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Quests of Valeria
Quests of Valeria
2017 | Card Game, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

A royal King may rule the city of Valeria, but we all know who really is responsible for the prosperity of this kingdom – it’s YOU, the Guild Masters! Your hard work behind the scenes (providing work for Citizens, and overseeing the completion of various Quests) has helped turn Valeria into the thriving epicenter of life and commerce that it is today! Make sure you keep up the good work, because if you don’t, another Guild Master will jump at the opportunity to outperform you and win the favor of the King!

Quests of Valeria, a game of card drafting and hand management, pits players against each other as they try to hire Citizens to complete Quests and earn Victory Points. Each Quest requires certain Citizen roles and Resources to be completed, so strategy is key! Work efficiently, or another Guild Master could swipe a Citizen or Quest right out from under you! On your turn, you will take 2 actions from these listed: Draw, Hire, Reserve, or Quest. Citizen and Quest cards sometimes have special powers that, when played, allow you to take bonus actions on your turn. The game continues until a player has completed their 5th quest, and then all players count up their Victory Points. The player with the highest score is the winner! In solo play, the game ends when either the Citizen or Quest card deck is completely depleted – the solo player then counts up their Victory Points and tries to beat their personal best score!

As a solo game, Quests of Valeria is played almost exactly the same way, with one main gameplay difference. That difference has to do with the setup and handling of the available Citizen and Quest cards. In group play, Citizens and Quest cards remain in the game until their are either hired, completed, or actively discarded. In solo play, at the end of each turn, the Citizen and Quest cards at the furthest left side of the Tavern Line (play area, see photo below for reference) are discarded permanently from the game. All other cards shift one or more spaces as far left as possible in the Tavern Line and any remaining empty slots are refilled from their respective draw decks. This puts a time limit on how long cards remain in the game without being hired/completed. It really forces you to strategize which Citizens to hire and when since they only appear for a finite amount of time. The same goes for Quests – each turn pushes Quests closer to elimination from the game, so you must act quickly and efficiently to complete as many as you can before they are discarded.

I really like the idea of the shifting Tavern Line in solo play. The game would be so easy without it – there would be no rush to do anything and no real strategy involved since I could just bide my time until I have the appropriate Citizens to complete each Quest. With the shifting line, I do have to come up with an ever-changing strategy. I can’t just focus on one Quest – I have to be looking ahead to see what I need for the next quest and how long I have to complete that one too.

My only dislike of this game is that sometimes it can be slow-going getting your Guild up and running. Sometimes the Citizens and Resources I need just aren’t showing up in the Tavern Line (thanks to my awful card shuffling, I’m sure) and I just get to watch those Quests make their way through the line towards the discard pile. And then usually with my luck, I discard precious cards from my hand to Hire a Citizen that I was waiting for only to have all of those Quests slowly replaced by Quests for the Citizens that I was passing on! Since I can only have a maximum of 8 Citizens in my Guild at any given time, I can’t just recruit everybody until I get a Quest that needs those people. It’s a balancing act for sure, and it’s one that I haven’t quite mastered. I’m sure that once I figure out a better strategy for handling this type of situation, I’ll enjoy the game more. But for now, these stand-stills have me stumped.

Overall, I enjoy Quests of Valeria as a solo game. It requires a decent amount of strategy, and the more I play it, the more I like it. There’s no single strategy for success, and I like to try out different ones with each game – do I try to finish as many easy Quests as possible (fewer VPs each, but more Quests overall), or do I save up my Citizens and go only for the big Quests (lots of VPs, but also lots of required Citizens/Resources)? There’s not a right answer, and I enjoy being able to adapt my strategy to the cards currently in play. For such a simple game (Hire Citizens, complete Quests), Quest of Valeria keeps me engaged the entire time. It’s easy to learn, fast to play, and strategic enough that it keeps you hooked. Give it a try as a solo game – it might surprise you!

https://purplephoenixgames.wordpress.com/2019/03/28/solo-chronicles-quests-of-valeria/
  
WP
When Patty Went Away
6
6.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href=http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>.


The blurb intrigued me a lot. This was a book I really wanted to read. However, I was a bit disappointed when I finally got a chance to read it.

The title definitely fits the book for at least the second half. (I'll go into more detail about that later). The title reminds me of someone who checks out of reality though.

I like the serene look of the cover. I don't really know how it ties into the book though. The cover made me think more of a holiday romance type.

I can't really fault the world building. I thought it was done rather well and very believable. From a historic viewpoint, the facts and events were all correct. It was interesting that Ms. Burt chose to narrate through the point of view of a man. She did a great job of making it work though. There was one or two times I felt a bit confused, but I put it down to just a personal thing like maybe I wasn't paying as much attention as I should've been. The only thing that bothered me was when the narrator of the book would suddenly start talking about a memory. It was too sudden, and I didn't know if it was happening in present time or if it was indeed a memory. I felt as if a memory could've had a better introduction so the audience was aware that it happened at another time in the book.

