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The crew of the Star Warts is exploring a new part of space when they see a black hole off in the distance. While it makes them reminisce of the holes they grew up in, they suddenly find their ship stuck on something. What is it? Can they break free?

This alternative take on black holes is a lot of fun, although I do feel the book started a bit slowly. Still, the pictures are great, the puns are present, and the ending provides a great moral that everyone can learn from – don’t sing with your mouth full!

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2016/01/book-review-commander-toad-and-big.html">Carstairs Considers</a>.
  
Before Watchmen:  Minutemen
Before Watchmen: Minutemen
Darwyn Cooke | 2012 | Comics & Graphic Novels
8
8.7 (3 Ratings)
Book Rating
A good backstory
Although not officially Moore-approved, this six-issue collection gives a glimpse of the glitz and glamour of the original group of superheroes, before Watchmen. We get a short introduction to the members of the crew (most of which have their own volumes in the "Before Watchmen" series), and how they came about and interacted. Some amusing fails from their early attempts to foil justice (remember these aren't superheroes, these are guys who donned a costume and went looking for trouble), leading up to a case involving the kidnapping and murder of children.
I'm not a huge fan of the artwork here, being quite cartoony, but it seems to fit the era OK.
  
Firefly: The Game
Firefly: The Game
2013 | Entertainment, Science Fiction, Space, Travel
Lots of variety in games. (0 more)
Not the most useful instructions. (0 more)
Shiny.
There is a LOT to this game. Like, a lot. Setting everything up requires roughly at least a four foot square space not including each player’s own Firefly board. Basically, it is BIG.
In the simplest game mode (‘First time in the captain’s chair.’) you need the board, which is huge, the plastic ships, around 3 decks of cards, money and crew (all provided). Admittedly, the instructions are not awfully clear and you may end up creating your own variations which work better than the ‘official’. A first game should be dedicated to learning the rules and how to play before any competition starts.
However, once you know what you’re doing you can have several hours of fun. You need to do jobs for money, spend it on upgrades and crew to complete goals, often go to a place and buy or sell something. Think Monopoly meets Risk. Upgrades to Firefly ships are fairly balanced, ones that allow stealthy movements reduce movement range, while increasing range may increase fuel consumption. Although, some are more imbalanced than others, but nothing is ‘game breaking’.
Overall a fun game that takes a little time to really get into.
(Oh, no real knowledge of the series or the expanded universe is required.)