that are drawn from the deck during play. There are three colors (types) of cards: blue (normal), red (aggressive), and green (fast). During a round, players will choose a red or blue card to be played. Once all have chosen, the cards are revealed simultaneously. Whomever has the active player marker will resolve their card first, moving their dino the number shown on the top of the card and resolving any special abilities on the bottom of the card. The round will continue this way around the table until every player has resolved their card.

That is, unless two or more players have revealed red cards during the round. When this happens, these dinos are enraged and can only move, canceling out any special abilities printed on the bottom of the cards. If a red card gets through, however, get ready for the crux of the game.

Usually these cards are those that introduce the dexterity element of the game. If a card mentions throwing a banana “with a damage of 2,” then the player will grab the bananeeple, anchor their elbow to the table, and try to throw the banana onto their opponents with a wrist flick. Those that are hit will take 2 damage, where damage is discarding cards from their hand. Should a player enact a card involving throwing the eggeeple, the player will move their piece aside, place the egg there, and flick the egg to the opponents without the assistance of thumb resistance. And finally, the meteor. To unleash the meteor’s fury, the player will hold the meteoreeple in their fist, hold their arm parallel to the game board at least 1ft above the surface, and drop the meteoreeple onto unsuspecting foes causing massive damage.

Play continues in this fashion until only one player has crossed the finish line at the end of a round or the winner is the player who is furthest past the finish line when the round is over.

Components. Again, this is a prototype that was sent to us so I cannot rightfully comment on the quality of components, but I can on the art style and direction. So I really love the presentation of the components. The game is colorful, and the art is cartoony and super-quirky, a style of which I am always a fan. I’m excited to see how these components will be upgraded as a result of a successful Kickstarter campaign, but even as is, the game is gorgeous and the components are fun to handle.

It is probably no surprise that I love this one. It is super simple to learn, gives the players tons of choices per round, and perfecting the meteor drop or egg flick is going to take lots of plays, so that’s a big winner for me. I was telling the publisher that even though the box recommends ages 8+ to play, we were able to fashion some house rules to allow our 3 year old to play and have fun with it. Simply play open-handed, with no special dino abilities, and give them endless mulligans. Works for us, but the original rules are even better for adults.

So if you are a fan of games where dinosaurs are involved, or dodos, or animals riding other animals, or dexterity games, then definitely check out Dodos Riding Dinos on Kickstarter. I think that I will be backing the deluxe version because I’m a sucker for KS upgrades and content. It’s a great game as long as you don’t take yourself too seriously and just have a great time flicking eggs and meatball meeples at each other.
  
The Lost Girls of Paris
The Lost Girls of Paris
Pam Jenoff | 2019 | Fiction & Poetry, History & Politics
8
7.0 (2 Ratings)
Book Rating
<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>;

<img src="https://i2.wp.com/diaryofdifference.com/wp-content/uploads/2019/06/Book-Review-Banner-3.png?resize=1024%2C576&ssl=1"/>;

In the 1940’s, with the world at war, Eleanor Trigg leads a mysterious ring of secret female agents in London. Twelve of these women are sent to Paris to aid the resistance.

<b>They never return home!</b>

Shortly after the war ends, passing through New York’s Grand Central Station, Grace Healey finds an abandoned suitcase beneath a bench. The case is filled with a dozen photographs, each of a different woman.

Setting out to find the women in the pictures, Grace is drawn into the mystery of the lost girls of Paris, their fierce friendship, unthinkable bravery – and, ultimately, the worst kind of betrayal.

Eleanor is a woman that men fear and women hate. Wherever she goes, fear follows. However, in a world of men who lead and men who are in war, she starts a programme in London where she recruits women, prepares them and deploys them to help in the war. The women have to aid the man, transmit radio messages and blend in with the french people. Eleanor makes sure they are prepared for every possible scenario, and she would’ve joined them, if they let her. As much as she seems cruel, she loves her girls like her daughters, and when things go horribly wrong, she blames herself.