I felt that the pacing was too slow for about the first two-thirds of the book. It seemed to drone on and on about a topic I wasn't that interested in (farming). I realize that Ms. Burt was setting up a back story, but there was too much focus on the whole farming aspect of the book and not about Patty disappearing as the title and the blurb would suggest. Once the main character goes to Montreal, the pacing picks up decently, and it becomes a book that I had a hard time putting down.

The whole story line was a bit weak, I felt. First off, it reads like two books. The first two-thirds of the book is about a family who has lost their farm due to a bad storm. The reader then takes a journey into finding out how this family struggles to survive without their means of income. I found it a bit tedious because I don't really care about farming, and this book used a lot of farming terminology. The last third of the book is when Jack goes to Montreal to look for Patty. This explores the seedy side of Montreal (which could be just about anywhere) and prostitution involving runaways. I thought the story line was strong during this bit.

I felt that Jack was a well developed character and very likable. It was easy to feel what he was feeling and to feel sorry for him with all that he was going through. Molly is a strict God fearing woman. However, I felt that there was too much focus on her being overweight which was uncalled for. I didn't really like how Christianity was portrayed when it came to Molly. I'm sure there are people in the world like her, but there were times when I just felt a bit offended. I would've loved to know more about Patty and Edie as individuals. I just felt like they didn't get enough time throughout the book, Patty especially. I found it a bit hard to care about Edie and Patty especially as I felt like I didn't have enough information on them to care.

The dialogue fit this book very well. However, I think a lot of people will struggle with the farming terminology and have a hard time relating to the whole farm scenario. As I've said before, this book reads like two books in one. To further prove my point, even the dialogue is different. During the whole family losing their farm scenario, the language isn't vulgar nor is there any swearing (that I could remember). Once Jack gets to Montreal, the language turns a bit vulgar, and there is some swearing.

Overall, When Patty Went Away is just an alright read. The plot could've been better and the merging of ideas could've been smoother. Saying that, the main character is very likable and the world building was good.

I'd recommend this book to those 18+ who know something about farming or those who want a book that will last awhile.

<b>I'd give When Patty Went Away by Jeannie Burt a 2.5 out of 5.</b>


(I received a free paperback of this book from LibraryThing for free in exchange for a fair and honest review).
  
Thor: Ragnarok (2017)
Thor: Ragnarok (2017)
2017 | Action, Adventure, Fantasy
Thor-oughly entertaining.
Thor has always come across as the weaker of the Marvel film series’. The first film was well made, but never really demanded a repeat watch. The second, whilst not as bad as some people will attest, still felt more like a stop gap filler. You can’t blame the casting for the feeling of nonchalance that the films, so far, have delivered. Hemsworth is great in the role, and the support cast have always given their all, from Hiddleston as Loki, to Anthony Hopkins as Odin. But the stories have just felt superfluous, generic, and lacking in anything fantastical or mystical. In addition they have made the same error that DC made when they adapted Green Lantern – they spent too much time on Earth! You see, there are enough super-hero films that focus on a threat to Earth, so even though you could argue that it is faithful to the comics to have Thor defending Midgard against some mythical enemy, it has the unfortunate effect of making it seem just a little too…familiar. Wisely the decision was made for this third film to break away from Midgard, and go ‘cosmic’ with the story – and the end result is a damn sight better as a result.

The film spends the first act tying up some loose ends from the previous film, and returning Thor to Asgard. There he finds things are not as he left, and pretty soon Hela (Cate Blanchett) arrives to take control of Asgard, and threaten all the kingdoms with her army. Thor himself finds himself stranded on a remote junk-planet called Sakaar, where he finds himself thrown into gladiatorial combat against…well…an old friend. Can Thor unite an army to return to Asgard and save his people?

To say the film is immense fun would be an understatement! Director Taika Waititi, known for comedy dramas such as Hunt for the Wilderpeople and What We Do In The Shadows, definitely had an aim to explore the somewhat sillier side of the character, and the film is funny from the outset. Thor, who has always been a little naïve and shown some more awkward moments, is really given a lot of great lines, jibes, and clumsy aspects to round him out as more than just a ‘dumb, cocky Asgardian’. Throughout the film, characters quip and riff on ideas, creating genuine laughs and quotable moments, with even the newer characters getting their moments to impress on the audience. Amongst those newer additions, Karl Urban as Skurge, Jeff Goldblum as Grandmaster, and Tessa Thompson as Valkyrie steal any moments they appear on screen (Goldblum in particular just needs to have a wry grin and a raised eyebrow and all focus is on him). But Waititi himself gets to play with the best new addition to the cast, and one we will apparently see more of in the future, as Korg, a Kronan warrior.

