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LINE WEBTOON - Daily Comics
LINE WEBTOON - Daily Comics
Comics, Entertainment
10
9.1 (7 Ratings)
App Rating
'Webtoon' is a fantastic free app!

Whether or not you love manga, or comic books, this is a good step towards experiencing these formats in the digital world. It may even be the encouraging bridge towards them, especially if you have thought about dabbling in that world but never taken the leap.

The app itself is easy to use, and there are no adverts thrust upon you, or anything that gets in the way of enjoying the series you are reading.
A great deal of the series are produced weekly, you can 'subscribe' to those ones you enjoy, so that you will receive notifications of when they have been updated.
As with most apps there is also the opportunity to purchase 'coins'. Most series are about 3 weeks ahead of the general release, and you can spend those 'coins' on unlocking episodes ahead of the majority of readers (or if you simply can't wait until the next week!)
There are also occasionally 'challenges' so you can earn coins too.

The different series range from having audiences of a couple of hundred people to the millions, but each series is filled with such care and love, you can't help but fall in love with them all, and want to help the 'smaller' artists, by growing their fanbase!
The app also has different projects that give you tasters of potential series, which you can vote on, and then they will help the artist out and make their series a permanent feature.

There is a great community feel in the comments sections, and it is a perfect way for the artists/authors etc to gain feedback.
The artists/authors will occasionally incorporate this into their work, or even steer a story down a path that they hadn't considered before, or will drop an episode about a fan favourite character.

It all feels very personal, and I always thoroughly enjoy reading the episodes, then diving into the comments sections, to share joy with other enthusiastic fans (spoiler free ofc!)

All of the artwork is stunning, and there are so many styles to suit everyones tastes. Some artists will also work with musicians and incorporate music into the episode, this always adds to the magic, whether it is a few sound effects, or a full track.

The ONLY pitfall I would say is that occasionally it can feel like the episodes are a bit short but I imagine it is hard work keeping up with the schedules sometimes!!
However, if you fall in love with a series, it won't matter how long an episode is, it will always leave you wanting more and excited for the next episode ☺
  
The Hunger Games: Catching Fire (2013)
The Hunger Games: Catching Fire (2013)
2013 | Action, Sci-Fi
The Hunger Games franchise has come at a time that is almost certain to gather box-office success. After Harry Potter finished two years ago and The Twilight Saga bowed out just 12 months ago, teenagers and young adults have been craving for a new series of blockbusters to ‘sink their teeth into’.

The first film of this new dawn, based on Suzanne Collins’ successful book, was released in March last year and greeted with warm reviews and a staggering box-office performance, a gross just shy of $700m to be a little more precise.

However, rumoured tensions between director Gary Ross and studio Color Force meant that despite its impressive takings, he was not to helm its sequel, Catching Fire. Taking over from him is Francis Lawrence, director of I am Legend, Constantine and Water for Elephants, but can he better what preceded him?

The series centres around an annual ‘games’, in which people aged between 12 and 18 must fight to the death in a custom made arena, leaving only one victor, who is showered with riches for the rest of their lives.

Jennifer Lawrence, returning to the series after her first Oscar win this year, plays Katniss Everdeen, a plucky young teen who fresh from winning the previous Hunger Games tournament alongside her beau Peeta Mellark, played by Josh Hutcherson, travel through the land of Panem (a post-apocalyptic America) to spread their story and persuade others to take part in the vicious tournament.

However, after angering the Capitol, run by cold-hearted President Snow (Donald Sutherland) who becomes increasingly concerned that an up-rising is brewing, it is decided that previous victors must once again take part, to show that even they are not above the law.

For those fresh to the series, I warn you not to watch this film without seeing the first, as much of the plot will be near incomprehensible and your enjoyment will suffer as a result.

The film starts slowly, giving enough backstory before the inevitable return to the arena. Thankfully despite its large running time of 146 minutes, it never falters and after allowing the audience to see how the world has changed, it is back into the new and improved arena for the 75th Hunger Games.

Gone is the shaky handy-cam of director Gary Ross, and in its place we are treated to sweeping shots of numerous landscapes; from the coal-mining community of District 12, to the bright lights of the Capitol and even the large arena which has been given a radical overhaul to make it even more challenging than ever.


