Search

Search only in certain items:

The Druid Master
The Druid Master
2021 | Card Game
When it comes to fantasy worlds, I often think of powerful parties going on epic adventures – fighting monsters, delving through dungeons, and saving the world! But what about when the adventure is over and the party comes home? What do they do in their day-to-day lives? Well, The Druid Master helps give us a glimpse into the regular life of a Druid. Being the local healer might not always be glamorous, but hey, it’s a living!

Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L

In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!

Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!


Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.


As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!
  
40x40

Kristy H (1252 KP) rated Broken Harbor in Books

Feb 13, 2018  
BH
Broken Harbor
Tana French | 2012 | Fiction & Poetry
8
7.5 (4 Ratings)
Book Rating
The fourth book in French's excellent Dublin Murder Squad series picks up with [b:Faithful Place|7093952|Faithful Place (Dublin Murder Squad, #3)|Tana French|https://d.gr-assets.com/books/1291165900s/7093952.jpg|7350661]'s Mick Kennedy. Scorcher, as he's known, is a by-the-book cop famous for his diligence, attitude, and solve rate. However, he's still trying to make amends for one case, so he's given this one - a family found in an estate in the Irish suburbs. Father Patrick and the two children are dead, while mother/wife Jenny is in critical condition at the hospital. At first, Scorcher and his rookie partner, Richie, think the case is open and shut. But they quickly discover things aren't what they seem--with the Spains themselves or the murder case. Why are there holes all over the family's home, and baby monitors and cameras everywhere? Who erased the family's computer? Why did Jenny pull their young son out of preschool? Scorcher finds himself on a case that will test his resolve and the morals he holds so dearly.

This was an superb book; I don't know how French does it, but her novels never disappoint. It's a bit slow going, but amazingly interesting. Her painstaking detail of a crime scene and murder investigation is thorough and somehow beautiful; she knows her stuff. The first person detail with Mick is a welcome relief, honestly, after the "varying POV" chapters that seem to be the method du jour lately (I know the book is a few years old, but still). Mick is a crazily complex character and hearing his innermost thoughts just adds to his depth.

I won't lie: the book is long and it's probably not for everyone. You need to be a mystery fan and not be thrown off by a main character who talks and shares a lot. There's a dynamic between Mick and his new partner that adds to this detail and character development. Further, Mick and his family have a tie to Broken Harbor (the site of the murder), which involves some flashbacks. Again, it adds length, but also to the depth of his character. Plus, the plot kept me guessing, which I really appreciated. It would have been an easy 4.5 star rating, but it dived a little with the ending and a move that seemed a bit out of character for Mick, but still - an excellent mystery with a detailed and thoughtful plot. I'm glad I've picked up French's series again and look forward to getting completely caught up.
  
    Vehicle Parking 3D

    Vehicle Parking 3D

    Games

    (0 Ratings) Rate It

    App

    Vehicle Parking 3D is a very original 3D parking game. Get driving and parking experience step by...

40x40

Amy Christmas (170 KP) rated Half the World in Books

Dec 20, 2017 (Updated Dec 22, 2017)  
Half the World
Half the World
Joe Abercrombie | 2015 | Fiction & Poetry
9
9.0 (5 Ratings)
Book Rating
Amazing character development (2 more)
Fast paced scenes along with slow scenes
Writing style is easy to follow
Starting is slow to get in to (1 more)
Spelling and grammatical mistakes
An unexpectedly good middle book
In the second book following from Half a King we follow two new characters, Thorn and Brand. Thorn is a girl in a man's world fighting in the ring with the desire to become a gettland warrior, while Brand is a man who despite fighting in the ring hesitates and only wants to do 'good'.
In the first few chapters we learn that Thorn is disliked for her desire to fight and Master Hunnan, their trainer, sets 3 men on her at once for her warriors test. Thorn is beaten down by the men until she accidentally kills one of them. Named a murderer and shamed she's taken to the king and sentenced to death.
Meanwhile Brand while disliking Thorn doesn't want her to be punished due to the unfairness of the situation. Then we get our first look at Yarvi as Brand confesses the true situation and asks him to save Thorn.
At first Yarvi comes off as a cold closed and cunning man but we soon learn that he is the same old Yarvi just with a few more tricks.