Marie never imagined she would be recruited by Eleanor. Leaving her daughter behind and going into the unknown, she is deployed in Paris for a very dangerous mission. But can friendships so easily made survive the dark days of war? And what happens when Marie is one of those twelve women that disappear without a trace, never to be seen again…

And then Grace finds the suitcase full of photos of women and she can’t help but wonder what happened to them. The paths of these three women will indirectly cross over, leaving us, readers, with an amazing story to follow.

The writing is incredible and it transports you right in the 1940’s. Feelings and emotions are overflowing. I am not completely sure how I felt with the ending, as it ended too predictable for my taste, with a lot of unrealistic scenes and no character development, really.

But even despite all that, it warmed my heart and made me rethink my life decisions. The Lost Girls of Paris is a book about women who are brave and loyal. Women who are not afraid to stand up and fight. Women who have everything to lose and nothing to regret. A tale of pure emotion.

Thank you to the team at HarperCollins – HQ, for sending me a paperback ARC copy of this book, in exchange for my honest review.

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Gareth von Kallenbach (980 KP) rated the PC version of Titanfall 2 in Video Games

Jun 19, 2019  
Titanfall 2
Titanfall 2
Shooter
Respawn and EA have returned with TitanFall 2 which is the rare sequel
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.

Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.

Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.

The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.

I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.

The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.

Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.

Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.

Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.

It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.

The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.

I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.

http://sknr.net/2016/12/06/titanfall-2/
  
Wolfenstein: The New Order
Wolfenstein: The New Order
Shooter
Although I’m undoubtedly dating myself by admitting this, I can finally remember playing Castle Wolfenstein and Return to Castle Wolfenstein in the 80s on an Apple IIe computer. Highly innovative for its time the game helped spawn the rise of the first-person shooter when it reemerged in the 90s and has had successful returns approximately every few years since. Machine Games working with the Id Tech 5 engine via Bethesda/Zenimax has given gamers a very graphically impressive new entry into the series called Wolfenstein: The New Order.
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.

Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.

Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.

There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.

There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.

That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.

If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.

I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.

This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.

The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.

I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.

The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.

The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.

http://sknr.net/2014/06/23/wolfenstein-new-order/
  
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Purple Phoenix Games (2266 KP) rated It's Blunderful in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
It&#039;s Blunderful
It's Blunderful
2019 | Party Game
Party games. We all have them, and our families all want to play them. But how many times can you stomach Apples to Apples or its harem of vomit-inducing copycat clones? Maybe you have a gamer family that can handle the Werewolf/Mafia/The Resistance line (Avalon ftw, homies). But if you just cannot get them to connect on something more gamer-y, maybe try putting them into awkward scenarios and see how they fare.

This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.

On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!

Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.

I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18


https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/
  
Transformers: Age of Extinction (2014)
Transformers: Age of Extinction (2014)
2014 | Action, Sci-Fi
Terrible film making at it's best
Michael Bay’s Transformers series has received a huge amount of criticism since the first film was released back in 2007, some of it fair, and some of it not. Now, 7 years on and three films later, Bay returns to the helm of one of the biggest movie franchises of all time with Transformers: Age of Extinction, but can it silence his critics?

The answer here is no, but not because Extinction is poor, it’s simply because there seems to be a chip on the shoulders of reviewers who expect Oscar quality film-making, when all the target audience for these films really want is to see Optimus Prime kick some Decepticon ass.

Extinction is a whole new start for the series with new characters and a five year jump to allow people to put Dark of the Moon at the back of their minds.

Mark Wahlberg heads an entirely new cast as Cade, an inventor who has run out of luck after a string of failed concepts which haven’t taken off. Thankfully he comes across an old truck that promises to change his fortunes – I bet you can guess just who that might be.