So far, so entertaining, but is it all comedy and no substance? Far from it! The comedy serves well to balance against the dark drama of the story. This is titled Ragnarok, and Hela’s assault on Asgard is chilling indeed. In addition, the weaving in of elements from the Planet Hulk storyline, to give the mid-point journey part of the film some meat, ensures that there is never any dip in the tale, and there is plenty going on. The delicate balance of drama, emotion, and comedy is very reminiscent of the Guardians of the Galaxy films, and the franchise is so much better for it. After all, Asgardians are an alien race, so why not explore the cosmos a little with them? Even the soundtrack feels a little ‘Guardians-esque’ in style, with Led Zeppelin’s fabulous Immigrant Song being utilised perfectly for battle moments, but a somewhat electro-pop-synth score resonating throughout the film.

This is a film that flies by in run time (130 minutes, but never dragging), and finally gives Thor an identity in the Marvel Cinematic Universe. As the end credits finish rolling, the immediate desire is to watch it all again – which is not a feeling that the other two films left in me at all. Jostling for position in the top three Marvel films to date (Avengers and Guardians for those who are curious – yes, I know Winter Soldier and Civil War are damned good too, but these films are just fun). Thor: Ragnarok looks amazing, and entertains thoroughly. Ragnarok may mean the end of Asgard according to myth and legend, but it signals the true start of Thor as a character in his own right. All of that positive without even mentioning Ruffalo as Hulk (which you just knew was going to be great anyway)! Just watch the film for yourself, and enjoy.
  
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Emma @ The Movies (1786 KP) rated Ma (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Ma (2019)
Ma (2019)
2019 | Horror, Thriller
Ma is the sort of horror movie that I like (although I feel it's much more thriller than horror), and Blumhouse being involved is probably a good indication of whether I'll like this type of film or not. Happy Death Day, Halloween, Upgrade, The First Purge... not Truth Or Dare, no one is looking at you, Truth Or Dare. (As a note, Blumhouse is making a Magic 8 Ball movie, outlook not so good.)

Maggie and her new friends are stuck for somewhere to hang out, so what do five teens with a van and nowhere to go do? They head to the off-license and try to get people to buy them alcohol. This is where they meet Sue Ann, a friendly if a little odd woman. She's worried about them going out drinking and potentially driving drunk so she invites them to use her basement, all they have to do is check in before they leave so she knows they'll be okay. There's just one firm rule, don't go upstairs.

I was surprised by the cast, out headliner is Octavia Spencer (who I love) and it's such a diversion from what I'm used to seeing her in. It's safe to say I was excited and a little bit scared for this film. She's always been quick-witted and funny in things I've previously seen like Instant Family, The Shape Of Water and Hidden Figures, she's such a solid performer though that I shouldn't have worried too much. Well, apart from the fact that she does psycho extremely well. I loved the way she switched between sweet and evil, it was good to see her doing something a little different.

There are lots of people in this to recognise. Diana Silvers has also just appeared in Booksmart and Dante Brown has been in a lot of TV and is probably most recognisable as Roger Murtaugh Jr in Lethal Weapon. The other three teens have also appeared in a selection of TV and films. As an ensemble they work well together, all their interactions were natural and felt authentic... apart from the major one, who goes and parties in a stranger's basement?

The adult support cast is star-studded. Julie Lewis as Erica (Maggie's mum), Luke Evans as Ben (Andy's dad), Missi Pyle as Mercedes (Ben's girlfriend) and Allison Janney as Doctor Brooks (Sue Ann's boss). All of them bring something great to the film but I think that Missi Pyle had my favourite scene in the whole movie... I don't want to spoil it though.

I like the way the connections between the kids and Ma revealed themselves as we go. The added snippets from young Sue Ann break it up a bit and give us some insight into her and her motivations. What I will say though is that those moments combined with what we learn about Sue Ann in the present lead to what seems like an obvious upcoming revelation... but it doesn't come. The revenge that Sue Ann has in her seems like it should have come from something like that plot point, something much bigger, like this non-existent plot point.

As trailers go I think this one was made wrong. A lot of the promotion shows the scene where Ma is sat on the sofa with the kids around her, yes it gives you that shock factor thrill that makes you want to go and see what it means but it also kind of ruins a moment that could have been a great and rather disturbing surprise.

It seems ridiculous to say that this storyline is a little far fetched, after all, it's supposed to be, but I kept finding myself getting annoyed about the fact that I didn't believe these kids would be getting themselves into this situation. Most of those moments also lead to super awkward pieces, which by now you probably know that I hate.

Ma had potential and it certainly wasn't an issue with the acting, that was probably the best thing throughout. The storyline seemed very oddly weighted with a lot of emphasis on the build-up including moments that were slightly irrelevant, it almost felt like other scenes involving them had been cut to keep the time down. The "horror" side of it could definitely have been amped up a bit, and that's coming from someone who doesn't really like horror.

What you should do

If you're into this kind of horror then it's worth a watch but I don't feel like you need to rush to the cinema for it, there are probably better examples of the genre out there.

Movie thing you wish you could take home

I have to give Ma some credit, I too would opt for Luke Evans, but with a slightly different outcome.
  
