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Planner Pro - Daily Calendar & Personal Organizer
Productivity
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Designed for those people who’re looking for a full-featured app to manage daily life better....
Sarah (7800 KP) rated the PlayStation 4 version of The Dark Pictures Anthology: Man of Medan in Video Games
May 29, 2020
A thrilling play
Games like this dont appeal to everyone. It's not full of action, beating people up or a massive open world full of free play. It also doesnt drag on for 40+ hours. However for people like me who struggle with those type of games, Man of Medan is a breath of fresh air.
I'd previously played and rather enjoyed Until Dawn, and I'm pleased to say this follows much in the same vein although it's probably a much shorter story. Graphically this is very impressive looking and like Until Dawn, they've thrown in yet another recognisable face (this time it's Shawn Ashmore aka Bobby from X-Men). The characters look amazing and the setting too. The story too is a good and interesting one, although it does feel a little similar to other stories (like Ghost Ship) and may be a tad predictable. We worked out what was going on well before the third act. That said, I still found it to be absolutely terrifying. Playing a game like this is a lot scarier than watching any horror film!
The gameplay works really well. The fact that you can play this with friends, either online or couch co-op, adds another fun dimension to it all. The decision making also means that there are so many different endings and outcomes (I believe there's over 60 possible ways for the characters to die) that the replayability is surprisingly better than you'd expect. Admittedly it would probably get a bit tedious trying to uncover absolutely everything and all possible outcomes, but playing a few times over is still enjoyable.
The only downsides are the lag and load issues. Most likely due to the decision making process and actions, there is a noticeable lag in some of the cut scenes and movements which is bearable but can noticeably affect the smooth running of the game. There's also the characters themselves. They look great, but they're very cliched and have very little personality or interest too them. And the script is a little cheesy at times which only further impacts with a slight dislike of the characters. Part of me actually wanted to kill them all off...
Overall a great story and an interesting game to play, if you're looking for something a little different.
I'd previously played and rather enjoyed Until Dawn, and I'm pleased to say this follows much in the same vein although it's probably a much shorter story. Graphically this is very impressive looking and like Until Dawn, they've thrown in yet another recognisable face (this time it's Shawn Ashmore aka Bobby from X-Men). The characters look amazing and the setting too. The story too is a good and interesting one, although it does feel a little similar to other stories (like Ghost Ship) and may be a tad predictable. We worked out what was going on well before the third act. That said, I still found it to be absolutely terrifying. Playing a game like this is a lot scarier than watching any horror film!
The gameplay works really well. The fact that you can play this with friends, either online or couch co-op, adds another fun dimension to it all. The decision making also means that there are so many different endings and outcomes (I believe there's over 60 possible ways for the characters to die) that the replayability is surprisingly better than you'd expect. Admittedly it would probably get a bit tedious trying to uncover absolutely everything and all possible outcomes, but playing a few times over is still enjoyable.
The only downsides are the lag and load issues. Most likely due to the decision making process and actions, there is a noticeable lag in some of the cut scenes and movements which is bearable but can noticeably affect the smooth running of the game. There's also the characters themselves. They look great, but they're very cliched and have very little personality or interest too them. And the script is a little cheesy at times which only further impacts with a slight dislike of the characters. Part of me actually wanted to kill them all off...
Overall a great story and an interesting game to play, if you're looking for something a little different.
Flitsmeister
Navigation and Travel
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Flitsmeister saves you money on fines, warns you of traffic jams and prevents accidents. Over...
The Rebels of Ireland (The Dublin Saga, #2)
Book
The Princes of Ireland, the first volume of Edward Rutherfurd’s magisterial epic of Irish history,...
Phillip McSween (751 KP) rated Bread & Tulips (2001) in Movies
Nov 17, 2021
Pacing not quite enough to save this movie
When a woman is left behind at a rest stop during a family vacation, she uses the opportunity to settle into the town a become a local.