Much of the criticism of the previous films was directed squarely at Bay’s choice of female leads, from Megan Fox’s pout to Rosie Huntington-Whitely’s laughable acting performance, it’s safe to say the series hasn’t been the pinnacle of the fairer sex’s characterisations. Mercifully, the introduction of Nicola Peltz as Cade’s daughter Tessa goes some way to dissolve that problem.

Yes, she’s not going to be troubling the Academy Awards any time soon, but she is a damn sight better than those that preceded her, though the poor script stops her from being anything but a whining teen.

A brilliant Stanley Tucci and an ingenious bit of casting in Kelsey Grammer complete the film’s human characters and the two act as the main antagonists.

Of the robot kind, Michael Bay has gone into overdrive, introducing characters left, right and centre and leaving no stone unturned. John Goodman and Ken Watanabe are both excellent as Hound and Drift – two new Autobots joining the resistance. Of course all the Transformers are outshone by the wonderful Peter Cullen who again returns to the series as Optimus, his voice work is absolutely superb, though with his previous experience, you wouldn’t expect any less.

Extinction’s premise is simple, there is a bounty on the heads of Optimus Prime and the rest of the Autobots, with the humans wanting to get there planet back after the events in Dark of the Moon.

The story is fun if a little incomprehensible at times; it occasionally feels like each plot point is merely there to act as a bridge until the next big set piece, though this never affects your enjoyment of the film itself.

Thankfully the special effects are absolutely stunning and some of the best seen on the big screen. The Transformers are beautifully rendered in seamless CGI and the CGI environments all look great as well.

Bay has also done well to make the battles look more realistic this time around. Previously, it was difficult to know who was fightingTransformers-Age-of-Extinction-Poster-Optimus-and-Grimlock-Crop who, with close ups of mashed metal stopping the audience from seeing exactly what was happening. Here things are much better, but still not perfect.

Unfortunately it isn’t all good news. The heavily marketed Dinobots are only in the film for about 20 minutes towards the finale which is a real shame, as it makes you feel a little cheated. Also, the running time is a real headache; this is the biggest Transformers film yet at just over three hours long and it feels it with numerous plot fillers that can occasionally detract from the rest of the film.

Overall, Bay has probably created the best Transformers film yet with some cracking special effects and dare I say it; decent acting. However, it is far too long with unnecessary sub-plots, especially at the start, which detract from what is pure entertainment.

The Transformers movies aren’t going to win any awards, and Michael Bay knows that, but they are a fine example of terrible film-making at its very best.

https://moviemetropolis.net/2014/07/06/terrible-film-making-at-its-best-transformers-4-review/
  
Nasty Women
Nasty Women
404 Ink | 2017 | Essays
10
8.3 (6 Ratings)
Book Rating
Honest, tragic, brilliant and brave (0 more)
Nothing (0 more)
Nasty women is hard-hitting, eye-opening, and unashamedly honest.
‘Sometimes the role model you need is not an example to aspire to, but someone who reflects back the parts of yourself that society deems fit.’ -
Becca Inglis