Better Together
Better Together
6
6.0 (1 Ratings)
Book Rating
A cute albeit long read about family and finding yourself
Jamie and Siri wind up at the same Re-Discover Yourself Retreat at Colorado because their lives are both slowly crumbling. Jamie is an aspiring comic in LA, but she can't seem to make it through her set without throwing up. She's been kicked out of her apartment and is back at home, stuck living under her famous father's oppressive thumb. As for Siri, ballet is her entire life. But when she suffers a career-ending injury, everything she's planned for falls apart. Jamie and Siri also happen to be sisters. They've grown up entirely apart: Jamie lives with their dad in LA and Siri with their mom in New Jersey. When they reunite at the retreat, they decide to switch places and seek revenge on their estranged parents. With the help of a little magic (yes, actual magic), Jamie shows up in New Jersey, looking just like Siri and Siri arrives in LA, looking like Jamie. Before they know it, Siri's hanging out with (and falling for) Jamie's best friend Dawn. And independent Jamie might be making an actual attachment with Zarar, their instructor from camp. But can Jamie and Siri set out to do what they planned--right their childhood wrongs?

"The day everything fell apart three months ago, I tripped into this anger ditch, and I can't seem to find my way out." -Siri

I stumbled across this book because it was billed as The Parent Trap meets Freaky Friday and well, sign me up. To me, there's not a ton of The Parent Trap here, as the goal isn't to reunite Siri and Jamie's parents, but rather seek some sort of vengeance on them, as they basically split the kids up when they were six and four and then each parent abandoned one of the siblings. Jamie and Siri never saw each other again, and Siri's mom told her Jamie was imaginary. So, um, yeah she has some baggage. The parents come across as pretty hideous here, to tell you the truth! (Reexamining The Parent Trap as an adult and parent is quite eye-opening!)

Also, reading some of the other reviews for this book, apparently there is some sort of rating controversy and issue with the author? I had no clue about any of this. I have no idea who Christine Riccio is. I am one of those people who dislikes videos of all kinds. News article is only a video? Won't watch. I don't even really like Instagram reels let alone Youtube. I don't even love that my car has a backup camera. So whatever drama surrounds this book totally escapes me. If you don't like a book about magic, I guess don't read a book about magic? I thought this was pretty cute. Anyway, just a disclaimer, I guess, that my review has nothing to do with any of whatever that drama is.

You need to go into BETTER TOGETHER prepared to suspend a little disbelief if you want to fully enjoy it. There is magic involved--a happy haunted trail at the retreat that leads to the sisters looking like each other. Jamie and Siri already look really similar, so it didn't seem like maybe they needed that? (You don't in the The Parent Trap, this purist says!) Then there is their terrible parents. It's sort of hard to believe people that awful exist.

But if you accept the magic and the awful parents, this is a cute book. Is it weird? Sure. But it was definitely better than I expected after reading all the hater reviews. I liked Jamie and Siri. They were flawed (pretty expected after those parents) but funny. There's some great bisexual representation and while the book is about family, forgiveness, and reuniting, there's some sweet side romantic plots, too. Siri and Dawn were pretty adorable. And Zarar, their canoe instructor who winds up in New York, is just a cutie. Siri and Dawn each have a grandparent living near/with them who offers some great comedic relief, as well.

The story is told from Jamie and Siri's perspectives and sometimes it takes a moment to remember which sister is speaking, though the chapters are labeled. As the book progresses, you get more used to which sister is which. Siri has a very annoying quirk where she says things like "intercoursing" instead of the f-word, which grew old quickly. The book was long--there definitely could have been some cutting down.

Still, this was a cute read and I enjoyed Siri and Jamie's story and watching each of them come into their own. I have Riccio's first book on my shelf, and I'll definitely pick it up at some point. 3.5 stars.

I received a copy of this book from Wednesday Books and Netgalley, along with Goodreads, in return for an unbiased review. Look for BETTER TOGETHER on 06/01/2021!
  
The Long Earth
The Long Earth
Terry Pratchett, Stephen Baxter | 2013 | Fiction & Poetry
9
7.7 (7 Ratings)
Book Rating
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….

I’m a huge fan of Terry Pratchett’s work, in case you hadn’t noticed. I’m slowly working my way through his Discworld novels and Good Omens: The Nice and Accurate Predictions of Agnes Nutter, Witch, cowritten with Neil Gaiman, is among my favorite books of all time.* So when I discovered The Long Earth at my local library, I was ecstatic. I’d heard good things about Stephen Baxter, but never actually read any of his material. What I found was one of the best novels I have read in a very long time.


The premise here is that there are infinite worlds parallel to ours, spread out across the vast “contingency tree” of possible Earths, and in all of the Long Earth only one iteration has developed Human life–ours. Throughout our history there have always been a few with the natural ability to “step” between worlds at will, and still others who did so unintentionally and disappeared forever, but the world at large was unaware of this phenomenon until a reclusive scientist posted the blueprint for a “stepper” device on the internet and promptly disappeared from his apartment. Suddenly, the whole of the Long Earth is opened up to humanity. Suddenly, there is no shortage of land or resources. Economies are hard hit, jobs are lost, and once again humanity’s pioneer spirit is stirred to go out into the frontier and try to make their way….

