Endorsements A wonderful exploration, but not only for readers to look inwardly, but to also look around at others, at where our lives are at, and mostly upward toward Gods design and dreams for our lives. Love it! Cindy Coloma, best selling and award-winning author of over 15 books Youll come away from this wise and insightful book with a clearer understanding of how you are uniquely gifted to contribute to the world, and why its imperative that you honor your creative calling. Michelle DeRusha, author of Katharina and Martin Luther: The Radical Marriage of a Runway TH Meyer looks at the glass ceiling the world has placed between creatives and non-creatives and shatters it. This those who have felt they are not creative, too timid, or simply too late to the life they were called to live, Meyer says, Pish-posh. She delivers on her promise to help people embrace uniqueness, explore boldness, and encourage faith. Amy Young, author of Looming Transitions: Starting & Finishing Well in Cross-Cultural Service In her book, A Life Of Creative Purpose, Tammy Hendricksmeyer [TH Meyer] is a trusted mentor, offer ing us the tools we need to step completely into Gods design for us as individuals, and as members of His body. Her relatable stories coupled with scripture inspire and ignite a renewed passion for pursuing not only our own creative callings but even more, her words stoke the fire in our hearts for the Giver of these gifts. Kris Camealy, author of Come, Lord Jesus: The Weight Of Waiting A Life of Creative Purpose is a fantastic resource filled with thoughtful questions, stories, and Scripture each designed to awaken us to Gods unique purposes for our lives. It is well-written, thoughtful, and engaging, an invitation to embrace our own eternally significant creative purpose. Cindee S. Re, author of Discovering Hope: Beginning the Journey Toward Hope in Chronic Illness In her book, A Life of Creative Purpose, TH Meyer masterfully blends personal stories with wisdom from Scripture to reveal the importance of creative purpose (even if you think you are not creative.) The thought-provoking questions at the end of each chapter will help you discover (or uncover) and embrace the unique way God has made you and inspire you to step into a life of purpose, meaning, and fulfillment. JoDitt Williams, author/artist of Delight in the Word of God: A Devotional Coloring Book/Journal for Adults
My Thoughts: This is a great book to remind us about the gifts that God has for each of us. It reminds us not to be afraid to step out in faith to use the guts that God gives us to use.
This is a book of encouragement. It helps those who may not know what their purpose or gift is, to learn how to find it.
I enjoyed this book and encourage others to read it.
QSeer Coupon Reader
Shopping and Lifestyle
App
*YOU MUST GIVE GIVE QSEER PERMISSION TO ACCESS THE CAMERA IN ORDER TO USE THIS APP* Wonder what’s...
Brutal Street 2
Games, Entertainment and Stickers
App
Brutal Street's sequel has finally come to fruition! Five years is a long wait, but now that wait is...
Human Anatomy Atlas – 3D Anatomical Model of the Human Body
Medical and Education
App
Note: There is a more robust version of this product available: Human Anatomy Atlas 2017 Edition!...
Best Fishing Times
Weather and Utilities
App
Best Fishing Times tells you the best time of the day or night to catch more and bigger fish. You've...
Purple Phoenix Games (2266 KP) rated Morels in Tabletop Games
Jul 12, 2019
Imagine yourself hiking in the forest with your loved one or a friend, or straight up mushroom hunting like Josh enjoys. You come across many species of fungus, and that makes you super hungry. Well, why not collect those mushrooms and cook them into a delightful little snack for you and your traveling partner? This is the premise of the game Morels.
DISCLAIMER – The focus of this review is for vanilla base game Morels. Should we add in the “Foray” expansion in the future we will add that information here, or add a link to the expansion material review. -T
I do not intend to paraphrase the entire rulebook here, but will hit on some of important factors so my readers can get a sense of how the game plays. A row of cards will be splayed out in the middle of the table to create the walking path you will traverse. On your turn you may collect one of the cards closest to the draw deck, play a card from your hand, exchange like mushroom cards for walking sticks, cook like mushrooms (adding any butter or cider you may have), or collect all the cards from the decay pile. Only cards that you cook will score at the end of the game, so be mindful to collect enough frying pans and bonus cards to improve your scores. WATCH OUT for the Destroying Angels that temporarily poison you and need to work their way through your camp. If you can make it through the forest with the highest quality snacks being cooked you win!