The acting is simply sublime by all accounts. Jennifer Lawrence, fresh from the honour of an Oscar plays Katniss with such a subtle grace that she is mesmerising to watch, a real treat for fans of J-Law and of course Suzanne Collins’ character. Liam Hemsworth returns to the series as Katniss’ secret love interest Gale, but he is sorely underused. Josh Hutcherson’s Peeta Mellark is as irritating as ever and lacks a backbone, but this is more to do with the script than Hutcherson’s abilities as an actor.

Woody Harrelson, Elizabeth Banks, Stanley Tucci also return, with the latter being a real stand-out in a film which is filled with quirky and unusual characters.

Those of you who have read my review of the previous film will know that I wasn’t a fan of its lacklustre special effects. Thankfully my prayers were answered and due to a budget that has almost doubled, the effects are glorious. The Capitol is perhaps the best use of the CGI, where the first film looked like a Star Wars: Episode I rip-off, here we really feel like the city is living and breathing for the very first time.

Unfortunately, it seems like the special effects team are still struggling with CGI fire as the computer generated flames are still laughable in their realism.

At 146 minutes, Catching Fire was always going to numb your backside, but you don’t care, the film is an absolute treat to watch. Director Francis Lawrence has retained the violent nature of the series despite its ridiculous 12A certification and manages to get around those limitations with style and flair.

Yes, if I was pushed I’d say it was a little over-long, the CGI flames still look ridiculous and the ending is far too abrupt, but if those are the only faults I can find in a film, then clearly it is more than worth the increasingly expensive price of a cinema admission ticket.

https://moviemetropolis.net/2013/11/23/hunger-games-catching-fire-review/
  
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Chris Sawin (602 KP) rated Transformers (2007) in Movies

Jun 19, 2019 (Updated Jun 22, 2019)  
Transformers (2007)
Transformers (2007)
2007 | Action, Sci-Fi
Transformers being made into a live action film sounds like every fan's dream come true on paper, but throw Michael Bay into the equation and you lose a good portion of that audience. Bay is a director who tends to rely solely on action sequences. He's known for creating superb and intense scenes in his films, but they always rely on heavy explosions or pure destruction. That's not to say that's a bad thing, but it's hard to name a memorable scene in a Michael Bay film that doesn't include those elements. Everything else in his films (the story, the dialogue, the initial scenes that bridge the gap between each action sequence, etc) all seem to be lacking that extra spark his action sequences have. So those doubts carried over to Transformers and Bay's version seems to be more enjoyable for people who aren't rabid fans of the franchise.

The film revolves around the Autobots fighting off the Decepticons from gaining possession of the Allspark, which has the power to save them from extinction or grant them ultimate power. Optimus Prime, the leader of the Autobots, is trying to save Cybertron (their home planet) while Megatron, the leader of the Decepticons, wants to conquer the universe and will do whatever it takes to accomplish that goal. In 1935, Megatron had found the Allspark on Earth in the Arctic Ocean, but was eventually frozen in his quest to capture it. Megatron used the last of his energy to embed the location of the Allspark in the glasses of a captain who accidentally found Megatron buried deep beneath the ice. That captain was the great, great grandfather of Sam Witwicky who is now in possession of said glasses. In the present day, Sam's father buys Sam his first car; a yellow Camaro which turns out to be Autobot, Bumblebee. As the Transformers arrive on Earth, their first objectives are to find Sam Witwicky, acquire possession of the glasses, and hopefully attain an advantage over their enemy.

The movie relies solely on giant robots fighting each other to be the selling point of the film, so if you're expecting much else story-wise then you'll probably walk away from the film disappointed. The special effects are top notch as the Transformers themselves look incredibly realistic. Scenes in other films that rely heavily on characters that are purely computer generated have a sense of being unrealistic since it's usually noticeable that the actors on screen are reacting to something that isn't really there. CGI characters don't usually look this good though. Most of the time, when the actors interact with the computer generated characters, those actors also become computer generated. Like when Doctor Octopus carries Mary Jane up a skyscraper after kidnapping her from the coffee shop in Spider-Man 2 is a great example. They're both noticeably computer generated. While in Transformers, the actors either weren't CGI or the effect was achieved to a greater degree because it looked phenomenal and believable the entire time. As believable as transforming robots can be anyway. The fight scenes between the Autobots and the Decepticons are where the movie hooks its audience though. There is so much going on that the movie requires multiple viewings just to see everything that's going on.