Joshua Valiente is a so-called “natural stepper,” but he is probably unique among humanity. In the stress of childbirth, his mother stepped out of her world and into a parallel forest before slipping back without him. She managed to get back and recover him pretty quickly, but nevertheless young Joshua spent the first ten minutes or so of his life completely alone in his universe. As a result, he is uniquely attuned to the Long Earth. He can step between worlds without nausea, and is keenly sensitive to the number of people around, growing intensely uncomfortable the more crowded things get. Now, fifteen years after the world learned of the Long Earth, he spends most of his time exploring where no man has gone before. Lobsang, on the other hand, is a keenly intelligent AI, who may or may not be the latest reincarnation of a Tibetan motorcycle repairman. In collaboration with the shadowy Black Corporation, Lobsang has conceived a plan to test just how far the Long Earth goes. And he wants Joshua to go with him….the resulting journey is as much an exploration of what may have been as it is a geographical one, with most worlds mirroring our own, but a few display the effects of a cosmic “toss of a coin” going the other way–for example, there’s one where the Earth was completely destroyed by an asteroid strike sometime in the distant past.

Put quite plainly, this was the best thing I’ve read in a very long time. Very original, and to my (admittedly limited) understanding very faithful to the relevant science without losing quality of narrative or character. Pratchett’s humor and sardonic narrative voice shines through quite often in the interpersonal or introspective moments as well as those detailing more plot driven points–those scenes that would, in a film, become some form of montage showing that time is passing and this is what’s happening in the meantime. As I mentioned, I’ve never read Baxter before, so it’s harder to pick out his voice from their collaboration.

Infodumping has become something of a cardinal sin in the science fiction world, but sometimes you just have to throw some information at the reader so that he doesn’t get lost. I felt that The Long Earth handled that very well. We get our first glimpse at the long earth in montage mode, a series of vignettes that don’t make sense on their own, people popping in and out of worlds without understanding themselves what is going on. This is followed by the main story, twenty years after the discovery of the Long Earth, in which the bare bones are presented via a TV interview a character is half-watching while he waits. These bare bones of the conceptual basis of the book are then fleshed out in more detail as Joshua and Lobsang and introduced and get to know each other, discussing the various theories regarding the Long Earth at length in an effort to better understand it themselves. This is interspersed with flashbacks, sometimes Joshua recalling his experiences, sometimes Lobsang telling stories of other people based on his research into early encounters with the Long Earth. In this way Pratchett and Baxter manage to convey how humanity as a whole is dealing, not just Joshua and Lobsang. If I have one complaint with this it is not always clear why or how we are being told this–you don’t discover until the end of the chapter that Lobsang is telling this to Joshua instead of the authors just throwing in a tangential bit with no direct connection. And it is all connected–every revelation, every character you visit and then abandon early in the book will come back and have significance later on.

This is perhaps not the easiest read–you do have to engage it to understand it properly–but neither is it an incomprehensible enigma. As long as you pay attention you should be fine.


CONTENT: Some R-rated language, but not nearly what you could find elsewhere. Some violence, some grisly aftermath of violence. Sexual references, but nothing explicit.

*I’m frankly a little surprised I don’t have a review of that one up here, I must have reread it last just before I started doing this. I’ll have to fix that in the near future….


Original post: https://jordanbinkerd.wordpress.com/2013/09/18/review-the-long-earth-by-terry-pratchett-stephen-baxter/
  
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Gareth von Kallenbach (980 KP) rated the PC version of Shadow Warrior in Video Games

Jun 19, 2019  
Shadow Warrior
Shadow Warrior
Shooter
Back in 1997 the success of 3-D shooters such as Doom, Quake, and Duke Nukem 3D gave rise to a flood of 3-D shooter games and helped usher in the early days of online gaming. I fondly remember playing Shadow Warrior as I loved the mix of humor, action, and new technological advances that made it such an enjoyable gameplay experience.

Sadly the game never quite reached the status it deserves in part due to the rising political correctness movement and early days the Internet that allowed people to voice their displeasure with what they perceived as negative and inaccurate Asian stereotypes in the game.
Despite never being the breakout hit it deserved, the game spawned two expansions as well as a couple of novels and remained a fond memory for many of those who played it.

Devolver Digital has picked up the Katana and has brought back Lo Wang for an all-new adventure and a highly effective reboot of the franchise.

Playing as Lo Wang, a courier and muscle for a wealthy Japanese industrialist named Zilla, the game opens with the player being tasked to purchase a valuable sword. Things do not go as planned as Wang soon finds himself battling henchmen and surprisingly demons and effort to escape with his skin intact.

