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Erika Kehlet (21 KP) rated Fallow in Books

Feb 21, 2018  
F
Fallow
8
8.0 (1 Ratings)
Book Rating
I have been a big fan of cross-country, road-trip type novels ever since reading The Talisman, so I was excited to get my hands on this book. Fallow was some trip! The details of the incident that landed Mikey in jail are fed to the reader bit-by-bit, and the more you start to realize what happened, the harder it is to put this book down. Once I spotted the twist headed my way, I had to keep reading until I got to the end. I just had to know what exactly happened years ago, and how it would all end up in the present. This was a thrilling debut novel, and I’ll be watching for more from this author.

<i>NOTE: I voluntarily read and reviewed an advanced copy of the book.</i>
  
Dark Prophecy: A Box Set
Dark Prophecy: A Box Set
Kris Norris | 2019 | Erotica, Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
Dark Prophecy Box Set by Kris Norris
The Dark Prophecy Box Set contains the three stories of the Dark Prophecy series. In it, we meet Rafe, Gabe, Mathias, and Gideon. All vampires, all charged with keeping a talisman safe... once they find it. Rafe is the first one, and he finds his talisman around the neck of Terryn. He is followed by Gabe and Mathias, and finally Gideon. Now, as you can imagine, all stories are similar in some respects, and yet different in others - which is very good when you are reading a box set. Terryn, Riley, and Genevieve are the three sassy heroines who keep our boys in check. They know nothing about the paranormal world, until they find out about their necklaces.

These books were just what I needed, and came at exactly the right time. There was enough story there to keep me involved, and yet it never went into too much detail that I felt I was drowning. There is enough steam to fill a bathroom, with a big dollop of insta-love that somehow seems to work! There were no editing or grammatical errors that I noticed, and the world-building was more than enough for these storylines. I am still left wanting more, which is such a good thing after reading three books back to back. I really hope to hear more from/about Sirus as he was a character that constantly intrigued me.

If you are looking for hot and steamy action, coupled with plenty of sass, and fighting the bad guys, then I have absolutely no hesitation in recommending this book.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
Talisman: Kingdom Hearts
Talisman: Kingdom Hearts
2019 | Adventure, Exploration, Fantasy, Fighting, Video Game Theme
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?

In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.

Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.

Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.


Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.

I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.

That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.

I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
  
The Dead Lands
The Dead Lands
Benjamin Percy | 2015 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
***NOTE: I received a free copy of this book from NetGalley in exchange for an honest review***

The Dead Lands is at its core a story of survival in the face of apparently insurmountable obstacles - survival not just of a few individuals, but of humanity itself.

The story starts out in Sanctuary, and then hops back and forth between there and the group of escapees who have set off in the hopes of discovering something better. Each member of the scouting party has his or her own personal reason for fleeing Sanctuary. For some, the struggle with their decision to leave causes them almost as much grief as the monsters, inhospitable climates, and other people they meet along the way.

This book had both the horror-road-trip feel of The Talisman, by Stephen King and Peter Straub, and the find-other-survivors-and-keep-the-human-race-going vibe of The Passage, by Justin Cronin. (Both of which I highly recommend if you have not already read them!) It was a suspenseful, thought-provoking tale and I really enjoyed it.