Search

Search only in certain items:

Existenz (1999)
Existenz (1999)
1999 | Action, Sci-Fi
The 1999 body horror version of Ready Player One
Famed, innovative but reclusive software developer Allegra Geller is ready to unveil her latest virtual augmented reality game, eXistenZ, and has invited her biggest fans and followers to the first best test launch party ever. The game features bio-mechanical controller ports which actually get plugged into the gamer's spine for the fully immersive experience.

Unfortunately, her party was rudely interrupted by a would-be assassin who wants to put an end to Geller before the game is released. Wounded but not executed, her fate is given to be marketing assistant who has never played a game in his life. The two escape and begin a road trip like no other trying to navigate their situation and figure out who they can trust.

The game novice, Ted Pikul, soon gets himself a "port" so he can join Gellar in the game and to also ascertain whether her main controller hub was severely damaged in the attempt on her lie. Once jacked in, he begins to slowly morph into a more submersive version of the same gradually losing control of himself an becoming his in game character.

The other "participants" they meet serve to enhance the game experience either with conflict or assistance, but it is hard to tell which side everyone plays for. The two become passionate for each other, but still are unable to comprehend whether their feelings are real or just part of the game.

They need to figure out how to finish the game so they can return back to reality.



The last of David Cronenberg's "Body Horror" films before he took his career in a different direction in the 2000s with films like "Eastern Promises" and "A History of Violence", eXistenZ is one truly wild and unique ride. If you have seen some of his other film in the genre like "The Fly" or "The Brood" you would be used to the over-the-top gore, brutality and strange way of storytelling he has made his career.

His characters are flawed, but motivated and that is why you are interested in their situation and go along with them. This film has some remarkable visceral, macabre elements that make it extremely unique, which is why you watch a movie like this. The internet was only a few years old in 1999 and games like World of Warcraft were still years away; however, this film underscores the dangers of becoming too close to the online world and the dangers it could cause.

At many points during the film, you wonder whether you are still within the game itself similar to watching a "Nightmare on Elm Street" film and wondering if you are still dreaming.

Jennifer Jason Leigh has never really gotten the respect she deserves. Whether in the recent "The Hateful Eight" or in films like "Dolores Claiborne" or "Single White Female" she has shown longevity and the ability to play complex, sometimes unlikable characters with the charisma and charm. I liked the fact she was a female game designer, leading in her field, in 1999 when there were probably not many like her at the time.

This film will keep you guessing all the way to the end and even leave you to interpret what you have just seen as the credits roll.

Easily recommended for gruesome horror fans.

  
Young Mr. Lincoln (1939)
Young Mr. Lincoln (1939)
1939 | Classics, Drama
(0 Ratings)
Movie Favorite

"I’m not in love with John Ford’s movies. They are staples, and it’s like saying you don’t like bread—Ford’s films are in all filmmakers’ foundations, somewhere, it’s inescapable. But when it comes to being in love with movies, I’m more of an Anthony Mann girl. Having said this, Ford’s Young Mr. Lincoln is one of the most beautiful films ever made. The images early in the film of Henry Fonda in his thick, unruly, natural environment of rivers and briars and brambles strike my heart in ways so deep I can’t even explain. The majestic landscapes Ford would be later known for are much more grounded here, more personal. What he shot reminds me of a home so far ago lost. And there is a feeling of that, deeper than nostalgia, running all through this film. It’s like a grand American ache. Henry Fonda explains on the commentary how he initially turned the film down, then the screenwriters went to his house and READ HIM THE SCRIPT! Out loud! What balls! I can’t imagine anyone doing that these days. Then he said yes to the part, did the screen test with the fake nose and flipped out when he saw himself as Lincoln and felt he couldn’t do it—he couldn’t play someone with that weight that Lincoln had and still carries and holds. Well—I won’t spoil it for you—you MUST hear what very simple ingenious thing grumpy old Ford said to get Fonda to do the role. Supporting Fonda’s performance is an incredible cast—Alice Brady in her final performance before her early death, Ward Bond, and Richard Cromwell (whom I had a real sweet thing for)! The booklet is just as poetic as the movie, with essays by Geoffrey O’Brien and Sergei Eisenstein between the pages of lovely quiet stills of a very accessible yet long-gone American landscape."

Source
  
40x40

Jeff Nichols recommended The Hustler (1961) in Movies (curated)