Thanks to the assistance of a demon named Hoji, Wang learns that his bosses attempting to obtain and combine reports to an extremely powerful and ancient sword that will give him dominion over the land. The only problem is that Zilla is in league with several demonic forces and does not care about the fact that said demons are in our world and laying waste to all those they encounter.
Armed with his trusty Katana, and in time, a pistol, shotgun, flame thrower, rocket launcher, machine gun, and other weapons, Wang is up for the task of recovering the sword and endhing the rein of the demons.

The game is spread out over 17 levels and contains a very nice mix of enemies. Some of the battles are extremely difficult and without being able to change difficulty setting mid-level, expect to find yourself cursing sometimes at the never-ending waves of enemies that come at you. Do not forget that the folks behind this reboot brought us Serious Sam so enemies coming at you in increasingly difficult and not ending waves are par for the course.

Fortunately Wang can obtain not only upgrades to his weapons but to himself as well as he is able to learn various powers of an offensive and defensive nature. Being able to heal yourself mid battle is a huge plus when health packs are not available, as is the ability to steal health from a defeated enemy or to simply turn the world on and by unleashing a snare trap and picking them off at your leisure.
There were times when thanks to the extremely long levels that some of the enemies felt a bit repetitive and more annoying than challenging. I should’ve known better as there were soon battles with some bosses and other precarious situations ahead.

The game allows you a decent amount of exploration as the detail level of the maps is quite amazing. Ranging from office complexes, a castle, the Shadow Realm, shipping docks, and so much more the true beauty of the game is always enjoyable to behold.

The game shines graphically as there is a great mix of lighting and particle effects as well as plenty of flames and explosions throughout. I have to admit that I took great delight in slicing an unfortunate opponent into several pieces and watching said pieces littered ground around me.

The variety of enemies is good and I especially enjoyed one of the later game powers of being able to take a demons had that I had severed and using it to unleash a death ray upon any of those who challenge me.

There is some great sound effects in the game and although not offensive, Wang has not lost his traditional sense of humor as he has several witty lines throughout the game and still asks those he encounters “who wants some Wang” before heading into battle.
The developer is also clearly paid attention to the original game as there are several Easter eggs throughout which are nods to the original game include in hidden areas with the graphical look of the old game. There were also some enjoyable returns such as Wang’s sticky bombs which now are available as an upgrade to the crossbow weapon rather than being a grenade that clung to enemies and could be remotely detonated.

While the game does not offer a multiplayer mode, it does offer plenty of gameplay due to the 17 long levels in the game and some real challenge from some of the bigger battles. The developers of told me that if there is a demand for it and if the game is popular enough, they would not rule out adding a multi-play component at sometime in the future.
I also want to pass along huge kudos to the developers for not relying solely on a checkpoint save system. The game does allow players to save at various points in game which is huge due to the difficulty of some of the battles as I can only imagine the level of frustration if certain segments of the game have to be played checkpoint checkpoint.

For now, Shadow Warrior is a shining example of how a 3-D shooter should be made rather than a nostalgic re-polish of an era since passed. The gameplay is sharp and fresh as our the story and characters making the game one of my most pleasant surprises of the year and one that I hope we will be seeing more of in the near future.

http://sknr.net/2013/10/08/shadow-warrior/
  
Once Upon a Time in Hollywood (2019)
Once Upon a Time in Hollywood (2019)
2019 | Crime, Drama, Thriller
Tarantino makes good movies, I like them, but I don't love them. When everyone was raving about the OUATIH trailer I was sitting back going "that looks okay, but..." I wasn't sure I could see how they were going to mix the two strands of the story together, or why. After seeing it I'm still not sure.

I'm not going to do an extended synopsis for this, partly because I'm not sure what the point was to a lot of it. 2 hours and 41 minutes is a lot of time to fill with such random stuff. There are essentially to films here, and I definitely would have wanted to watch one of them. It doesn't matter how many times I think about this film, I can't make sense of why these stories were put together.

There's a lot of acting talent in this, obviously. I'm not a particular fan of DiCaprio, I can't give you a real reason behind that. I don't mind some of his older films but recently nothing has really caught my eye. He has some excellent moments in this though. I particularly liked the scene where he's on set explaining the story of his novel to his young co-star. The audience and Rick are able to reach the realisation at the same time, it's a moving moment that was annoyingly ruined for me by Trudi's lines afterwards. I guess it does reflect the way Hollywood is though so in that respect it was spot on.

Brad Pitt swooped in and stole the show though. There's a very laid back and sometimes cheeky sense to Cliff, and most of his scenes had me engaged with what was going on. The only thing I would say though is that occasionally you just see Brad Pitt and other characters he's portrayed in this performance. He really does have a strong presence though and apart from those small blips he was by far the best performance of the film and my favourite scenes were his fight with Bruce Lee and the last ten minutes. Both of these were done so well and Pitt's reactions were perfect.

