
Brutal Street 2
Games, Entertainment and Stickers
App
Brutal Street's sequel has finally come to fruition! Five years is a long wait, but now that wait is...

Human Anatomy Atlas – 3D Anatomical Model of the Human Body
Medical and Education
App
Note: There is a more robust version of this product available: Human Anatomy Atlas 2017 Edition!...

Best Fishing Times
Weather and Utilities
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Best Fishing Times tells you the best time of the day or night to catch more and bigger fish. You've...

Purple Phoenix Games (2266 KP) rated Morels in Tabletop Games
Jul 12, 2019
Imagine yourself hiking in the forest with your loved one or a friend, or straight up mushroom hunting like Josh enjoys. You come across many species of fungus, and that makes you super hungry. Well, why not collect those mushrooms and cook them into a delightful little snack for you and your traveling partner? This is the premise of the game Morels.
DISCLAIMER – The focus of this review is for vanilla base game Morels. Should we add in the “Foray” expansion in the future we will add that information here, or add a link to the expansion material review. -T
I do not intend to paraphrase the entire rulebook here, but will hit on some of important factors so my readers can get a sense of how the game plays. A row of cards will be splayed out in the middle of the table to create the walking path you will traverse. On your turn you may collect one of the cards closest to the draw deck, play a card from your hand, exchange like mushroom cards for walking sticks, cook like mushrooms (adding any butter or cider you may have), or collect all the cards from the decay pile. Only cards that you cook will score at the end of the game, so be mindful to collect enough frying pans and bonus cards to improve your scores. WATCH OUT for the Destroying Angels that temporarily poison you and need to work their way through your camp. If you can make it through the forest with the highest quality snacks being cooked you win!
Components. This game consists of a giant pile of cards that barely fit back in the box when sleeved, and some cardboard chips. Honestly, I have had my copy of the game sleeved for so long I do not remember the quality of the cards, but I am sure they are great. The cardboard chips are fine. I got rid of my insert from my box so that I can use my sleeves and arrange it the way I want – actually, I am thinking of crafting my own foamcore insert for this game too. The art is good. It straddles the line between realistic and quasi-cartoony but I like it all the same. Iconography is clear and the night-time cards are especially fun to inspect.
The game play is simple card drafting, set collection, and hand management, but it’s a light game to be enjoyed by two players with minimal direct interaction. I do love the weight of the game. It is light, but you also have to think and make some very difficult decisions. Do you grab the decay that has two Morels and a Destroying Angel? It could definitely be worth it if you can stomach having that Angel in your camp. Should you bolster up on frying pans or maybe you should sell those other shrooms for walking sticks so you can choose better cards from the path. It’s really a great game that I am very happy to still have in my collection. With that said, Purple Phoenix Games (with an assist from my wife, Kristin), give this one a relaxing, but not really delicious to me yet, rating of 13 / 18.

The Sister
Book
‘I did something terrible Grace. I hope you can forgive me…’ Grace hasn't been the same...

Hazel (1853 KP) rated Paper Towns in Books
May 30, 2017
Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.

Acanthea Grimscythe (300 KP) rated Three Heart Echo in Books
May 16, 2018
Taking place soon after the death of Jack Caraway, Three Heart Echo tells the story of two vastly different people meeting and, you guessed it, falling in love. It’s not that simple though, and several of the more twisted things that one might expect from a horror novel surface throughout the plot. Iona Faye, a frail woman mourning the death of her fiance, seeks out Sully Whitmore, a man rumored to be able to speak to the dead. Together, the two unravel the darkness of Jack’s past while racing against time to unravel not one, but two curses.
The plot is fairly linear, with only one unexpected twist at the end. That twist defines much of the book though, and I have to admit that I actually felt anger flare up within me. I’ve gotta give Taylor kudos for that one. What I don’t like, besides the heavily romantic subplot, is the fact that, as readers see in many romance books, we’re dealing with two Mary Sue characters. Iona is described as a beautiful fawn whilst Sully is a giant Viking of a man. Catch my drift? Oh, and poor dead Jack? Apparently, he’s a stunner too.
While the plot is straightforward, Taylor also alternates between perspectives on chapters. Now, as a reader, you may think I mean she goes back and forth between past and present. It’s common enough when we read books, after all. Unfortunately, what I mean is that Taylor switches between perspectives of Sully and Iona. For the most part, the switches follow a pattern. There is some story overlap/repetition within those shifts, but it isn’t terrible. What perturbs me about these perspectives is that every now and then, there’s a break to the pattern where it may take some readers a moment to realize that the book has suddenly shifted to the past without warning.
Back to the romance side of things, there are far too many cliches. Poor, helpless main character gets an indescribable pain in their chest and they can’t fathom why it feels like their heart races when they look upon their love interest. As if that’s not bad enough, you know from the get-go that there’s going to be a love story involved. It’s not well enough to leave it a paranormal suspense, we might as well make it a romance too. Because y’know, two attractive people can’t simply be friends!
Speaking of chest pain, there’s another thing about this book that absolutely irked me. I could understand if one character had an odd need to count things. It happens and OCD is a real thing; but, what I’m referring to, is the need by both characters to take exactly five steps, to blink four times, to wait for three heartbeats before they do something so much as take a breath.
Finally, what the hell is a grand opus? The actual term is magnum opus. I’lll hope it was just a typo that was fixed in the final, published copy of the Three Heart Echo. Overall, the story itself is engaging to a degree, but it definitely wasn’t my style. I think it belongs more in the paranormal romance genre than it does horror.
I’d like to thank NetGalley and the author for providing me with a free copy for the purpose of review.