While Transformers is an incredibly fun ride, it does have its down side. The humor of the film is often on the cheesy side and not really funny at all ("I NEED A CREDIT CARD," the entire Glen Whitmann character, Jazz's dialogue, "This is easily 100 times cooler than Armageddon," etc). A trait that seems to carry over into Revenge of the Fallen as the same sense of humor is in the trailer footage. Another issue is the action scenes. While they are intriguing, they're also incredibly confusing most of the time. The camera is almost always too close during those sequences and telling the difference between an Autobot and a Decepticon while they're rolling around in the air is near impossible. The camera looks like it's pulled out a bit in Revenge of the Fallen, so hopefully that problem has been addressed and taken care of. Looks like we'll find out June 24th.

Despite hardcore Transformers fans being displeased (to say the least) with the film, it can't be denied that the 2007 film was one of the biggest blockbuster films at the box office that year. Transformers is exciting and action packed from beginning to end. It is basically a two and a half hour adrenaline rush. So, bottom line, see Transformers if you're looking for an action packed adventure that'll make your heart race and put you on the edge of your seat.
  
A Distant Melody  (Wings of Glory, #1)
A Distant Melody (Wings of Glory, #1)
Sarah Sundin | 2010 | Fiction & Poetry, History & Politics, Religion
10
8.4 (5 Ratings)
Book Rating
Allie has never been able to please her parents, so she’ll do anything to make them happy, even if it means marrying a man she doesn’t love. But when she goes to visit her best friend for her wedding, she meets Walter Novak, flyer in the Air Force, and her heart begins to open to him. Allie and Walter write letters while he’s oversees, and Allie tries to anticipate her wedding with her promised fiancé, but as she gets to know Baxter more and more, she begins to have doubts about God’s will for her life—obey and honor her parents and marry a non-Christian in hopes of leading him to Christ, or disobey her parents and refuse to be “unevenly yoked?” And the fact that she’s falling in love with Walt isn’t helping things any.

I adored A Distant Melody. From the second I opened it, it captured my imagination and swept me away.

The plot seemed simple at first, but it kept taking little twists and turns that I didn’t expect. It was suspenseful, but not in a thriller kind of way. There were times when Walt was flying that were very exciting and thrilling, but it wasn’t enough to put it in that genre. It had just enough. The pacing itself was perfect—nothing felt rushed. I hate a rushed romance, it’s implausible. A Distant Melody is the perfect speed. I devoured it within a few hours.

I love these characters! I want more with them!!! One awesome aspect about A Distant Melody is it is not a victim of “happy-land syndrome,” or “perfect plot” syndrome. The story didn’t seem to work out just perfect with everyone happy all the time, and everyone talking about God all the time, and everyone acting like perfect Christians all the time. No, they were real people who sinned and suffered the consequences, both from other people and from their guilt and grief. There were times and parts where you say “Oh no! Now he’s going to think this!” or “Oh no she hasn’t gotten his letter yet!” and so on. However, their confessions of said sins were also such a key part of the story, and made you love them so much more.

I liked the writing a lot. Sundin has a clear concise way with words, and paints a picture without being poetic. I also loved her wit and humor, and those Sarah-Dessen-like running jokes. You have to love those running jokes that run through the whole book, that make you feel like you’re part of the character’s life.

I know I usually don’t say anything about the cover because generally I don’t care about the cover. In this case, the cover is perfect. It has every detail mentioned in the book, from the right clothing and hairstyles of the characters to the detail work on the air plane.

 A very important thing about a Christian novel is it shouldn't feel like it’s preaching at you. There was prayer, Bible verses, hymns and such. But it didn’t feel cheesy and fake: partially because of the characters (as I mentioned above) and partially because although they were mentioned and discussed, they weren’t hammered. Basically, this was not Sundin’s way of publishing a theology book. It’s a novel, and it feels like one.

I think I loved everything about this book. I loved the characters, I loved the writing, I loved the plot and the pacing, I loved the jokes, I even love the cover. I can’t think of one thing that I didn’t like, or that distracted me from the story. I devoured A Distant Melody, thoroughly enjoyed every part of it, and I cannot wait for the next book.
  
Witness
Witness
2014 | Comic Book / Strip, Deduction, Memory, Murder & Mystery
A classic ‘game’ from my childhood (seriously, we played it all the time) was Telephone. You know the one – someone whispers something to their neighbor, that person whispers it to their neighbor, and so on until it’s made its way around the group. Hilarity ensues when the final person reveals what they heard – usually a far cry from the original message! So when Travis pulled out Witness, a modern twist on Telephone, I knew that all my years of training would finally amount to something!