The cast has a lot of bit parters in it, I'm never quite sure what gets something classed as a cameo over a "proper" role. As we're in Hollywood there are obviously a lot of Hollywood stars making appearances and they've all got really strong casting behind them, but they barely get any screen time. We get some Sharon Tate background from Steve McQueen (Damien Lewis) at a party, later on we have Bruce Lee appear for the onset fight scene, there are a lot of faces popping up everywhere.

I briefly want to mention Bruce Lee in this film, since seeing the film I read a couple of pieces about his portrayal in this... I know nothing about him as a person beyond his martial arts skills and while I did find the Lee/Booth fight scene amusing I thought it was a little... off? Lee comes across as a bit of an arse, there's no denying that. Like I said, I know nothing about him, this could be a true depiction but I feel like I would have heard that before if he was. Regardless of the truth, the character didn't come across well, he could easily have been given a slightly cocky demeanour to allow for the challenge to happen without giving him that persona.

I haven't got enough time to talk about every actor in the film but there wasn't anyone who stuck out as being bad, every role was handled reasonably well. Whether they all needed to be there though is another matter.

Earlier I mentioned that the film has two story threads, those being Rick Dalton/Cliff Booth and Sharon Tate. We get the odd crossover moment with the two but ultimately there's no proper link until the end. One of the problems going into the film is that if you don't know anything about Sharon Tate and Charles Manson then one of these storylines isn't going to make a great deal of sense. I'd be interested to see how people going in without that knowledge found the story overall, there have to be some out there right?

OUATIH almost seems like an introduction to Manson being in Mindhunter season 2, you've even got potential crossover as he's played by the same guy. I found the Manson inclusion to be very misleading in the advertising. His appearance is beyond brief in the final cut and it felt like we were due a lot more after watching the trailer. I think I would have preferred the movie if it was weighted the other way with the Tate/Manson side as the focus and the Dalton/Booth side at the add on.

Despite Pitt's performance, the great setting and some other small highlight this film just didn't hit the right notes for me. It was so long, I could have forgiven that had there been a more complex link between the two bits of story. I went in with low expectations and when I came out those were only just met.

If you're considering leaving partway through this there are three reasons that you should stick it out.

- Brad Pitt as Cliff Booth
- Booth's dog
- The last ten minutes (give or take)

The 18 certificate is there for "strong bloody violence", somehow the large amount of drug use doesn't warrant inclusion on the card. Up until around the 2 hour 30 minutes mark this film is a 15. You've had drugs, language and some fights, but nothing that matches up to those last few minutes. They earn that 18 certificate... and it's hilarious. Cliff and his dog are epic and it was worth the rest of the film just to see that, there's some terrible (ridiculous) acting in it that potentially it could have done without but at least I came out slightly less annoyed.

Originally posted on: https://emmaatthemovies.blogspot.com/2019/08/once-upon-time-in-hollywood-movie-review.html
  
RF
Ruby's Fire
10
10.0 (1 Ratings)
Book Rating
(This review will be available on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a> in August).


You know when you get a book, and it's much better than you thought it was going to be? Well, Ruby's Fire by Catherine Stine was definitely one of those books! I absolutely loved it, and it's definitely one of my favorite books that I've read in 2013!

Ruby is a 17 year old girl who, with her 8 year old brother Thorn, escapes from a cult which pairs young girls with much older men. Ruby and Thorn arrive at a school known as The Greening. Here she meets a whole cast of characters. When an act of bullying goes horribly wrong, Ruby and her brother Thorn are left with extreme changes that alter their DNA. When a contest in announces with a prize of a hefty cash sum, all the students are The Greening are excited! However, this competition reveals that all is not what it seems.

I do like the title, and I find it very interesting! However, I don't really get the meaning of it. Maybe I'm just being thick, but it makes no sense to me.

I think the cover does an amazing job at depicting the plot of the book. In fact, this is one of the best book covers I've ever seen that is actually relevant to the book. Whoever came up with this idea for the cover is a genius!

I enjoyed the setting of this book very much! I like the futuristic/dystopian world that Stine has created. Catherine Stine does an awesome job at making this world come alive. The world in which Ruby lives has become unbearably hot, and people must wear masks and burn suits if they don't want to burn. The author paints a vivid picture of this throughout the book. I can very much see this happening in the future.

The pacing was done really well! Not once in the book did I feel like the pacing was going too slow or too fast for my liking. I couldn't wait to find out what would happen next. If it was possible to eat books by reading them quickly because they are amazing, this would would've been gone in flash!

What an amazing plot! Besides the main plot, there were lots of sub-plots! Will Ruby figure out what is wrong with her and Thorn? Will she choose Armonk or Blane since she cares for both? Can she escape her past? That's just some of the questions answered in the book. Also, there is a fantastic plot twist that I didn't see coming!

