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Paul Kellett (118 KP) rated Fallen Land: A Post Apocalyptic Board Game in Tabletop Games
May 9, 2019
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.
On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.
After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.
The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.
The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.
The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.
While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.
So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.
You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.
You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.
Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.
Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.
On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.
There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.
This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.
All in all a great so experience and a fantastic, brutal multiplayer game.
On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.
After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.
The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.
The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.
The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.
While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.
So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.
You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.
You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.
Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.
Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.
On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.
There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.
This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.
All in all a great so experience and a fantastic, brutal multiplayer game.
ShoppingList Pro Edition
Shopping and Productivity
App
With ShoppingList Pro Edition you always have your shopping list with you. Stop suffering from memo...
Easy to use (3 more)
Has spoken activities
Gets creative when making sentences
Has a competitive scoreboard
I have been using Duolingo for years, and I find the app to be both fun and informative. I love the way it is set up, though sometimes I have a hard time switching back and forth between languages.
I appreciate the ability to skip sections of content via taking a test--this allowed me to save tremendous time when refreshing my Spanish. I was able to skip a series of lessons quickly and movw on to more challenging content, and even content I have never had the opportunity to learn!
I also appreciate that there is a spoken component with this app. Not only do you need to be able to type what you hear, you need to be able to speak what you see with a reasonable accent. I can't roll my tongue, but I can still pass any of the tests and hear corrections.
I also enjoy the opportunity to "compete" with my friends. We regularly check in with each other and it's a lot of fun to try and stay at the top of the heap. I would love to see the inclusion of challenges, where you could compete directly instead of just in overall points.
One thing I don't care for much is that the sentences, while creative, certainly don't always make sense. A cat eating an elephant or my aunt being faster than a dog doeisn't make much sense to me. Additionally, I sometimes see the same sentence 6 times in a lesson, which means there isn't enough content.
All in all, though, I appreciate Duolingo and plan to keep using it for some time to come!
I appreciate the ability to skip sections of content via taking a test--this allowed me to save tremendous time when refreshing my Spanish. I was able to skip a series of lessons quickly and movw on to more challenging content, and even content I have never had the opportunity to learn!
I also appreciate that there is a spoken component with this app. Not only do you need to be able to type what you hear, you need to be able to speak what you see with a reasonable accent. I can't roll my tongue, but I can still pass any of the tests and hear corrections.
I also enjoy the opportunity to "compete" with my friends. We regularly check in with each other and it's a lot of fun to try and stay at the top of the heap. I would love to see the inclusion of challenges, where you could compete directly instead of just in overall points.
One thing I don't care for much is that the sentences, while creative, certainly don't always make sense. A cat eating an elephant or my aunt being faster than a dog doeisn't make much sense to me. Additionally, I sometimes see the same sentence 6 times in a lesson, which means there isn't enough content.
All in all, though, I appreciate Duolingo and plan to keep using it for some time to come!
Mothergamer (1631 KP) rated the PlayStation 3 version of Nier in Video Games
Apr 3, 2019
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
RealWorld Orthopaedics
Medical and Health & Fitness
App
* FEATURED IN AAOS' MULTIMEDIA EDUCATION CENTER * * Now compatible with iOS 8 * RealWorld...
Phillip McSween (751 KP) rated Up (2009) in Movies
Jan 30, 2018
Pixar Does it Again
Up is one of those films that sticks with you long after the credits are done rolling. It hits you on a number of different levels, bordering close to perfection. I don't think I've seen a film that manages to switch from hurt to hilarious in such an effortless fashion.
In the beginning you meet Ellie, a cute little girl full of adventure. Her energy and excitement bleed off the screen and you can't help but smile at her. She's perfect for Carl, an innocent kid who barely says more than a few words. Their imaginative adventures get you into the story immediately. It's a relationship that makes the first ten minutes that much harder to watch. There are moments in the film that never lose impact which is testament to the film's power to stand the test of time.
For a child's film, there are a lot of layers that really make the film special. It isn't long before we get to meet Russell, an innocent boyscout turned star of the movie. He's just trying to earn another badge by helping the elderly. Underneath this unassuming kid is hurt from all the painful things happening in his life. Each character has their own respective backstory that makes them relatable and lovable.
There's good ole Doug the runt of a talking dog pack who can't seem to do right even when he tries his best. He's an outcast amongst the other dogs while still harboring those wonderful dogs traits that humans can't help but love. And how can you not love the colorful snipe Kevin whose only goal is to take care of her kids (yes, HER name is Kevin)? All of these characters are worthy of their own standalone film which is why bringing them all together for one story makes the film spectacular.
At the core of the story is the odd couple relationship between Kevin and Russell. Young and old meet and it couldn't be funnier to see the two try and operate together. As they try and understand each other, they form an unlikely bond, a closeness that was lost from both of their lives. At the risk of sounding like a teenager, it will give you all the feels.
There could be some missteps in this wonderful adventure about a man who decides to fly away in his house using thousands of balloons, but those missteps are minute. Not only are the visuals amazing, but the message is also a strong one: Don't get stuck in the past. Live life for the now.
Up is a classic. I give it a 99.
In the beginning you meet Ellie, a cute little girl full of adventure. Her energy and excitement bleed off the screen and you can't help but smile at her. She's perfect for Carl, an innocent kid who barely says more than a few words. Their imaginative adventures get you into the story immediately. It's a relationship that makes the first ten minutes that much harder to watch. There are moments in the film that never lose impact which is testament to the film's power to stand the test of time.
For a child's film, there are a lot of layers that really make the film special. It isn't long before we get to meet Russell, an innocent boyscout turned star of the movie. He's just trying to earn another badge by helping the elderly. Underneath this unassuming kid is hurt from all the painful things happening in his life. Each character has their own respective backstory that makes them relatable and lovable.