Witness is a cooperative game of memory and deduction set in the world of the 1940’s comic “Blake and Mortimer.” You and your compatriots are working together to solve mysteries! But there’s a catch – you each only know certain information, and are limited in how you are allowed to disclose it to each other. If you could just say it outright, there’d be no fun! Each player gets a character book filled with cases and information. Everyone reads their information for the chosen case, and then, like in Telephone, and in a certain order, players whisper their information to the player next to them. Play continues until everyone has heard (through the grapevine, of course) all 4 players’ information. After all information has been relayed, players get a chance to write down any notes from what they remember – but only after everything has been said! Players then open the Questions booklet to their specific case and answer three questions about their specific puzzle. Players receive points for correct answers, and as a team, are attempting to achieve the highest score possible!

I think that Witness is such a neat game. It’s a fun mechanic – you’re trying to remember all of your information to accurately pass it on, only to hear more information to add to what you already need to remember, to then pass it on again! It definitely makes for some funny misheard information! Another aspect of Witness that I like is that it goes beyond a regular game of Telephone in the fact that there’s an end goal – you’re trying to piece together all of the information as you hear it second- or even third-hand to correctly answer some questions. There’s more pressure to communicate accurately because you and your team are striving for a compilation of perfect information to help you score the most endgame points. Witness ups the stakes more than your average game of Telephone, and that’s what makes it interesting and engaging for me.

The major downside of Witness is that it is a game for EXACTLY 4 players. You can’t play with 3. You can’t play with 5. It absolutely 100% must be played with 4 players. And sometimes that’s just not possible. We all know those game nights where maybe only 2 or 3 people are available. Or maybe those times when you invite a large number of people over and they all come. In either scenario, Witness is out, and that is a bummer because it is such a neat game. Since the information is divided between 4 books, there’s unfortunately no way to adapt it for other player counts. So you can either play Witness or you can’t – there’s no ‘maybe.’

Overall, I enjoy playing Witness. I think it’s a unique approach to a simple game. Unfortunately, I believe this game is out of print, but if you can get your hands on a copy, or you see it on a friend’s shelf, give it a play! Whispering to your neighbor and solving little logic puzzles never seemed so fun! Purple Phoenix Games gives Witness a mysterious 11 / 18.

https://purplephoenixgames.wordpress.com/2019/04/02/witness-review/
  
City of Lost Souls (The Mortal Instruments, #5)
City of Lost Souls (The Mortal Instruments, #5)
Cassandra Clare | 2012 | Fiction & Poetry, Paranormal, Young Adult (YA)
10
8.2 (27 Ratings)
Book Rating
City of Lost Souls is the fifth book in the Mortal Instruments series. There wasn't as much action in this book as we normally get making its pacing seem a little slow, but the character development I feel that we receive in this book makes it worthwhile. The ending also packs a punch that the rest of the book generally does not. As this is the fifth book in a series, anything beyond this point could be considered spoilers if you have not read the rest of the series.

After the events of City of Fallen Angels, we find our heroes in disarray because they find that both Jace and Sebastian are missing. They find out that Jace and Sebastian have been linked by the dark ceremony, which means that Jace is no longer himself. He feels that anything that Sebastian does it right and assists him, despite the fact that it would go against his true nature.

I really enjoyed seeing Jace and Sebastian's interactions, because it showed a more human side of Sebastian. There were times when there was no one else around besides Jace, who was linked to him and had no free will of his own, and Sebastian seemed almost normal. He even had rare moments with Clary, which made you question just how much the demon blood affected him.

You know he is evil and that he has the ability to fake human emotions, but it was those actions that make you wonder, what if? Could the bond with Jace be affecting him, even to a small degree, in the same way that it affecting Jace? Giving him some dimension and the slightest influence of good? I loved how Clare made you question everything that you believed about Sebastian, just as Clary did in the book.

The character development also extended to our other favourite characters, which was nice to see since it's such a large cast. We see Izzy being both strong and determined, and fragile, insecure and hurt. She has a broad range of emotions and her world does not revolve around a boy, which was so refreshing to see. Simon is struggling with his change and who he thinks he is now, still the old Simon or is he cursed now?

Despite the fact that they're not the focus, Magnus and Alec's relationship is wonderfully developed in this book. They struggle with both magical and mundane things coming between them but love one another to always persevere. Alec is still very insecure, so he worries about everything that Magnus does tell him about his past and the fact that one of them is immortal and the other not. Their love and their heartbreak is very real, which was such a redeeming characterization in this book.