All of the characters were written superbly! I loved Ruby and how willing she was to take care of her little brother. Ruby was a very down to Earth character who had went through a lot of hardships. I believe this made her a better person. What I didn't like about her was the fact that she kept going on about how beautiful she was. However, this is probably just a personal thing. I found Thorn to be so cute!! It would've been interesting to see things from his point of view as the book is told from Ruby's point of view. Armonk seems like such a sweet guy, and I loved how he was willing to defend his friends. I feel like Armonk was an all around nice guy. I really loved Blane! I like how he grew as a person going from a mean brute to a gentle warrior. It was nice to see this change in him. Like Armonk, I loved how he was willing to protect his friends at all cost.

The dialogue was fantastic! It is told in a first person point of view with Ruby being the narrator. I usually don't enjoy first person reads as much as third person ones, but this one was done fantastically! Some books that take place in the future have really cheesy dialogue, but Ruby's Fire wasn't one of those books. The dialogue was also easy to understand with no futuristic terms getting in the way. There are a few swear words though.

Overall, Ruby's Fire by Catherine Stine is such an amazing and interesting read! While it is a part of a series, it can be read as a stand alone. I usually don't read books out of series order because I feel like I'll miss so much information, but this book can actually be read as a standalone without missing much. (The first book in the series talks about a minor character in this book).

I'd recommend this book to those aged 14+ who want some adventure in their life!

I'd give Ruby's Fire by Catherine Stine a 5 out of 5.


(I received a free paperback copy of this book from the author in exchange for a fair and honest review).
  
Potion Explosion
Potion Explosion
2015 | Fantasy, Puzzle
Your senior year at Horribilorum Sorcery Academy for Witty Witches and Wizards is almost at an end, but one thing stands between you and graduation – final exams! You’ve passed everything with flying colors, and now it’s time for your final exam in Potions class. Do you have what it takes to brew the most difficult and impressive potions? Or will amateur mistakes result in inaccurate recipes and ultimate failure? The time for studying is over, and the time for potion making is NOW!

Disclaimer: There are several expansions for this game. I do not have any of them, nor do I have any gameplay experience with any of them. If and when I do get them added into my base game, I will either amend this review or write a new one! – L

Potion Explosion is a game of set collection in which players are trying to complete potions for end-game VPs. To start the game, each player takes two beaker-shaped potion tiles to be kept in their desk (play area). On your turn, you will select one marble from the dispenser and play it to one of your potions. Easy enough. The marbles are housed in an angled dispenser, so when a marble is removed from one of the tracks, the rest roll down to fill in the gaps. Neat, right? But there’s a catch. If the marble you take causes two marbles of the same color to collide as they move down the dispenser, you have triggered an explosion! That means that you are allowed to take all marbles of the same color that were involved in the explosion on that same track. Sometimes, by removing all the marbles involved in an explosion, a second explosion may be triggered! In that case, you take all of those marbles as well!

Once you’ve taken a marble (or multiple, depending on any explosions), you immediately play those onto your active Potion Tiles. You have the option of keeping up to three marbles in the Ingredient Pool on your desk to be played in later turns. Extra marbles that cannot fit on your Potion Tiles or in your Ingredient Pool are returned to the dispenser. If you complete a potion on your turn, return its corresponding marbles to the dispenser and place the Potion Tile beneath your desk, to be scored at the end of the game. Then you select another Potion Tile from the available stacks to be added to your desk. You will always have two Potion Tiles on your desk. Your turn is now over, and play continues with the next player. The game ends when a certain number of Skill Tokens (earned for completing sets of 3 identical potions, or for completing sets of 5 different potions) have been awarded to players. Play continues until everyone has had the same amount of turns, and then VPs are counted. The player with the most VP is the winner!

I’ve got to lead this off by saying that one of the things I love most about Potion Explosion are the components. The Potion Tiles are nice and thick cardboard, and the marbles are just so much fun to fiddle with throughout the game. Yeah, I may accidentally roll some off the table every once in a while, but they’re a neat addition to the game. I’ve heard that the cardboard dispenser doesn’t hold up after many plays, but I have yet to see that issue, and know that lots of people are now 3D printing dispensers for themselves to circumvent this problem.

So how does it play? Potion Explosion is relatively fast to play, and requires more strategy than meets the eye. You’re selecting and playing marbles, but you’ve also got to keep an eye on any explosion possibilities. Maybe you need 4 blue marbles – are any of the dispenser tracks loaded with blues so that you could strategically trigger an explosion? Or is your neighbor really going for red marbles, so you trigger a red explosion just to keep those from them? The marble placement in the dispenser may be random, but your manipulation of the available marbles is not. Strategy is everything here, because one mistake in marble selection could end up handing your opponents the game.

I thoroughly enjoy Potion Explosion. It’s fast to teach, fast to learn, and fun to play with all ages! The mechanism of the marble dispenser is pretty neat, and it adds an extra element to the game. This game keeps me engaged the entire time because it is just so fun to watch the marbles moving down the tracks and potentially triggering multiple explosions. Although it requires good strategy, it’s a light enough game to give your a break in between some heavier brain-burners. If you haven’t had the opportunity to try Potion Explosion yet, I would highly recommend it. Purple Phoenix Games gives it a bubbling 14 / 18.