Acting: 10
Licia Maglietta is magnificent as main star Rosalba. She holds her own in a number of different scenes throughout and really is the standout of the movie. I was impressed with a number of the other performances as well, but Bread and Tulips wouldn’t have had nearly the same amount of quality without her.
Beginning: 10
Characters: 1
Cinematography/Visuals: 1
One of the areas in which the film grossly suffers. There isn’t much that stands out in my memory about how this film was shot other than it being just plain…meh. It shoots like a monotonous mess making it hard for you to really want to commit your attention and time. Scenes are extremely basic with no real pop.
Conflict: 4
Entertainment Value: 5
While Bread and Tulips has its moments, it really was more of a background movie for me. The effort is solid in a few spots, but the movie ultimately just dragged and had me counting down to the resolution. Ultimately it never really succeeded in holding my attention.
Memorability: 6
With a handful of solid moments, nothing really jumped out here as overly memorable for me. It is memorable in the sense of having a unique concept, but it never fringes on impactful. I was hoping for more meat and I got scraps instead.
Pace: 7
The film does drag in spots where it should be moving a bit more quickly. However, it moves pretty evenly through the story for the most part. Could there have been a handful of parts that were cut out? Sure. Overall, though, the pace is pretty fluid.
Plot: 5
Resolution: 4
After all was said and done, the ending was just ok. I was hoping for some kind of surprise to redeem the movie, but it went pretty much how I expected it to go. Not impressed.
Overall: 53
A lot of people enjoyed Bread and Tulips if we go by what Rotten Tomatoes is saying. Unfortunately, I was not one of those people. The story overall is very underwhelming. I am absolutely ok with never seeing this one again.
Acting: 10
Licia Maglietta is magnificent as main star Rosalba. She holds her own in a number of different scenes throughout and really is the standout of the movie. I was impressed with a number of the other performances as well, but Bread and Tulips wouldn’t have had nearly the same amount of quality without her.
Beginning: 10
Characters: 1
Cinematography/Visuals: 1
One of the areas in which the film grossly suffers. There isn’t much that stands out in my memory about how this film was shot other than it being just plain…meh. It shoots like a monotonous mess making it hard for you to really want to commit your attention and time. Scenes are extremely basic with no real pop.
Conflict: 4
Entertainment Value: 5
While Bread and Tulips has its moments, it really was more of a background movie for me. The effort is solid in a few spots, but the movie ultimately just dragged and had me counting down to the resolution. Ultimately it never really succeeded in holding my attention.
Memorability: 6
With a handful of solid moments, nothing really jumped out here as overly memorable for me. It is memorable in the sense of having a unique concept, but it never fringes on impactful. I was hoping for more meat and I got scraps instead.
Pace: 7
The film does drag in spots where it should be moving a bit more quickly. However, it moves pretty evenly through the story for the most part. Could there have been a handful of parts that were cut out? Sure. Overall, though, the pace is pretty fluid.
Plot: 5
Resolution: 4
After all was said and done, the ending was just ok. I was hoping for some kind of surprise to redeem the movie, but it went pretty much how I expected it to go. Not impressed.
Overall: 53
A lot of people enjoyed Bread and Tulips if we go by what Rotten Tomatoes is saying. Unfortunately, I was not one of those people. The story overall is very underwhelming. I am absolutely ok with never seeing this one again.
Like a Lily Among the Thorns
Book
There are those who are born into loving families and then there are the less fortunate who must...
Climate Fiction Speculative Fiction Fantasy
Mandy and G.D. Burkhead (26 KP) rated Banewreaker in Books
May 20, 2018
Shelf Life – Banewreaker Will Make You Feel Bad for Sauron
Contains spoilers, click to show
Very few fantasy fans can get away with admitting that they aren’t all that big into sweeping, high epic fantasy à la Lord of the Rings or the Pern stories or everything that Terry Brooks writes. Many non-fantasy fans, however, can point to these tales as examples of why they aren’t into fantasy. Like it or not, it’s hard not to see the latter group’s point, as a lot of high fantasy is riddled with confusing terminology, rehashed stories, and genre clichés. This is not to say that these stories are bad, per sé, just that they can easily turn off readers who aren’t in the right kind of crowd.
Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.
There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.
There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.
Let me explain.
For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.
This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.
In other words, it’s Lord of the Rings from Sauron’s point of view.
It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.
The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.
To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.
The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.
From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.
And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.
In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.
Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.
This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.
In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.
Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.
Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.
There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.
There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.
Let me explain.
For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.
This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.
In other words, it’s Lord of the Rings from Sauron’s point of view.
It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.
The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.
To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.
The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.
From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.
And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.
In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.
Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.
This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.
In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.
Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.
Purple Phoenix Games (2266 KP) rated Sprawlopolis in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
If you had the chance to design a city, how would you do it? Would you have a park on every block for some nice greenery, or do you think a large commercial district will bring in more people? What about housing – would people live right in the heart of the city, or would they live more on the outskirts? The day has finally come where those decisions are up to you! Well, mostly. You’ve been hired to help design the ultimate city! The city officials have given you some specific requirements, but beyond that, the plans are up to you! Can you meet their needs while also maximizing your space? It’s time to put your skills to the test and build the best city ever!
Sprawlopolis is a cooperative card placement game of only 18 cards. Given 3 random scoring conditions, you must draw and play cards into the city to fulfill those requirements. Meet or exceed their score, and you win the game! Fail to do so, and you have not succeeded in building the city up to specifications. Be careful how you decide to place your cards, however, because depending on the scoring conditions in play, certain placements could result in negative points at the end of the game. Working together, you and your team must decide which cards to play at what time to ensure that the requirements are all met. Solo play is identical to cooperative play, except that you just always have a hand of 3 cards from which to play. The score to beat each game is dependent on the scoring conditions, so this game isn’t just another beat-your-own-high-score game – you actually have a specific number in mind.
For a game with only 18 cards, there is a lot of variability in Sprawlopolis. I have yet to play 2 identical games. The layout of each card is unique, as are all of the scoring conditions, so the possibilities are endless… almost! I also enjoy playing this game solo because it requires a decent amount of strategy. Three things factor into your final score (the scoring conditions, block groupings, and roads) and it is impossible to succeed by focusing on only one of them. Your strategy is always changing based on the cards in your hand, and you really have to think about how to best utilize each card for maximum end-game points. Depending on when and where you play a card, it could change the entire city so you have to be thinking about the big picture, literally! And a neat thing about Sprawlopolis is that you can overlap cards. So maybe a card you played earlier is not really ideal anymore, given your current hand, so you can just cover up either a portion of it or the entire card!
The hardest thing about Sprawlopolis for me is that certain combinations of scoring conditions can be difficult to complete. One may give you points for a certain type of city block, but then another may take away as many, or more, points for that same type of city block. Or one gives you points for certain roads, but all roads result in negative points during end-game scoring. Since the scoring conditions are chosen randomly, there’s not really a way to negate this unless you just re-draw those cards. You usually can’t just look at a scoring condition combination and know if it will be difficult or not either – you just have to try it. I’m not saying they’re impossible necessarily, just harder to successfully complete.
Overall, I think Sprawlopolis is a neat game. It’s fast and easy to learn, yet strategic enough to keep you coming back for more games. I like to use it as a nice light filler game between some bigger games, or I just like to play it if I’ve got a quick 15 minutes to spare! Sprawlopolis is a fun game to play with a group, and it’s also a fun game to play solo. In my arsenal of solo games, it’s definitely one on standby.
https://purplephoenixgames.wordpress.com/2019/02/11/solo-chronicles-sprawlopolis/
If you had the chance to design a city, how would you do it? Would you have a park on every block for some nice greenery, or do you think a large commercial district will bring in more people? What about housing – would people live right in the heart of the city, or would they live more on the outskirts? The day has finally come where those decisions are up to you! Well, mostly. You’ve been hired to help design the ultimate city! The city officials have given you some specific requirements, but beyond that, the plans are up to you! Can you meet their needs while also maximizing your space? It’s time to put your skills to the test and build the best city ever!