Although Clary/Jace is my favourite pairing overall, I definitely love the Magnus/Alec evolution throughout this book and those that come after it. They are a very close second and probably a better portrayal of a relationship in the end. In this book, I worry about the portrayal of Clary and Jace's relationship at times because it's not always healthy. Obviously, people make mistakes, so it is realistic but it can border on obsessive and controlling at times. I understand that Jace is Clary's first love, but he is not the only person in the world and sometimes she is worryingly single-minded.

The plot culminates and plans are laid for the fantastic conclusion to this series. Although the book does not end with a cliffhanger, you are still left wondering exactly what Sebastian's plans are and how our heroes are going to stop him. Or if they are going to be able to stop him. Despite the fact that this is not the most well-written of her three series, I adore it nonetheless and constantly recommend it to people.
  
Cryptid
Cryptid
Michael Kott | 2018 | Young Adult (YA)
6
6.0 (2 Ratings)
Book Rating
Cryptid by Michael Kott is the second book of these series. It is a sequel to the Piasa, and you can find my review on that here. I have to admit and say that I didn’t enjoy Cryptid as much as I would like to, and you’ll find out why soon.

About the book:

Cryptid continues to tell the story of Sara, a girl that survives a car accident, when all her family dies. While in the first book she meets Mike, who gets her a job as his assistant in his adventures, in this book we will see Sara still maintaining that position, but a little bit from the background. When a few cats that look like leopards will appear at the museum, people start to get scared, and the police wants to shoot the animals. Then Mike and the team come to the rescue, to try and identify what the cats are, and save them from dying.

Review:

In Cryptid, we will be introduced to a couple new characters, some of which I happened to be very fond of (Hi Xenia!). The good thing for me was, that I could get a bit of a break from all the Sara moments. The thing I didn’t like was the fact that their background was too short and untold, and they kept making decisions based on the past that we didn’t know (I will mention Shannon’s decision here).

My favourite moments of the book, were, of course, those where Sara wasn’t there. Followed by my previous review of the Piasa, I sometimes like the character of Sara. But I also couldn’t agree with her. I couldn’t understand her character, behaviour and decisions. Maybe it is because of my own childhood. I mean, luckily, I haven’t lost any of my family, but I have lived without both parents in those crucial years, raised by grandparents, while having a little sister to look after, and having an aunt similar to Pamela to guide me through my worst. But I was never this arrogant, self-centered and desperate for ME-ME-ME attention like Sara. Whoa, that lady really can push my limits sometimes.

The same goes with everyone around Sara that constantly tries to please her, and make sure she’s not upset.

And what is the reason that all of the characters are losing their shoes somewhere?

Unlike Piasa, in this book the focus is only on one big event, at two main places – the park and the museum. Apart from a few places in the introduction, the whole story keeps us around these places, which I particularly didn’t mind, but some people may or may not find it boring.

I was a bit sad because I really like Mike, and he wasn’t as present with his story as his was in the other book. I expected to see and learn a bit more of him.

Not to be all negative though, there were a few moments that I really enjoyed! I loved to read about the sisterhood of Pamela and Xenia, and the beginning of the book was fantastic. Xenia is also such an incredible character, and I really admired her. I also loved the explanations on the different kinds of cats and their latin names and meanings.

All in all, I am a bit sad to say that this will be a 3 out of 5 stars. Especially because the author, Michael Kott, is a dear friend of mine, and I greatly enjoyed the Piasa. I may have expected a bit too much of this book, that left me disappointed. But I do believe that some of you might greatly enjoy it! If you like Young-Adult fiction, and stories about mystery animals and cryptids, you will definitely enjoy this book!

Thank you Mike, for sending me a copy of the Cryptid, in exchange for an honest review.
  
Paprika (2006)
Paprika (2006)
2006 | Animation, Sci-Fi
9
7.7 (7 Ratings)
Movie Rating
The DC Mini was created to not only record and watch a person's dreams, but to actually enter them as well. It was created by Kosaku Tokita at the Foundation for Psychiatric Research and was meant to be a form of therapy to help people find the purpose of manic disorders and other manias such as fear or anxiety issues. But when the DC Mini is stolen and the same dream is being implanted into people while they're awake with chaotic results, then the research foundation takes it upon themselves to try and find out who is behind all of this. Tokita, along with Atsuko Chiba and Torataro Shima, are on the case. But who is Paprika and how does Detective Toshimi Konakawa fit into the equation?