Components. This game consists of a giant pile of cards that barely fit back in the box when sleeved, and some cardboard chips. Honestly, I have had my copy of the game sleeved for so long I do not remember the quality of the cards, but I am sure they are great. The cardboard chips are fine. I got rid of my insert from my box so that I can use my sleeves and arrange it the way I want – actually, I am thinking of crafting my own foamcore insert for this game too. The art is good. It straddles the line between realistic and quasi-cartoony but I like it all the same. Iconography is clear and the night-time cards are especially fun to inspect.
The game play is simple card drafting, set collection, and hand management, but it’s a light game to be enjoyed by two players with minimal direct interaction. I do love the weight of the game. It is light, but you also have to think and make some very difficult decisions. Do you grab the decay that has two Morels and a Destroying Angel? It could definitely be worth it if you can stomach having that Angel in your camp. Should you bolster up on frying pans or maybe you should sell those other shrooms for walking sticks so you can choose better cards from the path. It’s really a great game that I am very happy to still have in my collection. With that said, Purple Phoenix Games (with an assist from my wife, Kristin), give this one a relaxing, but not really delicious to me yet, rating of 13 / 18.
The Sister
Book
‘I did something terrible Grace. I hope you can forgive me…’ Grace hasn't been the same...
Hazel (1853 KP) rated Paper Towns in Books
May 30, 2017
Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
Acanthea Grimscythe (300 KP) rated Three Heart Echo in Books
May 16, 2018
Taking place soon after the death of Jack Caraway, Three Heart Echo tells the story of two vastly different people meeting and, you guessed it, falling in love. It’s not that simple though, and several of the more twisted things that one might expect from a horror novel surface throughout the plot. Iona Faye, a frail woman mourning the death of her fiance, seeks out Sully Whitmore, a man rumored to be able to speak to the dead. Together, the two unravel the darkness of Jack’s past while racing against time to unravel not one, but two curses.
The plot is fairly linear, with only one unexpected twist at the end. That twist defines much of the book though, and I have to admit that I actually felt anger flare up within me. I’ve gotta give Taylor kudos for that one. What I don’t like, besides the heavily romantic subplot, is the fact that, as readers see in many romance books, we’re dealing with two Mary Sue characters. Iona is described as a beautiful fawn whilst Sully is a giant Viking of a man. Catch my drift? Oh, and poor dead Jack? Apparently, he’s a stunner too.
While the plot is straightforward, Taylor also alternates between perspectives on chapters. Now, as a reader, you may think I mean she goes back and forth between past and present. It’s common enough when we read books, after all. Unfortunately, what I mean is that Taylor switches between perspectives of Sully and Iona. For the most part, the switches follow a pattern. There is some story overlap/repetition within those shifts, but it isn’t terrible. What perturbs me about these perspectives is that every now and then, there’s a break to the pattern where it may take some readers a moment to realize that the book has suddenly shifted to the past without warning.
Back to the romance side of things, there are far too many cliches. Poor, helpless main character gets an indescribable pain in their chest and they can’t fathom why it feels like their heart races when they look upon their love interest. As if that’s not bad enough, you know from the get-go that there’s going to be a love story involved. It’s not well enough to leave it a paranormal suspense, we might as well make it a romance too. Because y’know, two attractive people can’t simply be friends!
Speaking of chest pain, there’s another thing about this book that absolutely irked me. I could understand if one character had an odd need to count things. It happens and OCD is a real thing; but, what I’m referring to, is the need by both characters to take exactly five steps, to blink four times, to wait for three heartbeats before they do something so much as take a breath.
Finally, what the hell is a grand opus? The actual term is magnum opus. I’lll hope it was just a typo that was fixed in the final, published copy of the Three Heart Echo. Overall, the story itself is engaging to a degree, but it definitely wasn’t my style. I think it belongs more in the paranormal romance genre than it does horror.
I’d like to thank NetGalley and the author for providing me with a free copy for the purpose of review.