Nasty Women, published by 404 ink, is a collection of essays about what it is, and how it feels to be a woman in the 21st century. When I first picked up the book, I assumed, like I think most readers would, that it would be an easy book to just pick up and put down whenever I had a spare ten minutes. Wrong, I was sucked into this book right from the beginning, and read it all in a day. That doesn’t mean it was an easy read, or perhaps easy is the wrong word – it isn’t a comfortable read - and it isn’t meant to be. Nasty women is hard-hitting, eye-opening, and unashamedly honest.
The book opens with ‘Independence Day’ by Katie Muriel. A story of mixed race and identity in Trump’s America, Muriel discusses her experience of inter-family racism, heightened by political differences, ‘This is not the first, nor is it the last family divide Trump will leave in his wake, but I refuse to think of him as some deity who stands around shifting pieces on a board in his golden war room.’ The anger in this piece is clear, but it is the rationalism and clarity of the writer that speaks volumes. Race, racism and xenophobia, is a prominent feature in these stories. Claire L. Heuchan, for example, talks about ‘Othering’ a term that readers will see repeatedly in this book, ‘Scotland,’ she writes, ‘is a fairly isolating place to be a black woman.’
Survival is a key trope in Nasty Women. Mel Reeve, in ‘The Nastiness of Survival,’ talks about being a survivor of rape and emotional abuse, ‘I do not fit the ‘right’ definition of someone who has been raped.’ This statement alone is filled with irony.
I was particularly drawn to Laura Waddell’s essay, ‘Against Stereotypes: Working Class Girls and Working Class Art.’ Laura talks about the difficulty of both gender and class inequality, and, in particular, the lack of working class writers and working class fiction being published, ‘I have read a lot of fiction’ she says, ‘I have read almost none from housing estates such as the one I grew up on. These stories are missing, from shelves, and from the record.’ As a Scottish fiction writer from a working-class background myself, these words resonate deeply.
Alice Tarbuck’s ‘Foraging and Feminism: Hedge-Witchcraft in the 21st Century’, is almost fun to read in a deeply devastating way. There is a desperate tone in this piece, and a desperate need to escape society. ‘There is beauty and bounty around us if we look for it, and perhaps that is all the magic we need. Or perhaps, what we need is real magic, whether that comes in the form of resistance and community or the form of blackthorn charms and skullcap tinctures, and howling to the moon.
I loved this book. This book gives women a voice. And it is loud! Well done 404 Ink, and all the contributors, for bravely breaking the silence.
  
True Calling
True Calling
4
4.0 (1 Ratings)
Book Rating
This was free in the Amazon Kindle store and I thought it looked pretty cool, so I downloaded it a few months ago. Despite being just 369 pages long, it took me a shockingly long time to read...

Ariana is now a citizen of Novo, where only the fittest humans were transported after the near-destruction of planet Earth. From very early on, we are introduced to Zane through Ari's dreams - but she has no idea who he is, or why she can see him in her sleep. We don't discover Zane's identity until much further through the book.

A matchmaking system is set up for all eligible young people, taking the name of "The Calling." Ari realises her feelings for the popular Cal Remus, and is luckily given the opportunity to be matched with him. The whole deal with "The Calling" reminds me very much of books such as The Selection and ?Matched.

Things seem to be going pretty well (despite the fact that Ariana is appalled at the way the government is choosing who can love who) until Ariana's father disappears and leaves behind some vital information. Suddenly, Ari isn't sure whether Cal can really be trusted, and Zane is beginning to contact her directly through her mind.

A small section of this book takes place back on Earth, told from Zane's perspective. He's working for an underground resistance movement, and is still infatuated with Ariana. He gets training to try and help him communicate with her, and Ariana's father has bestowed a dying wish upon him; to keep Ari away from Cal.

Things get pretty complicated, and the love triangle is both predictable and not at the same time. Ari doesn't remember how much she loved Zane, but can sense that there was some emotion there. Cal's father is clearly opposed to his son being associated with Ariana, and is also a despicable man in himself. There are even hints as to Cal being untrustworthy, which was something I didn't actually expect.

It's kind of a typical dystopian YA novel, but it does have some good twists. My main problem was with the lack of time-keeping; I couldn't tell whether things happened over a course of a few days or multiple months. Even if the time-frame was specified in some places, it still didn't feel like it passed in the intended way.

Another thing is that the characters spoke in a rather unnatural language. Extravagant words were unnecessarily used, coupled with overly-simple phrases. It just sounded wrong.

It took me a long time to read a relatively short book, which is always a bad sign. It wasn't painfully hard to read, but I wasn't really begging to read on either. That being said, I read a little into the first chapter of the sequel, Beyond Reach, which is included at the end of this ebook, and I am rather curious as to what's going on. Still, I don't know if I'm willing to spend any money on it.

So this wasn't a great book, but it wasn't bad. Some parts felt as though the author was trying a bit too hard to make the book seem more professional, which always irritates me. I think 2.5 stars is an appropriate rating for this.