Let me just start off by saying I loved this film. It is weird, it is unusual, and it's creatively original. I think those are some of the best reasons to like Paprika other than the fact that the animation is incredibly fluid and crisp and the story is quite good, but we'll come back to those points shortly. With a film like Paprika that is so complex and so good, there's a lot of key points to mention.

There seems to be so much going on in the film even though it pretty much centers around one dream and it's a dream for the ages. One of the things I love about Paprika is that whenever this dream is implanted into somebody while they're awake, they just start spitting this random gibberish that doesn't make sense until you actually see the dream and see this parade. The way this parade bleeds into not only Detective Kogawa's dream, but into the real world is also a sight within itself.

Over the years I've found that not only anime fans but fans of foreign cinema prefer to watch the film in its natural language with subtitles rather than the English dubbed version. I'm not talking about someone who just watches anime occasionally, but die hard fans. The English dubbing used to be pretty bad on a lot of anime titles, but it's either progressed quite a bit since I last watched a dubbed title or this film is an exception. I had no problems watching the English dub of Paprika. The voices all fit the characters, it was synced up well, nothing really sounded out of place. I'd actually recommend the English dub over the subtitled version. The audio, in general, was very good. The soundtrack also fit Paprika like a glove. The music during the parade dream is a perfect example of this.

The animation of Paprika is where the film really shines. Each surreal dream is illustrated beautifully and each cel of animation flows in an almost realistic fashion. It's some of the best animation I've seen in an animated film that isn't entirely CGI. The story also reeled me in since what started off as something somewhat simple wound up being more complex than what I once thought. Most of Tokita's dialogue where he's describing why he created the DC Mini and it's purposes are a huge mouthful of scientific jargon that's hard to comprehend to its full extent on the first viewing of Paprika. I got more than what I expected story-wise and I was extremely happy with that.

Paprika is an extremely well animated, intelligent, trip into one's imagination that I'd recommend to anyone. The best way I can describe the film is by saying it's kind of like Akira with a story that actually makes sense. Track this film down, whether you're a fan of animated films or not. I think you'll be pleasantly surprised.
  
Push (2009)
Push (2009)
2009 | Mystery, Sci-Fi
7
7.0 (9 Ratings)
Movie Rating
Inside a secure facility a woman named Kira (Camilla Belle), is about to be injected with an experimental drug that will soon set a chain of events into motion that will turn Hong Kong into a battleground. The facility is operated by the ultra secret agency known as “The Division” who are tasked with locating, controlling, training, and at times, eliminating those who possess psychic abilities as they endeavor to create an army of highly trained specialists with psychic abilities.

In the new action film “Push”, Chris Evans stars as Nick Grant, a man who has tried to keep a low profile after seeing his father murdered by Division ten years earlier. Nick has taken refuge in Hong Kong in an effort to stay away from Division as he has no desire to get involved with their or for that matter, anyone’s agenda or cause.

Nick has become indebted to several local thugs due to his gambling, and his inability to fully use his psychic ability to move objects with his mind and when Division arrives looking for a runaway, Nick is eager to get out of town before he gets dragged into the conflict.

Shortly after the Division agents leave his home, Nick is visited by a young girl named Cassie (Dakota Fanning), who informs him that they need to work with one another to earn 6 million dollars and save themselves. While Nick is hesitant, he remembers that is late father told him a young girl would one day give him a flower and when she comes, he must do as she says.

Before long, Nick and Cassie are attacked by a local gang who like Cassie and Nick are able to use psychic abilities. After a narrow escape, Nick learns that Cassie is able to see the future and she has learned that the woman that Division is seeking is vital as she has stolen a valuable drug that they need to enhance the psychic abilities of those they inject. They fact that the drug has proven fatal to everyone injected aside from Kira and would command a huge price has Division, Nick, Cassie, and the local gang scrambling to locate Kira. Cassie has also informed Nick that she sees both Nick and her dying as a result of their involvement and must find a way to change their fates.

As if matters were not complicated enough, leading the Division search is Henry Carver (Djimon Hounsou), the same man behind the death of Nick’s father. Carver will stop at nothing to retrieve Kira and the missing drug, and he and his dangerous minions do not care how many people die along the way.

