
Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad
Book
Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and...

Narrative as Virtual Reality: Revisiting Immersion and Interactivity in Literature and Electronic Media
Book
Is there a significant difference between engagement with a game and engagement with a movie or...

Positive Computing: Technology for Wellbeing and Human Potential
Rafael A. Calvo and Dorian Peters
Book
On the eve of Google's IPO in 2004, Larry Page and Sergey Brin vowed not to be evil. Today, a...

Real World Windows 8 App Development with JavaScript: Create Great Windows Store Apps
Edward Moemeka and Elizabeth Lomesky
Book
Real World Windows 8 App Development with JavaScript offers you practical advice and hard-earned...

The Book of R
Book
The Book of R is a comprehensive, beginner-friendly guide to R, the world's most popular programming...

Handbook of Self-Regulation of Learning and Performance
Book
The second edition of the popular Handbook of Self-Regulation of Learning and Performance responds...

Principles of Classroom Learning and Perception
Book
Originally published in 1974, this introductory text has been designed specifically for teachers in...

Work-Based Practice in the Early Years: A Guide for Students
Samantha McMahon and Mary Dyer
Book
Bringing together the essential theory, research and policy with examples from practice, Work-based...

A Philosophical Enquiry into the Origin of Our Ideas of the Sublime and the Beautiful
Book
'Pain and pleasure are simple ideas, incapable of definition.' In 1757 the 27-year-old Edmund Burke...

Representing War and Violence, 1250-1600
Joanna Bellis and Laura Slater
Book
War and violence took many forms in medieval and early modern Europe, from political and territorial...