Following these events Thorn and Brand find themselves on Yarvi's ship as he sails out to find allies against The High King who angers at Gettland not bending their knee to him. Skifr a warrior trains Thorn in battle until Thorn is as deadly as a knives edge.
 We meet king Fynn of Throvenland and sail up the divine and denied and carry a ship over the fall hauls to arrive at the first city. Here we meet the new empress of the South and find that they too have political disturbances leading to death and chaos.


Through this journey we find Brand is a good but uncertain man and Thorn is bold, and deadly yet broken and Yarvi doesn't keep to all of his oaths.


This is a fantastic follow on from the first book as the new characters are well developed as well as the world itself. As the stake rise and allies are found I can't wait to read the third book to finish this story off.
  
Scoville
Scoville
2014 | Farming
Have you ever had that thought, where you were sitting, wondering, has there ever been a board game based on “x” theme? Something really obscure, that you were for sure no one has ever thought of before. I think those of us that are avid collectors have this thought often, and it can be quite amusing at times. Sometimes the thought enters our head as this grand world domination scheme where you are going to be the first person to invent this new abstract and ludicrous board game that everyone is going to buy, making you filthy rich! And other times, the thought is just one of those that exists at the very far back stretches of your brain, jusssst to see how comical a title/theme you can come up with. Well, let me welcome everyone to “Scoville” – the board game I bet you never thought existed…..well, until now that is.

“Scoville” is exactly what you are thinking. Well, if you are a pepper fan or afficionado anyway. You see, Scoville, a term specifically made up by a fellow pepper enthusiast, is a test that measures the “hotness” of a pepper. The test was first used by Wilbur Scoville in 1912, whose namesake became the prodigious word used across the world to catalogue the finest and hottest peppers. The test has become so popular, that each year, farmers across the world make attempts to cross-breed peppers to make even hotter ones, just so they can stake a claim at the highest level of the Scoville scale.

Now that you have an idea of what our theme is all about, let’s talk gameplay. In Scoville, you play a pepper farmer. Your goal is to plant, sell, and breed the hottest peppers in all of town, suitably named, “Scoville.” There are 5 phases in each round of the game. Players complete these 5 phases in order until afternoon occurs in the game. This happens when a set amount of peppers have been sold by the farmers in the “marketplace” based on player count. These 5 phases: Auction, Plant, Harvest, Fulfillment, and Time Check, are described in the rulebook in a short, but thorough way. Each “morning” in the game, farmers take turns selling their peppers for victory points, planting new peppers in the open field plots, harvesting and breeding new peppers to sell later, and completing orders. It sounds like a lot, but the gameplay is one of the smoothest I have experienced in a worker placement style game. It’s unique in that it isn’t truly worker placement where you fill a space and another player is then blocked. The field in this case is wide open and provides ample direction for multiple strategies to get the best peppers on your turn. Once enough peppers have been sold based on the rulebook’s conditions, players enter the “afternoon” phase where they will sell peppers and fulfill any remaining orders they can. Once all players have completed this last trek through the 5 phases, victory points are added up. You’ll get varying points for all orders fulfilled throughout gameplay, points for special award plaques such as the hottest pepper award, points for unused Bonus tiles you are provided at the start (essentially little bumps in the game so no one person can run away with the scoring), and finally points for all money you have left from selling peppers in increments of $3.