Sprawlopolis is a cooperative card placement game of only 18 cards. Given 3 random scoring conditions, you must draw and play cards into the city to fulfill those requirements. Meet or exceed their score, and you win the game! Fail to do so, and you have not succeeded in building the city up to specifications. Be careful how you decide to place your cards, however, because depending on the scoring conditions in play, certain placements could result in negative points at the end of the game. Working together, you and your team must decide which cards to play at what time to ensure that the requirements are all met. Solo play is identical to cooperative play, except that you just always have a hand of 3 cards from which to play. The score to beat each game is dependent on the scoring conditions, so this game isn’t just another beat-your-own-high-score game – you actually have a specific number in mind.
For a game with only 18 cards, there is a lot of variability in Sprawlopolis. I have yet to play 2 identical games. The layout of each card is unique, as are all of the scoring conditions, so the possibilities are endless… almost! I also enjoy playing this game solo because it requires a decent amount of strategy. Three things factor into your final score (the scoring conditions, block groupings, and roads) and it is impossible to succeed by focusing on only one of them. Your strategy is always changing based on the cards in your hand, and you really have to think about how to best utilize each card for maximum end-game points. Depending on when and where you play a card, it could change the entire city so you have to be thinking about the big picture, literally! And a neat thing about Sprawlopolis is that you can overlap cards. So maybe a card you played earlier is not really ideal anymore, given your current hand, so you can just cover up either a portion of it or the entire card!
The hardest thing about Sprawlopolis for me is that certain combinations of scoring conditions can be difficult to complete. One may give you points for a certain type of city block, but then another may take away as many, or more, points for that same type of city block. Or one gives you points for certain roads, but all roads result in negative points during end-game scoring. Since the scoring conditions are chosen randomly, there’s not really a way to negate this unless you just re-draw those cards. You usually can’t just look at a scoring condition combination and know if it will be difficult or not either – you just have to try it. I’m not saying they’re impossible necessarily, just harder to successfully complete.
Overall, I think Sprawlopolis is a neat game. It’s fast and easy to learn, yet strategic enough to keep you coming back for more games. I like to use it as a nice light filler game between some bigger games, or I just like to play it if I’ve got a quick 15 minutes to spare! Sprawlopolis is a fun game to play with a group, and it’s also a fun game to play solo. In my arsenal of solo games, it’s definitely one on standby.
https://purplephoenixgames.wordpress.com/2019/02/11/solo-chronicles-sprawlopolis/
Emma @ The Movies (1786 KP) rated Breakthrough (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
The fact that this film is based on a true story is incredible to think about. I haven't read the book that was written by the boy's mother or read about the actual incident and events online, I'm not sure I want to. I usually like finding out the differences to the actual stories but I wonder if in this instance it might make me change the way I feel about the film.
John is off with his friends having fun, and what's more fun than playing out on a frozen lake? By the time they hear the crack it's too late, the three boys go under. With the emergency services on their way it's a countdown to rescuing them. Two of them have their head above water, but John, knocked unconscious while trying to help his friend out of the water, is sinking. When water rescue appears it may already be too late. They take the search slowly, but John could be anywhere, it's almost certainly too late. Tommy is about to call an end to the search when he hears someone telling him to go back, and there he is.
Rushed to the hospital, the doctors and staff work on trying to bring him back, but as the time elapses there is nothing to do but continue until his family arrive. Joyce, his mother, is devastated and not willing to accept that it's the end... and she prays, asking god to save her son... the monitor beeps to life.
Everywhere I see descriptions of this it says "christian drama". I honestly don't see that the word "christian" needs to be in there. Sure, Joyce prays a fair bit, and their pastor is in it a lot too, but it's still just a drama about something miraculous happening.