There's good ole Doug the runt of a talking dog pack who can't seem to do right even when he tries his best. He's an outcast amongst the other dogs while still harboring those wonderful dogs traits that humans can't help but love. And how can you not love the colorful snipe Kevin whose only goal is to take care of her kids (yes, HER name is Kevin)? All of these characters are worthy of their own standalone film which is why bringing them all together for one story makes the film spectacular.
At the core of the story is the odd couple relationship between Kevin and Russell. Young and old meet and it couldn't be funnier to see the two try and operate together. As they try and understand each other, they form an unlikely bond, a closeness that was lost from both of their lives. At the risk of sounding like a teenager, it will give you all the feels.
There could be some missteps in this wonderful adventure about a man who decides to fly away in his house using thousands of balloons, but those missteps are minute. Not only are the visuals amazing, but the message is also a strong one: Don't get stuck in the past. Live life for the now.
Up is a classic. I give it a 99.
Gareth von Kallenbach (980 KP) rated Shazam! (2019) in Movies
Jun 19, 2019
Growing up I was a regular viewer of the Shazam and Isis “Super Power Hour” on television. Back before the days of mega-budgeted Super Hero movies; we had to content ourselves with cartoons and low budget television offerings which did their best to capture the look and action of comic characters within the budget and technology limits they had to deal with.
Warner Bros. has brought their latest DC hero to the big screen with “Shazam!” and it looks to launch a new franchise for the studio and build on the success of “Wonder Woman” and “Aquaman” following some earlier disappointments with their planned hero franchise films.
The film follows the story of young Billy Batson (Asher Angel), who has grown up in and fled several Foster Homes after being lost at a Carnival years earlier and unable to find his mother. Billy has never stopped trying to find her and even takes extreme measures to try to find her that has gotten him in trouble with the law.
While trying to stick up for a family member at his latest Foster Home; Billy is forced to flee from some local goons and finds himself facing an ancient Wizard (Djimon Honsou; who tells him he will now have superior powers when he speaks his name as he is now a guardian against the forces of evil.
Billy does not believe this but upon uttering the name; he transforms into a powerful hero in adult form. Zach Levi plays the title hero and soon finds himself eager to test his new powers and his Super Hero obsessed Foster Brother is more than happy to mentor him and make all sorts of viral videos of his efforts and training.
Their efforts soon draw the attention of an evil individual (Mark Strong), who covets the power Billy has for himself as along with the Seven Deadly Sins; he looks to become an unstoppable force for evil and sets out to destroy all that stands in his way.
The film is aimed more for a younger audience as much of the humor is squarely focused on Middle School level jokes. There are more than a few references to “Big” along the way which does sum up a good portion of the backstory as when he is in hero form; the young boy without a family is a popular and dynamic adult.
In many ways this was one of the more odd aspects of the film. Billy is a dour and untrusting individual most of the time; however when he is hero form he is a jovial and goofy individual who acts like a teenager. I could see an increase in confidence but it is odd considering that they are the same person.
Levi is very energetic in the part and goes all in and he does a great job of conveying a kid in a man’s body. The biggest issue with the film is that there is mostly a lot of humor aimed at a much younger audience and large gaps with minimal action which made sitting through numerous childish antics a bit tedious at times.
Despite this; the film was entertaining and one of the better adaptions of a comic. The door is wide open for future adventures and I look forward to seeing what they come up with next.
http://sknr.net/2019/03/23/shazam/
Warner Bros. has brought their latest DC hero to the big screen with “Shazam!” and it looks to launch a new franchise for the studio and build on the success of “Wonder Woman” and “Aquaman” following some earlier disappointments with their planned hero franchise films.
The film follows the story of young Billy Batson (Asher Angel), who has grown up in and fled several Foster Homes after being lost at a Carnival years earlier and unable to find his mother. Billy has never stopped trying to find her and even takes extreme measures to try to find her that has gotten him in trouble with the law.
While trying to stick up for a family member at his latest Foster Home; Billy is forced to flee from some local goons and finds himself facing an ancient Wizard (Djimon Honsou; who tells him he will now have superior powers when he speaks his name as he is now a guardian against the forces of evil.
Billy does not believe this but upon uttering the name; he transforms into a powerful hero in adult form. Zach Levi plays the title hero and soon finds himself eager to test his new powers and his Super Hero obsessed Foster Brother is more than happy to mentor him and make all sorts of viral videos of his efforts and training.
Their efforts soon draw the attention of an evil individual (Mark Strong), who covets the power Billy has for himself as along with the Seven Deadly Sins; he looks to become an unstoppable force for evil and sets out to destroy all that stands in his way.
The film is aimed more for a younger audience as much of the humor is squarely focused on Middle School level jokes. There are more than a few references to “Big” along the way which does sum up a good portion of the backstory as when he is in hero form; the young boy without a family is a popular and dynamic adult.
In many ways this was one of the more odd aspects of the film. Billy is a dour and untrusting individual most of the time; however when he is hero form he is a jovial and goofy individual who acts like a teenager. I could see an increase in confidence but it is odd considering that they are the same person.
Levi is very energetic in the part and goes all in and he does a great job of conveying a kid in a man’s body. The biggest issue with the film is that there is mostly a lot of humor aimed at a much younger audience and large gaps with minimal action which made sitting through numerous childish antics a bit tedious at times.
Despite this; the film was entertaining and one of the better adaptions of a comic. The door is wide open for future adventures and I look forward to seeing what they come up with next.
http://sknr.net/2019/03/23/shazam/