graveyardgremlin (7194 KP) rated Tempest Rising (Jane True, #1) in Books
Feb 15, 2019
I'm not quite sure why TEMPEST RISING is categorized as horror (fantasy - yes, horror - no), as there is nothing horrific at all about the book, except maybe a little bit of violence. The book was slow to start and, sadly, it never really got very far, and ended up more boring than not. The world building was good, and learning about the different species was interesting, but most of it was, at best, just okay.
The character development was next to nil. Jane starts off decent enough, could be fairly witty, but as the book progressed she became less likeable and her inner monologue started to grate on my nerves. Even though she's had some tough experiences, overall she came across as rather juvenile and I wasn't very impressed with her. And how many 'duh' moments could one person possibly have? Yes, she's new to the 'supe' world, yes, she doesn't know all there is to it, but c'mon, use some smarts girl, it's not that hard to put two and two together. So now it comes to Ryu. Oh, Ryu, ye of no personality. You may be hot, but that's all you have going for you. Talk about a flat character, he was pretty darn boring, which was unfortunate because he took up a big part of the book, and I just plain didn't like him. I got pretty sick of Jane and Ryu going at it like rabbits all the time, which would have been better used by giving him some much needed personality. Along with that, maybe an explanation of how Ryu's Japanese (I'm guessing because of his first name and almond eyes) and who also just happens to be a baobhan sith, which is a type of female vampire, from Scotland at that. The most interesting characters were Anyan, and the town pariah's (that's Jane) many friends, both human and non. How a social outcast has so many friends is beyond me, but you know Jane is despised by her woe-is-me attitude and the two people who hate her. Despite what she thinks, I highly doubt the town revolves around her.
Some of the author's descriptions are confusing and I had to reread them to 'get' it. How can something be both squat and tall (pg. 216), pray tell? I'm still pondering that one. Also, the descriptions and analogies could be really odd, and not in a good way, more in a 'where in the world did that come from?' and 'what the heck?' sorta ways. Like what was up with Ryu's laugh? Barking like a seal, giggling like a choking Pomeranian, and whatever other weird ways he laughed. I'm sorry, but that's not very attractive, but I guess it was supposed to be funny and endearing. Editing problems arose when I couldn't figure out if a certain creature was a goblin or gremlin (there is a difference). I finally figured it out when goblin edged out gremlin for the lead. A mistake dealing with the Porsche's trunk was another minor detail that I picked up on, but most people would probably miss it. I only noticed because I've wanted a Porsche since I was ten. :P
The end does show some promise that Jane might actually get some grit, being a half-selkie is a nice change from the supernatural usual after all, and Ryu just might not be featured as much. So, even with all the problems I had with the book, which did unfortunately top what I did like about the book, I probably will check out the next book in the series.

Ryan Hill (152 KP) rated The Incredible Hulk (2008) in Movies
May 9, 2019
The Incredible Hulk is without a doubt one of the most underrated, underappreciated film's that I have ever seen. There it is. I'm just putting it out there. Don't worry, I have my reasons that I'll get into but if you don't like this film, if you hate this film even, I encourage you to read this review. I encourage this because I hope to open your eyes to how beautiful and tragic The Incredible Hulk is.
For one, let's take it back to May 1962 when Stan Lee and Jack Kirby introduced to us, in his very own debut issue, the Hulk himself. According to interviews, Lee spoke of how this film truly captured the essence of the character and the comics. In those comics, General Thunderbolt Ross, along with the military, was always chasing Dr. Banner ever since the accident. This is portrayed brilliantly here by Louis Leterrier. I'm not a huge fan of his work but I got to give credit where credit's due.
I don't even know where to start for positives because there's so many. For one, Edward Norton is brilliant (yes brilliant) as Bruce Banner. His performance is so emotionally subdued, filled with great sadness and longing. They even show him suffering from PTSD, which has never been touched on with this character on film. Really great stuff on Norton's part. We also get to finally see Bruce Banner be a scientist. We've seen it in the future films sure, but not to this extent. Bruce is working with scraps, using solely his wits, in a third world country . . . just like in the comics.
The story of Hulk is really a tragic love story. I got serious King Kong vibes from the similar dynamic here and it's beautiful. The chemistry between Banner and Elizabeth Ross is great. It's so believable; two people put in an impossible situation and making it work. That's love.
Hulk's character is so well realized here. He suffers from PTSD like I said, but the actual monster himself is perfect. They even throw in a bit of a horror vibe for the first Hulk-out scene. Oh yeah, there's numerous Hulk-out scenes!!! There's so many great omages to the comics as well and I loved every bit of it.
Lastly, looking at it from a technical side it's great. The cinematography is extremely well done and a total feast for the eyes. The pacing is great and goes by like the snap of Thanos himself. The editing is top-notch. The soundtrack by Craig Armstrong is one of my favorites of all time and is so iconic and beautiful. Finally, there's a serious tone. FINALLY. There are some well incorporated jokes but unlike some other Marvel films, it's not overbearing.
As for negatives, they are almost none to nonexistent. Really just nitpicks. The taxi scene is a bit unrealistic and silly. It's the only scene of humor that felt a bit forced and silly, yet I can easily ignore it. But since this is an analysis, I had to mention it. Also, unlike Ruffalo's Hulk, Norton's Hulk doesn't look very similar to Norton himself. Again, purely a nitpick.
Overall, I absolutely love The Incredible Hulk