While I have only scratched the surface of the breadth of gameplay this game offers, it is by far one of the simplest, yet most strategic, worker placement board games I have come across. The theme is in a very specific niche, yet is so whimsical and fun because of how the game is organized and crafted. It is very accessible for the whole family, and I say even usable as a first gateway game into the worker placement genre. The designer has done great not to let the theme weigh down the game to the point of that typical analysis paralysis that sometimes becomes the crux of most worker placement games. To clarify, actions such as “watering” or “fertilizing” the peppers could have been added to amplify the theme further, but are not included I believe because it truly doesn’t take away from the gameplay and imaginative idea that we are true pepper farmers. Just because we are “farmers” doesn’t mean we have to complete every task a farmer might do. We just have to feel like we are growing some really cool looking peppers (which the unique pepper meeples do the trick!)

While the theme is quite specific to a certain niche of gamer/pepper afficionado, it certainly makes up in fun gameplay that really anyone can enjoy, even us light-weight pepper eaters. It actually gives us light-weights a place to feel inclusive in this world of burn-your-face-off exhilarance that is so apparent on the faces of those that can tackle the likes of the dreaded Ghost pepper or Carolina Reaper. Purple Phoenix Games gives this one a hot 10 / 12. I hope you consider picking up a copy of this at your local game store and give it a try. You won’t regret it. And hey, good luck discovering all sorts of new and exciting types of those hot hot little death pickles!
  
Poltergeist (1982)
Poltergeist (1982)
1982 | Horror
Verdict: Classic Horror

Story: Poltergeist starts as the Freeling family Steve (Nelson), Diane (Williams), Dana (Dunne), Robbie (Robins) and Carol (O’Rourke) who have moved into a new build, that Steve’s company has built. Robbie is struggling to deal with the strange shapes around the house at night, and Carol has started her sleepwalking again, talking to the static on the television.
The family soon find out they have a poltergeist that Diane sees as something friendly only for the events to become must more sinister, targeting the youngest members of the house, the family must figure out how to save their family, where they only learn more troublesome truths about the house, turning to Dr Lesh (Straight) to study what is going on.

Thoughts on Poltergeist

Characters – Steve is the real estate agent that has been selling the house on the new land, he moved his own family into one to show just how confident he is in the neighbourhood and does what ever concerned father would do once the haunting start. Diane is the wife and mother, she plays with the ghosts first thinking it is a harmless haunting, but when things get serious, she won’t leave the house until she gets her daughter back. Dr Lesh is the one that is hired to study the hauntings, she sets up the tests to figure out what is happening and prepares the family for the test they will be facing. Dana is the oldest daughter in the family, she is dealing with being a teenager with ease and must look after Robbie while the rest of the family deal with the hauntings.
Performances – Craig T Nelson and JoBeth Williams as the parents are both great through, they show the concern and worries they might not find their daughter. Beatrice Straight does bring the confident figure to life, while also showing the fear she sees in the house. The child stars are strong too through the film.
Story – The story here follows a family that’s new dream home turns into a nightmare when it turns out it is haunted by vengeful spirits forcing them to confront the spirits before losing their family. This is the original haunted house to a new level story, it spins what was designed before with an old house with history being haunted, to a brand-new house being the events of the hauntings, one that wouldn’t be filled with murder or history. This does help the events of the story seem scarier and gives it an original side too because it shows that anybody could be the ones getting haunted.
Horror – The horror in the film is hauntings, we start with friendly ones which seem harmless and soon become deadly as the children are being targeted, the final act will bring the most horror to the whole film.
Settings – The film uses the brand-new house build for the main setting, this helps because it changes everything we should know about haunting houses.
Special Effects – The effects are great considering this came out in 1982, they don’t look terribly like certain horror films since this.

Scene of the Movie – The last night in the house.
That Moment That Annoyed Me – The builder’s mentality to a teenage schoolgirl.
Final Thoughts – This is a horror film that has stood the test of time and will be remembered as one of the best of the 80’s.

Overall: Brilliant Horror
  
40x40

MelanieTheresa (997 KP) Nov 26, 2019

One of my favorite horror movies of all time!