By far the best performance for me was Chrissy Metz. Joyce comes across as a very determined woman in everything that she does, and Metz really makes that stand out. From the happiness to the heartbreak, it's all believeable, which sometimes doesn't happen with films that are based on true stories.
I enjoyed Mike Colter as Tommy too. As a non-religious man trying to deal with what happened to him, and what he sees happening to John, the thought process was clear on his face and I liked how he visually interacted with those around him in those moments.
By far the strongest scene for me was the one I mentioned above in the hospital. I think it's always quite challenging to create something that has an impact on the viewer when they already know what the outcome is going to be. In this instance we already know that John doesn't die, we just don't know how the situation is remedied. The hospital staff have left the room and Joyce is with her son, she doesn't want to accept what's before her eyes. We cut between her and the staff outside in the hall in what builds up to an incredible moment. The staff reacting to Joyce as she wails in pain is something that was just stuck in my chest, I could really feel it.
While some are saying that Breakthrough is a christian film, but personally it feels more like a film about community. It's about family, about friends, about everyone around us. It also captures some of the things you have to deal with in these situations. Although fleeting at the end of the film, we see John coming to terms with the fact he survived, his miracle is hard to take for other people and they feel like they need answers, but from where? Him?
Everything about the film felt thoughtful and real, even though some bits felt a little cramped at times. By that I mean they clearly wanted to show the "negativity" and realistic thinking of those around John, he didn't have good odds and everyone would be talking about that. But getting that in felt a little cluttered with everything else going on.
I enjoyed this "christian" film, or as I like to call it "film". I spent a significant amount of time with my sleeves pressed up under my eyes, and when the doctors on screen were telling people to breathe I was doing it to recover. It's not a pushy film, I didn't feel the urge to go and join a congregation after watching it, it's just a wonderful reminder that miracles can happen, and while you wait for them there will be people all around you for support even when you don't expect it.
What you should do
It may not be a film to watch for some, I imagine the content may bring back memories that are difficult, but if you're up to it then it's well worth a watch.
Movie thing you wish you could take home
Just a smidge of Joyce's determination would be good.
John is off with his friends having fun, and what's more fun than playing out on a frozen lake? By the time they hear the crack it's too late, the three boys go under. With the emergency services on their way it's a countdown to rescuing them. Two of them have their head above water, but John, knocked unconscious while trying to help his friend out of the water, is sinking. When water rescue appears it may already be too late. They take the search slowly, but John could be anywhere, it's almost certainly too late. Tommy is about to call an end to the search when he hears someone telling him to go back, and there he is.
Rushed to the hospital, the doctors and staff work on trying to bring him back, but as the time elapses there is nothing to do but continue until his family arrive. Joyce, his mother, is devastated and not willing to accept that it's the end... and she prays, asking god to save her son... the monitor beeps to life.
Everywhere I see descriptions of this it says "christian drama". I honestly don't see that the word "christian" needs to be in there. Sure, Joyce prays a fair bit, and their pastor is in it a lot too, but it's still just a drama about something miraculous happening.
By far the best performance for me was Chrissy Metz. Joyce comes across as a very determined woman in everything that she does, and Metz really makes that stand out. From the happiness to the heartbreak, it's all believeable, which sometimes doesn't happen with films that are based on true stories.
I enjoyed Mike Colter as Tommy too. As a non-religious man trying to deal with what happened to him, and what he sees happening to John, the thought process was clear on his face and I liked how he visually interacted with those around him in those moments.
By far the strongest scene for me was the one I mentioned above in the hospital. I think it's always quite challenging to create something that has an impact on the viewer when they already know what the outcome is going to be. In this instance we already know that John doesn't die, we just don't know how the situation is remedied. The hospital staff have left the room and Joyce is with her son, she doesn't want to accept what's before her eyes. We cut between her and the staff outside in the hall in what builds up to an incredible moment. The staff reacting to Joyce as she wails in pain is something that was just stuck in my chest, I could really feel it.