 
The Hustler (1961)
The Hustler (1961)
1961 | Drama, Romance

"Then the next Paul Newman film has to be The Hustler — that’s as much about directing as anything else. I know that director [Robert Rossen] didn’t do a ton of stuff but that’s the first time I really started thinking about the frame. That’s not true; I thought about the frame before I even knew I was thinking about the frame when I saw Lawrence of Arabia. I saw The Hustler again on a film print in college. I’d seen it many times before, I actually owned it on video in high school. What high school student owns a video cassette of The Hustler? But I did. I just thought it was so beautiful — that black and white photography. The framing in that film — I think it’s cinema scope. I know it’s 235, so super wide frames. The way they would stack foreground-background action in that — that was a real lesson because I had done this thing in my first video project in film school. I was looking at the camera and I was looking at the shot and it was a video camera that they had on a little pee-wee dolly that had a hydraulic boom arm on it. I was just sitting there looking at this video and wondering, “This is in my infancy as a person thinking about visual storytelling.” I was messing with this hydraulic boom lift and looking at the monitor and all of a sudden I lowered the camera to the point to where this table that was right in front of the camera fell into the foreground. Then I had this thing in the foreground and this carriage in the background. And all of a sudden, it just got vastly more interesting to me. I know that might seem so remedial to people that take photographs and other things. This was a big breakthrough for me. When I went back and looked at The Hustler you see all of this complex foreground-background framing going on. Spielberg‘s the best at it too. Spielberg does it all the time. If you look at scenes in Indiana Jones where they’re sitting across the table the more he puts the camera — it’s awesome. But there’s an elegance to the camera placement and the camera movement in The Hustler that’s pretty undeniable. Not to mention, there’s a reason I’m talking about Paul Newman movies: there’s a behavior emerging in these films from the sixties that I really identified with. I almost felt like they valued it more than people in other decades, because they were so directly breaking free from the structures of studio films of the fifties and that acting style, more importantly. That it seemed like, “Now we’re going to take some seriously flawed characters for a run, for a test drive.” It’s when you start getting, I think, some of the best writing in film history — and character writing specifically. Stories that turn on character more than plot. What an odd plot for The Hustler. What an odd trajectory, but totally compelling. When I guess they’re going to the derby or whatever and that’s when his girlfriend — what an odd structure. That’s really something I strive for in my stuff. Structures that aren’t just a continual execution of plot, but are really driven by characters and their flaws."

Source
  
Long Shot (2019)
Long Shot (2019)
2019 | Comedy
#Punching.
#Punching refers to an in-family joke….. my WhatsApp reply to my son when he sent me a picture of his new “Brazilian supermodel girlfriend” (she’s not). Bronwyn is now my daughter-in-law!

Similarly, the ‘out-there’ journalist Fred Flarsky (Seth Rogan) has been holding a candle for the glacial ice-queen Charlotte Field (Charlize Theron) for nearly twenty years. At the age of 16 she was his babysitter. Always with an interest in school issues, she has now risen to the dizzy heights of secretary (“of State”) to the President of the United States (Bob Odenkirk). With Charlotte getting the opportunity to run for President, fate arranges for Fred to get hired as a speechwriter on the team to help inject some necessary humour into Charlotte’s icy public persona. But in terms of romantic options, the shell-suited Fred is surely #punching isn’t he?

A rare thing.
Getting the balance right for a “romantic comedy” is a tricky job, but “Long Shot” just about gets it spot on. The comedy is sharp with a whole heap of great lines, some of which will need a second watch to catch. It’s also pleasingly politically incorrect, with US news anchors in particular being lampooned for their appallingly sexist language.

Just occasionally, the humour flips into Farrelly-levels of dubious taste (one “Mary-style” incident in particular was, for me, very funny but might test some viewer’s “ugh” button). The film also earns its UK15 certificate from the extensive array of “F” words utilized, and for some casual drug use.

Romantically, the film harks back to a classic blockbuster of 1990, but is well done and touching.

Writing and Directing
The sharp and tight screenplay was written by Dan Sterling, who wrote the internationally controversial Seth Rogen/James Franco comedy “The Interview” from 2014, and Liz Hannah, whose movie screenplay debut was the Spielberg drama “The Post“.

Behind the camera is Jonathan Levine, who previously directed the pretty awful “Snatched” from 2017 (a film I have started watching on a plane but never finished) but on the flip side he has on his bio the interesting rom-com-zombie film “Warm Bodies” and the moving cancer comedy “50:50”, also with Rogan, from 2011.

Also worthy of note in the technical department is the cinematography by Yves Bélanger (“The Mule“, “Brooklyn“, “Dallas Buyers Club“) with some lovely angles and tracking shots (a kitchen dance scene has an impressively leisurely track-away).

The Cast
Seth Rogen is a bit of an acquired taste: he’s like the US version of Johnny Vegas. Here he is suitably geeky when he needs to be, but has the range to make some of the pathos work in the inevitable “downer” scenes. Theron is absolutely gorgeous on-screen (although unlike the US anchors I OBVIOUSLY also appreciate her style and acting ability!). She really is the Grace Kelly of the modern age. She’s no stranger to comedy, having been in the other Seth (Macfarlane)’s “A Million Ways to Die in the West“. But she seems to be more comfortable with this material, and again gets the mix of comedy, romance and drama spot-on.

The strong supporting cast includes the unknown (to me) June Diane Raphael who is very effective at the cock-blocking Maggie, Charlotte’s aide; O’Shea Jackson Jr. as Fred’s buddy Lance; and Ravi Patel as the staffer Tom.

But winning the prize for the most unrecognizable cast member was Andy Serkis as the wizened old Rupert Murdoch-style media tycoon Parker Wembley: I genuinely got a shock as the titles rolled that this was him.

Final thoughts.
Although possibly causing offence to some, this is a fine example of a US comedy that delivers consistent laughs. Most of the audience chatter coming out of the screening was positive. At just over 2 hours, it breaks my “90 minute comedy” rule, but just about gets away with it. It’s not quite for me at the bar of “Game Night“, but it’s pretty close. Recommended.
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.