“Push” is an interesting film that puts the focus on the characters rather than FX. While there is action in the film, it does not dominate the film. The neon and crowded streets of Hong Kong serve as a perfect backdrop to the film and the strong work by Evans and Fanning make them a winning combination as does the interesting premise of the film. While the film does lose some of its pacing along the way as it seems unsure if it wants to be an all out action flick, or a drama, the film rebounds and provides a conclusion which is an obvious lead for a sequel.

While some people have commented to me that the movies seems like a rip off of Heroes, I found it to be fresher and more entertaining than the show, which in my opinion has be coasting since the spectacular first 12 episodes.

In the end, “Push” has just enough action and originality to combine with the charismatic and interesting cast to make an enjoyable movie experience.
  
Poison Study (Study, #1)
Poison Study (Study, #1)
Maria V. Snyder | 2005 | Fiction & Poetry
9
9.0 (13 Ratings)
Book Rating
world-building, characters, romance (0 more)
Shelf Life – The Chronicles of Ixia merits closer study
Contains spoilers, click to show
This review is for the entire Chronicles of Ixia series.

The first trilogy, comprised of Poison Study, Fire Study, and Magic Study, follows Yelena Zaltana. The second series, also called the Glass series, follows her friend Opal Cowan in Storm Glass, Sea Glass, and Spy Glass. The final trilogy, Shadow Study, Night Study, and Dawn Study, is where things get a bit odd. Maria V. Snyder had thrown in a few short stories/novellas throughout from different characters’ points of view. Perhaps she got bored of just sticking to one POV, or maybe fans wanted more from the other characters, so the third trilogy is from Yelena’s POV in first person and the POV’s of multiple characters (mainly Valek, Leif, and Janco, with a few others popping in from time to time) in third person.

I’m not sure which editor thought it would be a good idea to have POV switch from first person to third person in the same novel, but—yikes—is it jarring. Even with the wonky POV stuff in the third trilogy, these books are amazing and absolutely worth your time to read. Snyder’s world-building is compelling, detailed, and original. The books take place mostly between two pre-industrial countries: Ixia and Sitia. Ixia is a post-revolution country ruled by Commander Ambrose. His personal body guard and assassin is Valek. In the first novel Yelena is in prison for murder and is offered the choice to be the Commander’s food taster in exchange for her life. She agrees, and throughout the first book she and Valek begin to fall in love.

Ixia reminded me a lot of Communist Russia or China. In its attempts to throw away the corrupt government and society that came before, it has also thrown out all culture in the process. The country has been re-divided into districts with numbers instead of names, everyone is forced to wear a uniform, all art and extravagance has been destroyed, people have to have passes to travel between districts, and magic is forbidden. Anyone born with it is killed (or so the reader is led to believe). But Maria V. Snyder does a wonderful job of showing the good with the bad in this totalitarian dictatorship. Everyone has a job and nobody goes hungry, women are now equal to men, and violence and sexual assault are intolerable. This is why Yelena ends up in prison in the first place: she murdered the man that raped her. Now, this is probably my first major gripe with the series. We learn that Commander Ambrose loathes sexual assault and will execute anyone found guilty of it, but apparently killing a rapist in self-defense is also an executable offense. And all of that being said, Ambrose still has his own personal assassin. It all feels a bit contradictory, but again, that’s what I like about this series: it does an excellent job of peeling back the layers of her fictional societies and pointing out that governments and people in power tend to be hypocritical.

Now, the series name (or rather one of them) is Chronicles of Ixia, but honestly, it should have been called Chronicles of Sitia, because that is where most of the story takes place and is by far the more interesting and vibrant country. Sitia is part jungle, part desert, and full of magic. The peoples are divided into multiple clans or tribes that are all unique and compelling. In the second book, Yelena flees to Sitia after the Commander learns she has magic, and there she finds the family she was kidnapped from as a small child. They are part of the Zaltana clan, a group of people that live high in the trees in the jungle. Whenever I read about them, I would have to remind myself that they were not wood elves or dryads, because while there is magic in these books, there are no fantastical creatures: all characters are human or animal.

Another fascinating tribe is the Sandseeds, a group of nomads in the desert known for two major things: breeding super smart horses and having Storyweavers. The Storyweavers are people who have the magical ability to see the future and guide others, but who have to do it really cryptically because reasons (I appreciate that this gets pointed out by an annoyed Yelena multiple times). And of course, the Sandseed horses are fantastic; they choose their rider and able to mentally communicate with magical people. They even have their own horse names for people that they like.