While some are saying that Breakthrough is a christian film, but personally it feels more like a film about community. It's about family, about friends, about everyone around us. It also captures some of the things you have to deal with in these situations. Although fleeting at the end of the film, we see John coming to terms with the fact he survived, his miracle is hard to take for other people and they feel like they need answers, but from where? Him?
Everything about the film felt thoughtful and real, even though some bits felt a little cramped at times. By that I mean they clearly wanted to show the "negativity" and realistic thinking of those around John, he didn't have good odds and everyone would be talking about that. But getting that in felt a little cluttered with everything else going on.
I enjoyed this "christian" film, or as I like to call it "film". I spent a significant amount of time with my sleeves pressed up under my eyes, and when the doctors on screen were telling people to breathe I was doing it to recover. It's not a pushy film, I didn't feel the urge to go and join a congregation after watching it, it's just a wonderful reminder that miracles can happen, and while you wait for them there will be people all around you for support even when you don't expect it.
What you should do
It may not be a film to watch for some, I imagine the content may bring back memories that are difficult, but if you're up to it then it's well worth a watch.
Movie thing you wish you could take home
Just a smidge of Joyce's determination would be good.
Heather Cranmer (2721 KP) rated The Unbecoming of Mara Dyer (Mara Dyer, #1) in Books
Jun 6, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
I'd been wanting to read this book for awhile. It was high up on my TBR pile. I finally couldn't wait any longer and bought it. Luckily, it was money well spent!
Mara Dyer is a 16 year old girl who survived a building collapse although her other friends didn't. She doesn't know why she was the only one to survive. She begins to hear her dead friends voices and seeing them in mirrors and in her waking life. She's convinced she had something to do with their deaths and resolves to stay away from people. However, all that changes when she meets the womanizing Noah Shaw. Will Noah and Mara be able to fall in love or will something or someone prevent that from happening?
I love the title of this book! It sounds so ominous and sad at the same time. The title definitely drew me in. It made me want to know more about this book.
I kind of like the cover, but I don't really get why these two people, who I presume are Noah and Mara, are in water. When I first saw the cover, I presumed that this was going to be one of those books that deal with underwater themes like mermaids and what not, but it's not. Then I thought that maybe it was symbolic about Mara feeling like she was drowning, and Noah is supposed to save her although it looks more like Noah is trying to drown her.
The world building felt very believable throughout most of the book. All my questions were answered in this book which I was super happy about! However, towards the end of the book, the story kind of took a left turn, and I was just like "what". I felt that it got a bit crazy here, and I really can't explain why which I know is bad since this is a review. I know this is a fiction book so of course things won't really happen that happen in books, but without some spoilers, I can't really explain why. Maybe it's just a personal thing.
I enjoyed the pacing and thought it was done quite well. I found myself wanting to know what was going to happen next. I was immersed in the writing, and I didn't want to leave Mara's world.
I loved the whole plot. Mara can make things happen just by visualizing them. (Don't worry, that wasn't a spoiler). I've always wished I could do that, so I enjoyed reading about it. Plus, there's the subplot of the romance with Noah. I'm not a big romance fan since I believe it tends to get in the way of the actual plot (unless, of course, it's a romance book), but the romance was done in an enjoyable way.
I liked Mara a lot. She felt like a real teenage girl. She's under a lot of stress, and I liked seeing how she was able to deal with it. Mara felt like a girl I could be friends with. With Noah, there were times I liked him and times where I thought he was being a bit too mean and bossy. There's a few times (and only a few) where he tells Mara what to do. He does get violent when it comes to defending Mara's honor. I also didn't like how Noah would use Daddy's money to get whatever he wanted. I know he was only doing it for Mara, but still, it rubbed me wrong. I loved the character of Jamie. I loved his wit, and I wished that there was more of him in the book.