Besides the different clans throughout Sitia, there is also the capitol, the Citadel, which is home to the magic school and the Sitian Council. While very different from Ixia, Sitia is by no means perfect. Its Council epitomizes everything annoying and dysfunctional about a bureaucracy. While the council members are elected and come from every clan in Sitia, they are at best useless and at worst actively impede the main characters.

The magic school is interesting, though the story doesn’t actually spend much time there. I like how magic was done in this series: it usually runs in families, most people with it have control over one or two things (ie. fire, mind-control, telepathy, etc.), but those who have the ability to master more can become Master Magicians after enduring a daunting trial. Magic is bound in people’s blood, so blood magic is a thing and is obviously bad, and magic (and a person’s soul) can be stolen using an intricate and gruesome blood ritual that involves prolonged torture, rape, and then murder.

The power blanket is another interesting concept used in this series. Essentially is resides over the entire world and is the essence of magic, so magicians can pull from it to augment their own magic. However, if they pull too much and lose control, they can flame out, killing themselves and temporarily damaging the blanket in the process. I thought this was a good literary tool to prevent magical characters from being too OP (at least most of the time).

I especially like the romantic relationships in this series. Valek and Yelena are of course the main couple. In the first book they fall in love, in the second book they get separated, and throughout the series they regularly cross paths and save one another. Yelena and Valek are heartmates, and as the series progresses they both have to mature and learn how to trust one another. My biggest complaint about the romance is that all sex scenes are just fade to black, which I personally find a bit boring.

The other major romantic relationship is between Opal and Devlen. This one was a bit awkward. Opal actually goes through a couple of guys first: a stormdancer named Kade and another glassmaker named Ulrick. And I really liked that the author included this. Many people have multiple partners before finding their soulmate, and a woman who does is not a slut. Her relationship with Devlen, however . . . Well, she’s a more forgiving person than me.

You see, it turns out that Devlen is the man who kidnapped Opal a few years earlier and tortured her because he was trying to steal her magic. But he didn’t actually enjoy torturing her and never raped her, which I guess makes it better? Well, he manages to switch bodies with Ulrick and, as Ulrick, tricks Opal into dating him, then, when he’s discovered, kidnaps and tortures her (again) to gain more power. But then she steals his magic, he spends some time in prison, and the combination of the two miraculously turn him into a good guy, claiming that magic is what made him evil in the first place.

I’m going to be honest, I didn’t completely buy his redemption arc even at the end of the third book in the Glass series, but by the ninth book they’re still together and he’s on the good guys’ side, so I guess it was real. And I have definitely watched/read much worse evil asshole to boyfriend stories. At least Devlen genuinely feels guilty for the horrible things he did in the past and attempts to make up for them, and in her defense, Opal has to do a lot of soul-searching before she can find it in her to forgive and trust him, and even more before she can develop romantic feelings for him (that aren’t based on deception, anyway). Also, Ulrick becomes a huge jerk because of his newfound magical abilities, tries to kill Opal, and later gets assassinated by Valek. I appreciate what Maria V. Snyder is trying to do here, which is to teach through her storytelling how good people can become evil, and evil people can redeem themselves and be good. Their romance was uncomfortable to read, but it was supposed to be uncomfortable, because that’s how all parties involved felt.

Now, let’s talk about Commander Ambrose. Towards the end of the first book, Yelena discovers that Ambrose is a female to male trans person. This is revealed to be why Ambrose hates magicians so much: he is afraid that one of them will read his mind and then reveal his secret (which is how Yelena discovers it). After I read the first book, I was really pleased that Snyder did such a good job of depicting a trans person, as that’s really only a small part of his character, and those who know (mainly Valek and Yelena) don’t make a big deal out of it.

And then . . . I really wish that the author would have just left the issue of the Commander being trans alone. Yelena discovers it in the first book, she keeps it to herself because it’s nobody else’s business, the end. But by creating this weird intricate background to explain why Ambrose is trans, Snyder just kind of shoots herself in the foot.

Throughout the rest of the series, I kept hoping for some other LGBTQ+ characters to show up to redeem the blunder with Ambrose. I actually believed that Ari and Janco were a gay couple for the longest time, what with their banter and often being referred to as partners. However, if this was the author’s intention, it was never really explicitly stated, and the partner thing just seems to refer to them being partners in combat and nothing else.