The dialogue was well written although there were a few times where the characters would talk like they were in a Dawson's Creek episode or for those that don't get that reference, like Sheldon does in Big Bang Theory. Personally, I've never been in any situation where a whole conversation used such a rich vocabulary, especially when it involve teenagers. This could just be a me thing though. I enjoyed reading about what Mara did in certain situations. As for language, there is a lot of swearing in this book although I don't feel like it's over the top.
Overall, The Unbecoming of Mara Dyer by Michelle Hodkin is a super enjoyable read. The plot is great, the romance is enjoyable, and the characters are very down to Earth. I can't wait to read the next book in the series!
I'd recommend this book to those aged 16+ due to language used. Those who appreciate paranormal elements in their books will love this one!
I'd been wanting to read this book for awhile. It was high up on my TBR pile. I finally couldn't wait any longer and bought it. Luckily, it was money well spent!
Mara Dyer is a 16 year old girl who survived a building collapse although her other friends didn't. She doesn't know why she was the only one to survive. She begins to hear her dead friends voices and seeing them in mirrors and in her waking life. She's convinced she had something to do with their deaths and resolves to stay away from people. However, all that changes when she meets the womanizing Noah Shaw. Will Noah and Mara be able to fall in love or will something or someone prevent that from happening?
I love the title of this book! It sounds so ominous and sad at the same time. The title definitely drew me in. It made me want to know more about this book.
I kind of like the cover, but I don't really get why these two people, who I presume are Noah and Mara, are in water. When I first saw the cover, I presumed that this was going to be one of those books that deal with underwater themes like mermaids and what not, but it's not. Then I thought that maybe it was symbolic about Mara feeling like she was drowning, and Noah is supposed to save her although it looks more like Noah is trying to drown her.
The world building felt very believable throughout most of the book. All my questions were answered in this book which I was super happy about! However, towards the end of the book, the story kind of took a left turn, and I was just like "what". I felt that it got a bit crazy here, and I really can't explain why which I know is bad since this is a review. I know this is a fiction book so of course things won't really happen that happen in books, but without some spoilers, I can't really explain why. Maybe it's just a personal thing.
I enjoyed the pacing and thought it was done quite well. I found myself wanting to know what was going to happen next. I was immersed in the writing, and I didn't want to leave Mara's world.
I loved the whole plot. Mara can make things happen just by visualizing them. (Don't worry, that wasn't a spoiler). I've always wished I could do that, so I enjoyed reading about it. Plus, there's the subplot of the romance with Noah. I'm not a big romance fan since I believe it tends to get in the way of the actual plot (unless, of course, it's a romance book), but the romance was done in an enjoyable way.
I liked Mara a lot. She felt like a real teenage girl. She's under a lot of stress, and I liked seeing how she was able to deal with it. Mara felt like a girl I could be friends with. With Noah, there were times I liked him and times where I thought he was being a bit too mean and bossy. There's a few times (and only a few) where he tells Mara what to do. He does get violent when it comes to defending Mara's honor. I also didn't like how Noah would use Daddy's money to get whatever he wanted. I know he was only doing it for Mara, but still, it rubbed me wrong. I loved the character of Jamie. I loved his wit, and I wished that there was more of him in the book.
The dialogue was well written although there were a few times where the characters would talk like they were in a Dawson's Creek episode or for those that don't get that reference, like Sheldon does in Big Bang Theory. Personally, I've never been in any situation where a whole conversation used such a rich vocabulary, especially when it involve teenagers. This could just be a me thing though. I enjoyed reading about what Mara did in certain situations. As for language, there is a lot of swearing in this book although I don't feel like it's over the top.
Overall, The Unbecoming of Mara Dyer by Michelle Hodkin is a super enjoyable read. The plot is great, the romance is enjoyable, and the characters are very down to Earth. I can't wait to read the next book in the series!
I'd recommend this book to those aged 16+ due to language used. Those who appreciate paranormal elements in their books will love this one!





